Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.11.08 @ 22:48:49 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (145) 725 Value Destroyed (6262) 6262 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (410) 410 TOTAL SCORE: 11277 Bonus ------- High Alert Combat Kills 410 Cogmind --------- Core Integrity 11/1000 Matter 408/450 Energy 61/220 System Corruption 1% Temperature Cool (616) Location -5/Factory Parts ------- Power (2) Light Angular Momentum Engine Micro Fission Core Propulsion (4) Flexi-carbon Leg Flexi-carbon Leg Utility (8) Large Storage Unit Large Storage Unit Compact Matter Pod Gravity Neutralizing Apparatus Advanced Sensor Array Improved Target Analyzer Improved Weapon Cycler Improved Weapon Cycler Weapon (4) Tesla Rifle Tesla Rifle Heavy Plasma Cannon Heavy Flak Cannon Inventory (16) Micro Fission Core Compact Matter Pod (0) Heavy Disruptor Cannon Gauss Rifle Heavy Machine Gun Lance Peak State ------------ Power Light Angular Momentum Engine Micro Fission Core Propulsion Nuclear Pulse Array Nuclear Pulse Array Utility Large Storage Unit Large Storage Unit Gravity Neutralizing Apparatus Advanced Terrain Scan Processor Advanced Targeting Computer Improved Target Analyzer Core Analyzer Improved System Backup Module Weapon Tri-rail Accelerator Tri-rail Accelerator Inventory Fission Core Compact Matter Pod Compact Matter Pod Advanced Sensor Array Improved Weapon Cycler Tesla Rifle Heavy Laser Wave Gun KE Penetrator Antimatter Cannon Tri-rail Accelerator Tri-rail Accelerator Lance [Rating: 100] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Gravity Neutralizing Apparatus Storage Large Storage Unit Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Tri-rail Accelerator Special Weapon Remote Datajack Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . 1 . . . . . Propulsion 2 | . . 2 . . . . Utility 6 | . . . 2 2 . 2 Weapon 2 | . . . . . 2 . Parts Attached 113 | 7 1 11 3 6 35 50 Power 22 | 1 1 3 . 1 8 8 Engine 10 | 1 1 1 . . 4 3 Core 11 | . . 2 . 1 3 5 Reactor 1 | . . . . . 1 . Propulsion 27 | 2 . 3 1 . 13 8 Treads . | . . . . . . . Leg 25 | 2 . 3 1 . 13 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . . . 2 Utility 26 | 2 . 1 2 3 5 13 Device 10 | . . . . . 3 7 Storage 6 | 1 . 1 1 2 . 1 Processor 8 | 1 . . . 1 1 5 Hackware . | . . . . . . . Protection 2 | . . . 1 . 1 . Artifact . | . . . . . . . Weapon 38 | 2 . 4 . 2 9 21 Energy Gun 14 | 1 . 2 . . 3 8 Energy Cannon 3 | . . . . . . 3 Ballistic Gun 12 | 1 . 2 . 2 4 3 Ballistic Cannon 7 | . . . . . 1 6 Launcher . | . . . . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . . 4 Parts Lost 51 | . . 1 . 1 29 20 Power 12 | . . . . 1 6 5 Propulsion 10 | . . . . . 7 3 Utility 11 | . . . . . 6 5 Weapon 18 | . . 1 . . 10 7 Highest Loss Streak 24 | . . 1 . 1 24 8 Average Slot Usage (%) 89 | . 100 99 100 97 94 80 Engine 8 | . 25 13 8 7 2 6 Core 4 | . . 6 8 5 6 3 Leg 21 | . 25 39 33 28 23 13 Flight 1 | . . . . . . 2 Device 6 | . . . . . 2 13 Storage 14 | . 12 10 16 28 18 11 Processor 12 | . 12 10 8 7 10 16 Protection 1 | . . . 8 7 3 . Energy Gun 3 | . 12 9 . . . 2 Ballistic Gun 8 | . 12 10 16 14 18 . Ballistic Cannon 4 | . . . . . 2 7 Naked Turns . | . . . . . . . Heaviest Build 83 | 16 21 34 38 55 70 83 Greatest Support 80 | 20 20 40 43 43 69 80 Greatest Overweight (x) 4 | 4 1 1 . 1 2 4 Average Overweight (x) . | . 1 . . 1 . . Largest Inventory Capacity 16 | 8 8 10 10 16 16 16 Average Capacity 14 | 7 8 9 10 15 16 16 Most Carried 16 | 1 7 10 9 11 16 16 Average Carried 10 | . 5 6 7 8 11 11 Final Capacity 16 | 8 8 10 10 16 16 16 Final Carried 10 | 1 7 9 9 10 1 7 Class Distribution -------------------- 42% | Scavenger-Gunner 23% | Scavenger-Mutant 19% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 3904 | 208 86 306 219 249 685 2151 Remotely . | . . . . . . . Salvage Created 5815 | . 368 750 91 427 1345 2834 Parts 295 | . 20 52 13 30 63 117 Haulers Intercepted 4 | . . 1 . 1 . 2 Recyclers Shooed 2 | . . . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 106 | . 6 15 . 8 23 54 Melee 2 | . . . . . . 