Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 08:34:52 Player: Demo Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (210) 1050 Value Destroyed (11337) 11337 Prototype IDs (225) 4500 Alien Tech Used (0) 0 Bonus (15364) 15364 TOTAL SCORE: 39251 Bonus ------- Pacifist 834 Triggered High Security 500 High Alert Combat Kills 6290 Follower Combat Kills 3772 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Pursued by Intercept 1000 Friendly Fire -932 Cogmind --------- Core Integrity 0/1150 Matter 230/300 Energy 202/815 System Corruption 9% Temperature Critical (699) Movement Walking (400) Ox4 Location -4/Extension Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (5) --- Myomer Leg > --- UTILITY (8) ------ Advanced Heat Sink Experimental Cooling System Huge Storage Unit Advanced Energy Well Armor Integrity Analyzer > --- WEAPON (4) ------- Variable Charge Gun Variable Charge Gun > --- INVENTORY (25) --- Experimental Matter Compressor (500) Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Makeshift Terrain Scan Processor Field Laser Long-range Phase Cannon Long-range Phase Cannon Improved Plasma Cutter Phasing Sabre Fire Trap Fire Trap Fire Trap Fire Trap Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Zionite Composite Leg II > --- UTILITY ---------- Advanced Heat Sink Experimental Cooling System Experimental Cooling System Huge Storage Unit Advanced Targeting Computer Zionite Weapon Casing Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Long-range Phase Cannon Long-range Phase Cannon Long-range Phase Cannon Long-range Phase Cannon > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor Myomer Leg Myomer Leg Advanced Heat Sink Improved Cooling System Advanced Energy Well Experimental Matter Compressor Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Makeshift Terrain Scan Processor Armor Integrity Analyzer Weapon Cycler Makeshift Transmission Jammer Reaction Control System Field Laser Wave Gun Phase Gun Improved Plasma Cutter Phasing Sabre Fire Trap Fire Trap Fire Trap Fire Trap [Rating: 129] Favorites ----------- Power Antimatter Reactor Engine F-cell Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Heavy Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Core Analyzer Protection Hardened Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Long-range Phase Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Gauss Cannon Special Weapon Improved Plasma Cutter Impact Weapon Flail Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Ext Slots Evolved 12 | . . . 2 2 2 . . . . . . 2 . . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . 2 1 . . . . . . . . . . . . . . . . Utility 6 | . . . . 1 2 . . . . . . . . . . . . 2 1 . Weapon 2 | . . . . . . . . . . . . 2 . . . . . . . . Parts Attached 206 | 2 . . 3 4 8 9 6 1 1 7 18 . 7 11 2 1 3 24 34 65 Power 24 | . . . . . 1 1 . . . 1 3 . . . . . . 2 5 11 Engine 2 | . . . . . . . . . . . . . . . . . . 2 . . Core 7 | . . . . . 1 . . . . 1 . . . . . . . . 2 3 Reactor 15 | . . . . . . 1 . . . . 3 . . . . . . . 3 8 Propulsion 64 | 2 . . 2 4 . 1 1 . . 2 7 . . 5 . . 1 8 15 16 Treads 3 | 2 . . . . . 1 . . . . . . . . . . . . . . Leg 51 | . . . 2 2 . . . . . 2 7 . . 5 . . 1 4 12 16 Wheel 10 | . . . . 2 . . 1 . . . . . . . . . . 4 3 . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 69 | . . . 1 . 5 5 3 1 1 3 4 . 2 5 . . . 9 6 24 Device 36 | . . . . . 1 2 1 1 . . 3 . 1 2 . . . 8 5 12 Storage 3 | . . . . . . . 1 . . . 1 . . . . . . . . 1 Processor 10 | . . . . . 4 . 1 . . . . . 1 2 . . . . . 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 20 | . . . 1 . . 3 . . 1 3 . . . 1 . . . 1 1 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 49 | . . . . . 2 2 2 . . 1 4 . 5 1 2 1 2 5 8 14 Energy Gun 32 | . . . . . . . 2 . . . 1 . 3 1 2 . 2 4 5 12 Energy Cannon 7 | . . . . . . . . . . . 2 . 1 . . . . . 3 1 Ballistic Gun 2 | . . . . . . 2 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 2 | . . . . . 1 . . . . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 1 . . . . . . . . . . . 4 1 Corrupted Parts 14 | . . . . . . . . . . . 13 . . . . . . 1 . . System Corruption 74 | . . . . . . . . . . . 73 . . . . . . 1 . . Parts Lost 102 | . . . . 5 . . . . . 3 7 . . 2 2 . 1 16 21 45 Power 11 | . . . . . . . . . . 1 . . . . . . . 1 2 7 Propulsion 33 | . . . . 4 . . . . . 1 2 . . 1 . . . 6 6 13 Utility 29 | . . . . 1 . . . . . 1 4 . . . . . . 3 5 15 Weapon 29 | . . . . . . . . . . . 1 . . 1 2 . 1 6 8 10 Highest Loss Streak 20 | . . . . 5 . . . . . 3 4 . . 2 1 . 1 11 5 20 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 18 | . . . 3 4 5 5 8 12 17 17 19 17 18 20 20 20 20 17 19 19 Power 1 | . . . . . . . . . 1 1 2 3 2 2 1 1 1 . . 1 Propulsion 1 | . . . 2 . . . . . 2 1 2 2 1 2 2 2 2 . 1 1 Utility 10 | . . . 