Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.28 @ 21:01:41 Player: Lunace Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1017) 1017 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-32) -32 TOTAL SCORE: 3825 Bonus ------- Follower Combat Kills 7 Friendly Fire -39 Cogmind --------- Core Integrity 573/700 Matter 265/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (6) ------ Improved Cooling System Trap Scanner Advanced Visual Processing Unit Target Analyzer Improved Light Armor Plating System Restoration Module > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (5) ---- Gravmag System Improved VTOL Module Small Storage Unit Trap Extractor (0/4) Trap Extractor (0/4) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Cooling System Trap Scanner Advanced Visual Processing Unit Target Analyzer Improved Light Armor Plating System Restoration Module > --- WEAPON ----------- Mini Grenade Launcher Heavy Flail > --- INVENTORY -------- Gravmag System Improved VTOL Module Small Storage Unit Trap Extractor Trap Extractor [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Flight Unit Improved VTOL Module Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 4 | . . . 1 1 2 Weapon . | . . . . . . Parts Attached 61 | 8 . 1 22 11 19 Power 5 | 1 . . 3 . 1 Engine 5 | 1 . . 3 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 . . 4 4 4 Treads 11 | 2 . . 4 4 1 Leg 2 | . . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 17 | 2 . . 6 3 6 Device 9 | 1 . . 3 2 3 Storage 2 | 1 . . 1 . . Processor 2 | . . . . 1 1 Hackware 1 | . . . 1 . . Protection 3 | . . . 1 . 2 Artifact . | . . . . . . Weapon 25 | 3 . 1 9 4 8 Energy Gun 12 | 1 . . 6 1 4 Energy Cannon 1 | . . . . . 1 Ballistic Gun 8 | 2 . . 3 2 1 Ballistic Cannon 1 | . . . . 1 . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 Parts Lost 12 | . . 1 1 1 9 Power . | . . . . . . Propulsion 3 | . . . . . 3 Utility 5 | . . 1 1 1 2 Weapon 4 | . . . . . 4 Highest Loss Streak 5 | . . 1 1 1 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 100 85 90 94 83 Engine 9 | . 14 14 11 9 5 Treads 26 | . 28 28 26 33 23 Leg 1 | . . . . . 3 Device 12 | . 14 . 10 15 18 Storage 9 | . 14 14 11 9 5 Processor 3 | . . . . 6 8 Hackware 1 | . . . 2 1 . Protection 3 | . . . 6 . 3 Energy Gun 10 | . 14 . 18 4 8 Ballistic Gun 5 | . 14 14 3 11 . Launcher 2 | . . 14 . . 1 Naked Turns . | . . . . . . Heaviest Build 45 | 15 15 15 37 38 45 Greatest Support 80 | 40 40 40 60 80 80 Greatest Overweight (x) 1 | . . . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 12 | 7 8 8 14 15 12 Most Carried 15 | 2 3 3 12 15 15 Average Carried 8 | 1 2 3 9 12 9 Final Capacity 15 | 8 8 8 15 15 5 Final Carried 15 | 2 3 3 12 15 5 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1020 | 282 . 31 367 105 235 Remotely . | . . . . . . Salvage Created 1513 | 103 . 57 675 271 407 Parts 87 | 3 . 16 36 15 17 Haulers Intercepted 4 | . . . 3 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 25 | . . 8 7 4 6 Melee 2 | . . . . . 2 Guns 11 | . . . 5 4 2 AOE 9 | . . 8 1 . . Classes Destroyed 11 | 2 . 2 4 . 3 Worker 1 | . . 1 . . . Tunneler 2 | 1 . 1 . . . Hauler 4 | . . . 3 1 . Recycler 3 | 1 . . 2 . . Mechanic 1 | . . . . . 1 Watcher 4 | . . . 4 . . Swarmer 8 | . . 8 . . . Grunt 6 | . . . 3 1 2 Sentry 9 | . . . 4 3 2 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 5 | 1 . 5 3 2 2 Combat Bots Only 3 | . . 3 2 2 2 Max Kills in Single Turn 2 | 1 . 2 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 1 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 286 | . . 11 26 27 222 Missed 101 | . . 3 6 8 84 Damage Taken 2311 | . . 107 336 287 1581 Core 244 | . . 10 44 63 127 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 134 | . . . . . 134 Core Remaining (%) 93 | 100 . 96 89 88 . Volleys Fired 106 | 11 . 8 39 21 27 Largest 2 | 2 . 1 2 2 2 Hottest 130 | 70 . 30 130 107 110 Shots Fired 180 | 22 . 8 70 32 48 Gun 168 | 22 . . 68 31 47 Cannon 1 | . . . . 1 . Launcher 11 | . . 8 2 . 1 Special . | . . . . . . Kinetic 61 | 11 . . 14 30 6 Thermal 67 | 11 . . 54 2 . Explosive 11 | . . 8 2 . 1 Electromagnetic 41 | . . . . . 41 Robot Hit Streak 18 | 5 . 2 7 18 13 Robot Miss Streak 3 | 2 . 2 3 1 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 136 | 18 . 3 39 28 48 Core Hits 60 | 3 . 15 20 10 12 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 3 | . . . . 1 2 Critical Strikes 8 | 1 . . 2 1 4 Burn 3 | 1 . . 2 . . Destroy 1 | . . . . 1 . Smash 4 | . . . . . 4 Melee Attacks 18 | . . . . . 18 Impact 18 | . . . . . 18 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3131 | 235 . 635 788 434 1039 Guns 1653 | 235 . . 592 434 392 Cannons . | . . . . . . Explosions 864 | . . 635 196 . 33 Melee 614 | . . . . . 614 Ramming . | . . . . . . Kinetic 718 | 124 . . 130 398 66 Thermal 723 | 111 . . 576 36 . Explosive 750 | . . 635 82 . 33 Electromagnetic 326 | . . . . . 326 Impact 614 | . . . . . 