Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 15:14:45 Player: Cmdr.Laserstrahl Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (157) 785 Value Destroyed (4234) 4234 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1361) 1361 TOTAL SCORE: 12100 Bonus ------- High Alert Combat Kills 201 Follower Combat Kills 560 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 105/300 Energy 56/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Machine Analyzer Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Advanced Myomer Leg Matter Compressor (10) Advanced Targeting Computer Cloaking Device Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Improved VSS Leg Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Energy Well Machine Analyzer Seismic Detector 0b10 Decoder Chip [Scout] Advanced Targeting Computer Layered Medium Armor Plating Force Field Hacking Suite > --- WEAPON ----------- Cooled Plasma Cannon Mass Driver > --- INVENTORY -------- Myomer Leg Compact Wheel Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Cloaking Device Makeshift System Restoration Module Cooled Plasma Cannon Antimatter Cannon Advanced EMP Blaster Heavy Rocket Launcher Long-range Missile Launcher [Rating: 88] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Propulsion Armored Leg Treads Advanced Heavy Treads Leg Armored Leg Wheel Compact Wheel Utility Hacking Suite Device Improved Cooling System Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun EM Shotgun Energy Cannon Cooled Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . 2 . . 4 . . . 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 3 | . . . . 1 . . 1 . . . 1 . Utility 8 | . . 2 . 1 . . 3 . . . 1 1 Weapon . | . . . . . . . . . . . . . Parts Attached 144 | 3 17 3 . 14 32 2 23 6 3 3 21 17 Power 17 | . 3 . . 2 2 1 3 . . 1 4 1 Engine 10 | . 3 . . . 2 1 2 . . 1 1 . Core 7 | . . . . 2 . . 1 . . . 3 1 Reactor . | . . . . . . . . . . . . . Propulsion 45 | . 6 . . 2 8 1 7 4 . . 11 6 Treads 1 | . . . . . . . 1 . . . . . Leg 13 | . . . . . . . 1 4 . . 3 5 Wheel 31 | . 6 . . 2 8 1 5 . . . 8 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 45 | 1 3 3 . 5 9 . 8 2 3 2 4 5 Device 21 | 1 1 1 . 2 4 . 4 1 2 2 . 3 Storage 5 | . 2 . . . 2 . . . . . . 1 Processor 4 | . . . . . . . 2 . . . 1 1 Hackware 2 | . . 1 . . . . . . 1 . . . Protection 13 | . . 1 . 3 3 . 2 1 . . 3 . Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 5 . . 5 13 . 5 . . . 2 5 Energy Gun 9 | 1 3 . . 1 3 . 1 . . . . . Energy Cannon 5 | . . . . . 2 . 2 . . . . 1 Ballistic Gun 5 | 1 . . . 1 3 . . . . . . . Ballistic Cannon 12 | . 1 . . 3 3 . 2 . . . 2 1 Launcher 6 | . 1 . . . 2 . . . . . . 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 5 . 3 . 1 . 1 1 Parts Lost 42 | . . . . 2 3 . 6 . . . 14 17 Power 4 | . . . . . . . 1 . . . 2 1 Propulsion 14 | . . . . 1 1 . 2 . . . 7 3 Utility 16 | . . . . 1 2 . 2 . . . 4 7 Weapon 8 | . . . . . . . 1 . . . 1 6 Highest Loss Streak 9 | . . . . 1 2 . 2 . . . 9 7 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 98 100 96 98 100 92 97 100 100 97 70 Engine 4 | . 14 11 11 5 8 9 5 . . 1 1 . Core 2 | . . . . 3 . . . 6 6 4 3 3 Treads 1 | . . . . . . . 5 1 . . . . Leg 12 | . . . . . . . 5 20 26 26 16 17 Wheel 10 | . 28 22 22 25 26 27 7 1 . . 12 1 Device 15 | . 14 11 11 11 17 18 19 20 18 13 8 9 Storage 7 | . 14 11 11 9 10 9 6 6 6 6 5 9 Processor 9 | . . . . . . . 13 13 13 13 17 12 Hackware 7 | . . 9 11 9 9 9 6 6 7 13 11 3 Protection 6 | . . 