Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.12 @ 20:33:39 Player: Zuz Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (107) 535 Value Destroyed (4097) 4097 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (374) 374 TOTAL SCORE: 8666 Bonus ------- High Alert Combat Kills 374 Cogmind --------- Core Integrity 0/850 Matter 174/300 Energy 62/100 System Corruption 8% Temperature Cool (2) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Terrain Scanner Improved Heavy Armor Plating Thermal Defense Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Compact Wheel Compact Wheel Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Targeting Computer Improved Transmission Jammer Layered Medium Armor Plating > --- WEAPON ----------- Heavy Machine Gun Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Layered Medium Armor Plating Layered Medium Armor Plating Thermal Defense Suite Thermal Defense Suite Thermal Defense Suite Thermal Defense Suite Precision Shock Rifle Heavy Particle Gun Cooled Pulse Rifle Heavy Ion Cannon Heavy Plasma Cannon Advanced EMP Blaster Mini Grenade Launcher Remote Datajack [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cooled Cesium-ion Thruster Utility Large Storage Unit Device Improved Transmission Jammer Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Layered Medium Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 3 | . . 2 . 1 . . . Utility 3 | . . . 1 1 1 . . Weapon 1 | . . . 1 . . . . Parts Attached 178 | 6 9 14 17 59 53 17 3 Power 14 | 1 . 1 . 5 5 2 . Engine 12 | 1 . 1 . 3 5 2 . Core 2 | . . . . 2 . . . Reactor . | . . . . . . . . Propulsion 49 | 2 1 5 2 22 13 3 1 Treads 3 | . . . . 2 . 1 . Leg 32 | 2 1 5 2 15 5 2 . Wheel 11 | . . . . 5 6 . . Hover . | . . . . . . . . Flight 3 | . . . . . 2 . 1 Utility 36 | 1 5 1 2 9 15 2 1 Device 12 | . 1 . . 4 6 1 . Storage 10 | 1 3 . 2 1 3 . . Processor 3 | . 1 . . 1 1 . . Hackware 1 | . . . . 1 . . . Protection 10 | . . 1 . 2 5 1 1 Artifact . | . . . . . . . . Weapon 79 | 2 3 7 13 23 20 10 1 Energy Gun 27 | 1 3 3 5 9 5 1 . Energy Cannon 14 | . . . . 4 3 7 . Ballistic Gun 18 | 1 . 1 6 7 3 . . Ballistic Cannon 11 | . . 2 1 1 5 1 1 Launcher 6 | . . 1 . 1 3 1 . Special Weapon 1 | . . . . 1 . . . Impact Weapon 2 | . . . 1 . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . . . 4 6 . . Parts Lost 60 | . . . 1 19 12 25 3 Power 4 | . . . . . . 4 . Propulsion 30 | . . . 1 12 9 6 2 Utility 7 | . . . . 2 2 3 . Weapon 19 | . . . . 5 1 12 1 Highest Loss Streak 15 | . . . 1 7 5 15 3 Average Slot Usage (%) 91 | . 95 99 99 92 92 72 45 Engine 8 | . 14 11 9 6 12 5 . Treads 1 | . . . . 1 . 5 3 Leg 23 | . 28 43 35 22 12 10 . Wheel 5 | . . . . 8 11 . . Device 3 | . . . . 5 6 5 . Storage 14 | . 22 11 18 15 13 13 13 Processor 4 | . 2 9 . 4 6 6 6 Protection 3 | . . 1 9 2 4 5 6 Energy Gun 8 | . 19 16 7 6 8 . . Energy Cannon 2 | . . . . 2 . 10 5 Ballistic Gun 5 | . 7 2 9 7 5 . . Ballistic Cannon 4 | . . 3 9 3 4 5 5 Naked Turns . | . . . . . . . . Heaviest Build 85 | 12 20 24 45 60 85 84 64 Greatest Support 68 | 20 20 40 40 68 63 37 30 Greatest Overweight (x) 19 | 3 . . 1 13 3 19 10 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 16 | 6 10 8 14 14 16 16 16 Average Capacity 13 | 5 6 8 13 14 14 16 15 Most Carried 16 | 6 9 8 11 14 16 15 10 Average Carried 10 | 2 6 7 8 12 13 9 6 Final Capacity 16 | 6 8 8 14 14 16 16 4 Final Carried 15 | 6 8 8 11 14 15 8 4 Class Distribution -------------------- 29% | Scavenger-Gunner 23% | Scavenger-Tank 19% | Scavenger-Mutant 13% | Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Matter Collected 3343 | 247 210 160 242 1490 651 339 4 Remotely . | . . . . . . . . Salvage Created 4672 | . 