Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.05 @ 19:30:47 Player: Chair Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (91) 455 Value Destroyed (2738) 2738 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3000) 3000 TOTAL SCORE: 13093 Bonus ------- Win 3000 Cogmind --------- Core Integrity 1270/1600 Matter 291/300 Energy 91/100 System Corruption 1% Temperature Cool (2) Movement Flying (39) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Xenon Bombardment Thruster Impulse Thruster Array > --- UTILITY (13) ----- Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Launcher Guidance Computer Advanced Transmission Jammer Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Enhanced Quantum Rifle Power Sword > --- INVENTORY (5) ---- Quantum Reactor Faulty Coolant Network Improved Datajack Advanced Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Launcher Guidance Computer Advanced Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Trap Extractor > --- WEAPON ----------- Enhanced Quantum Rifle Power Sword > --- INVENTORY -------- Xenon Bombardment Thruster Coolant Network Improved Datajack Advanced Datajack [Rating: 149] Favorites ----------- Power Light Quantum Reactor Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Titanium Leg Wheel Centrium Wheel Hover Unit Airjet Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Ballistic Gun Assault Rifle Launcher Missile Launcher Slashing Weapon Power Sword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 6 | . . 2 . . . 1 . . 1 1 1 Utility 11 | . . . . 2 2 1 2 2 1 . 1 Weapon . | . . . . . . . . . . . . Parts Attached 162 | 7 4 24 . 34 21 8 7 12 9 10 26 Power 29 | 1 2 4 . 5 3 2 1 1 1 2 7 Engine 13 | 1 2 4 . 4 1 1 . . . . . Core 7 | . . . . 1 2 1 1 1 1 . . Reactor 9 | . . . . . . . . . . 2 7 Propulsion 46 | 2 . 8 . 10 9 3 3 3 2 . 6 Treads 7 | 2 . 3 . 1 . . . . . . 1 Leg 3 | . . . . 2 1 . . . . . . Wheel 1 | . . . . . . . . . 1 . . Hover 8 | . . . . 7 1 . . . . . . Flight 27 | . . 5 . . 7 3 3 3 1 . 5 Utility 50 | 2 1 3 . 9 6 3 3 6 6 1 10 Device 24 | 1 1 1 . 2 3 1 3 4 3 1 4 Storage 1 | 1 . . . . . . . . . . . Processor 6 | . . . . . 1 . . . 1 . 4 Hackware 9 | . . . . 2 1 2 . 1 1 . 2 Protection 10 | . . 2 . 5 1 . . 1 1 . . Artifact . | . . . . . . . . . . . . Weapon 37 | 2 1 9 . 10 3 . . 2 . 7 3 Energy Gun 21 | . . 5 . 8 1 . . 2 . 4 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 7 | 2 1 4 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . 1 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . 1 . . . . 2 1 Unidentified Prototypes 8 | . . 1 . 1 5 . . . . . 1 Parts Lost 31 | . 1 10 . 2 1 . . 3 4 . 10 Power 6 | . 1 2 . 1 . . . . . . 2 Propulsion 9 | . . 4 . . 1 . . . . . 4 Utility 11 | . . 1 . . . . . 2 4 . 4 Weapon 5 | . . 3 . 1 . . . 1 . . . Highest Loss Streak 9 | . 1 9 . 1 1 . . 3 4 . 7 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 83 100 98 99 96 90 86 77 64 78 Engine 3 | . 13 9 11 3 3 1 5 . . . . Core 2 | . . . . 5 3 4 . 5 4 . . Reactor 1 | . . . . . . . . . . 3 5 Treads 6 | . 28 25 . 7 3 . . . . . . Leg 1 | . . . . 2 6 . . . . . . Hover 3 | . . . . 23 2 . . . . . . Flight 13 | . . 7 44 1 16 29 23 18 14 13 15 Device 14 | . 14 8 11 9 15 13 19 15 17 13 19 Storage 2 | . 14 11 11 . . . . . . . . Processor 4 | . . . . . 