Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.27 @ 23:25:46 Player: amhuman Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (41) 205 Value Destroyed (1378) 1378 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5983 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 244/300 Energy 87/150 System Corruption 5% Temperature Cool (0) Movement Walking (105) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved VSS Leg > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer System Restoration Module > --- WEAPON (3) ------- Makeshift Laser > --- INVENTORY (15) --- Improved Heat Sink Compact Matter Pod (150) Trap Reconfigurator Makeshift Spear Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Improved Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Makeshift Laser Molecular Deconstructor > --- INVENTORY -------- Large Storage Unit Advanced Targeting Computer System Restoration Module Trap Reconfigurator Makeshift Spear [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Special Weapon Molecular Deconstructor Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 3 | . . . . . 2 1 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 66 | 7 4 . 2 3 13 21 . 7 9 Power 9 | 1 . . 1 . 3 2 . 1 1 Engine 5 | 1 . . 1 . 1 1 . 1 . Core 4 | . . . . . 2 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 16 | 3 1 . . 2 5 2 . 2 1 Treads 5 | 2 1 . . 2 . . . . . Leg 8 | . . . . . 4 2 . 1 1 Wheel 2 | 1 . . . . 1 . . . . Hover 1 | . . . . . . . . 1 . Flight . | . . . . . . . . . . Utility 18 | 1 3 . . . 2 7 . 2 3 Device 5 | . 2 . . . . 2 . . 1 Storage 3 | 1 1 . . . . . . . 1 Processor 8 | . . . . . 2 4 . 1 1 Hackware 1 | . . . . . . . . 1 . Protection 1 | . . . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 23 | 2 . . 1 1 3 10 . 2 4 Energy Gun 11 | 1 . . . . 2 6 . 1 1 Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 4 | 1 . . 1 1 . . . . 1 Ballistic Cannon 1 | . . . . . . 1 . . . Launcher . | . . . . . . . . . . Special Weapon 2 | . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 2 . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Corrupted Parts 2 | . . . . . . 1 . . 1 System Corruption 3 | . . . . . . 1 . . 2 Parts Lost 37 | . 3 1 . 3 4 21 . . 5 Power 6 | . 1 . . . 1 3 . . 1 Propulsion 12 | . 1 . . 2 2 6 . . 1 Utility 4 | . 1 . . . . 3 . . . Weapon 15 | . . 1 . 1 1 9 . . 3 Highest Loss Streak 8 | . 1 1 . 3 4 8 . . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 81 | . 86 73 100 94 86 83 30 58 72 Engine 5 | . 6 . 14 14 5 1 . 2 5 Core 1 | . . . . . 2 4 . . . Treads 13 | . 24 28 28 23 5 . . . . Leg 8 | . . . . . 20 24 . 6 7 Hover 1 | . . . . . . . . 6 5 Device 7 | . 12 14 14 14 9 2 . . . Storage 9 | . 14 14 14 14 9 6 . . 5 Processor 12 | . . . . . 13 23 30 31 25 Hackware 1 | . . . . . . . . 4 7 Energy Gun 10 | . 14 14 14 . 8 11 . 2 7 Ballistic Gun 6 | . 14 2 14 27 4 . . . . Peak Build Rating 52 | 6 9 9 12 12 32 45 15 38 52 Average Rating 20 | 4 6 8 11 10 24 35 15 28 42 On Entrance 14 | . 6 9 9 12 11 32 15 15 38 Naked Turns . | . . . . . . . . . . Heaviest Build 41 | 12 32 25 29 28 32 41 . 8 33 Greatest Support 64 | 20 40 40 40 40 55 64 3 18 33 Greatest Overweight (x) 8 | 1 1 . . 1 8 1 . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 15 Average Capacity 13 | 7 14 15 15 15 15 14 5 5 12 Most Carried 15 | 1 11 13 12 12 15 15 5 5 9 Average Carried 9 | . 3 12 11 10 13 12 5 5 6 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 15 Final Carried 15 | 1 11 13 12 10 15 5 5 5 4 Class Distribution -------------------- 56% | Mutant 20% | Scavenger-Mutant 11% | Derelict-Mutant 6% | Skirmisher 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Matter Collected 1366 | 251 187 204 . 