Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 17:12:10

Player: Senbatale

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (91)      455
Value Destroyed (3128)     3128
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1008)               1008
              TOTAL SCORE: 7891

 Bonus
-------
High Alert Combat Kills    94
Follower Combat Kills      220
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -6

 Cogmind 
---------
Core Integrity             0/700
Matter                     140/300
Energy                     99/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Terrain Scan Processor
           Targeting Computer
  Improved Melee Analysis Suite
           Core Analyzer
>          --- WEAPON (3) -------
           Remote Datajack
>          --- INVENTORY (5) ----
  Improved Medium Armor Plating
           Relay Coupler [Swarmer] (43)
           Relay Coupler [Sentry] (23)
           Recalibrator

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Sensor Array
  Advanced Terrain Scan Processor
           Targeting Computer
           Targeting Computer
           Core Analyzer
  Improved Medium Armor Plating
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Gauss Cannon
           Remote Datajack
           Mace
>          --- INVENTORY --------
           Aluminum Leg
           ECM Suite
           Relay Coupler [Swarmer]
           Relay Coupler [Sentry]
           Flak Gun
[Rating: 42]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Hammer
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low 
Slots Evolved              6    | .   .   2   2   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   1   2   .   2   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   
Parts Attached             115  | 7   8   21  14  20  3   28  10  4   
  Power                    9    | 1   .   2   1   .   .   4   1   .   
    Engine                 5    | 1   .   2   1   .   .   1   .   .   
    Core                   4    | .   .   .   .   .   .   3   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   7   2   3   .   4   .   1   
    Treads                 7    | 2   .   5   .   .   .   .   .   .   
    Leg                    5    | .   .   .   .   .   .   4   .   1   
    Wheel                  6    | .   .   2   2   2   .   .   .   .   
    Hover                  1    | .   .   .   .   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  34   | 2   1   5   6   4   2   7   6   1   
    Device                 14   | 1   .   1   3   2   2   3   2   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   
    Processor              8    | .   .   1   2   .   .   2   2   1   
    Hackware               1    | .   .   .   .   1   .   .   .   .   
    Protection             9    | .   .   3   1   1   .   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   7   7   5   13  1   13  3   2   
    Energy Gun             11   | 2   2   .   .   5   .   2   .   .   
    Energy Cannon          3    | .   .   2   1   .   .   .   .   .   
    Ballistic Gun          19   | .   2   3   1   2   1   8   1   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   
    Launcher               5    | .   .   1   2   2   .   .   .   .   
    Special Weapon         3    | .   1   .   .   .   .   .   1   1   
    Impact Weapon          11   | .   2   1   1   4   .   3   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   .   7   .   1   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   2   .   .   
    System Corruption      9    | .   .   .   .   .   .   9   .   .   
Parts Lost                 53   | .   .   9   8   2   .   26  7   1   
  Power                    6    | .   .   1   1   .   .   3   1   .   
  Propulsion               11   | .   .   2   2   1   .   4   2   .   
  Utility                  20   | .   .   2   2   .   .   12  4   .   
  Weapon                   16   | .   .   4   3   1   .   7   .   1   
  Highest Loss Streak      7    | .   .   2   5   1   .   7   7   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   99  97  72  95  97  66  85  34  
  Engine                   7    | .   14  11  3   9   7   4   .   .   
  Core                     1    | .   .   .   .   .   .   2   6   .   
  Treads                   6    | .   28  14  .   .   .   .   .   .   
  Leg                      3    | .   .   .   .   .   .   11  14  .   
  Wheel                    6    | .   .   7   14  16  15  .   .   .   
  Device                   9    | .   14  6   9   9   20  11  7   .   
  Storage                  7    | .   14  11  9   9   7   1   .   .   
  Processor                8    | .   .   6   10  9   7   7   25  26  
  Hackware                 1    | .   .   .   .   8   7   .   .   .   
  Protection               5    | .   .   7   6   9   7   5   7   .   
