Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.04.10 @ 19:42:10 Player: Shintak Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (2439) 2439 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5199 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 6/300 Energy 250/250 System Corruption 4% Temperature Critical (722) Movement Treading (320) Ox2 Location -7/Factory Parts ------- > --- POWER (4) -------- Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- Light Treads Improved Treads Improved Treads > --- UTILITY (3) ------ High-capacity Storage Unit Huge Storage Unit Power Shielding > --- WEAPON (3) ------- Heavy Laser High-powered Shotgun Assault Cannon > --- INVENTORY (25) --- Deuterium Engine Light Deuterium Engine Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Treads Light Treads Thermal Generator Heat Sink Medium Battery (150) Improved Sensor Array Signal Interpreter Improved Terrain Scan Processor Targeting Computer Hardened Medium Armor Plating Hacking Suite Heavy EM Pulse Gun Heavy Laser Heavy Laser EM Pulse Cannon EM Pulse Cannon Advanced Beam Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Huge Storage Unit Power Shielding > --- WEAPON ----------- Heavy Laser High-powered Shotgun Assault Cannon > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Treads Light Treads Light Treads Thermal Generator Heat Sink Medium Battery Improved Sensor Array Signal Interpreter Improved Terrain Scan Processor Targeting Computer Hardened Medium Armor Plating Hacking Suite Heavy EM Pulse Gun Heavy Laser Heavy Laser EM Pulse Cannon EM Pulse Cannon Advanced Beam Cannon Missile Launcher [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Large Storage Unit Storage Large Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 3 | . . 1 1 1 Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon 1 | . . 1 . . Parts Attached 65 | 6 3 16 32 8 Power 14 | 1 . 2 7 4 Engine 6 | 1 . 1 4 . Core 8 | . . 1 3 4 Reactor . | . . . . . Propulsion 21 | 2 . 4 14 1 Treads 7 | 2 . . 4 1 Leg 6 | . . 4 2 . Wheel . | . . . . . Hover 7 | . . . 7 . Flight 1 | . . . 1 . Utility 7 | 1 2 1 1 2 Device . | . . . . . Storage 5 | 1 2 1 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 23 | 2 1 9 10 1 Energy Gun 8 | 2 1 2 3 . Energy Cannon 8 | . . 5 3 . Ballistic Gun 5 | . . 2 2 1 Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 1 | . . . 1 . System Corruption 3 | . . . 3 . Parts Lost 12 | . . . 11 1 Power 5 | . . . 4 1 Propulsion 5 | . . . 5 . Utility . | . . . . . Weapon 2 | . . . 2 . Highest Loss Streak 8 | . . . 8 1 To Critical Strikes . | . . . . . Average Backups 20 | 4 7 20 20 23 Power 1 | . 1 1 1 4 Propulsion 2 | 3 2 2 2 3 Utility 10 | . . 11 11 8 Weapon 5 | . 1 5 5 7 Tool/Special . | . . . . . Unused Backups 44 | . 2 4 18 20 Power 3 | . . . . 3 Propulsion 6 | . 2 . 2 2 Utility 23 | . . 2 11 10 Weapon 12 | . . 2 5 5 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 94 98 89 99 Engine 17 | . 14 21 14 14 Core 4 | . . . 4 15 Treads 14 | . 28 7 16 23 Leg 5 | . . 14 1 . Hover 3 | . . . 8 . Storage 19 | . 22 22 18 15 Energy Gun 10 | . 28 12 8 7 Energy Cannon 8 | . . 17 4 . Ballistic Gun 4 | . . 1 7 6 Ballistic Cannon 2 | . . . 4 7 Peak Build Rating 39 | 6 10 19 30 39 Average Rating 20 | 5 6 15 22 34 On Entrance 12 | . 6 9 17 30 Avg Prop Armor Cover (%) 11 | . . . 11 . Naked Turns . | . . . . . Heaviest Build 153 | 13 50 122 147 153 Greatest Support 69 | 40 40 40 69 69 Greatest Overweight (x) 40 | . 1 40 15 2 Average Overweight (x) 2 | . . 3 2 2 Largest Inventory Capacity 25 | 8 15 25 25 25 Average Capacity 23 | 7 12 22 25 25 Most Carried 25 | 6 14 25 25 25 Average Carried 20 | 4 7 20 20 23 Final Capacity 25 | 8 15 25 25 25 Final Carried 25 | 6 13 25 25 23 Class Distribution -------------------- 70% | Gunner 17% | Mutant 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1265 | 197 80 193 707 88 Remotely . | . . . . . Salvage Created 2889 | . 118 785 1636 350 Parts 148 | . 9 38 90 11 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 57 | . 5 13 30 9 Guns 31 | . 2 4 19 6 Cannons 17 | . . 6 8 3 AOE 8 | . 3 2 3 . Classes Destroyed 13 | . 