Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 13:58:34 Player: Kinga Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (2569) 2569 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (378) 378 TOTAL SCORE: 6552 Bonus ------- High Alert Combat Kills 378 Cogmind --------- Core Integrity 219/700 Matter 239/300 Energy 80/100 System Corruption 10% Temperature Cool (11) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer Hacking Suite Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Improved Melee Analysis Suite Improved Light Armor Plating Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Weight Redist. System Hacking Suite Hacking Suite > --- WEAPON ----------- Lightning Gun Lightning Gun Improved Medium Laser Gatling Laser > --- INVENTORY -------- Improved Flight Unit Improved Flight Unit Core Analyzer Improved Light Armor Plating Long-range Tractor Beam Mini Assault Cannon Guided Missile Launcher [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 2 | . . . . . 2 . . Weapon 2 | . . 2 . . . . . Parts Attached 81 | 6 4 13 20 10 6 2 20 Power 7 | 1 . 1 1 . 1 1 2 Engine 5 | 1 . 1 . . 1 . 2 Core 2 | . . . 1 . . 1 . Reactor . | . . . . . . . . Propulsion 26 | 2 2 5 6 4 . . 7 Treads 10 | 2 . 3 5 . . . . Leg . | . . . . . . . . Wheel 5 | . 2 2 1 . . . . Hover . | . . . . . . . . Flight 11 | . . . . 4 . . 7 Utility 18 | 1 1 1 4 2 3 . 6 Device 5 | . . . 1 1 1 . 2 Storage 4 | 1 1 . . 1 . . 1 Processor 3 | . . 1 . . . . 2 Hackware 3 | . . . . . 2 . 1 Protection 3 | . . . 3 . . . . Artifact . | . . . . . . . . Weapon 30 | 2 1 6 9 4 2 1 5 Energy Gun 6 | 1 . . 1 3 1 . . Energy Cannon 8 | . . 4 3 . . . 1 Ballistic Gun 8 | 1 1 2 1 1 . . 2 Ballistic Cannon 1 | . . . . . 1 . . Launcher 5 | . . . 4 . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 2 3 . 2 . . Corrupted Parts 1 | . . 1 . . . . . System Corruption 2 | . . 2 . . . . . Parts Lost 29 | . 2 3 6 . 1 1 16 Power 3 | . . . . . 1 . 2 Propulsion 12 | . 1 3 1 . . . 7 Utility 4 | . . . 1 . . . 3 Weapon 10 | . 1 . 4 . . 1 4 Highest Loss Streak 9 | . 1 2 4 . 1 1 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 84 99 90 99 92 82 70 Engine 7 | . 14 11 7 . 1 5 3 Core 2 | . . . 3 9 5 1 2 Treads 10 | . 22 1 17 . . . . Wheel 4 | . 5 20 . . . . . Flight 7 | . . . . 35 30 30 22 Device 2 | . . . . 8 6 7 7 Storage 10 | . 14 11 11 9 7 7 5 Processor 3 | . . 10 2 . . . 4 Hackware 2 | . . . . . 10 15 10 Protection 3 | . . . 8 . . . . Energy Gun 7 | . 11 . 5 23 28 11 . Energy Cannon 11 | . . 17 22 . . . . Ballistic Gun 10 | . 16 26 5 12 . . 5 Launcher 2 | . . . 6 . . 1 2 Naked Turns . | . . . . . . . . Heaviest Build 68 | 13 48 64 68 24 25 24 29 Greatest Support 40 | 40 40 40 40 26 26 26 30 Greatest Overweight (x) 6 | . 4 6 6 . . . 1 Average Overweight (x) . | . 1 2 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 8 8 10 Average Capacity 16 | 6 18 20 20 8 8 8 8 Most Carried 20 | 4 9 20 20 19 8 8 10 Average Carried 12 | 3 7 14 18 8 7 7 7 Final Capacity 20 | 8 20 20 20 8 8 8 5 Final Carried 20 | 4 7 17 20 8 8 5 4 Class Distribution -------------------- 27% | Tank 26% | Gunner 20% | Mutant 14% | Sprinter 6% | Hacker-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Storage Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Sprinter | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Matter Collected 1407 | 257 65 323 382 104 89 . 187 Remotely . | . . . . . . . . Salvage Created 3131 | . 400 721 1564 138 236 . 72 Parts 196 | . 19 61 95 9 10 . 2 Haulers Intercepted 8 | . . 4 3 . 1 . . Recyclers Shooed 2 | . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Combat Hostiles Destroyed 69 | . 12 18 31 3 3 . 2 Guns 30 | . 12 7 5 3 3 . . Cannons 29 | . . 10 19 . . . . AOE 8 | . . . 6 . . . 2 Classes Destroyed 13 | . 2 5 5 . . . 1 Worker 2 | . . . 1 . 1 . . Builder 3 | . . . 