  Energy Gun               4    | .   14  6   .   1   .   4   .   .   
  Energy Cannon            1    | .   .   6   4   .   .   .   .   .   
  Ballistic Gun            8    | .   7   8   5   11  15  8   4   .   
  Launcher                 1    | .   .   .   2   3   .   .   .   .   
  Impact Weapon            6    | .   5   10  7   6   7   5   6   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             40   | 14  20  35  37  40  33  35  33  7   
  Greatest Support         40   | 40  40  40  32  32  26  36  33  13  
  Greatest Overweight (x)  8    | .   .   1   8   2   1   4   1   2   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  5   5   
  Average Capacity         8    | 6   9   10  10  10  10  6   5   5   
  Most Carried             10   | 6   10  10  10  10  10  10  5   5   
  Average Carried          7    | 2   8   9   6   9   9   5   4   4   
  Final Capacity           10   | 8   10  10  10  10  10  5   5   5   
  Final Carried            10   | 6   10  10  10  10  10  4   5   4   

 Class Distribution 
--------------------
 63% | Mutant
 20% | Scavenger-Mutant
  5% | Skirmisher
  4% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Storage
         Assassin | -7/Factory
           Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Gar  Fac  Low  
Matter Collected           2115 | 258  134  298  194  377  .    725  52   77   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3142 | 111  290  813  377  446  .    1023 82   .    
  Parts                    151  | 4    16   47   14   28   .    38   4    .    
Haulers Intercepted        2    | .    .    .    .    2    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low 
Combat Hostiles Destroyed  77   | .   5   23  12  9   .   22  6   .   
  Melee                    17   | .   1   11  4   .   .   1   .   .   
  Guns                     35   | .   3   4   2   7   .   17  2   .   
  Cannons                  7    | .   .   3   .   .   .   .   4   .   
  AOE                      3    | .   .   1   .   2   .   .   .   .   
Classes Destroyed          15   | 2   4   4   .   1   .   2   2   .   
  Worker                   2    | .   1   .   .   1   .   .   .   .   
  Builder                  4    | .   1   3   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   2   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   
  Operator                 4    | .   2   1   1   .   .   .   .   .   
  Watcher                  5    | .   .   2   2   1   .   .   .   .   
  Swarmer                  27   | .   .   11  6   4   .   6   .   .   
  Grunt                    25   | .   5   3   4   4   .   9   .   .   
  Brawler                  2    | .   .   1   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   
  Sentry                   13   | .   .   8   2   1   .   2   .   .   
  Hunter                   3    | .   .   .   .   .   .   3   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   
  Assembled                5    | .   .   .   .   .   .   .   5   .   
Best Kill Streak           6    | 2   4   4   3   6   .   4   5   .   
  Combat Bots Only         5    | .   2   4   3   5   .   4   5   .   
Max Kills in Single Turn   2    | 1   1   1   1   2   .   1   1   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   
  Exploded                 1    | .   .   1   .   1   .   .   .   .   
  Melee                    1    | .   1   1   1   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Gar  Fac  Low  
Hostile Shots Fired        758  | .    23   184  113  53   .    299  82   4    
  Missed                   223  | .    5    53   24   14   .    101  25   1    
Damage Taken               7390 | .    209  1863 1054 725  .    2582 910  47   
  Core                     1422 | .    32   317  308  58   .    480  196  31   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         60   | 100  87   20   .    33   .    .    .    .    
Volleys Fired              178  | 5    20   19   16   29   .    79   10   .    
  Largest                  3    | 2    2    3    2    3    .    3    2    .    
  Hottest                  157  | 90   90   157  100  81   .    148  76   .    
Shots Fired                354  | 10   41   38   25   60   .    161  19   .    
  Gun                      316  | 10   41   22   16   56   .    161  10   .    
  Cannon                   30   | .    .    12   9    .    .    .    9    .    
