Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.27 @ 23:25:46

Player: amhuman

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (41)      205
Value Destroyed (1378)     1378
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 5983

 Bonus
-------
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/700
Matter                     244/300
Energy                     87/150
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (105)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
      Micro Fission Core
>           --- PROPULSION (4) ---
   Improved Carbon-fiber Leg
   Improved VSS Leg
>           --- UTILITY (5) ------
      Large Storage Unit
   Improved Signal Interpreter
   Advanced Targeting Computer
   Advanced Targeting Computer
            System Restoration Module
>           --- WEAPON (3) -------
  Makeshift Laser
>           --- INVENTORY (15) ---
   Improved Heat Sink
    Compact Matter Pod (150)
            Trap Reconfigurator
  Makeshift Spear

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
   Improved Carbon-fiber Leg
            Gravmag System
>           --- UTILITY ----------
   Improved Signal Interpreter
   Advanced Targeting Computer
   Advanced Targeting Computer
   Improved Melee Analysis Suite
            Hacking Suite
>           --- WEAPON -----------
  Makeshift Laser
            Molecular Deconstructor
>           --- INVENTORY --------
      Large Storage Unit
   Advanced Targeting Computer
            System Restoration Module
            Trap Reconfigurator
  Makeshift Spear
[Rating: 52]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             66   | 7   4   .   2   3   13  21  .   7   9   
  Power                    9    | 1   .   .   1   .   3   2   .   1   1   
    Engine                 5    | 1   .   .   1   .   1   1   .   1   .   
    Core                   4    | .   .   .   .   .   2   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 3   1   .   .   2   5   2   .   2   1   
    Treads                 5    | 2   1   .   .   2   .   .   .   .   .   
    Leg                    8    | .   .   .   .   .   4   2   .   1   1   
    Wheel                  2    | 1   .   .   .   .   1   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | 1   3   .   .   .   2   7   .   2   3   
    Device                 5    | .   2   .   .   .   .   2   .   .   1   
    Storage                3    | 1   1   .   .   .   .   .   .   .   1   
    Processor              8    | .   .   .   .   .   2   4   .   1   1   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   
    Protection             1    | .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   .   .   1   1   3   10  .   2   4   
    Energy Gun             11   | 1   .   .   .   .   2   6   .   1   1   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          4    | 1   .   .   1   1   .   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   2   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   1   
  Corrupted Parts          2    | .   .   .   .   .   .   1   .   .   1   
    System Corruption      3    | .   .   .   .   .   .   1   .   .   2   
Parts Lost                 37   | .   3   1   .   3   4   21  .   .   5   
  Power                    6    | .   1   .   .   .   1   3   .   .   1   
  Propulsion               12   | .   1   .   .   2   2   6   .   .   1   
  Utility                  4    | .   1   .   .   .   .   3   .   .   .   
  Weapon                   15   | .   .   1   .   1   1   9   .   .   3   
  Highest Loss Streak      8    | .   1   1   .   3   4   8   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   86  73  100 94  86  83  30  58  72  
  Engine                   5    | .   6   .   14  14  5   1   .   2   5   
  Core                     1    | .   .   .   .   .   2   4   .   .   .   
  Treads                   13   | .   24  28  28  23  5   .   .   .   .   
  Leg                      8    | .   .   .   .   .   20  24  .   6   7   
  Hover                    1    | .   .   .   .   .   .   .   .   6   5   
  Device                   7    | .   12  14  14  14  9   2   .   .   .   
  Storage                  9    | .   14  14  14  14  9   6   .   .   5   
  Processor                12   | .   .   .   .   .   13  23  30  31  25  
  Hackware                 1    | .   .   .   .   .   .   .   .   4   7   
  Energy Gun               10   | .   14  14  14  .   8   11  .   2   7   
  Ballistic Gun            6    | .   14  2   14  27  4   .   .   .   .   
Peak Build Rating          52   | 6   9   9   12  12  32  45  15  38  52  
  Average Rating           20   | 4   6   8   11  10  24  35  15  28  42  
  On Entrance              14   | .   6   9   9   12  11  32  15  15  38  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 12  32  25  29  28  32  41  .   8   33  
  Greatest Support         64   | 20  40  40  40  40  55  64  3   18  33  
  Greatest Overweight (x)  8    | 1   1   .   .   1   8   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  5   5   15  
  Average Capacity         13   | 7   14  15  15  15  15  14  5   5   12  
  Most Carried             15   | 1   11  13  12  12  15  15  5   5   9   
  Average Carried          9    | .   3   12  11  10  13  12  5   5   6   
  Final Capacity           15   | 8   15  15  15  15  15  5   5   5   15  
  Final Carried            15   | 1   11  13  12  10  15  5   5   5   4   

 Class Distribution 
--------------------
 56% | Mutant
 20% | Scavenger-Mutant
 11% | Derelict-Mutant
  6% | Skirmisher
  3% | Derelict-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
  Derelict-Mutant | -7/Zion
  Derelict-Gunner | -6/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro 
Matter Collected           1366 | 251 187 204 .   62  110 259 .   107 186 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1674 | .   473 69  .   140 359 471 .   .   162 
  Parts                    79   | .   20  5   .   6   15  21  .   .   12  
Haulers Intercepted        2    | .   2   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   .   .   .   3   9   
  Prevented                1    | .   .   .   .   .   .   .   .   .   1   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro 
Combat Hostiles Destroyed  35   | .   10  2   .   3   7   9   .   .   4   
  Melee                    5    | .   .   .   .   .   4   1   .   .   .   
