Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 20:19:02 Player: SUI Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (666) 666 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2476 Bonus ------- None Cogmind --------- Core Integrity 260/550 Matter 126/300 Energy 290/290 System Corruption 28% Temperature Warning (387) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Battery Seismic Detector > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cesium-ion Thruster Heat Sink Advanced Visual Processing Unit Pulse Rifle Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Medium Battery Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Light Deuterium Engine Cesium-ion Thruster Heat Sink Heat Sink Advanced Visual Processing Unit Improved Targeting Computer Actuator Array Pulse Rifle Pulse Rifle Light Assault Rifle Grenade Launcher Datajack Mining Laser [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 33 | 10 3 12 8 Power 6 | 2 . 2 2 Engine 6 | 2 . 2 2 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 1 2 2 Treads 2 | . . . 2 Leg . | . . . . Wheel 5 | 2 1 2 . Hover . | . . . . Flight . | . . . . Utility 9 | 2 2 3 2 Device 6 | 1 1 2 2 Storage 3 | 1 1 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 4 . 5 2 Energy Gun 5 | 1 . 2 2 Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon 4 | 2 . 2 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 28 | . 8 5 15 Power 5 | . 1 1 3 Propulsion 7 | . 3 1 3 Utility 7 | . 1 2 4 Weapon 9 | . 3 1 5 Highest Loss Streak 13 | . 5 3 13 To Critical Strikes . | . . . . Average Backups 8 | 2 7 10 12 Power 1 | . 1 2 2 Propulsion . | . 1 . . Utility 2 | . 2 2 3 Weapon 3 | . 2 4 4 Tool/Special . | . . . . Unused Backups 5 | 1 . . 4 Power . | . . . . Propulsion 2 | 1 . . 1 Utility 3 | . . . 3 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 87 | . 97 90 63 Engine 11 | . 13 10 6 Treads 1 | . . . 5 Wheel 18 | . 26 18 2 Device 15 | . 13 18 14 Storage 17 | . 14 21 16 Energy Gun 12 | . 11 12 12 Launcher 2 | . . 4 2 Special Weapon 7 | . 15 2 1 Peak Build Rating 22 | 9 10 20 22 Average Rating 12 | 5 9 16 16 On Entrance 7 | . 9 5 15 Naked Turns . | . . . . Heaviest Build 40 | 14 29 36 40 Greatest Support 40 | 26 26 20 40 Greatest Overweight (x) 11 | 2 9 3 11 Average Overweight (x) 1 | . . 1 3 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 6 13 15 13 Most Carried 15 | 4 9 14 15 Average Carried 8 | 2 7 10 12 Final Capacity 15 | 8 15 15 5 Final Carried 11 | 4 9 11 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 540 | 311 44 135 50 Remotely . | . . . . Salvage Created 713 | 141 112 410 50 Parts 65 | 7 11 41 6 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 20 | . 4 15 1 Guns 9 | . 4 4 1 AOE 11 | . . 11 . Classes Destroyed 9 | 2 3 4 . Worker 1 | . . 1 . Builder 4 | . . 4 . Tunneler 3 | 3 . . . Recycler 2 | 1 . 1 . Operator 1 | . . 1 . Watcher 3 | . 1 2 . Swarmer 9 | . 3 6 . Grunt 7 | . 1 6 . Sentry 4 | . . 3 1 Best Kill Streak 18 | 3 4 18 1 Combat Bots Only 9 | . 3 9 1 Max Kills in Single Turn 3 | 1 1 3 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 113 | . 52 57 4 Missed 37 | . 18 17 2 Hits 76 | . 34 40 2 Projectile 76 | . 34 40 2 Critical Strikes 2 | . . 1 1 Damage Taken 2617 | . 514 759 1344 Core 604 | . 103 211 290 Absorbed by Shields 141 | . . 141 . Core Remaining (%) 68 | 100 58 47 . Volleys Fired 104 | 11 40 26 27 Largest 2 | 2 2 2 2 Hottest 200 | 70 200 200 126 Shots Fired 170 | 22 62 52 34 Gun 116 | 22 34 32 28 Cannon . | . . . . Launcher 13 | . . 13 . Special 41 | . 28 7 6 Kinetic 11 | 11 . . . Thermal 146 | 11 62 39 34 Explosive 13 | . . 