Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 20:34:48 Player: Camoedine Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (62) 310 Value Destroyed (2172) 2172 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5882 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 251/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Energy Filter Shock Rifle Heavy Machine Gun Flak Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Flexi-carbon Leg Flexi-carbon Leg Improved VTOL Module Improved Cesium-ion Thruster > --- UTILITY ---------- High-capacity Storage Unit Gravity Neutralizer Improved Signal Interpreter Weapon Cycler > --- WEAPON ----------- High-powered Field Laser Heavy Particle Cannon > --- INVENTORY -------- Reinforced Ion Engine Improved Deuterium Engine Angular Momentum Engine Advanced Heat Sink Improved Sensor Array Energy Filter Energy Filter Reaction Control System Shock Rifle Lightning Gun Field Laser Gatling Laser High-powered Field Laser High-powered Field Laser Heavy Machine Gun Rocket Launcher Improved Grenade Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility High-capacity Storage Unit Device Gravity Neutralizer Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Slots Evolved 6 | . . 2 . . . 2 . 2 . Power . | . . . . . . . . . . Propulsion 4 | . . 2 . . . . . 2 . Utility 2 | . . . . . . 2 . . . Weapon . | . . . . . . . . . . Parts Attached 76 | 6 2 5 3 2 11 15 10 20 2 Power 9 | 1 . . . . 2 2 2 2 . Engine 6 | 1 . . . . 2 1 1 1 . Core 3 | . . . . . . 1 1 1 . Reactor . | . . . . . . . . . . Propulsion 21 | 2 . 3 . . 4 2 2 8 . Treads 10 | 2 . 1 . . . 2 2 3 . Leg 5 | . . 2 . . 1 . . 2 . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . 1 . Flight 5 | . . . . . 3 . . 2 . Utility 20 | 1 . 2 1 2 1 4 3 5 1 Device 8 | . . 1 . . . 2 3 2 . Storage 5 | 1 . . . 2 . . . 1 1 Processor 3 | . . . 1 . . . . 2 . Hackware 1 | . . . . . . 1 . . . Protection 3 | . . 1 . . 1 1 . . . Artifact . | . . . . . . . . . . Weapon 26 | 2 2 . 2 . 4 7 3 5 1 Energy Gun 6 | 1 . . 2 . . 1 1 1 . Energy Cannon 2 | . . . . . 1 . . 1 . Ballistic Gun 7 | 1 1 . . . . 1 2 2 . Ballistic Cannon 2 | . . . . . 1 . . 1 . Launcher 5 | . 1 . . . 2 1 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . Slashing Weapon 2 | . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 1 4 . Parts Lost 39 | . . . 1 . 12 5 4 11 6 Power 5 | . . . . . 2 1 . 2 . Propulsion 19 | . . . . . 5 2 1 7 4 Utility 5 | . . . . . 1 2 1 . 1 Weapon 10 | . . . 1 . 4 . 2 2 1 Highest Loss Streak 10 | . . . 1 . 10 5 2 5 6 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 88 | . 85 87 97 100 85 85 90 85 31 Engine 8 | . 14 11 11 11 9 7 8 1 3 Core 1 | . . . . . . 1 . 5 . Treads 20 | . 28 23 33 33 20 5 19 14 1 Leg 6 | . . 10 11 11 11 . . 6 1 Flight 6 | . . . . . 2 20 9 10 4 Device 6 | . . 5 . . . 5 17 13 7 Storage 9 | . 14 11 11 11 11 9 9 7 1 Processor 3 | . . . 6 11 8 . . 1 3 Hackware 3 | . . . . . . 7 9 5 . Protection 1 | . . 3 3 . . 11 . . . Energy Gun 11 | . 14 11 15 22 18 2 8 4 1 Ballistic Gun 4 | . 12 11 5 . . 2 8 6 . Launcher 1 | . 1 . . . 2 7 . . . Naked Turns 47 | . . . . . . . . . 47 Heaviest Build 64 | 13 15 18 19 51 56 64 60 61 61 Greatest Support 112 | 40 40 40 60 60 60 40 72 112 23 Greatest Overweight (x) 15 | . . 1 . . 15 7 2 2 3 Average Overweight (x) . | . . . . . 1 3 . 1 . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 20 Average Capacity 16 | 7 8 8 8 13 20 20 20 20 9 Most Carried 20 | 6 8 8 8 11 20 20 20 20 20 Average Carried 14 | 3 6 7 7 9 16 17 19 19 8 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 5 Final Carried 20 | 4 8 7 8 11 15 18 20 20 5 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Matter Collected 1453 | 225 85 69 43 . 148 77 483 323 . Remotely . | . . . . . . . . . . Salvage Created 2351 | . 216 301 111 . 405 77 748 493 . Parts 137 | . 18 24 5 . 23 2 37 28 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Combat Hostiles Destroyed 55 | . 7 8 2 . 12 2 13 11 . Guns 46 | . 4 7 2 . 8 2 13 10 . Cannons 2 | . . . . . 1 . . 1 . AOE 6 | . 3 1 . . 2 . . . . Classes Destroyed 9 | . 3 1 . . 3 . . 2 . Recycler 4 | . . . . . 1 . 3 . . Watcher 3 | . 