Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.23 @ 19:00:56 Player: BoomBlip Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (8) 1600 Robots Destroyed (31) 155 Value Destroyed (1151) 1151 Prototype IDs (6) 120 Alien Tech Used (2) 400 Bonus (7950) 7950 TOTAL SCORE: 15376 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 2150 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1340 Matter 1200/1200 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Fission Core Wheel Compact Tesla Bomb Launcher Vibroblade Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Wheel Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Kinecellerator Heavy Servo Lattice Improved Reaction Control System Layered Medium Armor Plating Improved Hardlight Generator X0-1V1's Piety Tracker > --- WEAPON ----------- Core Cannon Enhanced Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Enhanced Fission Core Light Antimatter Reactor Centrium Wheel Centrium Wheel Wave Gun Coil Gun Coil Gun Heavy Scimitar of Distortion Enhanced Force Lance [Rating: 147] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Centrium Wheel Treads Armored Medium Treads Leg Aluminum Leg Wheel Centrium Wheel Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Variable Charge Gun Energy Cannon Core Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Slashing Weapon Heavy Scimitar of Distortion Build | -11 -10 -10 -7 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Scr Fac Fac Res Qua Res Slots Evolved 16 | . . . . 10 2 2 . 2 Power 1 | . . . . . . 1 . . Propulsion 4 | . . . . 2 1 1 . . Utility 9 | . . . . 6 1 . . 2 Weapon 2 | . . . . 2 . . . . Parts Attached 67 | . 9 7 3 9 11 15 9 4 Power 9 | . 1 1 . 1 1 4 1 . Engine 1 | . 1 . . . . . . . Core 3 | . . 1 . 1 1 . . . Reactor 5 | . . . . . . 4 1 . Propulsion 23 | . 3 4 1 4 6 1 1 3 Treads 1 | . . . . 1 . . . . Leg 8 | . 3 . 1 3 1 . . . Wheel 14 | . . 4 . . 5 1 1 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | . 2 1 2 2 3 4 4 . Device 11 | . 1 . 1 2 2 1 4 . Storage 1 | . . . . . . 1 . . Processor 2 | . . . . . 1 1 . . Hackware . | . . . . . . . . . Protection 4 | . 1 1 1 . . 1 . . Artifact . | . . . . . . . . . Weapon 17 | . 3 1 . 2 1 6 3 1 Energy Gun 3 | . 1 . . 1 . 1 . . Energy Cannon 2 | . . . . . . 1 1 . Ballistic Gun 6 | . 2 . . . . 4 . . Ballistic Cannon 3 | . . . . . 1 . 1 1 Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 . Parts Lost 32 | . 1 . . 3 . 6 . 22 Power 5 | . . . . . . 2 . 3 Propulsion 10 | . 1 . . . . . . 9 Utility 11 | . . . . 2 . 3 . 6 Weapon 6 | . . . . 1 . 1 . 4 Highest Loss Streak 7 | . 1 . . 1 . 4 . 7 To Critical Strikes 3 | . . . . . . 1 . 2 Average Backups 5 | . 7 5 3 2 4 3 8 8 Power 1 | . 2 1 . . . . 1 1 Propulsion 1 | . 3 1 . . 1 2 2 1 Utility . | . . 2 1 . . . . . Weapon 2 | . . 1 1 . 2 1 4 5 Tool/Special . | . . . . . . . . . Unused Backups 16 | . 8 1 1 1 . . . 5 Power 5 | . 3 . 1 . . . . 1 Propulsion 3 | . 3 . . . . . . . Utility 2 | . 1 1 . . . . . . Weapon 5 | . 1 . . . . . . 4 Tool/Special 1 | . . . . 1 . . . . Average Slot Usage (%) 74 | . 98 93 86 40 45 65 86 47 Engine 3 | . 14 1 . . . . . . Core 4 | . . 12 14 3 4 . . . Reactor 1 | . . . . . . 5 9 3 Leg 10 | . 27 16 13 5 1 . . . Wheel 13 | . . 10 14 2 18 24 28 20 Device 7 | . 2 . 12 5 13 6 15 6 Storage 4 | . 14 8 . . . 2 4 3 Processor 2 | . . . . . 2 5 9 5 Protection 5 | . 10 14 3 5 . . 4 1 Energy Gun 2 | . 6 . . 2 . 3 . . Ballistic Gun 10 | . 21 21 14 3 . 6 1 . Ballistic Cannon 1 | . . . . . 4 4 8 3 Launcher 3 | . . 6 14 3 . . . . Peak Build Rating 147 | . 11 13 28 50 75 97 147 139 Average Rating 46 | . 9 12 24 30 59 84 129 79 On Entrance 41 | 6 6 11 12 28 5 75 96 130 Avg Prop Armor Cover (%) 5 | . . . 