6 6 5 5 4 4 12 Hackware 16 | . . . . 16 23 25 23 26 22 17 15 Protection 2 | . . 1 . 8 . . . 4 6 . . Energy Gun 7 | . . 7 22 16 10 6 5 9 4 4 1 Ballistic Gun 3 | . 28 11 . . . . . . . . . Launcher 1 | . . . . . 1 6 5 . . . . Peak Build Rating 149 | 7 8 14 13 35 47 60 71 88 99 100 149 Average Rating 56 | 5 7 10 13 30 40 53 68 76 87 93 127 On Entrance 41 | . 7 8 13 13 33 44 60 71 88 75 85 Naked Turns . | . . . . . . . . . . . . Heaviest Build 56 | 12 14 19 11 21 18 21 33 30 35 29 56 Greatest Support 80 | 40 40 80 16 34 34 30 30 35 35 33 56 Greatest Overweight (x) 4 | . . 3 . 1 4 . 1 . 1 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 5 5 5 5 5 5 5 5 Most Carried 8 | 2 8 8 4 8 5 5 5 5 5 5 5 Average Carried 5 | 1 7 7 4 5 4 4 4 4 4 3 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 2 8 4 4 5 5 5 5 5 5 5 5 Class Distribution -------------------- 25% | Hacker-Mutant 25% | Hacker-Scout 12% | Mutant 11% | Hacker-Ninja 9% | Hacker-Sprinter 7% | Scavenger-Mutant 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Hacker-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2201 | 275 71 519 . 346 110 . 290 177 68 86 259 Remotely . | . . . . . . . . . . . . Salvage Created 4085 | 51 287 864 . 1178 297 . 420 192 50 189 557 Parts 210 | 3 22 44 . 58 11 . 22 5 2 7 36 Haulers Intercepted 7 | . . 2 . 3 1 . . . . . 1 Recyclers Shooed 5 | . 1 1 . 1 . . 2 . . . . Parts Field Recycled 1 | . . . . . . . 1 . . . . Retrieved Matter 43 | . . . . . . . 43 . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 59 | . 10 13 . 14 . . 9 4 . . 9 Melee 8 | . . . . . . . . . . . 8 Guns 36 | . 10 13 . 11 . . . 1 . . 1 AOE 14 | . . . . 2 . . 9 3 . . . Classes Destroyed 12 | 1 3 4 . 3 . . . . . . 1 Worker 1 | . . 1 . . . . . . . . . Builder 1 | . . . . 1 . . . . . . . Tunneler 3 | 2 . . . . . . 1 . . . . Hauler 7 | . . 2 . 3 1 . . . . . 1 Recycler 9 | . . 1 . 1 3 . 2 1 . 1 . Operator 1 | . . . . 1 . . . . . . . Watcher 10 | . 1 2 . 3 . . . . 1 1 2 Swarmer 26 | . 6 . . . . . 9 4 . . 7 Grunt 21 | . 4 9 . 8 . . . . . . . Sentry 7 | . . 4 . 3 . . . . . . . Hunter 3 | . . . . 3 . . . . . . . Programmer 2 | . . . . . . . . . . . 2 Best Kill Streak 6 | 1 5 5 . 5 2 . 5 4 1 1 6 Combat Bots Only 6 | . 5 3 . 4 . . 5 4 . . 6 Max Kills in Single Turn 4 | 1 1 1 . 1 2 . 4 3 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . 1 . . 4 3 . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 549 | . 40 133 . 47 . 15 19 20 86 9 180 Missed 246 | . 7 26 . 14 . 11 12 13 59 7 97 Damage Taken 5056 | . 331 1429 . 629 28 49 128 262 566 197 1437 Core 1004 | . 76 287 . 82 . 18 . 64 56 91 330 Absorbed by Shields 17 | . . . . . . . . . . . 17 Redirected to Shielding 140 | . . . . 140 . . . . . . . Regen/Repaired (Parts) 72 | . . 59 . . . 13 . . . . . Core Remaining (%) 85 | 100 69 . 28 85 100 97 100 94 95 93 79 Volleys Fired 214 | 8 27 75 . 47 7 3 19 3 5 14 6 Largest 2 | 2 2 2 . 2 2 1 2 2 2 2 1 Hottest 110 | 40 40 90 . 95 90 36 91 110 110 110 65 Shots Fired 361 | 16 54 130 . 90 11 3 20 5 10 16 6 Gun 347 | 16 54 130 . 89 8 . 14 4 10 16 6 Cannon . | . . . . . . . . . . . . Launcher 14 | . . . . 1 3 3 6 1 . . . Special . | . . . . . . . . . . . . Kinetic 155 | 16 54 85 . . . . . . . . . Thermal 51 | . . 39 . . . . . . . 