Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 19:57:39 Player: Delioz Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (565) 565 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3525 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 180/300 Energy 36/100 System Corruption 7% Temperature Cool (12) Movement Hovering (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cooled Airjet VTOL Module > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Heavy Rocket Launcher > --- INVENTORY (4) ---- Pulse Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Autogun > --- INVENTORY -------- VTOL Module VTOL Module Improved Flight Unit Maneuvering Thrusters [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . . 2 2 Weapon . | . . . . . . Parts Attached 61 | 6 . 4 2 20 29 Power 8 | 1 . . . 3 4 Engine 6 | 1 . . . 3 2 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 23 | 2 . 2 1 7 11 Treads . | . . . . . . Leg 1 | . . . . . 1 Wheel 8 | 2 . 1 1 2 2 Hover 6 | . . 1 . 2 3 Flight 8 | . . . . 3 5 Utility 17 | 1 . 2 . 3 11 Device 5 | . . 1 . 1 3 Storage 2 | 1 . 1 . . . Processor 2 | . . . . 1 1 Hackware 1 | . . . . . 1 Protection 7 | . . . . 1 6 Artifact . | . . . . . . Weapon 13 | 2 . . 1 7 3 Energy Gun 6 | 2 . . 1 3 . Energy Cannon 3 | . . . . 3 . Ballistic Gun 3 | . . . . 1 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 48 | . . . 2 17 29 Power 8 | . . . . 3 5 Propulsion 18 | . . . 1 10 7 Utility 14 | . . . . 1 13 Weapon 8 | . . . 1 3 4 Highest Loss Streak 12 | . . . 2 8 12 Average Slot Usage (%) 73 | . 85 84 95 79 57 Engine 7 | . 14 11 11 7 3 Wheel 17 | . 28 33 34 18 6 Hover 2 | . . . 5 4 1 Flight 2 | . . . . . 4 Device 8 | . . 6 11 10 9 Storage 8 | . 14 11 11 9 4 Processor 4 | . . . . 8 3 Protection 3 | . . . . 2 7 Energy Gun 9 | . 28 22 22 9 . Energy Cannon 3 | . . . . 4 6 Ballistic Gun 2 | . . . . 4 1 Naked Turns . | . . . . . . Heaviest Build 51 | 13 13 18 18 26 51 Greatest Support 52 | 26 26 42 52 52 47 Greatest Overweight (x) 2 | . . . . 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 10 8 8 8 Average Capacity 7 | 5 6 7 8 8 6 Most Carried 8 | 3 3 8 8 8 8 Average Carried 5 | 1 2 6 7 6 5 Final Capacity 8 | 6 6 8 8 8 4 Final Carried 8 | 1 3 8 8 8 1 Class Distribution -------------------- 73% | Mutant 18% | Infiltrator-Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 727 | 221 . 69 30 229 178 Remotely . | . . . . . . Salvage Created 816 | . . 123 111 228 354 Parts 58 | . . 4 19 20 15 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 25 | . . 1 7 8 9 Guns 15 | . . 1 4 4 6 Cannons 3 | . . . . 3 . AOE 7 | . . . 3 1 3 Classes Destroyed 8 | . . 2 2 1 3 Worker 1 | . . . 1 . . Builder 2 | . . . . 1 1 Tunneler 1 | . . . . . 1 Recycler 2 | . . 1 . 1 . Operator 1 | . . . . . 1 Swarmer 21 | . . . 7 8 6 Grunt 3 | . . . . . 3 Sentry 1 | . . 1 . . . Best Kill Streak 8 | . . 1 8 4 5 Combat Bots Only 5 | . . 1 4 4 5 Max Kills in Single Turn 3 | . . 1 2 2 3 Gunslinging . | . . . . . . Exploded 3 | . . . 2 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 5514 | . . 78 204 1345 3887 Core 1109 | . . 15 45 342 707 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 100 . 85 37 . Volleys Fired 109 | . . 7 13 40 49 Largest 2 | . . 2 2 2 2 Hottest 121 | . . 90 90 119 121 Shots Fired 160 | . . 14 24 63 59 Gun 125 | . . 14 24 51 36 Cannon 34 | . . . . 12 22 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 67 | . . . . 31 36 Thermal 44 | . . 7 11 14 12 Explosive 1 | . . . . . 1 Electromagnetic 48 | . . 7 13 18 10 Robot Hit Streak 18 | . . 4 3 18 14 Robot Miss Streak 3 | . . 3 3 3 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 1 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 101 | . . 