Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 20:47:51

Player: Dosh

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (25)       5000
Robots Destroyed (452)     2260
Value Destroyed (17305)    17305
Prototype IDs (42)         840
Alien Tech Used (0)        0
Bonus (4625)               4625
              TOTAL SCORE: 33030

 Bonus
-------
High Alert Combat Kills    1793
Follower Combat Kills      2306
Entered Garrisons          200
Network Hubs Disabled      800
Met Data Miner             300
Acquired ECA               300
Built Enhanced Grunts      300
Met R17 at Cetus           500
Friendly Fire              -1874

 Cogmind 
---------
Core Integrity             0/1150
Matter                     181/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -4/Factory

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (8) ------
               Huge Storage Unit
  Experimental Targeting Computer
               Hacking Suite
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (25) ---
         Light Ion Engine
         Light Antimatter Reactor
       Armored Medium Treads
               Centrium Heavy Treads
      Advanced Terrain Scanner
      Advanced Terrain Scan Processor
  Experimental Targeting Computer
      Improved Transmission Jammer
      Improved Phase Shifter
  Experimental EM Disruption Field
               Hacking Suite
      Improved Hacking Suite
               System Restoration Module
      Advanced System Restoration Module
         Heavy Proton Cannon
      Improved Remote Datajack

 Peak State 
------------
>              --- POWER ------------
               Angular Momentum Engine
               Particle Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Centrium Heavy Treads
               Centrium Heavy Treads
>              --- UTILITY ----------
  Experimental Heat Sink
      Advanced Cooling System
               Huge Storage Unit
  Experimental Targeting Computer
      Improved Transmission Jammer
  Experimental Phase Shifter
               Centrium Medium Armor Plating
               Force Field
>              --- WEAPON -----------
               Storm Laser
>              --- INVENTORY --------
               Quantum Reactor
               Quantum Reactor
               Centrium Heavy Treads
      Improved Matter Compressor
      Advanced Terrain Scanner
      Advanced Terrain Scan Processor
  Experimental Targeting Computer
      Improved Weapon Shielding
  Experimental EM Disruption Field
      Advanced Shield Generator
               Hacking Suite
      Improved Hacking Suite
      Improved Hacking Suite
      Advanced System Restoration Module
         Heavy Proton Cannon
               EMDS
               KE Penetrator
               Railgun
      Advanced KE Penetrator
    Long-range Missile Launcher
[Rating: 146]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
Utility                    Huge Storage Unit
  Device                   Force Field
  Storage                  Huge Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Reactive Plating
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Slots Evolved              12   | .   .   .   2   .   2   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Attached             339  | 6   10  1   29  9   19  8   15  46  6   7   2   22  10  5   44  4   .   6   .   5   5   5   4   22  49  
  Power                    47   | 1   1   1   4   .   4   2   2   6   .   .   .   .   1   .   5   2   .   .   .   3   .   1   1   3   10  
    Engine                 28   | 1   1   .   4   .   4   2   2   6   .   .   .   .   1   .   3   .   .   .   .   .   .   1   .   2   1   
    Core                   9    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   3   .   .   .   .   1   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   8   
  Propulsion               68   | 2   3   .   7   .   6   2   7   7   .   .   .   6   2   .   15  1   .   .   .   .   2   2   .   .   6   
    Treads                 54   | 2   3   .   7   .   6   2   7   7   .   .   .   6   2   .   4   .   .   .   .   .   .   2   .   .   6   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
    Hover                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   1   .   .   .   .   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  114  | 1   4   .   9   .   4   3   2   11  5   1   .   3   4   1   14  1   .   4   .   1   3   2   3   19  19  
    Device                 58   | .   2   .   3   .   2   2   1   6   2   .   .   1   1   1   6   .   .   2   .   .   3   .   2   13  11  
    Storage                7    | 1   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   
    Processor              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   
    Hackware               10   | .   .   .   .   .   1   .   1   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   2   
    Protection             36   | .   1   .   4   .   1   1   .   3   3   1   .   2   .   .   7   1   .   1   .   1   .   1   1   2   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   110  | 2   2   .   9   9   5   1   4   22  1   6   2   13  3   4   10  .   .   2   .   1   .   .   .   .   14  
    Energy Gun             16   | 1   .   .   4   2   2   1   .   .   .   .   .   .   .   .   4   .   .   1   .   1   .   .   .   .   .   
    Energy Cannon          45   | .   .   .   1   2   3   .   3   13  .   3   2   7   3   2   4   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          23   | 1   2   .   3   3   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   10  
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               12   | .   .   .   1   2   .   .   .   2   1   2   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   1   1   .   1   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   4   2   
  Corrupted Parts          11   | .   .   .   .   .   .   1   2   .   .   .   .   7   .   .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      79   | .   .   .   .   .   .   1   16  .   .   .   .   57  .   .   .   .   .   .   .   .   .   5   .   .   .   
Parts Lost                 79   | .   1   .   1   .   3   3   2   4   .   .   .   5   .   5   14  2   .   .   .   .   2   .   .   2   35  
  Power                    15   | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   9   
  Propulsion               15   | .   1   .   .   .   .   1   .   .   .   .   .   2   .   2   5   1   .   .   .   .   1   .   .   .   2   
  Utility                  25   | .   .   .   .   .   1   1   .   3   .   .   .   1   .   .   6   .   .   .   .   .   .   .   .   2   11  
  Weapon                   24   | .   .   .   .   .   1   1   1   1   .   .   .   2   .   3   2   .   .   .   .   .   .   .   .   .   13  
  Highest Loss Streak      13   | .   1   .   1   .   1   1   2   3   .   .   .   3   .   3   6   2   .   .   .   .   1   .   .   1   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   95  100 97  100 99  98  100 99  100 100 85  96  99  82  56  73  80  82  93  76  77  72  70  69  75  
  Engine                   13   | .   14  1   10  11  17  18  18  22  23  23  23  23  20  16  2   .   .   .   .   .   .   2   5   7   2   
  Core                     1    | .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   2   12  13  13  13  11  13  11  6   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   8   10  
  Treads                   20   | .   25  28  31  33  26  25  27  22  23  23  23  19  26  21  7   .   .   .   .   .   .   5   11  11  9   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   25  26  26  26  23  22  9   .   .   .   
