Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.02 @ 16:01:09 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (1828) 1828 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5728 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 390/550 Matter 295/300 Energy 189/240 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Improved Treads > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (10) --- Improved Treads Advanced Targeting Computer Hardened Medium Armor Plating Relay Coupler [NC] (23) Relay Coupler [NC] (21) Improved Field Recycling Unit (113) Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Proton Missile Launcher > --- INVENTORY -------- Improved Treads Improved Treads Hardened Medium Armor Plating Improved Field Recycling Unit Lightning Gun Lightning Gun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Heavy Flail [Rating: 30] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Lightning Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 3 | . . . 2 . . . 1 . . Weapon . | . . . . . . . . . . Parts Attached 47 | . 7 1 6 . . . 22 8 3 Power 5 | . . . 3 . . . 1 . 1 Engine 3 | . . . 3 . . . . . . Core 2 | . . . . . . . 1 . 1 Reactor . | . . . . . . . . . . Propulsion 8 | . 2 . . . . . 4 2 . Treads 8 | . 2 . . . . . 4 2 . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 12 | . 3 . 2 . . . 6 1 . Device 6 | . . . 2 . . . 3 1 . Storage 1 | . 1 . . . . . . . . Processor 2 | . 1 . . . . . 1 . . Hackware . | . . . . . . . . . . Protection 3 | . 1 . . . . . 2 . . Artifact . | . . . . . . . . . . Weapon 22 | . 2 1 1 . . . 11 5 2 Energy Gun 1 | . . . . . . . 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 9 | . 2 . 1 . . . 5 1 . Ballistic Cannon 2 | . . . . . . . . 1 1 Launcher 5 | . . 1 . . . . 3 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . . . 2 1 . Slashing Weapon 2 | . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . . . . . Parts Lost 5 | . . . . . . . 3 . 2 Power . | . . . . . . . . . . Propulsion 3 | . . . . . . . 2 . 1 Utility . | . . . . . . . . . . Weapon 2 | . . . . . . . 1 . 1 Highest Loss Streak 2 | . . . . . . . 1 . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 97 100 96 100 100 100 99 100 100 Engine 7 | . 14 14 10 11 11 11 6 . . Core 2 | . . . . . . . 2 9 9 Treads 24 | . 20 28 22 22 22 22 26 27 27 Leg 1 | . 7 . . . . . . . . Device 16 | . . . 19 22 22 22 20 18 18 Storage 10 | . 14 14 11 11 11 11 9 9 9 Processor 4 | . 3 . . . . . 5 9 9 Protection 10 | . 9 14 11 11 11 11 10 9 9 Ballistic Gun 17 | . 27 17 17 22 22 22 16 10 9 Slashing Weapon 1 | . . . . . . . . 5 2 Naked Turns . | . . . . . . . . . . Heaviest Build 51 | 14 28 28 40 40 40 40 51 35 35 Greatest Support 66 | 20 46 46 46 46 46 46 66 63 63 Greatest Overweight (x) 4 | . 4 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 Average Capacity 9 | . 8 10 10 10 10 10 10 10 10 Most Carried 10 | . 10 10 10 10 10 10 10 10 10 Average Carried 9 | . 7 10 9 10 10 10 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 10 10 10 10 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Matter Collected 1374 | 200 112 . 173 . . . 519 238 132 Remotely . | . . . . . . . . . . Salvage Created 2226 | . 144 . 497 48 . . 1121 315 101 Parts 117 | . 10 . 23 6 . . 47 22 9 Haulers Intercepted 5 | . 1 . 3 . . . 1 . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled 37 | . . . 21 6 . . 10 . . Retrieved Matter 322 | . . . 159 20 . . 143 . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Combat Hostiles Destroyed 42 | . 2 . 6 3 . . 21 5 5 Guns 25 | . 