Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.18 @ 00:41:04 Player: W_W Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (194) 970 Value Destroyed (5173) 5173 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (876) 876 TOTAL SCORE: 10319 Bonus ------- High Alert Combat Kills 912 Follower Combat Kills 204 Friendly Fire -240 Cogmind --------- Core Integrity 0/850 Matter 149/300 Energy 104/150 System Corruption 0% Temperature Cool (0) Movement Walking (240) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Angular Momentum Engine Improved Cooling System High-capacity Storage Unit Advanced Signal Interpreter ECM Suite Hacking Suite Relay Coupler [Demolisher] (15) System Backup Module Recalibrator Improved Field Recycling Unit (110) Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Transmission Jammer Layered Light Armor Plating Layered Light Armor Plating System Shield > --- WEAPON ----------- Improved Light Cannon Gauss Cannon Mini Grenade Launcher Remote Datajack Great Axe > --- INVENTORY -------- Nuclear Core Nuclear Core Light Angular Momentum Engine Medium Treads Improved Cooling System High-capacity Storage Unit Advanced Signal Interpreter Targeting Computer ECM Suite Hacking Suite Relay Coupler [Demolisher] System Backup Module Improved Field Recycling Unit Advanced Beam Cannon Cooled Particle Cannon Remote Datajack [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . . . 2 2 1 Weapon 3 | . . . 2 . . 1 Parts Attached 96 | 7 8 . 19 15 32 15 Power 12 | 2 . . 4 1 2 3 Engine 7 | 2 . . 4 . . 1 Core 5 | . . . . 1 2 2 Reactor . | . . . . . . . Propulsion 22 | 2 1 . 10 3 3 3 Treads 19 | 2 1 . 8 3 3 2 Leg 3 | . . . 2 . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 1 5 . . 6 11 4 Device 13 | . . . . 4 7 2 Storage 6 | 1 4 . . . 1 . Processor 5 | . 1 . . 2 1 1 Hackware 1 | . . . . . . 1 Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 35 | 2 2 . 5 5 16 5 Energy Gun 4 | . . . . 3 . 1 Energy Cannon 3 | . . . . 1 . 2 Ballistic Gun 7 | 2 1 . 3 . . 1 Ballistic Cannon 6 | . . . 1 . 5 . Launcher 8 | . 1 . 1 1 5 . Special Weapon 3 | . . . . . 2 1 Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . 2 . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 38 | . 1 . 3 6 7 21 Power 6 | . . . 2 . 1 3 Propulsion 6 | . . . . 1 1 4 Utility 10 | . 1 . . 1 2 6 Weapon 16 | . . . 1 4 3 8 Highest Loss Streak 14 | . 1 . 1 2 2 14 Average Slot Usage (%) 96 | . 96 100 98 98 98 87 Engine 5 | . 14 14 10 2 . . Core 3 | . . . . 6 6 5 Treads 19 | . 28 28 21 18 14 11 Device 8 | . . . . 11 18 6 Storage 19 | . 24 28 22 18 15 13 Processor 3 | . . . . 5 7 7 Protection 2 | . . . . . 3 10 Energy Gun 1 | . . . . 11 . . Energy Cannon 1 | . . . . 2 2 2 Ballistic Gun 10 | . 14 14 27 8 . 1 Ballistic Cannon 7 | . . . 5 3 16 8 Launcher 9 | . 13 14 10 9 5 5 Slashing Weapon 1 | . . . . . 3 3 Naked Turns . | . . . . . . . Heaviest Build 108 | 12 74 74 81 82 105 108 Greatest Support 58 | 40 40 40 40 49 56 58 Greatest Overweight (x) 23 | 3 3 1 6 2 2 23 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 Average Capacity 11 | 5 15 20 20 20 20 20 Most Carried 20 | 5 18 20 20 20 20 20 Average Carried 8 | 2 12 19 18 18 18 17 Final Capacity 20 | 6 20 20 20 20 20 20 Final Carried 20 | 5 18 20 19 20 18 12 Class Distribution -------------------- 62% | Mutant 15% | Hauler-Mutant 8% | Hauler-Gunner 8% | Hauler-Skirmisher Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 3946 | 425 310 201 1136 482 1148 244 Remotely . | . . . . . . . Salvage Created 5185 | 314 411 196 1624 723 1348 569 Parts 338 | 25 40 8 99 48 85 33 Haulers Intercepted 3 | . . . 