  Device                   13   | .   6   .   9   11  9   16  17  12  15  15  15  15  12  12  7   13  13  14  20  17  19  20  17  17  12  
  Storage                  7    | .   14  14  11  11  9   9   9   7   7   7   7   7   6   5   .   .   .   .   .   .   .   2   5   5   5   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   2   6   6   6   6   5   3   .   .   2   5   
  Hackware                 2    | .   .   .   .   .   8   1   8   3   .   .   .   .   5   5   .   .   .   .   6   .   .   .   .   4   9   
  Protection               10   | .   6   14  12  11  9   9   .   13  14  15  15  15  6   3   9   7   13  11  6   10  11  11  11  2   5   
  Energy Gun               3    | .   1   .   10  10  8   9   1   .   .   .   .   .   .   .   3   6   6   5   6   4   5   5   5   5   2   
  Energy Cannon            7    | .   .   .   3   11  9   9   15  12  15  14  1   14  12  3   6   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   26  28  7   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
Peak Build Rating          146  | 6   8   10  23  24  37  42  45  57  58  59  59  63  70  68  54  54  55  60  59  83  84  113 117 135 146 
  Average Rating           57   | 5   7   9   19  22  31  40  42  55  57  58  51  57  67  57  35  49  54  54  59  72  81  95  115 125 124 
  On Entrance              52   | .   6   8   10  22  23  37  40  45  57  58  59  59  63  68  2   50  54  54  59  59  83  83  113 117 132 
Naked Turns                35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  9   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             176  | 14  29  29  111 113 121 126 126 147 147 147 147 147 145 137 58  40  39  39  37  59  59  145 155 163 176 
  Greatest Support         160  | 40  40  40  60  60  62  65  75  88  88  88  88  90  120 120 58  40  40  40  40  40  40  160 160 160 160 
  Greatest Overweight (x)  33   | 2   1   .   1   1   1   2   2   2   1   1   1   2   1   1   4   1   .   .   .   1   1   1   .   1   33  
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   1   1   1   1   1   .   .   .   .   .   .   .   1   .   .   .   1   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  5   5   5   5   5   5   5   25  25  25  25  
  Average Capacity         21   | 7   13  15  20  25  25  25  25  25  25  25  25  25  25  22  5   5   5   5   5   5   5   13  25  25  25  
  Most Carried             25   | .   12  13  23  25  25  25  25  25  25  25  25  25  25  25  5   4   5   5   5   5   5   10  17  25  25  
  Average Carried          19   | .   8   11  18  23  24  24  24  23  24  24  25  24  23  20  4   3   4   4   5   4   4   6   15  23  21  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  5   5   5   5   5   5   5   5   25  25  25  25  
  Final Carried            25   | .   11  11  23  23  25  24  25  25  25  25  25  24  25  5   4   3   5   5   5   5   5   10  17  24  17  

 Class Distribution 
--------------------
 38% | Mutant
 38% | Scavenger-Mutant
 11% | Scavenger-Tank
  7% | Commander-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
 Scavenger-Mutant | -5/Proximity Caves
   Scavenger-Tank | -5/Factory
   Commander-Tank | -5/Extension
   Commander-Tank | -5/Cetus
   Commander-Tank | -5/Archives
   Scavenger-Tank | -5/Hub_04(d)
   Scavenger-Tank | -4/Factory

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Matter Collected           8393  | 212  486  201  597  170  181  80   142  934  138  372  .    409  185  268  664  40   19   10   3    167  30   80   59   593  2353 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            20671 | .    665  240  1898 239  1605 1124 1363 1783 284  502  .    488  736  335  1422 71   11   .    .    234  967  336  320  1655 4393 
  Parts                    1000  | .    50   8    106  9    77   62   54   106  19   25   .    36   24   .    63   7    .    .    .    15   40   8    15   77   199  
Haulers Intercepted        27    | .    1    .    4    .    6    .    5    5    .    .    .    .    1    .    4    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           14    | .    .    .    3    1    1    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      34    | .    .    .    .    .    .    .    .    .    4    8    .    14   .    .    .    8    .    .    .    .    .    .    .    .    .    
  Prevented                49    | .    .    .    .    .    .    .    .    .    18   11   .    19   .    .    .    .    1    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Combat Hostiles Destroyed  322  | .   17  4   32  2   25  21  21  41  4   15  .   10  9   3   17  3   .   .   .   .   13  3   .   25  57  
  Guns                     165  | .   17  4   22  1   6   8   .   6   .   .   .   .   .   .   5   3   .   .   .   .   12  3   .   24  54  
  Cannons                  71   | .   .   .   1   1   12  5   11  18  3   5   .   5   5   .   5   .   .   .   .   .   .   .   .   .   .   
  AOE                      59   | .   .   .   8   .   5   2   5   15  .   8   .   3   1   3   7   .   .   .   .   .   .   .   .   .   2   
Classes Destroyed          23   | .   7   .   5   1   2   1   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   
  Worker                   26   | .   2   .   1   .   .   .   .   5   .   .   .   .   1   .   6   .   .   .   .   .   .   .   .   1   10  
  Builder                  19   | .   .   .   1   .   1   .   .   2   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   1   5   
  Tunneler                 4    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   27   | .   1   .   4   .   6   .   5   5   .   .   .   .   1   .   4   .   .   .   .   1   .   .   .   .   .   
  Recycler                 14   | .   2   1   3   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   3   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Operator                 14   | .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   1   
  Watcher                  29   | .   3   .   5   .   4   .   2   4   .   .   .   .   .   .   2   .   .   .   .   3   2   .   .   1   3   
  Swarmer                  65   | .   12  .   4   .   6   4   3   5   .   5   .   4   .   .   5   3   .   .   .   .   6   .   .   .   8   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    115  | .   5   4   16  2   9   9   15  15  2   3   .   2   4   .   5   .   .   .   .   .   2   .   .   8   14  
  Brawler                  7    | .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Duelist                  7    | .   .   .   1   .   1   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Protector                2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   34   | .   .   .   8   .   6   3   2   1   .   1   .   1   2   .   1   .   .   .   .   .   4   .   .   2   3   
  Specialist               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   25   | .   .   .   .   .   1   1   1   2   .   4   .   1   2   .   2   .   .   .   .   .   .   .   .   .   11  
  Programmer               35   | .   .   .   .   .   .   .   .   5   .   1   .   1   1   .   4   .   .   .   .   .   .   .   .   8   15  
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 7    | .   .   .   .   .   .   2   .   .   1   1   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Compactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assembled                10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           16   | .   3   2   5   2   5   4   3   14  3   3   .   4   3   3   16  3   .   .   .   5   3   2   8   5   10  
  Combat Bots Only         10   | .   3   2   5   1   4   4   3   10  3   3   .   4   3   3   4   3   .   .   .   .   2   2   .   5   6   
Max Kills in Single Turn   10   | .   1   1   2   1   2   1   1   4   1   2   .   3   1   1   10  1   1   .   .   2   2   2   2   2   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 4    | .   .   .   2   .   2   1   1   3   .   2   .   3   1   1   4   .   .   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                          | -11   -10   -10   -9    -9    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Mat   Gar   Mat   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   
Hostile Shots Fired        2300  | .     81    12    118   3     74    104   81    135   36    114   .     86    69    4     306   15    1     .     3     .     45    7     5     145   856   
  Missed                   725   | .     18    5     28    .     28    25    24    39    13    46    .     20    17    .     110   3     1     .     1     .     11    1     1     51    283   
Damage Taken               21592 | .     610   111   1096  28    732   1098  809   856   167   470   .     542   312   229   3077  211   .     .     46    8     390   146   49    2274  8331  
  Core                     2503  | .     124   23    165   .     16    187   64    65    20    43    .     26    26    35    364   31    .     .     .     .     40    .     .     113   1161  
  Absorbed by Shields      6188  | .     .     .     219   12    259   515   363   616   176   438   .     418   302   179   87    .     .     .     16    9     360   93    52    462   1612  
  Reduced by Siege Mode    387   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     173   214   
  Redirected to Shielding  325   | .     2     5     18    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     52    30    .     111   102   
  Ignored by Resistances   1082  | .     .     .     13    .     104   158   .     96    41    100   .     104   49    .     141   .     .     .     .     .     .     .     .     .     276   
  Regen/Repaired (Parts)   2529  | .     235   .     174   .     171   .     185   360   .     .     .     .     38    .     .     .     .     .     .     .     .     .     .     .     1366  
Core Remaining (%)         65    | 100   .     41    .     58    .     .     51    .     .     .     .     78    .     .     .     .     .     .     46    .     .     .     .     84    .     