312 233 233 2251 1115 478 50 Parts 203 | . 15 15 5 108 36 15 9 Haulers Intercepted 5 | . 1 . 1 2 1 . . Recyclers Shooed 3 | . . . . 2 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 21 | . . . . . . 14 7 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 90 | . 6 8 4 38 13 17 4 Guns 49 | . 6 7 4 22 7 3 . Cannons 25 | . . . . 9 3 9 4 AOE 14 | . . 1 . 5 3 5 . Classes Destroyed 12 | . 2 1 1 5 2 . 1 Worker 3 | . . . . . 3 . . Builder 1 | . . . . 1 . . . Hauler 5 | . 1 . 1 2 1 . . Recycler 7 | . . . . 4 3 . . Watcher 1 | . . . . . 1 . . Swarmer 20 | . . . . 3 4 10 3 Grunt 47 | . 6 7 2 23 3 6 . Duelist 1 | . . . . 1 . . . Sentry 8 | . . 1 1 3 2 1 . Hunter 8 | . . . 1 5 2 . . Programmer 5 | . . . . 3 2 . . Thief 1 | . . . . . . . 1 Best Kill Streak 12 | . 3 5 3 6 8 12 3 Combat Bots Only 12 | . 3 5 2 5 4 12 3 Max Kills in Single Turn 2 | . 1 1 1 2 2 2 1 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . . 1 . 2 2 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Damage Taken 10250 | . 237 451 287 3942 1778 3156 399 Core 1457 | . 22 33 . 552 138 592 120 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 80 | 100 91 91 100 21 . . . Volleys Fired 281 | . 28 26 17 117 54 30 9 Largest 3 | . 2 2 3 3 3 3 2 Hottest 270 | . 80 130 125 173 173 270 143 Shots Fired 657 | . 56 52 51 300 141 44 13 Gun 455 | . 56 47 34 210 101 7 . Cannon 181 | . . . 17 80 38 33 13 Launcher 18 | . . 5 . 7 2 4 . Special 3 | . . . . 3 . . . Kinetic 345 | . 27 12 36 183 70 8 9 Thermal 138 | . 15 30 7 33 18 31 4 Explosive 18 | . . 5 . 7 2 4 . Electromagnetic 153 | . 14 5 8 74 51 1 . Robot Hit Streak 24 | . 9 13 8 24 22 11 10 Robot Miss Streak 6 | . 5 6 2 6 4 3 2 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . 3 . 3 1 . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . Shots Hit Robots 477 | . 32 46 35 229 101 26 8 Core Hits 231 | . 16 34 12 85 45 35 4 Critical Hits 10 | . . . . 3 5 1 1 Critical Kills 3 | . . . . 1 1 1 . Critical Parts Destroyed 7 | . . . . 2 4 . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10460 | . 394 533 477 4400 2783 1598 275 Guns 5648 | . 371 386 346 3046 1440 59 . Cannons 2911 | . . . 131 1023 824 658 275 Explosions 1901 | . 23 147 . 331 519 881 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4277 | . 102 28 287 2467 1197 22 174 Thermal 2455 | . 135 314 85 467 675 678 101 Explosive 1601 | . . 147 . 261 312 881 . Electromagnetic 2127 | . 157 44 105 1205 599 17 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . 1 . . 3 8 8 8 Average Corruption 3 | . 1 . . 1 2 8 8 Corruption Purged . | . . . . . . . . Effects 66 | . . . . 19 18 28 1 Message Errors 13 | . . . . 3 4 6 . Matter Fused 10 | . . . . 1 2 7 . Heat Flow Errors 4 | . . . . 3 . 1 . Energy Discharges 8 | . . . . 1 3 3 1 Data Loss (minor) 14 | . . . . 7 3 4 . Misfires 2 | . . . . . . 2 . Targeting Errors 14 | . . . . 4 6 4 . Weapon Failures 1 | . . . . . . 1 . Overload Shots 1 | . . . . . 1 . . Effects 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Overflow Damage 218 | . . . . 17 89 112 . Projectiles 134 | . . . . 17 62 55 . Explosions 84 | . . . . . 27 57 . Melee . | . . . . . . . . Knockbacks 22 | . . . 3 11 7 . 1 Impact . | . . . . . . . . Kinetic 20 | . . . 