6 6 Explosive 14 | . . . . 1 3 3 6 1 . . . Electromagnetic 141 | . . 6 . 89 8 . 14 4 10 10 . Robot Hit Streak 22 | 7 17 14 . 22 6 . 7 3 2 7 1 Robot Miss Streak 4 | 2 4 2 . 4 2 . 3 1 4 2 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 1 2 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . Shots Hit Robots 283 | 11 35 100 . 72 6 . 10 3 4 11 31 Core Hits 155 | 3 17 35 . 47 6 . 20 8 3 4 12 Critical Kills 1 | . . 1 . . . . . . . . . Critical Parts Destroyed 2 | 1 1 . . . . . . . . . . Critical Strikes 9 | 1 1 2 . . . . . . . . 5 Burn 1 | . . 1 . . . . . . . . . Destroy 3 | 1 1 1 . . . . . . . . . Sever 5 | . . . . . . . . . . . 5 Melee Attacks 79 | . . . . . . . . . . 10 69 Impact . | . . . . . . . . . . . . Slashing 73 | . . . . . . . . . . 5 68 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6916 | 123 379 1388 . 1648 168 . 920 306 123 307 1554 Guns 4123 | 123 373 1386 . 1361 104 . 193 59 123 307 94 Cannons . | . . . . . . . . . . . . Explosions 1321 | . . . . 283 64 . 727 247 . . . Melee 1460 | . . . . . . . . . . . 1460 Ramming 12 | . 6 2 . 4 . . . . . . . Kinetic 1335 | 123 373 839 . . . . . . . . . Thermal 1185 | . . 443 . 283 64 . 46 166 . 89 94 Explosive 762 | . . . . . . . 681 81 . . . Electromagnetic 2162 | . . 104 . 1361 104 . 193 59 123 218 . Impact . | . . . . . . . . . . . . Slashing 1460 | . . . . . . . . . . . 1460 Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . 1 1 . . . . . 1 . 1 Average Corruption 1 | . . 1 1 . . . . . 1 . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 10 | . . 4 . . . . . . 1 . 5 Message Errors 2 | . . . . . . . . . . . 2 Matter Fused 2 | . . 1 . . . . . . . . 1 Energy Discharges 3 | . . 1 . . . . . . 1 . 1 Parts Rejected 1 | . . 1 . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . 1 Alerts 1 | . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 170 | . . . . 23 . . 16 95 . . 36 Projectiles . | . . . . . . . . . . . . Explosions 134 | . . . . 23 . . 16 95 . . . Melee 36 | . . . . . . . . . . . 36 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 328 | . . 1 . 162 28 23 . 114 . . . Shots 8 | . . . . 4 1 1 . 2 . . . Rammed 3 | . 2 1 . . . . . . . . . Targets Rammed 4 | . 2 1 . 1 . . . . . . . Kicked 1 | . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 291 | . 9 291 . 222 18 . 9 39 198 12 3 Average Temperature 68 | . 5 91 . 67 8 . 4 16 95 6 2 Received Heat Transfer 1062 | . 105 636 . 180 . 6 . 45 57 . 33 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 5 | . . . . 3 . . 1 . . 1 . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Fried 18 | . . . . 11 . . 4 . 2 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . Heat Transferred 1969 | . . 1197 . 300 50 . 50 150 . 111 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . . . 5 1 . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 494 | 10 303 336 84 271 136 89 314 410 410 348 494 Initial 230 | . 6 127 84 32 55 1 . 153 215 230 202 Average 147 | 3 114 183 84 93 51 26 71 340 284 281 235 Maximum Alert Level 2 | . 1 1 . 1 . . 1 2 2 1 2 Low Security (%) 61 | 100 70 47 100 97 100 100 88 7 . . 24 Level 1 36 | . 29 52 . 2 . . 11 82 98 100 67 Level 2 2 | . . . . . . . . 9 1 . 8 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 1 2 . 