62 110 259 . 107 186 Remotely . | . . . . . . . . . . Salvage Created 1674 | . 473 69 . 140 359 471 . . 162 Parts 79 | . 20 5 . 6 15 21 . . 12 Haulers Intercepted 2 | . 2 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 3 9 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 35 | . 10 2 . 3 7 9 . . 4 Melee 5 | . . . . . 4 1 . . . Guns 25 | . 10 2 . 3 3 3 . . 4 Cannons 5 | . . . . . . 5 . . . Classes Destroyed 15 | . 3 3 . 1 2 3 . . 3 Worker 2 | . . 1 . . . 1 . . . Builder 1 | . . . . . . 1 . . . Tunneler 1 | . . 1 . . . . . . . Hauler 2 | . 2 . . . . . . . . Recycler 1 | . . . . . . 1 . . . Drone 1 | . . . . . . . . . 1 Watcher 1 | . . . . . . 1 . . . Swarmer 5 | . 3 . . . . 2 . . . Grunt 18 | . 7 . . 2 3 6 . . . Brawler 1 | . . . . 1 . . . . . Sentry 5 | . . . . . 3 1 . . 1 Specialist 1 | . . . . . . . . . 1 Hunter 1 | . . . . . 1 . . . . Programmer 1 | . . . . . . . . . 1 Assembled 2 | . . 2 . . . . . . . Best Kill Streak 4 | . 3 2 . 3 2 4 . . 1 Combat Bots Only 3 | . 3 2 . 3 2 2 . . 1 Max Kills in Single Turn 2 | . 2 1 . 1 1 1 . . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Hostile Shots Fired 525 | . 71 3 . 35 46 286 . . 84 Missed 165 | . 21 1 . 10 17 97 . . 19 Damage Taken 4634 | . 648 68 . 352 472 2213 . . 881 Core 969 | . 75 . . 130 48 546 . . 170 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 69 | 100 . . . 18 91 . . . . Volleys Fired 134 | . 48 7 . 14 7 46 . . 12 Largest 3 | . 2 2 . 2 2 3 . . 3 Hottest 197 | . 70 70 . 70 128 197 . . 143 Shots Fired 247 | . 96 8 . 28 13 83 . . 19 Gun 220 | . 96 8 . 28 13 59 . . 16 Cannon 24 | . . . . . . 24 . . . Launcher . | . . . . . . . . . . Special 3 | . . . . . . . . . 3 Kinetic 95 | . 48 1 . 27 . 16 . . 3 Thermal 123 | . 48 7 . 1 13 42 . . 12 Explosive . | . . . . . . . . . . Electromagnetic 26 | . . . . . . 25 . . 1 Robot Hit Streak 13 | . 12 3 . 6 7 12 . . 13 Robot Miss Streak 4 | . 3 1 . 1 1 4 . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 2 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 199 | . 68 6 . 21 29 62 . . 13 Core Hits 72 | . 23 5 . 6 10 22 . . 6 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . 1 Critical Strikes 13 | . 6 1 . . 2 3 . . 1 Burn 6 | . 5 1 . . . . . . . Destroy 2 | . 1 . . . . . . . 1 Blast 3 | . . . . . . 3 . . . Sever 2 | . . . . . 2 . . . . Melee Attacks 28 | . . . . . 21 6 . . 1 Impact . | . . . . . . . . . . Slashing 27 | . . . . . 21 6 . . . Piercing 1 | . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3679 | . 848 75 . 172 818 1570 . . 196 Guns 2133 | . 848 75 . 172 189 653 . . 196 Cannons 746 | . . . . . . 746 . . . Explosions . | . . . . . . . . . . Melee 800 | . . . . . 629 171 . . . Ramming . | . . . . . . . . . . Kinetic 1140 | . 394 12 . 172 . 545 . . 17 Thermal 1408 | . 454 63 . . 189 535 . . 167 Explosive . | . . . . . . . . . . Electromagnetic 331 | . . . . . . 319 . . 12 Impact . | . . . . . . . . . . Slashing 800 | . . . . . 629 171 . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . 5 . 11 11 11 5 Average Corruption 6 | . . . . 4 . 6 11 11 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 31 | . . . . 4 . 21 1 4 1 Message Errors 4 | . . . . 1 . 3 . . . Matter Fused 7 | . . . . 1 . 4 . 2 . Heat Flow Errors 1 | . . . . 1 . . . . . Energy Discharges 5 | . . . . 1 . 3 . . 1 Data Loss (minor) 7 | . . . . . . 5 1 1 . Data Loss (major) 1 | . . . . . . . . 1 . Misfires 2 | . . . . . . 2 . . . Alerts 2 | . . . . . . 