3 9 7 . 1 Secondary 2 | . . . . 2 . . . Self-Inflicted Damage 281 | . . 19 . 70 68 124 . Shots 9 | . . 1 . 2 2 4 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 493 | . 186 339 423 450 493 379 96 Average Temperature 138 | . 67 149 152 130 180 103 57 Received Heat Transfer 1881 | . 126 219 72 957 216 291 . Effects 35 | . . 1 5 9 19 1 . Shutdowns 9 | . . . 1 1 7 . . Energy Bleed 5 | . . 1 1 3 . . . Interference 17 | . . . 3 4 9 1 . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . . 1 . . Damage (major) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Fried 10 | . . . 1 5 4 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 3823 | . 383 410 185 753 920 1022 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 1 . . 1 3 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Peak Influence 776 | . 224 344 200 776 569 . . Initial 370 | . . 94 104 86 370 . . Average 297 | . 147 205 136 337 450 . . Maximum Alert Level 3 | . 1 1 1 3 2 . . Low Security (%) 32 | 100 49 46 78 24 . . . Level 1 35 | . 50 53 21 43 16 . . Level 2 27 | . . . . 23 83 . . Level 3 3 | . . . . 8 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . 3 2 1 15 3 . . Investigation 6 | . . 1 . 5 . . . Extermination 6 | . . . . 4 2 . . Reinforcement 10 | . 3 1 1 4 1 . . Assault 2 | . . . . 2 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced 2 | . . . . 2 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Distress Signals 5 | . . 3 2 . . . . Communications Jammed 9 | . . . . 3 6 . . Distress Signals 9 | . . . . 3 6 . . Times Spotted 156 | . 13 16 11 62 24 20 10 Peak Tracking Total 13 | . 3 5 5 8 5 13 4 Tactical Retreats 21 | . . 3 3 9 3 3 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Traps Triggered 7 | . 1 . . 4 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . 6 . . . . . . Reused 1 | . 1 . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Disabled 11 | . . 2 . 6 3 . . Max in Single Turn 3 | . . 1 . 3 1 . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Accessed 22 | . 4 2 3 8 4 1 . Terminals 11 | . 3 1 1 5 . 1 . Fabricators 2 | . . . . 1 1 . . Repair Stations 4 | . 1 . 1 . 2 . . Recycling Units 2 | . . . 1 1 . . . Scanalyzers 2 | . . 1 . 1 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 64 | . 17 14 8 17 5 3 . Successful 43 | . 12 13 5 6 4 3 . Failed 21 | . 5 1 3 11 1 . . Catastrophic 5 | . 1 1 . 3 . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . 1 . Terminals 35 | . 14 4 4 10 . 3 . Fabricators 3 | . . . . 2 1 . . Repair Stations 9 | . 3 . 3 . 3 . . Recycling Units 3 | . . . 1 2 . . . Scanalyzers 13 | . . 10 . 3 . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 18 | . 9 3 2 1 . 3 . Record 6 | . 2 1 . . . 3 . Robot Analysis 2 | . 1 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . Alert Level 2 | . 1 1 . . . . . Locate Traps 2 | . 1 . . 1 . . . Reprogram Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks 3 | . . . . 2 1 . . Network Status 2 | . . . . 1 1 . . Build 1 | . . . . 1 . . . Repair Station Hacks 7 | . 3 . 2 . 2 . . Scan Component 4 | . 2 . 1 . 1 . . Repair 3 | . 1 . 1 . 1 . . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer 13 | . . 10 . 3 . . . Insert Component 6 | . . 4 . 2 . . . Analyze 7 | . . 6 . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 4 2 2 7 3 1 . Full Trace Events 6 | . 1 1 . 4 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 4 . 1 . . . Parts Built 2 | . . . . 2 . . . Matter 168 | . . . . 