Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.10 @ 14:58:16 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (1297) 1297 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3177 Bonus ------- None Cogmind --------- Core Integrity 416/550 Matter 162/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Structural Scanner Hardened Medium Armor Plating > --- WEAPON (2) ------- Enhanced Autogun > --- INVENTORY (20) --- Ion Engine Light Ion Engine Improved Ion Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg High-capacity Storage Unit Light Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Beam Rifle Beam Rifle Field Laser Field Laser Advanced Beam Cannon Enhanced Autogun Gauss Rifle Light Cannon Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Structural Scanner Hardened Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg High-capacity Storage Unit Light Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Beam Rifle Beam Rifle Field Laser Field Laser Advanced Beam Cannon Enhanced Autogun Light Cannon Rocket Launcher Heavy Hammer [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 36 | 7 3 13 13 Power 4 | 1 . 2 1 Engine 2 | 1 . 1 . Core 2 | . . 1 1 Reactor . | . . . . Propulsion 13 | 2 . 7 4 Treads . | . . . . Leg 13 | 2 . 7 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 2 1 2 5 Device 6 | 1 . 2 3 Storage 3 | 1 1 . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 9 | 2 2 2 3 Energy Gun 3 | 1 1 . 1 Energy Cannon 1 | . . 1 . Ballistic Gun 3 | 1 . . 2 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 7 | . 1 5 1 Power 1 | . . 1 . Propulsion 3 | . . 3 . Utility 1 | . . 1 . Weapon 2 | . 1 . 1 Highest Loss Streak 3 | . 1 3 1 To Critical Strikes . | . . . . Average Backups 14 | 3 7 16 19 Power 2 | . 1 2 3 Propulsion 1 | 1 2 . 2 Utility 2 | . 1 3 2 Weapon 8 | 1 2 9 11 Tool/Special . | . . . . Unused Backups 31 | . 5 3 23 Power 5 | . 1 . 4 Propulsion 7 | . 3 . 4 Utility 4 | . 1 1 2 Weapon 15 | . . 2 13 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 100 95 99 Engine 8 | . 14 10 . Core 2 | . . . 9 Leg 35 | . 28 39 36 Device 13 | . 14 10 17 Storage 12 | . 14 11 13 Protection 1 | . . . 4 Energy Gun 5 | . 14 1 4 Energy Cannon 5 | . . 9 4 Ballistic Gun 10 | . 13 10 6 Peak Build Rating 39 | 8 8 17 39 Average Rating 14 | 5 7 12 29 On Entrance 8 | . 8 7 17 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 62 | 15 50 54 62 Greatest Support 72 | 20 20 40 72 Greatest Overweight (x) 2 | 2 2 2 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 7 11 20 20 Most Carried 20 | 8 8 20 20 Average Carried 14 | 3 7 16 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 8 8 20 20 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1149 | 278 72 470 329 Remotely . | . . . . Salvage Created 1703 | 56 279 608 760 Parts 122 | 12 17 43 50 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 31 | . 5 12 14 Guns 16 | . 4 2 10 Cannons 12 | . . 9 3 AOE 3 | . 1 1 1 Classes Destroyed 12 | 1 3 5 3 Worker 1 | . . 1 . Builder 5 | . 1 . 4 Tunneler 3 | 3 . . . Hauler 1 | . . 1 . Recycler 2 | . . 1 1 Mechanic 1 | . . . 1 Watcher 4 | . 1 3 . Swarmer 5 | . . 3 2 Grunt 19 | . 5 8 6 Brawler 1 | . . . 1 Sentry 5 | . . 1 4 Hunter 1 | . . . 1 Best Kill Streak 11 | 2 2 5 11 Combat Bots Only 6 | . 2 3 6 Max Kills in Single Turn 3 | 2 1 3 2 Gunslinging . | . . . . Exploded 1 | . 1 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 192 | . 28 89 75 Missed 55 | . 6 26 23 Hits 137 | . 22 63 52 Projectile 137 | . 22 63 52 Critical Strikes 2 | . . 1 1 Damage Taken 1962 | . 363 834 765 Core 292 | . 60 98 134 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 31 | . . 