1 . . . . . 2 . . Swarmer 15 | . 3 3 . . 6 . 3 . . Grunt 18 | . 4 2 . . 4 . 5 3 . Brawler 1 | . . . . . 1 . . . . Sentry 13 | . . 3 2 . . 1 5 2 . Specialist 2 | . . . . . . . . 2 . Hunter 3 | . . . . . 1 1 . 1 . Programmer 3 | . . . . . . . . 3 . Best Kill Streak 5 | . 5 4 2 . 4 1 4 2 . Combat Bots Only 5 | . 5 4 2 . 4 1 3 2 . Max Kills in Single Turn 3 | . 3 2 1 . 2 1 1 1 . Gunslinging 1 | . . 1 . . 1 . . . . Exploded 3 | . 3 1 . . 2 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Hostile Shots Fired 532 | . 20 32 32 . 94 48 71 225 10 Missed 140 | . 7 15 6 . 20 10 19 63 . Damage Taken 5606 | . 176 170 385 . 1069 603 733 2002 468 Core 1423 | . 68 11 86 . 186 222 137 291 422 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 298 | . . . . . . . 298 . . Core Remaining (%) 58 | 100 72 . . . 29 . 34 . . Volleys Fired 211 | . 21 22 13 . 37 15 46 48 9 Largest 2 | . 2 2 2 . 2 2 2 2 2 Hottest 145 | . 70 60 76 . 116 88 90 145 118 Shots Fired 376 | . 42 44 15 . 70 21 88 83 13 Gun 326 | . 41 44 15 . 52 21 88 61 4 Cannon 47 | . . . . . 16 . . 22 9 Launcher 3 | . 1 . . . 2 . . . . Special . | . . . . . . . . . . Kinetic 171 | . 20 22 13 . 7 15 46 39 9 Thermal 159 | . . . 2 . 61 6 42 44 4 Explosive 3 | . 1 . . . 2 . . . . Electromagnetic 43 | . 21 22 . . . . . . . Robot Hit Streak 23 | . 8 8 15 . 23 10 19 13 3 Robot Miss Streak 5 | . 3 5 . . 3 3 5 4 4 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 1 . . 1 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . . 1 . Shots Hit Robots 267 | . 30 25 14 . 44 19 63 65 7 Core Hits 124 | . 18 14 6 . 19 6 36 25 . Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 8 | . . . . . 5 . 2 1 . Burn 6 | . . . . . 5 . 1 . . Destroy 2 | . . . . . . . 1 1 . Melee Attacks 4 | . . . . . . 4 . . . Impact 4 | . . . . . . 4 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5042 | . 506 316 113 . 890 389 1216 1323 289 Guns 3717 | . 356 253 113 . 523 230 1191 1004 47 Cannons 724 | . . . . . 193 . . 306 225 Explosions 387 | . 150 63 . . 174 . . . . Melee 159 | . . . . . . 159 . . . Ramming 55 | . . . . . . . 25 13 17 Kinetic 2152 | . 104 118 99 . 123 163 710 610 225 Thermal 2019 | . 54 63 14 . 593 67 481 700 47 Explosive 270 | . 96 . . . 174 . . . . Electromagnetic 387 | . 252 135 . . . . . . . Impact 159 | . . . . . . 159 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 6 . . 2 7 Average Corruption 2 | . . . . . 5 . . 1 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . . . 4 . . 10 2 Message Errors 2 | . . . . . 1 . . 1 . Matter Fused 3 | . . . . . 2 . . 1 . Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 2 | . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . 3 . Data Loss (major) 2 | . . . . . . . . 2 . Alerts 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 19 | . . . . . 10 . . 9 . Projectiles 19 | . . . . . 10 . . 9 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . 3 1 1 . . Impact 2 | . . . . . . 1 1 . . Kinetic 3 | . . . . . 3 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 71 | . . . . . 64 . . . 7 Shots 2 | . . . . . 2 . . . . Rammed 12 | . . . . . . . 4 2 6 Targets Rammed 13 | . . . . . 1 . 4 2 6 Kicked 1 | . . . . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 444 | . 76 54 71 . 424 8 22 444 186 Average Temperature 88 | . 27 16 18 . 133 6 11 140 107 Received Heat Transfer 1356 | . 72 51 153 . 324 9 360 387 . Effects 8 | . . . . . 6 . . 2 . Energy Bleed 4 | . . . . . 2 . . 2 . Interference 1 | . . . . . 1 . . . . Matter Decay 2 | . . . . . 2 . . . . Short Circuit 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 4 | . . . . . 2 . . 2 . Heat Transferred 4664 | . 100 50 37 . 1850 148 1295 1110 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Peak Influence 358 | . 227 358 106 . 140 90 251 178 37 Initial 95 | . . 95 61 . . 21 37 68 37 Average 80 | . 133 202 94 . 56 32 98 67 16 Maximum Alert Level 1 | . 1 1 . . . . 1 . . Low Security (%) 90 | 100 66 38 100 . 100 100 87 100 100 Level 1 9 | . 33 61 . . . . 12 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 1 . . . . 2 5 . Investigation 2 | . . . . . . . 1 1 . Extermination 2 | . . . . . . . . 2 . Reinforcement 5 | . 