3 . . . . Hauler 8 | . . 4 3 . 1 . . Mechanic 1 | . . . 1 . . . . Operator 1 | . . 1 . . . . . Watcher 5 | . . 2 1 2 . . . Swarmer 16 | . 3 11 . 2 . . . Grunt 33 | . 9 3 18 . 3 . . Brawler 3 | . . . 3 . . . . Duelist 1 | . . 1 . . . . . Protector 1 | . . . 1 . . . . Sentry 14 | . . 3 9 1 . . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 10 | . 4 9 10 2 3 . 1 Combat Bots Only 9 | . 4 9 9 2 2 . 1 Max Kills in Single Turn 3 | . 1 2 3 2 2 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Hostile Shots Fired 526 | . 66 73 121 14 20 2 230 Missed 206 | . 16 14 29 6 10 1 130 Damage Taken 4124 | . 521 611 1280 106 160 39 1407 Core 951 | . 58 102 292 18 48 . 433 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 18 | . . . . . 18 . . Core Remaining (%) 68 | 100 76 . 1 96 . . . Volleys Fired 196 | . 46 49 71 7 7 . 16 Largest 4 | . 2 4 4 4 4 . 2 Hottest 272 | . 70 272 272 222 246 . 69 Shots Fired 477 | . 92 151 160 28 18 . 28 Gun 318 | . 92 111 47 28 18 . 22 Cannon 154 | . . 40 108 . . . 6 Launcher 5 | . . . 5 . . . . Special . | . . . . . . . . Kinetic 222 | . 53 111 26 10 . . 22 Thermal 226 | . 39 40 129 14 4 . . Explosive 5 | . . . 5 . . . . Electromagnetic 24 | . . . . 4 14 . 6 Robot Hit Streak 10 | . 9 10 10 3 8 . 3 Robot Miss Streak 4 | . 3 4 3 2 2 . 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 1 . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . Shots Hit Robots 278 | . 61 81 97 12 13 . 14 Core Hits 141 | . 27 36 54 9 9 . 6 Critical Kills 3 | . . 1 2 . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . Critical Strikes 14 | . 4 2 4 2 2 . . Burn 7 | . 3 . 2 2 . . . Meltdown 3 | . . 1 2 . . . . Destroy 2 | . 1 1 . . . . . Corrupt 2 | . . . . . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5509 | 3 608 1028 2596 244 415 . 615 Guns 2664 | . 608 590 531 244 367 . 324 Cannons 1793 | . . 434 1302 . . . 57 Explosions 1008 | . . . 726 . 48 . 234 Melee . | . . . . . . . . Ramming 44 | 3 . 4 37 . . . . Kinetic 1594 | . 317 590 273 90 . . 324 Thermal 2722 | . 291 434 1560 86 117 . 234 Explosive 726 | . . . 726 . . . . Electromagnetic 423 | . . . . 68 298 . 57 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . 4 5 . . 6 10 Average Corruption 4 | . . 2 4 . . 6 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 58 | . . 5 32 . . 1 20 Message Errors 13 | . . . 5 . . . 8 Matter Fused 4 | . . 1 3 . . . . Heat Flow Errors 15 | . . . 10 . . . 5 Energy Discharges 13 | . . 2 7 . . 1 3 Parts Rejected 1 | . . . 1 . . . . Data Loss (minor) 4 | . . 1 1 . . . 2 Data Loss (major) 1 | . . . 1 . . . . Misfires 4 | . . . 3 . . . 1 Alerts 2 | . . . 1 . . . 1 Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 228 | . . 3 11 . . . 214 Projectiles 3 | . . 3 . . . . . Explosions 225 | . . . 11 . . . 214 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 287 | . . 1 42 . . . 244 Shots 5 | . . . 2 . . . 3 Rammed 11 | 1 . 2 8 . . . . Targets Rammed 11 | 1 . 2 8 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 649 | . 226 365 649 289 213 . 262 Average Temperature 134 | . 82 117 169 113 97 . 88 Received Heat Transfer 1302 | . 249 66 555 36 90 . 306 Effects 32 | . 1 3 27 . . . 1 Shutdowns 3 | . . 1 2 . . . . Energy Bleed 10 | . 1 1 8 . . . . Interference 10 | . . . 9 . . . 1 Matter Decay 3 | . . 1 2 . . . . Short Circuit 2 | . . . 2 . . . . Damage (minor) 2 | . . . 2 . . . . Damage (core) 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . 3 . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . 1 2 . . . . Combat Hostiles 2 | . . 1 1 . . . . Parts Melted 17 | . 1 4 11 1 . . . Heat Transferred 5542 | . 1073 777 2997 333 212 . 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Peak Influence 877 | . 187 518 877 578 533 216 658 Initial 347 | . . 65 218 347 262 186 130 Average 398 | . 