2 . 1 . Recyclers Shooed 6 | . . 1 2 1 1 1 Parts Field Recycled 6 | . . . . . 6 . Retrieved Matter 181 | . . . . . 181 . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 122 | . 18 5 33 19 33 14 Melee 4 | . . . 1 . 2 1 Guns 42 | . 3 3 26 10 . . Cannons 21 | . . . 1 1 17 2 AOE 55 | . 15 2 5 8 14 11 Classes Destroyed 16 | 3 4 . 5 . 3 1 Worker 20 | 4 3 . 2 1 7 3 Builder 8 | . . . 1 1 2 4 Tunneler 11 | 8 . . 1 . 2 . Hauler 3 | . . . 2 . 1 . Recycler 11 | 1 . 1 6 1 2 . Mechanic 2 | . . . . . 1 1 Operator 7 | . 4 . 2 . 1 . Watcher 9 | . 3 . 2 2 2 . Swarmer 39 | . 9 3 13 7 4 3 Grunt 60 | . 9 2 13 9 19 8 Brawler 4 | . . . 1 . 2 1 Duelist 1 | . . . 1 . . . Protector 2 | . . . . . 2 . Sentry 10 | . . . 5 3 2 . Hunter 2 | . . . . . . 2 Programmer 4 | . . . . . 4 . Thug 1 | . . . . . 1 . Best Kill Streak 15 | 6 6 4 15 5 10 7 Combat Bots Only 6 | . 6 3 6 5 5 4 Max Kills in Single Turn 4 | 1 3 2 4 3 3 2 Gunslinging . | . . . . . . . Exploded 3 | . 2 1 2 3 1 2 Melee 1 | . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 6844 | . 170 116 986 868 1645 3059 Core 1352 | . 29 . 104 123 225 871 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 88 74 77 67 . Volleys Fired 339 | 33 48 13 75 38 71 61 Largest 4 | 2 2 2 4 4 4 3 Hottest 186 | 40 50 50 111 133 186 126 Shots Fired 736 | 66 67 15 230 90 176 92 Gun 402 | 66 46 13 187 69 . 21 Cannon 224 | . . . 31 11 134 48 Launcher 103 | . 21 2 12 10 36 22 Special 7 | . . . . . 6 1 Kinetic 559 | 66 46 13 218 48 121 47 Thermal 48 | . . . . 13 13 22 Explosive 103 | . 21 2 12 10 36 22 Electromagnetic 19 | . . . . 19 . . Robot Hit Streak 17 | 11 12 13 13 17 10 11 Robot Miss Streak 5 | 5 3 1 4 3 4 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 444 | 42 43 9 127 61 106 56 Core Hits 346 | 17 44 9 74 48 105 49 Critical Hits 12 | . 1 . 1 . 5 5 Critical Kills 6 | . . . . . 5 1 Critical Parts Destroyed 6 | . 1 . 1 . . 4 Melee Attacks 44 | . . . . . 43 1 Impact . | . . . . . . . Slashing 36 | . . . . . 35 1 Piercing . | . . . . . . . Sneak Attacks 10 | . . . . . 10 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14720 | 458 1529 229 2392 1886 5155 3071 Guns 3703 | 458 413 105 1627 713 . 387 Cannons 2857 | . . . 83 114 1737 923 Explosions 7568 | . 1116 124 633 1041 2943 1711 Melee 469 | . . . . . 469 . Ramming 123 | . . . 49 18 6 50 Kinetic 5535 | 458 413 105 1710 426 1568 855 Thermal 1045 | . . . . 131 261 653 Explosive 7177 | . 1116 124 633 1041 2750 1513 Electromagnetic 371 | . . . . 270 101 . Impact . | . . . . . . . Slashing 469 | . . . . . 469 . Piercing . | . . . . . . . Highest Corruption 6 | . 3 3 1 1 6 . Average Corruption 2 | . 2 3 1 1 4 . Corruption Purged . | . . . . . . . Effects 40 | . 11 4 2 . 23 . Message Errors 9 | . 3 1 1 . 4 . Matter Fused 6 | . 1 1 . . 4 . Heat Flow Errors 6 | . 2 1 . . 3 . Energy Discharges 7 | . 4 . 1 . 2 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 5 | . 1 . . . 4 . Data Loss (major) 2 | . . . . . 2 . Misfires 2 | . . . . . 2 . Targeting Errors 2 | . . 1 . . 1 . Overload Shots . | . . . . . . . Overflow Damage 307 | . 59 . . . 143 105 Projectiles 66 | . . . . . 66 . Explosions 241 | . 59 . . . 77 105 Melee . | . . . . . . . Knockbacks 17 | . . . 