Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.18 @ 18:55:57 Player: winnking222 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (239) 1195 Value Destroyed (7812) 7812 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (2029) 2029 TOTAL SCORE: 15136 Bonus ------- High Alert Combat Kills 1729 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 118/150 System Corruption 3% Temperature Warm (148) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (6) ------ Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating > --- WEAPON (3) ------- Improved Spread Laser Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY (25) --- Light Nuclear Core Improved Deuterium Engine Aluminum Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Experimental Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating Layered Light Armor Plating Army-in-a-Box (30/30) Faulty Heavy EM Shotgun Precision Shock Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Cooled Particle Cannon Plasma Cutter Longsword +1 Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Advanced Myomer Leg Advanced Heat Sink Coolant Injector High-capacity Storage Unit High-capacity Matter Pod Experimental Targeting Computer Hardened Medium Armor Plating Hardened Heavy Armor Plating Layered Light Armor Plating Army-in-a-Box Precision Shock Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Heavy Missile Launcher Plasma Cutter Longsword +1 [Rating: 82] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Precision Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Rocket Launcher Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . . . . . 2 2 Weapon 1 | . . . 1 . . . . . Parts Attached 124 | 7 3 1 26 . 13 3 26 45 Power 13 | 1 1 . 5 . 1 . 2 3 Engine 10 | 1 1 . 5 . 1 . 1 1 Core 3 | . . . . . . . 1 2 Reactor . | . . . . . . . . . Propulsion 31 | 2 . . 5 . 5 2 10 7 Treads 15 | 2 . . 3 . 5 . 5 . Leg 14 | . . . . . . 2 5 7 Wheel 2 | . . . 2 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 42 | 2 2 . 8 . 2 . 6 22 Device 15 | 1 1 . . . . . 2 11 Storage 4 | 1 1 . 2 . . . . . Processor 3 | . . . . . . . . 3 Hackware . | . . . . . . . . . Protection 20 | . . . 6 . 2 . 4 8 Artifact . | . . . . . . . . . Weapon 38 | 2 . 1 8 . 5 1 8 13 Energy Gun 5 | . . . 1 . . . 1 3 Energy Cannon 6 | . . . . . . . . 6 Ballistic Gun 19 | 2 . 1 5 . 4 1 6 . Ballistic Cannon 2 | . . . . . . . 1 1 Launcher 4 | . . . 2 . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 9 | . . . 3 . . . 2 4 Parts Lost 38 | . . . 3 . 11 1 5 18 Power 3 | . . . . . 1 . . 2 Propulsion 11 | . . . 1 . 5 . 1 4 Utility 12 | . . . 2 . 1 . 2 7 Weapon 12 | . . . . . 4 1 2 5 Highest Loss Streak 10 | . . . 2 . 10 1 3 4 To Critical Strikes 7 | . . . . . 7 . . . Average Backups 18 | 6 11 14 22 24 19 17 17 18 Power . | . 1 1 . 1 1 . . . Propulsion 3 | 3 3 3 4 5 3 2 5 2 Utility 8 | . 3 7 9 10 9 9 7 8 Weapon 4 | . 2 3 6 6 4 3 2 5 Tool/Special . | . . . . . . . . . Unused Backups 52 | . 2 2 9 1 7 1 10 20 Power 8 | . . . . 1 3 . 2 2 Propulsion 9 | . 2 . . . . 1 5 1 Utility 20 | . . 1 4 . 3 . 3 9 Weapon 14 | . . 1 5 . 1 . . 7 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 100 99 100 99 99 98 88 Engine 8 | . 14 14 11 11 11 11 7 3 Core 1 | . . . . . . . 1 3 Treads 13 | . 27 28 22 22 23 22 10 . Leg 11 | . . . . . . 10 16 22 Wheel 3 | . . . 10 11 8 . . . Device 7 | . 14 14 . . . . 8 14 Storage 9 | . 14 14 11 11 11 11 9 7 Processor 2 | . . . . . . . . 7 Protection 11 | . . . 10 11 11 11 17 11 Energy Cannon 2 | . . . . . . . . 