Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.24 @ 18:02:58 Player: LegoMDS Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (123) 615 Value Destroyed (4027) 4027 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (676) 676 TOTAL SCORE: 10498 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 63 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 276/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Propulsion Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Improved Cooling System Advanced Targeting Computer Core Analyzer High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Targeting Computer Matter Filter Hacking Suite > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Reinforced Deuterium Engine Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg High-capacity Matter Pod Kinecellerator Kinecellerator Reactive Plating High-powered Tractor Beam High-powered Shotgun Gauss Rifle Advanced Assault Cannon Gauss Cannon Heavy Flail [Rating: 72] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Flight Unit Improved Cesium-ion Thruster Utility Improved Targeting Computer Device Cryofiber Web Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon XL Autogun Subcomponent Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . . . 2 2 2 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . 1 . . . . . Utility 4 | . . 1 . . . 1 1 1 . . . . Weapon 2 | . . 1 . . . 1 . . . . . . Parts Attached 104 | 6 6 14 1 4 1 11 19 13 9 9 . 11 Power 18 | 1 1 4 . . . 2 2 4 2 . . 2 Engine 14 | 1 1 4 . . . 1 1 4 . . . 2 Core 4 | . . . . . . 1 1 . 2 . . . Reactor . | . . . . . . . . . . . . . Propulsion 27 | 2 2 2 . 1 . 4 7 2 3 4 . . Treads 4 | . . . . . . 4 . . . . . . Leg 22 | 2 2 2 . 1 . . 7 1 3 4 . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . . . Utility 29 | 1 1 4 . 2 1 4 5 4 3 1 . 3 Device 14 | . . 1 . . 1 2 4 2 3 . . 1 Storage 9 | 1 . 2 . 2 . 2 . 1 . . . 1 Processor 2 | . . 1 . . . . . . . 1 . . Hackware 1 | . . . . . . . 1 . . . . . Protection 3 | . 1 . . . . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 30 | 2 2 4 1 1 . 1 5 3 1 4 . 6 Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 21 | 2 1 2 . 1 . 1 5 2 1 3 . 3 Ballistic Cannon 7 | . 1 2 . . . . . 1 . 1 . 2 Launcher 1 | . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . 1 . . . . . 2 1 . . . . Parts Lost 39 | . 1 3 . . . . 1 6 1 7 . 20 Power 10 | . 1 2 . . . . 1 1 1 1 . 3 Propulsion 6 | . . . . . . . . . . 4 . 2 Utility 11 | . . 1 . . . . . 3 . . . 7 Weapon 12 | . . . . . . . . 2 . 2 . 8 Highest Loss Streak 17 | . 1 2 . . . . 1 4 1 4 . 17 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Slot Usage (%) 91 | . 90 99 100 99 100 72 86 99 99 96 80 73 Engine 6 | . 13 10 11 11 11 3 5 8 2 . . 2 Core 3 | . . . . . . 5 1 3 9 11 6 5 Treads 1 | . . . . . . 14 . . . . . . Leg 19 | . 28 22 22 22 22 3 21 20 20 18 13 7 Device 9 | . . . . . 10 9 11 14 16 20 20 16 Storage 12 | . 14 21 22 22 11 17 10 6 9 6 6 6 Processor 6 | . . 3 11 11 11 9 7 6 6 6 6 6 Hackware 3 | . . . . . . . 7 6 6 6 6 5 Protection 1 | . 5 7 . . . . . 3 . . . . Ballistic Gun 18 | . 24 22 19 10 11 9 17 25 20 19 20 15 Ballistic Cannon 4 | . 3 11 11 11 11 . . . 6 5 . 3 Launcher 1 | . . . 2 11 11 . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 70 | 11 17 26 27 32 40 49 53 70 58 53 40 56 Greatest Support 60 | 20 20 34 34 34 34 48 60 60 60 60 40 40 Greatest Overweight (x) 12 | . . 1 . . 1 1 1 1 . 10 . 12 Average Overweight (x) . | . . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 10 10 15 15 15 15 15 15 15 Average Capacity 12 | 6 8 8 8 8 10 10 15 15 15 15 15 14 Most Carried 15 | 4 8 8 8 10 10 10 15 15 15 15 15 15 Average Carried 11 | 1 6 7 7 8 10 9 14 14 14 14 15 13 Final Capacity 15 | 8 8 8 8 10 10 15 15 15 15 15 15 5 Final Carried 15 | 2 8 8 8 10 10 10 15 14 14 15 15 5 Class Distribution -------------------- 51% | Skirmisher 26% | Gunner 11% | Mutant 5% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Matter Collected 4519 | 197 369 648 141 . . 