3 2 2 2 2 3 2 3 Investigation 8 | . . 1 . . 1 2 1 1 1 . 1 Extermination 3 | . . . . . 1 . . 1 . . 1 Reinforcement 11 | . 1 1 . 3 . . 1 . 2 2 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 11 | . 3 1 . 3 . . . 1 2 . 1 Communications Jammed 18 | . . . . . . . 9 . 6 . 3 Distress Signals 18 | . . . . . . . 9 . 6 . 3 Times Spotted 155 | . 15 26 . 22 . 1 11 12 30 8 30 Peak Tracking Total 10 | . 4 7 . 4 1 1 7 7 10 5 5 Tactical Retreats 24 | . 1 3 . 3 . 1 3 . 6 . 7 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . . 2 . . 1 . . 1 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 1 | . . . . . 1 . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 14 | . . . . . 1 7 . 6 . . . Reused 5 | . . . . . . 1 . 4 . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . . . 1 . 4 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 9 | . . . . 1 2 1 . 4 . . 1 Max in Single Turn 4 | . . . . 1 1 1 . 4 . . 1 Garrison Access 3 | . . . . . . 1 . . . . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 53 | . . 6 . 2 10 10 6 3 7 3 6 Terminals 35 | . . 5 . 2 5 7 4 2 4 2 4 Fabricators 6 | . . . . . . 1 2 1 2 . . Repair Stations 5 | . . 1 . . 2 1 . . 1 . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 5 | . . . . . 1 1 . . . 1 2 Total Hacks 156 | . . 12 . 7 35 40 14 9 19 8 12 Successful 83 | . . 6 . 3 20 28 9 5 5 2 5 Failed 73 | . . 6 . 4 15 12 5 4 14 6 7 Catastrophic 5 | . . . . 2 . . 1 . 2 . . Database Lockouts . | . . . . . . . . . . . . Manual 65 | . . 3 . 6 13 18 6 2 11 4 2 Terminals 112 | . . 10 . 7 22 32 9 6 10 6 10 Fabricators 14 | . . . . . . 3 5 3 3 . . Repair Stations 16 | . . 2 . . 4 4 . . 6 . . Recycling Units 5 | . . . . . 5 . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 7 | . . . . . 2 1 . . . 2 2 Terminal Hacks 43 | . . 3 . 2 10 17 4 1 2 1 3 Record 1 | . . . . . . . . . . . 1 Part Schematic 4 | . . . . . . 4 . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Open DSF 3 | . . . . . 1 1 1 . . . . Level Access Points 5 | . . . . . 1 1 1 . . 1 1 Branch Access Points 2 | . . . . . 1 . 1 . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . Terminal Index 2 | . . . . . . 1 . . . . 1 Alert Level 2 | . . . . 1 . 1 . . . . . Unreport Threat 5 | . . . . 1 2 . 1 . 1 . . Locate Traps 1 | . . . . . 1 . . . . . . Reprogram Traps 3 | . . . . . . 2 . 1 . . . Surveillance Status 1 | . . . . . 1 . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . Transport Status 1 | . . . . . . 1 . . . . . Extermination Status 1 | . . . . . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . Recall Extermination 1 | . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . Hauler Manifests 3 | . . 1 . . 1 1 . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . . . . . Fabricator Hacks 6 | . . . . . . 3 1 2 . . . Network Status 2 | . . . . . . 1 1 . . . . Load Schematic 2 | . . . . . . 1 . 1 . . . Build 2 | . . . . . . 1 . 1 . . . Repair Station Hacks 7 | . . 2 . . 2 2 . . 1 . . Scan Component 5 | . . 1 . . 2 1 . . 1 . . Repair 2 | . . 1 . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . 2 Seal Access 3 | . . . . . . 1 . . . . 2 Unauthorized Hacks 21 | . . 1 . 1 5 5 4 2 2 1 . Terminals 13 | . . 1 . 1 3 4 2 1 . 1 . Assimilate 1 | . . . . . . . . . . 1 . Botnet 9 | . . 1 . 