7 Ballistic Gun 20 | . 27 28 30 33 29 32 26 3 Peak Build Rating 82 | 7 8 11 19 18 31 35 62 82 Average Rating 39 | 5 7 9 16 18 21 34 53 66 On Entrance 20 | . 7 8 11 18 18 31 35 58 Naked Turns . | . . . . . . . . . Heaviest Build 165 | 13 30 30 100 99 102 103 114 165 Greatest Support 81 | 40 40 40 40 10 60 60 81 80 Greatest Overweight (x) 9 | 1 1 . 9 9 9 2 3 2 Average Overweight (x) 3 | . . . 7 9 8 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 Average Capacity 23 | 7 14 15 23 25 25 25 25 25 Most Carried 25 | 8 15 15 25 25 25 25 25 25 Average Carried 22 | 6 11 14 22 24 22 24 24 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 Final Carried 25 | 7 15 15 25 25 25 24 24 25 Class Distribution -------------------- 40% | Scavenger-Tank 25% | Tank 24% | Mutant 4% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 5821 | 359 241 396 849 63 569 292 1678 1374 Remotely . | . . . . . . . . . Salvage Created 8526 | 189 275 67 1505 87 123 323 2430 3527 Parts 480 | 16 34 8 94 8 5 20 126 169 Haulers Intercepted 14 | . 1 . 4 . . . 5 4 Recyclers Shooed 6 | 1 1 . 1 . . . 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 176 | . 8 5 29 4 5 11 34 80 Guns 91 | . 8 5 27 4 1 5 34 7 Cannons 64 | . . . . . . . . 64 AOE 19 | . . . 2 . 4 6 . 7 Classes Destroyed 18 | 3 5 . 2 . 1 1 3 3 Worker 16 | 1 1 . . . . . 8 6 Builder 5 | . . . . . . . 2 3 Tunneler 7 | 5 1 . . . . . . 1 Hauler 14 | . 1 . 4 . . . 5 4 Recycler 6 | 1 . . 1 . . . 2 2 Mechanic 1 | . . . . . . . . 1 Operator 1 | . 1 . . . . . . . Watcher 17 | . 2 . 5 . . . 3 7 Swarmer 32 | . 7 5 3 4 . 4 2 7 Grunt 80 | . 1 . 16 . . 5 18 40 Brawler 10 | . . . 2 . . . 1 7 Duelist 7 | . . . . . . . 1 6 Protector 3 | . . . . . . . . 3 Sentry 22 | . . . 8 . . . 9 5 Specialist 2 | . . . . . . . 2 . Hunter 6 | . . . . . . 2 1 3 Programmer 9 | . . . . . . . . 9 Assembled 4 | . . . . . 4 . . . Best Kill Streak 9 | 3 3 2 5 4 4 4 7 9 Combat Bots Only 7 | . 3 2 3 4 4 4 6 7 Max Kills in Single Turn 4 | 1 1 2 2 1 2 4 2 3 Gunslinging 1 | . . . 1 . . . . . Exploded 4 | . . . 2 . 2 4 . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . . . 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 938 | . 45 18 95 19 79 45 170 467 Missed 246 | . 13 5 25 5 7 10 51 130 Hits 692 | . 32 13 70 14 72 35 119 337 Melee 20 | . . . 1 . . . . 19 Projectile 672 | . 32 13 69 14 72 35 119 318 Critical Strikes 57 | . 1 2 1 . 35 . 6 12 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 10407 | . 278 109 916 115 1270 574 1798 5347 Core 1144 | . 41 . 71 16 71 68 167 710 Absorbed by Shields 62 | . . . . . . . . 62 Regen/Repaired (Parts) 545 | . . . . . . . 3 542 Core Remaining (%) 73 | 100 . 83 . . . 43 69 . Volleys Fired 505 | 27 35 10 92 9 35 20 113 164 Largest 3 | 2 2 2 3 3 3 3 3 3 Hottest 185 | 40 40 44 100 66 69 84 81 185 Shots Fired 1379 | 54 70 20 247 27 95 53 326 487 Gun 983 | 54 70 20 242 27 91 49 326 104 Cannon 374 | . . . . . . . . 374 Launcher 22 | . . . 5 . 4 4 . 9 Special . | . . . . . . . . . Kinetic 1055 | 54 70 20 205 27 91 49 326 213 Thermal 282 | . . . 37 . . . . 245 Explosive 22 | . . . 5 . 4 4 . 9 Electromagnetic 20 | . . . . . . . . 20 Robot Hit Streak 15 | 7 6 2 10 5 12 7 11 15 Robot Miss Streak 6 | 4 3 5 6 2 3 2 6 4 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 17 | . 1 . 5 2 . 1 8 . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 . Autonomous 130 | . . . . . . . . 130 Shots Hit Robots 782 | 34 41 7 145 14 77 32 164 268 Core Hits 388 | 8 19 6 70 8 20 23 82 152 Critical Kills 16 | . . . . . . . 