Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.31 @ 10:53:34 Player: deadnoob Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (106) 530 Value Destroyed (3421) 3421 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (719) 719 TOTAL SCORE: 8130 Bonus ------- High Alert Combat Kills 519 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 286/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Light Armor Plating Component Analysis Suite Heavy Particle Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Targeting Computer Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Laser Improved Heavy Laser > --- INVENTORY -------- Medium Battery Advanced Visual Processing Unit Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Shield Generator Hacking Suite Arc Projector Arc Projector Heavy Laser Heavy Particle Cannon Heavy Particle Cannon Rocket Launcher Plasma Cutter [Rating: 44] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac Slots Evolved 6 | . . . 2 . . 2 2 . . Power 1 | . . . . . . . 1 . . Propulsion 1 | . . . . . . 1 . . . Utility 4 | . . . 2 . . 1 1 . . Weapon . | . . . . . . . . . . Parts Attached 102 | 7 11 . 4 29 8 13 3 2 25 Power 7 | 1 1 . . 3 . 1 1 . . Engine 5 | 1 1 . . 3 . . . . . Core 2 | . . . . . . 1 1 . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 2 . . 4 . 5 . . 5 Treads 15 | . 2 . . 4 . 5 . . 4 Leg 2 | 2 . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 33 | 2 3 . 4 5 5 4 2 1 7 Device 10 | 1 . . 3 1 . 3 1 . 1 Storage 3 | 1 2 . . . . . . . . Processor 4 | . . . . 1 1 1 . 1 . Hackware 3 | . . . . . . . . . 3 Protection 13 | . 1 . 1 3 4 . 1 . 3 Artifact . | . . . . . . . . . . Weapon 44 | 2 5 . . 17 3 3 . 1 13 Energy Gun 15 | 1 1 . . 6 . 3 . . 4 Energy Cannon 5 | . . . . . . . . . 5 Ballistic Gun 18 | 1 4 . . 10 2 . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . . . 1 1 . . 1 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . 2 . . 4 . . . . . Parts Lost 27 | . 2 . . 1 3 2 . . 19 Power 3 | . 1 . . . . . . . 2 Propulsion 8 | . . . . . . 1 . . 7 Utility 10 | . 1 . . 1 3 . . . 5 Weapon 6 | . . . . . . 1 . . 5 Highest Loss Streak 16 | . 2 . . 1 1 2 . . 16 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 97 | . 95 100 100 99 99 98 94 100 92 Engine 6 | . 12 14 11 11 11 1 . . . Core 5 | . . . . . . 7 15 15 14 Treads 20 | . 3 28 22 22 22 25 23 23 17 Leg 1 | . 24 . . . . . . . . Device 6 | . 5 . 11 10 . 7 9 15 8 Storage 9 | . 14 14 11 11 11 9 7 7 6 Processor 9 | . . . . 3 11 18 15 21 13 Hackware 3 | . . . . . . . . . 12 Protection 12 | . 6 14 22 18 21 10 7 1 2 Energy Gun 3 | . 2 . . 2 . 14 15 7 1 Energy Cannon 3 | . . . . . . . . . 12 Ballistic Gun 12 | . 25 28 22 19 18 3 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 54 | 14 34 34 41 49 45 44 48 48 54 Greatest Support 69 | 20 40 40 40 46 46 69 43 43 66 Greatest Overweight (x) 9 | . 1 . 1 1 . . 1 1 9 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 14 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 Average Carried 14 | 3 12 14 14 14 14 14 14 15 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 15 15 15 15 15 15 15 15 4 Class Distribution -------------------- 79% | Mutant 18% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac Matter Collected 2244 | 227 155 112 92 450 639 231 . . 338 Remotely . | . . . . . . . . . . Salvage Created 3780 | 88 196 145 228 817 796 635 . . 875 Parts 235 | 6 12 6 21 51 61 29 . . 49 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 3 | . . . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac Combat Hostiles Destroyed 94 | . 5 5 4 20 29 12 . . 19 Guns 66 | . 5 5 4 20 17 11 . . 4 Cannons 7 | . . . . . . . . . 7 AOE 19 | . . . . . 12 . . . 7 Classes Destroyed 15 | 2 1 1 3 3 1 . . . 4 Worker 1 | . . . . . . . . . 1 Builder 2 | . . . . 1 . . . . 1 Tunneler 1 | 1 . . . . . . . . . Hauler 1 | . . . . 1 . . . . . Recycler 2 | 1 . . . . . . . . 1 Operator 1 | . . . 1 . . . . . . Watcher 4 | . . . 1 2 . 1 . . . Swarmer 28 | . . 3 . 7 16 . . . 2 Grunt 39 | . 5 2 3 5 7 10 . . 7 Brawler 2 | . . . . 1 1 . . . . Duelist 1 | . . . . . 1 . . . . Sentry 16 | . . . 1 7 4 2 . . 2 Specialist 1 | . . . . . . . . . 1 Hunter 4 | . . . . . . . . . 4 Programmer 3 | . . . . . . . . . 