Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.03 @ 16:39:41 // AFD2020/Player2 Player: Ctrl_Alt_X Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (279) 1395 Value Destroyed (17438) 17438 Prototype IDs (33) 660 Alien Tech Used (2) 400 Bonus (18902) 18902 TOTAL SCORE: 49695 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6932 Follower Combat Kills 10640 Entered Garrisons 1200 Used RIF Installer 3000 Met Data Miner 300 Met Zhirov 300 Friendly Fire -3970 Cogmind --------- Core Integrity 0/1600 Matter 226/600 Energy 72/100 System Corruption 24% Temperature Cool (0) Movement Treading (165) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Biometal Heavy Treads > --- UTILITY (15) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Matter Compressor Advanced Target Analyzer Advanced Core Analyzer Centrium Light Armor Plating Relay Coupler [Grunt] (31) Relay Coupler [Hunter] (19) Improved System Restoration Module > --- WEAPON (3) ------- Railgun Railgun Improved Remote Datajack > --- INVENTORY (28) --- Fusion Reactor Medium Treads Advanced Cooling System Improved Weapon Shielding Relay Coupler [NC] (37) Heavy Neutron Cannon KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Railgun Micro-nuke Launcher Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Improved Core Analyzer Improved Kinecellerator Advanced Phase Shifter Improved Weapon Shielding Advanced Powered Armor Advanced Powered Armor Advanced Thermal Defense Suite Advanced Hacking Suite Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] > --- WEAPON ----------- Railgun Railgun Micro-nuke Launcher > --- INVENTORY -------- Fusion Reactor Biometal Heavy Treads Advanced Power Amplifier Advanced Cryofiber Web Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Improved Matter Compressor Advanced Target Analyzer Improved Weapon Shielding Improved Heavy Armor Plating Advanced Powered Armor Advanced Powered Armor Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Improved System Restoration Module Transdimensional Reconstructor Quantum Rifle KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Micro-nuke Launcher Improved Remote Datajack [Rating: 171] Favorites ----------- Power Reinforced Antimatter Reactor Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Carbon-fiber Leg Treads Experimental Biometal Heavy Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Improved Weapon Shielding Weapon Coil Gun Energy Gun Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun Coil Gun Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Gar Res Res Gar Res Gar Acc Slots Evolved 18 | . . 2 . 2 . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . 2 2 . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Utility 13 | . . 2 . . . . . 2 . . . . 1 . . . . 2 . . . . 1 . . . 2 1 . . . 2 Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 297 | 6 2 7 1 11 28 . 6 15 . 10 . 8 14 . 4 . 3 9 2 4 3 12 9 11 3 10 21 19 10 6 15 48 Power 19 | 1 . . . . 4 . . 1 . 1 . . . . . . 1 . . 1 . . 1 . . 1 1 1 2 1 . 3 Engine 5 | 1 . . . . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . 2 . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 2 1 . 3 Propulsion 68 | 2 1 1 . 6 6 . 1 . . 4 . 4 2 . 4 . 2 . 2 . . 3 2 9 . 5 2 7 . 1 . 4 Treads 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 1 . 4 Leg 56 | 2 1 1 . 6 6 . 1 . . 4 . 4 2 . 4 . 2 . 2 . . 3 2 9 . 5 2 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 108 | 1 1 4 1 1 4 . 2 7 . 1 . . 11 . . . . 6 . 1 3 . 3 2 3 2 6 6 7 1 7 28 Device 29 | . . 2 . 1 . . 1 2 . . . . 6 . . . . 2 . . 1 . . 1 2 . 1 2 1 . 1 6 Storage 11 | 1 . . 1 . 1 . . 1 . . . . 2 . . . . . . . . . . . . . . 1 1 . . 3 Processor 11 | . 1 1 . . . . . 2 . . . . 1 . . . . 3 . . . . . . . . 1 . . . . 2 Hackware 13 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 3 1 1 . 3 2 Protection 44 | . . 1 . . 3 . 1 2 . 1 . . 2 . . . . 1 . 1 2 . 1 1 1 1 1 2 4 1 3 15 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 102 | 2 . 2 . 4 14 . 3 7 . 4 . 4 1 . . . . 3 . 2 . 9 3 . . 2 12 5 1 3 8 13 Energy Gun 17 | 1 . 1 . 2 6 . 2 1 . . . . . . . . . . . . . 1 . . . . 3 . . . . . Energy Cannon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 59 | 1 . 1 . 1 5 . . 5 . 2 . 2 1 . . . . 2 . 2 . 6 3 . . 2 5 4 1 3 6 7 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 15 | . . . . 1 1 . 1 1 . 2 . 2 . . . . . 1 . . . 2 . . . . . . . . . 4 Special Weapon 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . 2 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . . . 2 . . . . . . . . 1 . . . 3 . . 1 . . 2 2 . 1 . 2 Parts Lost 74 | . . . . 1 3 . 2 3 . 5 . . 2 . . . . 2 . 3 . 1 2 . 3 9 2 2 5 2 . 27 Power 8 | . . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . 4 Propulsion 15 | . . . . . 1 . . . . 4 . . . . . . . . . . . . 2 . . 4 . . . . . 4 Utility 37 | . . . . . . . 