Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.29 @ 22:44:30 Player: Megaknight51 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (156) 780 Value Destroyed (5315) 5315 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (3188) 3188 TOTAL SCORE: 13043 Bonus ------- High Alert Combat Kills 1151 Follower Combat Kills 637 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 505/700 Matter 42/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Treading (330) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Hardened Heavy Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Heavy Ion Engine Light Nuclear Core Light Treads Armored Treads Armored Treads Cryofiber Web Matter Compressor (0) Improved Core Shielding Hardened Heavy Armor Plating Improved Medium Armor Plating Shield Generator Relay Coupler [NC] (32) Relay Coupler [Grunt] (28) Autogun Proton Missile Launcher Missile Launcher Long-range Missile Launcher Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Target Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Shotgun Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Light Nuclear Core Light Treads Armored Treads Armored Treads Cryofiber Web Matter Compressor Core Analyzer Improved Core Shielding Hardened Heavy Armor Plating Shield Generator Relay Coupler [NC] Relay Coupler [Grunt] Proton Missile Launcher Missile Launcher Long-range Missile Launcher Remote Datajack Plasma Cutter [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Armored Treads Wheel Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Grunt] Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Slots Evolved 6 | . . . 2 . . . 2 . . . 2 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . 1 Utility 3 | . . . . . . . 2 . . . 1 Weapon 2 | . . . 2 . . . . . . . . Parts Attached 82 | 6 1 4 17 1 . 6 9 15 3 13 7 Power 13 | 1 . 2 3 . . . 2 2 . 1 2 Engine 9 | 1 . 2 3 . . . 1 . . 1 1 Core 3 | . . . . . . . 1 1 . . 1 Reactor 1 | . . . . . . . . 1 . . . Propulsion 14 | 2 . . 4 1 . 1 3 . 2 . 1 Treads 5 | 2 . . . . . . . . 2 . 1 Leg . | . . . . . . . . . . . . Wheel 9 | . . . 4 1 . 1 3 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 26 | 1 1 . 4 . . 2 4 4 . 6 4 Device . | . . . . . . . . . . . . Storage 2 | 1 1 . . . . . . . . . . Processor 5 | . . . . . . . 2 . . . 3 Hackware 3 | . . . . . . . . . . 3 . Protection 16 | . . . 4 . . 2 2 4 . 3 1 Artifact . | . . . . . . . . . . . . Weapon 29 | 2 . 2 6 . . 3 . 9 1 6 . Energy Gun 2 | 1 . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 21 | 1 . 1 6 . . 3 . 5 . 5 . Ballistic Cannon 3 | . . . . . . . . 2 . 1 . Launcher 2 | . . . . . . . . 2 . . . Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 . . . . Parts Lost 26 | . . 4 . . . 1 . 5 . 8 8 Power 4 | . . 2 . . . . . . . 1 1 Propulsion 4 | . . 1 . . . . . 1 . . 2 Utility 8 | . . . . . . . . 3 . 4 1 Weapon 10 | . . 1 . . . 1 . 1 . 3 4 Highest Loss Streak 6 | . . 2 . . . 1 . 3 . 3 6 To Critical Strikes . | . . . . . . . . . . . . Average Backups 17 | . 3 8 17 20 20 19 19 19 20 19 19 Power 2 | . 1 2 2 2 2 2 2 2 3 3 2 Propulsion 2 | . . . 3 4 3 3 3 3 3 3 3 Utility 5 | . . 2 2 5 6 6 5 7 8 7 8 Weapon 5 | . . 4 8 7 7 6 6 4 4 4 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 51 | . . . 11 2 1 . 10 4 4 3 16 Power 9 | . . . 2 1 . . 4 . 1 . 1 Propulsion 15 | . . . 2 . 1 . 3 1 3 2 3 Utility 12 | . . . 1 . . . . 3 . 1 7 Weapon 13 | . . . 6 1 . . 3 . . . 3 Tool/Special 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 92 | . 85 73 94 100 100 100 99 90 94 98 89 Engine 7 | . 