3 Best Kill Streak 7 | 2 2 3 3 5 7 4 . . 7 Combat Bots Only 7 | . 2 3 2 4 7 3 . . 7 Max Kills in Single Turn 3 | 2 1 1 1 2 3 1 . . 3 Gunslinging 1 | . . . . 1 1 . . . . Exploded 2 | . . . . . 2 . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac Damage Taken 5822 | . 272 176 37 767 917 853 . . 2800 Core 1040 | . 38 9 . 87 91 114 . . 701 Absorbed by Shields 86 | . . . . . 67 19 . . . Core Remaining (%) 78 | 100 . 81 . . 55 79 . . . Volleys Fired 255 | 2 18 10 9 63 65 36 . 5 47 Largest 2 | 2 2 2 2 2 2 2 . 2 2 Hottest 160 | 60 60 46 46 88 56 134 . 98 160 Shots Fired 485 | 4 36 20 18 119 120 71 . 10 87 Gun 406 | 4 36 20 18 119 112 71 . 5 21 Cannon 59 | . . . . . . . . . 59 Launcher 20 | . . . . . 8 . . 5 7 Special . | . . . . . . . . . . Kinetic 303 | 2 32 20 18 112 112 6 . . 1 Thermal 162 | 2 4 . . 7 . 65 . 5 79 Explosive 20 | . . . . . 8 . . 5 7 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 29 | 3 11 10 2 10 29 16 . 7 15 Robot Miss Streak 4 | . 1 2 4 4 1 2 . 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . . . 3 4 . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . Shots Hit Robots 349 | 3 27 14 7 74 100 51 . 7 66 Core Hits 186 | 3 13 6 7 31 48 23 . 1 54 Critical Kills 2 | . . . . . . 1 . . 1 Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 6 | . . . . 1 . 4 . . 1 Burn 3 | . . . . . . 3 . . . Meltdown 1 | . . . . . . . . . 1 Destroy 2 | . . . . 1 . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8616 | 45 295 261 120 1334 2489 1171 . 372 2529 Guns 5142 | 45 295 261 120 1332 1331 1166 . 102 490 Cannons 1137 | . . . . . . . . . 1137 Explosions 2322 | . . . . . 1154 . . 270 898 Melee . | . . . . . . . . . . Ramming 15 | . . . . 2 4 5 . . 4 Kinetic 3355 | 25 249 261 120 1305 1331 64 . . . Thermal 2924 | 20 46 . . 27 . 1102 . 102 1627 Explosive 2322 | . . . . . 1154 . . 270 898 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . 8 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . . . . . . . . . 7 Matter Fused 2 | . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 95 | . . . . . 80 . . . 15 Projectiles 13 | . . . . . . . . . 13 Explosions 82 | . . . . . 80 . . . 2 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 122 | . . . . . . . . . 122 Shots 4 | . . . . . . . . . 4 Rammed 7 | . . 1 . 1 1 3 . . 1 Targets Rammed 8 | . 1 1 . 1 1 3 . . 1 Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 417 | . 24 42 1 9 137 417 . . 402 Average Temperature 85 | . 12 25 1 4 49 144 . . 103 Received Heat Transfer 1500 | . 150 42 15 165 270 429 . . 429 Effects 6 | . . . . . . 4 . . 2 Shutdowns 1 | . . . . . . 1 . . . Energy Bleed 3 | . . . . . . 1 . . 2 Matter Decay 1 | . . . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . . 1 . . 1 Parts Melted 9 | . . . . . . 3 . . 6 Heat Transferred 4932 | 50 100 . . 37 . 2035 . 148 2562 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac Peak Influence 1288 | 10 169 185 215 426 1288 786 284 119 337 Initial 627 | . 6 65 72 90 276 627 284 99 83 Average 366 | 2 106 170 164 200 916 695 284 111 77 Maximum Alert Level 4 | . . . 1 2 4 3 1 . 1 Low Security (%) 53 | 100 100 100 85 51 . . . 100 93 Level 1 14 | . . . 14 45 11 . 100 . 6 Level 2 11 | . . . . 3 10 62 . . . Level 3 12 | . . . . . 35 37 . . . Level 4 8 | . . . . . 42 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 . 2 2 . 2 . . 4 Investigation 5 | . . . 1 . . 1 . . 3 Extermination 1 | . . . . . . . . . 1 Reinforcement 3 | . 1 . 1 1 . . . . . Assault 1 | . . . . . . 1 . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac Distress Signals 4 | . . . 1 . . 2 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 8 5 6 28 30 14 . 5 36 Peak Tracking Total 13 | . 2 3 5 5 6 4 . 5 13 Tactical Retreats 7 | . 1 . . 3 1 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac Traps Triggered 6 | . . . . 2 2 . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac Machines Disabled 8 | . . . . 5 1 . . . 2 Max in Single Turn 1 | . . . . 1 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac Machines Accessed 23 | . 1 . 1 13 . 4 . . 4 Terminals 19 | . 1 . 1 12 . 3 . . 2 Fabricators 2 | . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 75 | . 7 . 2 30 . 19 . . 17 Successful 39 | . 5 . . 19 . 10 . . 5 Failed 35 | . 2 . 2 10 . 9 . . 