1 3 4 5 6 7 9 8 8 7 9 10 11 13 14 14 12 10 Weapon 4 | . . . . . . . 2 3 4 4 5 4 4 6 5 4 3 2 2 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 64 | . . . . 4 . . 1 . 1 . . . 3 10 2 3 . 4 12 24 Power 5 | . . . . . . . . . . . . . . 1 . . . 1 1 2 Propulsion 11 | . . . . 2 . . . . . . . . 1 2 . . . 1 1 4 Utility 30 | . . . . 2 . . . . 1 . . . 2 3 2 . . 1 10 9 Weapon 18 | . . . . . . . 1 . . . . . . 4 . 3 . 1 . 9 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 28 28 45 45 30 64 80 84 84 83 93 99 95 99 99 98 98 92 97 97 Core 1 | . . . . . . . . . . . 6 . . . . . . . 4 2 Reactor 5 | . . . . . . 3 7 7 7 2 . 6 5 6 6 6 6 . 3 7 Treads 1 | . 28 28 22 8 . 1 7 7 7 3 . . . . . . . . . . Leg 23 | . . . 15 27 . . . . . 7 21 33 33 32 33 33 33 19 16 25 Wheel 3 | . . . . 1 15 13 12 15 15 15 10 . . . . . . 5 8 . Device 13 | . . . . . 1 7 4 2 5 . 3 20 12 10 13 13 13 21 25 20 Storage 5 | . . . . . . . 4 7 7 7 7 6 5 6 6 6 6 5 5 7 Processor 10 | . . . . . 7 15 11 15 15 9 7 6 12 13 13 13 13 11 9 6 Protection 4 | . . . 7 7 . 10 15 11 9 20 17 . . 2 . . . . 1 4 Energy Gun 16 | . . . . . . . 4 7 7 7 6 19 23 25 24 24 24 14 16 11 Energy Cannon 2 | . . . . . . . . . . . . 6 . . 1 . . 4 3 8 Ballistic Gun 1 | . . . . . . 4 7 7 7 7 5 . . . . . . . . . Peak Build Rating 129 | 2 2 2 12 18 34 49 53 57 58 58 65 79 84 87 87 85 85 96 121 129 Average Rating 82 | 1 2 2 10 15 23 39 50 54 57 51 53 71 77 83 85 83 84 81 102 122 On Entrance 50 | . 2 2 2 12 18 34 49 53 57 58 55 58 72 84 87 85 85 85 77 87 Avg Prop Armor Cover (%) 20 | 41 41 41 33 34 37 28 11 11 12 8 4 . 38 . . . . 8 6 3 Naked Turns 6 | . . . . 6 . . . . . . . . . . . . . . . . Heaviest Build 166 | . . . 3 3 6 35 115 114 129 134 129 120 123 123 123 118 118 127 159 166 Greatest Support 133 | 3 3 3 3 3 3 56 40 40 40 40 85 85 111 116 116 116 116 112 133 128 Greatest Overweight (x) 11 | . . . . . 1 1 2 2 3 3 9 1 1 1 1 1 1 11 6 1 Average Overweight (x) 1 | . . . . . . . 1 2 2 2 2 1 . 1 . . . 1 1 . Largest Inventory Capacity 25 | 5 5 5 5 5 5 5 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 5 5 5 5 5 5 5 19 25 25 25 25 25 23 25 25 25 25 25 25 25 Most Carried 25 | . . 1 5 5 5 5 13 25 25 25 24 23 25 25 25 25 25 25 25 25 Average Carried 22 | . . . 4 4 4 4 8 16 24 22 23 21 22 24 24 24 24 21 23 24 Final Capacity 25 | 5 5 5 5 5 5 5 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | . . 1 5 5 5 5 10 25 25 24 24 23 25 25 25 25 25 25 24 14 Class Distribution -------------------- 57% | Scavenger-Gunner 17% | Mutant 10% | Messiah-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Messiah-Gunner | -4/Factory Scavenger-Gunner | -4/Extension Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Ext Matter Collected 3723 | 40 . 118 . 17 . 324 30 91 55 93 395 . 570 245 60 69 30 256 458 872 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 13105 | . . . . . . 238 29 142 156 170 652 . . 1773 573 . 250 1489 2670 4963 Parts 442 | . . . . . . 1 2 10 9 6 31 . . 55 27 . 9 51 86 155 Haulers Intercepted 6 | . . . . . . . . . . . . . . 2 1 . . . 2 1 Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . 6 6 . 21 . . . 19 1 7 . . . Prevented 34 | . . . . . . . . 4 2 . 10 . . . 10 . 8 . . . Parts Restored 1 | . . . . . . 1 . . . . . . . . . . . . . . Broken 1 | . . . . . . 1 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Ext Combat Hostiles Destroyed 175 | . . . . . . . . 2 4 2 17 . . 21 7 . 4 23 34 61 Guns 113 | . . . . . . . . 2 3 . 14 . . 20 5 . 4 16 21 28 Cannons 42 | . . . . . . . . . . . 2 . . . 1 . . 5 8 26 AOE 4 | . . . . . . . . . . . 1 . . 1 . . . 2 . . Classes Destroyed 21 | . . . . . . . 1 3 2 1 . . . 5 . . . 2 4 3 Worker 11 | . . . . . . . 1 . . . . . . 3 . . . 5 2 . Builder 8 | . . . . . . . . . . . . . . . . . . 1 3 4 Hauler 6 | . . . . . . . . . . . . . . 2 1 . . . 2 1 Recycler 5 | . . . . . . . . . . . . . . 1 . . . 1 2 1 Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . 2 Watcher 1 | . . . . . . . . . . . . . . 1 . . . . . . Swarmer 17 | . . . . . . . . . 3 . 11 . . . . . 1 . . 2 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 Grunt 75 | . . . . . . . . . . . 5 . . 10 5 . 1 13 7 34 Brawler 8 | . . . . . . . . . . . . . . 1 . . . 1 3 3 Duelist 11 | . . . . . . . . . . . . . . 2 . . . 1 4 4 Protector 2 | . . . . . . . . . . . . . . . . . . . 2 . Sentry 16 | . . . . . . . . . 1 . 1 . . 4 . . 1 1 1 7 Demolisher 3 | . . . . . . . . . . . . . . . . . . 1 . 2 Specialist 2 | . . . . . . . . . . . . . . . . . . . 1 1 Hunter 18 | . . . . . . . . 1 . . . . . 1 2 . 1 4 6 3 Programmer 13 | . . . . . . . . 1 . . . . . 2 . . . 2 7 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 2 | . . . . . . . . . . 2 . . . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . . 1 . Combat Programmer 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . Savage 1 | . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 10 | . . . . . . . 1 1 3 2 5 . . 6 6 . 3 6 10 7 Combat Bots Only 10 | . . . . . . . . 1 3 2 5 . . 5 5 . 3 6 10 7 Max Kills in Single Turn 3 | . . . . . . . 1 1 1 1 2 . . 2 1 . 1 2 3 2 Gunslinging 1 | . . . . . . . . . . . 1 . . 1 . . . . 1 . Exploded 1 | . . . . . . . . . . . 1 . . 1 . . . 1 . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Ext Hostile Shots Fired 1521 | . . 36 27 149 . . . 20 83 32 181 . . 98 36 . 15 147 240 457 Missed 501 | . . 19 13 59 . . . 5 34 16 49 . . 32 17 . 9 34 84 130 Deflected 1 | . . . . . . . . . . . . . . . . . . . 1 . Hits 1020 | . . 17 14 90 . . . 15 49 16 132 . . 66 19 . 6 113 156 327 Melee 30 | . . . . 5 . . . . . . . . . 4 . . . 4 11 6 Projectile 990 | . . 17 14 85 . . . 15 49 16 132 . . 62 19 . 6 109 145 321 AOE 8 | . . . . 2 . . . . . . . . . . . . . 3 . 3 Critical Strikes 48 | . . . . 6 . . . 1 . . 3 . . 1 . . . 6 12 19 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . 1 . Damage Taken 18795 | . . 144 126 1119 . . . 227 508 752 1582 . . 1212 327 . 133 2401 3453 6811 Core 2322 | . . 33 8 395 . . . 14 56 95 191 . . 165 40 . 18 147 411 749 Absorbed by Shields 295 | . . . . . . . . . . . . . . . . . . . . 295 Redirected to Shielding 188 | . . . . . . . . . . . . . . . . . . . 129 59 Ignored by Resistances 133 | . . . . . . . . . 16 . 117 . . . . . . . . . Regen/Repaired (Parts) 633 | . . . . . . . . . . . . . 173 441 19 . . . . . Core Remaining (%) 74 | 100 . 86 98 28 . . . . . . 49 . . . . . 73 85 . . Volleys Fired 466 | . . . . . . 31 1 12 15 8 43 . 1 53 13 . 6 58 81 144 Largest 4 | . . . . . . 1 2 2 2 2 2 . 4 4 4 . 4 4 4 4 Hottest 900 | . . . . . . 33 88 88 88 88 95 . 219 298 298 . 272 334 490 900 Shots Fired 1437 | . . . . . . 31 2 24 30 10 82 . 4 189 38 . 22 173 308 524 Gun 1137 | . . . . . . 31 2 24 30 10 68 . 4 189 35 . 22 126 253 343 Cannon 300 | . . . . . . . . . . . 14 . . . 3 . . 47 55 181 Launcher . | . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 109 | . . . . . . 31 1 12 15 7 43 . . . . . . . . . Thermal 1104 | . . . . . . . . . . . . . 2 138 21 . 12 142 308 481 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 224 | . . . . . . . 1 12 15 3 39 . 2 51 17 . 10 31 . 43 Robot Hit Streak 28 | . . . . . . 28 1 11 8 15 11 . 8 26 9 . 6 18 26 24 Robot Miss Streak 4 | . . . . . . 1 . 1 4 2 3 . . 4 2 . 3 4 4 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 26 | . . . . . . . . . 1 . 3 . . 3 3 . 1 . 6 9 Max Gunslinging Chain 2 | . . . . . . . . . 1 . 1 . . 1 1 . 1 . 2 1 Shots Hit Robots 1011 | . . . . . 3 28 1 19 20 9 55 . 4 124 27 . 16 110 227 368 Core Hits 500 | . . 1 . . . 2 1 10 7 3 27 . . 58 16 . 10 65 135 165 Critical Kills 5 | . . . . . . . . . . . . . . . . . . . . 5 Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . . . Critical Strikes 38 | . . . . . . . . . . 1 2 . . 7 3 . 3 4 6 12 Burn 25 | . . . . . . . . . . . . . . 6 . . 2 4 6 7 Meltdown 5 | . . . . . . . . . . . . . . . . . . . . 5 Destroy 1 | . . . . . . . . . . . 1 . . . . . . . . . Blast 1 | . . . . . . . . . . . 1 . . . . . . . . . Corrupt 6 | . . . . . . . . . . 1 . . . 1 3 . 1 . . . Melee Attacks 11 | . . . . . 3 1 . . . 1 . . . 4 . . . 2 . . Impact 5 | . . . . . . 1 . . . . . . . 4 . . . . . . Slashing 2 | . . . . . . . . . . . . . . . . . . 2 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 3 . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30164 | . . 4 . 22 . 617 22 287 379 144 1255 . 39 3322 645 . 432 3494 6702 12800 Guns 22071 | . . . . . . 617 22 287 379 140 1024 . 39 3216 605 . 432 2538 5217 7555 Cannons 7779 | . . . . . . . . . . . 185 . . . 40 . . 874 1447 5233 Explosions 205 | . . . . . . . . . . . 46 . . 77 . . . 82 . . Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 109 | . . 4 . 22 . . . . . 4 . . . 29 . . . . 38 12 Kinetic 1702 | . . . . . . 617 . 160 211 102 612 . . . . . . . . . Thermal 24760 | . . . . . . . . . . . 46 . 37 2492 268 . 251 2920 6664 12082 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 3593 | . . . . . . . 22 127 168 38 597 . 2 801 377 . 181 574 . 706 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 73 | . . . . 1 . . . . . . 73 . . 17 17 17 . 3 3 9 Average Corruption 6 | . . . . 1 . . . . . . 41 . . 7 17 17 . 1 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 157 | . . . . . . . . . . . 7 . . 55 17 2 . 8 8 60 Message Errors 45 | . . . . . . . . . . . . . . 16 6 2 . 3 3 15 Matter Fused 26 | . . . . . . . . . . . 2 . . 11 3 . . 1 . 9 Heat Flow Errors 15 | . . . . . . . . . . . . . . 6 2 . . . . 7 Energy Discharges 16 | . . . . . . . . . . . 1 . . 8 1 . . 1 . 5 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 1 . Parts Fused 5 | . . . . . . . . . . . 1 . . 1 1 . . . . 