  Guns                     25   | .   10  2   .   3   3   3   .   .   4   
  Cannons                  5    | .   .   .   .   .   .   5   .   .   .   
Classes Destroyed          15   | .   3   3   .   1   2   3   .   .   3   
  Worker                   2    | .   .   1   .   .   .   1   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   1   .   .   .   
  Swarmer                  5    | .   3   .   .   .   .   2   .   .   .   
  Grunt                    18   | .   7   .   .   2   3   6   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   3   1   .   .   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   3   2   .   3   2   4   .   .   1   
  Combat Bots Only         3    | .   3   2   .   3   2   2   .   .   1   
Max Kills in Single Turn   2    | .   2   1   .   1   1   1   .   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  
Hostile Shots Fired        525  | .    71   3    .    35   46   286  .    .    84   
  Missed                   165  | .    21   1    .    10   17   97   .    .    19   
Damage Taken               4634 | .    648  68   .    352  472  2213 .    .    881  
  Core                     969  | .    75   .    .    130  48   546  .    .    170  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  .    .    .    18   91   .    .    .    .    
Volleys Fired              134  | .    48   7    .    14   7    46   .    .    12   
  Largest                  3    | .    2    2    .    2    2    3    .    .    3    
  Hottest                  197  | .    70   70   .    70   128  197  .    .    143  
Shots Fired                247  | .    96   8    .    28   13   83   .    .    19   
  Gun                      220  | .    96   8    .    28   13   59   .    .    16   
  Cannon                   24   | .    .    .    .    .    .    24   .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  3    | .    .    .    .    .    .    .    .    .    3    
  Kinetic                  95   | .    48   1    .    27   .    16   .    .    3    
  Thermal                  123  | .    48   7    .    1    13   42   .    .    12   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          26   | .    .    .    .    .    .    25   .    .    1    
  Robot Hit Streak         13   | .    12   3    .    6    7    12   .    .    13   
  Robot Miss Streak        4    | .    3    1    .    1    1    4    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    .    
Shots Hit Robots           199  | .    68   6    .    21   29   62   .    .    13   
  Core Hits                72   | .    23   5    .    6    10   22   .    .    6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    .    .    .    .    .    1    
  Critical Strikes         13   | .    6    1    .    .    2    3    .    .    1    
    Burn                   6    | .    5    1    .    .    .    .    .    .    .    
    Destroy                2    | .    1    .    .    .    .    .    .    .    1    
    Blast                  3    | .    .    .    .    .    .    3    .    .    .    
    Sever                  2    | .    .    .    .    .    2    .    .    .    .    
Melee Attacks              28   | .    .    .    .    .    21   6    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 27   | .    .    .    .    .    21   6    .    .    .    
  Piercing                 1    | .    .    .    .    .    .    .    .    .    1    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3679 | .    848  75   .    172  818  1570 .    .    196  
  Guns                     2133 | .    848  75   .    172  189  653  .    .    196  
  Cannons                  746  | .    .    .    .    .    .    746  .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    800  | .    .    .    .    .    629  171  .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1140 | .    394  12   .    172  .    545  .    .    17   
  Thermal                  1408 | .    454  63   .    .    189  535  .    .    167  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          331  | .    .    .    .    .    .    319  .    .    12   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 800  | .    .    .    .    .    629  171  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    5    .    11   11   11   5    
  Average Corruption       6    | .    .    .    .    4    .    6    11   11   3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  31   | .    .    .    .    4    .    21   1    4    1    
    Message Errors         4    | .    .    .    .    1    .    3    .    .    .    
    Matter Fused           7    | .    .    .    .    1    .    4    .    2    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    .    .    .    
    Energy Discharges      5    | .    .    .    .    1    .    3    .    .    1    
    Data Loss (minor)      7    | .    .    .    .    .    .    5    1    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    .    
    Misfires               2    | .    .    .    .    .    .    2    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    2    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            79   | .    .    .    .    .    31   48   .    .    .    
  Projectiles              37   | .    .    .    .    .    .    37   .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    42   | .    .    .    .    .    31   11   .    .    .    