3 3 11 . . 6 Naked Turns 77 | . . . . 60 . . . 17 Heaviest Build 113 | 12 19 27 27 50 29 79 101 113 Greatest Support 102 | 20 20 30 30 65 92 102 102 102 Greatest Overweight (x) 2 | . 1 1 1 2 1 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 5 5 5 10 10 10 Average Capacity 7 | . 8 6 5 5 5 7 10 9 Most Carried 10 | . 8 8 5 5 5 7 10 10 Average Carried 6 | . 7 6 4 2 4 3 8 8 Final Capacity 10 | 8 8 5 5 5 5 10 10 5 Final Carried 10 | 6 7 5 5 5 5 7 10 4 Class Distribution -------------------- 79% | Mutant 18% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Tank | -5/Factory Mutant | -4/Factory Tank | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Resources | -11 -10 -10 -7 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Sub Scr Fac Fac Res Qua Res Matter Collected 1018 | 200 100 104 150 173 . 216 75 . Remotely . | . . . . . . . . . Salvage Created 1103 | . 403 . . 313 . 157 68 162 Parts 58 | . 25 . . 12 . 7 9 5 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 3 | . . . . . . 1 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . 5 . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -7 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Scr Fac Fac Res Qua Res Combat Hostiles Destroyed 22 | . 10 . . 7 . 3 . 2 Melee 1 | . . . . 1 . . . . Guns 14 | . 10 . . 3 . 1 . . Cannons 2 | . . . . . . 2 . . AOE 3 | . . . . 2 . . . 1 Classes Destroyed 9 | . 5 . . . . 2 1 1 Worker 3 | . 1 . . . . . . 2 Builder 2 | . . . . . . 1 1 . Tunneler 2 | . 1 . . 1 . . . . Hauler 1 | . 1 . . . . . . . Swarmer 4 | . 3 . . 1 . . . . Grunt 13 | . 7 . . 6 . . . . Researcher 1 | . . . . . . . 1 . Hunter 4 | . . . . . . 3 . 1 Programmer 1 | . . . . . . . . 1 Best Kill Streak 6 | . 5 . . 6 . 3 1 4 Combat Bots Only 5 | . 5 . . 5 . 2 . 2 Max Kills in Single Turn 4 | . 2 . . 3 . 1 1 4 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . . . 1 Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -7 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Sub Scr Fac Fac Res Qua Res Hostile Shots Fired 563 | . 45 2 . 107 2 116 2 289 Missed 178 | . 8 . . 39 1 38 2 90 Hits 385 | . 37 2 . 68 1 78 . 199 Projectile 385 | . 37 2 . 68 1 78 . 199 AOE 1 | . . . . . . . . 1 Critical Strikes 15 | . . . . 3 . 5 . 7 Damage Taken 7699 | . 413 48 . 1364 80 1172 . 4622 Core 2331 | . 78 . . 704 . 199 . 1350 Absorbed by Shields 162 | . . . . . . 162 . . Core Remaining (%) 89 | 100 . . 100 63 100 . 83 . Volleys Fired 67 | . 27 1 . 13 . 16 7 3 Largest 4 | . 2 2 . 3 . 4 2 3 Hottest 224 | . 90 50 . 105 . 224 98 156 Shots Fired 155 | . 54 2 . 30 . 49 13 7 Gun 109 | . 54 1 . 25 . 29 . . Cannon 40 | . . . . . . 20 13 7 Launcher 6 | . . 1 . 5 . . . . Special . | . . . . . . . . . Kinetic 67 | . 6 1 . 12 . 29 13 6 Thermal 69 | . 48 . . . . 20 . 1 Explosive 6 | . . 1 . 5 . . . . Electromagnetic 13 | . . . . 13 . . . . Robot Hit Streak 13 | . 13 1 . 6 . 7 2 1 Robot Miss Streak 4 | . 2 1 . 2 . 4 1 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 104 | . 39 1 . 27 . 28 6 3 Core Hits 68 | . 23 . . 24 . 13 2 6 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . 1 . . 2 . 5 . 1 Burn 1 | . 1 . . . . . . . Meltdown 1 | . . . . . . . . 1 Blast 5 | . . . . . . 5 . . Sever 2 | . . . . 2 . . . . Melee Attacks 15 | . . . . 8 . . 6 1 Impact . | . . . . . . . . . Slashing 15 | . . . . 8 . . 6 1 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . 1 . . 4 . Combat Hostiles 1 | . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3450 | . 468 48 . 1129 . 656 521 628 Guns 980 | . 468 . . 234 . 278 . . Cannons 614 | . . . . . . 368 39 207 Explosions 929 | . . 48 . 