2 4 6 1 Worker 3 | . . . 3 . Builder 3 | . . . 3 . Hauler 1 | . . . 1 . Recycler 1 | . . 1 . . Operator 2 | . . . 2 . Watcher 9 | . . 4 5 . Swarmer 11 | . 3 . 8 . Grunt 30 | . 2 9 13 6 Brawler 2 | . . 1 1 . Duelist 2 | . . . 1 1 Sentry 7 | . . 3 4 . Hunter 3 | . . . 3 . Programmer 2 | . . . . 2 Best Kill Streak 8 | . 3 3 5 8 Combat Bots Only 8 | . 3 3 4 8 Max Kills in Single Turn 3 | . 3 2 2 1 Gunslinging . | . . . . . Exploded 3 | . 3 2 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 273 | . 3 26 192 52 Missed 60 | . 2 4 46 8 Hits 213 | . 1 22 146 44 Melee 1 | . . . 1 . Projectile 212 | . 1 22 145 44 Critical Strikes 9 | . . . 7 2 Part Disruptions 1 | . . . . 1 Actively Blocked 1 | . . . . 1 Damage Taken 2932 | . 9 216 1499 1208 Core 1198 | . . 45 427 726 Absorbed by Shields . | . . . . . Redirected to Shielding 31 | . . . . 31 Ignored by Resistances 668 | . 3 65 447 153 Core Remaining (%) 77 | 100 100 88 22 . Volleys Fired 146 | . 5 32 83 26 Largest 3 | . 2 3 3 3 Hottest 201 | . 85 201 156 131 Shots Fired 357 | . 9 83 208 57 Gun 233 | . 9 48 136 40 Cannon 124 | . . 35 72 17 Launcher . | . . . . . Special . | . . . . . Kinetic 137 | . . 3 92 42 Thermal 95 | . 3 41 36 15 Explosive . | . . . . . Electromagnetic 125 | . 6 39 80 . Robot Hit Streak 24 | . 4 11 24 9 Robot Miss Streak 5 | . 1 3 4 5 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 220 | . 7 47 125 41 Core Hits 122 | 1 6 25 68 22 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 6 | . . . 5 1 Burn 1 | . . . . 1 Destroy 1 | . . . 1 . Corrupt 4 | . . . 4 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5138 | 2 178 994 2994 970 Guns 2466 | . 82 445 1227 712 Cannons 1817 | . . 436 1133 248 Explosions 785 | . 96 85 604 . Melee . | . . . . . Ramming 70 | 2 . 28 30 10 Kinetic 1409 | . . 7 705 697 Thermal 1982 | . 118 577 1024 263 Explosive . | . . . . . Electromagnetic 1677 | . 60 382 1235 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 4 4 Average Corruption 3 | . . . 3 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 50 | . . . 48 2 Message Errors 15 | . . . 14 1 Matter Fused 14 | . . . 14 . Heat Flow Errors 4 | . . . 3 1 Energy Discharges 6 | . . . 6 . Parts Rejected 2 | . . . 2 . Data Loss (minor) 3 | . . . 3 . Data Loss (major) 2 | . . . 2 . Misfires 2 | . . . 2 . Alerts 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 67 | . 8 3 25 31 Projectiles 59 | . . 3 25 31 Explosions 8 | . 8 . . . Melee . | . . . . . Knockbacks 5 | . . . 1 4 Impact . | . . . . . Kinetic 5 | . . . 1 4 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 7 | 1 . 3 2 1 Targets Rammed 18 | 1 . 13 3 1 Kicked 11 | . . 10 1 . Crushed . | . . . . . Highest Temperature 843 | . 42 442 575 843 Average Temperature 189 | . 17 116 189 354 Received Heat Transfer 1185 | . 6 117 837 225 Effects 110 | . . 4 53 53 Shutdowns 48 | . . 1 22 25 Energy Bleed 11 | . . 1 10 . Interference 22 | . . 2 11 9 Matter Decay 6 | . . . 1 5 Short Circuit 6 | . . . 4 2 Damage (minor) 5 | . . . 3 2 Damage (major) 6 | . . . 2 4 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 6 | . . . 6 . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 3 | . . 1 1 1 Heat Transferred 3268 | . 100 1012 1601 555 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . 1 1 6 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 99 | 100 100 100 100 99 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 205 | . 76 112 117 205 Initial 23 | . . 23 . 13 Average 12 | . 11 8 16 9 Influence Increases 1712 | . 134 390 913 275 Destroy 0b10 Robot/C 1140 | . 100 260 600 180 Destroy 0b10 Robot/NC 95 | . . 25 70 . Destroy Leader 290 | . 20 78 152 40 Successful Hack 20 | . 8 3 9 . Disable Machine 18 | . . . 9 9 Destroy Structure 44 | . 6 9 28 1 Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 90 | . . . 45 45 Influence Decreases 1507 | . 68 456 878 105 Entered New Map 65 | . . 43 . 22 Time Decay 1322 | . 68 413 768 73 Lost Part 120 | . . . 110 10 Squads Dispatched 12 | . 1 1 6 4 Investigation 3 | . 1 . 2 . Extermination 2 | . . . . 2 Reinforcement 7 | . . 