Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.22 @ 17:01:22 Player: Red Box Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (187) 935 Value Destroyed (9925) 9925 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2875) 2875 TOTAL SCORE: 17975 Bonus ------- High Alert Combat Kills 1824 Follower Combat Kills 410 Entered Garrisons 800 Friendly Fire -159 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 215/216 System Corruption 7% Temperature Cool (36) Movement Rolling (210) Ox8 Location -7/Garrison Parts ------- > --- POWER (1) -------- Deuterium-Particle Engine > --- PROPULSION (2) --- Titanium-VSS Exoskeleton Armored Wheel > --- UTILITY (7) ------ Armored Scrap Engine Huge Storage Unit Core Analyzer Improved Light Armor Plating Thermal Shield (fused) System Shield > --- WEAPON (3) ------- Energy Mag Construct/C Shotgun Thermal Construct/G Powered Hammer > --- INVENTORY (25) --- Particle Reactor Coolant Injector Huge Storage Unit High-capacity Battery (250) Matter Compressor (250) Experimental Sensor Array Advanced Terrain Scan Processor Improved Target Analyzer Improved Light Armor Plating Graphene Brace Improved Force Field Hacking Suite Authchip [R/Combat] Authchip [Armor] Dynamic Insulation System Trap Extractor (4/4 Tiamat Bomb) Drone Bay (2/2) Bomb Drone Bay Wave Gun Advanced EMP Blaster Micro-nuke Launcher Advanced Datajack Peak State ------------ > --- POWER ------------ Deuterium-Particle Engine > --- PROPULSION ------- Titanium-VSS Exoskeleton Armored Wheel > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Huge Storage Unit Thermal Shield System Shield System Shield > --- WEAPON ----------- Energy Mag Construct/C Shotgun Thermal Construct/G Powered Hammer > --- INVENTORY -------- Particle Reactor Coolant Injector Huge Storage Unit High-capacity Battery Matter Compressor Experimental Sensor Array Advanced Terrain Scan Processor Improved Target Analyzer Core Analyzer Improved Light Armor Plating Improved Light Armor Plating Graphene Brace Improved Force Field Hacking Suite Authchip [R/Combat] Authchip [Armor] Dynamic Insulation System Trap Extractor Drone Bay Bomb Drone Bay Wave Gun Advanced EMP Blaster Micro-nuke Launcher Advanced Datajack [Rating: 75] Favorites ----------- Power Constructs Engine Constructs Propulsion Armored Wheel Treads Light Treads Leg Constructs Wheel Armored Wheel Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Power Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Slots Evolved 6 | . . . 2 . . . 4 . . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 5 | . . . 2 . . . 3 . . . . . Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 219 | 9 13 2 48 23 16 5 31 33 1 22 11 5 Power 10 | 1 1 1 3 1 1 . 2 . . . . . Engine 10 | 1 1 1 3 1 1 . 2 . . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 18 | 4 3 1 3 1 1 . . 2 . 1 2 . Treads 1 | . 1 . . . . . . . . . . . Leg 3 | 2 . . . . . . . . . . 1 . Wheel 14 | 2 2 1 3 1 1 . . 2 . 1 1 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 72 | 2 2 . 16 5 2 5 14 13 1 8 4 . Device 37 | 1 . . 10 . 1 2 8 10 . 4 1 . Storage 3 | 1 1 . . 1 . . . . . . . . Processor 4 | . 1 . . 1 . . 1 . . . 1 . Hackware 4 | . . . . . . 1 1 . 1 1 . . Protection 24 | . . . 6 3 1 2 4 3 . 3 2 . Artifact . | . . . . . . . . . . . . . Weapon 119 | 2 7 . 