532 . . . 349 Melee 882 | . . . . 352 . . 482 48 Ramming 45 | . . . . 11 . 10 . 24 Kinetic 663 | . 62 . . 46 . 394 39 122 Thermal 1092 | . 406 . . . . 252 . 434 Explosive 580 | . . 48 . 532 . . . . Electromagnetic 188 | . . . . 188 . . . . Impact . | . . . . . . . . . Slashing 882 | . . . . 352 . . 482 48 Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . 9 . . . 8 Average Corruption 6 | . . . . 7 . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . 9 . . . 1 Message Errors 2 | . . . . 2 . . . . Matter Fused 4 | . . . . 3 . . . 1 Heat Flow Errors 1 | . . . . 1 . . . . Energy Discharges 1 | . . . . 1 . . . . Data Loss (major) 1 | . . . . 1 . . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 231 | . . . . 1 . . 205 25 Projectiles . | . . . . . . . . . Explosions 26 | . . . . 1 . . . 25 Melee 205 | . . . . . . . 205 . Knockbacks 2 | . . . . . . 1 . 1 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . 1 . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 109 | . . . . 93 . 5 . 11 Shots 4 | . . . . 4 . . . . Rammed 12 | . . . . 3 . 2 . 7 Targets Rammed 12 | . . . . 3 . 2 . 7 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 765 | . 150 . . 290 . 564 . 765 Average Temperature 171 | . 44 . . 111 . 185 . 539 Received Heat Transfer 1154 | . 168 6 . 294 . 33 . 653 Effects 34 | . . . . 1 . 3 . 30 Shutdowns 6 | . . . . . . 1 . 5 Energy Bleed 4 | . . . . . . . . 4 Interference 8 | . . . . 1 . . . 7 Matter Decay 2 | . . . . . . . . 2 Short Circuit 4 | . . . . . . 2 . 2 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 6 | . . . . . . . . 6 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 5 | . 2 . . . . . . 3 Heat Transferred 1845 | . 1116 . . . . 409 . 320 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -10 -7 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Scr Fac Fac Res Qua Res Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 98 | . 100 . . 100 81 100 100 100 Level 1 1 | . . . . . 18 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 225 | . 175 . . 182 225 123 65 78 Initial 107 | . . . . . 84 107 36 30 Average 47 | . 50 . . 60 70 94 13 13 Influence Increases 1417 | . 272 . . 332 225 168 121 299 Destroy 0b10 Robot/C 460 | . 200 . . 140 . 60 20 40 Destroy 0b10 Robot/NC 40 | . 15 . . 5 . 5 5 10 Destroy Leader 92 | . 42 . . 20 . 20 . 10 Successful Hack 12 | . . . . . . 7 . 5 Disable Machine 45 | . . . . . . 15 30 . Destroy Structure 78 | . . . . 32 . 16 6 24 Partial Spotted 105 | . . . . 45 . . 60 . Lose Combat Pursuer 375 | . 15 . . 90 15 45 . 210 Miscellaneous 210 | . . . . . 210 . . . Influence Decreases 1375 | . 272 . . 160 192 308 131 312 Entered New Map 240 | . . . . . 88 98 29 25 Time Decay 824 | . 190 . . 130 104 150 102 148 Lost Part 214 | . 10 . . 30 . 60 . 114 Lost Ally 25 | . . . . . . . . 25 Purge Threat 72 | . 72 . . . . . . . Squads Dispatched 15 | . 2 . . 3 . 5 . 5 Investigation 1 | . . . . . . 1 . . Extermination 4 | . . . . 1 . 1 . 2 Reinforcement 9 | . 2 . . 2 . 2 . 3 Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 1 . 1 . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -7 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Sub Scr Fac Fac Res Qua Res Distress Signals 7 | . . . . 1 . 2 . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 16 3 . 27 2 14 7 33 Peak Tracking Total 11 | . 4 2 . 10 2 4 4 11 Tactical Retreats 17 | . 1 . . 3 1 2 . 10 Traps | -11 -10 -10 -7 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Scr Fac Fac Res Qua Res Traps Triggered 2 | . . . . 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -7 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Sub Scr Fac Fac Res Qua Res Machines Disabled 3 | . . . . . . 