Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 17:16:24 Player: Weasel455 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (1908) 1908 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 5080 Bonus ------- High Alert Combat Kills 57 Cogmind --------- Core Integrity 619/700 Matter 206/300 Energy 2/100 System Corruption 3% Temperature Cool (0) Movement Walking (160) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Ion Cannon Heavy Assault Rifle Assault Cannon > --- INVENTORY (16) --- Improved Ion Engine Light Angular Momentum Engine Improved Cooling System Advanced Targeting Computer Improved Kinecellerator Insulated Plating Improved Shield Generator Lightning Gun Lightning Gun Particle Gun Heavy Particle Cannon Ion Cannon Rocket Launcher Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Lightning Gun Lightning Gun Lightning Gun > --- INVENTORY -------- Light Angular Momentum Engine Improved Cooling System Advanced Signal Interpreter Advanced Targeting Computer Improved Kinecellerator Improved Shield Generator Lightning Gun Particle Gun Heavy Particle Cannon Ion Cannon Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Assault Cannon Rocket Launcher Axe [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . 2 . 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 86 | 6 7 11 14 31 15 2 Power 8 | 1 . 1 2 3 1 . Engine 8 | 1 . 1 2 3 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 1 1 2 9 . . Treads . | . . . . . . . Leg 15 | 2 1 1 2 9 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 2 4 4 7 2 1 Device 5 | . . 2 . 2 1 . Storage 4 | 1 1 1 1 . . . Processor 5 | . . . 1 3 . 1 Hackware . | . . . . . . . Protection 7 | . 1 1 2 2 1 . Artifact . | . . . . . . . Weapon 42 | 2 4 5 6 12 12 1 Energy Gun 10 | . . 1 1 1 7 . Energy Cannon 8 | . 2 2 1 2 1 . Ballistic Gun 12 | 2 1 1 2 4 1 1 Ballistic Cannon 5 | . . . 1 3 1 . Launcher 3 | . . 1 . 2 . . Special Weapon . | . . . . . . . Impact Weapon 2 | . 1 . 1 . . . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Parts Lost 27 | . 1 3 7 10 6 . Power 5 | . . 1 1 2 1 . Propulsion 9 | . 1 . 2 5 1 . Utility 6 | . . . 3 1 2 . Weapon 7 | . . 2 1 2 2 . Highest Loss Streak 5 | . 1 3 5 5 3 . Average Slot Usage (%) 96 | . 87 98 95 97 98 84 Engine 9 | . 14 10 10 8 7 . Leg 23 | . 27 22 20 25 21 15 Device 3 | . . 11 1 . 7 7 Storage 19 | . 14 20 26 18 15 15 Processor 9 | . . . 3 18 15 23 Protection 8 | . 2 11 11 8 7 . Energy Gun 4 | . . 8 4 . 16 . Energy Cannon 5 | . 12 10 9 1 1 7 Ballistic Gun 5 | . 14 3 1 9 1 7 Ballistic Cannon 3 | . . . 3 7 1 7 Naked Turns . | . . . . . . . Heaviest Build 66 | 10 29 48 57 56 66 48 Greatest Support 60 | 20 20 20 20 60 53 40 Greatest Overweight (x) 15 | 3 1 2 15 2 1 1 Average Overweight (x) 1 | . . 1 2 . 1 1 Largest Inventory Capacity 16 | 6 12 16 16 16 16 16 Average Capacity 14 | 5 6 15 16 16 16 16 Most Carried 16 | 2 10 16 16 16 16 15 Average Carried 13 | . 5 13 14 15 15 14 Final Capacity 16 | 6 10 16 16 16 16 16 Final Carried 16 | 1 10 15 14 15 16 14 Class Distribution -------------------- 62% | Mutant 24% | Scavenger-Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Sto Matter Collected 1871 | 161 72 152 296 932 258 . Remotely . | . . . . . . . Salvage Created 1951 | . 279 197 262 976 237 . Parts 111 | . 17 25 8 54 7 . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 58 | . 7 9 12 25 5 . Melee 3 | . . . 3 . . . Guns 20 | . 4 3 3 8 2 . Cannons 25 | . 3 3 5 12 2 . AOE 8 | . . 3 . 5 . . Classes Destroyed 12 | . 4 2 3 3 . . Worker 4 | . 1 . . 3 . . Builder 3 | . . 2 . 1 . . Hauler 1 | . 1 . . . . . Watcher 1 | . . . . 1 . . Swarmer 16 | . 3 7 3 3 . . Grunt 26 | . 4 1 1 16 4 . Brawler 1 | . . . 1 . . . Duelist 2 | . . . . 1 1 . Sentry 5 | . . 1 . 4 . . Demolisher 1 | . . . 1 . . . Hunter 1 | . . . . 1 . . Assembled 6 | . . . 6 . . . Best Kill Streak 6 | . 4 6 3 5 2 . Combat Bots Only 5 | . 4 5 3 4 2 . Max Kills in Single Turn 3 | . 1 2 2 3 1 . Gunslinging . | . . . . . . . Exploded 2 | . . 2 . 2 . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Sto Damage Taken 4527 | . 397 320 1154 1563 1093 . Core 695 | . 32 42 322 218 81 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 64 | 100 87 . 9 60 . . Volleys Fired 183 | . 21 18 33 90 21 . Largest 3 | . 2 2 2 2 3 . Hottest 165 | . 