2 1 10 4 Impact 1 | . . . . . . 1 Kinetic 14 | . . . 2 1 8 3 Secondary 2 | . . . . . 2 . Self-Inflicted Damage 691 | . . . 41 70 283 297 Shots 22 | . . . 2 3 9 8 Rammed 21 | . . . 5 2 2 12 Targets Rammed 22 | . . . 5 2 2 13 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 507 | . 165 231 168 421 292 507 Average Temperature 95 | . 67 118 34 116 97 146 Received Heat Transfer 1755 | . 36 48 276 378 477 540 Effects 9 | . . . . 1 . 8 Shutdowns 2 | . . . . . . 2 Interference 3 | . . . . . . 3 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . 1 . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1643 | . . . . 333 346 964 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 1268 | 65 402 219 603 719 1268 851 Initial 620 | . 42 79 85 254 221 620 Average 188 | 2 216 151 363 568 572 632 Maximum Alert Level 4 | . 2 1 2 3 4 3 Low Security (%) 66 | 100 34 67 22 . 12 . Level 1 11 | . 60 32 22 9 23 . Level 2 17 | . 4 . 54 79 33 92 Level 3 3 | . . . . 10 22 7 Level 4 1 | . . . . . 8 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 28 | . 4 . 2 4 12 6 Investigation 7 | . 1 . 2 2 2 . Extermination 4 | . . . . . 3 1 Reinforcement 11 | . 3 . . 1 3 4 Assault 5 | . . . . 1 3 1 Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded 6 | . . . . 1 2 3 Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 3 | . . . . 1 2 . Communications Jammed 25 | . . . . . 22 3 Distress Signals 25 | . . . . . 22 3 Times Spotted 182 | . 29 5 43 29 48 28 Peak Tracking Total 6 | . 3 3 4 5 6 5 Tactical Retreats 5 | . . . 1 1 2 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 10 | . 4 . . 2 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . . . 2 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 31 | . 7 1 2 3 15 3 Max in Single Turn 4 | . 2 1 1 2 4 2 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 31 | . 5 . 7 2 12 5 Terminals 15 | . 3 . 4 1 4 3 Fabricators 2 | . . . . . 2 . Repair Stations 2 | . . . 1 . 1 . Recycling Units 8 | . 2 . 1 . 3 2 Scanalyzers 3 | . . . 1 1 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 85 | . 12 . 26 5 29 13 Successful 45 | . 6 . 17 4 14 4 Failed 40 | . 6 . 9 1 15 9 Catastrophic 3 | . . . 1 . 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 48 | . 8 . 17 2 13 8 Fabricators 6 | . . . . . 6 . Repair Stations 5 | . . . 3 . 2 . Recycling Units 16 | . 4 . 2 . 5 5 Scanalyzers 8 | . . . 4 3 1 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 17 | . 2 . 8 1 5 1 Record 2 | . . . 1 . . 1 Part Schematic 2 | . . . . . 2 . Robot Analysis 3 | . 1 . . 1 1 . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Locate Traps 2 | . . . 1 . 1 . Disarm Traps 2 | . . . 2 . . . Maintenance Status 1 | . . . 1 . . . Surveillance Status 1 | . . . 1 . . . Transport Status 1 | . . . 1 . . . Recall Investigation 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Repair Station Hacks 5 | . . . 3 . 2 . Scan Component 3 | . . . 2 . 1 . Repair 2 | . . . 1 . 1 . Recycling Unit Hacks 14 | . 4 . 2 . 5 3 Process 3 | . 1 . . . 1 1 Report Inventory 7 | . 2 . 1 . 3 1 Retrieve Matter 3 | . 1 . . . 1 1 Retrieve Components 1 | . . . 1 . . . Scanalyzer 7 | . . . 4 3 . . Insert Component 3 | . . . 2 1 . . Analyze 4 | . . . 2 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 25 | . 2 . 7 2 9 5 Full Trace Events 7 | . . . 4 1 2 . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 2 1 2 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 . 