12 Catastrophic 3 | . . . . 1 . 1 . . 1 Database Lockouts 1 | . . . . 1 . . . . . Manual 46 | . 7 . 2 18 . 11 . . 8 Terminals 58 | . 7 . 2 29 . 12 . . 8 Fabricators 9 | . . . . . . . . . 9 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 7 | . . . . . . 7 . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 20 | . 4 . . 14 . 2 . . . Record 1 | . . . . 1 . . . . . Robot Analysis 3 | . 2 . . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 6 | . . . . 6 . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Terminal Index 3 | . 1 . . 1 . 1 . . . Alert Level 3 | . . . . 2 . 1 . . . Unreport Threat 1 | . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 Network Status 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . . . . . 6 . . . Insert Component 3 | . . . . . . 3 . . . Analyze 3 | . . . . . . 3 . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks 9 | . 1 . . 4 . 2 . . 2 Terminals 9 | . 1 . . 4 . 2 . . 2 Botnet 9 | . 1 . . 4 . 2 . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 1 . 1 8 . 4 . . 4 Full Trace Events 5 | . . . 1 . . 1 . . 3 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 31 | . . . . . . . . . 31 Total Part Build Rating 4 | . . . . . . . . . 4 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . . Part Schematics Acquired 3 | . . . . . . 3 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac Robot Analysis Total 3 | . 2 . . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac Turns Passed 6044 | 92 384 379 349 1109 1200 823 82 157 1469 Spaces Moved 2878 | 61 165 198 189 493 622 402 31 74 643 Core 48 | 5 . . . . . . . . 43 Treads 2582 | . 29 198 189 493 622 402 31 74 544 Legs 192 | 56 136 . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 56 | . . . . . . . . . 56 Fastest Speed 40 | 50 120 160 160 160 160 160 245 165 40 Average Speed 167 | 114 169 160 160 170 160 162 245 176 179 Slowest Speed 500 | 120 190 160 240 240 160 165 245 245 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . 6 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 25 46 11 73 83 30 1 70 21 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . . . . Unknown Exits Taken 4 | 1 . 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 25 | . . . . 1 21 . . . 3 Terrain Destroyed 110 | . . . . 4 38 7 . 25 36 Melee . | . . . . . . . . . . Projectile 11 | . . . . 4 . 7 . . . AOE 99 | . . . . . 38 . . 25 36 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac Total 3635 | 76 236 240 221 656 706 505 41 89 865 Wait 239 | . 20 30 7 29 1 22 . 9 121 Move 2860 | 60 164 197 188 492 621 401 31 73 633 Hop 4 | . . . . . . . . . 4 Pick Up 76 | 7 12 1 7 14 5 13 4 . 13 Fast Attach 29 | 7 4 . . 9 . 4 . . 5 Attach 24 | . 2 . 2 . 3 5 3 . 9 Detach 10 | . 2 . . 1 . 3 1 . 3 Swap 49 | . 5 . 2 20 5 4 . 2 11 Drop 79 | . 8 1 6 27 3 14 2 . 18 Fire 255 | 2 18 10 9 63 65 36 . 5 47 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . 1 . . . . . . . . Crush 7 | . . 1 . 1 1 3 . . 1 Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage (discovered 3 exits: *Mat / [*Rec] / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 8) 352 | -10/Materials | Build established: Mutant 450 | -10/Materials | Identified exit to Mines 477 | -10/Materials | Entered Mines 734 | -10/Mines | Learned location of 1 exit from Materials 841 | -10/Mines | Discovered new exit (range 12) 856 | -10/Mines | Entered Materials 856 | -9/Materials | Evolved 2 slots: Utility x2 857 | -9/Materials | Identified exit to Materials 1000 | -9/Materials | Discovered new exit (range 4) 1205 | -9/Materials | Entered Storage 1757 | -9/Storage | Discovered exit to Materials (range 15) 1794 | -9/Storage | Central database locked down 2044 | -9/Storage | Used back door to open Recycling access 2044 | -9/Storage | Discovered new exit (range 5) 2247 | -9/Storage | Garrison activated, responded to threat 2300 | -9/Storage | Identified exit to Garrison 2314 | -9/Storage | Entered Garrison 2354 | -9/Garrison | Triggered checkpoint 2394 | -9/Garrison | Triggered checkpoint 2578 | -9/Garrison | Triggered checkpoint 2639 | -9/Garrison | Discovered exit to Materials (range 12) 2725 | -9/Garrison | Triggered checkpoint 2775 | -9/Garrison | Destroyed 7 combat bots 2842 | -9/Garrison | Discovered