76 112 121 100 165 . Shots Fired 349 | . 39 28 49 172 61 . Gun 197 | . 21 16 28 89 43 . Cannon 141 | . 18 9 21 75 18 . Launcher 11 | . . 3 . 8 . . Special . | . . . . . . . Kinetic 227 | . 21 10 19 159 18 . Thermal 35 | . . 6 15 5 9 . Explosive 11 | . . 3 . 8 . . Electromagnetic 76 | . 18 9 15 . 34 . Robot Hit Streak 21 | . 9 7 9 21 20 . Robot Miss Streak 5 | . 2 3 5 3 2 . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 256 | . 29 17 34 127 49 . Core Hits 118 | . 12 13 17 59 17 . Critical Hits 9 | . . . . 9 . . Critical Kills 4 | . . . . 4 . . Critical Parts Destroyed 5 | . . . . 5 . . Melee Attacks 20 | . 8 . 9 . 3 . Impact 17 | . 8 . 9 . . . Slashing 3 | . . . . . 3 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5672 | . 650 494 708 3028 792 . Guns 1949 | . 169 149 214 1049 368 . Cannons 2100 | . 307 103 225 1090 375 . Explosions 1187 | . 76 242 . 820 49 . Melee 351 | . 98 . 253 . . . Ramming 85 | . . . 16 69 . . Kinetic 2733 | . 169 90 108 2077 289 . Thermal 526 | . . 59 175 62 230 . Explosive 1138 | . 76 242 . 820 . . Electromagnetic 839 | . 307 103 156 . 273 . Impact 351 | . 98 . 253 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . 6 . 3 3 Average Corruption 4 | . . . 5 . 2 3 Corruption Purged . | . . . . . . . Effects 15 | . . . 10 . 5 . Message Errors 4 | . . . 2 . 2 . Matter Fused 4 | . . . 3 . 1 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 3 | . . . 2 . 1 . Data Loss (major) 1 | . . . 1 . . . Targeting Errors 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 49 | . . . 17 30 2 . Projectiles 8 | . . . . 6 2 . Explosions 21 | . . . . 21 . . Melee 20 | . . . 17 3 . . Knockbacks 16 | . 1 . 1 13 1 . Impact 2 | . 1 . 1 . . . Kinetic 14 | . . . . 13 1 . Secondary . | . . . . . . . Self-Inflicted Damage 73 | . . . 8 65 . . Shots 2 | . . . . 2 . . Rammed 4 | . . . 1 3 . . Targets Rammed 5 | . . . 1 4 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 414 | . 153 81 414 198 299 . Average Temperature 83 | . 66 33 191 51 44 . Received Heat Transfer 1379 | . 195 36 140 648 360 . Effects 5 | . . . 5 . . . Energy Bleed 2 | . . . 2 . . . Interference 2 | . . . 2 . . . Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 2 | . 2 . . . . . Impact Corruptions 4 | . . . 3 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1049 | . . 148 407 148 346 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Peak Influence 650 | . 209 221 168 306 650 221 Initial 221 | . . 87 48 7 133 221 Average 167 | . 111 102 77 171 413 221 Maximum Alert Level 2 | . 1 1 . 1 2 1 Low Security (%) 71 | 100 64 90 100 60 37 . Level 1 19 | . 35 9 . 39 . 100 Level 2 8 | . . . . . 62 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 1 2 . 7 3 1 Investigation 4 | . . 1 . 2 1 . Extermination 1 | . . . . . 1 . Reinforcement 5 | . 1 1 . 2 . 1 Assault 1 | . . . . . 1 . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Distress Signals 2 | . . 1 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 10 14 27 41 18 1 Peak Tracking Total 17 | . 4 7 17 6 6 . Tactical Retreats 16 | . 2 1 1 8 4 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Traps Triggered 3 | . . . . 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Sto Machines Disabled 7 | . 2 1 . 3 1 . Max in Single Turn 1 | . 1 1 . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Machines Accessed 6 | . 1 2 . 1 2 . Terminals 3 | . 1 1 . 1 . . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 2 | . . 1 . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 1 5 . 3 3 . Successful 6 | . 1 4 . . 1 . Failed 6 | . . 1 . 3 2 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 8 | . 1 4 . 3 . . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 3 | . . 1 . . 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 1 3 . . . . Record 1 | . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Locate Traps 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . . 1 2 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 1 | . . . . . 1 . Matter 212 | . . . . . 212 . Time 35 | . . . . . 35 . Total Part Build Rating 6 | . . . . . 6 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . 9 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Sto Turns Passed 3720 | 47 305 636 799 1373 537 23 Spaces Moved 1784 | 32 154 313 347 695 230 13 Core 18 | 14 . . 