13 . Electromagnetic . | . . . . Robot Hit Streak 7 | 4 3 7 2 Robot Miss Streak 5 | 1 5 1 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 42 | 13 10 17 2 Core Hits 54 | 6 6 40 2 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | 1 1 . . Burn 2 | 1 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1734 | 132 162 1407 33 Guns 591 | 132 138 288 33 Cannons . | . . . . Explosions 1090 | . . 1090 . Melee . | . . . . Ramming 5 | . . 5 . Kinetic 46 | 46 . . . Thermal 593 | 86 162 312 33 Explosive 1090 | . . 1090 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 28 | . 13 8 28 Average Corruption 12 | . 13 8 19 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 32 | . 25 5 2 Message Errors 7 | . 5 2 . Matter Fused 9 | . 8 . 1 Energy Discharges 3 | . 1 2 . Data Loss (minor) 2 | . 1 . 1 Data Loss (major) 3 | . 3 . . Misfires 3 | . 2 1 . Misdirections 2 | . 2 . . Weapon Failures 3 | . 3 . . Overload Shots . | . . . . Overflow Damage 10 | . . 10 . Projectiles . | . . . . Explosions 10 | . . 10 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 77 | . . 77 . Shots 3 | . . 3 . Rammed 2 | . . 2 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 387 | 90 192 223 387 Average Temperature 76 | 34 63 75 127 Received Heat Transfer 303 | . 168 108 27 Effects 1 | . . . 1 Matter Decay 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | 1 2 . . Heat Transferred 1617 | 333 531 679 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 91 | 100 100 75 100 Level 1 8 | . . 24 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 369 | 10 77 369 141 Initial 141 | . 3 . 141 Average 54 | 1 20 94 83 Influence Increases 774 | 20 172 551 31 Destroy 0b10 Robot/C 400 | . 80 300 20 Destroy 0b10 Robot/NC 70 | 20 5 45 . Destroy Leader 96 | . 22 64 10 Disable Machine 60 | . . 60 . Destroy Structure 58 | . 20 37 1 Lose Combat Pursuer 90 | . 45 45 . Influence Decreases 774 | 15 177 216 366 Entered New Map 196 | . 2 . 194 Time Decay 420 | 15 141 164 100 Lost Part 156 | . 34 50 72 Purge Threat 2 | . . 2 . Squads Dispatched 4 | . 3 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . 3 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 16 24 1 Peak Tracking Total 7 | . 7 7 1 Tactical Retreats 5 | . 2 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . 4 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . 1 2 . Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 1 6 . Successful 5 | . 1 4 . Failed 2 | . . 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 1 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 1 4 . Record 2 | . . 2 . Prototype ID Bank 1 | . . 1 . Alert Level 1 | . 1 . . Unreport Threat 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1235 | 26 518 446 245 Terrain 1186 | 26 518 446 196 Seismic 95 | . . . 95 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1336 | 118 527 446 245 Spaces Moved 838 | 75 367 317 79 Core 46 | 30 6 . 10 Treads 15 | . . . 15 Legs . | . . . . Wheels 777 | 45 361 317 54 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 95 125 Average Speed 106 | 85 97 101 193 Slowest Speed 600 | 150 500 125 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 4 | . . . 4 Cave-ins Triggered 8 | . 1 1 6 Exploration Rate (%) 28 | 4 67 35 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 35 | . 23 6 6 Terrain Destroyed 64 | . 25 33 6 Melee . | . . . . Projectile 35 | . 25 4 6 AOE 29 | . . 29 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1024 | 108 420 374 122 Wait . | . . . . Move 835 | 74 366 316 79 Hop . | . . . . Pick Up 40 | 12 9 13 6 Fast Attach 1 | . . . 