15 1 Critical Parts Destroyed 25 | . . . . . 1 . 17 7 Critical Strikes 64 | . . . 6 . 1 . 36 21 Burn 5 | . . . 5 . . . . . Destroy 46 | . . . 1 . 1 . 36 8 Blast 13 | . . . . . . . . 13 Melee Attacks 17 | . . . . . 3 . . 14 Impact . | . . . . . . . . . Slashing 14 | . . . . . . . . 14 Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . . . 3 . . 5 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 25685 | 463 545 122 2194 160 1241 947 3508 16505 Guns 8839 | 463 545 118 1947 160 1041 388 3206 971 Cannons 12421 | . . . . . . . . 12421 Explosions 3829 | . . . 244 . 200 558 302 2525 Melee 499 | . . . . . . . . 499 Ramming 97 | . . 4 3 . . 1 . 89 Kinetic 16954 | 463 545 118 1558 160 1041 388 3206 9475 Thermal 4901 | . . . 389 . . . 277 4235 Explosive 3087 | . . . 244 . 200 558 . 2085 Electromagnetic 147 | . . . . . . . 25 122 Impact . | . . . . . . . . . Slashing 499 | . . . . . . . . 499 Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . . . 3 11 Average Corruption 4 | . . . . . . . 2 4 Corruption Purged 13 | . . . . . . . 3 10 Corruption Blocked . | . . . . . . . . . Effects 109 | . . . . . . . 12 97 Message Errors 28 | . . . . . . . 3 25 Matter Fused 20 | . . . . . . . 2 18 Heat Flow Errors 13 | . . . . . . . 1 12 Energy Discharges 17 | . . . . . . . 1 16 Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 12 | . . . . . . . . 12 Data Loss (major) 6 | . . . . . . . . 6 Misfires 3 | . . . . . . . 1 2 Alerts 7 | . . . . . . . 2 5 Weapon Failures 1 | . . . . . . . 1 . Overload Shots 48 | . . . . . . . . 48 Effects 4 | . . . . . . . . 4 Energy Bleed 2 | . . . . . . . . 2 Heat Surge 2 | . . . . . . . . 2 Overflow Damage 1435 | . . . . . . 10 21 1404 Projectiles 1245 | . . . . . . . . 1245 Explosions 190 | . . . . . . 10 21 159 Melee . | . . . . . . . . . Knockbacks 38 | . . . . . . . . 38 Impact 1 | . . . . . . . . 1 Kinetic 33 | . . . . . . . . 33 Secondary 4 | . . . . . . . . 4 Self-Inflicted Damage 416 | . . . . . 21 31 83 281 Shots 8 | . . . . . 1 1 1 5 Rammed 5 | . . 2 2 . . 1 . . Targets Rammed 12 | . . 2 2 . . 1 . 7 Kicked 7 | . . . . . . . . 7 Crushed . | . . . . . . . . . Highest Temperature 387 | . . . 252 75 281 124 387 336 Average Temperature 87 | . . . 70 28 144 49 100 81 Received Heat Transfer 2702 | . 18 . 333 . . 162 711 1478 Effects 2 | . . . 2 . . . . . Interference 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 4 | . . . . . . . . 4 Impact Corruptions 4 | . . . . . . . . 4 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . . . 3 . . . . 7 Heat Transferred 5939 | . . . 1221 . . . 350 4368 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 5 | . . . 1 . . . 3 5 Low Security (%) 60 | 100 100 100 73 100 . 100 65 20 Level 1 11 | . . . 26 . . . 7 14 Level 2 6 | . . . . . . . 18 10 Level 3 6 | . . . . . . . 9 13 Level 4 6 | . . . . . . . . 19 Level 5 7 | . . . . . . . . 21 High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1776 | 10 102 52 273 90 . 113 716 1776 Initial 318 | . . . 20 39 . . . 318 Average 393 | 1 21 5 146 16 . 22 234 880 Influence Increases 5622 | 35 278 134 946 90 . 312 1411 2416 Destroy 0b10 Robot/C 3360 | . 160 100 580 80 . 220 680 1540 Destroy 0b10 Robot/NC 350 | 35 30 . 50 . . . 100 135 Destroy Leader 780 | . 16 10 178 10 . 50 216 300 Successful Hack 119 | . 26 9 39 . . . 24 21 Disable Machine 420 | . . . 30 . . . 225 165 Destroy Structure 338 | . 1 . 9 . . 42 106 180 Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 240 | . 45 15 60 . . . 60 60 Influence Decreases 3988 | 35 278 82 896 192 . 