2 . . . Weapon Failures 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 79 | . . . . . 31 48 . . . Projectiles 37 | . . . . . . 37 . . . Explosions . | . . . . . . . . . . Melee 42 | . . . . . 31 11 . . . Knockbacks 4 | . . . . . . 4 . . . Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . 3 . . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 538 | . 53 . . 94 33 538 . . 48 Average Temperature 102 | . 24 . . 38 16 137 . . 10 Received Heat Transfer 1290 | . 306 . . 120 207 582 . . 75 Effects 7 | . . . . . . 7 . . . Shutdowns 1 | . . . . . . 1 . . . Energy Bleed 2 | . . . . . . 2 . . . Interference 3 | . . . . . . 3 . . . Damage (minor) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . Impact Corruptions 1 | . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . 5 . . . 1 1 . . 1 Heat Transferred 3885 | . 1702 259 . . 444 1147 . . 333 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Peak Influence 245 | . 207 5 . 70 245 142 . . . Initial 27 | . . 1 . . 27 20 . . . Average 62 | . 89 2 . 61 114 63 . . . Maximum Alert Level 1 | . 1 . . . 1 . . . . Low Security (%) 95 | 100 87 100 . 100 87 100 . . . Level 1 4 | . 12 . . . 12 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . . . . . 4 . . . Investigation . | . . . . . . . . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 1 | . . . . . . 1 . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Distress Signals 6 | . 1 . . . 4 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 67 | . 21 2 . 3 14 19 . . 8 Peak Tracking Total 4 | . 4 2 . 3 4 3 . . 3 Tactical Retreats 10 | . 4 . . . 1 5 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Traps Triggered 8 | . 2 . . . 1 5 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Reconfigurated 2 | . . . . . . 2 . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Machines Disabled 2 | . . . . . . 1 . . 1 Max in Single Turn 1 | . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Machines Accessed 10 | . 1 . 1 . 4 4 . . . Terminals 7 | . 1 . . . 4 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 29 | . 4 . 1 . 13 11 . . . Successful 12 | . 1 . 1 . 5 5 . . . Failed 17 | . 3 . . . 8 6 . . . Catastrophic 4 | . 1 . . . 2 1 . . . Database Lockouts . | . . . . . . . . . . Manual 18 | . . . 1 . 13 3 . . 1 Terminals 20 | . 4 . . . 13 3 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 6 | . . . . . . 6 . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 3 | . 1 . 1 . 1 . . . . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . . . 4 . . . Insert Component 3 | . . . . . . 3 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . . . . . 4 1 . . . Terminals 5 | . . . . . 4 1 . . . Botnet 5 | . . . . . 4 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . . . . 4 4 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged 1 | . . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 46 | . . . . . . . . . 46 Highest-Rated Ally 46 | . . . . . . . . . 46 Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . 4 Total Damage 58 | . . . . . . . . . 58 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Turns Passed 4776 | 69 828 668 631 202 408 1007 6 605 352 Spaces Moved 3372 | 43 367 405 393 101 241 674 11 964 173 Core 931 | 2 . . . . 1 114 11 803 . Treads 1353 | 30 367 405 393 101 57 . . . . Legs 1075 | . . . . . 181 560 . 161 173 Wheels 13 | 11 . . . . 2 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 110 50 50 50 105 Average Speed 122 | 135 178 160 160 161 131 116 50 61 158 Slowest Speed 450 | 160 240 160 160 240 450 200 50 120 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 4 57 84 88 31 30 21 5 85 27 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken 5 | . 