677 888 546 292 573 . 188 Remotely 266 | . . 230 . . . . . . 36 . . . Salvage Created 4422 | . 387 587 23 . . 944 974 851 113 447 . 96 Parts 272 | . 42 51 5 . . 49 52 38 8 24 . 3 Haulers Intercepted 3 | . . 2 . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . 7 21 . 4 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 97 | . 13 16 2 . . 16 19 15 3 11 . 2 Guns 89 | . 12 14 2 . . 16 19 15 3 7 . 1 Cannons 8 | . 1 2 . . . . . . . 4 . 1 Classes Destroyed 14 | . 6 3 . . . 1 3 . . 1 . . Worker 7 | . 1 . . . . 3 . 3 . . . . Builder 2 | . . 2 . . . . . . . . . . Tunneler 2 | . 1 . . . . . . 1 . . . . Hauler 3 | . . 2 . . . 1 . . . . . . Recycler 1 | . . . . . . . 1 . . . . . Operator 5 | . 2 1 . . . 1 . 1 . . . . Watcher 6 | . 2 1 . . . 1 2 . . . . . Swarmer 31 | . 9 9 2 . . 2 3 3 . 3 . . Grunt 39 | . 4 4 . . . 8 11 9 . 3 . . Brawler 2 | . . . . . . . 1 . . 1 . . Sentry 10 | . . 3 . . . 5 . 1 . 1 . . Hunter 8 | . . . . . . 1 . 1 2 2 . 2 Programmer 6 | . . . . . . . 4 1 1 . . . Thief 1 | . . . . . . . . . . 1 . . Best Kill Streak 8 | . 7 7 2 . . 8 5 4 2 3 . 2 Combat Bots Only 6 | . 6 6 2 . . 5 4 4 2 3 . 2 Max Kills in Single Turn 3 | . 1 2 2 . . 3 2 2 1 1 . 1 Gunslinging 1 | . . . . . . . . 1 . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 708 | . 73 105 14 . . 30 65 152 39 79 . 151 Missed 209 | . 20 29 2 . . 8 23 47 11 27 . 42 Damage Taken 6777 | . 464 783 90 . . 339 720 1250 505 744 . 1882 Core 1262 | . 124 86 22 . . 37 133 123 61 45 . 631 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 127 | . . . . . . . . 127 . . . . Core Remaining (%) 79 | 100 50 . . . 73 93 81 . . . . . Volleys Fired 307 | . 55 43 2 . . 40 49 45 10 39 . 24 Largest 4 | . 2 3 3 . . 1 4 4 4 4 . 4 Hottest 129 | . 55 85 85 . . 60 101 120 112 120 . 129 Shots Fired 779 | . 111 129 6 . . 40 111 160 40 133 . 49 Gun 670 | . 107 86 4 . . 40 111 157 30 102 . 33 Cannon 109 | . 4 43 2 . . . . 3 10 31 . 16 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 779 | . 111 129 6 . . 40 111 160 40 133 . 49 Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 19 | . 6 9 3 . . 19 14 15 5 6 . 14 Robot Miss Streak 10 | . 6 10 1 . . 5 4 5 8 8 . 3 Penetration Max 1 | . . . . . . . 1 . . 1 . . Secondary Targets 9 | . 2 . . . . . 3 4 . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 . . . . Shots Hit Robots 480 | . 53 57 3 . . 40 82 101 24 82 . 38 Core Hits 244 | . 28 29 2 . . 30 44 42 13 42 . 14 Critical Kills 2 | . . 1 . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . . . . 1 1 . . . Critical Strikes 5 | . . 1 . . . . . 2 1 . . 1 Destroy 4 | . . 1 . . . . . 2 1 . . . Blast 1 | . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11023 | . 601 992 66 . . 2111 2603 2232 379 1363 . 676 Guns 10044 | . 569 744 47 . . 2111 2603 2218 290 1016 . 446 Cannons 979 | . 32 248 19 . . . . 14 89 347 . 230 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 11023 | . 601 992 66 . . 2111 2603 2232 379 1363 . 676 Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . 6 . . . . . . . . . . . Average Corruption 3 | . 3 . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 17 | . 17 . . . . . . . . . . . Message Errors 3 | . 3 . . . . . . . . . . . Matter Fused 4 | . 4 . . . . . . . . . . . Heat Flow Errors 3 | . 3 . . . . . . . . . . . Energy Discharges 3 | . 3 . . . . . . . . . . . Data Loss (minor) 1 | . 1 . . . . . . . . . . . Data Loss (major) 2 | . 2 . . . . . . . . . . . Misfires 1 | . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 21 | . . 3 1 . . . . . 2 13 . 2 Impact . | . . . . . . . . . . . . . Kinetic 20 | . . 3 1 . . . . . 2 12 . 2 Secondary 1 | . . . . . . . . . . 1 . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . Kicked 2 | . 