Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.25 @ 23:36:28 Player: Drago Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (472) 472 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1922 Bonus ------- None Cogmind --------- Core Integrity 353/400 Matter 288/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (3) ------ Small Storage Unit Seismic Detector Medium Armor Plating > --- WEAPON (2) ------- Assault Rifle Heavy Assault Rifle > --- INVENTORY (8) ---- Improved Ion Engine Wheel Improved Flight Unit Improved Heat Sink Medium Matter Pod (100) Transport Network Coupler Medium Armor Plating Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Seismic Detector Medium Armor Plating > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Wheel Improved Flight Unit Improved Heat Sink Medium Matter Pod Transport Network Coupler Medium Armor Plating Grenade Launcher [Rating: 15] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Medium Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 20 | 7 . 11 2 . Power 4 | 1 . 3 . . Engine 3 | 1 . 2 . . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 6 | 2 . 2 2 . Treads 4 | 2 . 1 1 . Leg 1 | . . . 1 . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . 1 . . Utility 5 | 2 . 3 . . Device 1 | 1 . . . . Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . 3 . . Artifact . | . . . . . Weapon 5 | 2 . 3 . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . 2 . . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 2 | . . 1 1 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . 1 . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 1 . To Critical Strikes . | . . . . . Average Backups 6 | 1 3 5 8 8 Power . | . . . 1 1 Propulsion 1 | . 1 1 2 2 Utility 2 | . 1 1 4 4 Weapon 1 | . 1 1 1 1 Tool/Special . | . . . . . Unused Backups 8 | . . 1 1 6 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 5 | . . 1 . 4 Weapon 2 | . . . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 100 86 99 100 Engine 10 | . 14 10 11 11 Treads 27 | . 28 23 28 33 Leg 1 | . . . 4 . Device 11 | . 14 11 11 11 Storage 11 | . 14 11 11 11 Protection 8 | . . 7 11 11 Ballistic Gun 21 | . 28 19 21 22 Launcher 1 | . . 2 . . Peak Build Rating 15 | 7 7 14 15 15 Average Rating 11 | 5 7 9 14 15 On Entrance 8 | . 7 7 14 15 Naked Turns . | . . . . . Heaviest Build 26 | 15 15 26 26 26 Greatest Support 63 | 40 40 60 63 63 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 3 4 8 8 8 Average Carried 6 | 1 3 5 8 8 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 3 4 8 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 874 | 260 . 303 311 . Remotely . | . . . . . Salvage Created 564 | 47 . 344 173 . Parts 50 | 8 . 28 14 . Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed 16 | . . 9 7 . Guns 10 | . . 6 4 . AOE 6 | . . 3 3 . Classes Destroyed 9 | 1 . 6 2 . Worker 1 | . . 1 . . Builder 1 | . . . 1 . Tunneler 2 | 2 . . . . Hauler 1 | . . 1 . . Watcher 1 | . . 1 . . Swarmer 7 | . . 3 4 . Grunt 6 | . . 4 2 . Duelist 1 | . . . 1 . Sentry 2 | . . 2 . . Best Kill Streak 4 | 2 . 3 4 . Combat Bots Only 4 | . . 3 4 . Max Kills in Single Turn 3 | 1 . 1 3 . Gunslinging . | . . . . . Exploded 3 | . . 1 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 72 | . . 48 24 . Missed 18 | . . 10 8 . Hits 54 | . . 38 16 . Melee 5 | . . . 5 . Projectile 49 | . . 38 11 . Damage Taken 798 | . . 485 313 . Core 47 | . . 34 13 . Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 100 . . . Volleys Fired 51 | 6 . 29 14 2 Largest 2 | 2 . 2 2 2 Hottest 43 | 40 . 43 43 43 Shots Fired 92 | 12 . 49 27 4 Gun 82 | 12 . 40 26 4 Cannon . | . . . . . Launcher 10 | . . 9 1 . Special . | . . . . . Kinetic 82 | 12 . 40 26 4 Thermal . | . . . . . Explosive 10 | . . 9 1 . Electromagnetic . | . . . . . Robot Hit Streak 19 | 6 . 19 7 . Robot Miss Streak 3 | 1 . 2 3 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 57 | 9 . 33 15 . Core Hits 42 | 3 . 27 12 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1205 | 111 . 758 336 . Guns 692 | 111 . 394 187 . Cannons . | . . . . . Explosions 513 | . . 364 149 . Melee . | . . . . . Ramming . | . . . . . Kinetic 692 | 111 . 394 187 . Thermal . | . . . . . Explosive 513 | . . 364 149 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 3 | . . 3 . . Projectiles . | . . . . . Explosions 3 | . . 3 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 40 | . . . 40 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 5 | . . 5 1 . Average Temperature 2 | . . 2 1 . Received Heat Transfer 258 | . . 222 36 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 135 | 5 3 117 135 . Initial 15 | . 3 . 15 . Average 50 | 1 . 58 62 . Influence Increases 494 | 10 . 309 175 . Destroy 0b10 Robot/C 320 | . . 180 140 . Destroy 0b10 Robot/NC 30 | 10 . 15 5 . Destroy Leader 74 | . . 54 20 . Successful Hack 6 | . . 6 . . Disable Machine 15 | . . 15 . . Destroy Structure 49 | . . 39 10 . Influence Decreases 494 | 5 5 270 214 . Entered New Map 26 | . 2 . 24 . Time Decay 448 | 5 3 260 180 . Lost Part 20 | . . 10 10 . Squads Dispatched 3 | . . 3 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 21 | . . 14 7 . Peak Tracking Total 4 | . . 3 4 . Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 3 | . . 