Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 19:21:44 // AFD2020/Player2 Player: daniels1231 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1363) 1363 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (885) 885 TOTAL SCORE: 5498 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 1703 Friendly Fire -840 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 25/150 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Cryofiber Web Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Improved Shield Generator > --- WEAPON (5) ------- Pulse Rifle (fused) Pulse Rifle Pulse Rifle Plasma Cannon Gauss Rifle > --- INVENTORY (20) --- Ion Engine Light Ion Engine Light Ion Engine Light Deuterium Engine Light Nuclear Core Aluminum Leg Flight Unit Flight Unit Flight Unit VTOL Module Thermal Generator Heat Sink Salvage Targeting Computer Advanced ECM Suite Weapon Shielding Hardlight Generator Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Improved Signal Interpreter Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Flight Unit Flight Unit Flight Unit VTOL Module Thermal Generator Heat Sink Improved Cooling System Salvage Targeting Computer Advanced ECM Suite Gauss Rifle Remote Datajack [Rating: 49] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 4 | . . . 1 2 1 Weapon 3 | . . 2 1 . . Parts Attached 58 | 6 2 8 15 22 5 Power 7 | 1 . . 3 2 1 Engine 3 | 1 . . 2 . . Core 4 | . . . 1 2 1 Reactor . | . . . . . . Propulsion 17 | 2 1 5 1 7 1 Treads 4 | . . . . 4 . Leg 4 | . . . . 3 1 Wheel 4 | 2 1 . 1 . . Hover . | . . . . . . Flight 5 | . . 5 . . . Utility 14 | 1 1 1 4 5 2 Device 7 | . . . 3 2 2 Storage 2 | 1 1 . . . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 3 | . . 1 1 1 . Artifact . | . . . . . . Weapon 20 | 2 . 2 7 8 1 Energy Gun 12 | 1 . 2 5 4 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon 4 | . . . 2 2 . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . . 4 2 2 Power 1 | . . . 1 . . Propulsion 3 | . . . 1 2 . Utility 3 | . . . 2 . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 4 | . . . 4 1 2 To Critical Strikes . | . . . . . . Average Backups 17 | 3 8 16 18 19 17 Power 4 | . 1 3 3 4 5 Propulsion 8 | 2 6 11 12 8 5 Utility 3 | . . 1 1 4 5 Weapon . | . . . . 1 . Tool/Special . | . . . . . . Unused Backups 12 | 1 . 2 2 1 6 Power 5 | . . 1 2 . 2 Propulsion 3 | . . 1 . 1 1 Utility 3 | . . . . . 3 Weapon 1 | 1 . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 85 91 89 97 99 Engine 4 | . 14 11 7 3 . Core 3 | . . . 1 3 6 Treads 5 | . . . . 11 . Leg 3 | . . . . . 19 Wheel 7 | . 28 20 17 2 . Device 14 | . . . 4 18 19 Storage 7 | . 14 12 9 7 6 Processor 3 | . . . . 4 6 Protection 4 | . . 2 6 4 5 Energy Gun 27 | . 14 32 32 27 25 Energy Cannon 1 | . . . . 1 6 Ballistic Gun 1 | . 14 11 . . . Ballistic Cannon 6 | . . . 10 8 . Peak Build Rating 49 | 6 7 11 34 49 47 Average Rating 36 | 4 6 9 27 42 45 On Entrance 17 | . 6 7 11 34 45 Avg Prop Armor Cover (%) 6 | . . . . 6 . Naked Turns . | . . . . . . Heaviest Build 80 | 14 49 56 80 80 76 Greatest Support 56 | 32 32 26 26 56 35 Greatest Overweight (x) 26 | . 1 6 3 26 3 Average Overweight (x) 1 | . . 1 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 11 19 20 20 20 Most Carried 20 | 7 18 20 20 20 20 Average Carried 17 | 3 8 16 18 19 17 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 7 18 18 19 20 17 Class Distribution -------------------- 81% | Tank 8% | Gunner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1640 | 200 155 163 439 398 285 Remotely . | . . . . . . Salvage Created 1694 | 49 102 207 502 453 381 Parts 96 | 5 12 9 32 25 13 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 31 | . 