1 . Time 58 | . . . 26 . 32 . Parts Recycled . | . . . . . . . Recycled Matter 129 | . 14 . . . 90 25 Retrieved Matter 159 | . 14 . . . 120 25 Retrieved Components 10 | . . . 10 . . . Parts Scanalyzed 3 | . . . 2 1 . . Part Schematics Acquired 3 | . . . 2 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 12 | . . . . . 11 1 Non-combat 10 | . . . . . 10 . Combat 2 | . . . . . 1 1 Robot Hacks Applied 14 | . . . . . 13 1 parse_system 2 | . . . . . 1 1 no_distress 3 | . . . . . 3 . find_chute 6 | . . . . . 6 . find_fabricator 1 | . . . . . 1 . find_recycling 1 | . . . . . 1 . find_station 1 | . . . . . 1 . Relay Couplers Released 1 | . . . . . 1 . Machine Destruction 1 | . . . . . 1 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 2 Highest-Rated Group 93 | . . . . . 93 62 Highest-Rated Ally 31 | . . . . . 31 31 Total Orders . | . . . . . . . Ally Attacks 82 | . . . . . 56 26 Total Damage 943 | . . . . . 627 316 Kills 7 | . . . . . 7 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total 3 | . 1 . . 1 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 18305 | 10660 1494 362 1503 868 2586 832 Spaces Moved 5648 | 2318 759 184 592 351 1117 327 Core 23 | 22 . . . . . 1 Treads 5620 | 2296 759 184 588 351 1117 325 Legs 5 | . . . 4 . . 1 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 180 Average Speed 172 | 159 175 180 186 188 180 186 Slowest Speed 1200 | 200 220 180 300 200 200 1200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 131 96 32 39 39 28 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 14 | . . . . . 8 6 Terrain Destroyed 631 | . 108 22 76 76 239 110 Melee 9 | . . . . . 8 1 Projectile 18 | . . . . . 16 2 AOE 604 | . 108 22 76 76 215 107 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 13518 | 9214 856 200 834 491 1477 446 Wait 7247 | 6853 16 2 116 63 175 22 Move 5642 | 2317 758 183 591 350 1116 327 Hop . | . . . . . . . Pick Up 69 | 4 18 2 10 11 21 3 Fast Attach 28 | 6 4 . 7 6 2 3 Attach 33 | . . . 5 6 11 11 Detach 5 | . . . 1 2 . 2 Swap 35 | 1 4 . 7 3 19 1 Drop 52 | . 8 . 17 10 17 . Fire 339 | 33 48 13 75 38 71 61 Melee 44 | . . . . . 43 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush 22 | . . . 5 2 2 13 Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 10661 | -11/Scrapyard | Entered Materials 10662 | -10/Materials | Build established: Mutant 10743 | -10/Materials | Discovered new exit (range 14) 10974 | -10/Materials | Discovered new exit (range 15) 11284 | -10/Materials | Discovered new exit (range 13) 11469 | -10/Materials | Discovered new exit (range 5) 11627 | -10/Materials | Build established: Hauler-Mutant 12155 | -10/Materials | Entered Mines 12423 | -10/Mines | Discovered new exit (range 10) 12438 | -10/Mines | Assembled infested the area 12443 | -10/Mines | Assisted by a Guerilla fighting off Assembled 12517 | -10/Mines | Entered Materials 12517 | -9/Materials | Evolved 2 slots: Weapon x2 12817 | -9/Materials | Build established: Hauler-Gunner 13463 | -9/Materials | Repaired Grenade Launcher 13517 | -9/Materials | Discovered new exit (range 14) 14020 | -9/Materials | Entered another Materials area 14020 | -8/Materials | Evolved 2 slots: Utility x2 14731 | -8/Materials | Build established: Scavenger-Skirmisher 14813 | -8/Materials | Discovered new exit (range 15) 14820 | -8/Materials | First assault squad dispatched 14886 | -8/Materials | Identified exit to Factory 14888 | -8/Materials | Entered Factory 14888 | -7/Factory | Evolved 2 slots: Utility x2 15330 | -7/Factory | Build established: Hauler-Skirmisher 16424 | -7/Factory | Discovered new exit (range 5) 16937 | -7/Factory | First assault squad dispatched 16959 | -7/Factory | Repaired Mni. Grenade Launcher 16992 | -7/Factory | Garrison activated, responded to threat 17058 | -7/Factory | Discovered new exit (range 13) 17211 | -7/Factory | Build established: Hauler-Mutant 17242 | -7/Factory | Allied Derelicts emerged from ambush trap array 17472 | -7/Factory | Identified exit to Factory 17474 | -7/Factory | Entered another Factory area 17474 | -6/Factory | Accompanied by 2 allies 17474 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 17582 | -6/Factory | Discovered new exit (range 12) 17824 | -6/Factory | First assault squad dispatched 18277 | -6/Factory | Core integrity fell below 50% 18299 | -6/Factory | Core integrity fell below 20% 18306 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 18296_ R-10 Processor collects Wheel. 18296_ U-05 Engineer lays Concrete. 18297_ Slug penetrates U-05 Engineer. 18297_ U-05 Engineer destroyed. 18298_ Penetrated by Slug. 18298_ R-10 Processor collects Terrain Scanner. 18298_ U-05 Engineer lays Concrete. 18298_ Penetrated by Slug. 18299_ R-10 Processor collects Wheel. 18299_ U-05 Engineer lays Concrete. 18300_ Penetrated by Slug. 18300_ System Shield destroyed. 18301_ Penetrated by Slug. 18302_ Adv. Signal Interpreter destroyed. 18302_ Acquired Carbon-fiber Leg. 18302_ R-10 Processor collects Wheel. 18303_ R-10 Processor collects Lgt. Ion Engine. 18304_ Penetrated by Slug. 18304_ Slug penetrates Wall. 18306_ Penetrated by Slug. 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[ ???????????# | | ????????????????????????#@#?????? ##??????????# | | ????????????????????????# #??????# ##???????????# | | ????????????????????????#u######## ####?????????# | | ???????????????????? w #?????????# | | ????????????????????????############# #?????????## | | ????????????????????????????????????# #??????????# | | ????????????????????????????????????#=#??????????? | | ????????????????????????????????????#=#??????????? | | ??????????????????????????????????### ############ | | ??????????????????????????????????# !*! ## | | ??????????????????????????????????# ##"" | | ??????????????????????????????????# ##"" | | ??????????????????????????????????# ##""" | | ??????????????????????????????????# ##""" | | ??????????????????????????########## ###""" | | ??????????????????????????# T # #?# | | ??????????????????????????# + ### | | ??????????????????????????# # # | | ??????????????????????????# # ####### ### | | ??????????????????????????# # % | | ??????????????????????????# """ # | | ??????????????????????????# """ # *! | | ??????????????????????????# """ # ### #####+# | | ??????????????????????????# ## # | | ????????????????????????????######### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. EM Shotgun | -8/Materials | Scanalyzed Adv. Terrain Scan Processor | -7/Factory | Hacked Imp. System Backup Module | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed VisualBottomlessSword Manual? 0 Play Time 02:10:37 Cumulative 33.9 hours Start 2020.10.17 @ 22:09:10 End 2020.10.18 @ 00:41:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f3a2e0a-1458-4ca5-866b-423ab63daa72