14 13 10 11 11 11 2 2 . 4 4 Reactor 1 | . . . . . . . . 5 9 3 . Treads 9 | . 28 17 1 . . . . . 8 17 21 Wheel 9 | . . . 18 22 22 22 18 10 4 . . Storage 10 | . 14 14 11 11 11 11 9 9 9 9 7 Processor 4 | . . . . . . . 17 10 9 5 13 Protection 10 | . . . 7 11 11 11 9 15 18 16 8 Energy Gun 2 | . 14 13 . . . . . . . . . Ballistic Gun 28 | . 14 14 43 44 44 44 36 27 27 21 14 Ballistic Cannon 3 | . . . . . . . . 7 7 7 14 Special Weapon 1 | . . . . . . . . . 1 7 . Peak Build Rating 47 | 6 7 7 23 23 24 26 30 39 45 45 47 Average Rating 26 | 4 6 6 18 22 23 25 28 29 41 41 44 On Entrance 21 | . 6 6 7 23 23 24 26 28 39 44 37 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 89 | 11 51 49 67 67 67 70 70 87 87 87 89 Greatest Support 60 | 40 40 40 20 20 20 20 26 26 40 40 60 Greatest Overweight (x) 5 | . 1 2 5 3 3 3 3 5 5 3 3 Average Overweight (x) 2 | . . 1 2 3 3 3 2 3 4 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 1 6 9 20 20 20 20 20 20 20 20 20 Average Carried 17 | . 3 8 17 19 19 19 19 19 20 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 6 9 20 20 20 20 20 20 20 20 20 Class Distribution -------------------- 27% | Tank 20% | Scavenger-Tank 19% | Gunner 18% | Mutant 10% | Scavenger-Gunner 4% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Commander-Tank | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Gunner | -8/Materials Tank | -8/Garrison Tank | -8/Materials Scavenger-Tank | -8/Garrison Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Matter Collected 5406 | 92 220 151 740 213 132 309 690 878 281 1618 82 Remotely . | . . . . . . . . . . . . Salvage Created 5539 | . 232 126 1097 352 182 345 914 845 210 1142 94 Parts 361 | . 11 14 59 24 7 39 61 54 8 76 8 Haulers Intercepted 6 | . . . 4 . . . 2 . . . . Recyclers Shooed 3 | . . 2 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Combat Hostiles Destroyed 110 | . 6 7 14 5 . 1 13 30 1 29 4 Melee 2 | . . . . . . . . . . . 2 Guns 81 | . 6 7 14 5 . 1 13 16 1 17 1 Cannons 18 | . . . . . . . . 5 . 12 1 AOE 9 | . . . . . . . . 9 . . . Classes Destroyed 16 | . 3 . 5 2 . 1 2 1 . 2 . Worker 14 | . . . 2 4 . 3 4 . . . 1 Builder 11 | . . . 2 1 . 3 4 . . . 1 Tunneler 4 | . . . . 1 . 3 . . . . . Hauler 6 | . . . 4 . . . 2 . . . . Recycler 7 | . 1 . 1 . . 2 1 . 2 . . Operator 2 | . . . . . . . 1 . 1 . . Watcher 1 | . . . . . . . 1 . . . . Swarmer 29 | . 3 6 . . . . 5 12 . 3 . Cutter 5 | . . . . . . . . . . 5 . Grunt 29 | . 3 1 6 2 . . 2 10 . 3 2 Brawler 4 | . . . 1 . . . . 1 . 2 . Duelist 2 | . . . . 1 . . . 1 . . . Sentry 32 | . . . 7 2 . . 6 5 1 11 . Specialist 1 | . . . . . . . . 1 . . . Hunter 3 | . . . . . . 1 1 . . . 1 Programmer 6 | . . . . . . . . . . 5 1 Best Kill Streak 12 | . 3 3 2 3 . 4 12 9 1 5 1 Combat Bots Only 9 | . 3 3 2 3 . 1 7 9 1 5 1 Max Kills in Single Turn 5 | . 1 1 2 1 . 2 3 5 1 2 1 Gunslinging 2 | . . . . . . . 2 . . . . Exploded 4 | . . . . . . . . 4 . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Hostile Shots Fired 529 | . 29 54 49 15 . 12 57 74 . 156 83 Missed 102 | . 3 5 11 2 . 3 10 14 . 30 24 Hits 427 | . 26 49 38 13 . 9 47 60 . 126 59 Melee 21 | . . . . 3 . . . 1 . 14 3 Projectile 406 | . 26 49 38 10 . 9 47 59 . 112 56 AOE 5 | . . . . . . . . . . 4 1 Critical Strikes 14 | . . . 1 1 . . 2 1 . 8 1 Damage Taken 6924 | . 224 481 628 223 . 143 602 931 32 2097 1563 Core 1133 | . 45 104 232 36 . 63 55 178 32 193 195 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 18 | . . . . . . . . . . 18 . Core Remaining (%) 43 | 100 . 40 . . . 17 . . . 