  Launcher                 8    | .    .    4    .    4    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  203  | .    4    10   16   55   .    99   19   .    
  Thermal                  136  | 10   37   17   9    1    .    62   .    .    
  Explosive                8    | .    .    4    .    4    .    .    .    .    
  Electromagnetic          7    | .    .    7    .    .    .    .    .    .    
  Robot Hit Streak         20   | 4    9    4    4    7    .    20   4    .    
  Robot Miss Streak        6    | 2    3    6    2    3    .    5    5    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    
  Secondary Targets        7    | .    1    1    .    1    .    4    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    1    .    .    
Shots Hit Robots           329  | 6    31   67   45   31   .    137  12   .    
  Core Hits                141  | 3    15   23   9    22   .    48   21   .    
  Critical Kills           6    | .    .    3    3    .    .    .    .    .    
  Critical Parts Destroyed 19   | .    2    8    4    1    .    4    .    .    
  Critical Strikes         29   | .    5    12   7    1    .    4    .    .    
    Burn                   4    | .    3    1    .    .    .    .    .    .    
    Smash                  25   | .    2    11   7    1    .    4    .    .    
Melee Attacks              184  | .    9    70   42   18   .    45   .    .    
  Impact                   184  | .    9    70   42   18   .    45   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9    | .    2    4    1    2    .    .    .    .    
    Combat Hostiles        2    | .    1    1    .    .    .    .    .    .    
  Follow-up Attacks        8    | .    .    .    5    .    .    3    .    .    
Damage Inflicted           7338 | 71   473  1619 1312 783  .    2748 332  .    
  Guns                     3308 | 71   360  155  229  437  .    1887 169  .    
  Cannons                  403  | .    .    140  100  .    .    .    163  .    
  Explosions               246  | .    .    75   .    171  .    .    .    .    
  Melee                    3381 | .    113  1249 983  175  .    861  .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2216 | .    10   90   229  437  .    1118 332  .    
  Thermal                  1437 | 71   350  147  100  .    .    769  .    .    
  Explosive                246  | .    .    75   .    171  .    .    .    .    
  Electromagnetic          58   | .    .    58   .    .    .    .    .    .    
  Impact                   3381 | .    113  1249 983  175  .    861  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    2    3    .    1    .    16   16   16   
  Average Corruption       7    | .    2    1    .    1    .    11   16   16   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  88   | .    16   3    .    4    .    35   24   6    
    Message Errors         22   | .    1    .    .    1    .    10   6    4    
    Matter Fused           22   | .    4    .    .    .    .    7    11   .    
    Heat Flow Errors       10   | .    3    .    .    .    .    5    2    .    
    Energy Discharges      4    | .    2    1    .    .    .    1    .    .    
    Data Loss (minor)      14   | .    3    .    .    1    .    5    3    2    
    Data Loss (major)      4    | .    2    .    .    .    .    1    1    .    
    Misfires               3    | .    1    .    .    1    .    1    .    .    
    Alerts                 4    | .    .    .    .    1    .    3    .    .    
    Weapon Failures        5    | .    .    2    .    .    .    2    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            1124 | .    79   439  257  183  .    166  .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               23   | .    .    .    .    23   .    .    .    .    
  Melee                    1101 | .    79   439  257  160  .    166  .    .    
Knockbacks                 11   | .    .    2    6    .    .    2    1    .    
  Impact                   9    | .    .    2    5    .    .    2    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    1    .    
  Secondary                1    | .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      80   | .    .    .    .    80   .    .    .    .    
  Shots                    2    | .    .    .    .    2    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        449  | 94   361  449  162  79   .    266  232  .    
  Average Temperature      92   | 55   140  123  61   19   .    79   101  .    
  Received Heat Transfer   1569 | .    117  267  405  234  .    486  60   .    
  Effects                  6    | .    2    4    .    .    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    .    .    .    
    Energy Bleed           3    | .    .    3    .    .    .    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    .    .    