26 16 12 . 15 18 . 13 5 5 Energy Gun 29 | . . . 13 5 . . 6 2 . 1 1 1 Energy Cannon 14 | . . . 5 3 6 . . . . . . . Ballistic Gun 3 | 2 . . . 1 . . . . . . . . Ballistic Cannon 16 | . 4 . 1 2 . . 3 6 . . . . Launcher 20 | . . . 1 . 6 . 1 4 . 5 2 1 Special Weapon 1 | . 1 . . . . . . . . . . . Impact Weapon 26 | . . . 4 1 . . 3 6 . 7 2 3 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 10 | . 2 . 2 4 . . 2 . . . . . Unidentified Prototypes 8 | . . . 4 2 . . 2 . . . . . Corrupted Parts 2 | . . . . . . 1 1 . . . . . System Corruption 8 | . . . . . . 4 4 . . . . . Parts Lost 32 | . 2 . 6 2 3 . 2 9 . 7 1 . Power 4 | . . . . . 1 . . 2 . 1 . . Propulsion 6 | . 2 . 2 . 1 . . 1 . . . . Utility 12 | . . . 1 1 1 . 2 4 . 2 1 . Weapon 10 | . . . 3 1 . . . 2 . 4 . . Highest Loss Streak 6 | . 1 . 6 1 2 . 1 6 . 5 1 . To Critical Strikes 1 | . . . . . . . . . . 1 . . Average Slot Usage (%) 93 | . 99 100 99 99 91 86 90 87 92 89 91 92 Engine 8 | . 14 14 11 11 10 11 6 6 7 1 . 1 Treads 2 | . 11 9 . . . 2 3 2 . 1 2 . Wheel 14 | . 16 18 21 22 21 19 7 9 7 7 6 7 Device 14 | . 2 . 12 11 12 11 14 23 24 17 22 15 Storage 9 | . 14 14 11 11 11 11 7 7 7 7 7 7 Processor 6 | . 11 14 11 11 11 . 7 1 . . . 7 Hackware 3 | . . . . . . . 7 1 5 12 13 7 Protection 6 | . . . 9 10 2 10 6 6 7 6 1 7 Energy Gun 6 | . . . 13 14 . 14 13 1 . 1 . 2 Energy Cannon 5 | . . . 6 1 20 5 3 1 4 5 13 7 Ballistic Gun 1 | . 10 . . . . . . 1 1 3 . 6 Ballistic Cannon 4 | . 12 28 . 4 . . 1 9 8 . . . Impact Weapon 2 | . . . . . . . 1 6 7 8 5 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 127 | 14 51 51 65 101 103 101 106 127 127 126 109 109 Greatest Support 32 | 20 20 32 32 24 24 24 12 22 12 12 12 12 Greatest Overweight (x) 10 | 1 4 3 4 4 8 8 8 10 10 10 9 9 Average Overweight (x) 4 | . 2 2 1 2 4 4 8 9 10 8 8 8 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 19 20 20 20 25 25 25 25 25 25 25 25 Most Carried 25 | 8 20 20 20 22 24 25 25 24 25 25 25 23 Average Carried 21 | 5 17 19 19 20 22 23 23 20 24 24 24 23 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 20 20 20 22 22 25 24 22 25 24 23 23 Scrap Engine Consumption 153 | . . . . . . 33 10 36 6 45 22 1 Constructs Created 11 | . . . . . . 3 . 5 . 3 . . Constructs Modified 53 | . . . . . . 7 3 15 2 14 10 2 Class Distribution -------------------- 60% | Mutant 20% | Construct 7% | Hacker-Construct 5% | Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Construct | -9/Recycling Gunner | -7/Factory Mutant | -7/Garrison Construct | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Construct | -7/Factory Construct | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Matter Collected 4189 | 342 575 20 503 254 220 74 358 656 . 926 211 50 Remotely . | . . . . . . . . . . . . . Salvage Created 7843 | 133 400 . 1588 1152 552 143 377 1160 . 1227 914 197 Parts 410 | 13 26 . 94 80 31 8 18 57 . 36 39 8 Haulers Intercepted 6 | . 1 . 3 . . . 1 . . . 1 . Recyclers Shooed 4 | . . . 1 . . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 160 | . 10 . 29 22 19 3 8 25 . 22 18 4 Melee 5 | . . . . . . . . 2 . 3 . . Guns 58 | . 7 . 20 19 . 2 5 2 . 1 . 2 Cannons 45 | . 3 . 6 1 7 1 2 12 . 8 5 . AOE 40 | . . . 2 . 10 . 1 6 . 6 13 2 Classes Destroyed 16 | 2 4 . 4 . . . 1 3 . 1 1 . Worker 5 | . . . 1 4 . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . Hauler 6 | . 