11 11 13 7 9 5 6 6 6 5 2 Energy Gun 2 | . 16 11 11 6 5 . 1 . . . . . Energy Cannon 4 | . . . . . 2 9 3 6 6 6 3 4 Ballistic Cannon 6 | . 8 11 11 9 8 9 6 6 6 6 7 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 88 | 4 32 36 35 41 69 69 77 71 71 76 88 87 Greatest Support 102 | 3 20 20 20 30 42 48 70 56 56 56 80 102 Greatest Overweight (x) 15 | 1 1 1 1 2 1 1 4 4 1 1 4 15 Average Overweight (x) 1 | . . 1 1 1 . 1 3 2 1 1 . 1 Largest Inventory Capacity 20 | 5 15 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 12 15 15 15 16 20 20 20 20 20 20 19 Most Carried 20 | 5 15 14 14 15 20 20 20 20 20 20 20 18 Average Carried 18 | 4 11 13 13 14 16 20 19 19 19 19 19 12 Final Capacity 20 | 5 15 15 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 5 15 13 14 15 20 20 20 20 20 20 19 5 Class Distribution -------------------- 45% | Scavenger-Mutant 31% | Mutant 23% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Matter Collected 4119 | 238 228 . . 228 934 195 966 121 9 105 780 315 Remotely . | . . . . . . . . . . . . . Salvage Created 6548 | 115 376 . . 326 1075 905 1357 . . 137 1669 588 Parts 288 | 1 18 . . 25 51 38 64 . . 1 49 41 Haulers Intercepted 7 | . 2 . . 1 4 . . . . . . . Recyclers Shooed 24 | . . . . 1 4 9 5 . . . 5 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . 2 . . Prevented 8 | . . . . . . . . . . 8 . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 79 | . 3 . . 7 13 5 17 . . 3 18 13 Guns 12 | . 3 . . 3 3 . 3 . . . . . Cannons 51 | . . . . 3 5 4 14 . . 2 17 6 AOE 13 | . . . . 1 4 . . . . . 1 7 Classes Destroyed 15 | 2 5 . . 3 2 1 1 . . . 1 . Worker 9 | . 1 . . . 1 . 2 . . . 2 3 Builder 12 | . . . . . 1 . 1 . . . 3 7 Tunneler 3 | 1 . . . 1 . . 1 . . . . . Hauler 7 | . 2 . . 1 4 . . . . . . . Recycler 35 | 1 1 . . 1 6 9 7 . . . 10 . Mechanic 1 | . . . . . 1 . . . . . . . Operator 2 | . 1 . . . . . . . . . . 1 Watcher 9 | . 1 . . 1 2 . 4 . . . . 1 Swarmer 30 | . . . . 4 4 . 6 . . . 7 9 Grunt 21 | . 3 . . . 5 1 4 . . 3 3 2 Protector 1 | . . . . . . 1 . . . . . . Sentry 12 | . . . . 2 4 3 3 . . . . . Specialist 6 | . . . . . . . . . . . 4 2 Hunter 3 | . . . . 1 . . . . . . 2 . Programmer 6 | . . . . . . . 4 . . . 2 . Best Kill Streak 9 | 2 4 . . 4 8 4 4 . . 3 7 9 Combat Bots Only 6 | . 1 . . 4 6 2 3 . . 3 4 5 Max Kills in Single Turn 5 | 1 1 . . 2 5 1 2 . . 1 2 4 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . 1 4 . . . . . 1 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Hostile Shots Fired 998 | . 22 21 . 40 70 7 262 . . 6 201 369 Missed 328 | . 3 6 . 12 15 1 79 . . . 52 160 Damage Taken 9495 | . 298 146 . 494 884 102 2022 . . 133 2687 2729 Core 2023 | . 88 35 . 93 228 16 196 . . . 207 1160 Absorbed by Shields 147 | . . . . . . . 50 . . 17 . 80 Regen/Repaired (Parts) 307 | . . . . . . . . . 307 . . . Core Remaining (%) 74 | 100 64 . 91 . . 38 . . . 76 79 . Volleys Fired 385 | 8 29 . . 22 63 36 97 . . 10 82 38 Largest 2 | 2 2 . . 2 2 2 2 . . 2 2 2 Hottest 162 | 70 90 . . 89 109 104 134 . . 149 162 141 Shots Fired 726 | 16 57 . . 41 124 71 186 . . 19 160 52 Gun 177 | 16 49 . . 19 40 . 53 . . . . . Cannon 535 | . 6 . . 22 82 71 133 . . 19 160 42 Launcher 14 | . 2 . . . 2 . . . . . . 10 Special . | . . . . . . . . . . . . . Kinetic 404 | 8 20 . . 27 72 35 95 . . 9 120 18 Thermal 273 | 8 14 . . . 50 36 91 . . 10 40 24 Explosive 10 | . 2 . . . 2 . . . . . . 6 Electromagnetic 39 | . 21 . . 14 . . . . . . . 4 Robot Hit Streak 25 | 4 8 . . 10 9 7 25 . . 