Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.26 @ 06:12:57

Player: Doxiho

Result: Destroyed by Explosive Trap

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (524)      524
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1519

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     264/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (3) ------
    Structural Scanner
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Weight Redist. System
    Terrain Scanner
    Seismic Detector
    Core Shielding
    Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
           Structural Scanner
>          --- WEAPON -----------
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Wheel
           Heat Sink
     Small Laser
           Particle Gun
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 6   13  5   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   5   1   
    Treads                 1    | .   1   .   
    Leg                    4    | 2   2   .   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 1    | .   .   1   
  Utility                  6    | .   5   1   
    Device                 3    | .   3   .   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   8    | 3   2   3   
    Energy Gun             2    | .   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 3   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 16   | .   6   10  
  Power                    1    | .   .   1   
  Propulsion               6    | .   3   3   
  Utility                  3    | .   1   2   
  Weapon                   6    | .   2   4   
  Highest Loss Streak      8    | .   4   8   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     79   | .   89  65  
  Engine                   11   | .   14  6   
  Leg                      14   | .   14  14  
  Wheel                    4    | .   7   .   
  Device                   12   | .   14  11  
  Storage                  9    | .   8   10  
  Protection               2    | .   .   7   
  Ballistic Gun            13   | .   17  6   
  Launcher                 8    | .   9   6   
Peak Build Rating          9    | 5   9   9   
  Average Rating           6    | 3   6   6   
  On Entrance              4    | .   5   7   
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 6   30  21  
  Greatest Support         32   | 20  32  20  
  Greatest Overweight (x)  9    | .   9   3   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 5   15  10  
  Average Capacity         8    | 5   8   9   
  Most Carried             10   | 5   9   10  
  Average Carried          5    | 2   4   7   
  Final Capacity           10   | 5   10  5   
  Final Carried            8    | 3   8   5   