1 2 3 1 1 . . . Operators 3 | . . . . . 1 1 1 . . . . Fabricators 5 | . . . . . . . 2 1 2 . . Fabnet 5 | . . . . . . . 2 1 2 . . Repair Stations 1 | . . . . . . 1 . . . . . Mechanics 1 | . . . . . . 1 . . . . . Recycling Units 2 | . . . . . 2 . . . . . . Monitor 1 | . . . . . 1 . . . . . . Reject 1 | . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 45 | . . 6 . 2 9 8 4 3 6 3 4 Full Trace Events 6 | . . . . . 1 2 1 1 . . 1 Feedback Events 1 | . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . 1 Feedback Blocked 1 | . . . . . . . 1 . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 4 . . . . . Parts Built 2 | . . . . . . 1 . 1 . . . Authchips . | . . . . . . . . . . . . Time 175 | . . . . . . 117 . 58 . . . Total Part Build Rating 14 | . . . . . . 7 . 7 . . . Parts Repaired 2 | . . 1 . . . 1 . . . . . Time 48 | . . 26 . . . 22 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 2 Non-combat 1 | . . . . . . . . . . . 1 Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . 1 no_distress 1 | . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % 7 | . . . . . . . . 6 5 7 2 Autooverrided 1 | . . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 2 | . . . . . . . . . . 1 1 Largest Group 1 | . . . . . . . . . . 1 1 Highest-Rated Group 48 | . . . . . . . . . . 26 48 Highest-Rated Ally 48 | . . . . . . . . . . 26 48 Total Orders . | . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . 5 Total Damage 114 | . . . . . . . . . . . 114 Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 6006 | 118 358 815 19 887 708 858 274 390 350 247 982 Spaces Moved 6594 | 63 162 359 73 640 981 741 600 469 842 387 1277 Core 34 | 15 . 13 . . 6 . . . . . . Treads 476 | 48 162 266 . . . . . . . . . Legs 249 | . . . . 52 197 . . . . . . Wheels . | . . . . . . . . . . . . Hover 521 | . . . . 521 . . . . . . . Flight 5314 | . . 80 73 67 778 741 600 469 842 387 1277 Fastest Speed 24 | 50 160 26 26 26 26 24 27 27 32 37 29 Average Speed 47 | 133 160 131 26 71 48 25 27 29 35 37 34 Slowest Speed 250 | 160 160 200 26 130 250 27 109 32 113 37 52 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 27 | . . 1 . . . 2 5 1 13 2 3 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 22 | 4 37 30 20 44 31 21 17 10 27 9 22 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . 1 . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 59 | . . . . . 9 19 . . . 5 26 Terrain Destroyed 195 | . . . . 27 31 33 47 26 . 5 26 Melee 31 | . . . . . . . . . . 5 26 Projectile . | . . . . . . . . . . . . AOE 164 | . . . . 27 31 33 47 26 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Total 8980 | 79 211 573 72 989 1207 1402 680 716 874 464 1713 Wait 1746 | . 8 100 . 216 150 643 54 218 19 39 299 Move 6530 | 62 161 356 72 639 980 736 589 466 818 382 1269 Hop 24 | . . 1 . . . 2 5 1 10 2 3 Pick Up 53 | 2 6 4 . 15 10 3 1 6 2 1 3 Fast Attach 92 | 7 2 13 . 17 15 3 5 8 5 4 13 Attach 33 | . . 8 . 5 3 1 1 3 . 4 8 Detach 26 | . . 2 . 7 2 . . 2 2 4 7 Swap 38 | . 2 3 . 12 4 4 1 1 4 2 5 Drop 107 | . 3 10 . 30 24 7 5 8 9 2 9 Fire 214 | 8 27 75 . 47 7 3 19 3 5 14 6 Melee 79 | . . . . . . . . . . 10 69 Ram 1 | . . 1 . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . Crush 2 | . 2 . . . . . . . . . . Escape Stasis 33 | . . . . . 11 . . . . . 