1 4 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 1 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 4 21 43 11 Peak Tracking Total 8 | . 3 2 5 8 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 2 3 4 . Terminals 6 | . 1 2 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 33 | . 4 12 17 . Successful 25 | . 4 10 11 . Failed 8 | . . 2 6 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 1 7 14 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers 8 | . . 5 3 . Garrison Access . | . . . . . Terminal Hacks 16 | . 1 5 10 . Record 7 | . . 4 3 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 2 | . . 1 1 . Alert Level 3 | . . . 3 . Reinforcement Status 1 | . . . 1 . Recall Reinforcements 1 | . . . 1 . Registered Prototypes 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Recycle Component 2 | . 2 . . . Process 1 | . 1 . . . Scanalyzer 6 | . . 5 1 . Insert Component 3 | . . 2 1 . Analyze 2 | . . 2 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 2 4 . Full Trace Events 6 | . 1 2 3 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 2 | . 2 . . . Recycled Matter 35 | . 35 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 2 1 . Part Schematics Acquired 1 | . . 1 . . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1 | . . . . 1 Optics 1 | . . . . 1 Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 8368 | 216 312 3095 3758 987 Spaces Moved 2165 | 112 141 692 944 276 Core 27 | 25 . 2 . . Treads 1539 | 87 141 320 715 276 Legs 418 | . . 370 48 . Wheels . | . . . . . Hover 181 | . . . 181 . Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 320 Average Speed 323 | 135 200 384 320 320 Slowest Speed 2050 | 160 240 2050 960 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 6 19 38 45 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 37 | . 5 8 24 . Melee . | . . . . . Projectile 3 | . . . 3 . AOE 34 | . 5 8 21 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3207 | 176 162 1023 1515 331 Wait 659 | 46 . 229 372 12 Move 2161 | 111 140 691 943 276 Hop . | . . . . . Pick Up 86 | 12 12 21 37 4 Fast Attach 24 | . . 10 13 1 Attach 31 | 6 1 3 17 4 Detach 1 | . . 1 . . Swap 21 | . 2 6 9 4 Drop 60 | . 2 17 38 3 Fire 146 | . 5 32 83 26 Melee . | . . . . . Ram 1 | . . . 1 . Kick 11 | . . 10 1 . Crush 6 | 1 . 3 1 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 217 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 16) 529 | -10/Materials | Entered another Materials area 529 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 809 | -9/Materials | Build established: Gunner 3487 | -9/Materials | Discovered new exit (range 5) 3624 | -9/Materials | Entered another Materials area 3624 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4657 | -8/Materials | Lost 3 parts (1p2n) 4764 | -8/Materials | Core integrity fell below 50% 4824 | -8/Materials | Lost 8 parts (3p3n2w) 5033 | -8/Materials | Build established: Mutant 5493 | -8/Materials | Discovered new exit (range 15) 5891 | -8/Materials | Build established: Gunner 7382 | -8/Materials | Entered Factory 7382 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7678 | -7/Factory | Build established: Tank 8356 | -7/Factory | Core integrity fell below 50% 8360 | -7/Factory | Core integrity fell below 20% 8370 | -7/Factory | Core destroyed Last Messages --------------- Imp. Treads broken. Overheating: Short circuit. Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-105). Lgt. Nuclear Core melted. G-47 Trooper destroyed. K-01 Serf knocked back. Overheating: System interference. Hpw. Shotgun temporarily disabled. Hvy. Laser temporarily disabled. Hpw. Shotgun temporarily disabled. Dropped Broken Imp. Treads. Power failure, Mic. Nuclear Core shutdown. Overheating: Nuclear Core damaged (-23). Power failure, Nuclear Core shutdown. U-05 Engineer builds a Door. Power failure, Mic. Nuclear Core shutdown. Lgt. Nuclear Core broken. Overheating: Short circuit. Overheating: Core damaged (-133). Map ----- +----------------------------------------------------+ | ??????????????????????? # # | | ?????????????????????? # # | | ???????????????????#? 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