5 4 9 7 6 Guns 24 | . 5 4 4 7 4 Cannons 6 | . . . 5 . 1 Classes Destroyed 14 | 2 2 2 3 3 2 Worker 6 | 1 . . 3 1 1 Builder 3 | . . . 2 1 . Tunneler 2 | 1 . . 1 . . Hauler 1 | . . . . 1 . Recycler 1 | . . . 1 . . Operator 1 | . . . . 1 . Watcher 5 | . 1 1 . 1 2 Swarmer 11 | . 5 . 5 1 . Grunt 7 | . . 3 . 2 2 Duelist 1 | . . . . . 1 Sentry 6 | . . 1 3 1 1 Hunter 1 | . . . 1 . . Programmer 4 | . . . . 3 1 Heavy 1 | . . . . . 1 Best Kill Streak 4 | 1 2 4 4 3 3 Combat Bots Only 4 | . 2 4 4 1 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 306 | . 39 3 55 55 154 Missed 112 | . 12 1 13 27 59 Hits 194 | . 27 2 42 28 95 Melee 4 | . . . . 4 . Projectile 190 | . 27 2 42 24 95 AOE 1 | . . . . 1 . Critical Strikes 5 | . . . 2 3 . Damage Taken 2392 | 2 236 28 669 677 780 Core 404 | . 36 . 176 84 108 Absorbed by Shields 213 | . . . 12 12 189 Redirected to Shielding 25 | . . . 25 . . Regen/Repaired (Parts) 284 | . . . . 284 . Core Remaining (%) 64 | 100 41 91 19 72 . Volleys Fired 144 | 7 21 9 38 42 27 Largest 5 | 2 2 4 5 5 5 Hottest 367 | 70 70 150 316 367 349 Shots Fired 460 | 14 42 36 119 171 78 Gun 376 | 14 42 36 85 137 62 Cannon 84 | . . . 34 34 16 Launcher . | . . . . . . Special . | . . . . . . Kinetic 100 | 7 21 9 34 27 2 Thermal 360 | 7 21 27 85 144 76 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | 6 9 7 11 6 16 Robot Miss Streak 9 | 2 4 3 4 9 4 Penetration Max 1 | . . . 1 . 1 Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 222 | 9 28 17 49 67 52 Core Hits 93 | 3 10 8 26 25 21 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . 1 3 6 1 1 Burn 9 | . 1 3 3 1 1 Blast 3 | . . . 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4804 | 116 394 219 1315 1598 1162 Guns 3597 | 111 392 219 685 1265 925 Cannons 1070 | . . . 556 283 231 Explosions . | . . . . . . Melee . | . . . . . . Ramming 137 | 5 2 . 74 50 6 Kinetic 1103 | 74 205 37 556 181 50 Thermal 3564 | 37 187 182 685 1367 1106 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 2 4 . Average Corruption 3 | . . . 1 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 56 | . . . 4 52 . Message Errors 10 | . . . . 10 . Matter Fused 14 | . . . 1 13 . Heat Flow Errors 9 | . . . 1 8 . Energy Discharges 4 | . . . 2 2 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 7 | . . . . 7 . Misfires 5 | . . . . 5 . Alerts 6 | . . . . 6 . Overload Shots . | . . . . . . Overflow Damage 63 | . . . 45 . 18 Projectiles 38 | . . . 20 . 18 Explosions . | . . . . . . Melee 25 | . . . 25 . . Knockbacks 7 | 1 . . 5 1 . Impact 1 | 1 . . . . . Kinetic 6 | . . . 5 1 . Secondary . | . . . . . . Self-Inflicted Damage 60 | 2 1 . 35 22 . Shots . | . . . . . . Rammed 13 | 1 1 . 7 4 . Targets Rammed 14 | 1 1 . 7 4 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 625 | 36 60 377 625 535 264 Average Temperature 159 | 13 20 198 215 162 58 Received Heat Transfer 532 | . 42 6 219 30 235 Effects 26 | . . 1 19 6 . Shutdowns 4 | . . . 4 . . Energy Bleed 9 | . . . 6 3 . Interference 1 | . . . 1 . . Matter Decay 4 | . . 1 2 1 . Short Circuit 2 | . . . 1 1 . Damage (minor) 2 | . . . 1 1 . Damage (major) 3 | . . . 3 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . . 2 . . Robots Melted 2 | . . . . . 