2 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 490 | . 280 311 36 . . 454 206 490 275 391 . 11 Average Temperature 121 | . 51 93 20 . . 180 64 172 141 115 . 11 Received Heat Transfer 1323 | . 84 135 . . . 153 234 543 . 114 . 60 Effects 14 | . . . . . . 9 1 3 . 1 . . Shutdowns 1 | . . . . . . 1 . . . . . . Energy Bleed 3 | . . . . . . 1 . 2 . . . . Interference 1 | . . . . . . . 1 . . . . . Damage (minor) 2 | . . . . . . . . 1 . 1 . . Damage (major) 7 | . . . . . . 7 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Peak Influence 419 | . 246 329 179 . . 419 292 199 . . . . Initial 190 | . . 17 90 . . . 190 88 . . . . Average 135 | . 91 185 121 . . 247 159 79 . . . . Maximum Alert Level 2 | . 1 1 . . . 2 1 . . . . . Low Security (%) 84 | 100 95 45 100 . 100 32 97 100 . . . . Level 1 13 | . 4 54 . . . 50 2 . . . . . Level 2 1 | . . . . . . 16 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 2 2 1 . . 4 5 6 . . . . Investigation 9 | . . 1 1 . . 2 2 3 . . . . Extermination 4 | . . . . . . . 3 1 . . . . Reinforcement 5 | . 2 1 . . . . . 2 . . . . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Distress Signals 6 | . 2 3 . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 131 | . 26 23 3 . . 18 22 18 2 14 . 5 Peak Tracking Total 6 | . 4 6 3 . . 4 5 3 2 4 . 4 Tactical Retreats 2 | . . 1 . . . . . . . 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Traps Triggered 10 | . 5 1 . . . . 2 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Machines Disabled 7 | . . 2 1 . . 3 1 . . . . . Max in Single Turn 1 | . . 1 1 . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Machines Accessed 23 | . 2 5 1 1 . 3 3 3 . 1 4 . Terminals 10 | . 2 4 . . . 2 1 1 . . . . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . 1 . . . 1 . 2 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 79 | . 4 11 1 1 . 8 8 13 . 4 29 . Successful 63 | . 2 8 1 1 . 4 5 9 . 4 29 . Failed 15 | . 2 3 . . . 4 2 4 . . . . Catastrophic 7 | . 1 2 . . . 3 . 1 . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . Manual 15 | . 2 2 . 1 . 2 6 2 . . . . Terminals 19 | . 4 5 . . . 4 4 2 . . . . Fabricators 4 | . . . . . . . 4 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 21 | . . 6 . . . 4 . 11 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 40 | . 2 2 1 1 . . 1 . . 4 29 . Record 15 | . . . . . . . . . . 4 11 . Part Schematic 12 | . 1 . . . . . 1 . . . 10 . Robot Schematic 5 | . . . . . . . . . . . 5 . Prototype ID Bank 4 | . . 1 . . . . . . . . 3 . Open Door 1 | . . . 1 . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . 4 . . . . . Load Schematic 2 | . . . . . . . 2 . . . . . Build 2 | . . . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 19 | . . 6 . . . 4 . 9 . . . . Insert Component 8 | . . 3 . . . 2 . 3 . . . . Analyze 11 | . . 3 . . . 2 . 6 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . 1 3 . . . 3 3 2 . . . . Full Trace Events 7 | . . 1 . . . 3 2 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 18 | . 1 3 . . . 1 1 2 . . 10 . Parts Built 2 | . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . Time 168 | . . . . . . . 168 . . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 3 . . . 2 . 2 . . . . Part Schematics Acquired 6 | . . 3 . . . 1 . 2 . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Total Allies 2 | . . . 1 . . . . . . . . 1 Largest Group 1 | . . . 1 . . . . . . . . 1 Highest-Rated Group 96 | . . . 31 . . . . . . . . 96 Highest-Rated Ally 96 | . . . 31 . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 15 | . . . 7 . . . . . . . . 8 Total Damage 301 | . . . 62 . . . . . . . . 239 Kills 2 | . . . 1 . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Turns Passed 8734 | 68 891 656 552 569 321 667 1735 880 588 991 111 705 Spaces Moved 5336 | 51 559 338 389 429 166 381 1131 457 423 656 83 273 Core 15 | 9 . . . . . . . . . 1 . 