Volleys Fired              993   | .     81    10    107   7     80    64    60    96    15    29    .     24    21    14    91    13    3     .     10    9     35    8     14    55    147   
  Largest                  4     | .     2     2     2     2     2     2     2     2     2     2     .     2     2     2     2     1     1     .     2     1     1     1     1     1     4     
  Hottest                  250   | .     70    40    108   108   108   114   126   139   138   138   .     138   159   175   138   69    69    .     117   250   250   250   250   250   250   
Shots Fired                1853  | .     162   20    188   14    127   126   117   181   30    48    .     49    41    27    143   13    3     .     20    9     35    8     14    57    421   
  Gun                      1146  | .     162   20    180   11    47    62    16    29    .     .     .     3     .     .     66    13    3     .     10    9     35    8     14    57    401   
  Cannon                   657   | .     .     .     5     3     80    64    101   143   30    35    .     45    41    9     77    .     .     .     10    .     .     .     .     .     14    
  Launcher                 49    | .     .     .     3     .     .     .     .     9     .     13    .     1     .     18    .     .     .     .     .     .     .     .     .     .     5     
  Special                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  718   | .     144   20    100   8     .     .     .     59    .     .     .     6     .     .     .     .     .     .     10    .     .     .     .     .     371   
  Thermal                  360   | .     18    .     .     .     .     .     .     .     .     .     .     .     2     9     143   13    3     .     10    9     35    8     14    57    39    
  Explosive                49    | .     .     .     3     .     .     .     .     9     .     13    .     1     .     18    .     .     .     .     .     .     .     .     .     .     5     
  Electromagnetic          725   | .     .     .     85    6     127   126   117   113   30    35    .     42    39    .     .     .     .     .     .     .     .     .     .     .     5     
  Robot Hit Streak         31    | .     7     10    14    10    15    19    8     13    4     7     .     11    12    21    8     6     6     .     .     8     9     6     19    20    31    
  Robot Miss Streak        16    | .     6     1     4     1     3     3     4     4     3     4     .     4     3     2     3     3     .     .     .     9     16    4     5     14    6     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Secondary Targets        16    | .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    
    Max Gunslinging Chain  1     | .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           1304  | .     90    16    136   11    98    87    83    123   18    31    .     35    32    24    82    9     3     .     .     8     34    8     14    55    307   
  Core Hits                951   | .     40    9     80    11    59    40    33    104   7     17    .     18    18    15    54    3     1     .     .     13    62    16    29    123   199   
  Critical Kills           7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
  Critical Parts Destroyed 14    | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    
  Critical Strikes         33    | .     2     .     .     1     .     .     2     3     .     2     .     .     .     .     2     .     .     .     .     .     .     .     .     .     21    
    Burn                   4     | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Destroy                20    | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    
    Corrupt                8     | .     .     .     .     .     .     .     2     3     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Melee Attacks              12    | .     .     .     .     .     .     .     1     1     .     2     .     5     1     .     2     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 12    | .     .     .     .     .     .     .     1     1     .     2     .     5     1     .     2     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           51932 | .     1058  207   3051  304   3020  1905  2708  4965  404   1386  .     948   1154  3109  4836  192   58    .     .     452   2880  802   1438  5368  11687 
  Guns                     27769 | .     1051  185   2186  166   772   713   242   315   .     .     .     40    .     .     852   192   58    .     .     452   2880  802   1438  5309  10116 
  Cannons                  11753 | .     .     .     97    27    1452  1052  1984  2677  404   534   .     768   907   185   1214  .     .     .     .     .     .     .     .     .     452   
  Explosions               11716 | .     .     .     728   34    772   140   482   1844  .     852   .     140   168   2924  2608  .     .     .     .     .     .     .     .     .     1024  
  Melee                    236   | .     .     .     .     .     .     .     .     .     .     .     .     .     78    .     158   .     .     .     .     .     .     .     .     .     .     
  Ramming                  458   | .     7     22    40    77    24    .     .     129   .     .     .     .     1     .     4     .     .     .     .     .     .     .     .     59    95    
  Kinetic                  10176 | .     885   185   914   107   .     .     .     806   .     .     .     92    .     .     .     .     .     .     .     .     .     .     .     .     7187  
  Thermal                  21105 | .     166   .     481   34    462   140   394   241   .     78    .     .     247   185   3778  192   58    .     .     452   2880  802   1438  5309  3768  
  Explosive                7416  | .     .     .     247   .     310   .     88    1567  .     774   .     140   .     2924  896   .     .     .     .     .     .     .     .     .     470   
  Electromagnetic          12541 | .     .     .     1369  86    2224  1765  2226  2222  404   534   .     716   828   .     .     .     .     .     .     .     .     .     .     .     167   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 236   | .     .     .     .     .     .     .     .     .     .     .     .     .     78    .     158   .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         59    | .     .     .     1     1     .     1     17    6     .     1     1     59    1     15    22    22    22    22    .     .     .     5     5     21    9     
  Average Corruption       5     | .     .     .     1     1     .     1     1     2     .     1     1     7     1     9     14    22    22    22    .     .     .     5     3     16    2     
  Corruption Purged        37    | .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     5     .     .     .     .     .     .     .     5     21    .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  353   | .     .     .     13    6     .     1     13    31    .     4     2     70    1     9     77    10    8     .     .     .     .     5     8     56    39    
    Message Errors         86    | .     .     .     1     3     .     .     4     11    .     1     .     16    .     1     17    5     1     .     .     .     .     .     3     9     14    
    Matter Fused           78    | .     .     .     5     1     .     1     4     4     .     .     .     21    1     1     19    1     2     .     .     .     .     2     1     11    4     
    Heat Flow Errors       42    | .     .     .     2     .     .     .     4     2     .     1     .     8     .     .     5     .     3     .     .     .     .     2     2     8     5     
    Energy Discharges      37    | .     .     .     .     .     .     .     .     4     .     1     .     9     .     2     9     .     .     .     .     .     .     .     .     10    2     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Parts Fused            7     | .     .     .     .     .     .     .     .     1     .     .     1     2     .     .     1     .     .     .     .     .     .     .     .     2     .     
    Data Loss (minor)      38    | .     .     .     4     2     .     .     1     2     .     1     .     8     .     1     5     1     1     .     .     .     .     .     1     8     3     
    Data Loss (major)      16    | .     .     .     .     .     .     .     .     2     .     .     1     3     .     1     3     .     1     .     .     .     .     1     1     1     2     
    Misfires               13    | .     .     .     .     .     .     .     .     3     .     .     .     2     .     1     2     1     .     .     .     .     .     .     .     3     1     
    Alerts                 8     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     3     .     .     .     .     .     .     .     .     3     .     
    Misdirections          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     9     1     .     .     .     .     .     .     .     .     .     
    Weapon Failures        15    | .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     4     1     .     .     .     .     .     .     .     1     6     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            882   | .     .     .     35    .     106   19    23    153   .     49    .     .     .     7     414   .     .     .     .     .     .     .     .     .     76    
  Projectiles              240   | .     .     .     .     .     49    19    23    71    .     26    .     .     .     .     39    .     .     .     .     .     .     .     .     .     13    
  Explosions               594   | .     .     .     35    .     57    .     .     82    .     23    .     .     .     7     327   .     .     .     .     .     .     .     .     .     63    
  Melee                    48    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     48    .     .     .     .     .     .     .     .     .     .     