Knockbacks                 4    | .    .    .    .    .    .    4    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    3    .    .    .    
  Secondary                1    | .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        538  | .    53   .    .    94   33   538  .    .    48   
  Average Temperature      102  | .    24   .    .    38   16   137  .    .    10   
  Received Heat Transfer   1290 | .    306  .    .    120  207  582  .    .    75   
  Effects                  7    | .    .    .    .    .    .    7    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    2    .    .    .    
    Interference           3    | .    .    .    .    .    .    3    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    5    .    .    .    1    1    .    .    1    
  Heat Transferred         3885 | .    1702 259  .    .    444  1147 .    .    333  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro 
Peak Influence             245  | .   207 5   .   70  245 142 .   .   .   
  Initial                  27   | .   .   1   .   .   27  20  .   .   .   
  Average                  62   | .   89  2   .   61  114 63  .   .   .   
Maximum Alert Level        1    | .   1   .   .   .   1   .   .   .   .   
  Low Security (%)         95   | 100 87  100 .   100 87  100 .   .   .   
  Level 1                  4    | .   12  .   .   .   12  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   .   .   4   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro 
Distress Signals           6    | .   1   .   .   .   4   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              67   | .   21  2   .   3   14  19  .   .   8   
  Peak Tracking Total      4    | .   4   2   .   3   4   3   .   .   3   
  Tactical Retreats        10   | .   4   .   .   .   1   5   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro 
Traps Triggered            8    | .   2   .   .   .   1   5   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Reconfigurated       2    | .   .   .   .   .   .   2   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro 
Machines Disabled          2    | .   .   .   .   .   .   1   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro 
Machines Accessed          10   | .   1   .   1   .   4   4   .   .   .   
  Terminals                7    | .   1   .   .   .   4   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                29   | .   4   .   1   .   13  11  .   .   .   
  Successful               12   | .   1   .   1   .   5   5   .   .   .   
  Failed                   17   | .   3   .   .   .   8   6   .   .   .   
    Catastrophic           4    | .   1   .   .   .   2   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   .   .   1   .   13  3   .   .   1   
  Terminals                20   | .   4   .   .   .   13  3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   6   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             3    | .   1   .   1   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   4   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   3   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   4   1   .   .   .   
  Terminals                5    | .   .   .   .   .   4   1   .   .   .   
    Botnet                 5    | .   .   .   .   .   4   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   .   .   4   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      46   | .   .   .   .   .   .   .   .   .   46  
  Highest-Rated Ally       46   | .   .   .   .   .   .   .   .   .   46  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   .   .   .   .   4   
  Total Damage             58   | .   .   .   .   .   .   .   .   .   58  
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   .   .   .   .   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  
Turns Passed               4776 | 69   828  668  631  202  408  1007 6    605  352  
Spaces Moved               3372 | 43   367  405  393  101  241  674  11   964  173  
  Core                     931  | 2    .    .    .    .    1    114  11   803  .    
  Treads                   1353 | 30   367  405  393  101  57   .    .    .    .    
  Legs                     1075 | .    .    .    .    .    181  560  .    161  173  
  Wheels                   13   | 11   .    .    .    .    2    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  110  50   50   50   105  
  Average Speed            122  | 135  178  160  160  161  131  116  50   61   158  
  Slowest Speed            450  | 160  240  160  160  240  450  200  50   120  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    57   84   88   31   30   21   5    85   27   
  Regions Visited          9
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    2    .    
  Known Exits Taken        5    | .    1    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    .    .    .    