2 Data Loss (minor) 16 | . . . . . . . . . . . 1 . . 4 1 . . 1 2 7 Data Loss (major) 4 | . . . . . . . . . . . . . . 1 1 . . . . 2 Misfires 6 | . . . . . . . . . . . 1 . . 2 . . . . 1 2 Alerts 5 | . . . . . . . . . . . . . . 2 . . . . . 3 Weapon Failures 17 | . . . . . . . . . . . 1 . . 4 2 . . 1 1 8 Overload Shots 61 | . . . . . . . . . . . . . . . . . . . 3 58 Effects 4 | . . . . . . . . . . . . . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 Heat Surge 3 | . . . . . . . . . . . . . . . . . . . . 3 Overflow Damage 252 | . . . . . . . . . . . 5 . . . . . . 7 17 223 Projectiles 244 | . . . . . . . . . . . 5 . . . . . . 7 9 223 Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee 8 | . . . . . . . . . . . . . . . . . . . 8 . Knockbacks 5 | . . 1 . . . . . . . . 3 . . 1 . . . . . . Impact 2 | . . 1 . . . . . . . . . . . 1 . . . . . . Kinetic 3 | . . . . . . . . . . . 3 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 76 | . . 1 . 11 . . . . . 2 . . . . . . . 62 . . Shots 1 | . . . . . . . . . . . . . . . . . . 1 . . Rammed 9 | . . 3 . 5 . . . . . 1 . . . . . . . . . . Targets Rammed 16 | . . 3 . 5 . . . . . 1 . . . 3 . . . . 1 3 Kicked 7 | . . . . . . . . . . . . . . 3 . . . . 1 3 Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 880 | . . . . 7 . 50 42 189 249 310 315 . 78 390 153 . 12 360 357 880 Average Temperature 114 | . . . . 7 . 21 24 77 96 220 150 . 48 81 44 . 8 108 197 144 Received Heat Transfer 3348 | . . . 30 171 . . . . 78 . 399 . . 159 57 . 18 648 322 1466 Effects 30 | . . . . . . . . . 1 1 1 . . . . . . . . 27 Shutdowns 8 | . . . . . . . . . . . . . . . . . . . . 8 Energy Bleed 2 | . . . . . . . . . 1 1 . . . . . . . . . . Interference 14 | . . . . . . . . . . . 1 . . . . . . . . 13 Matter Decay 3 | . . . . . . . . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . 1 . Total Turns 9 | . . . . . . . . . . . . . . . . . . . 9 . Longest Duration 9 | . . . . . . . . . . . . . . . . . . . 9 . Robots Disrupted 3 | . . . . . . . . . . . . . . . . . . 1 . 2 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . 1 . 2 Robots Corrupted 4 | . . . . . . . . . 1 2 . . . . 1 . . . . . Combat Hostiles 4 | . . . . . . . . . 1 2 . . . . 1 . . . . . Parts Fried 17 | . . . . . . . . . . 3 4 . . 2 1 . 2 1 . 4 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 13 | . . . . . . . . . . . . . . . . . . 1 5 7 Combat Hostiles 12 | . . . . . . . . . . . . . . . . . . . 5 7 Parts Melted 97 | . . . . . . . . . . . . . . 8 . . 3 9 31 46 Heat Transferred 32289 | . . . . . . . . . . . 50 . 74 3885 333 . 518 3750 9315 14364 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 1 . . 1 . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Ext Maximum Alert Level 5 | . . . . . . . . . . . . . . 4 . . . 3 4 5 Low Security (%) 35 | 100 100 100 100 100 100 100 100 . . . . 100 100 32 . . . 32 . . Level 1 5 | . . . . . . . . . . . . . . 1 . . . 27 19 . Level 2 8 | . . . . . . . . . . . . . . 15 . . . 31 16 . Level 3 15 | . . . . . . . . . . . . . . 33 . . . 8 17 16 Level 4 13 | . . . . . . . . . . . . . . 17 . . . . 46 9 Level 5 19 | . . . . . . . . . . . . . . . . . . . . 64 High Security 2 | . . . . . . . . . . . . . . . . . . . . 9 Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 2679 | . . 30 15 155 63 2 5 . . . . 65 21 1519 . . . 723 1553 2679 Initial 751 | . . . 3 1 63 2 . . . . . 65 . . . . . 37 342 751 Average 843 | . . 6 3 59 36 . . . . . . 33 1 651 . . . 356 941 1805 Influence Increases 10345 | . . 30 15 240 15 1 5 65 90 . 410 . 51 2261 155 . 239 1208 2033 3527 Destroy 0b10 Robot/C 4960 | . . . . . . . . 40 80 . 340 . . 860 140 . 140 480 940 1940 Destroy 0b10 Robot/NC 285 | . . . . . . . 5 5 . . . . . 75 5 . . 40 70 85 Destroy Leader 874 | . . . . . . . . 20 10 . 40 . . 228 10 . 20 112 198 236 Allied During Kill 2077 | . . . . . . . . . . . . . . 669 . . 64 13 443 888 Successful Hack 25 | . . . . . . . . . . . . . . 18 . . . . . 7 Disable Machine 240 | . . . . . . . . . . . . . . 75 . . . 45 45 75 Anti-Garrison Action 750 | . . . . . . . . . . . . . . 200 . . . 400 150 . Destroy Structure 444 | . . . . . . 1 . . . . . . 51 76 . . . 58 112 146 Partial Spotted 60 | . . . . 45 . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 630 | . . 30 15 195 15 . . . . . 30 . . 60 . . 15 60 75 135 Influence Decreases 7669 | . . 20 20 105 147 9 5 65 90 . 306 104 51 768 743 905 180 568 1199 2384 Entered New Map 2752 | . . . 7 4 77 6 . . . . . 39 . . 553 905 . 22 357 782 Time Decay 2921 | . . 20 13 51 70 3 5 65 90 . 236 65 51 542 160 . 130 326 452 642 Lost Part 990 | . . . . 50 . . . . . . 70 . . 20 20 . 10 160 210 450 Lost Ally 1006 | . . . . . . . . . . . . . . 206 10 . 40 60 180 510 Squads Dispatched 63 | . . . 1 4 . . . . . . . . . 15 . . . 