31 . Core Remaining (%) 83 | 100 76 75 . Volleys Fired 128 | 5 26 47 50 Largest 2 | 2 2 2 2 Hottest 131 | 60 100 101 131 Shots Fired 248 | 10 51 94 93 Gun 190 | 10 50 53 77 Cannon 46 | . . 38 8 Launcher 11 | . . 3 8 Special 1 | . 1 . . Kinetic 135 | 5 25 44 61 Thermal 63 | . 1 38 24 Explosive 11 | . . 3 8 Electromagnetic 39 | 5 25 9 . Robot Hit Streak 11 | 5 8 11 9 Robot Miss Streak 5 | 3 2 4 5 Penetration Max 1 | . . . 1 Secondary Targets . | . . . . Shots Hit Robots 144 | 5 34 52 53 Core Hits 75 | 3 11 25 36 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3137 | 77 574 888 1598 Guns 1642 | 77 483 309 773 Cannons 597 | . . 495 102 Explosions 898 | . 91 84 723 Melee . | . . . . Ramming . | . . . . Kinetic 1086 | 34 187 227 638 Thermal 770 | . 38 495 237 Explosive 807 | . . 84 723 Electromagnetic 474 | 43 349 82 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 23 | . . . 23 Projectiles . | . . . . Explosions 23 | . . . 23 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 96 | . 66 20 10 Shots 4 | . 2 1 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 92 | . 70 30 92 Average Temperature 19 | . 25 6 23 Received Heat Transfer 618 | . 168 279 171 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1419 | . 50 888 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 98 | 100 100 100 94 Level 1 1 | . . . 5 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 315 | 10 72 144 315 Initial 57 | . . . 57 Average 24 | 1 18 15 52 Influence Increases 1165 | 15 202 398 550 Destroy 0b10 Robot/C 620 | . 100 240 280 Destroy 0b10 Robot/NC 85 | 15 10 30 30 Destroy Leader 160 | . 22 58 80 Successful Hack 25 | . 20 5 . Disable Machine 45 | . 15 . 30 Destroy Structure 65 | . 5 20 40 Lose Combat Pursuer 165 | . 30 45 90 Influence Decreases 868 | 15 202 262 389 Entered New Map 79 | . . . 79 Time Decay 749 | 15 192 242 300 Lost Part 40 | . 10 20 10 Squads Dispatched 6 | . 1 2 3 Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 9 | . 3 2 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 65 | . 14 20 31 Peak Tracking Total 8 | . 3 5 8 Tactical Retreats 8 | . 2 2 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 1 . 2 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 4 2 2 Terminals 6 | . 4 1 1 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 8 5 3 Successful 9 | . 5 3 1 Failed 7 | . 3 2 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . 3 . . Terminals 12 | . 8 2 2 Fabricators . | . . . . Repair Stations 4 | . . 3 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 5 1 1 Emergency Access Points 2 | . 2 . . Locate Traps 1 | . 1 . . Dispatch Records 2 | . 1 1 . Security Status 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 2 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1589 | 19 791 61 718 Structural 718 | . . . 718 Seismic 871 | 19 791 61 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2979 | 111 791 1358 719 Spaces Moved 1000 | 63 317 312 308 Core 8 | 8 . . . Treads . | . . . . Legs 992 | 55 317 312 308 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 120 Average Speed 159 | 115 142 196 148 Slowest Speed 260 | 150 260 260 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 4 55 27 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . 1 . . Terrain Destroyed 67 | . 3 24 40 Melee . | . . . . Projectile 1 | . 1 . . AOE 66 | . 2 24 40 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2161 | 88 607 964 502 Wait 913 | 6 248 560 99 Move 997 | 62 316 311 308 Hop . | . . . . Pick Up 53 | 8 7 25 13 Fast Attach 9 | 7 . . 2 Attach 10 | . 1 7 2 Detach . | . . . . Swap 19 | . 3 6 10 Drop 32 | . 