2 Guns 50 | . 6 14 . 7 15 8 Cannons 49 | . . . . . 8 41 AOE 4 | . . 1 . 1 . 2 Classes Destroyed 19 | . 2 6 2 2 2 5 Worker 10 | . . 1 1 1 1 6 Builder 5 | . . . 1 . . 4 Tunneler 1 | . . . . . . 1 Hauler 4 | . . 1 . 1 . 2 Recycler 4 | . 1 . . . 1 2 Mechanic 1 | . . . . . . 1 Operator 5 | . . . 1 . 1 3 Watcher 9 | . . 3 1 1 . 4 Swarmer 8 | . . 4 . . . 4 Grunt 46 | . 6 7 . 5 14 14 Brawler 3 | . . . . . 2 1 Duelist 1 | . . 1 . . . . Protector 1 | . . . . . 1 . Sentry 10 | . . 3 . . 1 6 Demolisher 2 | . . . . . . 2 Hunter 16 | . . . . 1 4 11 Programmer 13 | . . . . 2 1 10 Behemoth 1 | . . . . . . 1 Assembled 5 | . . . . . . 5 Best Kill Streak 15 | . 3 7 3 3 6 15 Combat Bots Only 14 | . 2 6 . 3 5 14 Max Kills in Single Turn 5 | . 1 2 1 3 2 5 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . 1 . 1 . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 8132 | . 78 330 . 482 3292 3950 Core 1732 | . 7 45 . 49 642 989 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 97 88 100 93 24 . Volleys Fired 309 | . 14 52 6 34 70 133 Largest 4 | . 2 2 2 2 4 4 Hottest 273 | . 60 70 46 46 178 273 Shots Fired 698 | . 28 103 12 68 221 266 Gun 477 | . 28 103 12 68 185 81 Cannon 220 | . . . . . 35 185 Launcher . | . . . . . . . Special 1 | . . . . . 1 . Kinetic 535 | . 14 52 12 68 202 187 Thermal 64 | . . 20 . . 18 26 Explosive . | . . . . . . . Electromagnetic 98 | . 14 31 . . . 53 Robot Hit Streak 59 | . 23 29 7 26 38 59 Robot Miss Streak 3 | . . 3 1 2 3 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 12 | . 1 5 . . 4 2 Max Gunslinging Chain 1 | . 1 1 . . 1 1 Shots Hit Robots 600 | . 23 88 8 57 192 232 Core Hits 379 | . 15 42 5 22 141 154 Critical Hits 22 | . . 1 . 1 2 18 Critical Kills 11 | . . 1 . . 1 9 Critical Parts Destroyed 8 | . . . . 1 1 6 Melee Attacks 11 | . . . . . . 11 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 11 | . . . . . . 11 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 16500 | . 270 982 119 1045 3713 10371 Guns 6269 | . 270 927 119 805 2571 1577 Cannons 7973 | . . . . . 831 7142 Explosions 1848 | . . 55 . 240 311 1242 Melee 380 | . . . . . . 380 Ramming 30 | . . . . . . 30 Kinetic 11840 | . 81 306 119 805 3103 7426 Thermal 2462 | . . 303 . 240 610 1309 Explosive 255 | . . . . . . 255 Electromagnetic 1533 | . 189 373 . . . 971 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 380 | . . . . . . 380 Highest Corruption 2 | . . . . . 1 2 Average Corruption 1 | . . . . . 1 1 Corruption Purged 2 | . . . . . . 2 Effects 11 | . . . . . 7 4 Message Errors 2 | . . . . . 2 . Targeting Errors 9 | . . . . . 5 4 Overload Shots . | . . . . . . . Overflow Damage 562 | . . . . 48 41 473 Projectiles 157 | . . . . . 3 154 Explosions 376 | . . . . 48 38 290 Melee 29 | . . . . . . 29 Knockbacks 65 | . . . . . 14 51 Impact . | . . . . . . . Kinetic 63 | . . . . . 14 49 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 107 | . . . . 55 . 52 Shots 2 | . . . . 1 . 1 Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 641 | . 159 424 . 3 636 641 Average Temperature 143 | . 57 105 . 3 153 168 Received Heat Transfer 1627 | . 72 177 . 351 615 412 Effects 49 | . . 7 . . 14 28 Shutdowns 15 | . . 2 . . 4 9 Energy Bleed 8 | . . 1 . . 2 5 Interference 6 | . . 3 . . 2 1 Matter Decay 3 | . . . . . 1 2 Short Circuit 7 | . . 1 . . 2 4 Damage (minor) 5 | . . . . . 2 3 Damage (major) 2 | . . . . . . 2 Damage (core) 3 | . . . . . 1 2 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 1 | . . . . . . 1 Parts Fried 10 | . 1 1 . . . 8 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 3024 | . . 790 . 200 866 1168 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 671 | . 120 446 141 345 587 671 Average Influence 206 | . 37 233 103 150 252 241 Maximum Alert Level 2 | . . 2 . 1 2 2 Low Security (%) 59 | . . . . . . . Level 1 19 | . . . . . . . Level 2 20 | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 30 | . . 2 . 3 7 18 Investigation 9 | . . 1 . 1 2 5 Extermination 5 | . . . . 1 . 4 Reinforcement 11 | . . 1 . 1 3 6 Assault 1 | . . . . . 