Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.05 @ 02:45:19 Player: BlackCaro Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (97) 485 Value Destroyed (3161) 3161 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (888) 888 TOTAL SCORE: 8674 Bonus ------- Follower Combat Kills 695 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -607 Cogmind --------- Core Integrity 0/850 Matter 75/300 Energy 78/100 System Corruption 1% Temperature Cool (18) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Improved Hardlight Generator Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Makeshift Terrain Scanner Phase Shifter Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon Gauss Cannon > --- INVENTORY -------- Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Improved Carbon-fiber Leg Kinecellerator Precision Grenade Launcher Rocket Array Mining Laser [Rating: 55] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Array Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 1 | . . 1 . . . . . . . . Utility 5 | . . 1 2 1 . . . . 1 . Weapon 1 | . . . . 1 . . . . . . Parts Attached 136 | 7 7 31 20 7 5 10 9 4 28 8 Power 12 | 1 1 4 1 1 . . 1 . 2 1 Engine 7 | 1 1 3 . 1 . . . . 1 . Core 4 | . . 1 1 . . . 1 . . 1 Reactor 1 | . . . . . . . . . 1 . Propulsion 32 | 2 1 8 3 2 1 2 2 2 7 2 Treads . | . . . . . . . . . . . Leg 32 | 2 1 8 3 2 1 2 2 2 7 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 34 | 2 1 5 5 1 . 4 3 1 8 4 Device 17 | 1 . 2 3 . . 1 1 . 5 4 Storage 5 | 1 1 . . . . 3 . . . . Processor 3 | . . 1 1 . . . . 1 . . Hackware 1 | . . . . . . . . . 1 . Protection 8 | . . 2 1 1 . . 2 . 2 . Artifact . | . . . . . . . . . . . Weapon 58 | 2 4 14 11 3 4 4 3 1 11 1 Energy Gun 6 | . 1 2 1 . 1 . . . 1 . Energy Cannon 7 | . . . 4 . . 1 . . 2 . Ballistic Gun 7 | 2 . 3 . 1 . . . . . 1 Ballistic Cannon 15 | . 1 3 4 1 2 2 . . 2 . Launcher 9 | . . 2 . . . 1 3 1 2 . Special Weapon 14 | . 2 4 2 1 1 . . . 4 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . . . 2 . 1 . Parts Lost 50 | . 1 14 3 1 1 4 . 2 5 19 Power 4 | . 1 1 . . . . . . . 2 Propulsion 13 | . . 5 . 1 . 1 . 1 . 5 Utility 17 | . . 2 2 . . 2 . 1 1 9 Weapon 16 | . . 6 1 . 1 1 . . 4 3 Highest Loss Streak 16 | . 1 8 1 1 1 3 . 2 4 16 Average Slot Usage (%) 95 | . 99 95 93 98 99 95 98 98 92 64 Engine 3 | . 13 7 . 3 7 7 1 . . . Core 3 | . . 2 8 3 . . 5 7 . . Leg 23 | . 28 31 26 22 23 21 21 22 19 16 Device 13 | . 14 10 14 15 15 10 11 15 14 11 Storage 8 | . 14 11 9 7 7 9 10 7 6 4 Processor 7 | . . 6 9 7 7 7 7 10 10 6 Protection 10 | . . 3 7 14 15 15 15 11 11 4 Energy Gun 1 | . 1 4 3 . 2 3 . . 3 . Energy Cannon 1 | . . . 4 7 6 . . . 3 . Ballistic Gun 2 | . 14 7 . 4 1 . . . . 1 Ballistic Cannon 9 | . 2 6 7 8 10 15 15 11 7 . Launcher 3 | . . 1 . . . 1 6 10 1 6 Special Weapon 1 | . 9 1 2 . . . . . 2 . Naked Turns . | . . . . . . . . . . . Heaviest Build 56 | 11 17 25 31 39 43 44 49 49 56 48 Greatest Support 58 | 20 20 30 40 50 51 56 58 58 53 50 Greatest Overweight (x) 2 | . . 2 . 1 . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 2 5 7 7 7 7 7 7 7 7 5 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 4 8 8 8 8 8 8 8 6 5 2 Class Distribution -------------------- 26% | Mutant 15% | Messiah-Mutant 13% | Scavenger-Mutant 13% | Tank 12% | Messiah-Skirmisher 12% | Messiah-Tank 5% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Tank | -7/Lower Caves Messiah-Tank | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Messiah-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Matter Collected 2999 | 258 112 663 210 230 254 418 97 361 336 60 Remotely . | . . . . . . . . . . . Salvage Created 2574 | 46 112 984 269 112 74 126 . 477 252 122 Parts 156 | 7 12 66 17 9 3 3 . 