9 10 9 Robot Miss Streak 5 | 1 2 . . 3 3 3 3 . . 1 5 4 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 460 | 12 37 . . 25 74 43 131 . . 14 94 30 Core Hits 225 | 4 16 . . 17 34 14 50 . . 4 40 46 Critical Kills 4 | . . . . . 1 1 1 . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 28 | . . . . 1 3 2 12 . . . 8 2 Burn 8 | . . . . . . . 8 . . . . . Meltdown 4 | . . . . . 1 1 1 . . . 1 . Blast 16 | . . . . 1 2 1 3 . . . 7 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16417 | 125 528 . . 553 1946 1024 3933 . . 543 4594 3171 Guns 2103 | 125 383 . . 226 387 . 982 . . . . . Cannons 11026 | . 35 . . 265 1180 1024 2948 . . 543 4026 1005 Explosions 3285 | . 110 . . 62 379 . . . . . 568 2166 Melee . | . . . . . . . . . . . . . Ramming 3 | . . . . . . . 3 . . . . . Kinetic 7487 | 38 117 . . 309 941 546 2378 . . 161 2581 416 Thermal 5473 | 87 159 . . 62 626 478 1552 . . 382 1445 682 Explosive 2551 | . 48 . . . 379 . . . . . 514 1610 Electromagnetic 903 | . 204 . . 182 . . . . . . 54 463 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 1 1 2 1 . . 3 9 Average Corruption 1 | . . . . . 1 1 1 1 . . 1 9 Corruption Purged 2 | . . . . . . . 1 1 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 30 | . . . . . . 5 19 . . . 3 3 Message Errors 7 | . . . . . . 2 3 . . . 1 1 Matter Fused 4 | . . . . . . . 3 . . . . 1 Heat Flow Errors 4 | . . . . . . 2 2 . . . . . Energy Discharges 6 | . . . . . . . 5 . . . . 1 Parts Fused 1 | . . . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . 1 . . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . Misfires 3 | . . . . . . . 1 . . . 2 . Alerts 1 | . . . . . . . 1 . . . . . Weapon Failures 2 | . . . . . . 1 1 . . . . . Overload Shots 48 | . . . . . . . . . . 8 36 4 Overflow Damage 633 | . . . . . 31 53 163 . . 10 309 67 Projectiles 575 | . . . . . 6 53 163 . . 10 306 37 Explosions 58 | . . . . . 25 . . . . . 3 30 Melee . | . . . . . . . . . . . . . Knockbacks 69 | . . . . 1 3 9 20 . . . 33 3 Impact . | . . . . . . . . . . . . . Kinetic 67 | . . . . 1 3 8 20 . . . 32 3 Secondary 2 | . . . . . . 1 . . . . 1 . Self-Inflicted Damage 193 | . 18 . . 38 48 . 1 . . . 88 . Shots 5 | . 1 . . 1 1 . . . . . 2 . Rammed 1 | . . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 480 | 40 312 . . 198 343 299 207 . . 3 480 15 Average Temperature 89 | 19 89 . . 47 84 77 33 . . 3 150 11 Received Heat Transfer 1726 | . 174 48 . 81 261 45 567 . . 24 162 364 Effects 8 | . . . . . 1 . . . . . 7 . Shutdowns 2 | . . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . 1 . . . . . . . Interference 2 | . . . . . . . . . . . 2 . Matter Decay 2 | . . . . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 Impact Corruptions 2 | . . . . . . 1 . . . . 1 . Robots Melted 5 | . . . . . 1 1 1 . . 1 1 . Combat Hostiles 3 | . . . . . 1 1 . . . 1 . . Parts Melted 20 | 1 1 . . . 1 3 6 . . 3 4 1 Heat Transferred 9840 | 259 396 . . 100 1221 777 3857 . . 480 1780 970 Parts Sabotaged 4 | . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . 2 . . 1 . . . . . . . 2 Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Peak Influence 661 | 10 205 53 20 269 608 312 421 . . . 636 661 Initial 274 | . 6 6 20 7 113 193 80 . . . 67 274 Average 218 | 4 71 38 20 179 286 231 216 . . . 179 452 Maximum Alert Level 2 | . 1 . . 1 2 1 2 . . . 2 2 Low Security (%) 46 | 100 92 100 100 59 24 42 41 . . . 61 . Level 1 43 | . 7 . . 40 54 57 57 . . . 27 44 Level 2 9 | . . . . . 20 . . . . . 