    Damage (minor)         1    | .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              42   | .    4    22   8    2    .    6    .    .    
  Impact Corruptions       51   | .    3    20   16   3    .    9    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | 2    2    .    .    .    .    2    .    .    
  Heat Transferred         3422 | 186  1164 407  148  .    .    1517 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low 
Peak Influence             846  | 10  127 445 406 249 95  846 489 .   
  Initial                  443  | .   6   34  187 67  95  69  443 .   
  Average                  224  | 3   52  223 263 113 95  370 428 .   
Maximum Alert Level        3    | .   .   2   2   1   .   3   2   .   
  Low Security (%)         52   | 100 100 47  27  78  100 24  .   .   
  Level 1                  30   | .   .   29  65  21  .   48  19  .   
  Level 2                  14   | .   .   23  6   .   .   12  80  .   
  Level 3                  3    | .   .   .   .   .   .   14  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   3   1   2   2   .   .   2   .   
  Investigation            3    | .   .   .   1   1   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   
  Reinforcement            6    | .   3   1   1   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low 
Distress Signals           6    | .   3   1   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              142  | .   17  33  23  17  .   34  17  1   
  Peak Tracking Total      7    | .   5   7   5   5   .   5   7   1   
  Tactical Retreats        12   | .   .   3   2   3   .   3   1   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low 
Traps Triggered            11   | .   1   1   1   2   .   4   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low 
Machines Disabled          12   | .   .   1   2   6   .   2   1   .   
  Max in Single Turn       1    | .   .   1   1   1   .   1   1   .   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low 
Machines Accessed          15   | .   3   2   2   3   1   2   2   .   
  Terminals                14   | .   3   2   2   3   .   2   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                27   | .   5   2   6   5   1   4   4   .   
  Successful               13   | .   1   1   4   2   1   2   2   .   
  Failed                   14   | .   4   1   2   3   .   2   2   .   
    Catastrophic           5    | .   3   1   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   4   1   3   4   .   .   .   .   
  Terminals                26   | .   5   2   6   5   .   4   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Terminal Hacks             12   | .   1   1   4   2   .   2   2   .   
  Record                   2    | .   .   .   1   .   .   .   1   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   
  Open Door                2    | .   .   .   .   1   .   1   .   .   
  Alert Level              3    | .   1   .   2   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   2   2   1   .   1   1   .   
  Full Trace Events        3    | .   .   .   1   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   9   .   .   
  Machine Destruction      9    | .   .   .   .   .   .   9   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   3   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low 
Total Allies               3    | .   .   .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   .   .   3   .   .   
  Highest-Rated Group      90   | .   .   .   .   .   .   90  .   .   
  Highest-Rated Ally       39   | .   .   .   .   .   .   39  .   .   
Total Orders               1    | .   .   .   .   .   .   1   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   1   .   .   
Ally Attacks               39   | .   .   .   .   .   .   39  .   .   
  Total Damage             636  | .   .   .   .   .   .   636 .   .   
  Kills                    9    | .   .   .   .   .   .   9   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Gar  Fac  Low  
Turns Passed               6450 | 121  927  1104 667  1316 126  1533 497  159  
Spaces Moved               3849 | 59   470  511  384  864  94   828  370  269  
  Core                     366  | 3    .    .    22   .    .    46   41   254  
  Treads                   825  | 56   470  299  .    .    .    .    .    .    
  Legs                     1104 | .    .    .    .    .    .    760  329  15   
  Wheels                   1554 | .    .    212  362  864  94   22   .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  95   95   105  105  50   50   50   
  Average Speed            119  | 154  160  134  113  112  105  117  112  56   
  Slowest Speed            450  | 160  160  240  450  130  105  250  190  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       36   | 5    59   49   28   83   2    62   6    36   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    1    .    .    .    .    .    1    .    
Scrap Searched             2    | .    .    .    .    .    .    .    .    2    
Spaces Dug                 25   | .    5    7    .    8    .    5    .    .    