12 22 5 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | 1 1 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . 6 5 . 20 . . Prevented 5 | . . . . . . . . 5 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 75 | . 4 24 8 2 4 6 . 14 7 6 Guns 21 | . 3 12 3 . . 1 . . 1 1 Cannons 29 | . 1 7 4 2 4 5 . 3 3 . AOE 24 | . . 5 . . . . . 11 3 5 Classes Destroyed 15 | 1 3 6 2 . 1 . . 1 1 . Worker 4 | . . 1 . . . . . . 3 . Builder 4 | . 1 1 . . . . . . 2 . Tunneler 5 | 2 . 1 1 1 . . . . . . Recycler 2 | . . 2 . . . . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 3 | . . 1 . 1 . . . . 1 . Swarmer 23 | . 3 5 3 . 3 2 . 4 2 1 Grunt 21 | . 1 11 2 . . 2 . 3 . 2 Brawler 3 | . . 1 . . . . . 2 . . Duelist 2 | . . . 1 . . . . 1 . . Sentry 14 | . . 7 1 1 1 . . 1 2 1 Hunter 11 | . . . 1 1 . 2 . 3 2 2 Programmer 1 | . . . . . . . . . 1 . Samaritan 1 | . . . . . 1 . . . . . Thug 1 | . . . . . . . . 1 . . Mutant 1 | . . . . . . . . 1 . . Best Kill Streak 9 | 1 2 7 4 2 3 2 . 7 9 3 Combat Bots Only 7 | . 2 6 3 1 3 2 . 7 3 3 Max Kills in Single Turn 4 | 1 1 2 1 1 1 1 . 4 4 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 2 . . . . . 4 2 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Damage Taken 7164 | . 216 1453 513 217 313 701 . 307 789 2655 Core 1345 | . 47 234 62 12 31 91 . . 34 834 Absorbed by Shields 385 | . . . . . . . . . 127 258 Core Remaining (%) 78 | 100 81 41 88 . . . . 80 . . Volleys Fired 294 | 6 34 96 43 16 16 26 . 15 23 19 Largest 3 | 2 2 2 2 3 2 3 . 3 3 2 Hottest 193 | 40 120 145 175 137 87 172 . 137 193 81 Shots Fired 507 | 12 51 146 71 34 27 63 . 36 45 22 Gun 169 | 12 26 83 9 9 . 9 . . 11 10 Cannon 242 | . 3 35 52 22 27 52 . 26 25 . Launcher 39 | . . 9 . . . 2 . 10 6 12 Special 57 | . 22 19 10 3 . . . . 3 . Kinetic 313 | 12 20 90 37 22 27 52 . 26 17 10 Thermal 110 | . 31 19 17 12 . 9 . . 22 . Explosive 39 | . . 9 . . . 2 . 10 6 12 Electromagnetic 45 | . . 28 17 . . . . . . . Robot Hit Streak 12 | 3 2 10 12 5 7 4 . 7 7 9 Robot Miss Streak 10 | 1 7 5 5 3 4 10 . 7 6 3 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 265 | 8 5 73 38 16 15 41 . 22 29 18 Core Hits 235 | 4 6 48 11 7 7 23 . 67 34 28 Critical Hits 9 | . . . 1 . 2 3 . 1 2 . Critical Kills 5 | . . . 1 . 1 1 . . 2 . Critical Parts Destroyed 4 | . . . . . 1 2 . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8841 | 91 101 1381 703 359 423 728 . 2479 1559 1017 Guns 1232 | 91 83 560 49 47 . 149 . . 122 131 Cannons 2941 | . 15 371 654 312 423 547 . 281 338 . Explosions 4630 | . . 450 . . . 32 . 2198 1099 851 Melee . | . . . . . . . . . . . Ramming 38 | . 3 . . . . . . . . 35 Kinetic 3054 | 91 42 732 372 234 423 547 . 281 201 131 Thermal 733 | . 56 44 100 125 . 149 . . 259 . Explosive 4586 | . . 406 . . . 32 . 2198 1099 851 Electromagnetic 430 | . . 199 231 . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . 8 . . . . . . 1 1 Average Corruption 4 | . . 7 . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . Effects 22 | . . 19 . . . . . . . 3 Message Errors 3 | . . 3 . . . . . . . . Matter Fused 4 | . . 4 . . . . . . . . Heat Flow Errors 2 | . . 2 . . . . . . . . Energy Discharges 6 | . . 4 . . . . . . . 2 Misfires 1 | . . 1 . . . . . . . . Targeting Errors 6 | . . 5 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 164 | . . . 41 3 . 4 . 35 77 4 Projectiles 48 | . . . 41 3 . 4 . . . . Explosions 116 | . . . . . . . . 35 77 4 Melee . | . . . . . . . . . . . Knockbacks 23 | . . 1 2 . . 18 . . 2 . Impact . | . . . . . . . . . . . Kinetic 23 | . . 1 2 . . 18 . . 2 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 290 | . 1 29 . . . . . 110 32 118 Shots 14 | . . 1 . . . . . 7 1 5 Rammed 9 | . 1 . . . . . . . . 8 Targets Rammed 14 | . 