2 Combat Hostiles 1 | . . . . . 1 Parts Melted 14 | . 1 . 5 2 6 Heat Transferred 7716 | 111 601 647 1498 2439 2420 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . 1 1 2 1 1 Low Security (%) 70 | 100 64 67 31 88 54 Level 1 18 | . 35 32 6 11 45 Level 2 10 | . . . 61 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 648 | 5 274 225 648 250 336 Initial 250 | . . 111 87 250 105 Average 180 | . 134 151 398 134 141 Influence Increases 3135 | 10 394 246 1017 759 709 Destroy 0b10 Robot/C 1720 | . 260 140 520 380 420 Destroy 0b10 Robot/NC 145 | 10 5 5 60 40 25 Destroy Leader 448 | . 52 42 132 116 106 Allied During Kill 543 | . 76 44 168 125 130 Successful Hack 58 | . . . 14 39 5 Disable Machine 120 | . . . 75 45 . Destroy Structure 56 | . 1 . 33 14 8 Lose Combat Pursuer 45 | . . 15 15 . 15 Influence Decreases 2839 | 10 130 303 672 1096 628 Entered New Map 685 | . . 153 120 302 110 Time Decay 1744 | 10 130 140 422 704 338 Lost Part 410 | . . 10 130 90 180 Squads Dispatched 27 | . 3 3 4 11 6 Investigation 9 | . 2 2 2 2 1 Extermination 8 | . . . . 7 1 Reinforcement 10 | . 1 1 2 2 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 9 | . 2 1 4 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 115 | . 15 12 32 24 32 Peak Tracking Total 7 | . 5 4 7 3 5 Tactical Retreats 3 | . . 1 1 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 7 | . 2 1 2 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 8 | . . . 5 3 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 15 | . . 2 2 9 2 Terminals 9 | . . 2 1 5 1 Fabricators . | . . . . . . Repair Stations 4 | . . . 1 3 . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 36 | . . 6 5 21 4 Successful 14 | . . 1 1 11 1 Failed 22 | . . 5 4 10 3 Catastrophic 5 | . . 1 1 3 . Database Lockouts . | . . . . . . Manual 18 | . . 7 3 7 1 Terminals 19 | . . 6 3 8 2 Fabricators . | . . . . . . Repair Stations 11 | . . . 2 9 . Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 4 . Terminal Hacks 7 | . . 1 1 4 1 Open DSF 3 | . . . . 2 1 Zone Layout 4 | . . 1 1 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . . . 7 . Scan Component 4 | . . . . 4 . Repair 3 | . . . . 3 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 11 | . . 2 2 6 1 Full Trace Events 7 | . . 2 2 2 1 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 3 | . . . . 3 . Time 88 | . . . . 88 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 1 1 1 Highest-Rated Group 101 | . 58 63 73 89 101 Highest-Rated Ally 101 | . 58 63 73 89 101 Total Orders . | . . . . . . Ally Attacks 210 | . 23 16 63 56 52 Total Damage 5503 | . 200 203 1372 1736 1992 Kills 65 | . 8 3 22 15 17 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 13 | . . . . 12 1 ECM 13 | . . . . 12 1 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5876 | 128 314 287 1030 3078 1039 Spaces Moved 2770 | 90 230 188 710 1196 356 Core 5 | 4 . . . 1 . Treads 810 | . . . . 810 . Legs 394 | . . . . 38 356 Wheels 1557 | 86 230 184 710 347 . Hover . | . . . . . . Flight 4 | . . 4 . . . Fastest Speed 50 | 50 100 90 110 125 190 Average Speed 183 | 97 101 118 122 228 260 Slowest Speed 1350 | 100 115 512 125 1350 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 26 17 43 32 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 7 | . . . 1 6 . Terrain Destroyed 31 | . . . 19 12 . Melee . | . . . . . . Projectile 31 | . . . 19 12 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3243 | 114 267 235 785 1427 415 Wait 125 | . . 