312 710 1483 Entered New Map 478 | . . . 32 63 . . . 383 Time Decay 2940 | 35 278 82 684 129 . 302 660 770 Lost Part 270 | . . . 30 . . 10 50 180 Purge Threat 300 | . . . 150 . . . . 150 Squads Dispatched 40 | . 1 . 2 . . . 8 29 Investigation 9 | . 1 . 2 . . . 3 3 Extermination 8 | . . . . . . . . 8 Reinforcement 9 | . . . . . . . 3 6 Assault 12 | . . . . . . . 1 11 Garrison 2 | . . . . . . . 1 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 2 Haulers Reinforced 3 | . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 7 | . . . 2 . . . 3 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 261 | . 21 5 41 4 8 12 52 118 Peak Tracking Total 11 | . 4 3 4 4 11 4 5 8 Tactical Retreats 15 | . 2 1 3 . 2 . 4 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 10 | . 2 . 2 . . . 3 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 32 | . . . 2 . 4 . 15 11 Max in Single Turn 7 | . . . 1 . 1 . 7 3 Garrison Access 3 | . . . . . . . . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 39 | . 7 1 10 . 2 . 11 8 Terminals 29 | . 7 1 9 . . . 8 4 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . 1 2 Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 3 | . . . . . . . 1 2 Total Hacks 115 | . 18 2 31 . 3 . 33 28 Successful 74 | . 11 2 22 . 3 . 20 16 Failed 41 | . 7 . 9 . . . 13 12 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 65 | . 15 . 15 . 1 . 22 12 Terminals 90 | . 18 2 26 . . . 26 18 Fabricators . | . . . . . . . . . Repair Stations 8 | . . . . . . . 2 6 Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . . 5 . . . 3 . Garrison Access 6 | . . . . . . . 2 4 Terminal Hacks 24 | . 3 2 7 . 3 . 4 5 Record 2 | . . . . . 2 . . . Part Schematic 2 | . 1 . 1 . . . . . Prototype ID Bank 4 | . 1 . 2 . . . . 1 Emergency Access Points 3 | . 1 . 1 . . . . 1 Alert Level 2 | . . . . . . . 1 1 Unreport Threat 2 | . . . 1 . . . . 1 Dispatch Records 1 | . . 1 . . . . . . Hauler Manifests 2 | . . . 1 . . . . 1 Zone Layout 5 | . . 1 1 . . . 3 . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . . . . . 2 3 Scan Component 3 | . . . . . . . 1 2 Repair 2 | . . . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 7 | . . . 5 . . . 2 . Insert Component 3 | . . . 2 . . . 1 . Analyze 4 | . . . 3 . . . 1 . Garrison Access Hacks 2 | . . . . . . . . 2 Seal Access 2 | . . . . . . . . 2 Unauthorized Hacks 36 | . 8 . 10 . . . 12 6 Terminals 36 | . 8 . 10 . . . 12 6 Assimilate 1 | . . . . . . . 1 . Botnet 17 | . 3 . 5 . . . 6 3 Skim 18 | . 5 . 5 . . . 5 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 6 1 6 . . . 6 6 Full Trace Events 8 | . 1 . 2 . . . 3 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . 1 . 3 . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 1 Time 144 | . . . . . . . 100 44 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . Part Schematics Acquired 3 | . . . 2 . . . 1 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . . . 3 . . . Non-combat 2 | . . . . . 2 . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 3 | . . . . . 3 . . . parse_system 3 | . . . . . 3 . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) 7057 | 2 994 877 159 . . . . 5025 Optics 52 | . . . . . . . . 52 Sensors 4973 | . . . . . . . . 4973 Seismic 2032 | 2 994 877 159 . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 17946 | 310 994 877 2872 607 1907 1671 2866 5842 Spaces Moved 6631 | 143 420 513 1010 268 785 496 922 2074 Core 18 | 18 . . . . . . . . Treads 2171 | 125 420 513 146 . 98 496 373 . Legs 2623 | . . . . . . . 549 2074 Wheels 1819 | . . . 