10 55 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . 1 1 . 1 4 . 11 . . . 6 5 Investigation 6 | . . 1 . 1 1 . 3 . . . . . Extermination 5 | . . . . . . . 3 . . . 2 . Reinforcement 16 | . 1 . . . 2 . 5 . . . 4 4 Assault 2 | . . . . . 1 . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 2 . . . 1 2 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Distress Signals 8 | . 1 1 . 1 1 . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 155 | . 7 9 . 12 27 5 34 . . 6 22 33 Peak Tracking Total 10 | . 2 9 . 4 8 2 5 . . 4 6 10 Tactical Retreats 7 | . 1 . . 1 . . 2 . . . 1 2 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Traps Triggered 2 | . . . . . . . 1 . . . . 1 Indirectly 1 | . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Machines Disabled 26 | . . . . . 2 . 3 . . . 17 4 Max in Single Turn 4 | . . . . . 1 . 1 . . . 4 2 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Machines Accessed 41 | . 6 2 . 3 7 9 9 2 1 1 1 . Terminals 26 | . 6 1 . 2 6 6 3 1 . 1 . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . Recycling Units 5 | . . . . . 1 3 . . . . 1 . Scanalyzers 4 | . . 1 . 1 . . 2 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 110 | . 16 6 . 13 19 22 24 2 5 1 2 . Successful 76 | . 11 5 . 9 11 16 14 2 5 1 2 . Failed 34 | . 5 1 . 4 8 6 10 . . . . . Catastrophic 8 | . 3 . . . 3 . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 74 | . 14 2 . 8 14 14 7 . . . 13 2 Terminals 67 | . 16 1 . 9 16 18 5 1 . 1 . . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . Recycling Units 9 | . . . . . 3 4 . . . . 2 . Scanalyzers 21 | . . 5 . 4 . . 12 . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . Terminal Hacks 23 | . 5 . . 2 3 4 1 2 5 1 . . Record 2 | . . . . . . . . 1 . 1 . . Part Schematic 5 | . . . . . . . . . 5 . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . Open Door 2 | . . . . . 1 . . 1 . . . . Open DSF 1 | . . . . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . Locate Traps 3 | . 1 . . 1 1 . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . Extermination Status 1 | . . . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . Scan Component 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 6 | . . . . . 2 3 . . . . 1 . Report Inventory 5 | . . . . . 1 3 . . . . 1 . Retrieve Components 1 | . . . . . 1 . . . . . . . Scanalyzer 16 | . . 4 . 4 . . 8 . . . . . Insert Component 8 | . . 2 . 2 . . 4 . . . . . Analyze 8 | . . 2 . 2 . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 29 | . 6 1 . 3 6 9 3 . . . 1 . Terminals 23 | . 6 . . 3 5 8 1 . . . . . Track 5 | . 1 . . 1 1 2 . . . . . . Botnet 17 | . 5 . . 2 4 5 1 . . . . . Operators 1 | . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 1 . . . . 1 . Mask 3 | . . . . . 1 1 . . . . 1 . Scanalyzers 2 | . . 1 . . . . 1 . . . . . Extract 2 | . . 1 . . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Reprogram 1 | . . . . . . . 1 . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 29 | . 5 1 . 3 6 5 8 1 . . . . Full Trace Events 3 | . . . . 1 1 . 1 . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 50 | . . 3 . 2 . . 11 . 19 . 15 . Parts Built 1 | . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . Time 64 | . . . . . . . 64 . . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 7 | . . . . . 7 . . . . . . . Parts Scanalyzed 8 | . . 2 . 2 . . 4 . . . . . Part Schematics Acquired 8 | . . 2 . 2 . . 4 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Total Allies 8 | . . . . . 2 . 2 . 