1 1 . 1 . . 2 . . . . 1 . 1 . 1 . . 3 2 . 1 4 1 . 18 Weapon 14 | . . . . . 2 . 1 1 . . . . . . . . . 1 . 1 . . . . . 2 2 1 1 1 . 1 Highest Loss Streak 9 | . . . . 1 1 . 1 2 . 2 . . 1 . . . . 1 . 2 . 1 2 . 3 4 2 2 3 1 . 9 Average Slot Usage (%) 95 | . 92 94 100 97 98 100 99 98 100 90 100 100 98 100 100 100 100 99 100 100 98 99 89 98 99 96 99 94 87 90 90 86 Engine 2 | . 14 11 11 8 2 . . 1 7 7 7 7 6 6 6 6 4 . . . . . . . . . . . . . . . Core 1 | . . . . . 5 9 9 5 . . . . . . . . 1 5 5 5 5 5 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 4 5 5 2 4 6 7 8 8 7 Treads 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 13 13 13 11 Leg 20 | . 28 22 22 36 35 36 36 30 30 21 30 30 25 26 26 26 26 23 23 23 23 23 18 24 26 25 23 12 . . . . Device 11 | . . 8 11 9 9 9 8 7 7 7 7 7 21 20 20 20 20 19 17 11 11 11 10 12 19 17 13 16 16 13 8 7 Storage 11 | . 14 11 11 9 9 9 9 14 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 10 9 8 8 13 13 12 Processor 9 | . 6 17 11 9 9 9 9 7 7 7 7 7 6 6 6 6 6 13 17 17 17 17 15 12 10 10 9 8 8 8 8 7 Hackware 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 5 5 8 15 15 13 13 13 11 Protection 9 | . . 2 11 9 9 9 9 13 15 15 15 15 4 6 6 6 6 5 5 10 9 10 7 10 5 5 7 5 5 7 11 16 Energy Gun 2 | . 14 11 11 7 5 18 17 6 . . . . . . . . . . . . . . . . . . . 1 . . . . Ballistic Gun 12 | . 14 10 11 8 6 . . 7 15 14 15 14 19 20 20 20 20 16 17 17 17 16 14 15 15 15 11 11 12 13 12 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 227 | 12 12 20 24 27 40 36 38 63 56 68 63 63 104 104 104 104 104 97 95 96 95 89 105 113 114 114 114 137 172 184 202 227 Greatest Support 197 | 20 20 20 20 68 66 63 63 63 63 63 62 67 67 67 67 60 78 78 78 78 78 83 100 110 105 105 100 197 197 197 197 197 Greatest Overweight (x) 2 | . . . 1 . 1 . . . . 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . 1 . . 1 1 1 1 1 1 1 1 1 . . 1 . 1 . . . . . Largest Inventory Capacity 28 | 6 6 6 8 8 10 10 10 16 16 16 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 28 28 28 28 Average Capacity 18 | 5 6 6 7 8 9 10 10 15 16 16 16 16 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 28 28 28 Most Carried 28 | 4 6 6 8 8 10 10 10 16 16 16 16 16 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 27 28 28 28 Average Carried 17 | 1 3 4 5 7 9 10 9 13 16 15 16 16 15 19 19 20 20 19 19 17 18 20 19 19 19 19 17 19 19 27 27 27 Final Capacity 28 | 6 6 6 8 8 10 10 10 16 16 16 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 28 28 28 28 Final Carried 28 | 4 6 5 8 8 10 10 10 16 16 16 16 16 17 20 20 20 20 20 20 17 20 20 20 20 20 20 20 20 27 28 28 14 Class Distribution -------------------- 28% | Scavenger-Gunner 24% | Scavenger-Mutant 12% | Bothacker-Tank 9% | Mutant 6% | Hauler-Gunner 3% | Commander-Mutant 3% | Botlord-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Hauler-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Hauler-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Scavenger-Gunner | -4/Factory Bothacker-Gunner | -4/Garrison Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Garrison Botlord-Gunner | -2/Research Bothacker-Tank | -2/Garrison Bothacker-Tank | -1/Access Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Gar Res Res Gar Res Gar Acc Matter Collected 11237 | 233 74 125 37 84 963 . 90 191 122 359 . 175 335 179 256 . 354 416 12 434 . 442 454 400 142 180 696 793 759 146 726 2060 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15661 | . 237 243 75 283 1187 . 375 383 . 586 . 208 343 205 305 . 518 712 59 519 . 665 626 591 197 346 670 815 1032 207 646 3628 Parts 738 | . 13 17 3 12 59 . 19 15 . 25 . 9 11 8 11 . 37 28 6 29 . 27 20 28 4 20 34 40 42 22 23 176 Haulers Intercepted 5 | . 1 . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 5 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 210 | . . . . . . . . . . 50 . 18 . 10 17 . 44 . 5 45 . 21 . . . . . . . . . . Prevented 20 | . . . . . . . . . . 3 . 9 . . . . . . 6 2 . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Gar Res Res Gar Res Gar Acc Combat Hostiles Destroyed 244 | . 4 6 2 7 16 . 10 8 . 11 . 4 6 3 5 . 14 8 1 10 . 11 7 8 5 9 8 8 13 3 9 48 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guns 209 | . 4 6 2 1 14 . 7 4 . 10 . 1 6 3 5 . 14 8 1 10 . 7 7 8 5 9 8 8 13 2 8 38 Cannons 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 32 | . . . . 6 . . 3 4 . 1 . 3 . . . . . . . . . 4 . . . . . . . 1 . 10 Classes Destroyed 21 | . 2 3 1 2 3 . . 1 . . . . . . . . . 3 . . . 1 . . . . . 1 1 . . 3 Worker 5 | . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . 1 Builder 6 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Hauler 5 | . 1 . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Recycler 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 2 . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . Swarmer 58 | . . 