Knockbacks                 22    | .     .     .     .     2     .     .     .     18    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Impact                   5     | .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Kinetic                  15    | .     .     .     .     .     .     .     .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1983  | .     .     .     133   .     224   48    352   182   .     94    .     40    .     261   532   .     .     .     .     .     .     .     .     .     117   
  Shots                    43    | .     .     .     4     .     4     1     5     6     .     4     .     2     .     7     6     .     .     .     .     .     .     .     .     .     4     
  Rammed                   42    | .     3     2     4     6     4     .     1     10    .     .     .     .     1     .     3     .     .     .     .     .     .     .     .     2     6     
Targets Rammed             45    | .     3     3     4     7     4     .     1     11    .     .     .     .     1     .     3     .     .     .     .     .     .     .     .     2     6     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  3     | .     .     1     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        493   | .     111   18    149   126   411   442   305   493   271   222   .     356   18    16    390   110   260   .     216   224   444   110   196   360   464   
  Average Temperature      101   | .     57    8     37    54    113   175   104   109   101   62    .     103   6     16    107   54    122   .     103   94    125   70    87    103   112   
  Received Heat Transfer   3486  | .     132   60    288   16    132   263   299   185   42    66    .     75    91    .     465   36    .     .     6     .     61    4     .     164   1101  
  Effects                  42    | .     .     .     .     .     9     2     2     8     .     .     .     1     .     .     2     .     .     .     .     .     6     .     .     2     10    
    Shutdowns              13    | .     .     .     .     .     1     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     1     4     
    Energy Bleed           8     | .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     3     
    Interference           17    | .     .     .     .     .     6     .     2     4     .     .     .     .     .     .     1     .     .     .     .     .     3     .     .     .     1     
    Matter Decay           2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     11    
  Total Turns              424   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     45    150   229   
  Longest Duration         75    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     45    75    45    
Robots Corrupted           31    | .     .     .     2     .     2     6     8     5     1     2     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          24    | .     .     .     1     .     2     6     5     2     1     2     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              88    | .     .     .     4     .     16    18    19    15    1     2     .     5     8     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     
  Parts Melted             49    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     2     5     .     5     10    15    
  Heat Transferred         27123 | .     629   .     700   50    450   150   300   250   .     50    .     .     250   261   4744  333   111   .     .     675   4048  1150  2125  6280  4567  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      38    | .     .     .     9     1     7     2     8     4     .     1     .     .     2     .     2     .     .     .     .     .     .     .     .     .     2     

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Peak Influence             1249 | .    340  106  558  273  323  964  676  452  .    .    .    .    161  46   1249 .    .    .    .    148  946  714  594  944  983  
  Initial                  469  | .    .    51   .    217  .    20   469  175  .    .    .    .    .    10   .    .    .    .    .    9    .    466  285  46   230  
  Average                  297  | .    201  42   258  81   113  484  515  293  .    .    .    .    51   18   288  .    .    .    .    75   296  645  366  525  356  
Maximum Alert Level        4    | .    1    .    2    1    1    3    2    2    .    .    .    .    .    .    4    .    .    .    .    .    3    3    2    3    3    
  Low Security (%)         39   | 100  37   100  42   75   75   26   .    18   .    .    .    .    100  100  60   .    .    .    .    100  59   .    9    2    21   
  Level 1                  30   | .    62   .    36   24   24   15   15   70   .    .    .    .    .    .    17   .    .    .    .    .    14   .    63   7    46   
  Level 2                  21   | .    .    .    20   .    .    20   84   11   .    .    .    .    .    .    .    .    .    .    .    .    1    49   26   73   21   
  Level 3                  7    | .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    13   .    .    .    .    .    24   50   .    16   10   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          79   | .    3    .    3    .    7    .    5    12   .    .    .    .    4    .    14   .    .    .    .    1    .    .    .    16   14   
  Investigation            18   | .    1    .    1    .    1    .    3    4    .    .    .    .    2    .    4    .    .    .    .    .    .    .    .    1    1    
  Extermination            18   | .    .    .    .    .    .    .    .    5    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    4    6    
  Reinforcement            27   | .    2    .    1    .    2    .    2    3    .    .    .    .    1    .    7    .    .    .    .    1    .    .    .    4    4    
  Assault                  7    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    1    
  Garrison                 9    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    1    
Construction Impeded       8    | .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    2    
Haulers Reinforced         8    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    3    .    .    .    .    1    .    .    .    1    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Distress Signals           30   | .   1   .   2   .   5   .   4   1   .   .   .   .   .   .   3   .   .   .   .   .   1   3   .   2   8   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              558  | .   32  4   46  2   34  20  28  55  5   20  .   12  10  6   53  9   1   .   1   6   41  8   7   63  95  
  Peak Tracking Total      14   | .   5   2   6   1   4   4   5   11  3   4   .   4   2   3   14  4   5   .   1   2   6   5   2   7   11  
  Tactical Retreats        39   | .   3   .   1   .   1   3   4   2   1   4   .   .   1   .   9   2   .   .   1   .   4   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Traps Triggered            26   | .   1   .   2   .   1   6   1   .   .   .   .   .   2   .   4   .   .   .   .   1   4   .   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   2   .   .   .   1   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   .   4   4   4   4   4   4   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Machines Disabled          71   | .   .   .   5   .   6   2   4   16  .   .   .   .   .   .   28  .   .   .   .   .   2   1   3   3   1   
  Max in Single Turn       19   | .   .   .   3   .   2   1   2   5   .   .   .   .   .   .   19  .   .   .   .   .   1   .   1   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   
  Network Hub              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Machines Accessed          85   | .   8   .   13  .   8   1   8   15  .   .   4   .   5   .   7   .   .   .   .   2   3   .   .   6   5   
  Terminals                54   | .   6   .   10  .   5   1   7   11  .   .   .   .   2   .   2   .   .   .   .   1   3   .   .   5   1   
  Fabricators              8    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   
  Repair Stations          9    | .   1   .   2   .   1   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   1   .   
Total Hacks                307  | .   30  .   41  .   41  2   27  40  .   .   29  .   17  .   15  .   .   .   .   4   6   .   .   24  31  
  Successful               190  | .   20  .   26  .   35  2   17  16  .   .   29  .   7   .   6   .   .   .   .   3   4   .   .   7   18  
  Failed                   115  | .   10  .   14  .   5   .   10  24  .   .   .   .   10  .   9   .   .   .   .   1   2   .   .   17  13  
    Catastrophic           21   | .   .   .   .   .   .   .   4   7   .   .   .   .   1   .   3   .   .   .   .   .   1   .   .   4   1   
  Database Lockouts        2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   124  | .   22  .   15  .   16  1   15  11  .   .   .   .   6   .   4   .   .   .   .   1   4   1   .   18  10  
  Terminals                166  | .   22  .   29  .   21  2   19  26  .   .   .   .   6   .   4   .   .   .   .   2   6   .   .   22  7   
  Fabricators              19   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   9   
  Repair Stations          57   | .   7   .   9   .   5   .   8   10  .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   12  
  Recycling Units          6    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   
  Scanalyzers              17   | .   .   .   3   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   7   .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             81   | .   5   .   11  .   8   1   6   7   .   .   29  .   1   .   2   .   .   .   .   1   2   .   .   5   3   
  Record                   12   | .   .   .   1   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   3   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        13   | .   1   .   6   .   .   .   1   .   .   .   3   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Unreport Threat          13   | .   .   .   .   .   3   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   1   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         4    | .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   
  Load Schematic           3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Build                    4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
Repair Station Hacks       41   | .   6   .   7   .   4   .   6   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   8   
  Scan Component           22   | .   3   .   4   .   2   .   3   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   
  Repair                   19   | .   3   .   3   .   2   .   3   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 15   | .   .   .   1   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         8    | .   .   .   1   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         40   | .   9   .   7   .   8   1   5   1   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   1   3   
  Terminals                34   | .   8   .   7   .   8   1   5   1   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   
    Botnet                 12   | .   2   .   1   .   2   1   2   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   21   | .   6   .   6   .   5   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Overload               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         71   | .   6   .   10  .   8   1   8   15  .   .   .   .   4   .   5   .   .   .   .   1   3   .   .   6   4   
  Full Trace Events        11   | .   .   .   1   .   .   .   2   4   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   101  | .   .   .   .   .   .   .   .   81  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  
  Total Robot Build Rating 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Part Schematics Acquired   17   | .   .   .   .   .   6   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Time                   175  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   139 
  Total Part Build Rating  24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   18  
Parts Repaired             19   | .   3   .   3   .   2   .   3   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   
  Time                     831  | .   78  .   125 .   89  .   165 152 .   .   .   .   70  .   .   .   .   .   .   .   .   .   .   .   152 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   3   
Parts Scanalyzed           8    | .   .   .   1   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   14  .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Total Allies               43   | .    .    .    .    4    .    .    .    1    .    .    .    .    1    .    3    .    .    .    .    .    26   5    .    .    3    
  Largest Group            21   | .    .    .    .    4    3    .    .    1    .    .    .    .    1    .    3    .    .    .    .    .    21   21   19   17   2    
  Highest-Rated Group      1053 | .    .    .    .    71   40   .    .    14   .    .    .    .    29   .    93   .    .    .    .    .    756  1053 1035 844  92   
  Highest-Rated Ally       159  | .    .    .    .    31   16   .    .    14   .    .    .    .    29   .    31   .    .    .    .    .    159  159  152  96   46   
Total Orders               11   | .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    3    1    
  STAY                     6    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  AID                      2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               369  | .    .    .    .    .    16   .    .    .    .    .    .    .    4    .    32   .    .    .    .    .    115  48   24   124  6    
  Total Damage             8348 | .    .    .    .    .    191  .    .    .    .    .    .    .    58   .    462  .    .    .    .    .    2469 1047 480  3401 240  
  Kills                    59   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    20   7    4    22   1    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Robot Analysis Total       7    | .   3   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   .   .   .   1   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Turns Passed               37693 | 72   1780 919  3031 1622 2190 2122 1748 3476 2668 3015 206  2477 1147 178  1583 199  176  533  157  444  1350 390  1331 2736 2143 
Spaces Moved               16621 | 44   782  552  1179 654  750  738  571  1146 1038 1185 85   888  411  96   1499 344  346  1083 262  383  868  223  128  821  545  
  Core                     394   | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    53   332  .    .    .    .    .    .    .    .    .    2    
  Treads                   11706 | 37   782  552  1179 654  750  738  571  1146 1038 1185 85   888  411  43   68   .    .    .    .    .    .    87   128  821  543  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   406   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    406  .    .    .    .    .    .    .    .    .    .    