8 13 22 Investigation 5 | . . . . . . . . . . . . . . 1 . . . 2 . 2 Extermination 7 | . . . . . . . . . . . . . . 4 . . . 1 2 . Reinforcement 19 | . . . 1 4 . . . . . . . . . 5 . . . 3 5 1 Assault 26 | . . . . . . . . . . . . . . 2 . . . . 5 19 Garrison 4 | . . . . . . . . . . . . . . 2 . . . 2 . . Intercept 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . 1 . . . . . . . . . 1 . . . 2 2 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Ext Distress Signals 7 | . . . 1 . . . . . . . . . . 1 . . . 1 3 1 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . 1 Times Spotted 389 | . . 10 12 33 1 . . 2 5 4 19 . 2 42 7 . 5 33 75 139 Peak Tracking Total 17 | . . 5 10 17 1 . . 1 3 4 5 . 1 4 5 . 3 6 12 16 Tactical Retreats 26 | . . 1 1 6 1 . . . . . 2 . . 4 . . 1 2 2 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Ext Traps Triggered 10 | . . . . 1 1 . . . . . . 1 . 5 . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . 3 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . 4 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 8 | . . . . . . . . 8 8 8 4 4 4 4 4 4 4 4 4 4 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Ext Machines Disabled 20 | . . . . . . . . . . . . . . 5 . . . 3 4 8 Max in Single Turn 2 | . . . . . . . . . . . . . . 1 . . . 2 1 1 Garrison Access 5 | . . . . . . . . . . . . . . 2 . . . 2 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Ext Machines Accessed 18 | . . . . . . . . . . 4 . 2 . 5 . 1 . 3 1 2 Terminals 3 | . . . . . . . . . . . . 1 . . . . . . . 2 Fabricators 2 | . . . . . . . . . . . . . . 1 . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . 2 . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . 2 . . . 2 1 . Total Hacks 62 | . . . . . . . . . . 33 . 6 . 6 . 5 . 7 2 3 Successful 45 | . . . . . . . . . . 33 . 1 . 3 . 5 . 2 . 1 Failed 17 | . . . . . . . . . . . . 5 . 3 . . . 5 2 2 Catastrophic 3 | . . . . . . . . . . . . . . . . . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 38 | . . . . . . . . . . . . 5 . 2 . . . 12 13 6 Terminals 7 | . . . . . . . . . . . . 4 . . . . . . . 3 Fabricators 4 | . . . . . . . . . . . . . . 1 . . . 3 . . Repair Stations 2 | . . . . . . . . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . 3 . . . . . . Garrison Access 8 | . . . . . . . . . . . . . . 2 . . . 4 2 . Terminal Hacks 39 | . . . . . . . . . . 33 . . . . . 5 . . . 1 Record 11 | . . . . . . . . . . 11 . . . . . . . . . . Part Schematic 17 | . . . . . . . . . . 12 . . . . . 5 . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 5 | . . . . . . . . . . . . 1 . 2 . . . 2 . . Terminals 1 | . . . . . . . . . . . . 1 . . . . . . . . Botnet 1 | . . . . . . . . . . . . 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . Fabnet 1 | . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . 1 . . . 2 . . Jam 3 | . . . . . . . . . . . . . . 1 . . . 2 . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . . . . . . . . . . . . 2 . 3 . . . 2 1 2 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . 12 . . . . . 5 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . 2 . . . . 1 . . . . . . . . . . Non-combat 2 | . . . . . 2 . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . . . . . . . . . . Robot Hacks Applied 4 | . . . . . 3 . . . . 1 . . . . . . . . . . parse_system 1 | . . . . . . . . . . 1 . . . . . . . . . . find_chute 1 | . . . . . 1 . . . . . . . . . . . . . . . find_fabricator 1 | . . . . . 1 . . . . . . . . . . . . . . . find_dsf 1 | . . . . . 1 . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . 1 . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . 3 3 1 1 Robots Rewired 18 | . . . . . . . . . . . . . . . . . . 1 . 17 Allies Hacked 5 | . . . . . . . . . . . . . . 4 . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Ext Total Allies 65 | . . . . . . . . . . . . . 18 . . 4 . 3 12 28 Largest Group 18 | . . . . . . . . . . . . . 18 13 1 4 4 2 9 13 Highest-Rated Group 955 | . . . . . . . . . . . . . 656 505 26 155 155 170 699 955 Highest-Rated Ally 159 | . . . . . . . . . . . . . 50 50 26 40 40 85 103 159 Zionite Dispatches 9 | . . . . . . . . . . . . . . . . . . 1 5 3 Heavy 3 | . . . . . . . . . . . . . . . . . . 1 2 . Light 2 | . . . . . . . . . . . . . . . . . . . . 2 Fire 2 | . . . . . . . . . . . . . . . . . . . 2 . Demo 1 | . . . . . . . . . . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . . . . . . . . . 2 DROP 1 | . . . . . . . . . . . . . . . . . . . . 1 PICKUP 1 | . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 704 | . . . . . . . . . . . . . 138 213 . . 21 16 82 234 Total Damage 24217 | . . . . . . . . . . . . . 4779 5114 . . 846 319 4255 8904 Kills 113 | . . . . . . . . . . . . . 11 30 . . 3 2 22 45 Allies Corrupted 9 | . . . . . . . . . . . . . . 7 . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Ext Active Infowar (turns) 1897 | . . . . . . . . 198 271 . . . . . . . . 110 706 612 Terrain 706 | . . . . . . . . . . . . . . . . . . . 706 . Traps 469 | . . . . . . . . 198 271 . . . . . . . . . . . Jamming 722 | . . . . . . . . . . . . . . . . . . 110 . 612 Robot Analysis Total 154 | . . . . . . . . . . 154 . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . 2 . . 2 . . . . 3 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Ext Turns Passed 13482 | 17 15 104 60 135 140 542 180 509 370 318 811 144 825 2113 330 1944 517 727 1132 2549 Spaces Moved 7284 | 20 30 185 102 229 242 636 131 362 248 190 387 71 418 970 139 1046 273 283 471 851 Core 1259 | 20 30 185 102 229 242 384 . . . . . . 67 . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 4198 | . . . . . . . . . . . 131 71 351 970 139 1046 273 159 207 851 Wheels 1827 | . . . . . . 252 131 362 248 190 256 . . . . . . 124 264 . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 95 125 125 125 125 190 50 188 120 120 120 110 107 120 Average Speed 149 | 50 50 50 50 50 50 71 121 125 129 135 157 190 165 189 188 183 173 165 156 196 Slowest Speed 260 | 50 50 50 50 50 100 115 125 125 140 140 260 190 190 190 190 190 190 260 210 206 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 12 65 19 42 10 97 4 45 46 78 58 4 97 33 24 88 54 12 13 78 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 40 | . . 1 . . . . . 1 . 34 1 . . . . 3 . . . . Known Exits Taken 2 | . . . . . . . . 1 . . . . . . . . 1 . . . Unknown Exits Taken 14 | 1 1 1 1 1 . . 1 . 1 1 1 . . 1 1 1 . 1 1 . Scrap Searched 16 | . . 2 . . . . . 3 1 . 1 . . . 2 4 3 . . . Spaces Dug 13 | . . . . . . . . . . . . . . 4 . . . 2 2 5 Terrain Destroyed 106 | . . . . . . 1 . . . . 14 . . 9 2 . . 26 20 34 Melee 5 | . . . . . . . . . . . . . . 4 . . . 1 . . Projectile 88 | . . . . . . 1 . . . . 10 . . . 2 . . 21 20 34 AOE 13 | . . . . . . . . . . . 4 . . 5 . . . 4 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Ext Total 8993 | 25 29 195 108 249 257 688 151 394 268 243 500 80 553 1139 181 1072 303 420 699 1439 Wait 273 | 4 . 7 . . . 2 1 3 2 12 40 . 54 32 9 9 20 20 24 34 Move 7266 | 19 29 184 101 228 242 635 130 361 247 189 386 71 417 969 138 1045 272 282 470 851 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 220 | . . 1 4 6 . 1 7 15 1 10 2 2 29 24 8 3 1 15 29 62 Fast Attach 98 | 2 . . 3 2 7 8 3 . 1 . 10 . 11 2 3 6 . 13 19 8 Attach 104 | . . . . 2 1 . 3 . . 5 6 3 3 3 1 . 2 13 19 43 Detach 24 | . . . . . 2 . 2 . . . 4 . 3 . . . 1 2 6 4 Swap 103 | . . . . 1 . 1 . 1 . 5 7 4 11 14 . . 1 6 17 35 Drop 199 | . . . . 5 2 7 4 . 2 8 2 . 24 33 9 9 . 8 33 53 Fire 466 | . . . . . . 31 1 12 15 8 43 . 1 53 13 . 6 58 81 144 Melee 11 | . . . . . 3 1 . . . 1 . . . 4 . . . 2 . . Ram 9 | . . 3 . 5 . . . . . 1 . . . . . . . . . . Kick 7 | . . . . . . . . . . . . . . 3 . . . . 1 3 Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 193 | . . . . . . 2 . 2 . . . . . 2 . . . 1 . 186 Trap 4 | . . . . . . . . . . 4 . . . . . . . . . . Miscellaneous 16 | . . . . . . . . . . . . . . . . . . . . 16 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Extension History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 18 | -11/Scrapyard | Entered Materials 26 | -10/Materials | Discovered new exit (range 15) 33 | -10/Materials | Entered Mines 39 | -10/Mines | Assembled infested the area 44 | -10/Mines | Assisted by a Guerilla fighting off Assembled 129 | -10/Mines | Discovered new exit (range 16) 137 | -10/Mines | Entered Materials 137 | -9/Materials | Evolved 2 slots: Propulsion x2 192 | -9/Materials | Discovered new exit (range 10) 197 | -9/Materials | Entered another Materials area 197 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 300 | -8/Materials | Build established: Mutant 316 | -8/Materials | Core integrity fell below 50% 330 | -8/Materials | Discovered new exit (range 6) 332 | -8/Materials | Entered Factory 332 | -7/Factory | Evolved 2 slots: Utility x2 344 | -7/Factory | Lost 5 parts (4n1u) 472 | -7/Factory | Sucked down chute 472 | -7/Factory | Entered Waste 472 | -7/Waste | The area was eerily silent 581 | -7/Waste | Discovered new exit (range 12) 1014 | -7/Waste | Entered Factory 1189 | -7/Factory | Discovered new exit (range 4) 1194 | -7/Factory | Entered Lower Caves 1580 | -7/Lower Caves | Identified exit to Lower Caves 1672 | -7/Lower Caves | Encountered a Warlord checkpoint 1703 | -7/Lower Caves | Entered another Lower Caves area 1764 | -7/Lower Caves | Encountered a Warlord checkpoint 1929 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2059 | -7/Lower Caves | Discovered new exit (range 10) 2063 | -7/Lower Caves | Spotted B-75 Beast 2073 | -7/Lower Caves | Entered Data Miner 2073 | -7/Data Miner | Discovered new