4 . . . Largest Group 4 | . . . . . 2 2 2 . 4 4 2 . Highest-Rated Group 152 | . . . . . 116 116 80 . 152 152 76 . Highest-Rated Ally 100 | . . . . . 100 100 40 . 40 40 40 . Total Orders 9 | . . . . . 9 . . . . . . . STAY 1 | . . . . . 1 . . . . . . . EXPLORE 5 | . . . . . 5 . . . . . . . RETURN 3 | . . . . . 3 . . . . . . . Ally Attacks 79 | . . . . . 26 7 7 . . 37 2 . Total Damage 1947 | . . . . . 916 94 145 . . 767 25 . Kills 15 | . . . . . 9 2 1 . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 3 . . Drone Launches 7 | . . . . . 7 . . . . . . . Drone Recoveries 6 | . . . . . 6 . . . . . . . Decoded 0b10 Intel 24 | . . . . . . . . . . . 17 7 Traps 16 | . . . . . . . . . . . 10 6 Emergency Access 8 | . . . . . . . . . . . 7 1 Zionite Intel Received 3 | . . . . . . . . . . . 3 . Component Schematics 1 | . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Turns Passed 10293 | 64 626 60 45 335 1200 657 2110 620 1500 1568 1092 416 Spaces Moved 5781 | 43 514 57 47 222 710 462 1023 328 797 799 596 183 Core 53 | 43 1 . . . . . . . . . . 9 Treads 131 | . . . . . . . 131 . . . . . Legs 2240 | . . . . . . . . 218 797 799 300 126 Wheels 3357 | . 513 57 47 222 710 462 892 110 . . 296 48 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 95 93 108 108 160 185 185 92 50 Average Speed 142 | 74 90 95 95 95 98 114 161 176 185 185 132 134 Slowest Speed 800 | 100 100 95 95 110 108 115 225 186 185 185 186 800 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 4 82 13 14 28 87 85 21 47 89 93 19 6 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 18 | . . . . . . . . . 4 . 14 . Known Exits Taken 1 | . . . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . . . . . . . 3 2 2 . . Spaces Dug 11 | . . . . . . . 3 . . . 2 6 Terrain Destroyed 341 | . 22 . . 8 60 12 18 . . 3 138 80 Melee . | . . . . . . . . . . . . . Projectile 123 | . . . . 3 17 12 18 . . 3 58 12 AOE 218 | . 22 . . 5 43 . . . . . 80 68 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Total 7119 | 59 623 63 47 311 1091 519 1297 369 825 871 743 301 Wait 582 | . 29 3 . 14 245 16 103 32 13 50 24 53 Move 5769 | 42 513 56 46 221 709 461 1022 327 796 798 595 183 Hop . | . . . . . . . . . . . . . Pick Up 104 | 6 21 . 1 18 13 1 18 2 6 5 6 7 Fast Attach 46 | 2 2 . . 3 17 1 9 . 1 . 10 1 Attach 47 | 1 5 3 . 2 4 . 7 2 . . 7 16 Detach 8 | . . 1 . . 2 . . . . . 4 1 Swap 52 | . 10 . . 9 11 1 8 4 2 3 4 . Drop 117 | . 14 . . 22 27 3 24 2 7 5 11 2 Fire 385 | 8 29 . . 22 63 36 97 . . 10 82 38 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 12) 65 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Discovered new exit (range 16) 341 | -10/Materials | Identified exit to Mines 356 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 16) 691 | -10/Materials | Entered another Materials area 691 | -9/Materials | Evolved 2 slots: Utility x2 740 | -9/Materials | Discovered new exit (range 12) 751 | -9/Materials | Entered Mines 760 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 779 | -9/Mines | Discovered new exit (range 5) 796 | -9/Mines | Entered Materials 796 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 797 | -8/Materials | Discovered new exit (range 8) 1079 | -8/Materials | Discovered new exit (range 10) 1131 | -8/Materials | Entered Storage 1574 | -8/Storage | Build established: Scavenger-Mutant 1697 | -8/Storage | Core integrity fell below 50% 1789 | -8/Storage | Met 01-MTF 2109 | -8/Storage | Discovered new exit (range 7) 2200 | -8/Storage | Discovered new exit (range 13) 2331 | -8/Storage | First assault squad dispatched 2331 | -8/Storage | Entered Recycling 2331 | -8/Recycling | Accompanied by 2 allies (01-MTF) 2336 | -8/Recycling | 01-MTF left 2791 | -8/Recycling | Discovered new exit (range 15) 2988 | -8/Recycling | Entered Factory 2988 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3239 | -6/Factory | Fabricated Adv. Heavy Treads? 