1 . 3 . . . 1 . . . 1 . Recycler 1 | 1 . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . Watcher 9 | . 1 . 4 2 . . . 1 . . 1 . Swarmer 32 | . 3 . 3 3 7 . 3 3 . 8 2 . Grunt 81 | . 7 . 18 11 8 . 1 13 . 7 14 2 Brawler 4 | . . . . . . . . 1 . 2 1 . Protector 1 | . . . . . . . . . . . 1 . Sentry 32 | . . . 9 8 4 3 2 4 . 2 . . Specialist 2 | . . . . . . . . 1 . 1 . . Hunter 3 | . . . . . . . . . . 2 . 1 Programmer 5 | . . . . . . . 2 2 . . . 1 Heavy 1 | . . . . . . . . 1 . . . . Best Kill Streak 12 | 1 5 . 12 5 10 1 3 5 . 11 11 2 Combat Bots Only 11 | . 5 . 10 5 10 1 3 5 . 11 11 2 Max Kills in Single Turn 3 | 1 1 . 2 3 3 1 2 2 . 3 3 2 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 3 | . . . 2 . 3 . 1 2 . 2 3 2 Melee 1 | . . . . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Damage Taken 7526 | . 452 . 1050 572 552 62 536 2230 . 1321 584 167 Core 1202 | . 124 . 214 114 34 16 54 314 . 189 104 39 Absorbed by Shields 10 | . . . . 10 . . . . . . . . Regen/Repaired (Parts) 1358 | . . . 209 86 . . 100 220 81 403 115 144 Core Remaining (%) 51 | 100 . 50 . . . 5 . . . . . . Volleys Fired 461 | 13 39 . 94 55 70 7 21 55 . 70 30 7 Largest 3 | 2 2 . 2 2 2 2 3 3 . 3 3 3 Hottest 185 | 40 100 . 136 100 112 120 162 149 . 173 140 185 Shots Fired 861 | 26 77 . 188 106 94 14 62 118 . 96 63 17 Gun 497 | 26 64 . 146 102 . 11 40 38 . 48 13 9 Cannon 316 | . 12 . 41 4 83 3 21 72 . 36 38 6 Launcher 47 | . . . 1 . 11 . 1 8 . 12 12 2 Special 1 | . 1 . . . . . . . . . . . Kinetic 245 | 26 76 . 7 4 . 2 11 55 . 36 24 4 Thermal 186 | . 1 . 99 . . . . . . 48 27 11 Explosive 10 | . . . 1 . 5 . 1 . . 3 . . Electromagnetic 420 | . . . 81 102 89 12 50 63 . 9 12 2 Robot Hit Streak 22 | 3 9 . 16 16 10 11 16 22 . 8 5 5 Robot Miss Streak 7 | 1 5 . 5 5 5 1 3 3 . 7 5 2 Penetration Max 1 | . . . . . . . . 1 . . 1 . Secondary Targets 2 | . . . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . Shots Hit Robots 534 | 15 47 . 120 64 30 12 48 90 . 61 35 12 Core Hits 312 | 6 18 . 53 34 23 7 30 58 . 31 42 10 Critical Kills 3 | . 1 . 1 . . . . . . 1 . . Critical Parts Destroyed 10 | . . . . . . . . 3 . 7 . . Critical Strikes 30 | . 3 . 8 3 . . 1 5 . 10 . . Burn 7 | . . . 7 . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . Blast 6 | . 2 . . . . . 1 1 . 2 . . Corrupt 3 | . . . . 3 . . . . . . . . Smash 12 | . . . . . . . . 4 . 8 . . Melee Attacks 137 | . 1 . 7 1 . . 4 50 . 64 . 10 Impact 133 | . . . 5 1 . . 3 50 . 64 . 10 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . 1 . 2 . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . 5 . 4 . . Damage Inflicted 14914 | 152 565 . 2365 1293 1444 255 813 2446 . 3250 2046 285 Guns 4980 | 152 412 . 1495 1191 . 193 377 334 . 569 135 122 Cannons 3865 | . 153 . 553 24 547 62 317 993 . 567 549 100 Explosions 4373 | . . . 317 78 897 . 119 517 . 1020 1362 63 Melee 1696 | . . . . . . . . 602 . 1094 . . Ramming . | . . . . . . . . . . . . . Kinetic 2658 | 152 565 . 120 24 . 42 205 845 . 420 258 27 Thermal 3196 | . . . 1346 78 90 . . 168 . 833 486 195 Explosive 1795 | . . . 114 . 631 . 119 . . 420 511 . Electromagnetic 5569 | . . . 785 1191 723 213 489 831 . 483 791 63 Impact 1696 | . . . . . . . . 602 . 1094 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . . 1 5 5 6 6 7 7 7 Average Corruption 4 | . . . . . 1 1 2 5 6 6 7 7 Corruption Purged 5 | . . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 199 | . . . . . 1 13 7 65 9 63 32 9 Message Errors 64 | . . . . . . 3 3 23 3 18 10 4 Matter Fused 41 | . . . . . . 4 1 10 3 18 5 . Heat Flow Errors 25 | . . . . . . 4 . 12 1 5 3 . Energy Discharges 22 | . . . . . 1 1 1 6 2 5 3 3 Parts Fused 1 | . . . . . . . . . . 1 . . Data Loss (minor) 25 | . . . . . . 1 2 5 . 7 9 1 Data Loss (major) 9 | . . . . . . . . 2 . 6 1 . Misfires 2 | . . . . . . . . 2 . . . . Alerts 8 | . . . . . . . . 4 . 2 1 1 Weapon Failures 2 | . . . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 711 | . . . 25 . . . 6 116 . 542 22 . Projectiles 8 | . . . . . . . 6 2 . . . . Explosions 74 | . . . 25 . . . . . . 27 22 . Melee 629 | . . . . . . . . 114 . 515 . . Knockbacks 15 | . 4 . 2 . . . . 3 . 4 2 . Impact 3 | . . . . . . . . . . 3 . . Kinetic 11 | . 4 . 2 . . . . 3 . . 2 . Secondary 1 | . . . . . . . . . . 1 . . Self-Inflicted Damage 349 | . . . 39 . 97 . . 26 . 133 54 . Shots 16 | . . . 1 . 4 . . 2 . 6 3 . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 434 | . 54 . 417 19 12 214 306 434 199 338 292 274 Average Temperature 96 | . 19 . 89 7 7 75 104 104 106 128 130 103 Received Heat Transfer 2222 | . 189 . 420 245 174 18 60 546 . 390 180 . Effects 3 | . . . 1 . . . . 1 . . 1 . Shutdowns 1 | . . . 1 . . . . . . . . . Energy Bleed 2 | . . . . . . . . 1 . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 2 2 . . 1 . . . . Combat Hostiles 5 | . . . . 2 2 . . 1 . . . . Parts Fried 37 | . . . 3 7 8 . 4 6 . 5 4 . Impact Corruptions 19 | . . . . . . . . 3 . 16 . . Robots Melted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Melted 8 | . . . 5 . . . . . . 2 1 . Heat Transferred 5712 | . . . 3199 50 150 . . 150 . 1297 618 248 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 12 | . . . 2 2 2 . . 2 . 1 2 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Peak Influence 2192 | 20 220 39 527 641 1047 505 474 1947 1022 2192 1379 1139 Initial 1150 | . 13 39 . 85 167 471 319 105 1022 575 1150 965 Average 542 | 8 57 21 250 330 643 268 252 880 982 1293 1131 1042 Maximum Alert Level 5 | . 1 . 2 2 3 2 2 5 3 5 4 4 Low Security (%) 27 | 100 96 100 22 8 4 41 48 11 . . . . Level 1 27 | . 3 . 68 73 11 39 32 7 . . . . Level 2 14 | . . . 8 18 48 19 19 24 . 15 . . Level 3 13 | . . . . . 35 . . 22 100 15 43 71 Level 4 11 | . . . . . . . . 22 . 44 56 28 Level 5 4 | . . . . . . . . 11 . 23 . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . 2 5 . . 6 . . . 10 . Investigation 4 | . 2 . . 1 . . . . . . 1 . Extermination 3 | . . . . . . . 2 . . . 1 . Reinforcement 6 | . . . 2 1 . . 1 . . . 2 . Assault 2 | . . . . . . . . . . . 2 . Garrison 10 | . . . . 3 . . 3 . . . 4 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Distress Signals 9 | . . . 4 4 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 239 | . 22 . 51 29 20 1 10 40 . 33 30 3 Peak Tracking Total 13 | . 4 . 9 5 7 1 3 8 . 13 6 2 Tactical Retreats 23 | . 1 . 4 2 1 . . 10 . 4 1 . Traps | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Traps Triggered 30 | . . . 1 4 13 . . 5 . 4 2 1 Indirectly 4 | . . . . . 2 . . 1 . . . 1 Trap Hack Attempts 188 | . 56 . 16 116 . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . . . . Reprogrammed 15 | . 