exit (range 6) 2100 | -7/Data Miner | Met Data Miner 2129 | -7/Data Miner | Learned location of Section 7 (-3) 2129 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2149 | -7/Data Miner | Received God Mode back door access code from Data Miner 2179 | -7/Data Miner | Interfaced with the Data Conduit 2242 | -7/Data Miner | Lost 3 parts (1p1n1u) 2391 | -7/Data Miner | Entered Proximity Caves 2620 | -6/Proximity Caves | Build established: Scavenger-Mutant 2692 | -6/Proximity Caves | Spotted B-75 Beast 2813 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3025 | -6/Proximity Caves | Discovered new exit (range 12) 3109 | -6/Proximity Caves | Lost 4 parts (1n2u1w) 3116 | -6/Proximity Caves | System corruption reached 10% 3134 | -6/Proximity Caves | System corruption reached 30% 3154 | -6/Proximity Caves | Core integrity fell below 50% 3202 | -6/Proximity Caves | Entered Factory 3202 | -6/Factory | Evolved 2 slots: Weapon x2 3203 | -6/Factory | Loaded intel: 287 machine locations 3346 | -6/Factory | Sucked down chute 3346 | -6/Factory | Entered Waste 3358 | -6/Waste | Spotted C-40 Crusher 3389 | -6/Waste | Spotted C-40 Crusher 3396 | -6/Waste | Warlord forces began an assault 3407 | -6/Waste | Allies destroyed C-40 Crusher 3411 | -6/Waste | Spotted C-40 Crusher 3510 | -6/Waste | Spotted C-40 Crusher 3515 | -6/Waste | Spotted C-40 Crusher 3515 | -6/Waste | Allies destroyed C-40 Crusher 3518 | -6/Waste | Allies destroyed C-40 Crusher 3705 | -6/Waste | Build established: Scavenger-Gunner 4131 | -6/Waste | Discovered new exit (range 13) 4171 | -6/Waste | Entered Factory 4171 | -6/Factory | Accompanied by 13 allies 4172 | -6/Factory | Loaded intel: 233 machine locations 4423 | -6/Factory | Lost 4 allies 5127 | -6/Factory | Discovered new exit (range 15) 5167 | -6/Factory | Identified exit to Factory 5177 | -6/Factory | Intercept squad dispatched 5179 | -6/Factory | Spotted Tracker 5200 | -6/Factory | Allies destroyed Tracker 5236 | -6/Factory | Spotted Combat Programmer 5247 | -6/Factory | Destroyed Combat Programmer 5269 | -6/Factory | Discovered exit to Factory (range 11) 5276 | -6/Factory | Lost 4 allies 5486 | -6/Factory | Discovered exit to Factory (range 12) 5571 | -6/Factory | First assault squad dispatched 5674 | -6/Factory | Garrison activated, responded to threat 5774 | -6/Factory | System corruption reached 10% 6012 | -6/Factory | Garrison activated, responded to threat 6261 | -6/Factory | Discovered new exit (range 10) 6284 | -6/Factory | Entered Lower Caves 6284 | -6/Lower Caves | Accompanied by 1 ally 6395 | -6/Lower Caves | Found Imp. Powered Armor 6579 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6583 | -6/Lower Caves | Encountered a Warlord checkpoint 6614 | -6/Lower Caves | Entered Zion 6665 | -6/Zion | System corruption cleaned by Quarantine Array 6929 | -6/Zion | Discovered new exit (range 10) 7089 | -6/Zion | Learned 4 Factory zone layouts 8091 | -6/Zion | Met Imprinter 8121 | -6/Zion | Imprinted 8123 | -6/Zion | Declared Zion's savior 8558 | -6/Zion | Entered Proximity Caves 8558 | -5/Proximity Caves | Accompanied by 4 allies 8869 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8993 | -5/Proximity Caves | Learned Factory security intel 9023 | -5/Proximity Caves | Discovered exit to Factory (range 13) 9075 | -5/Proximity Caves | Entered Factory 9075 | -5/Factory | Accompanied by 2 allies 9075 | -5/Factory | Evolved 2 slots: Utility x2 9076 | -5/Factory | Identified exit to Upper Caves 9079 | -5/Factory | Loaded intel: 252 machine locations 9175 | -5/Factory | Garrison activated, responded to threat 9266 | -5/Factory | Lost 11 parts (1p3n2u5w) 9422 | -5/Factory | Lost 3 parts (2n1u) 9747 | -5/Factory | Discovered new exit (range 5) 9773 | -5/Factory | Zion Heavy squad teleported in 9802 | -5/Factory | Entered another Factory area 9802 | -4/Factory | Accompanied by 2 allies 9802 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9803 | -4/Factory | Loaded intel: 273 machine locations 9825 | -4/Factory | Zion Heavy squad teleported in 9845 | -4/Factory | Zion Heavy squad teleported in 9867 | -4/Factory | Zion Fire squad teleported in 10102 | -4/Factory | Lost 3 parts (2n1w) 10232 | -4/Factory | Found Prototype Protection 10232 | -4/Factory | Identified Zio. Weapon Casing 10253 | -4/Factory | Lost 5 allies 10258 | -4/Factory | Found Prototype Protection 10302 | -4/Factory | First assault squad dispatched 10395 | -4/Factory | Zion Fire squad teleported in 10482 | -4/Factory | Lost 7 allies 10531 | -4/Factory | Build established: Messiah-Gunner 10545 | -4/Factory | Lost 4 parts (1n2u1w) 10554 | -4/Factory | Destroyed 10 combat bots 10701 | -4/Factory | Intercept squad dispatched 10719 | -4/Factory | Zion Demo squad teleported in 10725 | -4/Factory | Spotted Tracker 10755 | -4/Factory | Spotted Combat Programmer 10761 | -4/Factory | Destroyed Combat Programmer 10791 | -4/Factory | Lost 3 parts (1p1u1w) 10803 | -4/Factory | Destroyed Tracker 10915 | -4/Factory | Discovered new exit (range 15) 10934 | -4/Factory | Entered Extension 10935 | -4/Extension | Loaded intel: 31 machine locations 10963 | -4/Extension | Lost 5 parts (1p1n2u1w) 11026 | -4/Extension | Rescued A7 11046 | -4/Extension | Zion Light squad teleported in 11163 | -4/Extension | Rescued a captive Derelict 11164 | -4/Extension | Rescued a captive Derelict 11434 | -4/Extension | First assault squad dispatched 11457 | -4/Extension | Zion Light squad teleported in 11541 | -4/Extension | Zion Offense Resupply teleported in 11623 | -4/Extension | Lost 8 allies 11698 | -4/Extension | Found Zio. Weapon Casing 11717 | -4/Extension | Identified Zio. Heavy Carapace 12116 | -4/Extension | Build established: Commander-Gunner 12211 | -4/Extension | Lost 3 allies 12336 | -4/Extension | Terminal network hard line cut 12352 | -4/Extension | Lost 4 allies 12434 | -4/Extension | Disrupted transfer network 12455 | -4/Extension | Lost 3 allies 12475 | -4/Extension | Destroyed B-86 Titan 12507 | -4/Extension | Spotted B-86 Titan 12513 | -4/Extension | Destroyed B-86 Titan 12524 | -4/Extension | Core integrity fell below 50% 12566 | -4/Extension | Lost 3 parts (1p1u1w) 12630 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 12812 | -4/Extension | Build established: Scavenger-Tank 12855 | -4/Extension | Lost 3 allies 12856 | -4/Extension | Rescued a captive Derelict 12996 | -4/Extension | Lost 4 parts (2p1u1w) 13056 | -4/Extension | Lost 3 parts (1p2u) 13195 | -4/Extension | Build established: Scavenger-Gunner 13243 | -4/Extension | High security lockdown imminent 13247 | -4/Extension | Lost 3 parts (2n1w) 13323 | -4/Extension | High security lockdown engaged 13402 | -4/Extension | Core integrity fell below 20% 13483 | -4/Extension | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 13473_ Flexi-carbon Leg destroyed. 13477_ G-73 Enforcer heat short circuits Phase Gun. 13477_ Melted Myomer Leg. 13477_ Adv. Heat Sink melted. 13477_ G-73 Enforcer destroyed. 13477_ M-36 Artificer repairs G-67 Veteran. 13479_ M-36 Artificer repairs G-67 Veteran Flexi-carbon Leg. 13480_ Variable Charge Gun destroyed. 13480_ G-67 Veteran destroyed. 13480_ Switching to secondary target: G-67 Veteran. 13481_ Power failure, Neutrino Core shutdown. 13481_ Overheating: Matter decay (-35). 13482_ M-36 Artificer repairs G-67 Veteran Plasma Rifle. 13482_ Adv. Heat Sink destroyed. 13482_ System corrupted by crushing effect (+4). 13483_ Phase Gun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #######???????????????????????????????????????? | | #???#######?????????????????????????????? | | ##### #?????????????????????????????? | | T ###########???????????????????? | | %*%m!g[@#???????????????????? | | #;#%###%gb;#???????????##?????? | | ##### ###[#?###g##?????????? #?????? | | #???#######?#[#?###g#????????? #?????? | | ##+#+##????????####+##"##=#????????= #?????? | | ? ???????????# ###%########%!== #?????? | | ? ???????????# "%g[C %=%[== #?????? | | ??????????# #[mm% %=#!! #?????? | | ??????????# # =!####/###?????? | | ?????????# === + *[%%!%=% #????? | | ?????????# [ #########=##%##% #????? | | ????????########?????? T###???? #????? | | / / ?????????????????????##""##????????????? | | / ??????????????????????????????????????? | | ??????????????????????????????????????? | | / ?????????????????????????????????????? | | #########?????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 177 Energy Generation 49 Energy Capacity 1025 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 610 Jamming Range 14 Base Temperature (-) 150 Armor Coverage 1200 Resistance: KI 30 Resistance: EX 25 Weapon Shielding 100 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 57 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Energy Filtering 50 Particle Charging 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Lrn. Tractor Beam | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Adv. Heat Sink | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Hyp. Mass Driver | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Bore Cannon | -6/Zion | Free Plasma Flamer | -6/Zion | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed MultinovaChromionBarrier Manual? 0 Play Time 01:51:59 Cumulative 354.9 hours Start 2025.11.02 @ 04:57:28 End 2025.11.02 @ 08:34:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 309 Rogue 309 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/1/0/0/0/0/0/0/0/0 Lore% 82 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23507aa9-b8bc-48a0-ae82-033a06721437