16 . Volleys Fired 338 | 1 18 24 42 16 11 18 40 56 10 87 15 Largest 4 | 1 2 2 4 4 4 4 4 4 4 4 4 Hottest 129 | 20 60 60 92 92 92 102 102 129 123 127 127 Shots Fired 1137 | 1 36 45 168 64 44 72 160 208 35 250 54 Gun 1006 | 1 36 45 168 64 44 72 160 155 30 204 27 Cannon 111 | . . . . . . . . 38 5 41 27 Launcher 15 | . . . . . . . . 15 . . . Special 5 | . . . . . . . . . . 5 . Kinetic 1078 | 1 18 24 168 64 44 72 160 193 35 245 54 Thermal 39 | . 18 21 . . . . . . . . . Explosive 15 | . . . . . . . . 15 . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 38 | . 11 12 16 21 16 13 14 11 4 38 8 Robot Miss Streak 12 | 1 3 2 4 2 1 3 4 2 3 12 7 Penetration Max 1 | . . . . . . 1 1 1 . . . Secondary Targets 11 | . 1 1 . 2 . . 3 . . 4 . Max Gunslinging Chain 2 | . 1 1 . 1 . . 2 . . 1 . Shots Hit Robots 680 | . 27 31 107 44 32 33 87 98 17 163 41 Core Hits 299 | . 12 12 37 17 8 13 37 50 11 79 23 Critical Kills 5 | . 1 . 1 . . . . 1 . 2 . Critical Parts Destroyed 7 | . . . 1 1 3 . . 1 . 1 . Critical Strikes 15 | . 1 . 2 1 3 . . 5 . 3 . Destroy 12 | . 1 . 2 1 3 . . 2 . 3 . Blast 3 | . . . . . . . . 3 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12089 | . 322 310 1758 665 494 534 1651 2802 357 2510 686 Guns 9313 | . 322 310 1625 665 494 534 1651 1226 246 1948 292 Cannons 1365 | . . . . . . . . 388 111 562 304 Explosions 1321 | . . . 133 . . . . 1188 . . . Melee . | . . . . . . . . . . . . Ramming 90 | . . . . . . . . . . . 90 Kinetic 10380 | . 166 168 1625 665 494 534 1651 1614 357 2510 596 Thermal 431 | . 156 142 133 . . . . . . . . Explosive 1188 | . . . . . . . . 1188 . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . . 8 10 Average Corruption 4 | . . . . . . . . . . 4 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 47 | . . . . . . . . . . 46 1 Message Errors 10 | . . . . . . . . . . 10 . Matter Fused 12 | . . . . . . . . . . 12 . Heat Flow Errors 10 | . . . . . . . . . . 10 . Energy Discharges 5 | . . . . . . . . . . 5 . Data Loss (minor) 3 | . . . . . . . . . . 3 . Data Loss (major) 3 | . . . . . . . . . . 2 1 Misfires 1 | . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 66 | . . . 35 . . . . 31 . . . Projectiles . | . . . . . . . . . . . . Explosions 66 | . . . 35 . . . . 31 . . . Melee . | . . . . . . . . . . . . Knockbacks 19 | . . . . . . . . 4 2 1 12 Impact . | . . . . . . . . . . . . Kinetic 16 | . . . . . . . . 1 2 1 12 Secondary 3 | . . . . . . . . 3 . . . Self-Inflicted Damage 204 | . . . 108 . . . . 96 . . . Shots 5 | . . . 1 . . . . 4 . . . Rammed 17 | . . . . . . . . . . . 17 Targets Rammed 20 | . . . . . . . . . . . 20 Kicked . | . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . . 3 Highest Temperature 446 | . 12 125 411 80 50 68 218 331 336 446 324 Average Temperature 90 | . 9 47 52 24 22 27 74 89 104 129 119 Received Heat Transfer 1701 | . 30 129 222 57 . . 189 270 9 459 336 Effects 26 | . . . 1 . . . 2 2 3 17 1 Shutdowns 5 | . . . . . . . . . . 5 . Energy Bleed 7 | . . . . . . . . 2 1 3 1 Interference 9 | . . . . . . . 2 . 2 5 . Matter Decay 3 | . . . 1 . . . . . . 2 . Damage (minor) 2 | . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . Heat Transferred 775 | . 350 325 100 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Maximum Alert Level 5 | . . . . . . . 2 4 3 5 3 Low Security (%) 48 | 100 100 100 100 100 . 100 15 1 . . . Level 1 7 | . . . . . . . 77 13 . . . Level 2 10 | . . . . . . . 7 17 81 24 . Level 3 18 | . . . . . . . . 35 18 25 99 Level 4 11 | . . . . . . . . 32 . 33 . Level 5 3 | . . . . . . . . . . 16 . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 2019 | . 64 61 160 85 . 43 442 1270 740 2019 1059 Initial 1059 | . . 1 . 52 . . . 192 618 474 1059 Average 471 | . 18 5 55 13 . 7 295 812 678 1115 863 Influence Increases 5176 | . 165 175 569 156 22 140 714 1148 272 1705 110 Destroy 0b10 Robot/C 2640 | . 120 140 280 100 . 40 440 660 140 640 80 Destroy 0b10 Robot/NC 265 | . 5 . 45 30 20 55 70 . 25 5 10 Destroy Leader 448 | . 20 20 118 10 . 20 128 30 42 40 20 Allied During Kill 152 | . . . . . 2 25 55 40 18 12 . Successful Hack 59 | . 20 . 25 . . . . . . 14 . Disable Machine 120 | . . . 30 15 . . 15 15 45 . . Anti-Garrison Action 1150 | . . . . . . . . 250 . 900 . Destroy Structure 192 | . . . 41 1 . . 6 78 2 64 . Partial Spotted 30 | . . . 15 . . . . 15 . . . Lose Combat Pursuer 120 | . . 15 15 . . . . 60 . 30 . Influence Decreases 4491 | . 159 181 433 292 22 140 418 174 812 416 1444 Entered New Map 2061 | . . 5 . 84 . . . 104 652 256 960 Time Decay 2060 | . 159 156 433 208 22 140 378 . 160 . 404 Lost Part 230 | . . 20 . . . . . 50 . 80 80 Lost Ally 140 | . . . . . . . 40 20 . 80 . Squads Dispatched 12 | . 1 . 1 . . . 5 . 3 . 2 Investigation . | . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . 1 Reinforcement 5 | . 1 . 1 . . . 2 . 1 . . Assault 1 | . . . . . . . . . . . 1 Garrison 5 | . . . . . . . 3 . 2 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Distress Signals 7 | . 1 . 2 . . . 4 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 183 | . 15 8 31 5 . 2 29 34 9 35 15 Peak Tracking Total 8 | . 5 3 5 3 . 1 5 8 3 5 5 Tactical Retreats 6 | . . 1 1 . . . . 2 . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Traps Triggered 13 | . . . . . . . . 4 . 9 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Machines Disabled 18 | . . . 2 1 . . 1 5 3 6 . Max in Single Turn 2 | . . . 2 1 . . . 1 1 2 . Garrison Relay 6 | . . . . . . . . 3 . 3 . Phase Generator 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Machines Accessed 18 | . 2 . 8 . . . 5 . 1 2 . Terminals 13 | . 2 . 6 . . . 3 . . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . 2 . . . 1 . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . Total Hacks 44 | . 5 . 26 . . . 8 . 1 4 . Successful 20 | . 2 . 12 . . . 4 . 1 1 . Failed 22 | . 3 . 13 . . . 3 . . 3 . Catastrophic 7 | . . . 4 . . . 2 . . 1 . Database Lockouts 2 | . . . 1 . . . 1 . . . . Manual 31 | . 5 . 20 . 1 . 5 . . . . Terminals 32 | . 5 . 18 . . . 5 . . 4 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 10 | . . . 8 . . . 2 . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . Terminal Hacks 6 | . 1 . 4 . . . . . . 1 . Part Schematic 4 | . 1 . 3 . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . 4 . . . 1 . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . Retrieve Study 2 | . . . 1 . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . Unlock Access 2 | . . . . . . . 1 . 1 . . Unauthorized Hacks 7 | . 1 . 4 . . . 2 . . . . Terminals 7 | . 1 . 4 . . . 2 . . . . Botnet 7 | . 1 . 4 . . . 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 1 . 8 . . . 4 . 1 2 . Full Trace Events 1 | . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . 1 . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Used RIF Installer 2 | . . . . . . . . 1 . 1 . Patrol Navigation 1 | . . . . . . . . . . 1 . Robots Hacked 4 | . . . . . . . . . . 4 . Non-combat . | . . . . . . . . . . . . Combat 4 | . . . . . . . . . . 4 . Robot Hacks Applied 4 | . . . . . . . . . . 4 . go_dormant 1 | . . . . . . . . . . 1 . formatsys_high 3 | . . . . . . . . . . 