2 . . 4 . 2 1 . 6 . 1 2 . . . 8 2 . 2 . 1 1 1 3 3 . 2 3 1 4 9 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Grunt 89 | . 4 1 1 6 4 . 7 3 . 1 . 2 2 2 4 . 4 . . 1 . 4 . 6 1 3 2 . 8 . 5 18 Brawler 13 | . . . . . 1 . . . . 3 . . 1 . 1 . . 1 . 3 . . 1 . . . . . . . . 2 Duelist 13 | . . . 1 . . . . 3 . 1 . 1 . . . . . 1 . . . 1 . . . . . . . . . 5 Protector 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sentry 21 | . . 3 . 1 5 . 1 . . 1 . . 1 . . . . 2 . . . 1 2 . . . 2 2 . . . . Hunter 18 | . . . . . 2 . . . . . . . . . . . 2 1 1 . . . 2 . . . 1 2 2 . 1 4 Programmer 23 | . . . . . . . . . . . . . . . . . . 1 . 4 . . 1 . . 3 3 2 1 2 . 6 Behemoth 4 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thug 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 11 | . 2 3 2 11 5 . 3 5 . 3 . 3 3 2 3 . 5 2 1 2 . 5 3 2 3 3 4 3 6 2 3 7 Combat Bots Only 7 | . 2 2 2 7 5 . 3 4 . 3 . 3 2 2 3 . 5 2 1 2 . 5 2 2 3 3 2 3 6 2 3 6 Max Kills in Single Turn 5 | . 1 2 1 2 2 . 2 1 . 2 . 1 2 1 2 . 2 1 1 2 . 1 2 1 2 2 1 1 2 1 2 5 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 1 . . . . . 1 Exploded 5 | . . . . 2 . . 2 1 . 1 . 1 . . . . . . . . . 1 . . . . . . . 1 . 5 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Gar Res Res Gar Res Gar Acc Damage Taken 22859 | . 100 170 131 371 1185 . 388 752 . 609 . 281 259 127 350 . 362 435 22 613 . 832 738 445 489 1214 391 934 1759 233 895 8774 Core 1873 | . 12 36 . 64 147 . 65 83 . 74 . 16 38 15 13 . 51 14 . 23 . 123 96 16 55 89 81 59 94 25 39 545 Absorbed by Shields 405 | . . . . . . . . . . . . . 14 45 126 . 133 66 . . . . . . . . . . 21 . . . Reduced by Siege Mode 281 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 . 13 197 Core Remaining (%) 68 | 100 88 . 79 . . . 34 . . . . 36 . . . . 66 . . . . 65 . . . 58 75 . . . 79 . Volleys Fired 896 | . 9 20 9 16 154 . 34 36 4 34 . 16 22 10 18 . 27 29 1 32 . 29 22 26 9 24 33 30 59 7 43 143 Largest 3 | . 2 2 2 2 2 . 2 2 2 2 . 2 3 3 3 . 3 3 3 3 . 3 3 3 3 3 3 3 3 3 3 3 Hottest 150 | . 60 85 85 93 150 . 150 150 60 60 . 60 90 90 90 . 90 90 88 88 . 86 90 90 90 90 126 99 99 99 103 119 Shots Fired 2099 | . 18 28 18 19 221 . 67 62 8 60 . 21 66 30 54 . 81 81 3 96 . 73 66 78 27 72 73 81 164 22 117 393 Gun 1988 | . 18 28 18 8 193 . 64 57 8 53 . 10 66 30 54 . 81 79 3 96 . 66 66 78 27 72 61 78 164 22 111 377 Cannon 26 | . . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 58 | . . . . 11 2 . 3 5 . 7 . 11 . . . . . 2 . . . 7 . . . . . . . . . 10 Special 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 3 . . 6 6 Kinetic 1815 | . 9 20 9 5 141 . . 32 8 53 . 10 66 30 54 . 81 79 3 96 . 66 66 78 27 72 58 78 164 22 111 377 Thermal 199 | . 9 8 9 3 78 . 64 25 . . . . . . . . . . . . . . . . . . 3 . . . . . Explosive 40 | . . . . 11 2 . 3 5 . . . . . . . . . 2 . . . 7 . . . . . . . . . 10 Electromagnetic 18 | . . . . . . . . . . 7 . 11 . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 35 | . 5 7 7 5 22 . 7 7 2 8 . 3 8 14 7 . 5 12 8 12 . 11 16 11 8 8 12 23 21 6 14 35 Robot Miss Streak 10 | . 2 5 2 5 5 . 2 3 1 4 . 7 6 2 6 . 5 3 . 4 . 6 10 4 1 3 4 2 3 2 1 4 Penetration Max 2 | . . . . 1 1 . . 1 1 1 . . 1 2 . . 2 1 . 1 . . . 1 . . 1 1 1 . 1 2 Secondary Targets 47 | . 1 . 1 . 5 . . . . 1 . . 1 . 2 . 1 3 . 1 . 3 2 2 1 3 . 2 4 . 4 10 Max Gunslinging Chain 2 | . 1 . 1 . 1 . . . . 1 . . 1 . 1 . 1 1 . 1 . 1 1 1 1 1 . 1 1 . 1 2 Shots Hit Robots 1383 | . 12 21 13 13 143 . 22 38 3 29 . 7 36 20 29 . 35 52 3 68 . 63 46 43 18 42 49 65 112 12 81 308 Core Hits 816 | . 6 13 11 32 79 . 21 23 . 20 . 11 13 8 7 . 21 26 2 26 . 64 43 27 8 20 26 34 52 10 38 175 Critical Hits 98 | . . . . . 3 . . . . 1 . 1 5 4 3 . 4 6 . 1 . 1 4 2 3 . 2 2 16 1 5 34 Critical Kills 31 | . . . . . 2 . . . . . . 1 1 1 2 . 2 3 . 1 . . 1 1 . . 1 1 5 . 2 7 Critical Parts Destroyed 52 | . . . . . 1 . . . . 1 . . 2 3 1 . 2 2 . . . 1 2 . . . 1 1 10 1 2 22 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40385 | . 130 258 173 1469 2756 . 747 1583 85 971 . 533 948 622 717 . 943 1795 36 1386 . 1676 931 1177 473 963 1052 1548 2806 437 2270 11900 Guns 32429 | . 130 253 173 103 2296 . 482 696 85 767 . 65 948 622 717 . 943 1434 36 1386 . 1005 931 1177 459 963 1052 1507 2790 363 2268 8778 Cannons 454 | . . . . . 454 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 7347 | . . . . 1366 . . 265 887 . 204 . 468 . . . . . 359 . . . 671 . . . . . . . 57 . 3070 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 155 | . . 5 . . 6 . . . . . . . . . . . . 2 . . . . . . 14 . . 41 16 17 2 52 Kinetic 30577 | . 53 187 60 86 1489 . . 456 85 767 . 65 948 622 717 . 943 1434 36 1386 . 1005 931 1177 459 963 1002 1507 2790 363 2268 8778 Thermal 2773 | . 77 66 113 17 1261 . 482 344 . 56 . . . . . . . 307 . . . . . . . . 50 . . . . . Explosive 6212 | . . . . 1366 . . 265 783 . . . . . . . . . . . . . 