5 Treads 352 | . . . . . . 306 46 . . . . . Legs 4969 | 42 559 338 389 429 166 75 1085 457 423 655 83 268 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 125 130 130 130 130 126 130 130 130 135 50 Average Speed 141 | 107 120 140 130 130 193 155 132 158 130 132 135 230 Slowest Speed 650 | 120 120 190 130 130 200 232 232 200 130 550 135 650 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 89 40 87 62 45 30 25 13 62 77 71 36 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . . 3 . . . . . . 6 . 4 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 50 | . . 5 . . . 34 4 . . 1 . 6 Melee . | . . . . . . . . . . . . . Projectile 49 | . . 5 . . . 34 4 . . 1 . 5 AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Total 6081 | 64 680 425 432 443 166 464 1325 527 442 720 82 311 Wait 172 | . 39 16 35 . . 5 72 2 . 3 . . Move 5324 | 50 558 337 388 428 165 380 1130 456 422 655 82 273 Hop . | . . . . . . . . . . . . . Pick Up 97 | 8 13 6 3 3 . 12 30 9 1 9 . 3 Fast Attach 10 | . 1 3 . 1 . . 2 . . 2 . 1 Attach 49 | 6 1 3 . 1 . 3 8 10 1 6 . 10 Detach 4 | . . . . 1 . 2 . . . 1 . . Swap 45 | . 4 8 1 2 1 8 9 3 8 1 . . Drop 65 | . 7 9 3 6 . 14 20 2 . 4 . . Fire 307 | . 55 43 2 . . 40 49 45 10 39 . 24 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . . . Rewire 1 | . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 5) 317 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 11) 859 | -10/Materials | Discovered new exit (range 15) 960 | -10/Materials | Entered another Materials area 960 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1264 | -9/Materials | Build established: Tank 1608 | -9/Materials | Discovered new exit (range 6) 1616 | -9/Materials | Entered Mines 1619 | -9/Mines | Received a Mining Laser from a helpful Derelict 1656 | -9/Mines | Discovered new exit (range 5) 1708 | -9/Mines | Build established: Gunner 1924 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2017 | -9/Mines | Met a Derelict shopkeep closing up shop 2054 | -9/Mines | Discovered new exit (range 8) 2082 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2162 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2162 | -9/Mines | Discovered new exit (range 5) 2168 | -9/Mines | Entered Exiles 2189 | -9/Exiles | Discovered new exit (range 14) 2224 | -9/Exiles | Met 8R-AWN 2243 | -9/Exiles | Met EX-HEX 2298 | -9/Exiles | Met EX-BIN 2316 | -9/Exiles | Aligned with FarCom system 2318 | -9/Exiles | Given EX-Vault access code 2348 | -9/Exiles | Opened EX-Vault 2370 | -9/Exiles | Found XL Autogun Array 2401 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2437 | -9/Exiles | Met EX-DEC 2737 | -9/Exiles | Left Exiles lab with XL Autogun Array 2737 | -9/Exiles | Entered Mines 3025 | -8/Mines | Build established: Skirmisher 3034 | -8/Mines | Discovered new exit (range 13) 3058 | -8/Mines | Entered Materials 3058 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3549 | -8/Materials | Garrison activated, responded to threat 3638 | -8/Materials | Discovered new exit (range 16) 3725 | -8/Materials | Entered Factory 3725 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3917 | -7/Factory | Discovered new exit (range 16) 4034 | -7/Factory | Central database locked down 4313 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 5312 | -7/Factory | Discovered new exit (range 15) 5460 | -7/Factory | Entered another Factory area 5460 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6183 | -6/Factory | Build established: Gunner 6197 | -6/Factory | Discovered new exit (range 15) 6267 | -6/Factory | Lost 4 parts (1p1u2w) 6340 | -6/Factory | Entered Lower Caves 6743 | -6/Lower Caves | Learned location of 1 exit from Factory 6886 | -6/Lower Caves | Discovered new exit (range 4) 6928 | -6/Lower Caves | Entered another Lower Caves area 6999 | -6/Lower Caves | Build established: Skirmisher 7174 | -6/Lower Caves | Learned Extension emergency access door positions 7174 | -6/Lower Caves | Learned Armory emergency access door positions 7174 | -6/Lower Caves | Learned Extension garrison access intel 7278 | -6/Lower Caves | Encountered a Warlord checkpoint 7544 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7740 | -6/Lower Caves | Discovered new exit (range 10) 7836 | -6/Lower Caves | Lost 4 parts (2n2w) 7919 | -6/Lower Caves | Entered Data Miner 7919 | -6/Data Miner | Discovered new exit (range 6) 7945 | -6/Data Miner | Met Data Miner 7971 | -6/Data Miner | Learned location of Section 7 (-3) 7971 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7995 | -6/Data Miner | Received God Mode back door access code from Data Miner 8030 | -6/Data Miner | Entered Proximity Caves 8230 | -5/Proximity Caves | Spotted B-75 Beast 8254 | -5/Proximity Caves | Escorted by Enhanced Grunt 8261 | -5/Proximity Caves | Allies destroyed B-75 Beast 8283 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 8688 | -5/Proximity Caves | Core integrity fell below 50% 8710 | -5/Proximity Caves | Core integrity fell below 20% 8735 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Phase Shifter fries itself beyond repair. Penetrated by Slug. Hvy. Pick destroyed. Critical hit (Destroy). Rnf. Deuterium Engine destroyed. Acquired 23 matter. Slug penetrates Wall. Acquired Gauss Rifle. Slug penetrates Wall. Wall collapses. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Critical hit (Destroy). Gauss Rifle destroyed. Penetrated by Slug. Lrg. Storage Unit destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #??### #??# /!% ##??? | | ???## ##???##### !%! ! ##?? | | ##??# ##???## #### #?? | | ## ##### ## #????# % ##??# #?? | | ## ## #### ##???# ## #### #?? | | " ##?## ##### ### #?? | | ##?# #?## ##?? | | ## #??# ## #??? | | #### ### ##?# ### ##?? | | ##??# ##?### ####### #?? | | ###???## #????## ##?# #?? | | #??????## #?????# ### #?? | | ### #??????###????## #########?? | | ###?# #??????????#### ###?????????? | | #?#?# #????????## #???????????? | | #??? ??????## ##??????????? | | ?? ?????# ## #??????????? | | ##???## % ## #??????????? | | ## ##??### ##??????????? | | #?# #???# ### ##???????????? | | #??# ### #### #????????????? | | #??# ?#;# # ##????????????? | | # ##?????# #!!#; #?????????????? | | ##??? ????????# %!%= ;# #?????????????? | | ??????????????????# % #[! ### #?????????????? | | ??????????????????## *@% #?## #?????????????? | | ???????????????????# %h ##??# ????????????? | | ???????????????????### ######???? ???????????? | | ?????????????????????# ?????????? ##??????????? | | ?????????????????????#???????????? #???????????? | | ??????????????????????????????????? #???????????? | | ???????????????????????????????????? #???????????? | | ???????????????????????????????????? #???????????? | | ?????????????????????????????????????#???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 340 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 225 Resistance: TH 15 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Assault Rifle | -10/Materials | Hacked Titanium Leg | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Hpw. Tractor Beam | -9/Materials | Scanalyzed Hvy. Flail | -8/Materials | Scanalyzed Imp. Titanium Leg | -7/Factory | Hacked Prc. Assault Rifle | -6/Factory | Scanalyzed Med. Reflective Plating | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Tesla Rifle | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed ChargeSkeletonComputer Manual? 0 Play Time 01:27:37 Cumulative 12.4 hours Start 2024.07.24 @ 16:32:55 End 2024.07.24 @ 18:02:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 2 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 22 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: afa4b007-eefe-4f3c-9044-48745fabc5f7