2 . 3 10 . . . . . . . . Reused 2 | . 1 . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 6 | . 1 . . 1 . . 1 3 . . . . Most Traps Carried 4 | . . . . . . . . . . 4 4 4 Machines | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Machines Disabled 38 | . . . 1 5 7 . 1 7 . 12 3 2 Max in Single Turn 2 | . . . 1 1 1 . 1 1 . 1 2 1 Garrison Relay 16 | . . . . . 5 . . 5 . 5 . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Machines Accessed 69 | . 10 1 14 16 3 11 3 2 2 2 5 . Terminals 44 | . 8 . 9 12 3 6 1 2 1 2 . . Fabricators 3 | . . . . . . . 1 . . . 2 . Repair Stations 5 | . . . 2 2 . . . . . . 1 . Recycling Units 10 | . 2 . 1 1 . 5 . . . . 1 . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access 4 | . . . . 1 . . 1 . 1 . 1 . Total Hacks 212 | . 36 1 54 37 8 38 11 3 5 5 14 . Successful 118 | . 20 1 35 24 1 19 7 2 2 1 6 . Failed 91 | . 15 . 18 13 7 18 4 1 3 4 8 . Catastrophic 9 | . . . . 2 2 2 1 . . 1 1 . Database Lockouts 3 | . 1 . 1 . . 1 . . . . . . Manual 118 | . 27 . 29 18 2 20 7 . 4 2 9 . Terminals 132 | . 28 . 32 24 8 22 6 3 4 5 . . Fabricators 12 | . . . . . . . 4 . . . 8 . Repair Stations 17 | . . . 10 5 . . . . . . 2 . Recycling Units 33 | . 8 . 4 4 . 16 . . . . 1 . Scanalyzers 8 | . . . 8 . . . . . . . . . Garrison Access 9 | . . . . 4 . . 1 . 1 . 3 . Terminal Hacks 41 | . 7 1 7 13 1 8 1 2 . 1 . . Part Schematic 3 | . . . . . . 2 1 . . . . . Robot Analysis 8 | . 2 . 1 3 . 2 . . . . . . Prototype ID Bank 3 | . . . 1 1 . 1 . . . . . . Open Door 6 | . . 1 . 5 . . . . . . . . Branch Access Points 3 | . 1 . 1 . . 1 . . . . . . Emergency Access Points 2 | . . . . . . . . 1 . 1 . . Terminal Index 3 | . 1 . . 1 . 1 . . . . . . Unreport Threat 4 | . . . 2 2 . . . . . . . . Locate Traps 4 | . 2 . 1 1 . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . Security Stations 1 | . . . . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . 2 . . . 1 . Network Status 1 | . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 11 | . . . 8 3 . . . . . . . . Scan Component 6 | . . . 4 2 . . . . . . . . Repair 5 | . . . 4 1 . . . . . . . . Recycling Unit Hacks 7 | . 2 . 1 1 . 3 . . . . . . Report Inventory 3 | . 1 . 1 1 . . . . . . . . Retrieve Components 4 | . 1 . . . . 3 . . . . . . Scanalyzer 5 | . . . 5 . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . 1 . 1 . 1 . Unlock Access 4 | . . . . 1 . . 1 . 1 . 1 . Unauthorized Hacks 47 | . 11 . 14 6 . 8 3 . 1 . 4 . Terminals 28 | . 7 . 11 4 . 3 2 . 1 . . . Track 4 | . 2 . 2 . . . . . . . . . Assimilate 4 | . . . 4 . . . . . . . . . Botnet 15 | . 4 . 3 3 . 3 1 . 1 . . . Operators 5 | . 1 . 2 1 . . 1 . . . . . Fabricators 4 | . . . . . . . 1 . . . 3 . Report 2 | . . . . . . . 1 . . . 1 . Liberate 1 | . . . . . . . . . . . 1 . Haulers 1 | . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 14 | . 4 . 3 2 . 5 . . . . . . Reject 4 | . 1 . 1 1 . 1 . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . Mask 4 | . 1 . 1 1 . 1 . . . . . . Tunnel 5 | . 2 . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Broadcast 1 | . . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 59 | . 10 . 13 12 3 10 2 2 1 2 4 . Full Trace Events 6 | . . . 1 1 1 3 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . 2 1 . . . . . Parts Built 1 | . . . . . . . 