3 . Relay Couplers Released 26 | . . . . . . . . 12 . 14 . Machine Destruction 26 | . . . . . . . . 12 . 14 . Attached 3 | . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 8 | . . . . . 5 . . 3 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Total Allies 11 | . . . . . 5 . . 3 . 3 . Largest Group 5 | . . . . . 5 5 4 3 2 3 . Highest-Rated Group 66 | . . . . . 66 66 57 57 36 51 . Highest-Rated Ally 21 | . . . . . 21 21 21 21 21 21 . Total Orders . | . . . . . . . . . . . . Ally Attacks 128 | . . . . . . 14 49 17 29 19 . Total Damage 2303 | . . . . . . 145 829 375 653 301 . Kills 26 | . . . . . . 1 11 3 8 3 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Active Infowar (turns) . | . . . . . . . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Turns Passed 13529 | 113 545 1782 1809 1027 779 691 939 1767 325 2786 966 Spaces Moved 6622 | 61 206 572 1076 772 547 489 629 949 127 865 329 Core 5 | 5 . . . . . . . . . . . Treads 2152 | 56 206 572 83 . . . . . 41 865 329 Legs . | . . . . . . . . . . . . Wheels 4465 | . . . 993 772 547 489 629 949 86 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 110 125 125 125 120 120 175 250 250 Average Speed 177 | 150 229 297 137 125 125 125 120 153 225 278 254 Slowest Speed 410 | 160 240 320 320 125 125 125 125 175 330 410 410 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 60 | 4 33 93 82 98 92 95 49 81 14 81 7 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 4 | . . 3 . 1 . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . Scrap Searched 6 | . . 1 . 3 . 2 . . . . . Spaces Dug 6 | . . . . . . . . 3 . 3 . Terrain Destroyed 92 | . . . 53 . . 3 . 20 . 16 . Melee . | . . . . . . . . . . . . Projectile 16 | . . . . . . 3 . 6 . 7 . AOE 74 | . . . 53 . . . . 14 . 7 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Total 7655 | 78 243 610 1324 796 616 527 735 1132 150 1057 387 Wait 282 | 10 14 9 132 2 . 9 32 13 . 56 5 Move 6609 | 60 205 571 1075 771 546 488 628 947 126 863 329 Hop . | . . . . . . . . . . . . Pick Up 83 | 1 4 2 29 2 2 . 11 12 4 12 4 Fast Attach 29 | 6 1 3 4 1 . 1 . 1 3 7 2 Attach 19 | . . . 2 . . 1 2 5 . 5 4 Detach 4 | . 1 . 1 . . . . 1 . . 1 Swap 49 | . . 1 12 1 . 5 7 13 1 8 1 Drop 89 | . . . 27 3 2 5 15 17 6 8 6 Fire 338 | 1 18 24 42 16 11 18 40 56 10 87 15 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 20 | . . . . . . . . . . . 20 Escape Stasis 40 | . . . . . . . . 32 . 8 . Rewire 93 | . . . . . 55 . . 35 . 3 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 599 | -10/Materials | Discovered new exit (range 13) 659 | -10/Materials | Entered Mines 719 | -10/Mines | Learned location of Zion (-6) 773 | -10/Mines | Learned location of Storage (-7) 1139 | -10/Mines | Discovered new exit (range 8) 1241 | -10/Mines | Core integrity fell below 50% 1522 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1603 | -10/Mines | Discovered new exit (range 5) 2048 | -10/Mines | Found a hidden stash of uninstalled traps 2441 | -10/Mines | Entered Materials 2441 | -9/Materials | Evolved 2 slots: Weapon x2 2899 | -9/Materials | Build established: Gunner 3004 | -9/Materials | Discovered new exit (range 12) 3336 | -9/Materials | Central database locked down 3345 | -9/Materials | Discovered new exit (range 16) 3354 | -9/Materials | Build established: Scavenger-Tank 3743 | -9/Materials | Core integrity fell below 50% 3883 | -9/Materials | Build established: Tank 4111 | -9/Materials | Discovered new exit (range 5) 4213 | -9/Materials | Discovered new exit (range 13) 4250 | -9/Materials | Entered Mines 4323 | -9/Mines | Discovered new exit (range 9) 4444 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4444 | -9/Mines | Discovered new exit (range 5) 4941 | -9/Mines | Learned Materials emergency access door positions 5069 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5120 | -9/Mines | Discovered new exit (range 14) 5198 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 5277 | -9/Mines | Entered Exiles 5277 | -9/Exiles | Found Exiles lab destroyed 5940 | -9/Exiles | Build established: Commander-Tank 6029 | -9/Exiles | Discovered new exit (range 14) 6056 | -9/Exiles | Entered Mines 6056 | -8/Mines | Accompanied by 5 allies 6064 | -8/Mines | Discovered new exit (range 11) 6261 | -8/Mines | Core integrity fell below 20% 6302 | -8/Mines | Discovered new exit (range 10) 6528 | -8/Mines | Build established: Scavenger-Tank 6747 | -8/Mines | Entered Materials 6747 | -8/Materials | Accompanied by 4 allies 6747 | -8/Materials | Evolved 2 slots: Utility x2 6956 | -8/Materials | Garrison activated, responded to threat 7003 | -8/Materials | Destroyed 7 combat bots 7062 | -8/Materials | Build established: Scavenger-Gunner 7099 | -8/Materials | Central database locked down 7292 | -8/Materials | Discovered new exit (range 5) 7685 | -8/Materials | Identified exit to Garrison 7686 | -8/Materials | Entered Garrison 7712 | -8/Garrison | Triggered checkpoint 7833 | -8/Garrison | Installed Relay Interface Framework 7865 | -8/Garrison | Garrison Relay disabled 7926 | -8/Garrison | Triggered checkpoint 7942 | -8/Garrison | Triggered checkpoint 7977 | -8/Garrison | Destroyed 9 combat bots 7980 | -8/Garrison | Triggered checkpoint 8025 | -8/Garrison | Lost 3 parts (2u1w) 8196 | -8/Garrison | Triggered checkpoint 8250 | -8/Garrison | Garrison Relay disabled 8550 | -8/Garrison | Discovered new exit (range 10) 8715 | -8/Garrison | Build established: Tank 8764 | -8/Garrison | Triggered checkpoint 8855 | -8/Garrison | Garrison Relay disabled 8970 | -8/Garrison | Discovered new exit (range 13) 9224 | -8/Garrison | Triggered checkpoint 9242 | -8/Garrison | Discovered new exit (range 11) 9453 | -8/Garrison | Entered Materials 9453 | -8/Materials | Accompanied by 2 allies 9566 | -8/Materials | Garrison activated, responded to threat 9731 | -8/Materials | Garrison activated, responded to threat 9774 | -8/Materials | Identified exit to Garrison 9778 | -8/Materials | Entered Garrison 9778 | -8/Garrison | Accompanied by 2 allies 10087 | -8/Garrison | Build established: Gunner 10248 | -8/Garrison | Triggered checkpoint 10276 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 10331 | -8/Garrison | Garrison Relay disabled 10446 | -8/Garrison | Triggered checkpoint 10446 | -8/Garrison | Triggered checkpoint 10648 | -8/Garrison | Triggered checkpoint 10756 | -8/Garrison | Garrison Relay disabled 10864 | -8/Garrison | Discovered new exit (range 8) 10988 | -8/Garrison | Triggered checkpoint 10997 | -8/Garrison | Core integrity fell below 50% 11148 | -8/Garrison | Triggered checkpoint 11313 | -8/Garrison | Build established: Scavenger-Tank 11534 | -8/Garrison | Phase Generator disabled 11534 | -8/Garrison | Discovered new exit (range 7) 11583 | -8/Garrison | Garrison Relay disabled 11605 | -8/Garrison | Lost 3 parts (1u2w) 12315 | -8/Garrison | Discovered new exit (range 5) 12453 | -8/Garrison | Core integrity fell below 20% 12564 | -8/Garrison | Entered Factory 12564 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12962 | -7/Factory | Build established: Gunner 13364 | -7/Factory | First assault squad dispatched 13515 | -7/Factory | Crushed by falling debris 13515 | -7/Factory | System corruption reached 10% 13530 | -7/Factory | Self-destructed Last Messages --------------- 13512_ G-50 Soldier knocked back. 13515_ The unstable cave ceiling collapses. 