7 11 45 38 Core Hits 50 | . . 4 9 16 21 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2324 | . . 93 231 884 1116 Guns 1182 | . . 93 113 582 394 Cannons 543 | . . . . 170 373 Explosions 599 | . . . 118 132 349 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 733 | . . . . 339 394 Thermal 737 | . . 38 167 332 200 Explosive 312 | . . . . . 312 Electromagnetic 542 | . . 55 64 213 210 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Effects 11 | . . . . . 11 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Parts Rejected 2 | . . . . . 2 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 121 | . . . . 36 85 Projectiles 92 | . . . . 36 56 Explosions 29 | . . . . . 29 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 200 | . . . 61 70 69 Shots 6 | . . . 2 2 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 151 | . . 105 129 78 151 Average Temperature 34 | . . 46 50 27 30 Received Heat Transfer 1092 | . . 27 . 252 813 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1312 | . . 111 298 631 272 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 2 2 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 269 | . 10 94 181 269 150 Initial 70 | . . 3 36 70 11 Average 59 | . 4 39 103 95 36 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 96 | 100 100 100 100 89 100 Level 1 3 | . . . . 10 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . 1 . 2 5 Investigation 2 | . . 1 . . 1 Extermination 2 | . . . . . 2 Reinforcement 4 | . . . . 2 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 4 | . . . . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . . 2 6 29 37 Peak Tracking Total 13 | . . 2 4 8 13 Tactical Retreats 11 | . . . . 7 4 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 3 | . . . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 10 | . 1 3 . 3 3 Terminals 9 | . 1 3 . 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 39 | . 5 11 . 8 15 Successful 22 | . 2 7 . 4 9 Failed 16 | . 3 4 . 4 5 Catastrophic . | . . . . . . Database Lockouts 1 | . . . . . 1 Manual . | . . . . . . Terminals 36 | . 5 11 . 5 15 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . 3 . Garrison Access . | . . . . . . Terminal Hacks 20 | . 2 7 . 2 9 Record 6 | . . 2 . . 4 Prototype ID Bank 2 | . 1 1 . . . Branch Access Points 2 | . . 1 . . 1 Alert Level 1 | . . . . . 1 Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . . . . . 1 Dispatch Records 1 | . . . . . 1 Surveillance Status 1 | . . . . . 1 Reinforcement Status 1 | . . . . 1 . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 1 . 1 2 Full Trace Events 2 | . . 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 1494 | 54 70 245 80 538 507 Spaces Moved 1293 | 49 76 224 42 387 515 Core 21 | 9 . . . . 12 Treads . | . . . . . . Legs . | . . . . . . Wheels 910 | 40 76 224 42 282 246 Hover 119 | . . . . 102 17 Flight 243 | . . . . 3 240 Fastest Speed 32 | 50 90 93 90 42 32 Average Speed 83 | 82 90 93 92 100 64 Slowest Speed 184 | 90 90 93 93 121 184 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 6 | . . . . 2 4 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 21 26 11 35 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 12 | . . . . . 12 Terrain Destroyed 30 | . . . 4 9 17 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 29 | . . . 4 9 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1554 | 62 77 247 59 482 627 Wait 18 | 1 . 1 1 7 8 Move 1278 | 48 75 223 41 383 508 Hop 4 | . . . . 1 3 Pick Up 70 | 7 2 10 2 23 26 Fast Attach . | . . . . . . Attach 59 | 6 . 3 2 19 29 Detach . | . . . . . . Swap 2 | . . 1 . 1 . Drop 14 | . . 2 . 8 4 Fire 109 | . . 