1 . . . . . Authchips 1 | . . . . . . . 1 . . . . . Time 53 | . . . . . . . 53 . . . . . Total Part Build Rating 6 | . . . . . . . 6 . . . . . Parts Repaired 5 | . . . 4 1 . . . . . . . . Time 274 | . . . 242 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . 2 . . . . 1 . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 4 | . 1 . 2 . . . 1 . . . . . Non-combat 4 | . 1 . 2 . . . 1 . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 4 | . 1 . 2 . . . 1 . . . . . parse_system 2 | . 1 . 1 . . . . . . . . . find_recycling 1 | . . . . . . . 1 . . . . . check_alert 1 | . . . 1 . . . . . . . . . Relay Couplers Released 66 | . . . . . 17 . . 25 . 20 . 4 Machine Destruction 62 | . . . . . 17 . . 21 . 20 . 4 Programmers 4 | . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Total Allies 13 | . . 3 3 . . . . . . 2 3 2 Largest Group 4 | . . 3 4 2 . . . . . 2 3 2 Highest-Rated Group 160 | . . 40 50 19 . . . . . 160 48 157 Highest-Rated Ally 95 | . . 16 16 10 . . . . . 80 16 95 Total Orders 23 | . . 2 13 8 . . . . . . . . STAY 13 | . . 1 8 4 . . . . . . . . FOLLOW 10 | . . 1 5 4 . . . . . . . . Ally Attacks 37 | . . . 5 . . . . . . 19 13 . Total Damage 1573 | . . . 77 . . . . . . 1373 123 . Kills 15 | . . . . . . . . . . 14 1 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Robot Analysis Total 8 | . 2 . 1 3 . 2 . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Turns Passed 19643 | 153 1685 727 3958 1383 1288 2043 1548 2718 496 2205 1131 308 Spaces Moved 9202 | 83 908 497 2124 762 653 1119 498 972 203 814 454 115 Core 2 | 2 . . . . . . . . . . . . Treads 2 | . . . . . . . . 1 . . 1 . Legs 72 | 72 . . . . . . . . . . . . Wheels 9126 | 9 908 497 2124 762 653 1119 498 971 203 814 453 115 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 115 115 120 135 135 210 195 240 195 210 210 Average Speed 162 | 114 133 134 119 123 153 158 210 237 240 212 213 212 Slowest Speed 1118 | 120 145 145 150 150 210 210 210 436 240 240 1118 225 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 61 | 5 99 98 99 93 84 99 11 83 6 90 10 18 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 6 | . 2 1 . . . 3 . . . . . . Known Exits Taken 6 | . 1 . 1 1 . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . . . 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 43 | . 1 . 5 . . . 2 4 . 25 2 4 Terrain Destroyed 147 | . 1 . 18 8 19 . 9 12 . 41 35 4 Melee 26 | . . . 5 . . . 2 4 . 11 . 4 Projectile 29 | . 1 . . . . . . . . 18 10 . AOE 91 | . . . 13 8 19 . 7 8 . 12 24 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Total 12782 | 114 1314 554 3347 1095 842 1381 940 1192 211 1086 560 146 Wait 2206 | . 259 49 1017 97 17 225 372 49 4 71 37 9 Move 9191 | 82 907 496 2123 761 652 1118 497 971 203 813 453 115 Hop . | . . . . . . . . . . . . . Pick Up 117 | 8 26 3 24 8 4 11 10 6 3 10 4 . Fast Attach 40 | 9 . . 7 6 1 1 5 3 . 3 5 . Attach 50 | . 4 1 10 3 3 1 10 9 . 7 2 . Detach 12 | . . . . 2 1 3 . 4 . 1 1 . Swap 129 | . 9 1 31 14 12 3 16 21 1 12 4 5 Drop 89 | 2 13 4 18 9 2 12 5 6 . 10 8 . Fire 461 | 13 39 . 94 55 70 7 21 55 . 70 30 7 Melee 124 | . 1 . 7 1 . . 4 44 . 57 . 10 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 175 | . . . . 23 80 . . 24 . 32 16 . Rewire . | . . . . . . . . . . . . . Trap 188 | . 56 . 