76 259 651 438 360 200 305 Maximum Alert Level 3 | . . 2 3 2 2 1 2 Low Security (%) 29 | 100 100 35 . . . 42 39 Level 1 21 | . . 51 7 27 65 57 27 Level 2 34 | . . 12 55 72 34 . 32 Level 3 13 | . . . 36 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 4 2 8 . . . 2 Investigation 5 | . 3 . 1 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 5 | . 1 2 2 . . . . Assault 2 | . . . 2 . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Distress Signals 8 | . 2 1 2 1 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 173 | . 15 32 47 17 15 6 41 Peak Tracking Total 11 | . 3 10 7 7 6 5 11 Tactical Retreats 20 | . . 2 1 . 4 . 13 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Traps Triggered 8 | . 1 2 2 . 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Machines Disabled 17 | . . 2 5 . . . 10 Max in Single Turn 5 | . . 1 1 . . . 5 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Machines Accessed 30 | . 6 2 9 4 2 . 7 Terminals 25 | . 6 2 8 4 1 . 4 Fabricators 2 | . . . . . . . 2 Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . 1 . . . . Total Hacks 63 | . 12 4 16 11 4 . 16 Successful 27 | . 5 2 8 2 3 . 7 Failed 36 | . 7 2 8 9 1 . 9 Catastrophic 7 | . 2 . 1 2 . . 2 Database Lockouts . | . . . . . . . . Manual 25 | . 1 4 6 6 1 . 7 Terminals 51 | . 12 4 14 11 1 . 9 Fabricators 4 | . . . . . . . 4 Repair Stations 3 | . . . . . 3 . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . . . 3 Garrison Access 2 | . . . 2 . . . . Terminal Hacks 19 | . 5 2 7 1 1 . 3 Prototype ID Bank 4 | . 2 . . . . . 2 Open Door 2 | . . . 2 . . . . Alert Level 1 | . 1 . . . . . . Security Status 1 | . . . . . . . 1 Transport Status 1 | . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 4 | . 1 1 1 . 1 . . Registered Components 1 | . 1 . . . . . . Zone Layout 4 | . . . 3 1 . . . Fabricator Hacks 2 | . . . . . . . 2 Network Status 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 1 | . . . . 1 . . . Terminals 1 | . . . . 1 . . . Assimilate 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 5 . 3 4 1 . 5 Full Trace Events 4 | . 2 . 1 . . . 1 Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time 106 | . . . . . . . 106 Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 16 | . . . . . 16 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Total Allies 2 | . . . . 1 . 1 . Largest Group 1 | . . . . 1 . 1 . Highest-Rated Group 31 | . . . . 10 . 31 . Highest-Rated Ally 31 | . . . . 10 . 31 . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . . 5 . Total Damage 108 | . . . . . . 108 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Turns Passed 3543 | 91 532 569 1352 226 201 38 534 Spaces Moved 3009 | 57 208 308 367 376 454 107 1132 Core 19 | 12 . . . . . . 7 Treads 563 | 45 145 10 363 . . . . Legs . | . . . . . . . . Wheels 365 | . 63 298 4 . . . . Hover . | . . . . . . . . Flight 2062 | . . . . 376 454 107 1125 Fastest Speed 26 | 50 110 110 170 31 31 31 26 Average Speed 84 | 136 190 118 283 31 31 31 31 Slowest Speed 400 | 160 240 240 400 31 31 31 106 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 34 | . . . . 5 6 7 16 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 5 56 42 73 45 9 75 33 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 123 | . . . 44 . . . 79 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 123 | . . . 44 . . . 79 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Total 3629 | 67 262 426 546 469 494 104 1261 Wait 247 | . . 30 42 57 26 3 89 Move 2939 | 56 207 307 366 365 443 95 1100 Hop 30 | . . . . 5 5 4 16 Pick Up 63 | 4 4 18 18 7 3 . 9 Fast Attach 31 | 6 1 4 7 2 2 . 9 Attach 30 | . 2 4 7 4 3 2 8 Detach 6 | . 1 1 2 1 . . 1 Swap 20 | . 1 5 6 4 1 . 3 Drop 54 | . . 6 17 17 4 . 10 Fire 196 | . 46 49 71 7 7 . 16 Melee . | . . . . . . . . Ram 2 | . . 