1 . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . Scrap Searched 7 | . . 1 . 1 . . . 3 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 8 | . . . . . . 8 . . . Melee . | . . . . . . . . . . Projectile 8 | . . . . . . 8 . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Total 3734 | 52 443 417 395 117 296 806 10 971 227 Wait 80 | . 12 4 . . . 42 . . 22 Move 3363 | 42 366 404 392 100 240 673 10 963 173 Hop . | . . . . . . . . . . Pick Up 40 | 2 12 2 1 . 9 9 . . 5 Fast Attach 33 | 6 2 . . 1 9 5 . 7 3 Attach 24 | 1 2 . 2 2 1 13 . . 3 Detach 4 | . . . . . . 2 . . 2 Swap 9 | . . . . . 3 3 . . 3 Drop 18 | 1 1 . . . 6 7 . 1 2 Fire 134 | . 48 7 . 14 7 46 . . 12 Melee 28 | . . . . . 21 6 . . 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 358 | -10/Materials | Identified exit to Mines 898 | -10/Materials | Entered Mines 938 | -10/Mines | Assembled infested the area 943 | -10/Mines | Assisted by a Guerilla fighting off Assembled 978 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1063 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1067 | -10/Mines | Found Prototype Device 1297 | -10/Mines | Discovered new exit (range 16) 1508 | -10/Mines | Learned 8 Materials zone layouts 1542 | -10/Mines | Learned 2 Materials zone layouts 1558 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1559 | -10/Mines | Discovered new exit (range 5) 1566 | -10/Mines | Entered Exiles 1608 | -10/Exiles | Met 8R-AWN 1636 | -10/Exiles | Met EX-HEX 1700 | -10/Exiles | Met EX-DEC 1733 | -10/Exiles | Met EX-BIN 1756 | -10/Exiles | Aligned with FarCom system 1757 | -10/Exiles | Given EX-Vault access code 1794 | -10/Exiles | Opened EX-Vault 1804 | -10/Exiles | Found Trap Reconfigurator 1835 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1932 | -10/Exiles | Visited The Gauntlet 2184 | -10/Exiles | Discovered new exit (range 10) 2197 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 2197 | -10/Exiles | Entered Mines 2205 | -9/Mines | Core integrity fell below 50% 2233 | -9/Mines | Core integrity fell below 20% 2240 | -9/Mines | Lost 3 parts (2n1w) 2380 | -9/Mines | Discovered new exit (range 5) 2399 | -9/Mines | Entered Materials 2399 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2558 | -8/Materials | Lost 4 parts (1p2n1w) 2777 | -8/Materials | Identified exit to Factory 2807 | -8/Materials | Entered Factory 2807 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2842 | -7/Factory | Build established: Scavenger-Mutant 2883 | -7/Factory | Identified Exp. Sensor Array 3036 | -7/Factory | Discovered new exit (range 9) 3287 | -7/Factory | Garrison activated, responded to threat 3381 | -7/Factory | Lost 5 parts (1p2n1u1w) 3662 | -7/Factory | Lost 7 parts (1p2n1u3w) 3719 | -7/Factory | System corruption reached 10% 3739 | -7/Factory | Core integrity fell below 50% 3778 | -7/Factory | Lost 8 parts (1p2n1u4w) 3813 | -7/Factory | Identified exit to Lower Caves 3814 | -7/Factory | Entered Lower Caves 3815 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3819 | -7/Lower Caves | Identified exit to Zion 3820 | -7/Lower Caves | Entered Zion 3835 | -7/Zion | Given A8's code to call for help 3885 | -7/Zion | Discovered new exit (range 15) 3905 | -7/Zion | System corruption cleaned by Quarantine Array 3954 | -7/Zion | Learned Factory stockpile data 4095 | -7/Zion | Rebuked by Imprinter 4158 | -7/Zion | Learned location of Armory (-4) 4323 | -7/Zion | Build established: Derelict-Mutant 4424 | -7/Zion | Identified exit to Proximity Caves 4425 | -7/Zion | Entered Proximity Caves 4428 | -6/Proximity Caves | Spotter reported a threat 4503 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 4516 | -6/Proximity Caves | Found Prototype Special Weapon 4516 | -6/Proximity Caves | Identified Molecular Deconstructor 4625 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4682 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 4705 | -6/Proximity Caves | Core integrity fell below 20% 4738 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 4756 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 4777 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- (Destroy). 04756_ Destroyed Lgt. Fission Core. 04757_ Disruptor 5a destroyed. 04760_ Penetrated by Slug. 04760_ Acquired Imp. Arc Projector. 04761_ Slug penetrates Wall. 04762_ Slug penetrates X-62 Marksman. 04763_ Penetrated by Slug. 04765_ Imp. Cooling System fries itself beyond repair. 04766_ Corrupted Mic. Fission Core self-destruct mechanism malfunctions. 04767_ Slug penetrates Wall. 04768_ Discarded Imp. Melee Analysis Suite. 04770_ Discarded Hacking Suite. 04770_ Slug penetrates Wall. 04770_ Barrage Gun destroyed. 04774_ Penetrated by Slug. 04775_ Imp. Arc Projector destroyed. 04776_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # #??????????# ##???????????????????????? | | # ## #?????????### #???????????????????????? | | ## #???####### # ##???????????????????????? | | ### ##### # #??######????????????????? | | ###?# # #?? ?????????????????? | | ##???# # #?? #?????????????????? | | #????###### # ##?? #?????????????????? | | ??????????# # # ## ###???# #?????????? ??????? | | ??????????## ### #?????# #????????? ?????? | | ???????????######?# ###?### #???????? ?????? | | ??????????????????# ### #??????? ????? | | ??????????????????# #????## ????? | | ?????????????????## #???# ????? | | ??????????????#### ##?# #????? | | ##???????? ## ??????? | | ?????? ### ??????? | | ??????? ## #??## ###??????????? | | ?????????????## #???## ####????????????? | | ???????????????####??# ! ##???????????????? | | ???????????????## #??# #????????????????? | | ??????????????# #### ! #????????????????? | | ?????????????# #????????????????? | | ?????????????# ##????????????????? | | ???????????##! ##########!h# ##?????????????????? | | ???????????#%= ##???????#hx####??????????????????? | | ???????????#* #???????#@%#?????????????????????? | | #########?## #?????### [##????????????????????? | | # ### #?????# ! #????????????????????? | | #??????# #????????????????????? | | ## ##??????# ##????????????????????? | | ### #???## ## ##?????????????????????? | | #?#### ##???# #??????????????????????? | | # #????# #????## #??????????????????????? | | ## #????## #?????## #?????????????????????? | | ?####?????####??????#### ????????????????????? | | ???????????????????????# ??????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????## #??????????????? | | ????????????????????????## #??????????????? | | ?????????????????????????? ##??????????????? | | ?????????????????????????? ##???????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? ????????????????? | | ??????????????????????????? ?????????????????? | | ???????????????????????????#?#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 16 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceSalvagingMatter Manual? 0 Play Time 00:50:16 Cumulative 102.5 hours Start 2025.01.27 @ 22:35:29 End 2025.01.27 @ 23:25:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 47 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9947e175-a3c4-4415-8bbc-c2110a93c97f