1 . . . . . . . . 13 Kicked 5 | . . . . . . . . . . 5 Crushed . | . . . . . . . . . . . Highest Temperature 385 | . 60 264 135 307 78 385 . 182 354 6 Average Temperature 66 | . 16 25 47 99 31 125 . 70 110 4 Received Heat Transfer 1548 | . 6 411 108 42 48 18 . 54 103 758 Effects 8 | . . . . . . 7 . . 1 . Energy Bleed 1 | . . . . . . 1 . . . . Interference 5 | . . . . . . 5 . . . . Short Circuit 2 | . . . . . . 1 . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . 1 . . . . 1 . Heat Transferred 1293 | . 125 50 148 185 . 325 . . 460 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Peak Influence 410 | 10 90 410 366 162 . . . . 285 353 Average Influence 167 | 5 51 251 241 96 . . . . 122 301 Maximum Alert Level 2 | . . 2 1 . . . . . 1 1 Low Security (%) 66 | 100 100 37 45 100 . . . . 84 6 Level 1 31 | . . 51 54 . . . . . 15 93 Level 2 2 | . . 11 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 1 5 . 1 . . . . 6 . Investigation 7 | . . 3 . 1 . . . . 3 . Extermination 1 | . . . . . . . . . 1 . Reinforcement 4 | . 1 2 . . . . . . 1 . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Distress Signals 3 | . . 2 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 145 | . 8 35 13 4 7 10 . 29 15 24 Peak Tracking Total 12 | . 3 8 3 2 3 3 . 9 6 12 Tactical Retreats 12 | . 2 1 2 . 1 4 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Traps Triggered 5 | . 1 1 1 . . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Machines Disabled 5 | . . 1 . . . . . . 4 . Max in Single Turn 2 | . . 1 . . . . . . 2 . Garrison Relay 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Machines Accessed 17 | . 4 6 1 2 . . . . 4 . Terminals 8 | . 3 4 1 . . . . . . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 4 | . . 1 . 2 . . . . 1 . Recycling Units 2 | . 1 . . . . . . . 1 . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 50 | . 7 22 2 5 . . . . 14 . Successful 32 | . 5 16 1 2 . . . . 8 . Failed 18 | . 2 6 1 3 . . . . 6 . Catastrophic 3 | . 1 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 3 | . . . . . . . . . 3 . Terminals 16 | . 5 9 2 . . . . . . . Fabricators 3 | . . . . . . . . . 3 . Repair Stations 15 | . . 6 . 5 . . . . 4 . Recycling Units 5 | . 2 . . . . . . . 3 . Scanalyzers 7 | . . 7 . . . . . . . . Garrison Access 4 | . . . . . . . . . 4 . Terminal Hacks 9 | . 3 5 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . 1 . Repair Station Hacks 10 | . . 5 . 2 . . . . 3 . Scan Component 6 | . . 3 . 1 . . . . 2 . Repair 4 | . . 2 . 1 . . . . 1 . Recycling Unit Hacks 4 | . 2 . . . . . . . 2 . Report Inventory 2 | . 1 . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . 1 . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . Analyze 4 | . . 4 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 . Unlock Access 1 | . . . . . . . . . 1 . Coupler Status 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 3 5 . 1 . . . . 4 . Full Trace Events 8 | . 1 3 . 1 . . . . 3 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . 2 . 1 . . . . 1 . Time 90 | . . 52 . 16 . . . . 22 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . . 5 Robots Rewired 2 | . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Total Allies 13 | . . . . . . . 9 4 . . Largest Group 11 | . . . . . . . 9 11 3 . Highest-Rated Group 381 | . . . . . . . 327 381 96 . Highest-Rated Ally 42 | . . . . . . . 42 42 35 . Total Orders . | . . . . . . . . . . . Ally Attacks 97 | . . . . . . . . 73 24 . Total Damage 2177 | . . . . . . . . 1612 565 . Kills 21 | . . . . . . . . 13 8 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Turns Passed 8034 | 110 625 1022 578 500 561 774 1172 1367 1008 317 Spaces Moved 5162 | 69 387 540 324 324 402 483 819 966 646 202 Core 19 | 7 . . . . . . . . . 