2 . . . . . Kick . | . . . . . . . . Crush 9 | 1 . . 8 . . . . Escape Stasis 2 | . . . 2 . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 617 | -10/Materials | Discovered new exit (range 7) 624 | -10/Materials | Entered another Materials area 624 | -9/Materials | Evolved 2 slots: Weapon x2 920 | -9/Materials | Build established: Gunner 987 | -9/Materials | Discovered new exit (range 5) 1093 | -9/Materials | Discovered new exit (range 6) 1176 | -9/Materials | Destroyed 9 combat bots 1193 | -9/Materials | Entered Storage 1277 | -9/Storage | Garrison activated, responded to threat 1348 | -9/Storage | Destroyed 9 combat bots 1526 | -9/Storage | Core integrity fell below 50% 1569 | -9/Storage | Core integrity fell below 20% 1584 | -9/Storage | Lost 4 parts (1n3w) 1593 | -9/Storage | First assault squad dispatched 1872 | -9/Storage | Build established: Tank 2424 | -9/Storage | Found Prototype Launcher 2424 | -9/Storage | Identified Gui. Missile Launcher 2509 | -9/Storage | Discovered new exit (range 16) 2545 | -9/Storage | Entered Materials 2545 | -8/Materials | Evolved 2 slots: Propulsion x2 2768 | -8/Materials | Discovered new exit (range 6) 2771 | -8/Materials | Entered Factory 2771 | -7/Factory | Evolved 2 slots: Utility x2 2895 | -7/Factory | Repaired Weight Redist. System 2972 | -7/Factory | Sucked down chute 2972 | -7/Factory | Entered Waste 2973 | -7/Waste | Met a frightened Derelict 2985 | -7/Waste | Spotted C-40 Crusher 2987 | -7/Waste | EMP discharged 2987 | -7/Waste | Spotted C-40 Crusher 2987 | -7/Waste | Spotted C-40 Crusher 2989 | -7/Waste | Spotted C-40 Crusher 2990 | -7/Waste | Spotted C-40 Crusher 2997 | -7/Waste | Spotted C-40 Crusher 3004 | -7/Waste | Discovered new exit (range 12) 3005 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3010 | -7/Waste | Entered Factory 3396 | -7/Factory | System corruption reached 10% 3453 | -7/Factory | Lost 9 parts (6n1u2w) 3542 | -7/Factory | Core integrity fell below 50% 3544 | -7/Factory | Self-destructed Last Messages --------------- 03504_ Destroyed Gravmag System. 03504_ Destroyed Shock Rifle. 03504_ P-60 Hacker destroyed. 03504_ Subcomponent Replicator disabled. 03509_ Drone sends a signal. 03525_ System corrupted: Heat flow error (+241). 03541_ System corrupted: FCS attempts to trigger Imp. EM Pulse Cannon. 03541_ System corrupted: Imp. EM Pulse Cannon misfires. 03541_ Power Conduit explodes. 03541_ Lgt. Deuterium Engine destroyed. 03541_ Destroyed Lgt. Deuterium Engine. 03541_ Imp. EM Pulse Cannon destroyed. 03541_ Destroyed Imp. EM Pulse Cannon. 03541_ Imp. Flight Unit destroyed. 03541_ Destroyed Imp. Flight Unit. 03541_ Power Conduit explodes. 03541_ Y-54 Guardian destroyed. 03541_ Power Conduit explodes. 03541_ Fabricator disabled. 03543_ Adv. Weight Redist. System destroyed. 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""" ?????????# """" | | ?? ?????????# | | ??######????????# % | | ????????????????# !! | | ???????????????# !%%* | | ! ?????????????# #"""#" = "#### | | #????????????# #!*** " #??? | | #????????????### ###" = # ##??? | | ####??????????????# #?#T #"! ] ! ! ###???? | | ??????????????????# #?#" ## #?????? | | ??????????????????# #?# ############?????? | | ??????????????????# #?# #????????????????? | | ??????????????????# #?# """ #????????????????? | | ######????????????# #?# """ #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Imp. Light Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldSubdwellerDriver Manual? 0 Play Time 00:51:25 Cumulative 52.8 hours Start 2024.06.11 @ 13:06:17 End 2024.06.11 @ 13:58:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 66 Adventurer 0 Explorer 2 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 30 Gallery% 55 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8f92ac3-9521-4e49-b945-0fea916d17a6