  Hover                    4115  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    693  344  346  1083 262  383  868  136  .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48    | 50   160  160  160  240  238  238  235  235  240  240  240  240  240  50   48   48   48   48   48   48   98   107  160  160  160  
  Average Speed            179   | 145  168  160  207  240  239  254  240  241  240  240  240  265  240  134  79   48   48   48   48   93   98   127  160  183  238  
  Slowest Speed            1700  | 160  240  160  240  240  243  312  312  312  240  240  240  320  240  240  250  102  48   48   48   98   107  160  160  240  1700 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       64    | 5    98   98   98   100  73   78   47   43   99   99   69   96   10   80   38   57   54   85   50   9    85   60   81   62   14   
  Regions Visited          25
    Branch Regions         14
  Pre-discovered Areas     11    | .    3    1    1    .    1    .    .    .    1    1    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    1    1    1    1    .    1    1    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      13    | 1    1    .    .    .    .    .    .    .    .    1    1    1    .    .    .    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             20    | .    .    1    .    1    .    .    .    .    3    4    .    4    .    .    .    1    2    3    1    .    .    .    .    .    .    
Spaces Dug                 23    | .    .    .    .    .    .    .    1    1    .    2    .    5    .    .    9    .    .    .    5    .    .    .    .    .    .    
Terrain Destroyed          715   | .    .    .    48   6    75   16   61   86   .    137  .    12   13   76   110  .    .    .    9    .    .    .    .    .    66   
  Melee                    9     | .    .    .    .    .    .    .    1    1    .    2    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               88    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    27   .    .    .    9    .    .    .    .    .    49   
  AOE                      617   | .    .    .    48   6    75   16   60   85   .    135  .    7    13   73   83   .    .    .    .    .    .    .    .    .    16   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Total                      22451 | 49   1094 569  1581 680  1017 862  824  1658 1188 1306 88   949  526  116  1736 360  352  1096 272  442  1257 296  1212 1889 1032 
  Wait                     3929  | .    205  1    221  .    136  29   168  333  121  75   .    2    73   1    69   .    .    .    1    38   128  60   1059 956  253  
  Move                     16586 | 43   781  551  1178 653  750  736  570  1145 1037 1184 84   887  411  95   1498 343  345  1082 261  382  867  211  127  820  545  
  Hop                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Pick Up                  153   | .    9    1    20   2    11   7    6    14   4    4    .    6    3    .    9    .    3    1    .    4    2    4    5    17   21   
  Fast Attach              103   | 6    7    .    7    .    4    2    .    7    .    .    2    .    3    .    27   2    .    5    .    4    3    4    2    8    10   
  Attach                   79    | .    1    .    1    .    6    2    3    11   .    .    .    5    2    3    12   1    .    2    .    1    1    .    1    2    25   
  Detach                   27    | .    3    .    .    .    2    .    .    5    .    .    .    .    .    .    5    .    .    .    .    .    1    .    3    4    4    
  Swap                     158   | .    2    1    21   9    9    4    12   28   6    7    .    17   5    2    5    1    .    .    .    .    1    1    1    12   14   
  Drop                     129   | .    2    2    22   2    15   6    3    7    5    5    2    2    1    1    15   .    1    6    .    4    3    5    .    13   7    
  Fire                     993   | .    81   10   107  7    80   64   60   96   15   29   .    24   21   14   91   13   3    .    10   9    35   8    14   55   147  
  Melee                    12    | .    .    .    .    .    .    .    1    1    .    2    .    5    1    .    2    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    43    | .    3    3    4    7    4    .    1    11   .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    2    6    
  Escape Stasis            64    | .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   .    .    .    .    