6 8 18 Fire 128 | 5 26 47 50 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 788 | -10/Materials | Discovered new exit (range 16) 903 | -10/Materials | Entered another Materials area 903 | -9/Materials | Evolved 2 slots: Propulsion x2 923 | -9/Materials | Discovered new exit (range 13) 1004 | -9/Materials | Lost 3 parts (2n1u) 1510 | -9/Materials | Build established: Scavenger-Mutant 1531 | -9/Materials | Repaired EM Pulse Gun 2198 | -9/Materials | Discovered new exit (range 10) 2261 | -9/Materials | Entered another Materials area 2261 | -8/Materials | Evolved 2 slots: Utility x2 2824 | -8/Materials | Build established: Mutant 2945 | -8/Materials | Garrison activated, responded to threat 2980 | -8/Materials | Self-destructed Last Messages --------------- 02943_ U-05 Engineer lays Concrete. 02945_ G-47 Trooper destroyed. 02945_ Destroyed Welding Torch. 02945_ U-05 Engineer destroyed. 02945_ ALERT: Activating Garrison Access M001. 02946_ U-05 Engineer lays Concrete. 02948_ U-05 Engineer builds a Wall. 02950_ U-05 Engineer destroyed. 02955_ M-13 Machinist destroyed. 02956_ Slug penetrates Wall. 02958_ Acquired 41 matter. 02959_ Slug penetrates K-01 Serf. 02960_ Acquired 56 matter. 02962_ Penetrated by Slug. 02964_ The unstable cave ceiling collapses. 02965_ Rocket Launcher destroyed. 02972_ Penetrated by Slug. 02973_ K-01 Serf collects debris. 02976_ Penetrated by Slug. 02977_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#########################???????????????????????? | | ?#########################???????????????????????? | | ?## ##???????????????????????? | | ?## #########????????????????? | | ?## #########????????????????? | | ?#####+############## # ##????????????????? | | ?### #### # # ##????????????????? | | ??## #### # # ##????????????????? | | ??## #### + + """ ##????????????????? | | ??## "" #### # # """ # ????????????????? | | ??## S"" + + # # """ # ????????????????? | | ??## "" #### # ######## ?? ???????????? | | ??################### ######## ? # ???????????? | | ??################### ######## # ???????????? | | ??????## ! ##?## ## ## # ??????????? | | ??????## !##### ###k ## g ?????????? | | ??????## ##### ==* ! %=! h g ?????????? | | ??????## """ + ![ = [ %!%*= ?????????? | | #####?## """ #####*![[= =% ?????????? | | #####?## """ ! ######+## ?????????? | | !!!##?## """ # %k%[=@ ### ?????????? | | !!!##?## """ # "!%" ####?"" ??????????? | | ##### # """"""""" ##???????????????????? | | #########+#### """ """ ##???????????????????? | | #### ##???????????????????? | | ##### #### ##???????????????????? | | ##### #### ##???????????????????? | | ##### #######+#########???????????????????? | | #####+## ##### ########???????????????????? | | # # % ##?????????????????????????? | | # # % ##?????????????????????????? | | # """ + ##### ##?????????????????????????? | | # """ # ############????????????????????????? | | # """ # ############????????????????????????? | | # # # ##????????????????????????? | | ######## # ##????????????????????????? | | ######## + ##????????????????????????? | | #! # # ##????????????????????????? | | # """ # ############????????????????????????? | | * + "R" # # #####????????????????????????? | | #### " "=# # #????????????????????????????? | | #### =/ + #????????????????????????????? | | ####= # # #????????????????????????????? | | ########## # #????????????????????????????? | | ####### # #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 31% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumCouplerStripper Manual? 0 Play Time 00:38:09 Cumulative 106.4 hours Start 2026.05.10 @ 14:19:22 End 2026.05.10 @ 14:58:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 7038a969-7aa6-418b-b704-067491b8f833