12 Treads . | . . . . . . . . . . . Legs 5143 | 62 387 540 324 324 402 483 819 966 646 190 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 123 123 123 130 123 120 50 Average Speed 126 | 112 120 120 120 125 124 130 137 126 128 116 Slowest Speed 180 | 120 120 180 123 155 126 155 155 150 153 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 4 62 52 17 7 50 65 89 94 23 33 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 8 | . . . . . 2 2 3 1 . . Spaces Dug 44 | . 20 17 7 . . . . . . . Terrain Destroyed 543 | . 20 71 12 . 2 21 . 204 26 187 Melee . | . . . . . . . . . . . Projectile 69 | . 20 18 12 . 2 6 . 8 3 . AOE 474 | . . 53 . . . 15 . 196 23 187 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Total 6019 | 87 452 721 416 382 437 567 868 1074 764 251 Wait 270 | 2 9 31 14 30 8 46 23 61 43 3 Move 5152 | 68 386 539 323 323 401 482 818 965 645 202 Hop . | . . . . . . . . . . . Pick Up 63 | 4 9 13 7 3 3 1 7 3 11 2 Fast Attach 60 | 7 1 14 9 4 1 3 5 1 6 9 Attach 27 | . 1 8 3 1 1 1 2 2 6 2 Detach 9 | . 1 1 1 . 1 1 . . 3 1 Swap 52 | . 5 9 8 2 3 6 2 1 16 . Drop 56 | . 5 10 8 3 3 1 11 4 11 . Fire 294 | 6 34 96 43 16 16 26 . 15 23 19 Melee . | . . . . . . . . . . . Ram 3 | . . . . . . . . . . 3 Kick 11 | . 1 . . . . . . . . 10 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 22 | . . . . . . . . 22 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 111 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 712 | -10/Materials | Discovered new exit (range 11) 736 | -10/Materials | Entered another Materials area 736 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 842 | -9/Materials | Identified exit to Mines 1260 | -9/Materials | Build established: Scavenger-Mutant 1362 | -9/Materials | Core integrity fell below 50% 1395 | -9/Materials | Lost 8 parts (1p4n2u1w) 1629 | -9/Materials | Discovered new exit (range 16) 1710 | -9/Materials | Repaired Aluminum Leg 1736 | -9/Materials | Repaired Aluminum Leg 1758 | -9/Materials | Entered another Materials area 1758 | -8/Materials | Evolved 2 slots: Utility x2 2295 | -8/Materials | Discovered new exit (range 5) 2336 | -8/Materials | Entered Factory 2336 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2807 | -7/Factory | Repaired Imp. Aluminum Leg 2819 | -7/Factory | Discovered new exit (range 5) 2836 | -7/Factory | Entered Lower Caves 2966 | -7/Lower Caves | Build established: Mutant 3000 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3145 | -7/Lower Caves | Discovered new exit (range 3) 3397 | -7/Lower Caves | Entered another Lower Caves area 3398 | -7/Lower Caves | Encountered a Warlord checkpoint 3449 | -7/Lower Caves | Discovered new exit (range 8) 3486 | -7/Lower Caves | Learned Factory stockpile data 3620 | -7/Lower Caves | Build established: Tank 3858 | -7/Lower Caves | Lost 3 parts (2u1w) 4142 | -7/Lower Caves | Discovered new exit (range 15) 4171 | -7/Lower Caves | Entered Zion 4221 | -7/Zion | Gained Derelict followers 4319 | -7/Zion | Learned Factory emergency access door positions 4384 | -7/Zion | Gained Derelict followers 4721 | -7/Zion | Build established: Derelict-Tank 4814 | -7/Zion | Imprinted 4817 | -7/Zion | Declared Zion's savior 5109 | -7/Zion | Build established: Messiah-Tank 5121 | -7/Zion | Found Prototype Launcher 5121 | -7/Zion | Identified Rocket Array 5306 | -7/Zion | Discovered new exit (range 18) 5343 | -7/Zion | Entered Proximity Caves 5343 | -6/Proximity Caves | Accompanied by 9 allies 5356 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5451 | -6/Proximity Caves | Learned Factory trap positions 6048 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6086 | -6/Proximity