5043 | -6/Factory | Discovered new exit (range 7) 5098 | -6/Factory | Entered Lower Caves 5169 | -6/Lower Caves | Spotted B-75 Beast 5578 | -6/Lower Caves | Build established: Mutant 5688 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5718 | -6/Lower Caves | Entered Zion 5954 | -6/Zion | Given A8's code to call for help 6008 | -6/Zion | Found GAL Module 6175 | -6/Zion | Learned Factory scanalyzer intel 6324 | -6/Zion | Imprinted 6326 | -6/Zion | Declared Zion's savior 6554 | -6/Zion | Learned location of Armory (-3) 6802 | -6/Zion | Learned location of Quarantine (-3) 6958 | -6/Zion | Found Prototype Hackware 6958 | -6/Zion | Identified Exp. Hacking Suite 7040 | -6/Zion | Visited the Megawrench Repair Shop 7040 | -6/Zion | Megawrench repaired 5 parts 7126 | -6/Zion | Discovered new exit (range 15) 7218 | -6/Zion | Entered Proximity Caves 7218 | -5/Proximity Caves | Accompanied by 4 allies 7252 | -5/Proximity Caves | Build established: Hacker-Mutant 7583 | -5/Proximity Caves | Learned Factory stockpile data 7788 | -5/Proximity Caves | Learned 4 Factory zone layouts 7895 | -5/Proximity Caves | Spotted B-75 Beast 7934 | -5/Proximity Caves | Allies destroyed B-75 Beast 7964 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8273 | -5/Proximity Caves | Learned location of 1 exit from Factory 8365 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8633 | -5/Proximity Caves | Discovered new exit (range 7) 8786 | -5/Proximity Caves | Entered Factory 8786 | -5/Factory | Accompanied by 2 allies 8786 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8787 | -5/Factory | Identified exit to Factory 8790 | -5/Factory | Loaded intel: 4 scanalyzer locations 9054 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9183 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9406 | -5/Factory | Lost 3 parts (1p1n1u) 9655 | -5/Factory | Build established: Scavenger-Mutant 9708 | -5/Factory | Retrieved Zion intel report: Component Schematics 9878 | -5/Factory | Entered another Factory area 9878 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9908 | -4/Factory | Lost 9 parts (1p4n3u1w) 10128 | -4/Factory | First assault squad dispatched 10221 | -4/Factory | Crushed by falling debris 10252 | -4/Factory | Lost 7 parts (1p1n3u2w) 10275 | -4/Factory | Core integrity fell below 50% 10292 | -4/Factory | Core integrity fell below 20% 10294 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10276_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10276_ U-05 Engineer sends out distress signal. 10277_ Knocked back. 10277_ U-05 Engineer destroyed. 10277_ K-01 Serf destroyed. 10279_ Critical hit (Burn: +37). 10279_ U-05 Engineer destroyed. 10279_ G-73 Enforcer destroyed. 10280_ Hvy. Rocket Launcher destroyed. 10280_ Knocked back. 10281_ Critical hit (Burn: +50). 10285_ G-67 Veteran destroyed. 10287_ :1 KOM6YPYJW4TZ7ZJKPEOEUL289I&BP3WO 9XQR 10287_ Destroyed Flexi-carbon Leg. 10287_ X-82 Rainmaker destroyed. 10287_ Lrn. Missile Launcher destroyed. 10289_ Dropped Hcp. Storage Unit. 10290_ Acquired Enh. Optical Array. 