2 . 1 Terminals 2 | . . 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . . 7 . 3 Successful 6 | . . 3 . 3 Failed 4 | . . 4 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 6 | . . 6 . . Terminals 7 | . . 7 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 1 . 3 Part Schematic 3 | . . . . 3 Branch Access Points 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . 2 . . Terminals 2 | . . 2 . . Botnet 1 | . . 1 . . Skim 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 2 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 3 | . . . . 3 Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 15 | . . . . 15 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Active Infowar (turns) 1465 | 2 100 598 436 329 Seismic 1465 | 2 100 598 436 329 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 1560 | 97 100 598 436 329 Spaces Moved 852 | 45 62 303 241 201 Core 5 | 5 . . . . Treads 847 | 40 62 303 241 201 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 159 | 147 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 19 31 52 26 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 13 | . . 13 . . Terrain Destroyed 54 | . . 44 10 . Melee . | . . . . . Projectile . | . . . . . AOE 54 | . . 44 10 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 958 | 60 63 366 265 204 Wait 12 | . 1 8 2 1 Move 848 | 44 61 302 240 201 Hop . | . . . . . Pick Up 11 | 3 1 5 2 . Fast Attach 15 | 7 . 6 2 . Attach 1 | . . 1 . . Detach 2 | . . 2 . . Swap 9 | . . 7 2 . Drop 9 | . . 6 3 . Fire 51 | 6 . 29 14 2 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: [*Mat] / *Min x2 / Sto x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 4) 198 | -10/Materials | Entered another Materials area 198 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 312 | -9/Materials | Build established: Mutant 365 | -9/Materials | Identified exit to Mines 365 | -9/Materials | Identified exit to Storage 521 | -9/Materials | Discovered new exit (range 16) 796 | -9/Materials | Entered Mines 797 | -9/Mines | Assembled infested the area 1047 | -9/Mines | Found DCF Scrap (14 items) 1147 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1154 | -9/Mines | Discovered new exit (range 13) 1232 | -9/Mines | Entered Zion 1373 | -7/Zion | Discovered new exit (range 10) 1386 | -7/Zion | Received a hallucinogenic algorithm 1422 | -7/Zion | Given A8's code to call for help 1547 | -7/Zion | Learned location of Data Miner (-6) 1561 | -7/Zion | Self-destructed Last Messages --------------- That's just asking for trouble when it's far less of a problem to just steal their trash instead! A simple Trojan(Monitor) installed on a single Recycling Unit links into the entire floor-wide system to let you know what is being recycled where. Then you just sit around and wait, and if something pops up that you want you just wait until no one's around and pry it out... Yeah I guess hacking works, too, if you're good at that sort of thing. E6-HGO(z): Have you seen the Data Miner? That bot is amazing. I don't know how, but he seems to know just about everything. World map updated: -6/Data Miner. 01549_ TC-H95(z) fiddles with the Twisted Machinery. 01557_ E6-HGO(z) plays with the Twisted Machinery. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ??????????????????????""#""??????????????????????? | | ????????????????? ? "#""""??????????????????????? | | ???????????????""" """" "??????????????????????? | | ????????????? ?"""" """ """???????????????????? | | ???????????? "" """#"""????????????????? | | ???????????? " """""""????? ?????????? | | ???????????? z "" """"""""??? ""????????? | | ??????????? "#"""?" ""????????? | | ??????????? #""""" ""????????? | | ???????????? "#""" ""???????? | | ??????????????"" " """ "???????? | | ??????????????????""""" @ " """ "???????? | | ??????????????????"#""""" " ""???????? | | ???????????????????""#"#"" ""????????? | | ?????????????????????##"""" """????????? | | ??????????????????????#""""" ""#?????????? | | ??????????????????????###""" """#?????????? | | ???????????????????????#"" ""#??????????? | | ???????????????????????##" """#??????????? | | ???????????????????????#"" """""??????????? | | ???????????????????????##" """##??????????? | | ????????????????????????#"" """"#"####?????## | | ????????????????????????#"" """"""#""#?????# | | ????????????????????????#"" """""""#####?# | | ???????????????????????##" "" """""### | | ???????????????????????#"" """ """"# | | ???????????????????????##" """ | | ???????????????????????##" " "" | | ???????????????????????#"" "" "" ""# | | ??????????????????????##"" """""" ""### | | ????????????????????###"" """"""" ""### | | ????????????????????#"" " """"" ""## | | ????????????????????#"&& """"" "#### | | ????????????????????#"" """" """"#? | | ????????????????????#### "#"##? | | ???????????????????????## ""##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Lightning Gun | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RapidShiftNukerbomber Manual? 0 Play Time 00:11:25 Cumulative 126.0 hours Start 2025.08.25 @ 23:26:38 End 2025.08.25 @ 23:36:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 59 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb7d873a-de75-473b-9c1c-7c2c3ecc21c1