Caves | Destroyed 7 combat bots 6359 | -6/Proximity Caves | Discovered new exit (range 5) 6616 | -6/Proximity Caves | Build established: Messiah-Skirmisher 6710 | -6/Proximity Caves | Entered Factory 6710 | -6/Factory | Accompanied by 3 allies 6710 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6711 | -6/Factory | Loaded intel: 117 trap records 7035 | -6/Factory | Repaired Imp. Carbon-fiber Leg 7147 | -6/Factory | Spotted B-75 Beast 7661 | -6/Factory | Garrison activated, responded to threat 7686 | -6/Factory | Lost 4 parts (4w) 7716 | -6/Factory | Identified exit to Garrison 7718 | -6/Factory | Entered Garrison 7842 | -6/Garrison | Triggered checkpoint 7932 | -6/Garrison | Triggered checkpoint 7952 | -6/Garrison | Build established: Messiah-Mutant 7956 | -6/Garrison | Triggered checkpoint 7976 | -6/Garrison | Core integrity fell below 50% 7980 | -6/Garrison | Triggered checkpoint 8004 | -6/Garrison | Triggered checkpoint 8013 | -6/Garrison | Lost 16 parts (2p4n8u2w) 8026 | -6/Garrison | Garrison Relay disabled 8031 | -6/Garrison | Core integrity fell below 20% 8035 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- The lore collection interface (ESC then open Records) is a centralized reference of all the lore you've uncovered throughout all runs. 08000_ ALERT: Garrison interior compromised. 08025_ Slammed into G-50 Soldier. 08026_ Garrison Relay disabled. 08026_ Relay Coupler [Brawler] tumbles out of relay unit. 08026_ Relay Coupler [Hunter] tumbles out of relay unit. 08026_ Relay Coupler [NC] tumbles out of relay unit. 08026_ Relay Coupler [Grunt] tumbles out of relay unit. 08026_ Relay Coupler [Sentry] tumbles out of relay unit. 08027_ Acquired Relay Coupler [Hunter]. 08027_ Relay Coupler [Hunter] fries itself. 08028_ Arm. Leg destroyed. 08029_ Acquired Relay Coupler [Sentry]. 08029_ Relay Coupler [Sentry] fries itself. 08031_ Acquired Relay Coupler [Grunt]. 08031_ Relay Coupler [Grunt] fries itself. 08033_ Slammed into G-50 Soldier. 08035_ Destabilizing: Core damaged (-42). 08035_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ??????????????# ????????????????????????????????? | | #?????????????# ???#######??????????????????????? | | #?????????????# ???#"" ""#??????????????????????? | | #?????????????# #??##ggg###?????????????????????? | | #?????????????# #??# !b@g#?????????????????????? | | #?????????????# #??######g#?????????????????????? | | #?????????????# #???????# #?????????????????????? | | #??####?????### #???????# #?????????????????????? | | ???# ?????? #???????# ###???????????????????? | | ???# ??????? #???????# #???????????????????? | | ???# #???????# #???????+ #???????????????????? | | ???# #???????# #???????# #???????????????????? | | ???# #???????# ######### ###???????????????????? | | ???# #???????# #?????????????????????? | | #### #???????# ###########?????????????????????? | | ## #???????# #???????????????????????????????? | | ## ##??????# #???????????????????????????????? | | ######## #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ## ###########???????????????????????????????? | | ## #?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ## ##????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ^????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 20 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 50 Target Analysis 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Please Form A Line Power Corrupts Challenges ------------ None Game ------ Seed AntimissileOverloadShredder Manual? 0 Play Time 01:47:28 Cumulative 12.9 hours Start 2020.03.05 @ 00:58:55 End 2020.03.05 @ 02:45:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1709b6c7-ba6b-4c8a-9448-9a97bb43f8c0