22 Rewire . | . . . . . . . . . . . . Trap 1 | . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 9 exits: *Fac x4 / Sto x2 / Low x2 / DSF) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 8) 477 | -10/Materials | Entered another Materials area 477 | -9/Materials | Evolved 2 slots: Propulsion x2 532 | -9/Materials | Repaired Assault Rifle 984 | -9/Materials | Build established: Scavenger-Mutant 1193 | -9/Materials | Core integrity fell below 50% 1200 | -9/Materials | Lost 9 parts (2p4n1u2w) 1288 | -9/Materials | Discovered new exit (range 8) 1292 | -9/Materials | Entered Mines 1308 | -9/Mines | Discovered new exit (range 10) 1311 | -9/Mines | Entered Materials 1311 | -8/Materials | Evolved 2 slots: Utility x2 1649 | -8/Materials | Build established: Hacker-Mutant 2170 | -8/Materials | Discovered new exit (range 8) 2198 | -8/Materials | Entered Factory 2198 | -7/Factory | Evolved 2 slots: Utility x2 2550 | -7/Factory | Identified exit to Storage 2550 | -7/Factory | Identified exit to Lower Caves 2750 | -7/Factory | Found Powered Armor 2807 | -7/Factory | Build established: Hacker-Scout 2836 | -7/Factory | Identified exit to Factory 2893 | -7/Factory | Identified exit to DSF 2906 | -7/Factory | Entered another Factory area 2906 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3005 | -6/Factory | Discovered new exit (range 16) 3025 | -6/Factory | Identified exit to Lower Caves 3068 | -6/Factory | Identified exit to Factory 3112 | -6/Factory | Repaired Mic. Nuclear Core 3287 | -6/Factory | Fabricated Field Propulsion Array? 3764 | -6/Factory | Entered another Factory area 3764 | -5/Factory | Evolved 2 slots: Utility x2 3765 | -5/Factory | Identified exit to DSF 3796 | -5/Factory | Identified exit to Factory 3966 | -5/Factory | Identified exit to Upper Caves 4038 | -5/Factory | Entered another Factory area 4038 | -4/Factory | Evolved 2 slots: Utility x2 4098 | -4/Factory | Lost 3 parts (2u1w) 4184 | -4/Factory | Fabricated Field Propulsion Array? 4332 | -4/Factory | Build established: Hacker-Sprinter 4389 | -4/Factory | Discovered new exit (range 13) 4398 | -4/Factory | Identified exit to Upper Caves 4414 | -4/Factory | Discovered new exit (range 16) 4427 | -4/Factory | Identified exit to Research 4428 | -4/Factory | Entered Research 4428 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4770 | -3/Research | Lost 4 parts (4u) 4775 | -3/Research | Discovered new exit (range 12) 4778 | -3/Research | Entered another Research area 4778 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 4914 | -2/Research | Build established: Hacker-Mutant 4958 | -2/Research | Identified exit to Access 5025 | -2/Research | Entered Access 5025 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5575 | -1/Access | Build established: Hacker-Ninja 5684 | -1/Access | Identified exit to Surface 5846 | -1/Access | System Shield fried by hacking feedback 5984 | -1/Access | Spotted B-99 Colossus 5984 | -1/Access | Spotted B-99 Colossus 6007 | *** | Escaped! Last Messages --------------- 05992_ Slug penetrates Sealed Heavy Doors. 05992_ Penetrated by Slug. 05992_ Slug penetrates Sealed Heavy Doors. 05992_ Penetrated by Slug. 05992_ Xenon Bombardment Thruster destroyed. 05994_ Slug penetrates Sealed Heavy Doors. 