1 . Garrison 4 | . . . . . 1 3 Intercept . | . . . . . . . Construction Impeded 5 | . . . . . 1 4 Haulers Reinforced 2 | . . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 7 | . . 2 . . 2 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 143 | . 6 22 2 8 33 72 Peak Tracking Total 7 | . 2 3 1 4 7 7 Tactical Retreats 8 | . . 1 . . 1 6 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . . . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 47 | . . . . 12 7 28 Max in Single Turn 12 | . . . . 12 5 8 Garrison Access 2 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 16 | . 2 4 1 1 2 6 Terminals 13 | . 2 4 . 1 2 4 Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 71 | . 16 19 3 10 5 18 Successful 49 | . 11 16 2 7 2 11 Failed 22 | . 5 3 1 3 3 7 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 64 | . 16 19 . 10 5 14 Fabricators . | . . . . . . . Repair Stations 6 | . . . 3 . . 3 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 45 | . 11 16 . 7 2 9 Record 9 | . . 5 . 1 . 3 Part Schematic 6 | . . . . 3 1 2 Robot Schematic 1 | . . . . . 1 . Robot Analysis 2 | . 1 . . 1 . . Prototype ID Bank 3 | . 1 1 . . . 1 Level Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . Machine Index 1 | . . 1 . . . . Repair Station Index 1 | . . . . 1 . . Alert Level 1 | . 1 . . . . . Unreport Threat 2 | . 2 . . . . . Locate Traps 1 | . . . . . . 1 Dispatch Records 3 | . . 3 . . . . Maintenance Status 3 | . 1 1 . 1 . . Patrol Status 2 | . 1 1 . . . . Investigation Status 1 | . . 1 . . . . Recall Investigation 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Registered Prototypes 2 | . 1 . . . . 1 Zone Layout 3 | . 1 1 . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 2 . . 1 Scan Component 2 | . . . 1 . . 1 Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 15 | . 2 4 1 1 2 5 Full Trace Events 12 | . 2 2 1 1 2 4 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . . 3 1 2 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 13 | . . . 13 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 6 | . . . . . 6 . Machine Destruction 2 | . . . . . 2 . Programmers 4 | . . . . . 4 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 2 | . . . . . . 2 EXPLORE 2 | . . . . . . 2 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 2 | . 1 . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . . . . 4 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4886 | 61 417 527 227 457 865 2332 Spaces Moved 2576 | 41 241 276 159 216 411 1232 Core 31 | 16 . . . . . 15 Treads . | . . . . . . . Legs 2243 | 25 241 276 159 216 411 915 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 302 | . . . . . . 302 Fastest Speed 50 | 50 150 120 120 150 120 117 Average Speed 137 | 121 150 120 120 150 132 140 Slowest Speed 280 | 250 150 150 120 150 180 280 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 43 33 19 6 13 37 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 324 | . . 5 . 48 95 176 Melee . | . . . . . . . Projectile 73 | . . . . . . 73 AOE 251 | . . 5 . 48 95 103 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3324 | 48 271 377 182 280 579 1587 Wait 240 | . 9 31 13 21 56 110 Move 2570 | 40 240 275 158 215 410 1232 Hop . | . . . . . . . Pick Up 43 | 1 7 5 2 3 6 19 Fast Attach 37 | 7 . . . . 7 23 Attach 50 | . 1 3 2 3 21 20 Detach 8 | . . . . . . 8 Swap 26 | . . 8 1 3 7 7 Drop 21 | . . 3 . 1 2 15 Fire 309 | . 14 52 6 34 70 133 Melee 11 | . . . . . . 11 Ram 1 | . . . . . . 1 Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 2 | . . . . . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp / *Ext) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 62 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Evolved 1 slot: Power x1 311 | -10/Materials | Build established: Mutant 422 | -10/Materials | Identified exit to Mines 422 | -10/Materials | Discovered exit to Mines (range 9) 431 | -10/Materials | Identified exit to Materials 431 | -10/Materials | Discovered exit to Materials (range 15) 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Propulsion x2 744 | -9/Materials | Identified exit to Mines 744 | -9/Materials | Discovered exit to Mines (range 15) 746 | -9/Materials | Identified exit to Materials 1006 | -9/Materials | Entered another Materials area 1006 | -8/Materials | Evolved 2 slots: Utility x2 1046 | -8/Materials | Repaired Aluminum Leg 1087 | -8/Materials | Build established: Scavenger-Mutant 1194 | -8/Materials | Identified exit to Factory 1194 | -8/Materials | Discovered exit to Factory (range 16) 1233 | -8/Materials | Entered Factory 1233 | -7/Factory | Evolved 2 slots: Utility x2 1664 | -7/Factory | Identified exit to Factory 1664 | -7/Factory | Discovered exit to Factory (range 16) 1690 | -7/Factory | Entered another Factory area 1690 | -6/Factory | Evolved 2 slots: Weapon x2 1984 | -6/Factory | Build established: Scavenger-Gunner 2084 | -6/Factory | Garrison activated, responded to threat 2152 | -6/Factory | Lost 4 parts (1p1n1u1w) 2190 | -6/Factory | Identified exit to Factory 2190 | -6/Factory | Discovered exit to Factory (range 13) 2497 | -6/Factory | Core integrity fell below 50% 2555 | -6/Factory | Entered another Factory area 2555 | -5/Factory | Evolved 2 slots: Utility x2 2570 | -5/Factory | Lost 24 parts (5p6n4u9w) 2590 | -5/Factory | Identified exit to Extension 2590 | -5/Factory | Discovered exit to Extension (range 15) 3272 | -5/Factory | Identified exit to Upper Caves 3272 | -5/Factory | Discovered exit to Upper Caves (range 16) 3423 | -5/Factory | Lost 3 parts (1p1n1u) 4027 | -5/Factory | Garrison activated, responded to threat 4072 | -5/Factory | Destroyed 7 combat bots 4163 | -5/Factory | Build established: Gunner 4350 | -5/Factory | Assembled infested ambush trap array 4371 | -5/Factory | Spotted B-75 Beast 4389 | -5/Factory | Core integrity fell below 50% 4416 | -5/Factory | Lost 3 parts (1p1n1w) 4422 | -5/Factory | Destroyed 14 combat bots 4461 | -5/Factory | Core integrity fell below 20% 4480 | -5/Factory | Lost 8 parts (1p1n4u2w) 4691 | -5/Factory | Destroyed B-75 Beast 4707 | -5/Factory | Lost 5 parts (1p4w) 4887 | -5/Factory | Self-destructed Last Messages --------------- 04777_ Acquired Hvy. Machine Gun. 04793_ Acquired 4 matter. 04794_ Slammed into U-05 Engineer. 04794_ U-05 Engineer destroyed. 04795_ Acquired 5 matter. 04796_ Acquired 30 matter. 04797_ Acquired 3 matter. 04799_ Acquired 2 matter. 04803_ Acquired 4 matter. 04812_ Acquired 5 matter. 04814_ Acquired 56 matter. 04817_ Acquired 26 matter. 04820_ Acquired Imp. Target Analyzer. 04821_ Discarded Imp. Target Analyzer. 04879_ System corrupted: Tesla Rifle targeting data glitched. 04879_ S-27 Virus destroyed. 04879_ Manufacturing Mainframe disabled. 04884_ S-27 Virus destroyed. 04884_ S-27 Virus knocked back. 04885_ Overheating: Energy bleed (-3). 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""????????????????# ????????????????????? | | ? ????????????????# ??????????????????????? | | ? ????????????????# ? ??????????????????????? | | ? ????????????????# ? ??????????????????????? | | ?###????????????????##??###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 460 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 410 Power Amplification 20 Additional Mass Support 12 Corruption Prevention 12 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Weapon Cycling 30 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Item Schematics ----------------- Imp. Core Analyzer | -7/Factory | Hacked Adv. Hacking Suite | -7/Factory | Hacked Arm. Huge Wheel | -7/Factory | Hacked Imp. Hardlight Generator | -6/Factory | Hacked Lyr. Heavy Armor Plating | -5/Factory | Hacked Antimissile System | -5/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetGreatMapper Manual? 0 Play Time 00:52:10 Cumulative 529.9 hours Start 2019.11.08 @ 21:57:20 End 2019.11.08 @ 22:48:49 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 536 Rogue 536 Adventurer 0 Explorer 474 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 69 Gallery% 73 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e45d5331-f61c-495e-8e35-a91cebaeff17