exit to Materials (range 8) 2938 | -9/Garrison | Triggered checkpoint 3075 | -9/Garrison | Discovered exit to Materials (range 12) 3156 | -9/Garrison | Triggered checkpoint 3344 | -9/Garrison | Triggered checkpoint 3514 | -9/Garrison | Entered Materials 3514 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4050 | -8/Materials | Discovered new exit (range 4) 4314 | -8/Materials | First assault squad dispatched 4337 | -8/Materials | Entered Factory 4337 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4419 | -7/Factory | Sucked down chute 4419 | -7/Factory | Entered Waste 4459 | -7/Waste | Spotted C-40 Crusher 4472 | -7/Waste | Spotted C-40 Crusher 4478 | -7/Waste | Spotted C-40 Crusher 4484 | -7/Waste | Spotted C-40 Crusher 4516 | -7/Waste | Spotted C-40 Crusher 4561 | -7/Waste | Discovered new exit (range 10) 4576 | -7/Waste | Entered Factory 4963 | -7/Factory | Build established: Hacker-Mutant 5308 | -7/Factory | Fabricated Imp. Treads (x2) 5589 | -7/Factory | Discovered new exit (range 7) 5945 | -7/Factory | Cargo convoy interrupted 5991 | -7/Factory | Destroyed 7 combat bots 5994 | -7/Factory | Core integrity fell below 50% 6039 | -7/Factory | Core integrity fell below 20% 6045 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05989_ Hpw. Shotgun destroyed. 05990_ Hrd. Medium Armor Plating destroyed. 05992_ R-06 Scavenger collects Imp. Carbon-fiber Leg. 05992_ Dropped Lrg. Storage Unit. 05993_ Dropped Hrd. Medium Armor Plating. 05994_ Acquired Imp. Datajack. 05995_ Acquired 23 matter. 05996_ Acquired 25 matter. 06005_ K-01 Serf cleans the Fusion Modulator. 06009_ Acquired Hacking Suite. 06010_ System corrupted: Energy discharge (-6). 06017_ Acquired Hvy. Missile Launcher. 06019_ Xenon Bombardment Thruster destroyed. 06020_ Dropped Arc Projector. 06025_ System corrupted: Heat flow error (+180). 06032_ Imp. Heat Sink destroyed. 06032_ Subcomponent Replicator disabled. 06032_ S-27 Virus destroyed. 06032_ Hvy. Missile Launcher destroyed. 06034_ Imp. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? | | "??????????????????????????????????????????? | | "??????????????????????????????????????????? | | "??????????????????????????????????????????? | | ??? ??????????????????????????????????????? | | ""? ??" ??????????????????????????????????? | | """ ?? ??????????????????????????????????? | | """ ?? ??????????????????????????????????? | | ?? #?????????????????????????????????? | | """ """ #?????????????????????????????????? | | """ """ #?????????????????????????????????? | | """ """ #?????????????????????????????????? | | #?????????????????????????????????? | | # """ """ #???????#+#####???????????????????? | | # """ """ #???#???# ???????????????????? | | """ """ #?# #???# ????????????????????? | | # ### ##### #????????????????????? | | # [ """ hk t k #########????????????? | | # [[ """ ##########???? | | # [[ """ p# #???? | | # s/ #???? | | # ##### @ # #???? | | # ##+###+#####+## # "" #???? | | # # [] # ## "" =#???? | | # # """ # # " #???? | | # # """ # ps * #???? | | # + """ = "" "" # =% % * #???? | | # # ""S"" ########## #???? | | # # ! """" #????????## ###???? | | ###########################?????????# ##?????? | | ????????????????????????????????????#######??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#######?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# """ #?????? | | ?????????????????????????????????????# """ #?????? | | ?????????????????????????????????????# """ #?????? | | ?????????????????????????????????????# ####### | | ?????????????????????????????????????# """ # | | ?????????????????????????????????????# """ # | | ????????????? ???????????????????????# """ # | | ???????????? ?????????????????????# # | | ???????????? #???????????????????# # | | ???????????? #???????????????????# # | | ???????????? #????####################+# [ " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 62 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Treads | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalVortexKit Manual? 0 Play Time 00:47:34 Cumulative 54.1 hours Start 2022.08.31 @ 10:05:31 End 2022.08.31 @ 10:53:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f2741b3-27ee-412f-acd3-0ae7e7d22ca6