 Class Distribution 
--------------------
 65% | Mutant
 34% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           543  | 280 252 11  
  Remotely                 .    | .   .   .   
Salvage Created            578  | 49  480 49  
  Parts                    33   | .   23  10  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  16   | 1   10  5   
  Guns                     9    | 1   6   2   
  AOE                      7    | .   4   3   
Classes Destroyed          4    | 1   2   1   
  Hauler                   1    | .   1   .   
  Watcher                  2    | .   1   1   
  Swarmer                  5    | .   .   5   
  Grunt                    11   | 1   10  .   
Best Kill Streak           5    | 1   5   3   
  Combat Bots Only         4    | 1   4   3   
Max Kills in Single Turn   3    | 1   2   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   2   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        242  | 6    83   153  
  Missed                   85   | 2    29   54   
Damage Taken               1831 | 44   678  1109 
  Core                     543  | .    133  410  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  50   | .    .    50   
Core Remaining (%)         73   | 100  46   .    
Volleys Fired              70   | 5    45   20   
  Largest                  2    | 2    2    2    
  Hottest                  80   | 40   50   80   
Shots Fired                112  | 10   73   29   
  Gun                      103  | 10   67   26   
  Cannon                   .    | .    .    .    
  Launcher                 9    | .    6    3    
  Special                  .    | .    .    .    
  Kinetic                  92   | 10   67   15   
  Thermal                  11   | .    .    11   
  Explosive                9    | .    6    3    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         7    | 5    7    5    
  Robot Miss Streak        3    | 2    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           69   | 6    44   19   
  Core Hits                39   | 3    27   9    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    1    .    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1197 | 83   759  355  
  Guns                     695  | 83   446  166  
  Cannons                  .    | .    .    .    
  Explosions               493  | .    313  180  
  Melee                    .    | .    .    .    
  Ramming                  9    | .    .    9    
  Kinetic                  598  | 83   446  69   
  Thermal                  97   | .    .    97   
  Explosive                493  | .    313  180  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      14   | .    13   1    
  Shots                    1    | .    1    .    
  Rammed                   2    | .    .    2    
Targets Rammed             4    | .    .    4    
  Kicked                   2    | .    .    2    
  Crushed                  .    | .    .    .    
Highest Temperature        37   | 12   37   28   
  Average Temperature      8    | 7    10   5    
  Received Heat Transfer   651  | 24   390  237  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         225  | .    .    225  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             272  | 20  225 272 
  Initial                  63   | .   13  63  
  Average                  122  | 1   100 182 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         80   | 100 92  59  
  Level 1                  19   | .   7   40  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   3   2   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | 1   14  17  
  Peak Tracking Total      9    | 1   5   9   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   1   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          4    | .   2   2   
  Max in Single Turn       2    | .   2   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   3   .   
  Successful               1    | .   1   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1192 | 91  668 433 
Spaces Moved               693  | 67  420 206 
  Core                     109  | 25  14  70  
  Treads                   38   | .   38  .   
  Legs                     375  | 42  206 127 
  Wheels                   162  | .   162 .   
  Hover                    .    | .   .   .   
  Flight                   9    | .   .   9   
  Fastest Speed            50   | 50  100 50  
  Average Speed            136  | 93  122 180 
  Slowest Speed            500  | 120 500 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       36   | 7   76  26  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          56   | .   36  20  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      56   | .   36  20  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      841  | 86  515 240 
  Wait                     3    | .   3   .   
  Move                     691  | 66  419 206 
  Hop                      .    | .   .   .   
  Pick Up                  35   | 8   24  3   
  Fast Attach              .    | .   .   .   
  Attach                   20   | 6   10  4   
  Detach                   1    | 1   .   .   
  Swap                     4    | .   3   1   
  Drop                     13   | .   11  2   
  Fire                     70   | 5   45  20  
  Melee                    .    | .   .   .   
  Ram                      2    | .   .   2   
  Kick                     2    | .   .   2   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   66 | -11/Scrapyard | Discovered new exit (range 8)
   92 | -11/Scrapyard | Entered Materials
  188 | -10/Materials | Discovered new exit (range 17)
  188 | -10/Materials | Discovered new exit (range 17)
  261 | -10/Materials | Discovered new exit (range 9)
  311 | -10/Materials | Build established: Mutant
  327 | -10/Materials | Lost 4 parts (2n1u1w)
  386 | -10/Materials | Discovered new exit (range 16)
  582 | -10/Materials | Discovered new exit (range 4)
  589 | -10/Materials | Core integrity fell below 50%
  760 | -10/Materials | Entered another Materials area
  760 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  914 | -9/Materials  | Build established: Scavenger-Mutant
 1090 | -9/Materials  | Lost 8 parts (1p2n1u4w)
 1114 | -9/Materials  | Core integrity fell below 50%
 1151 | -9/Materials  | Core integrity fell below 20%
 1193 | -9/Materials  | Destroyed by Explosive Trap

 Last Messages 
---------------
R-06 Scavenger collects Flight Unit.
K-01 Serf collects debris.
G-34 Mercenary destroyed.
Aluminum Leg destroyed.
Slammed into U-05 Engineer.
K-01 Serf cleans the Terminal.
Slammed into K-01 Serf.
Destabilizing: System interference.
Structural Scanner temporarily disabled.
Flying robots can pass through spaces occupied
  by others, even hostile robots.
Flight Unit destroyed.
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, dispatching
  investigation squad.
Med. Storage Unit destroyed.
Triggered Explosive Trap.
An explosion rips through the floor.
[Achievement: First Step to Greatness]

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness

 Challenges 
------------
None

 Game 
------
Seed              TiamatInsulationFlamer
  Manual?         0
Play Time         00:19:00
  Cumulative      0.2 hours
  Start           2024.12.26 @ 04:52:40
  End             2024.12.26 @ 06:12:57
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 68f0c36a-8718-4f6c-aeff-1c1f44f906b8