7 13 40 49 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 12) 125 | -10/Materials | Entered another Materials area 125 | -9/Materials | Evolved 2 slots: Propulsion x2 179 | -9/Materials | Identified exit to Mines 179 | -9/Materials | Identified exit to Storage 305 | -9/Materials | Build established: Mutant 370 | -9/Materials | Entered Mines 445 | -9/Mines | Discovered new exit (range 5) 450 | -9/Mines | Entered Materials 450 | -8/Materials | Evolved 2 slots: Utility x2 601 | -8/Materials | Lost 3 parts (1p2n) 661 | -8/Materials | Lost 5 parts (1p1n1u2w) 861 | -8/Materials | Lost 8 parts (1p6n1w) 934 | -8/Materials | Core integrity fell below 50% 966 | -8/Materials | Discovered new exit (range 16) 988 | -8/Materials | Entered Factory 988 | -7/Factory | Evolved 2 slots: Utility x2 1069 | -7/Factory | Identified exit to Lower Caves 1069 | -7/Factory | Central database locked down 1286 | -7/Factory | Lost 12 parts (2p2n6u2w) 1411 | -7/Factory | Lost 9 parts (1p1n5u2w) 1449 | -7/Factory | Core integrity fell below 50% 1480 | -7/Factory | Core integrity fell below 20% 1495 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 01465_ S-27 Virus emerges from a hatch in the floor. 01465_ G-47 Trooper emerges from a hatch in the floor. 01466_ C-30 ARC bursts open, deploying its payload. 01466_ L-41 Fighter unfolds itself. 01466_ G-47 Trooper unfolds itself. 01469_ Dropped Cld. Airjet. 01471_ Cesium-ion Thruster destroyed. 01471_ Imp. ECM Suite destroyed. 01475_ System corrupted: Cld. Airjet rejected. 01477_ P-60 Hacker destroyed. 01478_ Acquired Imp. Deuterium Engine. 01479_ Dropped Hvy. Ion Cannon. 01479_ R-06 Scavenger collects Imp. Heat Sink. 01481_ Acquired Hvy. Rocket Launcher. 01487_ Adv. Targeting Computer destroyed. 01488_ ALERT: Rogue bot located, Programmers report to Factory Zone 4V. 01491_ S-27 Virus destroyed. 01492_ Imp. Deuterium Engine destroyed. 01492_ K-01 Serf collects debris. 01493_ Imp. Flight Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##############???????????????????? | | ????????????????# #???????????????????? | | ????????????????# """ #??##???????????????? | | ????????????????# "R" #? #???????????????? | | ????????????????# " " #[Y #???????????????? | | ????????????????# #???????????????? | | ????????????????# k#????????????????? | | ????????????????# ##???????????????? | | ????????????????# @ +???????????? | | ????????????????# """%s%s ##???????????????? | | ????????????????# """"" [% #????????????????? | | ????????????????# """"" # #??????????+?????? | | ????????????????# ## #?????????? ?????? | | ???????????? ##########+####### ##########? ?????? | | ????????? # ? ?????? | | ??????????????# # """ ? ?????? | | ??????????????# [[* "" / """ # #????? | | ??????????????# [[] """ # " # #????? | | ??????????????# [* F" # "F" # #????? | | ??????????????# " " " " """ # """ # #????? | | ??????????????# " " " " ="" # ! # ###### | | ??????????????# " " " " # # !! | | ??????????????# " " " " |!! / %! # !! | | ??????????????? ?" " " " |!! #== + | | ?????????????????"?" " " |! # # | | ???????????????????" " " # """ # | | ???????????????????? " " # # | | ???????????????????? " " #=!! # """ | | ???????????????????? # !! # """ | | ???????????????????? " " " " " " # ! # """ | | ???????????????????? " " " " " " # # | | ???????????????????? " " " " " " ###### ## """ | | ?????????????????????? " " " " " #????#### """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 1500 Evasion (%) 63 Targeting Accuracy 8 Defensive Hacking 10 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed LightningDataProjector Manual? 0 Play Time 01:01:35 Cumulative 20.3 hours Start 2020.09.17 @ 18:53:49 End 2020.09.17 @ 19:57:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df603727-2770-4b98-aa52-bde0c032bd94