13515_ Crushed by falling debris. 13515_ Hvy. Assault Rifle destroyed. 13515_ System corrupted by crushing effect (+2). 13515_ Lgt. Nuclear Core destroyed. 13515_ System corrupted by crushing effect (+3). 13515_ Hvy. Flak Cannon destroyed. 13515_ System corrupted by crushing effect (+2). 13515_ Flak Cannon destroyed. 13515_ System corrupted by crushing effect (+3). 13515_ Lgt. Ion Engine crushed. 13515_ K-01 Serf cleans the Manufacturing Mainframe. 13516_ System corrupted: Substantial component data lost. 13521_ K-01 Serf collects debris. 13523_ U-05 Engineer builds a Wall. 13525_ K-01 Serf cleans the Manufacturing Mainframe. 13527_ U-05 Engineer builds a Wall. 13530_ Shotgun destroyed. 13530_ K-01 Serf cleans the Manufacturing Mainframe. Map ----- +----------------------------------------------------+ | # / #???????????????????????????????????? | | # ] #? ?????????????????????????????????? | | # # ????????????????????????????????? | | + """ """ #! ????????????????????????????????? | | # """ """ / #? ????????????????????????????????? | | + """ """ #? ????????????????????????????????? | | # #? ????????????????????????????????? | | # #? ????????????????????????????????? | | ##### ^ #? ????????????????????????????????? | | #???# ###+####???#####????????????????????? | | #???# ?? ??????????????????? | | #???# ??? ????????????????? | | #???# ? ??? ? ?????????????? | | #???# ? ???? ??????????????? | | #???# ?? ???? ??????????????? | | #?##? ###########/#### #??????????????? | | ?? ????# # #??????????????? | | ?# #????# # #??????????????? | | ## #????# + #??????????????? | | #???##[! # " #??????????????? | | #???# #"% #??????????????? | | " #???# ! #??????????????? | | " #???# ####### #??????????????? | | " #???# =%#g # ##########?????? | | ##### " !# # ????? | | + """"" # l@ r/ ????? | | ###### """" #u"""" #t ????? | | !# # # """" # ????? | | + #### # # """" # ????? | | ### #??# ## ##k"""" # ###?????? | | ## #??## ##### ## # #???????? | | ## #???#?????# ## """ # #???????? | | ## #?????????# ## """ # #???????? | | ## #?????????# # "S # #???????? | | ## #?????????#### """ # #???????? | | ## #????????????# "" # #???????? | | ########????????????# # ########???????? | | ##???????????????????######## #??????????????? | | ????????????????????????????? ^ #??????????????? | | ????????????????????????????? #??????????????? | | ????????????????????????????? #??????????????? | | ????????????????????????????? ???????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 30 Evasion (%) 40 Targeting Accuracy 12 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Relay Coupler Types 1 Relay Coupler Value 27 Item Schematics ----------------- Targeting Computer | -10/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Assault Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlinkTowerTerminator Manual? 0 Play Time 01:00:49 Cumulative 133.7 hours Start 2026.05.29 @ 21:46:29 End 2026.05.29 @ 22:44:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 256 Rogue 256 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 61 Gallery% 44 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 18% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b15d8ad-486e-4c97-84cd-d41c44eff1c5