2 . 6 3 . . 10 3 1 Cannons 6 | . . . . . . . . 2 4 AOE 9 | . . . . . . . 9 . . Classes Destroyed 9 | . 2 . 4 . . . 3 . . Worker 3 | . . . 1 . . . 1 1 . Hauler 5 | . 1 . 3 . . . 1 . . Recycler 4 | . . . 2 . . . 1 1 . Watcher 2 | . . . . . . . 2 . . Swarmer 13 | . . . 3 3 . . 4 . 3 Grunt 19 | . 2 . 2 . . . 12 1 2 Brawler 1 | . . . . . . . 1 . . Sentry 7 | . . . 1 . . . 2 4 . Hunter 2 | . . . . . . . 2 . . Best Kill Streak 11 | . 2 . 7 3 . . 11 3 3 Combat Bots Only 8 | . 2 . 3 3 . . 8 3 3 Max Kills in Single Turn 6 | . 1 . 1 1 . . 6 1 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . . . 4 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Damage Taken 2336 | . 144 . 236 127 . . 1050 384 395 Core 300 | . 43 . 69 28 . . 46 52 62 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 85 | 100 . 82 . . . 75 . . . Volleys Fired 144 | . 15 . 26 5 . . 64 18 16 Largest 2 | . 2 . 2 2 . . 2 2 2 Hottest 67 | . 46 . 46 46 . . 46 67 67 Shots Fired 277 | . 30 . 52 10 . . 120 36 29 Gun 243 | . 30 . 52 10 . . 112 25 14 Cannon 25 | . . . . . . . . 11 14 Launcher 9 | . . . . . . . 8 . 1 Special . | . . . . . . . . . . Kinetic 268 | . 30 . 52 10 . . 112 36 28 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 9 | . . . . . . . 8 . 1 Robot Hit Streak 27 | . 4 . 16 2 . . 16 27 8 Robot Miss Streak 4 | . 3 . 2 4 . . 2 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 1 . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . Shots Hit Robots 212 | . 17 . 38 4 . . 100 32 21 Core Hits 89 | . 8 . 15 3 . . 44 11 8 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 1 | . . . . . . . 1 . . Destroy 1 | . . . . . . . 1 . . Melee Attacks 10 | . . . . . . . 2 8 . Impact 4 | . . . . . . . 2 2 . Slashing 6 | . . . . . . . . 6 . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4853 | . 267 4 595 73 . . 2813 680 421 Guns 2823 | . 251 . 590 73 . . 1424 332 153 Cannons 460 | . . . . . . . . 203 257 Explosions 1396 | . . . . . . . 1385 . 11 Melee 145 | . . . . . . . . 145 . Ramming 29 | . 16 4 5 . . . 4 . . Kinetic 3283 | . 251 . 590 73 . . 1424 535 410 Thermal 690 | . . . . . . . 690 . . Explosive . | . . . . . . . . . . Electromagnetic 706 | . . . . . . . 695 . 11 Impact . | . . . . . . . . . . Slashing 145 | . . . . . . . . 145 . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 160 | . . . . . . . 125 21 14 Projectiles 8 | . . . . . . . . . 8 Explosions 131 | . . . . . . . 125 . 6 Melee 21 | . . . . . . . . 21 . Knockbacks 4 | . . . . . . . . 1 3 Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . . 1 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 96 | . . . . . . . 49 . 47 Shots 4 | . . . . . . . 2 . 2 Rammed 6 | . 2 1 1 . . 1 1 . . Targets Rammed 9 | . 5 1 1 . . 1 1 . . Kicked 3 | . 3 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 20 | . 4 . 20 . . . 7 16 . Average Temperature 6 | . 2 . 7 . . . 5 9 . Received Heat Transfer 999 | . 81 . 108 . . . 495 216 99 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . 2 . . Parts Fried 3 | . . . . . . . 3 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 400 | . . . . . . . 400 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Peak Influence 271 | . 77 . 254 174 . 5 260 181 271 Initial 109 | . . . . 99 . . 1 109 105 Average 93 | . 38 . 96 159 . . 92 148 165 Maximum Alert Level 1 | . . . 1 . . . 1 . 1 Low Security (%) 89 | . 100 100 70 100 . 100 80 100 88 Level 1 10 | . . . 29 . . . 19 . 11 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 . . 1 . . 2 1 . Investigation 2 | . . . . 1 . . 