05994_ Field Propulsion Array destroyed. 05994_ Slug penetrates Sealed Heavy Doors. 05996_ Nuclear Pulse Array destroyed. 05996_ Penetrated by Slug. 05996_ Slug penetrates Sealed Heavy Doors. 05999_ Adv. ECM Suite destroyed. 05999_ Lgt. Quantum Reactor destroyed. 05999_ Knocked back. 05999_ Penetrated by Slug. 05999_ Slug penetrates Reinforced Barrier. 06001_ Identified Coolant Network. 06001_ Faulty integration triggers energy drain (-151). 06002_ Acquired 1 matter. 06003_ Main Access Shell breached. Map ----- +----------------------------------------------------+ | ? ######## + #??????????????????????? | | ? # # # #??????????????????????? | | ? # # # """"" #??????????????????????? | | # + # # """"" #??????????????????????? | | # # # # """"" #??????????????????????? | | # # # # """"" #??????????????????????? | | # # # # """"" #??????????????????????? | | # # # ###+#####"###"#?????????????????????? | | # # # # ##??##?????????????????????? | | # # # # #??????????????????????????? | | # # # # " ! #??????????????????????????? | | # # # # """ #??????????????????????????? | | # # ! # # G #??????????????????????????? | | # # # # """ #??????????????????????????? | | # # # + " #??????????????????????????? | | # ##/##### # #??????????????????????????? | | # #???# # ##?????????????????????????? | | # ##??# #########"#?????????????????????????? | | # "#??# #???????# #?????????????????????????? | | / ##??# #######"##########??#########???????? | | # #???# """T"""" "??" % #???????? | | #######???# """ """" ""?" #??????#? | | #?????????# " """""" """ ######"#? | | #?????????# "??" " ""% ## | | #?????????# "??" "" " "" " # | | #?????????# "??" @" "%"""% % # | | #?????????# "??" " "?"" " | | #?????????# "??"""""" "??" "## " | | #?????????# "??????? "??" % ### # | | ??????????# "??????? "??" % #?# # | | ??????????# #######"???????###??#########?# #" | | ??????????# "#???????????????????????###?## #" | | ??????????# ##???????????????#########"###" # | | ??????????# ###########??????# # # | | ??????????# # = ! #??????# # # | | ??????????# # =!! #??????# # " | | ???# ###### # ! !! #??????# # ## | | ???+ # #?##???# + #? | | ???# / #?# ???# # #? | | ???# # #?# ???# # ## | | ???# # #?#/#### # | | ???# # #? # # | | ???# #######"###?? # # | | #### # #??? = # # | | ]]* # #???? # # | | ]** + " #???? ############## | | ]** # """ ##???? # # | | # """"##??? # = # | | # " #"#####+# !% !# | | ? # + + # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Armor Coverage 300 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 80 Launcher Accuracy 40 Recoil Reduction 4 Offensive Hacking 56 Defensive Hacking 20 Trap Extractor Capacity 8 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Adv. Sensor Array | -6/Factory | Hacked Adv. Signal Interpreter | -6/Factory | Hacked Fission Core | -6/Factory | Hacked Field Propulsion Array | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Array | x1 | -6/Factory Field Propulsion Array | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed AutogunLightpackFlail Manual? 0 Play Time 01:53:37 Cumulative 106.2 hours Start 2025.03.05 @ 17:35:34 End 2025.03.05 @ 19:30:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86879ea2-3f52-437a-9a83-d3efa7a42ae0