Scrap Searched             7    | .    .    1    .    1    .    .    .    3    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          8    | .    .    .    .    .    .    8    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    .    8    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro 
Total                      3734 | 52  443 417 395 117 296 806 10  971 227 
  Wait                     80   | .   12  4   .   .   .   42  .   .   22  
  Move                     3363 | 42  366 404 392 100 240 673 10  963 173 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  40   | 2   12  2   1   .   9   9   .   .   5   
  Fast Attach              33   | 6   2   .   .   1   9   5   .   7   3   
  Attach                   24   | 1   2   .   2   2   1   13  .   .   3   
  Detach                   4    | .   .   .   .   .   .   2   .   .   2   
  Swap                     9    | .   .   .   .   .   3   3   .   .   3   
  Drop                     18   | 1   1   .   .   .   6   7   .   1   2   
  Fire                     134  | .   48  7   .   14  7   46  .   .   12  
  Melee                    28   | .   .   .   .   .   21  6   .   .   1   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   .   .   1   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   13 | -11/Scrapyard      | Discovered new exit (range 16)
   70 | -11/Scrapyard      | Entered Materials
  173 | -10/Materials      | Discovered new exit (range 16)
  316 | -10/Materials      | Build established: Mutant
  358 | -10/Materials      | Identified exit to Mines
  898 | -10/Materials      | Entered Mines
  938 | -10/Mines          | Assembled infested the area
  943 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  978 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1063 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
 1067 | -10/Mines          | Found Prototype Device
 1297 | -10/Mines          | Discovered new exit (range 16)
 1508 | -10/Mines          | Learned 8 Materials zone layouts
 1542 | -10/Mines          | Learned 2 Materials zone layouts
 1558 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1559 | -10/Mines          | Discovered new exit (range 5)
 1566 | -10/Mines          | Entered Exiles
 1608 | -10/Exiles         | Met 8R-AWN
 1636 | -10/Exiles         | Met EX-HEX
 1700 | -10/Exiles         | Met EX-DEC
 1733 | -10/Exiles         | Met EX-BIN
 1756 | -10/Exiles         | Aligned with FarCom system
 1757 | -10/Exiles         | Given EX-Vault access code
 1794 | -10/Exiles         | Opened EX-Vault
 1804 | -10/Exiles         | Found Trap Reconfigurator
 1835 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1932 | -10/Exiles         | Visited The Gauntlet
 2184 | -10/Exiles         | Discovered new exit (range 10)
 2197 | -10/Exiles         | Left Exiles lab with Trap Reconfigurator
 2197 | -10/Exiles         | Entered Mines
 2205 | -9/Mines           | Core integrity fell below 50%
 2233 | -9/Mines           | Core integrity fell below 20%
 2240 | -9/Mines           | Lost 3 parts (2n1w)
 2380 | -9/Mines           | Discovered new exit (range 5)
 2399 | -9/Mines           | Entered Materials
 2399 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 2558 | -8/Materials       | Lost 4 parts (1p2n1w)
 2777 | -8/Materials       | Identified exit to Factory
 2807 | -8/Materials       | Entered Factory
 2807 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 2842 | -7/Factory         | Build established: Scavenger-Mutant
 2883 | -7/Factory         | Identified Exp. Sensor Array
 3036 | -7/Factory         | Discovered new exit (range 9)
 3287 | -7/Factory         | Garrison activated, responded to threat
 3381 | -7/Factory         | Lost 5 parts (1p2n1u1w)
 3662 | -7/Factory         | Lost 7 parts (1p2n1u3w)
 3719 | -7/Factory         | System corruption reached 10%
 3739 | -7/Factory         | Core integrity fell below 50%
 3778 | -7/Factory         | Lost 8 parts (1p2n1u4w)
 3813 | -7/Factory         | Identified exit to Lower Caves
 3814 | -7/Factory         | Entered Lower Caves
 3815 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 3819 | -7/Lower Caves     | Identified exit to Zion
 3820 | -7/Lower Caves     | Entered Zion
 3835 | -7/Zion            | Given A8's code to call for help
 3885 | -7/Zion            | Discovered new exit (range 15)
 3905 | -7/Zion            | System corruption cleaned by Quarantine Array
 3954 | -7/Zion            | Learned Factory stockpile data
 4095 | -7/Zion            | Rebuked by Imprinter
 4158 | -7/Zion            | Learned location of Armory (-4)
 4323 | -7/Zion            | Build established: Derelict-Mutant
 4424 | -7/Zion            | Identified exit to Proximity Caves
 4425 | -7/Zion            | Entered Proximity Caves
 4428 | -6/Proximity Caves | Spotter reported a threat
 4503 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 4516 | -6/Proximity Caves | Found Prototype Special Weapon
 4516 | -6/Proximity Caves | Identified Molecular Deconstructor
 4625 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4682 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes
 4705 | -6/Proximity Caves | Core integrity fell below 20%
 4738 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
 4756 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes
 4777 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
  (Destroy).
04756_ Destroyed Lgt. Fission Core.
04757_ Disruptor 5a destroyed.
04760_ Penetrated by Slug.
04760_ Acquired Imp. Arc Projector.
04761_ Slug penetrates Wall.
04762_ Slug penetrates X-62 Marksman.
04763_ Penetrated by Slug.
04765_ Imp. Cooling System fries itself beyond
  repair.
04766_ Corrupted Mic. Fission Core self-destruct
  mechanism malfunctions.
04767_ Slug penetrates Wall.
04768_ Discarded Imp. Melee Analysis Suite.
04770_ Discarded Hacking Suite.
04770_ Slug penetrates Wall. <x2>
04770_ Barrage Gun destroyed.
04774_ Penetrated by Slug. <x3>
04775_ Imp. Arc Projector destroyed.
04776_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         16
Melee Accuracy             16
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Adv. Targeting Computer | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ForceSalvagingMatter
  Manual?         0
Play Time         00:50:16
  Cumulative      102.5 hours
  Start           2025.01.27 @ 22:35:29
  End             2025.01.27 @ 23:25:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          90
  Rogue           90
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          47
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9947e175-a3c4-4415-8bbc-c2110a93c97f