864 268 687 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 110 215 215 240 190 190 Average Speed 218 | 146 160 160 201 215 218 319 218 233 Slowest Speed 330 | 160 240 160 215 215 240 320 330 270 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 8 | . . . . . . . . 8 Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 68 | 8 73 89 83 68 70 95 81 52 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 8 | . . 2 3 1 1 . 1 . Known Exits Taken 4 | . 1 . 1 . . 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . Scrap Searched 2 | . . 1 . . . 1 . . Spaces Dug 51 | . . . . . . . 3 48 Terrain Destroyed 399 | . . . 8 . 13 45 110 223 Melee 6 | . . . . . . . . 6 Projectile 118 | . . . . . . . 33 85 AOE 271 | . . . 8 . 13 45 75 130 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 9105 | 189 673 550 1679 282 919 539 1540 2734 Wait 1478 | 1 195 20 481 4 25 7 412 333 Move 6623 | 142 419 512 1009 267 784 495 921 2074 Hop . | . . . . . . . . . Pick Up 156 | 12 14 2 32 1 30 2 25 38 Fast Attach 31 | 2 . . 5 . . 1 8 15 Attach 65 | 5 2 . 5 . 12 1 9 31 Detach 9 | . . . . . . . . 9 Swap 72 | . 3 1 23 . 4 7 17 17 Drop 136 | . 5 3 30 1 26 5 35 31 Fire 505 | 27 35 10 92 9 35 20 113 164 Melee 17 | . . . . . 3 . . 14 Ram . | . . . . . . . . . Kick 7 | . . . . . . . . 7 Crush 5 | . . 2 2 . . 1 . . Escape Stasis 1 | . . . . . . . . 1 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac x2 / *Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 311 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 545 | -10/Materials | Discovered new exit (range 4) 686 | -10/Materials | Discovered new exit (range 16) 738 | -10/Materials | Discovered new exit (range 9) 783 | -10/Materials | Discovered new exit (range 5) 935 | -10/Materials | Identified exit to Mines 1006 | -10/Materials | Identified exit to Subcaves 1067 | -10/Materials | Loaded intel: 11 trap records 1117 | -10/Materials | Learned location of 3 exits from Materials 1158 | -10/Materials | Loaded intel: 1 repair station location 1234 | -10/Materials | Learned Storage emergency access door positions 1289 | -10/Materials | Learned Recycling recycling unit intel 1305 | -10/Materials | Entered Mines 1451 | -10/Mines | Discovered exit to Subcaves (range 15) 1473 | -10/Mines | Discovered new exit (range 5) 1597 | -10/Mines | Discovered new exit (range 7) 1601 | -10/Mines | Learned location of Storage (-9) 1708 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2182 | -10/Mines | Entered Materials 2182 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2183 | -9/Materials | Identified exit to Mines 2183 | -9/Materials | Identified exit to Storage 2184 | -9/Materials | Identified exit to Materials 2813 | -9/Materials | Discovered exit to Mines (range 10) 2840 | -9/Materials | Build established: Tank 3334 | -9/Materials | Discovered exit to Storage (range 15) 3450 | -9/Materials | Build established: Scavenger-Tank 4586 | -9/Materials | Learned location of 1 exit from Storage 4785 | -9/Materials | Learned location of 1 exit from Storage 4812 | -9/Materials | Learned location of Zion (-6) 4829 | -9/Materials | Learned 2 Storage zone layouts 4893 | -9/Materials | Learned 2 Materials zone layouts 4938 | -9/Materials | Learned location of 1 exit from Storage 4992 | -9/Materials | Learned location of 3 exits from Materials 5054 | -9/Materials | Entered Mines 5097 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 5114 | -9/Mines | Assembled infested the area 5345 | -9/Mines | Discovered