1 2 . Max in Single Turn 1 | . . . . . . 1 1 . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -7 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Sub Scr Fac Fac Res Qua Res Machines Accessed 12 | . 5 . 2 . 1 2 . 2 Terminals 7 | . 5 . . . . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 23 | . 7 . 7 . 2 3 . 4 Successful 12 | . 1 . 7 . 1 2 . 1 Failed 11 | . 6 . . . 1 1 . 3 Catastrophic 4 | . 3 . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 11 | . 8 . . . . 2 . 1 Terminals 11 | . 7 . . . . 1 . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . 2 . 1 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 10 | . 1 . 7 . . 1 . 1 Record 7 | . . . 7 . . . . . Open Door 1 | . . . . . . 1 . . Open DSF 1 | . . . . . . . . 1 Unreport Threat 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 1 | . . . . . . 1 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Fedlink 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 4 . . . . . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -7 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Sub Scr Fac Fac Res Qua Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -7 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Sub Scr Fac Fac Res Qua Res Total Allies 4 | . . . . . . . . 4 Largest Group 4 | . . . . . . . . 4 Highest-Rated Group 296 | . . . . . . . . 296 Highest-Rated Ally 76 | . . . . . . . . 76 Initial UFD Resources 57 | . . . . 38 42 45 55 57 Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . . . . 5 Total Damage 43 | . . . . . . . . 43 Kills . | . . . . . . . . . Allies Corrupted 2 | . . . . . . . . 2 Allies Melted . | . . . . . . . . . X0-1V1 Amusement Gains 126 | . 7 . . 25 . . 2 92 Good Acts 33 | . 1 1 . 3 3 6 3 16 Bad Acts 14 | . . . . 10 3 . . 1 Intel | -11 -10 -10 -7 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Scr Fac Fac Res Qua Res Active Infowar (turns) 395 | . . . . 77 249 69 . . Sensors 377 | . . . . 77 249 51 . . Terrain 281 | . . . . . 212 69 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -7 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Sub Scr Fac Fac Res Qua Res Turns Passed 3362 | . 773 231 650 354 249 316 329 460 Spaces Moved 2727 | 1 391 198 485 351 242 268 313 478 Core 286 | . . . . 256 6 . . 24 Treads 16 | . . . . 16 . . . . Legs 995 | 1 391 106 470 27 . . . . Wheels 1430 | . . 92 15 52 236 268 313 454 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 95 95 50 50 88 88 50 Average Speed 101 | 120 120 108 132 75 95 88 88 89 Slowest Speed 250 | 120 190 120 200 250 120 90 88 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 1 72 15 48 13 6 13 43 17 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 3 | . . . 3 . . . . . Spaces Dug 9 | . . . . . . . 9 . Terrain Destroyed 58 | . . 7 . 25 . 7 10 9 Melee . | . . . . . . . . . Projectile 19 | . . . . . . 7 10 2 AOE 39 | . . 7 . 25 . . . 7 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -7 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Sub Scr Fac Fac Res Qua Res Total 3155 | . 643 216 495 396 258 303 343 501 Wait 207 | . 204 . . 2 . . . 1 Move 2719 | . 390 197 484 350 241 267 312 478 Hop . | . . . . . . . . . Pick Up 24 | . 5 3 2 5 3 2 3 1 Fast Attach 38 | . 3 . 2 5 8 10 7 3 Attach 18 | . 1 4 1 2 3 3 1 3 Detach 1 | . . . 1 . . . . . Swap 16 | . 5 3 . 4 1 2 1 . Drop 37 | . 8 8 5 3 2 1 6 4 Fire 67 | . 27 1 . 13 . 16 7 3 Melee 15 | . . . . 8 . . 6 1 Ram 13 | . . . . 4 . 2 . 