671 . . . . . . . 57 . 3070 Electromagnetic 668 | . . . . . . . . . . 148 . 468 . . . . . 52 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . . . 2 2 2 2 2 . . . . . 2 2 2 2 2 . . . 3 1 3 4 5 5 24 Average Corruption 2 | . . . . . . . . 2 2 2 2 2 . . . . . 2 2 2 2 2 . . . 2 1 2 3 4 5 2 Corruption Purged 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Effects 152 | . . . . . . . . 2 6 9 2 5 . . . . . 10 4 9 5 3 . . . 5 . 5 17 10 26 34 Message Errors 36 | . . . . . . . . 1 4 2 1 . . . . . . 2 2 5 2 . . . . . . 1 2 3 8 3 Matter Fused 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 2 2 6 2 Heat Flow Errors 17 | . . . . . . . . . . 5 . 1 . . . . . 1 . . 3 1 . . . . . . 2 2 2 . Energy Discharges 17 | . . . . . . . . 1 2 1 1 2 . . . . . 2 1 . . 1 . . . . . . 2 . 1 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 15 | . . . . . . . . . . . . . . . . . . 3 1 1 . . . . . 2 . . 1 1 5 1 Data Loss (major) 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 3 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Targeting Errors 39 | . . . . . . . . . . 1 . 2 . . . . . 2 . 3 . 1 . . . 1 . 2 7 . 2 18 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 395 | . . . . 60 21 . . 16 . . . . . . . . . 220 . . . . . . . . . . . . . 78 Projectiles 21 | . . . . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 374 | . . . . 60 . . . 16 . . . . . . . . . 220 . . . . . . . . . . . . . 78 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 408 | . . . . . 3 . 68 29 . . . 10 . . . . . 153 . . . . . . . . . . . . . 145 Shots 10 | . . . . . . . 3 1 . . . 1 . . . . . 3 . . . . . . . . . . . . . 2 Rammed 9 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 4 Targets Rammed 16 | . . 1 . . 2 . . . . . . . . . . . . 1 . . . . . . 1 . . 3 2 1 1 4 Kicked 4 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . Crushed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Highest Temperature 421 | . 24 18 . . 146 . 307 188 . 252 . 215 250 354 332 . 318 191 28 199 238 259 112 149 53 102 158 152 421 215 199 361 Average Temperature 74 | . 12 16 . . 39 . 82 40 . 106 . 122 71 139 115 . 115 46 14 62 119 89 31 50 25 36 34 51 115 62 50 82 Received Heat Transfer 3107 | . 48 63 . 171 390 . 126 93 . 141 . 9 81 54 144 . 48 15 . 27 . 120 27 159 45 108 81 66 305 18 117 651 Effects 14 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 3 . . 8 Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Energy Bleed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Interference 7 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 4 Siege Activations 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 4 10 Total Turns 320 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 3 28 202 Longest Duration 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 3 17 39 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . 4 . 2 . . 1 . . . . . . 1 . . . . . . . . . . 2 . . . . Heat Transferred 4478 | . 175 95 115 20 2129 . 1021 600 . 50 . . . . . . . 162 . . . . . . . . 111 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Gar Res Res Gar Res Gar Acc Peak Influence 3231 | . 182 239 98 510 1836 910 1336 1111 . . . . 521 . . . . 789 . . . . 631 1125 815 1381 1631 1047 1467 1174 1748 3231 Average Influence 991 | . 36 147 50 106 1146 901 986 877 . . . . 291 . . . . 494 . . . . 415 753 770 1040 1282 757 1169 1010 1388 1930 Maximum Alert Level 5 | . . 1 . 2 5 3 4 4 . . . . 2 . . . . 3 . . . . 2 4 3 4 5 3 4 4 5 5 Low Security (%) 14 | 100 100 89 100 84 . . . . . . . . 39 . . . . . . . . . 19 . . . . . . . . . Level 1 5 | . . 10 . 6 9 . . . . . . . 34 . . . . 27 . . . . 15 . . . . . . . . . Level 2 14 | . . . . 8 12 . 9 . . . . . 26 . . . . 58 . . . . 64 52 9 7 . 53 . . . . Level 3 23 | . . . . . 15 100 51 92 . . . . . . . . . 13 . . . . . 36 90 37 4 46 38 95 8 6 Level 4 26 | . . . . . 50 . 38 7 . . . . . . . . . . . . . . . 11 . 54 94 . 61 5 64 18 Level 5 13 | . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . 27 61 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 73 | . 1 1 . 5 . 1 . 3 . 1 . . 4 . . . . 5 . 1 . . 6 . 2 . 7 3 . 3 . 30 Investigation 10 | . 1 . . 2 . 1 . . . . . . 1 . . . . . . . . . 1 . 1 . 1 . . 1 . 1 Extermination 8 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 1 . 1 . 3 Reinforcement 11 | . . 1 . 2 . . . 1 . . . . . . . . . . . . . . 1 . 1 . 1 . . . . 4 Assault 29 | . . . . . . . . 1 . 1 . . 1 . . . . 1 . 1 . . . . . . 4 . . 1 . 19 Garrison 15 | . . . . 1 . . . 1 . . . . 2 . . . . 3 . . . . 3 . . . . 2 . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Alert ID Control Effect 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Gar Res Res Gar Res Gar Acc Distress Signals 10 | . . 1 . 1 . . . . . 1 . . . . . . . . . . . . 1 . . . 1 2 . . . 