Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 00:55:25

Player: Sirfrogs

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (43)      215
Value Destroyed (1108)     1108
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2443

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             276/400
Matter                     193/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (11)
Movement                   Walking (260) Ox2
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (3) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Visual Processing Unit
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
       Improved Assault Rifle
>               --- INVENTORY (20) ---
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
                Signal Interpreter
                Weapon Shielding
                EM Pulse Gun
                EM Pulse Gun
                EM Shotgun
         Medium Laser
                Spread Laser
                Autogun
          Light Cannon
          Light Cannon
                Rocket Launcher
                Rocket Launcher
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Visual Processing Unit
                Weapon Shielding
>               --- WEAPON -----------
          Heavy EM Pulse Gun
       Improved Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
                Signal Interpreter
         Medium Armor Plating
       Hardened Light Armor Plating
                EM Pulse Gun
                EM Pulse Gun
         Medium Laser
                Spread Laser
                Beam Cannon
          Light Cannon
          Light Cannon
          Light Cannon
          Light Cannon
          Light Cannon
                Grenade Launcher
                Mining Claw
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Visual Processing Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Weapon Shielding
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 7   12  .   15  
  Power                    6    | 2   2   .   2   
    Engine                 5    | 2   1   .   2   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   2   .   5   
    Treads                 4    | 2   .   .   2   
    Leg                    5    | .   2   .   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   3   .   5   
    Device                 1    | .   1   .   .   
    Storage                4    | 1   1   .   2   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   5   .   3   
    Energy Gun             2    | 1   .   .   1   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       4    | .   3   .   1   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 9    | .   4   .   5   
  Power                    3    | .   1   .   2   
  Propulsion               3    | .   2   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      4    | .   4   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   96  100 99  
  Engine                   8    | .   5   14  10  
  Core                     3    | .   7   .   .   
  Treads                   9    | .   19  .   .   
  Leg                      20   | .   7   28  32  
  Device                   1    | .   3   .   .   
  Storage                  12   | .   14  14  11  
  Processor                10   | .   8   14  11  
  Protection               4    | .   .   .   11  
  Energy Gun               6    | .   9   .   4   
  Energy Cannon            4    | .   2   14  3   
  Ballistic Gun            7    | .   9   .   7   
  Ballistic Cannon         7    | .   5   14  6   
Peak Build Rating          15   | 6   11  9   15  
  Average Rating           10   | 4   9   9   13  
  On Entrance              6    | .   6   9   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             58   | 14  51  51  58  
  Greatest Support         40   | 40  40  20  30  
  Greatest Overweight (x)  5    | 1   5   2   1   
  Average Overweight (x)   .    | .   .   2   1   
Largest Inventory Capacity 25   | 8   20  20  25  
  Average Capacity         17   | 7   14  20  20  
  Most Carried             21   | 8   14  17  21  
  Average Carried          13   | 4   10  15  18  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            18   | 6   12  17  18  