7 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -7/Scraptown (discovered 2 exits: [*Fac x2]) -5/Factory -4/Factory -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research (discovered 1 exit: Acc) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 12) 550 | -10/Materials | Discovered new exit (range 10) 664 | -10/Materials | Prayed at D.C.S.S. Altar Unit 758 | -10/Materials | Matter capacity permanently improved by X0-1V1 (+200; -100 max core) 760 | -10/Materials | Discovered new exit (range 12) 774 | -10/Materials | Entered Subcaves 775 | -10/Subcaves | Approached by a straggling Scientist 779 | -10/Subcaves | Core integrity permanently improved by X0-1V1 (+250) 996 | -10/Subcaves | Discovered new exit (range 14) 1000 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1005 | -10/Subcaves | Entered Scraptown 1194 | -7/Scraptown | Visited UFD Registry 1194 | -7/Scraptown | Registered with UFD as "Cogframe" 1214 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1224 | -7/Scraptown | Visited Fellowship of the Rings 1233 | -7/Scraptown | Visited Symbiants 1291 | -7/Scraptown | Discovered new exit (range 11) 1534 | -7/Scraptown | Met Optimus 1534 | -7/Scraptown | Accepted into 0bPrime 1570 | -7/Scraptown | Visited Scrapoid Pod Storage 1578 | -7/Scraptown | Found Scrapoid Pod 1606 | -7/Scraptown | Visited Scrap Suit Storage 1644 | -7/Scraptown | Discovered new exit (range 5) 1655 | -7/Scraptown | Entered Factory 1655 | -5/Factory | Evolved 10 slots: Propulsion x2, Utility x6, Weapon x2 1872 | -5/Factory | Released all parts (10) 1890 | -5/Factory | X0-1V1 sent hostile H-71 Marshal (x1) 1912 | -5/Factory | Core integrity restored by X0-1V1 (+287) 1914 | -5/Factory | X0-1V1 redirected Transport squads to designated parking area 1927 | -5/Factory | Allied Derelicts emerged from ambush trap array 1991 | -5/Factory | Lost 3 allies 2003 | -5/Factory | Discovered new exit (range 9) 2009 | -5/Factory | Entered another Factory area 2009 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2044 | -4/Factory | Mass support permanently improved by X0-1V1 (+12; -260 max core) 2196 | -4/Factory | X0-1V1 foreshadows a heat wave 2213 | -4/Factory | X0-1V1 added 0b10 threat records associated with you (considerable) 2227 | -4/Factory | Sensors blinded by X0-1V1 2257 | -4/Factory | Discovered new exit (range 3) 2257 | -4/Factory | X0-1V1 sent you into danger 2258 | -4/Factory | Identified exit to Research 2258 | -4/Factory | Entered Research 2258 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 2276 | -3/Research | Loaded intel: 5 recycling unit locations 2305 | -3/Research | Garrison activated, responded to threat 2358 | -3/Research | Lost 4 parts (1p3u) 2443 | -3/Research | Identified exit to Research 2443 | -3/Research | X0-1V1 revealed exit location to -2/Research 2527 | -3/Research | X0-1V1 downgraded hostiles (x1) 2568 | -3/Research | Discovered new exit (range 8) 2573 | -3/Research | Identified exit to Quarantine 2574 | -3/Research | Entered Quarantine 2587 | -3/Quarantine | Found Alien Energy Cannon 2587 | -3/Quarantine | Identified Core Cannon 2607 | -3/Quarantine | X0-1V1 revealed exit location to -2/Research 2611 | -3/Quarantine | Build established: Tank 2716 | -3/Quarantine | Found Heavy Servo Lattice 2772 | -3/Quarantine | Found Hvy. Scimitar of Distortion 2872 | -3/Quarantine | Found Alien Reactor 2872 | -3/Quarantine | Identified Matter Drive 2903 | -3/Quarantine | Entered Research 2903 | -2/Research | Evolved 2 slots: Utility x2 2918 | -2/Research | Spotted B-90 Cyclops 3047 | -2/Research | Lost 7 parts (1n4u2w) 3075 | -2/Research | Build established: Mutant 3087 | -2/Research | X0-1V1 activates XOMVISION 3088 | -2/Research | Lost 4 parts (2p1n1u) 3152 | -2/Research | Found Prototype Launcher 3186 | -2/Research | Lost 5 parts (1p2n2w) 3231 | -2/Research | X0-1V1 sent allied Mutant (x4) 3236 | -2/Research | P-80 Master assimilated allied R6-WSU(M) 3276 | -2/Research | Lost 3 allies 3333 | -2/Research | Core integrity fell below 50% 3346 | -2/Research | Released all parts (3) 3348 | -2/Research | Identified exit to Access 3348 | -2/Research | X0-1V1 revealed exit location to -1/Access 3357 | -2/Research | Core integrity fell below 20% 3363 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 03346_ U-05 Engineer lays Concrete. 