10294_ R-10 Processor collects Terrain Scan Processor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??? ???#????????????? | | ??????????????????????????# """"""" #????######### | | ??????????????????????????# """"""" #????# | | ??????????????????????????# """"""" #????# """ " | | ??????????????????????????# """"""" #???## """ " | | ???????#################### #???#" """ | | ???????# + "?? ! ?????# | | ???????# # #???? ???????# | | ???????# # #######+########## | | ???????# # ## | | ???????# # ## | | ##?????# + + | | ????# # ## | | ???# # ## | | ???# # ######### ## | | ?# # #???????# #####+###/ | | # # #???????# | | # # #???????# | | ##+########### #???????# | | * = ###### # #???????# | | % %## #???????# | | % % *[# ####################### | | % %%## * @# #????????# | | % R%! g # = "" #????????# | | % % k g !!! "" #????????# | | ^ u g #^] F" #????????# | | % %% x% # "" #????????# | | %% g g x # ! #????????# | | %%% ### # """ #????????## | | %%% #?#### # ### """"" #?????????? | | #??#########??# """"" #?????????? | | ? #??#####??????# #?????????? | | ! #?????????????# ! #?????????? | | #?????????????# #?????????? | | #?????????????##############??????"""? | | ###+#######???????????????????????????????????"""? | | ??????????????????????????????????????????????"""? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 19 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 26 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Extracted Imp. Sensor Array | -8/Materials | Scanalyzed VSS Leg | -8/Materials | Scanalyzed Adv. Targeting Computer | -6/Factory | Scanalyzed Hacking Suite | -6/Factory | Extracted Hpw. Tractor Beam | -6/Factory | Extracted Powered Hammer | -6/Factory | Extracted Lrn. Tractor Beam | -6/Factory | Extracted Imp. Heavy Laser | -6/Factory | Extracted Hcp. Storage Unit | -6/Factory | Extracted Huge Storage Unit | -6/Factory | Extracted Antimatter Cannon | -6/Factory | Scanalyzed Cld. Plasma Cannon | -6/Factory | Scanalyzed Hvy. Rocket Launcher | -6/Factory | Scanalyzed Mak. Transmission Jammer | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Energy Well | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Hvy. Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Free Ripper | -6/Zion | Free Cloaking Device | -5/Factory | Z-intel Recoil Nullifier | -5/Factory | Z-intel Core Analyzer | -5/Factory | Z-intel Microactuators | -5/Factory | Z-intel Coil Gun | -5/Factory | Z-intel Adv. Terrain Scan Processor | -5/Factory | Z-intel Variable Charge Gun | -5/Factory | Z-intel Reaction Control System | -5/Factory | Z-intel Imp. Hardlight Generator | -5/Factory | Z-intel Imp. Targeting Computer | -5/Factory | Z-intel Phase Cannon | -5/Factory | Z-intel Energy Filter | -5/Factory | Z-intel Linear Gravjet | -5/Factory | Z-intel Transmission Jammer | -5/Factory | Z-intel Arm. Huge Wheel | -5/Factory | Z-intel Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive E-15 Imp | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive Fabricated ------------ Adv. Heavy Treads | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryCarbideNanoactuators Manual? 0 Play Time 03:56:31 Cumulative 235.6 hours Start 2024.04.05 @ 10:04:54 End 2024.04.05 @ 15:14:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 102 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 52 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a976490d-eb1d-4b48-899e-bdd74bfbdedc