exit to Materials (range 6) 5418 | -9/Mines | Discovered exit to Materials (range 8) 5537 | -9/Mines | Learned Materials stockpile data 5578 | -9/Mines | Discovered new exit (range 5) 5661 | -9/Mines | Entered Exiles 5715 | -9/Exiles | Met 8R-AWN 5752 | -9/Exiles | Met EX-HEX 5814 | -9/Exiles | Met EX-BIN 5840 | -9/Exiles | Aligned with FarCom system 5842 | -9/Exiles | Given EX-Vault access code 5892 | -9/Exiles | Opened EX-Vault 5982 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6187 | -9/Exiles | Met EX-DEC 6312 | -9/Exiles | Found Army-in-a-Box 6319 | -9/Exiles | Found AWS/Autocannon 6325 | -9/Exiles | Found Longsword +1 6414 | -9/Exiles | Build established: Scavenger-Mutant 6927 | -9/Exiles | Build established: Scavenger-Tank 7153 | -9/Exiles | Attacked by the Exiles 7345 | -9/Exiles | Destroyed 8R-AWN 7372 | -9/Exiles | Lost 10 parts (1p4n1u4w) 7380 | -9/Exiles | Found 8R-AWN's Boregun 7383 | -9/Exiles | Found Exp. Targeting Computer 7539 | -9/Exiles | Discovered new exit (range 14) 7568 | -9/Exiles | Stole three prototypes: Army-in-a-Box, AWS/Autocannon, Longsword +1 7568 | -9/Exiles | Entered Mines 7968 | -8/Mines | Core integrity fell below 50% 8009 | -8/Mines | Discovered exit to Materials (range 10) 8053 | -8/Mines | Discovered exit to Materials (range 9) 9239 | -8/Mines | Entered Materials 9239 | -8/Materials | Evolved 2 slots: Utility x2 9240 | -8/Materials | Identified exit to Factory 9394 | -8/Materials | Lost 3 parts (1u2w) 9435 | -8/Materials | Garrison activated, responded to threat 10748 | -8/Materials | Repaired Broken Exp. Targeting Computer 11474 | -8/Materials | Build established: Tank 11759 | -8/Materials | Learned location of 2 exits from Factory 11852 | -8/Materials | Learned Storage emergency access door positions 11884 | -8/Materials | Learned Factory security intel 11904 | -8/Materials | Learned 12 Factory zone layouts 11934 | -8/Materials | Learned Factory emergency access door positions 11974 | -8/Materials | Learned Storage trap positions 12039 | -8/Materials | First assault squad dispatched 12105 | -8/Materials | Entered Factory 12105 | -7/Factory | Evolved 2 slots: Utility x2 12106 | -7/Factory | Identified exit to Factory 12289 | -7/Factory | Discovered new exit (range 11) 12346 | -7/Factory | Identified exit to Lower Caves 12806 | -7/Factory | Cargo convoy interrupted 14169 | -7/Factory | Crushed by falling debris 14169 | -7/Factory | System corruption reached 10% 14200 | -7/Factory | Lost 3 parts (1n2w) 14216 | -7/Factory | Core integrity fell below 50% 14226 | -7/Factory | Destroyed 7 combat bots 14505 | -7/Factory | First assault squad dispatched 14531 | -7/Factory | Build established: Skirmisher 15927 | -7/Factory | Garrison activated, responded to threat 16249 | -7/Factory | Build established: Tank 16282 | -7/Factory | AWS/Autocannon suddenly broke down 16583 | -7/Factory | Build established: Mutant 16595 | -7/Factory | Core integrity fell below 20% 16629 | -7/Factory | Lost 4 parts (1p2u1w) 16890 | -7/Factory | Repaired Hrd. Heavy Armor Plating 17947 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 17627_ U-05 Engineer builds a Wall. 17629_ K-01 Serf cleans the DSF Access. 17721_ Dropped Imp. Titanium Leg. 17721_ Acquired Unknown Leg. 17721_ Identified Carbon-fiber Leg. 17750_ System corrupted: Matter fused (-9). 17765_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 17766_ System corrupted: Energy discharge (-34). 17769_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 17786_ 7