168 . . . Time 84 | . . . . 84 . . . Total Part Build Rating 8 | . . . . 8 . . . Parts Repaired 3 | . 1 . 1 . 1 . . Time 61 | . 26 . 13 . 22 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . 4 . 1 . . . Part Schematics Acquired 5 | . . 4 . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat 1 | . . . . 1 . . . Combat . | . . . . . . . . Robot Hacks Applied 3 | . . . . 3 . . . parse_system 1 | . . . . 1 . . . no_distress 1 | . . . . 1 . . . find_chute 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 93 | . . . . 93 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 22 | . . . . 22 . . . Total Damage 397 | . . . . 397 . . . Kills 3 | . . . . 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Robot Analysis Total 2 | . 1 1 . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Turns Passed 5566 | 71 388 554 678 2111 1014 681 69 Spaces Moved 3070 | 44 210 326 384 1245 525 311 25 Core 15 | 11 . . . 3 . 1 . Treads 126 | . . . . 16 . 96 14 Legs 2074 | 33 210 326 384 735 182 204 . Wheels 844 | . . . . 491 343 10 . Hover . | . . . . . . . . Flight 11 | . . . . . . . 11 Fastest Speed 40 | 50 120 120 120 92 103 120 40 Average Speed 128 | 121 120 120 140 115 126 188 161 Slowest Speed 1000 | 200 120 120 150 700 210 1000 840 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 42 29 25 24 17 64 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 161 | . 4 25 . 71 32 25 4 Melee . | . . . . . . . . Projectile 20 | . . . . 5 5 6 4 AOE 141 | . 4 25 . 66 27 19 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Total 4141 | 61 298 440 483 1687 760 369 43 Wait 398 | . 29 56 47 183 82 1 . Move 3063 | 43 209 325 383 1244 524 310 25 Hop . | . . . . . . . . Pick Up 125 | 12 10 9 13 44 26 10 1 Fast Attach 24 | . 4 1 . 11 8 . . Attach 80 | 6 1 7 4 25 17 17 3 Detach 10 | . 2 2 . 2 . . 4 Swap 75 | . 4 6 13 24 28 . . Drop 85 | . 11 8 6 37 21 1 1 Fire 281 | . 28 26 17 117 54 30 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 12) 269 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 451 | -10/Materials | Repaired EM Pulse Gun 460 | -10/Materials | Entered another Materials area 460 | -9/Materials | Evolved 2 slots: Propulsion x2 686 | -9/Materials | Build established: Scavenger-Mutant 997 | -9/Materials | Discovered new exit (range 3) 1014 | -9/Materials | Entered another Materials area 1014 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1306 | -8/Materials | Build established: Scavenger-Tank 1647 | -8/Materials | Repaired Aluminum Leg 1674 | -8/Materials | Discovered new exit (range 13) 1692 | -8/Materials | Entered Factory 1692 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1850 | -7/Factory | Lost 7 parts (4n1u2w) 2532 | -7/Factory | Lost 5 parts (3n1u1w) 3193 | -7/Factory | Fabricated Microactuators? 3207 | -7/Factory | Build established: Scavenger-Gunner 3626 | -7/Factory | Core integrity fell below 50% 3724 | -7/Factory | First assault squad dispatched 3759 | -7/Factory | Discovered new exit (range 15) 3803 | -7/Factory | Entered another Factory area 3803 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3833 | -6/Factory | Lost 3 parts (2n1w) 4012 | -6/Factory | Lost 5 parts (3n1u1w) 4364 | -6/Factory | Repaired Imp. Deuterium Engine 4425 | -6/Factory | Found Prototype Processor 4426 | -6/Factory | Identified Exp. Terrain Scan Processor 4519 | -6/Factory | Lost 3 parts (3n) 4789 | -6/Factory | Discovered new exit (range 2) 4817 | -6/Factory | Entered Lower