  Rewire                   170   | .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    .    .    .    .    .    164  .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / Sub)
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low x2)
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: Dee / [*Pro])
-5/Proximity Caves
-5/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d) (discovered 3 exits: *Fac x3)
-4/Factory

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 16)
    73 | -11/Scrapyard      | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   415 | -10/Materials      | Discovered new exit (range 16)
   939 | -10/Materials      | Discovered new exit (range 16)
  1343 | -10/Materials      | Repaired Lgt. Treads
  1371 | -10/Materials      | Repaired Lgt. Treads
  1398 | -10/Materials      | Repaired Assault Rifle
  1420 | -10/Materials      | Discovered new exit (range 16)
  1490 | -10/Materials      | Learned location of 2 exits from Mines
  1539 | -10/Materials      | Learned Storage emergency access door positions
  1606 | -10/Materials      | Learned Storage emergency access door positions
  1627 | -10/Materials      | Learned location of Storage (-9)
  1636 | -10/Materials      | Learned Materials emergency access door positions
  1637 | -10/Materials      | Learned location of 1 exit from Storage
  1648 | -10/Materials      | Learned location of Mines (-8)
  1651 | -10/Materials      | Discovered new exit (range 16)
  1669 | -10/Materials      | Learned location of 1 exit from Storage
  1701 | -10/Materials      | Learned Storage garrison access intel
  1853 | -10/Materials      | Entered Mines
  1854 | -10/Mines          | Identified exit to Subcaves
  1854 | -10/Mines          | Identified exit to Materials
  1857 | -10/Mines          | Met a Derelict bent on vengeance
  1944 | -10/Mines          | Core integrity fell below 50%
  2078 | -10/Mines          | Discovered exit to Materials (range 2)
  2772 | -10/Mines          | Entered Materials
  2772 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2772 | -9/Materials       | Discovered new exit (range 7)
  3047 | -9/Materials       | Discovered new exit (range 16)
  3216 | -9/Materials       | Discovered new exit (range 6)
  3343 | -9/Materials       | Build established: Scavenger-Mutant
  3382 | -9/Materials       | Repaired Corrupted Lgt. Treads
  3393 | -9/Materials       | Discovered new exit (range 9)
  3397 | -9/Materials       | Central database locked down
  3989 | -9/Materials       | Discovered new exit (range 5)
  4125 | -9/Materials       | Build established: Mutant
  4435 | -9/Materials       | Build established: Scavenger-Mutant
  4488 | -9/Materials       | Learned Storage stockpile data
  4531 | -9/Materials       | Learned location of 1 exit from Recycling
  4566 | -9/Materials       | Identified exit to Storage
  4607 | -9/Materials       | Identified exit to Materials
  4607 | -9/Materials       | Learned location of 2 exits from Materials
  4613 | -9/Materials       | Learned location of 1 exit from Storage
  4715 | -9/Materials       | Repaired Reactive Plating
  4768 | -9/Materials       | Repaired Imp. EM Shotgun
  4885 | -9/Materials       | Build established: Mutant
  5317 | -9/Materials       | Identified exit to Mines
  5572 | -9/Materials       | First assault squad dispatched
  5803 | -9/Materials       | Entered Mines
  6243 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  6243 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  6401 | -9/Mines           | Learned location of 1 exit from Materials
  6619 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  6776 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  6790 | -9/Mines           | Murdered YI-UF0
  6825 | -9/Mines           | Found Prototype Launcher
  6837 | -9/Mines           | Identified YI-UF0's Doublenader
  7082 | -9/Mines           | Found a hidden stash of uninstalled traps
  7425 | -9/Mines           | Entered Materials
  7425 | -8/Materials       | Accompanied by 3 allies
  7425 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
  7426 | -8/Materials       | Identified exit to Factory
  7582 | -8/Materials       | Garrison activated, responded to threat
  7629 | -8/Materials       | Lost 3 allies
  8243 | -8/Materials       | Garrison activated, responded to threat
  9049 | -8/Materials       | Central database locked down
  9121 | -8/Materials       | Learned Factory interactive machine intel
  9184 | -8/Materials       | Learned 4 Factory zone layouts
  9238 | -8/Materials       | Learned location of 1 exit from Lower Caves
  9322 | -8/Materials       | Learned location of 1 exit from Recycling
  9370 | -8/Materials       | Learned location of Zion (-6)
  9428 | -8/Materials       | Learned 2 Storage zone layouts
  9478 | -8/Materials       | Repaired Adv. Treads
  9530 | -8/Materials       | Repaired Imp. EM Shotgun
  9615 | -8/Materials       | Identified exit to Garrison
  9615 | -8/Materials       | Entered Garrison
  9793 | -8/Garrison        | Spotted B-75 Beast
  9793 | -8/Garrison        | Spotted B-75 Beast
  9854 | -8/Garrison        | Destroyed B-75 Beast
  9886 | -8/Garrison        | Destroyed B-75 Beast
 10174 | -8/Garrison        | Triggered checkpoint
 10243 | -8/Garrison        | Discovered new exit (range 10)
 10285 | -8/Garrison        | Triggered checkpoint
 10419 | -8/Garrison        | Triggered checkpoint
 10631 | -8/Garrison        | Discovered new exit (range 8)
 10712 | -8/Garrison        | Triggered checkpoint
 10897 | -8/Garrison        | Triggered checkpoint
 11060 | -8/Garrison        | Discovered new exit (range 13)
 11093 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 11737 | -8/Garrison        | Entered Materials
 11950 | -8/Materials       | Repaired Corrupted Imp. Medium Treads
 12002 | -8/Materials       | Repaired Cld. Ion Engine
 12047 | -8/Materials       | Repaired Imp. EM Pulse Cannon?
 12873 | -8/Materials       | Discovered exit to Factory (range 4)
 13485 | -8/Materials       | System corruption reached 10%
 13485 | -8/Materials       | Entered Factory
 13485 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 13487 | -7/Factory         | Loaded intel: 52 interactive machine locations
 13633 | -7/Factory         | Discovered new exit (range 13)
 14013 | -7/Factory         | Discovered new exit (range 7)
 14628 | -7/Factory         | Discovered new exit (range 8)
 14945 | -7/Factory         | Build established: Scavenger-Mutant
 15127 | -7/Factory         | Destroyed 10 combat bots
 15132 | -7/Factory         | Lost 3 parts (2u1w)
 15704 | -7/Factory         | Identified exit to Lower Caves
 15927 | -7/Factory         | Fabricated M-13 Machinist?
 16731 | -7/Factory         | Repaired Cld. Ion Engine
 16784 | -7/Factory         | Repaired Cld. Ion Engine
 16835 | -7/Factory         | Repaired Imp. Medium Treads
 16961 | -7/Factory         | Entered Lower Caves
 16962 | -7/Lower Caves     | Identified exit to Lower Caves
 16967 | -7/Lower Caves     | Met a Warlord Commander
 16971 | -7/Lower Caves     | Learned location of Warlord (-4)
 16972 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 16986 | -7/Lower Caves     | Found Encrypted Comm Array
 17757 | -7/Lower Caves     | Spotted B-75 Beast
 17800 | -7/Lower Caves     | Destroyed B-75 Beast
 18396 | -7/Lower Caves     | Encountered a Warlord checkpoint
 19629 | -7/Lower Caves     | Entered another Lower Caves area
 19692 | -7/Lower Caves     | Discovered new exit (range 15)
 19698 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 20113 | -7/Lower Caves     | Spotted B-75 Beast
 20185 | -7/Lower Caves     | Destroyed B-75 Beast
 21291 | -7/Lower Caves     | Encountered a Warlord checkpoint
 21581 | -7/Lower Caves     | Discovered new exit (range 9)
 21667 | -7/Lower Caves     | Learned location of Extension (-5)
 22196 | -7/Lower Caves     | Ambushed by research squad
 22644 | -7/Lower Caves     | Entered Data Miner
 22644 | -7/Data Miner      | Discovered new exit (range 6)
 22691 | -7/Data Miner      | Met Data Miner
 22734 | -7/Data Miner      | Learned location of Section 7 (-3)
 22744 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 22785 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 22850 | -7/Data Miner      | Entered Proximity Caves
 23678 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 24065 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 24101 | -6/Proximity Caves | Learned Factory stockpile data
 24291 | -6/Proximity Caves | Discovered new exit (range 10)
 24446 | -6/Proximity Caves | Learned location of 1 exit from Factory
 24548 | -6/Proximity Caves | Spotted B-75 Beast
 24578 | -6/Proximity Caves | Destroyed B-75 Beast
 24602 | -6/Proximity Caves | Lost 3 parts (1n2w)
 25319 | -6/Proximity Caves | System corruption reached 10%