3 Communications Jammed 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . Distress Signals 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . Times Spotted 589 | . 6 14 3 21 36 1 24 16 1 30 . 13 16 5 9 . 19 18 1 19 . 14 13 18 7 18 30 19 28 9 29 152 Peak Tracking Total 26 | . 3 4 3 7 10 1 4 7 1 6 . 4 6 4 4 . 6 5 1 6 . 6 5 5 4 6 7 6 5 4 8 26 Tactical Retreats 17 | . . . . . 2 . 1 2 . 1 . 1 1 . . . 1 . . 1 . . 2 . . . 1 . 2 . . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Gar Res Res Gar Res Gar Acc Traps Triggered 31 | . 1 . . . 2 . 3 1 . . . . 2 . . . . 1 . . . . . 3 . 6 1 3 . . 7 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . 1 . . . . . . . 1 . 10 . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Gar Res Res Gar Res Gar Acc Machines Disabled 57 | . . . . . 4 . 3 7 1 1 . . 1 . . . 2 9 . 1 . . 3 3 1 3 3 . 3 1 4 7 Max in Single Turn 2 | . . . . . 1 . 1 2 1 1 . . . . . . 2 2 . . . . 1 1 . 1 . . 1 1 1 2 Garrison Access 5 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . 2 Garrison Relay 16 | . . . . . 4 . 2 . . . . . . . . . . . . . . . . 2 . 2 . . 2 . 4 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Gar Res Res Gar Res Gar Acc Machines Accessed 45 | . 1 2 1 4 . 1 . 6 . . . . 1 . . 4 . 3 . . 4 . 4 . 1 . . 3 . 6 . 4 Terminals 20 | . 1 2 1 2 . . . 4 . . . . . . . . . 2 . . . . 2 . . . . . . 4 . 2 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Repair Stations 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 12 | . . . . 1 . 1 . 2 . . . . 1 . . . . 1 . . . . 1 . 1 . . 1 . 1 . 2 Total Hacks 141 | . 1 6 4 12 . 3 . 15 . . . . 3 . . 26 . 4 . . 17 . 18 . 3 . . 8 . 13 . 8 Successful 90 | . . 3 1 5 . 1 . 6 . . . . 3 . . 26 . 3 . . 17 . 10 . 1 . . 5 . 5 . 4 Failed 49 | . 1 3 3 6 . 2 . 9 . . . . . . . . . 1 . . . . 7 . 2 . . 3 . 8 . 4 Catastrophic 10 | . . . . . . . . 3 . . . . . . . . . 1 . . . . . . 1 . . . . 3 . 2 Database Lockouts 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Manual 51 | . . 6 4 9 . 2 . 4 . . . . 1 . . . . 1 . . . . 16 . 2 . . 2 . 2 . 2 Terminals 57 | . 1 6 4 6 . . . 10 . . . . . . . . . 2 . . . . 15 . . . . . . 9 . 4 Fabricators 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Repair Stations 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 32 | . . . . 4 . 3 . 5 . . . . 3 . . . . 2 . . . . 2 . 3 . . 3 . 3 . 4 Terminal Hacks 59 | . . 1 . 1 . . . 3 . . . . . . . 26 . 1 . . 17 . 6 . . . . . . 3 . 1 Record 16 | . . . . . . . . . . . . . . . . 11 . . . . 5 . . . . . . . . . . . Part Schematic 10 | . . . . 1 . . . . . . . . . . . 5 . . . . 4 . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . 1 . . . . . . . 3 . . . . 4 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unreport Threat 5 | . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 14 | . . . . 1 . 1 . 3 . . . . 2 . . . . 1 . . . . 1 . 1 . . 1 . 1 . 2 Unlock Access 9 | . . . . 1 . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . 1 . 1 . . Seal Access 5 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . 2 Unauthorized Hacks 39 | . . 4 2 5 . 2 . 2 . . . . 2 . . . . 2 . . . . 8 . 2 . . 4 . 3 . 3 Terminals 6 | . . 2 1 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Botnet 6 | . . 2 1 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . 1 . 1 Broadcast 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Reprogram 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 1 2 1 4 . 1 . 6 . . . . 1 . . . . 2 . . . . 4 . 1 . . 3 . 6 . 4 Full Trace Events 5 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . 1 . . . . . . . . . . . 5 . . . . 4 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 32 | . . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Gar Res Res Gar Res Gar Acc Used RIF Installer 6 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 1 . Robot Detection 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Autooverride 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Hacked 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 4 5 . 4 10 Non-combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Combat 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 4 5 . 4 9 Autooverrided 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . 2 4 Autoassimilated 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Robot Hacks Applied 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 3 . . 4 2 parse_system 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . purge_threat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . relay_feed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 find_shortcuts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . link_fov 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . scatter_targeting 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . disrupt_area 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . overload_power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . overwrite_iff 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . . . 1 formatsys_high 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Relay Couplers Released 71 | . . . . . 17 . 9 2 . . . . . . . . . . . . . . . 7 . 8 . . 9 4 15 . Machine Destruction 67 | . . . . . 17 . 9 2 . . . . . . . . . . . . . . . 7 . 8 . . 9 . 15 . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Attached 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 1 . 3 2 Robots Rewired 19 | . . . . . 13 . . . 3 2 . . . . . . . . . 1 . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Gar Res Res Gar Res Gar Acc Total Allies 57 | . 1 . . . 13 . . . 3 2 . . 1 . . . 1 1 . 1 . . 2 . . . 6 6 5 4 2 9 Largest Group 13 | . 1 1 1 1 13 1 1 1 4 5 2 2 2 2 1 1 2 2 1 2 2 2 3 3 3 1 4 4 3 5 5 2 Highest-Rated Group 447 | . 59 64 66 71 365 86 87 92 178 190 108 108 146 146 119 118 212 164 139 182 176 176 242 259 259 157 330 358 322 447 447 290 Highest-Rated Ally 234 | . 59 64 66 71 86 86 87 92 85 88 88 88 112 114 119 118 118 135 139 139 127 137 147 161 161 157 185 210 213 215 216 234 Total Orders 5 | . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . GOTO 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Ally Attacks 907 | . 7 19 8 19 121 . 27 26 2 72 . 20 31 7 17 . 20 15 . 38 . 15 31 36 16 10 52 42 31 13 79 133 Total Damage 47898 | . 138 221 99 468 4773 . 1247 2155 123 1502 . 667 1271 242 654 . 860 1173 . 2271 . 951 1608 1491 860 2856 4828 1918 1855 1269 3199 9199 Kills 296 | . 2 3 2 7 25 . 14 11 1 18 . 9 11 2 4 . 7 6 . 12 . 4 14 10 4 12 18 11 11 7 21 50 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Gar Res Res Gar Res Gar Acc Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . . . 1 1 . . . 1 . . 1 . . . . 1 . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 15 | . . . . . . . . . . . . . . . . . . 8 . . . . 6 1 . . . . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Patrols 6 | . . . . . . . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . Guards 8 | . . . . . . . . . . . . . . . . . . 3 . . . . 4 1 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Gar Res Res Gar Res Gar Acc Turns Passed 20363 | 60 209 316 978 274 1695 19 873 777 684 806 289 548 511 502 678 120 586 903 299 738 234 395 637 474 179 476 837 748 598 480 1089 2351 Spaces Moved 10718 | 45 131 200 655 141 761 14 527 512 442 438 178 347 212 311 407 78 340 466 181 426 145 204 296 232 85 240 369 350 246 292 494 953 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2114 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 246 292 494 953 Legs 8594 | 35 131 200 655 141 761 14 527 512 442 438 178 347 212 311 407 78 340 466 181 426 145 204 296 232 85 240 369 221 . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 152 122 122 152 150 150 150 152 152 152 152 150 120 120 150 120 150 146 146 146 146 146 Average Speed 144 | 104 120 120 142 126 125 120 120 120 120 152 152 140 148 152 150 150 150 152 152 152 152 151 149 141 150 138 150 153 146 146 162 175 Slowest Speed 185 | 120 120 120 150 130 160 120 120 120 120 185 152 152 153 152 152 150 152 152 152 152 152 152 150 150 150 150 150 180 146 146 166 181 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 38 | 3 23 20 97 18 84 6 82 11 53 59 13 61 10 49 52 68 55 16 38 52 60 45 8 37 3 52 9 7 64 15 75 23 Regions Visited 32 Branch Regions 13 Pre-discovered Areas 6 | . . . 2 . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . Known Exits Taken 10 | . . . . 1 . 1 . 1 . . . . 1 . . . 1 1 . . . . 1 . 1 . . 1 . 1 . . Unknown Exits Taken 16 | 1 1 1 1 . . . . . 1 1 1 1 . 1 1 1 . . 1 1 1 1 . . . . 1 . . . . . Scrap Searched 14 | . . . 1 . . . . . . 2 . 2 . 1 4 . 1 . 1 1 . 1 . . . . . . . . . . Spaces Dug 35 | . . . . 4 . . . . . 5 . . . . . . . 14 . . . . . 8 . . . . . . 4 . Terrain Destroyed 378 | . . . . 31 8 . 14 31 . 7 . 4 2 . 7 . 1 41 . . . 36 12 10 . 15 1 2 11 28 26 91 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 102 | . . . . . 4 . . 1 . 2 . 4 2 . 7 . 1 1 . . . 1 . 10 . 15 1 2 11 . 26 14 AOE 276 | . . . . 31 4 . 14 30 . 5 . . . . . . . 40 . . . 35 12 . . . . . . 28 . 77 Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Gar Res Res Gar Res Gar Acc Total 14194 | 55 166 250 683 219 1280 16 701 612 587 514 197 387 374 328 451 81 379 624 206 475 158 256 464 347 125 347 626 531 398 331 699 1327 Wait 1634 | . 14 9 17 38 184 2 126 27 80 2 18 11 112 3 13 4 5 107 17 7 4 6 124 51 21 37 188 87 66 15 107 132 Move 10686 | 44 130 199 654 140 760 14 526 511 441 437 177 346 211 310 406 77 339 465 180 425 144 203 295 231 84 238 368 349 245 291 493 953 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 172 | 5 6 6 2 5 13 . 4 16 . 2 1 1 9 4 3 . 1 4 2 . 4 1 5 3 4 6 7 10 13 3 10 22 Fast Attach 97 | 5 1 2 . 3 10 . 1 2 . 4 . . 3 . 2 . 3 3 . 1 2 3 7 3 1 4 3 12 3 4 4 11 Attach 79 | 1 . 