4 . 110 11 Move 2765 | 89 229 187 709 1195 356 Hop . | . . . . . . Pick Up 52 | 10 13 12 6 8 3 Fast Attach 34 | 4 1 2 8 16 3 Attach 40 | 2 . 10 6 15 7 Detach 20 | . . 7 2 10 1 Swap 6 | . 1 . 2 3 . Drop 35 | 1 1 4 7 16 6 Fire 144 | 7 21 9 38 42 27 Melee . | . . . . . . Ram 12 | 1 1 . 7 3 . Kick 1 | . . . . . 1 Crush 1 | . . . . 1 . Escape Stasis 8 | . . . . 8 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 302 | -10/Materials | Core integrity fell below 50% 324 | -10/Materials | Discovered new exit (range 16) 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Weapon x2 704 | -9/Materials | Discovered new exit (range 16) 730 | -9/Materials | Entered another Materials area 730 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1058 | -8/Materials | Core integrity fell below 50% 1143 | -8/Materials | Lost 4 parts (1p1n2u) 1164 | -8/Materials | Discovered new exit (range 14) 1461 | -8/Materials | Discovered new exit (range 16) 1562 | -8/Materials | Core integrity fell below 20% 1689 | -8/Materials | Build established: Tank 1760 | -8/Materials | Entered Factory 1760 | -7/Factory | Evolved 2 slots: Utility x2 1914 | -7/Factory | Repaired Hvy. Laser 2082 | -7/Factory | Repaired Hvy. Laser 3024 | -7/Factory | Repaired Gauss Cannon 3474 | -7/Factory | Discovered new exit (range 16) 4822 | -7/Factory | Discovered new exit (range 5) 4834 | -7/Factory | Identified exit to Factory 4838 | -7/Factory | Entered another Factory area 4838 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5405 | -6/Factory | Discovered new exit (range 14) 5854 | -6/Factory | Core integrity fell below 50% 5874 | -6/Factory | Core integrity fell below 20% 5877 | -6/Factory | Core destroyed Last Messages --------------- 05868_ K-01 Serf collects debris. 05868_ U-05 Engineer builds a Wall. 05868_ K-01 Serf collects debris. 05868_ Slug penetrates Player 2. 05870_ K-01 Serf collects debris. 05870_ R-10 Processor collects Imp. Heat Sink. 05872_ K-01 Serf collects debris. 05873_ Slug penetrates Player 2. 05873_ K-01 Serf collects debris. 05873_ Slug penetrates Player 2. 05873_ R-10 Processor collects Corrupted Adv. Heat Sink. 05874_ Player 2 attaches Mic. Nuclear Core. 05875_ K-01 Serf collects debris. 05876_ Slug penetrates K-01 Serf. 05876_ Slug penetrates Player 2. 05876_ K-01 Serf collects debris. 05876_ R-10 Processor collects Hvy. Laser. 05876_ Slug penetrates Player 2. 05876_ Penetrated by Slug. 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Laser | 7% | -7/Factory Hvy. Laser | 20% | -7/Factory Gauss Cannon | 19% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . 2 2 2 2 . Power 1 | . . 1 . . . Propulsion 2 | . 1 . . 1 . Utility 3 | . . 1 1 1 . Weapon 2 | . 1 . 1 . . Parts Attached 91 | . 11 10 27 25 18 Parts Lost 33 | . . 1 9 7 16 Damage Taken 4421 | . 171 118 883 755 2494 Core 1272 | . 111 35 268 112 746 Player 2/Cogmind (%) 75 | . 75 100 60 57 87 Absorbed by Shields 128 | . . . . . 128 Damage Inflicted 5503 | . 200 203 1372 1736 1992 Player 2/Cogmind (%) 53 | . 33 48 51 52 63 Combat Hostiles Destroyed 55 | . 8 3 17 12 15 Player 2/Cogmind (%) 63 | . 61 42 65 63 71 Game ------ Seed AntimatterThiefPlating Manual? 0 Play Time 00:50:35 Cumulative 10.9 hours Start 2025.11.16 @ 18:29:57 End 2025.11.16 @ 19:21:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 21 Rogue 17 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eab0fc22-9d04-42eb-9151-85088d750966