1 1 . . . . 1 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Distress Signals 4 | . 1 . . . . . 2 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 90 | . 13 14 2 . 15 4 23 14 5 Peak Tracking Total 5 | . 5 4 2 . 4 2 5 2 5 Tactical Retreats 6 | . . 1 . . 3 . 2 . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Traps Triggered 3 | . 1 . . . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Machines Disabled 3 | . 3 . . . . . . . . Max in Single Turn 2 | . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Machines Accessed 5 | . . . . 1 . . 3 1 . Terminals 1 | . . . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . . 2 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 54 | . . . . 23 . . 28 3 . Successful 41 | . . . . 23 . . 17 1 . Failed 13 | . . . . . . . 11 2 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 3 | . . . . . . . 3 . . Fabricators . | . . . . . . . . . . Repair Stations 28 | . . . . . . . 25 3 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 24 | . . . . 23 . . 1 . . Record 23 | . . . . 23 . . . . . Open Door 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 17 | . . . . . . . 16 1 . Scan Component 10 | . . . . . . . 9 1 . Repair 7 | . . . . . . . 7 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . . . . . 3 1 . Full Trace Events 3 | . . . . . . . 2 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . 1 . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 7 | . . . . . . . 7 . . Time 260 | . . . . . . . 260 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . 16 Total Damage 337 | . . . . . . . . . 337 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Turns Passed 6176 | 78 333 400 214 1010 1040 707 1101 1198 95 Spaces Moved 2536 | 41 154 216 113 628 392 177 292 414 109 Core 98 | 2 . . . . 10 . . . 86 Treads 1878 | 39 154 106 113 628 277 75 292 194 . Legs 328 | . . 110 . . 86 . . 132 . Wheels . | . . . . . . . . . . Hover 7 | . . . . . . . . 7 . Flight 225 | . . . . . 19 102 . 81 23 Fastest Speed 35 | 50 160 120 160 160 160 240 160 120 35 Average Speed 191 | 154 160 145 160 160 228 349 212 205 61 Slowest Speed 800 | 160 160 190 160 160 800 597 320 250 230 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 5 35 22 25 80 83 14 43 11 53 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . 1 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 33 | . 4 8 . . 21 . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 33 | . 4 8 . . 21 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Total 3489 | 56 202 264 134 634 468 239 681 685 126 Wait 517 | . 22 12 2 . 13 6 307 155 . Move 2528 | 40 153 215 112 627 391 176 291 414 109 Hop . | . . . . . . . . . . Pick Up 89 | 10 4 5 2 3 15 13 16 21 . Fast Attach 28 | . . 2 2 . . 5 5 12 2 Attach 36 | 6 . 1 1 . 11 8 3 6 . Detach 2 | . . . . . . 2 . . . Swap 12 | . 2 2 . 2 . 2 2 2 . Drop 46 | . . 5 2 2 . 8 7 22 . Fire 211 | . 21 22 13 . 37 15 46 48 9 Melee 4 | . . . . . . 4 . . . Ram 6 | . . . . . . . . . 6 Kick 1 | . . . . . 1 . . . . Crush 6 | . . . . . . . 4 2 . Escape Stasis 2 | . . . . . . . . 2 . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -7/Factory -7/Waste History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 12) 348 | -10/Materials | Discovered new exit (range 16) 383 | -10/Materials | Discovered new exit (range 16) 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Propulsion x2 720 | -9/Materials | Discovered new exit (range 6) 812 | -9/Materials | Entered Mines 841 | -9/Mines | Met a Derelict bent on vengeance 1020 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1020 | -9/Mines | Discovered new exit (range 5) 1026 | -9/Mines | Entered Exiles 1054 | -9/Exiles | Discovered new exit (range 14) 1126 | -9/Exiles | Met 8R-AWN 1148 | -9/Exiles | Met EX-HEX 1231 | -9/Exiles | Met EX-DEC 1286 | -9/Exiles | Learned location of Zion (-7) 1380 | -9/Exiles | Discovered new exit (range 14) 1752 | -9/Exiles | Visited The Gauntlet 2036 | -9/Exiles | Entered Mines 2526 | -8/Mines | Build established: Scavenger-Mutant 2859 | -8/Mines | Discovered new exit (range 14) 2901 | -8/Mines | Core integrity fell below 50% 2952 | -8/Mines | Lost 10 parts (1p4n1u4w) 3076 | -8/Mines | Entered Materials 3076 | -8/Materials | Evolved 2 slots: Utility x2 3592 | -8/Materials | Lost 5 parts (1p2n2u) 3647 | -8/Materials | Discovered new exit (range 14) 3783 | -8/Materials | Entered Storage 4043 | -8/Storage | Core integrity fell below 50% 4194 | -8/Storage | Repaired Hpw. Shotgun 4228 | -8/Storage | Repaired Rnf. Ion Engine 4273 | -8/Storage | Repaired Energy Filter 4313 | -8/Storage | Repaired Lgt. Nuclear Core 4352 | -8/Storage | Repaired Nuclear Core 4391 | -8/Storage | Repaired Imp. Grenade Launcher 4450 | -8/Storage | Repaired Imp. Ion Engine 4874 | -8/Storage | Discovered new exit (range 5) 4884 | -8/Storage | Entered Factory 4884 | -7/Factory | Evolved 2 slots: Propulsion x2 5394 | -7/Factory | Build established: Mutant 5501 | -7/Factory | Lost 5 parts (1p2n2w) 6082 | -7/Factory | Sucked down chute 6082 | -7/Factory | Entered Waste 6083 | -7/Waste | Met a frightened Derelict 6088 | -7/Waste | Spotted C-40 Crusher 6097 | -7/Waste | EMP discharged 6103 | -7/Waste | Spotted C-40 Crusher 6105 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6108 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6109 | -7/Waste | Core integrity fell below 50% 6121 | -7/Waste | Spotted C-40 Crusher 6127 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6128 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6130 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6135 | -7/Waste | Core integrity fell below 20% 6139 | -7/Waste | Spotted C-40 Crusher 6142 | -7/Waste | Spotted C-40 Crusher 6161 | -7/Waste | Lost 6 parts (4n1u1w) 6177 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06127_ Mic. Nuclear Core crushed. 06127_ Hpw. Field Laser crushed. 06127_ Imp. Cesium-ion Thruster crushed. 06127_ Imp. Deuterium Engine crushed. 06128_ Hvy. Rocket Launcher crushed. 06128_ Hcp. Storage Unit crushed. 06128_ Imp. Grenade Launcher crushed. 06128_ Weapon Cycler crushed. 06128_ Slammed into C-40 Crusher. 06130_ System corrupted: Energy discharge (-29). 06130_ Weapon Cycler crushed. 06130_ Mni. Assault Cannon crushed. 06130_ Gravity Neutralizer crushed. 06130_ Imp. Signal Interpreter crushed. 06130_ Slammed into C-40 Crusher. 06131_ Gravity Neutralizer crushed. 06131_ Slammed into C-40 Crusher. 06138_ Imp. Deuterium Engine crushed. 06139_ Imp. Grenade Launcher crushed. 06142_ 4 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????##########???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????? ] ????????????????????????????? | | ?????????????? ??????######?????????????????? | | ??????????????# #??????# =#?????????????????? | | ############??# #??????#! #?????????????????? | | # #??# #??????# #?????????????????? | | # #??# #??????# #????????? ???????? | | # ####[ ######## ######## ??????? | | # ! [ @ ??????? | | # CC ?????? | | # CC CC ?????? | | # CC ?????? | | # =* #### ######## ######## ?????????? | | # #??# #??????# #?????????????????? | | # #??# #??????# #?????????????????? | | ############??# #??????# #?????????????????? | | ????????????### ######## #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????### ######## / #?????????????????? | | ??????????????# #??????# #?????????????????? | | ??????????????# #??????# #?????????????????? | | ??????????????# #??????# #?????????????????? | | ????????????### #??????# #?????????????????? | | ????????????# #??????# #?????????????????? | | ????????????# #??????# #?????????????????? | | ????????????# ! #??????# #?????????????????? | | ????????????#! #??????# #?????????????????? | | ????????????### #??????# #?????????????????? | | ??????????????# #??????# #?????????????????? | | ??????????????# #??????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 375 Weapon Cycling 15 Evasion (%) 59 Targeting Accuracy 6 Recoil Reduction 5 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout Challenges ------------ None Game ------ Seed LargeHardlightArray Manual? 0 Play Time 00:53:36 Cumulative 9.5 hours Start 2024.04.06 @ 19:42:02 End 2024.04.06 @ 20:34:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 876ab003-3bdf-4591-856b-4a6019c19005