Terrain Destroyed          89   | .    5    30   5    41   .    7    1    .    
  Melee                    25   | .    5    7    .    8    .    5    .    .    
  Projectile               8    | .    .    .    5    .    .    2    1    .    
  AOE                      56   | .    .    23   .    33   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Gar  Fac  Low  
Total                      5078 | 76   590  766  515  1134 121  1171 430  275  
  Wait                     577  | .    71   120  50   171  20   118  27   .    
  Move                     3839 | 58   469  510  383  863  94   824  369  269  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  73   | 6    7    13   10   11   3    18   4    1    
  Fast Attach              50   | 7    1    7    4    9    .    12   8    2    
  Attach                   43   | .    2    8    8    5    2    15   1    2    
  Detach                   13   | .    1    2    2    6    .    .    2    .    
  Swap                     25   | .    5    6    2    6    1    4    1    .    
  Drop                     54   | .    5    11   3    16   1    9    8    1    
  Fire                     178  | 5    20   19   16   29   .    79   10   .    
  Melee                    176  | .    9    70   37   18   .    42   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            14   | .    .    .    .    .    .    14   .    .    
  Rewire                   36   | .    .    .    .    .    .    36   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-8/Storage
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   23 | -11/Scrapyard  | Discovered new exit (range 15)
  122 | -11/Scrapyard  | Entered Materials
  294 | -10/Materials  | Discovered new exit (range 8)
  313 | -10/Materials  | Build established: Mutant
  411 | -10/Materials  | Discovered new exit (range 12)
  411 | -10/Materials  | Discovered new exit (range 4)
  945 | -10/Materials  | Discovered new exit (range 10)
 1049 | -10/Materials  | Entered another Materials area
 1049 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1151 | -9/Materials   | Discovered new exit (range 4)
 1494 | -9/Materials   | Discovered new exit (range 7)
 1512 | -9/Materials   | Identified exit to Materials
 1646 | -9/Materials   | Build established: Scavenger-Mutant
 1745 | -9/Materials   | Core integrity fell below 50%
 1957 | -9/Materials   | Discovered exit to Materials (range 6)
 2114 | -9/Materials   | Crushed by falling debris
 2153 | -9/Materials   | Entered another Materials area
 2153 | -8/Materials   | Evolved 2 slots: Utility x2
 2281 | -8/Materials   | Build established: Mutant
 2337 | -8/Materials   | Lost 5 parts (1p2n1u1w)
 2360 | -8/Materials   | Core integrity fell below 50%
 2524 | -8/Materials   | Discovered new exit (range 6)
 2819 | -8/Materials   | Identified exit to Storage
 2820 | -8/Materials   | Entered Storage
 4113 | -8/Storage     | Discovered new exit (range 16)
 4135 | -8/Storage     | Identified exit to Factory
 4136 | -8/Storage     | Entered Factory
 4136 | -7/Factory     | Evolved 2 slots: Utility x2
 4262 | -7/Factory     | Identified exit to Garrison
 4262 | -7/Factory     | Entered Garrison
 4288 | -7/Garrison    | Triggered checkpoint
 4344 | -7/Garrison    | Lost 4 parts (2n2u)
 4614 | -7/Garrison    | Triggered checkpoint
 4708 | -7/Garrison    | Lost 3 parts (3u)
 4814 | -7/Garrison    | Lost 3 parts (1p2u)
 4896 | -7/Garrison    | Triggered checkpoint
 4925 | -7/Garrison    | Discovered new exit (range 12)
 5063 | -7/Garrison    | Garrison Relay disabled
 5148 | -7/Garrison    | Triggered checkpoint
 5183 | -7/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 5200 | -7/Garrison    | Lost 7 parts (1p2n1u3w)
 5259 | -7/Garrison    | System corruption reached 10%
 5275 | -7/Garrison    | Lost 3 parts (2u1w)
 5395 | -7/Garrison    | Core integrity fell below 50%
 5619 | -7/Garrison    | Lost 4 parts (1p1u2w)
 5648 | -7/Garrison    | Triggered checkpoint
 5681 | -7/Garrison    | Garrison Relay disabled
 5720 | -7/Garrison    | Discovered new exit (range 10)
 5738 | -7/Garrison    | Installed Relay Interface Framework
 5795 | -7/Garrison    | Entered Factory
 5822 | -7/Factory     | Discovered new exit (range 15)
 5907 | -7/Factory     | Build established: Scavenger-Mutant
 6236 | -7/Factory     | Assembled infested ambush trap array
 6273 | -7/Factory     | Core integrity fell below 20%
 6292 | -7/Factory     | Entered Lower Caves
 6307 | -7/Lower Caves | Lost 7 parts (1p2n4u)
 6451 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
06343_ Acquired 20 matter.