Caves 4836 | -6/Lower Caves | Attracted the attention of an 0b10 base 4854 | -6/Lower Caves | Core integrity fell below 50% 4896 | -6/Lower Caves | Lost 15 parts (3p4n2u6w) 4897 | -6/Lower Caves | Destroyed 12 combat bots 4914 | -6/Lower Caves | Learned 4 Factory zone layouts 4922 | -6/Lower Caves | Learned Armory garrison access intel 5141 | -6/Lower Caves | Identified exit to Lower Caves 5306 | -6/Lower Caves | Build established: Gunner 5380 | -6/Lower Caves | Spotted B-75 Beast 5451 | -6/Lower Caves | Core integrity fell below 20% 5495 | -6/Lower Caves | Lost 10 parts (1p2n1u6w) 5498 | -6/Lower Caves | Entered another Lower Caves area 5518 | -6/Lower Caves | Learned 4 Factory zone layouts 5567 | -6/Lower Caves | Discovered new exit (range 10) 5567 | -6/Lower Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05511_ Acquired Cesium-ion Thruster. 05515_ System corrupted: Energy discharge (-18). 05518_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 05537_ Critical hit. 05537_ Imp. Medium Treads destroyed. 05545_ S-27 Virus destroyed. 05550_ Hvy. Plasma Cannon destroyed. 05551_ S-27 Virus destroyed. 05555_ VTOL Module fries itself beyond repair. 05556_ Lgt. Nuclear Core fries itself beyond repair. 05557_ Autogun fries itself beyond repair. 05557_ S-27 Virus knocked back. 05558_ VTOL Module fries itself beyond repair. 05559_ S-27 Virus destroyed. 05563_ Dropped Lrg. Storage Unit. 05564_ VTOL Module fries itself beyond repair. 05567_ EXIT=FOUND 05567_ Cesium-ion Thruster destroyed. 05567_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ???????????????????????? #???????????????????????? | | ???????????????????????? ##?????????????????????? | | ????????????????????????? ##????????????????????? | | ???# ???????????????????? #????????????????????? | | ???? ??????????????????# #????????????????????? | | ????? ??????????####?## ##???????????????????? | | ???????? ???????## #?# ########????????????? | | ??????????# ###?## #?#! #????????????? | | ??????????# ##!! ### #????????????? | | ??????????#" %!] ####### #????????????? | | ??????????## % % !!! ##????????????????????? | | ???????????# "######## #?????????????????????? | | ??????????# #???????# ##?????????????????????? | | ?????????# ????????# #### < #??????????? | | ????????# ????????#@ #??????????? | | ??????? ?????????# h h #??????????? | | ??????# ?????????### #??????????? | | ????? #???????????? #??????????? | | ???? ?????????????## #??????????? | | ????? ???????????????# #??????????? | | ????? ????????????????# ??????????? | | ??????? ??????????????????# ??????????? | | ????????? ??????????????????? ???????????? | | ???????????? ???????????????????? ???????????? | | ?????????????????????????????????? ????????????? | | ??????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 480 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Evasion (%) 41 Targeting Accuracy 8 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Spread Laser | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Hvy. Particle Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Microactuators | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- No Signal Oops Party Time Safety First Challenges ------------ None Game ------ Seed CannonAlphaSink Manual? 0 Play Time 02:08:58 Cumulative 17.2 hours Start 2021.05.12 @ 17:17:30 End 2021.05.12 @ 20:33:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c3409ef-0135-4641-8111-73967665790d