 25322 | -6/Proximity Caves | System corruption reached 30%
 25327 | -6/Proximity Caves | Entered Factory
 25327 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 25328 | -6/Factory         | Identified exit to Lower Caves
 25543 | -6/Factory         | Repaired Broken Force Field
 26474 | -6/Factory         | Sucked down chute
 26474 | -6/Factory         | Entered Waste
 26489 | -6/Waste           | EMP discharged
 26542 | -6/Waste           | Spotted C-40 Crusher
 26542 | -6/Waste           | Spotted C-40 Crusher
 26546 | -6/Waste           | Spotted C-40 Crusher
 26552 | -6/Waste           | Destroyed C-40 Crusher
 26558 | -6/Waste           | Destroyed C-40 Crusher
 26569 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 26571 | -6/Waste           | Destroyed C-40 Crusher
 26589 | -6/Waste           | EMP discharged
 26589 | -6/Waste           | System corruption reached 10%
 26590 | -6/Waste           | Spotted C-40 Crusher
 26609 | -6/Waste           | Spotted C-40 Crusher
 26613 | -6/Waste           | Spotted C-40 Crusher
 26622 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 26625 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 26626 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 26626 | -6/Waste           | Released all parts (8)
 26645 | -6/Waste           | Discovered new exit (range 15)
 26652 | -6/Waste           | Entered Factory
 26657 | -6/Factory         | Lost 3 parts (2n1w)
 26939 | -6/Factory         | Build established: Mutant
 27265 | -6/Factory         | Build established: Scavenger-Mutant
 27551 | -6/Factory         | Lost 3 parts (1p2n)
 27599 | -6/Factory         | Lost 6 parts (1n5u)
 27898 | -6/Factory         | Spotted B-75 Beast
 28007 | -6/Factory         | Build established: Mutant
 28052 | -6/Factory         | First assault squad dispatched
 28089 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 28114 | -6/Factory         | Incoming investigation squad redirected
 28199 | -6/Factory         | Incoming investigation squad redirected
 28235 | -6/Factory         | Entered Lower Caves
 28245 | -6/Lower Caves     | Core integrity fell below 50%
 28256 | -6/Lower Caves     | Encountered a Warlord checkpoint
 28399 | -6/Lower Caves     | Discovered new exit (range 15)
 28434 | -6/Lower Caves     | Entered another Lower Caves area
 28595 | -6/Lower Caves     | Discovered new exit (range 5)
 28610 | -6/Lower Caves     | Entered Zion
 28627 | -6/Zion            | System corruption cleaned by Quarantine Array
 28635 | -6/Zion            | Received a visual enhancement algorithm
 28662 | -6/Zion            | Build established: Scavenger-Mutant
 28664 | -6/Zion            | Discovered new exit (range 20)
 28714 | -6/Zion            | Identified exit to Deep Caves
 28822 | -6/Zion            | Learned location of Quarantine (-3)
 28869 | -6/Zion            | Found Relay Coupler [Programmer]
 28993 | -6/Zion            | Found Prototype Energy Gun
 29143 | -6/Zion            | Entered Proximity Caves
 29190 | -5/Proximity Caves | Spotted B-75 Beast
 29296 | -5/Proximity Caves | Discovered new exit (range 5)
 29300 | -5/Proximity Caves | Entered Factory
 29300 | -5/Factory         | Evolved 2 slots: Weapon x2
 29340 | -5/Factory         | Identified Storm Laser
 29351 | -5/Factory         | Fabricated Imp. Weapon Shielding (x2)
 29409 | -5/Factory         | Identified exit to Upper Caves
 29409 | -5/Factory         | Identified exit to Extension
 29639 | -5/Factory         | Build established: Scavenger-Tank
 29744 | -5/Factory         | Entered Extension
 29893 | -5/Extension       | Rescued a captive Derelict
 29894 | -5/Extension       | Rescued a captive Derelict
 29971 | -5/Extension       | Build established: Tank
 30208 | -5/Extension       | Rescued A7
 30270 | -5/Extension       | Rescued a captive Derelict
 30271 | -5/Extension       | Rescued a captive Derelict
 30292 | -5/Extension       | Rescued a captive Derelict
 30364 | -5/Extension       | Rescued a captive Derelict
 30487 | -5/Extension       | Spotted B-75 Beast
 30500 | -5/Extension       | Destroyed B-75 Beast
 30516 | -5/Extension       | Spotted B-75 Beast
 30532 | -5/Extension       | Allies destroyed B-75 Beast
 30644 | -5/Extension       | Disrupted transfer network
 30651 | -5/Extension       | Build established: Commander-Tank
 30667 | -5/Extension       | Rescued a captive Derelict
 30932 | -5/Extension       | Rescued a captive Derelict
 30954 | -5/Extension       | Rescued a captive Derelict
 30959 | -5/Extension       | Rescued a captive Derelict
 30983 | -5/Extension       | Rescued a captive Derelict
 31007 | -5/Extension       | Discovered new exit (range 10)
 31008 | -5/Extension       | Discovered new exit (range 6)
 31094 | -5/Extension       | Entered Cetus
 31094 | -5/Cetus           | Accompanied by 21 allies (A7)
 31099 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 31113 | -5/Cetus           | Spotted Cetus Guard
 31114 | -5/Cetus           | Spotted Cetus Guard
 31116 | -5/Cetus           | Allies destroyed Cetus Guard
 31125 | -5/Cetus           | Destroyed Cetus Guard
 31155 | -5/Cetus           | Lost 3 allies
 31207 | -5/Cetus           | Started Cetus Manufacturing Module
 31220 | -5/Cetus           | Discovered new exit (range 15)
 31232 | -5/Cetus           | Manufactured an Enhanced Grunt
 31257 | -5/Cetus           | Manufactured an Enhanced Grunt
 31268 | -5/Cetus           | Spotted Cetus Guard
 31268 | -5/Cetus           | Spotted Cetus Guard
 31271 | -5/Cetus           | Spotted Cetus Guard
 31271 | -5/Cetus           | Spotted Cetus Guard
 31279 | -5/Cetus           | Destroyed Cetus Guard
 31282 | -5/Cetus           | Manufactured an Enhanced Grunt
 31283 | -5/Cetus           | Allies destroyed Cetus Guard
 31286 | -5/Cetus           | Destroyed Cetus Guard
 31286 | -5/Cetus           | Allies destroyed Cetus Guard
 31293 | -5/Cetus           | Discovered new exit (range 15)
 31298 | -5/Cetus           | Met Revision 17
 31307 | -5/Cetus           | Manufactured an Enhanced Grunt
 31317 | -5/Cetus           | Lost 3 allies
 31332 | -5/Cetus           | Manufactured an Enhanced Grunt
 31484 | -5/Cetus           | Entered Archives
 31484 | -5/Archives        | Accompanied by 19 allies (A7)
 31571 | -5/Archives        | Discovered new exit (range 15)
 31876 | -5/Archives        | Discovered new exit (range 15)
 31917 | -5/Archives        | Discovered new exit (range 16)
 32815 | -5/Archives        | Entered Hub_04(d)
 32815 | -5/Hub_04(d)       | Accompanied by 17 allies
 32904 | -5/Hub_04(d)       | Lost 5 allies
 33130 | -5/Hub_04(d)       | Lost 7 allies
 33383 | -5/Hub_04(d)       | Build established: Scavenger-Tank
 33496 | -5/Hub_04(d)       | Discovered new exit (range 9)
 33715 | -5/Hub_04(d)       | First assault squad dispatched
 33776 | -5/Hub_04(d)       | Network Hub disabled
 33776 | -5/Hub_04(d)       | Network Hub disabled
 33792 | -5/Hub_04(d)       | Spotted Lightning
 33820 | -5/Hub_04(d)       | Spotted Lightning
 33822 | -5/Hub_04(d)       | Spotted Lightning
 33833 | -5/Hub_04(d)       | System corruption reached 10%
 33833 | -5/Hub_04(d)       | Destroyed Lightning
 33882 | -5/Hub_04(d)       | Destroyed Lightning
 33886 | -5/Hub_04(d)       | Network Hub disabled
 33898 | -5/Hub_04(d)       | Destroyed Lightning
 33909 | -5/Hub_04(d)       | Found Prototype Device
 33909 | -5/Hub_04(d)       | Identified Exp. Phase Shifter
 33914 | -5/Hub_04(d)       | Found Prototype Device
 33914 | -5/Hub_04(d)       | Identified Exp. EM Disruption Field
 33918 | -5/Hub_04(d)       | Found Prototype Energy Cannon
 33921 | -5/Hub_04(d)       | Found Exp. Targeting Computer
 33927 | -5/Hub_04(d)       | Found Exp. Targeting Computer
 34003 | -5/Hub_04(d)       | Discovered new exit (range 11)
 34040 | -5/Hub_04(d)       | Incoming assault squad redirected
 34059 | -5/Hub_04(d)       | Spotted B-75 Beast
 34112 | -5/Hub_04(d)       | Destroyed B-75 Beast
 34170 | -5/Hub_04(d)       | Garrison activated, responded to threat
 34197 | -5/Hub_04(d)       | Network Hub disabled
 34274 | -5/Hub_04(d)       | Discovered new exit (range 9)
 34335 | -5/Hub_04(d)       | Incoming assault squad redirected
 35005 | -5/Hub_04(d)       | Build established: Scavenger-Gunner
 35551 | -5/Hub_04(d)       | Entered Factory
 35551 | -4/Factory         | Evolved 2 slots: Utility x2
 35575 | -4/Factory         | Build established: Scavenger-Tank
 35734 | -4/Factory         | Repaired Centrium Heavy Treads
 35761 | -4/Factory         | Repaired Force Field
 35816 | -4/Factory         | Repaired Centrium Heavy Treads
 35837 | -4/Factory         | Repaired Imp. Weapon Shielding
 36061 | -4/Factory         | Allied Derelicts emerged from ambush trap array
 36377 | -4/Factory         | Fabricated Quantum Reactor?