03347_ System corrupted: Matter fused (-10). 03347_ X0-1V1: "I find this area lacking in decorations." H-88 Terminator shuts down. 03347_ U-05 Engineer lays Concrete. 03348_ X0-1V1: "I guarantee there's even more fun over that way." 03348_ EXIT=REVEALED: ACCESS 03348_ U-05 Engineer lays Concrete. 03352_ W-44 Eye sends out distress signal. 03356_ Slug penetrates Wall. X0-1V1's Piety Tracker suddenly appears amidst shimmering waves of color. 03358_ Slammed into H-88 Terminator. 03359_ Penetrated by Slug. 03360_ Slug penetrates Wall. 03360_ Slammed into H-88 Terminator. 03362_ Penetrated by Slug. 03363_ Slammed into H-88 Terminator. 03363_ Destabilizing: System corrupted (+2). 03363_ Penetrated by Slug. 03363_ X0-1V1 chuckles heartily! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????+???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????? ????????# #??????????????????????? | | ??????????????# ???????#w#??????????????????????? | | ??????????????# ???????#w#??????????????????????? | | ??????????????# ???????#k#?????????????????H????? | | ??????????????# ??######h#??????????????????????? | | ??????????????# ?# #@#??????????????????????? | | ??????????????# ?# #%#??????????????????????? | | ??????????????# ?# #h#??????????????????????? | | ??????????????# ?# # #??????? ??????????????? | | ??????##+###### # #p#??????? ??????????????? | | ????? # + ######## #?????????????? | | ????? # # # # #?????????????? | | ????? # # # # #?????????????? | | ????? # # # # #?????????????? | | ???????????####+##"""#### # # #############?? | | ???????????# "#??# # %%/ ?? | | ???????????# ##??# # %# ? | | ???????????# "#??#!##+##### ? | | ???????????# """ "#??# ? | | ????????+??+ """ ##??# ? | | ???????????# """ #???#### | | ???????????# ######### | | ????????+??+ ## # | | ??????????## ## | + | | ??????????#""""####### # """ """ """ | | ??????????#" "##?????# # """ """ """ | | ??????????#" "#??????# ?# """ = """ """ | | ??????????#" "#??????# ?# """ % """ """ | | ??????????#" "#??????#####??# """ """ """ | | ########## " "#?????????????# !] | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Energy Generation 39 Energy Capacity 1585 Matter Stores 1200 Matter Capacity 1200 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 950 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Kinecelleration 40 Item Schematics ----------------- Hvy. Dispersion Rifle | -3/Quarantine | Archive Cld. Phase Gun | -3/Quarantine | Archive Exp. Signal Interpreter | -3/Quarantine | Archive Robot Schematics ------------------ E-15 Imp | -3/Quarantine | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Cannon Matter Drive Achievements -------------- Brute Force Nice Directions, Buddy Challenges ------------ None Game ------ Seed NullHeavyDevice Manual? 0 Play Time 00:36:46 Cumulative 134.3 hours Start 2026.08.23 @ 18:07:06 End 2026.08.23 @ 19:00:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 182 Adventurer 15 Explorer 2 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 30 Gallery% 52 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08ef78ff-5a1d-47bf-9d27-6be9bed9c32b