16 116 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 32 | -11/Junkyard | Discovered new exit (range 12) 154 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 13) 644 | -10/Materials | Central database locked down 649 | -10/Materials | Identified exit to Mines 705 | -10/Materials | Discovered new exit (range 16) 1404 | -10/Materials | Discovered new exit (range 11) 1839 | -10/Materials | Entered Mines 1910 | -10/Mines | Learned Materials stockpile data 2201 | -10/Mines | Discovered new exit (range 6) 2256 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2268 | -10/Mines | Learned location of Zion (-7) 2341 | -10/Mines | Found the Drone Emporium 2354 | -10/Mines | Found Prototype Device 2495 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2498 | -10/Mines | Found Prototype Device 2544 | -10/Mines | Discovered new exit (range 11) 2566 | -10/Mines | Entered Materials 2566 | -9/Materials | Accompanied by 3 allies 2566 | -9/Materials | Evolved 2 slots: Utility x2 2626 | -9/Materials | Identified Exp. Sensor Array 3278 | -9/Materials | Discovered new exit (range 9) 3512 | -9/Materials | Destroyed 10 combat bots 3518 | -9/Materials | Lost 6 parts (2n1u3w) 3529 | -9/Materials | Discovered new exit (range 12) 3810 | -9/Materials | Repaired Hvy. Ion Engine 4033 | -9/Materials | Identified exit to Mines 4033 | -9/Materials | Identified exit to Storage 4102 | -9/Materials | Discovered new exit (range 16) 5115 | -9/Materials | Repaired Hvy. Ion Engine 5294 | -9/Materials | Central database locked down 5317 | -9/Materials | Core integrity fell below 50% 5348 | -9/Materials | Discovered new exit (range 6) 5720 | -9/Materials | Discovered new exit (range 5) 5986 | -9/Materials | Repaired Med. Armor Plating 6096 | -9/Materials | Repaired Exp. Sensor Array 6524 | -9/Materials | Entered Storage 6524 | -9/Storage | Accompanied by 2 allies 6619 | -9/Storage | Garrison activated, responded to threat 6652 | -9/Storage | Identified exit to Garrison 7220 | -9/Storage | Discovered new exit (range 15) 7452 | -9/Storage | Core integrity fell below 20% 7882 | -9/Storage | Repaired Arm. Wheel 7907 | -9/Storage | Entered Garrison 8024 | -9/Garrison | Garrison Relay disabled 8116 | -9/Garrison | Triggered checkpoint 8129 | -9/Garrison | Triggered checkpoint 8163 | -9/Garrison | Destroyed 10 combat bots 8246 | -9/Garrison | Garrison Relay disabled 8309 | -9/Garrison | Triggered checkpoint 8357 | -9/Garrison | Discovered new exit (range 15) 8661 | -9/Garrison | Discovered new exit (range 4) 8728 | -9/Garrison | Triggered checkpoint 8792 | -9/Garrison | Garrison Relay disabled 8916 | -9/Garrison | Triggered checkpoint 8974 | -9/Garrison | Discovered new exit (range 10) 9050 | -9/Garrison | Triggered checkpoint 9127 | -9/Garrison | Garrison Relay disabled 9138 | -9/Garrison | Garrison Relay disabled 9195 | -9/Garrison | Entered Recycling 9202 | -9/Recycling | Found Scrap Engine 9700 | -9/Recycling | Build established: Construct 9887 | -9/Recycling | Discovered new exit (range 7) 11238 | -9/Recycling | Entered Factory 11238 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 11610 | -7/Factory | Fabricated Lrn. Proton Cannon (x1) 11649 | -7/Factory | Identified exit to Garrison 12110 | -7/Factory | Discovered new exit (range 7) 12422 | -7/Factory | Garrison