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           967  | 273 300 64  330 
  Remotely                 .    | .   .   .   .   
Salvage Created            1205 | 100 490 71  544 
  Parts                    92   | 2   43  5   42  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  32   | .   14  2   16  
  Guns                     17   | .   5   .   12  
  Cannons                  13   | .   7   2   4   
  AOE                      2    | .   2   .   .   
Classes Destroyed          8    | 1   5   .   2   
  Worker                   2    | .   2   .   .   
  Builder                  1    | .   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   .   .   1   
  Watcher                  6    | .   3   .   3   
  Swarmer                  10   | .   3   .   7   
  Grunt                    19   | .   11  2   6   
  Sentry                   3    | .   .   .   3   
Best Kill Streak           9    | 1   9   2   5   
  Combat Bots Only         7    | .   7   2   4   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        226  | .    89   11   126  
  Missed                   49   | .    16   2    31   
Damage Taken               2067 | .    863  135  1069 
  Core                     292  | .    138  30   124  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  40   | .    .    .    40   
Core Remaining (%)         66   | 100  .    32   .    
Volleys Fired              117  | 6    40   7    64   
  Largest                  2    | 2    2    2    2    
  Hottest                  105  | 60   95   95   105  
Shots Fired                225  | 12   80   14   119  
  Gun                      120  | 12   38   .    70   
  Cannon                   102  | .    39   14   49   
  Launcher                 3    | .    3    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  160  | 6    54   7    93   
  Thermal                  22   | .    5    7    10   
  Explosive                3    | .    3    .    .    
  Electromagnetic          40   | 6    18   .    16   
  Robot Hit Streak         13   | 6    9    4    13   
  Robot Miss Streak        6    | 1    6    1    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           143  | 10   52   9    72   
  Core Hits                59   | 2    28   3    26   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    2    .    2    
    Blast                  3    | .    2    .    1    
    Corrupt                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2648 | 135  1049 155  1309 
  Guns                     1211 | 134  322  .    755  
  Cannons                  1009 | .    469  155  385  
  Explosions               400  | .    250  .    150  
  Melee                    .    | .    .    .    .    
  Ramming                  28   | 1    8    .    19   
  Kinetic                  1608 | 81   540  86   901  
  Thermal                  357  | .    70   69   218  
  Explosive                250  | .    250  .    .    
  Electromagnetic          405  | 53   181  .    171  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            71   | .    17   1    53   
  Projectiles              21   | .    17   1    3    
  Explosions               50   | .    .    .    50   
  Melee                    .    | .    .    .    .    
Knockbacks                 12   | .    4    2    6    
  Impact                   .    | .    .    .    .    
  Kinetic                  11   | .    4    2    5    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      7    | .    7    .    .    
  Shots                    1    | .    1    .    .    
  Rammed                   1    | 1    .    .    .    
Targets Rammed             7    | 1    2    .    4    
  Kicked                   5    | .    1    .    4    
  Crushed                  1    | .    1    .    .    
Highest Temperature        294  | .    206  294  180  
  Average Temperature      73   | .    92   147  30   
  Received Heat Transfer   882  | .    402  96   384  
  Effects                  4    | .    1    3    .    
    Interference           4    | .    1    3    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         594  | .    148  148  298  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             270  | 5   221 132 270 
  Initial                  67   | .   3   67  .   
  Average                  84   | 1   74  112 94  
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         92   | 100 90  100 92  
  Level 1                  7    | .   9   .   7   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   .   3   
  Investigation            3    | .   2   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           5    | .   2   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              54   | .   25  2   27  
  Peak Tracking Total      5    | .   5   2   4   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          5    | .   .   1   4   
  Max in Single Turn       3    | .   .   1   3   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          12   | .   8   .   4   
  Terminals                10   | .   7   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                31   | .   22  .   9   
  Successful               11   | .   8   .   3   
  Failed                   20   | .   14  .   6   
    Catastrophic           9    | .   7   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   20   | .   14  .   6   
  Terminals                27   | .   20  .   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   4   .   1   
  Record                   1    | .   .   .   1   
  Branch Access Points     1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Prototypes    1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   
  Scan Component           1    | .   .   .   1   
Recycling Unit Hacks       2    | .   2   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   2   .   1   
  Terminals                3    | .   2   .   1   
    Operators              3    | .   2   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   8   .   4   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          65   | .   65  .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               3190 | 116  1464 417  1193 
Spaces Moved               1242 | 48   597  149  448  
  Core                     10   | 10   .    .    .    
  Treads                   492  | 38   454  .    .    
  Legs                     740  | .    143  149  448  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  260  190  
  Average Speed            202  | 146  202  260  190  
  Slowest Speed            470  | 160  470  260  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 5    70   25   34   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          33   | .    19   .    14   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      33   | .    19   .    14   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1691 | 81  776 166 668 
  Wait                     217  | 8   94  6   109 
  Move                     1240 | 48  596 148 448 
  Hop                      .    | .   .   .   .   
  Pick Up                  57   | 12  23  5   17  
  Fast Attach              .    | .   .   .   .   
  Attach                   18   | 6   7   .   5   
  Detach                   .    | .   .   .   .   
  Swap                     16   | 1   5   .   10  
  Drop                     20   | .   9   .   11  
  Fire                     117  | 6   40  7   64  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     5    | .   1   .   4   
  Crush                    1    | .   1   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat / Sub)
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  117 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  502 | -10/Materials | Discovered new exit (range 15)
  555 | -10/Materials | Identified exit to Mines
  894 | -10/Materials | Discovered new exit (range 11)
 1164 | -10/Materials | Core integrity fell below 50%
 1191 | -10/Materials | Lost 4 parts (1p2n1w)
 1194 | -10/Materials | Destroyed 7 combat bots
 1581 | -10/Materials | Entered Mines
 1641 | -10/Mines     | Identified exit to Subcaves
 1649 | -10/Mines     | Discovered new exit (range 13)
 1998 | -10/Mines     | Entered Materials
 1998 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2505 | -9/Materials  | Discovered new exit (range 5)
 3191 | -9/Materials  | Self-destructed