1 . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 . . . . . 1 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Distress Signals 9 | . 1 . 2 . . . 2 4 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 73 | . 4 1 11 3 . . 29 8 17 Peak Tracking Total 11 | . 4 . 5 3 . . 7 4 11 Tactical Retreats 3 | . . . 2 . . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Machines Disabled 10 | . . . 1 . . . 6 2 1 Max in Single Turn 5 | . . . 1 . . . 5 1 1 Garrison Relay 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Machines Accessed 13 | . 3 . 1 1 . 1 5 2 . Terminals 11 | . 3 . 1 1 . 1 4 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 50 | . 12 . 4 3 . 2 23 6 . Successful 29 | . 4 . 3 1 . 2 15 4 . Failed 21 | . 8 . 1 2 . . 8 2 . Catastrophic 2 | . 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 30 | . 7 . 1 2 . . 17 3 . Terminals 46 | . 12 . 4 3 . 2 21 4 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 18 | . 2 . 2 1 . 2 9 2 . Record 6 | . . . . . . 1 5 . . Prototype ID Bank 2 | . . . 1 . . . . 1 . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . 1 . . Emergency Access Points 2 | . 1 . . . . . . 1 . Alert Level 1 | . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . 1 . . Locate Traps 2 | . 1 . . . . . 1 . . Zone Layout 2 | . . . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 8 | . 2 . 1 . . . 4 1 . Terminals 8 | . 2 . 1 . . . 4 1 . Track 2 | . 1 . . . . . 1 . . Assimilate 2 | . . . . . . . 2 . . Botnet 4 | . 1 . 1 . . . 1 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 3 . 1 1 . . 4 2 . Full Trace Events 3 | . 1 . . 1 . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Used RIF Installer 1 | . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 1 . Highest-Rated Group 10 | . . . . . . . 10 10 . Highest-Rated Ally 10 | . . . . . . . 10 10 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Turns Passed 3408 | . 506 37 346 60 257 251 1094 645 212 Spaces Moved 1572 | 1 279 22 149 29 161 151 487 195 98 Core 2 | . 2 . . . . . . . . Treads 1494 | . 202 22 149 29 161 151 487 195 98 Legs 76 | 1 75 . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 160 160 160 Average Speed 158 | 120 149 160 160 160 160 160 160 160 160 Slowest Speed 250 | 120 250 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 2 44 8 13 10 56 38 42 24 26 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 4 | . . . . . . . 2 2 . Terrain Destroyed 51 | . . . . . . . 48 2 1 Melee 4 | . . . . . . . 2 2 . Projectile . | . . . . . . . . . . AOE 47 | . . . . . . . 46 . 1 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Total 2197 | . 339 23 204 33 160 160 676 479 123 Wait 351 | . 9 . 16 . . 9 72 243 2 Move 1563 | . 278 21 148 28 160 150 486 194 98 Hop . | . . . . . . . . . . Pick Up 32 | . 11 . 3 . . . 14 2 2 Fast Attach 12 | . 6 . 2 . . . 3 1 . Attach 7 | . . . 2 . . . 5 . . Detach 3 | . 2 . . . . . 1 . . Swap 28 | . 1 1 2 . . . 14 7 3 Drop 38 | . 12 . 4 . . . 14 6 2 Fire 144 | . 15 . 26 5 . . 64 18 16 Melee 10 | . . . . . . . 2 8 . Ram . | . . . . . . . . . . Kick 3 | . 3 . . . . . . . . Crush 6 | . 2 1 1 . . 