activated, responded to threat 12710 | -7/Factory | Build established: Gunner 12786 | -7/Factory | Entered Garrison 13075 | -7/Garrison | Triggered checkpoint 13165 | -7/Garrison | Garrison Relay disabled 13298 | -7/Garrison | Triggered checkpoint 13306 | -7/Garrison | Triggered checkpoint 13326 | -7/Garrison | Heavy support dispatched to Factory 13509 | -7/Garrison | Lost 6 parts (2p1n3u) 13592 | -7/Garrison | Build established: Mutant 13610 | -7/Garrison | Triggered checkpoint 13658 | -7/Garrison | Garrison Relay disabled 13799 | -7/Garrison | Discovered new exit (range 14) 14193 | -7/Garrison | Garrison Relay disabled 14335 | -7/Garrison | Discovered new exit (range 11) 14353 | -7/Garrison | Learned Factory security intel 14444 | -7/Garrison | Triggered checkpoint 14715 | -7/Garrison | Garrison Relay disabled 14832 | -7/Garrison | Heavy support dispatched to Factory 15060 | -7/Garrison | Garrison Relay disabled 15154 | -7/Garrison | Build established: Construct 15274 | -7/Garrison | Discovered new exit (range 13) 15360 | -7/Garrison | Core integrity fell below 50% 15426 | -7/Garrison | Triggered checkpoint 15504 | -7/Garrison | Entered Factory 16000 | -7/Factory | Identified exit to Garrison 16000 | -7/Factory | Entered Garrison 16522 | -7/Garrison | Triggered checkpoint 16590 | -7/Garrison | Destroyed 11 combat bots 16602 | -7/Garrison | Lost 5 parts (1p2u2w) 16831 | -7/Garrison | Discovered new exit (range 10) 16858 | -7/Garrison | Triggered checkpoint 16920 | -7/Garrison | Garrison Relay disabled 17114 | -7/Garrison | Build established: Hacker-Mutant 17272 | -7/Garrison | Triggered checkpoint 17365 | -7/Garrison | Garrison Relay disabled 17375 | -7/Garrison | Found embedded Infiltrators 17604 | -7/Garrison | Discovered new exit (range 10) 17676 | -7/Garrison | Triggered checkpoint 17732 | -7/Garrison | Garrison Relay disabled 17788 | -7/Garrison | Garrison Relay disabled 17856 | -7/Garrison | Triggered checkpoint 17880 | -7/Garrison | Build established: Hacker-Construct 17940 | -7/Garrison | Triggered checkpoint 18044 | -7/Garrison | Triggered checkpoint 18124 | -7/Garrison | Garrison Relay disabled 18186 | -7/Garrison | Discovered new exit (range 10) 18205 | -7/Garrison | Entered Factory 18260 | -7/Factory | Identified exit to Garrison 19005 | -7/Factory | First assault squad dispatched 19073 | -7/Factory | Core integrity fell below 20% 19081 | -7/Factory | Garrison activated, responded to threat 19137 | -7/Factory | Destroyed 11 combat bots 19248 | -7/Factory | Garrison activated, responded to threat 19336 | -7/Factory | Entered Garrison 19414 | -7/Garrison | Build established: Construct 19486 | -7/Garrison | Triggered checkpoint 19602 | -7/Garrison | Found embedded Infiltrators 19644 | -7/Garrison | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 19557_ HV Slug penetrates Wall. 19560_ Scrap Engine modifies Particle-Deuterium Reactor: Supply +2, Mass +3 Renamed Deuterium-Particle Engine. 19560_ Acquired 10 matter. 19562_ HV Slug penetrates Wall. 19562_ HV Slug penetrates H-55 Commando. 19565_ Penetrated by Slug. 19565_ HV Slug penetrates Wall. 19565_ HV Slug penetrates H-55 Commando. 19565_ H-55 Commando destroyed. 19577_ JN##ONA:1RL3QBHOB3/4UJ:HIMZNZCS| 19578_ Arm. Scrap Engine consumes Gauss Rifle. 19597_ R