 Last Messages 
---------------
03110_ Terminal disabled.
03111_ Acquired 41 matter.
03113_ Acquired 23 matter.
03114_ Kicked M-13 Machinist.
03118_ Acquired 8 matter.
03120_ R-06 Scavenger collects Aluminum Leg.
  <x2>
03122_ Acquired 4 matter.
03141_ G-34 Mercenary destroyed.
03146_ Acquired Aluminum Leg.
03147_ Acquired 29 matter.
03155_ Acquired 2 matter.
03169_ Med. Armor Plating destroyed.
03170_ G-34 Mercenary knocked back.
03172_ Lgt. Cannon destroyed.
03178_ G-34 Mercenary destroyed.
03187_ R-06 Scavenger collects Aluminum Leg.
03187_ Destroyed Ion Engine.
03188_ Aluminum Leg destroyed.
03191_ R-06 Scavenger collects Heat Sink.

 Map 
-----
+----------------------------------------------------+
|    ??????????????????????????????????????????????? |
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|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????##+##???????????????????????? |
|    ??????????????????     ???????????????????????? |
|    ??????????????????    #???????????????????????? |
|    ??????????????????    #???????????????????????? |
|    ???????????????#??#   #???????????????????????? |
|    ???????????????? ?#   #???????????????????????? |
|    ???????????????? ?#   #???????????????????????? |
|    ????????????????? #   #???????????????????????? |
|    ????????????????? #%  #???????????????????????? |
|    ?????????? ???????/g  #???????????????????????? |
|    ??????????  ??????#   #???????????????????????? |
|    ??????????  ??????#g  ##########??????????????? |
|    ??????????  ??????#            ???????????????? |
|    ??????????  ??????#m         ?????????????????? |
|    ??????????#+#?????#       ????????????????????? |
|    ??????????# #####?#   %#??????????????????????? |
|    ?########## #"""#?#  r@#??????????????????????? |
|    #         # #"R"###    #? ????????????????????? |
|    #         # #   ###   r#  ????????????????????? |
|    ??""" """ #   *        #  ????????????????????? |
|    ??""" """ +       %    #   ???????????????????? |
|    ??""" """%#            #   ???????????????????? |
|    ?       % #            #   ???????????????????? |
|    #         #            #  ????????????????????? |
|    #     [   #            ######?????????????????? |
|    ###########                     ??????????????? |
|    ??????????#           r         ??????????????? |
|    ????#######                     ??????????????? |
|    ????#         %                 ??????????????? |
|    ????#           ! " "        ##???????????????? |
|    ????#        #############   #????????????????? |
|    ????#        #????????????   #????????????????? |
|    #########    #?????????????   ????????????????? |
|    #      !#    #?????????????  ?????????????????? |
|    # """   +    #????????????????????????????????? |
|    # """   # ####???o????????????????????????????? |
|    # """  !# #???????????????????????????????????? |
|    #     ! # #???????????????????????????????????? |
|    ######### #???????????????????????????????????? |
|    ???????##/############????????????????????????? |
|    ???????#             #????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              HeavyBraceLoader
  Manual?         0
Play Time         00:33:34
  Cumulative      3.3 hours
  Start           2024.08.07 @ 17:29:53
  End             2024.08.08 @ 00:55:25
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           3
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          11
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e0bfba48-c0a1-4ad6-b14f-8ce50d2cfc2e