1 Attach 26 | 7 3 10 6 Detach . | . . . . Swap 13 | 3 1 6 3 Drop 3 | 1 1 1 . Fire 104 | 11 40 26 27 Melee . | . . . . Ram 2 | . . 2 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Crushed by falling debris 196 | -10/Materials | System corruption reached 10% 227 | -10/Materials | Lost 3 parts (1n1u1w) 305 | -10/Materials | Build established: Mutant 618 | -10/Materials | Discovered new exit (range 12) 619 | -10/Materials | Derelicts attacked the area 646 | -10/Materials | Entered another Materials area 646 | -9/Materials | Evolved 2 slots: Utility x2 668 | -9/Materials | Lost 5 parts (1p2n2w) 791 | -9/Materials | Discovered new exit (range 7) 900 | -9/Materials | Crushed by falling debris 931 | -9/Materials | Lost 3 parts (1p1u1w) 1012 | -9/Materials | Destroyed 9 combat bots 1080 | -9/Materials | Discovered new exit (range 10) 1091 | -9/Materials | Core integrity fell below 50% 1092 | -9/Materials | Entered another Materials area 1092 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1288 | -8/Materials | Crushed by falling debris 1288 | -8/Materials | System corruption reached 10% 1298 | -8/Materials | Crushed by falling debris 1306 | -8/Materials | Crushed by falling debris 1315 | -8/Materials | Crushed by falling debris 1336 | -8/Materials | Crushed by falling debris 1337 | -8/Materials | Crushed by falling debris 1337 | -8/Materials | Core integrity fell below 50% 1337 | -8/Materials | Self-destructed Last Messages --------------- Lgt. Deuterium Engine crushed and broken. Actuator Array crushed and broken. System corrupted by crushing effect (+2). Lgt. Treads destroyed. System corrupted by crushing effect (+3). Lgt. Assault Rifle crushed. System corrupted: Component data lost. The unstable cave ceiling collapses. Crushed by falling debris. Lgt. Treads destroyed. System corrupted by crushing effect (+1). Pulse Rifle destroyed. System corrupted by crushing effect (+5). Overheating: Matter decay (-14). The unstable cave ceiling collapses. Crushed by falling debris. Pulse Rifle destroyed. System corrupted by crushing effect (+3). The unstable cave ceiling collapses. Crushed by falling debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ##########??############?????????????????????????? | | #??# #?????????#???????????????? | | / #??## """#??#??????????????????????? | | #???# [ R"#?#???????????????????????? | | #???# ! * """#???#????#????????????????? | | #??## [ #?????#???????????????????? | | = #???# """ ##???#????????????????????? | | #???# """ ######????????????????????? | | ###?# """ ##@# ##????#??????????????? | | ####+#############+##########????????????????????? | | ####???????????????????????? | | ####?#??#??????????????????? | | #?? ??????????????????????? | | ####+############## #? ? ????#????????????????? | | #???? ?? #??????????????????????????? | | / #??"? ?? #? ????????????????????????? | | " #????? + + ?????????????????????????? | | #?? ? ? #?????? ???#???????????????? | | #??????? #??? ??????????????????????? | | #??? ??# #??????????#???????????????? | | ############????? ? #??????????????????????????? | | ????????????????"??? #???#??????????????????????? | | ???????????????????? ??????????????????????????? | | ? ?????????????????? ??????????????????????????? | | ????????????? ?????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed TitaniumDisintegrationLink Manual? 0 Play Time 00:20:21 Cumulative 4.8 hours Start 2025.05.06 @ 20:01:38 End 2025.05.06 @ 20:19:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 7 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b5772b0c-0dac-4da5-8355-4f88f61e3380