1 1 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 3) 507 | -10/Materials | Entered Mines 508 | -10/Mines | Assembled infested the area 531 | -10/Mines | Discovered new exit (range 7) 544 | -10/Mines | Entered Materials 544 | -9/Materials | Evolved 2 slots: Utility x2 573 | -9/Materials | Identified exit to Materials 714 | -9/Materials | Discovered new exit (range 16) 890 | -9/Materials | Entered Mines 939 | -9/Mines | Discovered new exit (range 9) 944 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 950 | -9/Mines | Entered Exiles 950 | -9/Exiles | Found Exiles lab abandoned 1184 | -9/Exiles | Discovered new exit (range 12) 1207 | -9/Exiles | Entered Mines 1299 | -8/Mines | Discovered exit to Materials (range 6) 1439 | -8/Mines | Discovered exit to Materials (range 11) 1458 | -8/Mines | Entered Materials 1458 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1899 | -8/Materials | Destroyed 8 combat bots 2025 | -8/Materials | Discovered new exit (range 7) 2055 | -8/Materials | Identified exit to Storage 2550 | -8/Materials | Build established: Scavenger-Mutant 2552 | -8/Materials | Entered Storage 2552 | -8/Storage | Accompanied by 1 ally 3195 | -8/Storage | Identified exit to Garrison 3197 | -8/Storage | Entered Garrison 3205 | -8/Garrison | Installed Relay Interface Framework 3242 | -8/Garrison | Triggered checkpoint 3300 | -8/Garrison | Garrison Relay disabled 3380 | -8/Garrison | Triggered checkpoint 3409 | -8/Garrison | Self-destructed Last Messages --------------- 03304_ Dropped Hrd. Medium Armor Plating. 03306_ Acquired Relay Coupler [NC]. 03380_ Beams of light sweep through the air. An alarm sounds. 03383_ C-30 ARC bursts open, deploying its payload. 03383_ S-10 Pest unfolds itself. 03383_ S-10 Pest destroyed. 03385_ Acquired 11 matter. 03387_ S-10 Pest destroyed. 03390_ Destroyed Flight Unit. 03390_ S-10 Pest knocked back. 03393_ S-10 Pest destroyed. 03396_ Acquired 10 matter. 03397_ Acquired 26 matter. 03399_ C-30 ARC bursts open, deploying its payload. 03399_ G-47 Trooper unfolds itself. 03405_ Proton Missile Launcher destroyed. 03405_ Destroyed Proton Missile Launcher. 03405_ Chain reaction triggered in Lgt. Ion Engine. Garrison Door activated. 03409_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#####??#######????????????????????????????? | | ???????# % #??#"""!"#????????????????????????????? | | ???#####!%=##### !##????????????????????????????? | | ???# *%= ! #????????????????????????????? | | ???# = * #????????????????????????????? | | ???# ###############????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | #### #####################??????????????????????? | | ^ ^ #??????????????????????? | | ^^ ^ #??????????????????????? | | #??????????????????????? | | ####################### #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# =#?????#????????????????? | | ??????????????????????#==@##?? #????????????????? | | ??????????????????????#% ;# ###??????????????? | | ??????????????????????# [ % #???????????? | | ??????????????????????# ???????? | | ??????????????????????# =%[ ???????? | | ??????????????????????# ##g ## ####????????? | | ??????????????????????# #?ggs #??? #???????????? | | ??????????????????????g ?? s ???????????????? | | ??????????????????????g ?? ??????????????? | | ????????????????????? ??? s ?????????????? | | ?????????????????????g ??? "???????????? | | ?????????????????????## #???? ## #???????????? | | ??????????????????????# ????? #? #???????????? | | ?????????????????????? ??????%?? ???????????? | | ?????????????????????? ?????? ????????????????? | | ?????????????????????? ??????? ???????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageBorePit Manual? 0 Play Time 00:35:10 Cumulative 20.5 hours Start 2023.01.02 @ 14:01:55 End 2023.01.02 @ 16:01:09 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 30 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92855e41-4ed0-448e-8283-034e8509b2e1