 36540 | -4/Factory         | Cargo convoy interrupted
 36560 | -4/Factory         | Incoming assault squad redirected
 36568 | -4/Factory         | Identified EMDS
 36649 | -4/Factory         | Lost 11 parts (4p4u3w)
 37537 | -4/Factory         | Garrison activated, responded to threat
 37541 | -4/Factory         | Fabricated M-13 Machinist (x1)
 37583 | -4/Factory         | First assault squad dispatched
 37606 | -4/Factory         | Lost 7 parts (1p1n2u3w)
 37673 | -4/Factory         | Core integrity fell below 50%
 37689 | -4/Factory         | Core integrity fell below 20%
 37694 | -4/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
37678_ U-05 Engineer destroyed.
37678_ K-01 Serf collects debris.
37679_ R-10 Processor collects Hpw. Shock Rifle.
37680_ K-01 Serf collects debris. <x3>
37682_ R-10 Processor collects Wheel.
37682_ K-01 Serf collects debris. <x4>
37686_ R-10 Processor collects Imp. Heat Sink.
37687_ K-01 Serf collects debris.
37687_ K-01 Serf cleans the Nuclear Reactor.
37688_ K-01 Serf collects debris.
37689_ System corrupted: Component data lost.
37689_ R-10 Processor collects Mic. Fission Core.
37690_ K-01 Serf collects debris.
37691_ C-30 ARC bursts open, deploying its payload.
37691_ G-73 Enforcer unfolds itself.
37691_ G-67 Veteran unfolds itself.
37691_ L-61 Swordsman unfolds itself.
37691_ G-67 Veteran unfolds itself.
37691_ I-47 Archangel unfolds itself.
37691_ K-01 Serf collects debris. <x5>

 Map 
-----
+----------------------------------------------------+
|   #?" " " #??????????????????????????????????????? |
|   # " " " #??????????????????????????????????????? |
|   # " " " #??????????????????????????????????????? |
|   + " " " #??????????????????????????????????????? |
|   # " " " #??????????????????????????????????????? |
|   #       #??????????????????????????????????????? |
|   #?#######??????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   #??????????????? ??????????????????????????????? |
|   #?????????????##    ???????????????????????????? |
|     ?????????????     ???????????????????????????? |
| #####????????#####     ??????????????????????????? |
| ##??#????????    #     ??????????????????????????? |
| T#??# ???????"   #     ?????????????##???????????? |
|  #??#  """""""   #     ????????????   ???????????? |
| #???#  """""""   #     #??????????     ??????????? |
| #???#  """""""   #     ###+#######     ??????????? |
| #???#            #                      ?????????? |
| #???#        !!  +  ^^    g g           ?????????? |
| #??##        !!  #R  """ """li        ???????????? |
| #??#         !!  #   """ """ R       ????????????? |
| #???#            #  %"""^ F"  %      ????????????? |
| #???#      !     #;  p   !""gk####???????????????? |
| #??????  !=|!*!  ##      !%%  #??????????????????? |
| ###########=#######R  g k%!!| #??????????????????? |
|   %    =*%%*%%=!=R s  %k @=*  #??????????????????? |
| ##########+##+###########     #??????????????????? |
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| ???""" """|#     ???????#    A#??????????????????? |
| ?? """ """ # """ "??????#ss%  #??????????????????? |
| ?  """ """ # """ ""?????#!%   #??????????????????? |
|            # """ """????#%!%[ #??????????????????? |
| =  """ """ #        ????+[%![ #??????????????????? |
| %% ""???"" # """ =  ????#!=!![+??????????????????? |
| *  "?????" # ????   ????#!%%[%# ?????????????????? |
| ??  ?????  # ???????????#%*!=!#  ????????????????? |
| ?????????" # ???????????# k!!=#??????????????????? |
| ?????????? #????????????#     #??????????????????? |
| ?????????? ??????????????     #??????????????????? |
| ?????????? ??????????????     ???????????????????? |
| ############?????????????   ?????????????????????? |
|            #?????????????????????????????????????? |
|            #?????????????????????????????????????? |
|            #?????????????????????????????????????? |
|  """ """   #?????????????????????????????????????? |
|  """ """?????????????????????????????????????????? |
|  """ ""??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|  """ ""??????????????????????????????????????????? |
|  """ "???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           102
Energy Generation          67
Energy Capacity            850
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             825
Resistance: KI             20
Resistance: TH             15
Resistance: EM             75
Core Shielding             30
Weapon Shielding           66
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         12
Recoil Reduction           4
Offensive Hacking          22
Defensive Hacking          12
Authchip Count             1
Trap Extractor Capacity    4

 Item Schematics 
-----------------
    Imp. Utility Shielding | -8/Materials  | Scanalyzed
     Imp. Weapon Shielding | -8/Materials  | Scanalyzed
           EM Pulse Cannon | -8/Materials  | Scanalyzed
             Hacking Suite | -8/Materials  | Scanalyzed
 Transport Network Coupler | -8/Materials  | Scanalyzed
       Imp. Cooling System | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
         Antimatter Cannon | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
          Recoil Nullifier | -7/Data Miner | Free
      Imp. Remote Datajack | -7/Data Miner | Free
             Neutrino Core | -7/Data Miner | Free
        Antimatter Reactor | -7/Data Miner | Free
  Adv. Transmission Jammer | -7/Data Miner | Free

 Robot Schematics 
------------------
     M-13 Machinist | -10/Materials | Hacked
 O-24 Administrator | -7/Data Miner | Free
       M-14 Sweeper | -7/Data Miner | Free
     R-10 Processor | -7/Data Miner | Free
           E-15 Imp | -7/Data Miner | Free

 Fabricated
------------
        M-13 Machinist | x1 | -7/Factory 
 Imp. Weapon Shielding | x2 | -5/Factory | Authchip
       Quantum Reactor | x2 | -4/Factory | Preloaded
        M-13 Machinist | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FluxHeatDeconstructor
  Manual?         0
Play Time         02:37:38
  Cumulative      617.5 hours
  Start           2025.02.16 @ 15:46:13
  End             2025.02.16 @ 20:47:51
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          335
  Rogue           335
  Adventurer      0
  Explorer        0
Win Type          -
  Total           48
  Types           32/4/5/1/1/0/3/1/1
Lore%             88
Gallery%          87
Achievement%      86
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c355c0f-a2c4-40c0-b15d-02c28fbe0055