06343_ Acquired Imp. Aluminum Leg.
06347_ Acquired Recalibrator.
06354_ LE/QCARG P N/5 84IQW0 XDKB
06363_ Dropped Imp. Aluminum Leg.
06370_ Searching scrap...
06370_ Found Great Maul.
06370_ Found 35 Matter.
06370_ Found Unknown Processor.
06370_ Found 22 Matter.
06371_ O WLAKF=:ZNJ1QAA4W#TYWWU VPO
06371_ Acquired 22 matter.
06371_ Acquired 35 matter.
06373_ Acquired Unknown Processor.
06373_ Identified Imp. Melee Analysis Suite.
06373_ BR-YO3(r) collects Great Maul.
06405_ WA<MODT3,LF3ZISJR=2PT 4IN
06424_ RRX8THJB/UEH4BPHMY6 UV
06440_ System corrupted: Component data lost.
06441_ Flak Gun destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????#     ???????#       ###  #????# |
| ????????????  ?????#    #??????#  #         ##??## |
| ??????????#        ##    #######  #  #  #    ####  |
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| ??????????#             /           #######  ####  |
| ???????????#            ### ### #  ##?????#   #?#  |
| ???????????##      #####??# #?#   ##??????##       |
| ????????????#    ?????????# ### # #?????????##     |
| ????????????##???????????##    ## #??????????##### |
| ?????????????#   ##??????#     ####??????????????? |
| ????????????#         #####    #?????????????????? |
| ????????????#                  ##????????????????? |
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| ????????????           ####          ##  ???????   |
| ?????????????       ##??##                 ????    |
| ?????????????    ???????#                  ???###  |
| ????????????????????????##            ### ??????#  |
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| ????????????????????????#           ##???????????? |
| ???????????????????????## ##          ^ #????????? |
| ??????????????????????##  #?####       # ????????? |
| ?????????????????????##   ###???#  # #   ????????? |
| ????????????????????##      ##???# #   #?????????? |
| ????????????????????#        ##???#  ?#??????????? |
| ?????????????????####    @    ##???   ???????????? |
| ?????????????????#             #????  ???????????? |
| ?????????????????# p          ##?????????????????? |
| ?????????????????# ###       ##??????????????????? |
| ?????????????????# #?##      #???????????????????? |
| ?????????????????# #??###    #???????????????????? |
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| ?????????????     ##?????????????????????????????? |
| ????????????      ???????????????????????????????? |
| ????????????     #???????????????????????????????? |
| ???????????#    #????????????????????????????????? |
| ???????????#    ?????????????????????????????????? |
| ???????????#    ?????????????????????????????????? |
| ?????????????? ??????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             450
Evasion (%)                55
Targeting Accuracy         10
Melee Accuracy             6
Core Analysis              6
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeliveryProjectionPlating
  Manual?         0
Play Time         01:57:51
  Cumulative      26.9 hours
  Start           2024.06.30 @ 17:47:48
  End             2024.07.06 @ 17:12:10
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           2
  Adventurer      6
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          24
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8339e161-911a-4c10-96e9-d5b65091244b