4 . . . Treads . | . . . . . . . Legs 1766 | 18 154 313 343 695 230 13 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 180 123 156 160 Average Speed 156 | 115 129 174 186 140 156 160 Slowest Speed 800 | 200 150 180 800 180 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 35 34 84 48 6 5 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 5 | . 2 . . . 3 . Terrain Destroyed 83 | . 5 6 . 64 8 . Melee 5 | . 2 . . . 3 . Projectile 17 | . . . . 16 1 . AOE 61 | . 3 6 . 48 4 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Total 2342 | 39 205 375 428 928 352 15 Wait 160 | . . 21 16 54 69 . Move 1778 | 31 153 312 346 694 229 13 Hop . | . . . . . . . Pick Up 58 | 2 10 9 6 25 6 . Fast Attach 26 | 5 4 2 3 9 3 . Attach 27 | 1 1 4 6 9 4 2 Detach 9 | . 3 1 . 5 . . Swap 33 | . 2 5 5 13 8 . Drop 39 | . 3 3 3 25 5 . Fire 183 | . 21 18 33 90 21 . Melee 20 | . 8 . 9 . 3 . Ram . | . . . . . . . Kick 5 | . . . 1 4 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 4 | . . . . . 4 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 27 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Identified exit to Mines 227 | -10/Materials | Discovered new exit (range 3) 318 | -10/Materials | Build established: Mutant 353 | -10/Materials | Entered another Materials area 353 | -9/Materials | Evolved 2 slots: Utility x2 880 | -9/Materials | Lost 3 parts (1p2w) 972 | -9/Materials | Discovered new exit (range 6) 989 | -9/Materials | Entered Mines 1133 | -9/Mines | Learned location of 1 exit from Materials 1348 | -9/Mines | Assembled infested the area 1353 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1420 | -9/Mines | Core integrity fell below 50% 1500 | -9/Mines | Core integrity fell below 20% 1520 | -9/Mines | Lost 5 parts (1p2n2u) 1723 | -9/Mines | Learned Materials emergency access door positions 1777 | -9/Mines | Discovered new exit (range 7) 1788 | -9/Mines | Entered Materials 1788 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1789 | -8/Materials | Identified exit to Factory 1847 | -8/Materials | Build established: Scavenger-Mutant 2221 | -8/Materials | Lost 5 parts (1p3n1u) 2763 | -8/Materials | Build established: Mutant 2849 | -8/Materials | Garrison activated, responded to threat 3161 | -8/Materials | Entered Factory 3161 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3242 | -7/Factory | Fabricated Imp. Kinecellerator (x1) 3364 | -7/Factory | Local fabrication network quarantined 3561 | -7/Factory | First assault squad dispatched 3676 | -7/Factory | Discovered new exit (range 14) 3698 | -7/Factory | Entered Storage 3721 | -7/Storage | Self-destructed Last Messages --------------- 03669_ R 03684_ Hvy. Assault Rifle destroyed. 03689_ Slug penetrates Wall. 03691_ U-05 Engineer lays Concrete. 03692_ Slug penetrates Wall. 03694_ Imp. Deuterium Engine destroyed. 03694_ U-05 Engineer lays Concrete. 03695_ Hrd. Medium Armor Plating destroyed. 03696_ U-05 Engineer lays Concrete. LOCATION=UNKNOWN GOAL=ESCAPE 03699_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03699_ O-16 Technician uses terminal to summon reinforcements. 03699_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S006. 03699_ O-16 Technician locks terminal. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????#####????????????????? | | ?????????########### #????????????????? | | ?????????# #????????????????? | | ?????????# T #????????????????? | | ?????????# #????????????????? | | ?????????######+#### #????????????????? | | ?????????# #????##????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# """" #??????????????????????? | | ?????????# """" #??????????????????????? | | ?????????# """" #??????????????????????? | | ?????????# """"@#??????????????????????? | | ?????????# #??????????????????????? | | ?????????###########??????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Kinecellerator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Close Call I Survived The Infestation Challenges ------------ None Game ------ Seed QuantumGuidedMicroactuators Manual? 0 Play Time 00:50:35 Cumulative 42.5 hours Start 2020.09.16 @ 16:24:14 End 2020.09.16 @ 17:16:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 34 Achievement% 13 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90105813-d079-4201-98b2-3d121b641cb9