614 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged 1 | . . . . . 1 Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 214 | . . 34 27 . 153 Projectiles . | . . . . . . Explosions 61 | . . 34 27 . . Melee 153 | . . . . . 153 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 139 | . . 44 47 . 48 Shots 4 | . . 2 1 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 394 | 45 . . 394 3 322 Average Temperature 98 | 19 . . 127 3 66 Received Heat Transfer 765 | . . . 207 144 414 Effects 4 | . . . 4 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Short Circuit 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 6 | . . . . . 6 Impact Corruptions 4 | . . . . . 4 Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 4 | 1 . . 3 . . Heat Transferred 1789 | 407 . . 1308 74 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 283 | 10 21 258 283 233 172 Initial 105 | . 6 7 100 70 105 Average 139 | 2 10 131 212 155 85 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 73 | 100 100 89 41 65 100 Level 1 26 | . . 10 58 34 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . 2 . 3 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 5 | . 1 . 2 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 1 7 12 5 9 Peak Tracking Total 3 | . 1 3 3 3 2 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 12 | . . . 4 3 5 Terminals 9 | . . . 4 3 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 37 | . . . 16 9 12 Successful 19 | . . . 10 4 5 Failed 18 | . . . 6 5 7 Catastrophic 6 | . . . 2 . 4 Database Lockouts . | . . . . . . Manual 16 | . . . 11 5 . Terminals 29 | . . . 16 9 4 Fabricators . | . . . . . . Repair Stations 7 | . . . . . 7 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 7 | . . . 4 2 1 Robot Analysis 1 | . . . 1 . . Prototype ID Bank 2 | . . . 2 . . Level Access Points 1 | . . . 1 . . Terminal Index 1 | . . . . 1 . Unreport Threat 1 | . . . . . 1 Hauler Manifests 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 8 | . . . 6 2 . Terminals 8 | . . . 6 2 . Botnet 6 | . . . 4 2 . Operators 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . . . 4 3 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 1 . . Highest-Rated Group 50 | . . 50 19 . . Highest-Rated Ally 31 | . . 31 19 . . Total Orders . | . . . . . . Ally Attacks 5 | . . 5 . . . Total Damage 42 | . . 42 . . . Kills 1 | . . 1 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2627 | 128 62 296 927 383 831 Spaces Moved 1240 | 44 39 167 414 187 389 Core 2 | 2 . . . . . Treads 1123 | 42 39 167 414 187 274 Legs 115 | . . . . . 115 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 Average Speed 156 | 155 160 160 160 160 148 Slowest Speed 240 | 160 160 160 240 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 3 11 43 39 30 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 14 | . . 14 . . . Terrain Destroyed 122 | . . 62 47 1 12 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 121 | . . 62 47 . 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1721 | 79 39 187 608 237 571 Wait 227 | 14 . 12 99 9 93 Move 1235 | 43 38 166 413 186 389 Hop . | . . . . . . Pick Up 25 | 2 1 . 14 3 5 Fast Attach 38 | 7 . . 13 6 12 Attach 10 | 1 . . 2 1 6 Detach 5 | 1 . . 3 . 1 Swap 13 | . . 1 7 4 1 Drop 44 | . . . 18 7 19 Fire 106 | 11 . 8 39 21 27 Melee 18 | . . . . . 18 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 16) 191 | -10/Materials | Entered Mines 266 | -10/Mines | Learned location of Mines (-8) 307 | -10/Mines | Build established: Mutant 408 | -10/Mines | Discovered new exit (range 13) 487 | -10/Mines | Entered Materials 487 | -9/Materials | Accompanied by 1 ally 487 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 732 | -9/Materials | Identified exit to Materials 1406 | -9/Materials | Build established: Scavenger-Mutant 1414 | -9/Materials | Entered another Materials area 1414 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1750 | -8/Materials | Discovered new exit (range 17) 1797 | -8/Materials | Entered Factory 1797 | -7/Factory | Evolved 2 slots: Utility x2 2309 | -7/Factory | Repaired Lgt. Treads 2481 | -7/Factory | Lost 5 parts (3n2w) 2628 | -7/Factory | Self-destructed Last Messages --------------- 02513_ Acquired Gravmag System. 02525_ System corrupted: Heat flow error (+135). 02530_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. 02530_ Dropped Heat Sink. 02537_ Acquired Imp. Cooling System. 02557_ Connecting with Terminal... 02561_ System corrupted: Energy discharge (-13). 02599_ Acquired System Restoration Module. 02607_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02611_ C-30 ARC bursts open, deploying its payload. 02611_ P-60 Hacker unfolds itself. 02611_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 02614_ System Restoration Module purges 1% system corruption (0%). 02625_ Hvy. Flail destroyed. 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