3 . 2 3 . 1 6 . 3 . . 6 . . . . 4 . 3 . . 2 1 2 5 6 3 4 1 2 21 Detach 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . 1 . . Swap 123 | . 1 2 1 6 15 . 4 7 . 3 . 8 5 . 2 . . 2 2 . 2 9 . 7 . 1 12 4 3 1 9 17 Drop 198 | . 5 8 . 9 23 . 5 7 . 1 1 5 5 1 7 . 4 3 4 . 2 5 9 10 2 2 9 21 3 7 16 24 Fire 896 | . 9 20 9 16 154 . 34 36 4 34 . 16 22 10 18 . 27 29 1 32 . 29 22 26 9 24 33 30 59 7 43 143 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . 1 . . 2 . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . Crush 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 1 4 Escape Stasis 82 | . . . . . 8 . . . . . . . . . . . . 5 . . . . . 15 . 30 . 10 . . 14 . Rewire 205 | . . . . . 108 . . . 62 27 . . . . . . . . . 7 . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp x2 / Gar) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Garrison -4/Factory -4/Garrison -3/Research -2/Research -2/Garrison -2/Research -2/Garrison (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 9) 270 | -10/Materials | Entered another Materials area 270 | -9/Materials | Accompanied by 1 ally 270 | -9/Materials | Evolved 2 slots: Utility x2 328 | -9/Materials | Build established: Mutant 555 | -9/Materials | Discovered new exit (range 9) 586 | -9/Materials | Entered Mines 586 | -9/Mines | Accompanied by 1 ally 587 | -9/Mines | Learned location of Storage (-8) 607 | -9/Mines | Learned location of Zion (-7) 726 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 899 | -9/Mines | Discovered new exit (range 15) 1407 | -9/Mines | Discovered new exit (range 8) 1564 | -9/Mines | Entered Materials 1564 | -8/Materials | Accompanied by 1 ally 1564 | -8/Materials | Evolved 2 slots: Propulsion x2 1635 | -8/Materials | Central database locked down 1692 | -8/Materials | Repaired Spread Laser 1792 | -8/Materials | Garrison activated, responded to threat 1833 | -8/Materials | Identified exit to Garrison 1836 | -8/Materials | Destroyed 7 combat bots 1838 | -8/Materials | Entered Garrison 1838 | -8/Garrison | Accompanied by 1 ally 2088 | -8/Garrison | Triggered checkpoint 2193 | -8/Garrison | Garrison Relay disabled 2239 | -8/Garrison | Rewired Cogmind 2245 | -8/Garrison | Rewired Cogmind 2256 | -8/Garrison | Rewired Cogmind 2267 | -8/Garrison | Rewired Cogmind 2328 | -8/Garrison | Build established: Scavenger-Mutant 2351 | -8/Garrison | Rewired Cogmind 2376 | -8/Garrison | Rewired Cogmind 2394 | -8/Garrison | Rewired Cogmind 2418 | -8/Garrison | Triggered checkpoint 2425 | -8/Garrison | Triggered checkpoint 2443 | -8/Garrison | Triggered checkpoint 2468 | -8/Garrison | Triggered checkpoint 2528 | -8/Garrison | Rewired Cogmind 2530 | -8/Garrison | Rewired Cogmind 2620 | -8/Garrison | Rewired Cogmind 2629 | -8/Garrison | Rewired Cogmind 2654 | -8/Garrison | Build established: Commander-Mutant 2667 | -8/Garrison | Discovered new exit (range 15) 2698 | -8/Garrison | Rewired Cogmind 2708 | -8/Garrison | Rewired Cogmind 2785 | -8/Garrison | Installed Relay Interface Framework 2914 | -8/Garrison | Triggered checkpoint 2949 | -8/Garrison | Garrison Relay disabled 2991 | -8/Garrison | Discovered new exit (range 12) 3076 | -8/Garrison | Spotted B-75 Beast 3078 | -8/Garrison | Spotted B-75 Beast 3102 | -8/Garrison | Core integrity fell below 50% 3113 | -8/Garrison | Destroyed B-75 Beast 3117 | -8/Garrison | Allies destroyed B-75 Beast 3282 | -8/Garrison | Triggered checkpoint 3316 | -8/Garrison | Triggered checkpoint 3384 | -8/Garrison | Garrison Relay disabled 3421 | -8/Garrison | Build established: Scavenger-Mutant 3459 | -8/Garrison | Garrison Relay disabled 3515 | -8/Garrison | Discovered new exit (range 10) 3533 | -8/Garrison | Entered Materials 3533 | -8/Materials | Accompanied by 1 ally 3550 | -8/Materials | Identified exit to Garrison 3552 | -8/Materials | Entered Garrison 3552 | -8/Garrison | Accompanied by 1 ally 3627 | -8/Garrison | Triggered checkpoint 3694 | -8/Garrison | Discovered new exit (range 13) 3772 | -8/Garrison | Triggered checkpoint 3805 | -8/Garrison | Garrison Relay disabled 3905 | -8/Garrison | Triggered checkpoint 3963 | -8/Garrison | Discovered new exit (range 10) 4036 | -8/Garrison | Triggered checkpoint 4147 | -8/Garrison | Discovered new exit (range 12) 4166 | -8/Garrison | Expanded RIF knowledge: Robot Detection 4196 | -8/Garrison | Triggered checkpoint 4375 | -8/Garrison | Garrison Relay disabled 4425 | -8/Garrison | Entered Factory 4425 | -7/Factory | Accompanied by 1 ally 4425 | -7/Factory | Evolved 2 slots: Utility x2 4522 | -7/Factory | Identified exit to Garrison 4825 | -7/Factory | First assault squad dispatched 5013 | -7/Factory | Garrison activated, responded to threat 5054 | -7/Factory | Discovered new exit (range 6) 5065 | -7/Factory | Identified exit to Lower Caves 5202 | -7/Factory | Entered Lower Caves 5202 | -7/Lower Caves | Accompanied by 1 ally 5397 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5404 | -7/Lower Caves | Rewired Cogmind 5459 | -7/Lower Caves | Rewired Cogmind 5466 | -7/Lower Caves | Rewired Cogmind 5567 | -7/Lower Caves | Learned 4 Factory zone layouts 5606 | -7/Lower Caves | Discovered new exit (range 13) 5625 | -7/Lower Caves | Encountered a Warlord checkpoint 5886 | -7/Lower Caves | Entered another Lower Caves area 5886 | -7/Lower Caves | Accompanied by 4 allies 5887 | -7/Lower Caves | Encountered a Warlord checkpoint 5933 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6085 | -7/Lower Caves | Rewired Cogmind 6089 | -7/Lower Caves | Rewired Cogmind 6292 | -7/Lower Caves | Core integrity fell below 50% 6502 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6677 | -7/Lower Caves | Discovered new exit (range 7) 6692 | -7/Lower Caves | Entered Zion 6692 | -7/Zion | Accompanied by 2 allies 6882 | -7/Zion | Discovered new exit (range 10) 6981 | -7/Zion | Entered Proximity Caves 6981 | -6/Proximity Caves | Accompanied by 2 allies 7514 | -6/Proximity Caves | Discovered new exit (range 8) 7529 | -6/Proximity Caves | Entered Factory 7529 | -6/Factory | Accompanied by 1 ally 7529 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7530 | -6/Factory | Identified exit to Extension 7531 | -6/Factory | Identified exit to Factory 7767 | -6/Factory | Garrison activated, responded to threat 7854 | -6/Factory | Identified exit to Garrison 7879 | -6/Factory | Build established: Scavenger-Gunner 7879 | -6/Factory | First assault squad dispatched 7910 | -6/Factory | Discovered new exit (range 16) 8005 | -6/Factory | Identified exit to Lower Caves 8040 | -6/Factory | Entered Lower Caves 8040 | -6/Lower Caves | Accompanied by 2 allies 8158 | -6/Lower Caves | Spotted B-75 Beast 8180 | -6/Lower Caves | Destroyed B-75 Beast 8493 | -6/Lower Caves | Discovered new exit (range 5) 8542 | -6/Lower Caves | Entered another Lower Caves area 8542 | -6/Lower Caves | Accompanied by 1 ally 8558 | -6/Lower Caves | Build established: Hauler-Mutant 9077 | -6/Lower Caves | Discovered new exit (range 9) 9112 | -6/Lower Caves | Build established: Scavenger-Gunner 9220 | -6/Lower Caves | Entered Data Miner 9220 | -6/Data Miner | Accompanied by 1 ally 9220 | -6/Data Miner | Discovered new exit (range 6) 9249 | -6/Data Miner | Met Data Miner 9285 | -6/Data Miner | Learned location of Section 7 (-2) 9285 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9300 | -6/Data Miner | Received God Mode back door access code from Data Miner 9340 | -6/Data Miner | Entered Proximity Caves 9340 | -5/Proximity Caves | Accompanied by 1 ally 9546 | -5/Proximity Caves | Escorted by Enhanced Grunt 9584 | -5/Proximity Caves | Attracted the attention of an 0b10 base 9685 | -5/Proximity Caves | Learned 8 Factory zone layouts 9888 | -5/Proximity Caves | Discovered exit to Factory (range 13) 9926 | -5/Proximity Caves | Entered Factory 9926 | -5/Factory | Accompanied by 1 ally 9926 | -5/Factory | Evolved 2 slots: Utility x2 9927 | -5/Factory | Identified exit to Upper Caves 10470 | -5/Factory | Garrison activated, responded to threat 10507 | -5/Factory | Identified exit to Garrison 10526 | -5/Factory | First assault squad dispatched 10700 | -5/Factory | Build established: Hauler-Gunner 10823 | -5/Factory | P-70 Sage assimilated allied G-50 Soldier 10829 | -5/Factory | Entered Upper Caves 10829 | -5/Upper Caves | Accompanied by 1 ally 11024 | -5/Upper Caves | Build established: Scavenger-Gunner 11084 | -5/Upper Caves | Discovered new exit (range 12) 11128 | -5/Upper Caves | Entered another Upper Caves area 11128 | -5/Upper Caves | Accompanied by 1 ally 11422 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11461 | -5/Upper Caves | Rewired Cogmind 11850 | -5/Upper Caves | Discovered new exit (range 9) 11866 | -5/Upper Caves | Entered Zhirov 11866 | -5/Zhirov | Accompanied by 2 allies 11866 | -5/Zhirov | Discovered new exit (range 3) 11894 | -5/Zhirov | Met Zhirov 11929 | -5/Zhirov | Learned location of Testing (-2) 11929 | -5/Zhirov | Learned location of Command (-1) 11929 | -5/Zhirov | Learned location of Quarantine (-3) 11938 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11964 | -5/Zhirov | Found Alien Artifact 11964 | -5/Zhirov | Identified Integrated Reactor 11964 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 11982 | -5/Zhirov | Found Alien Artifact 12100 | -5/Zhirov | Entered Proximity Caves 12100 | -4/Proximity Caves | Accompanied by 2 allies 12224 | -4/Proximity Caves | Learned Research trap positions 12322 | -4/Proximity Caves | Attacked by a faux Warlord 12421 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12454 | -4/Proximity Caves | Discovered new exit (range 16) 12495 | -4/Proximity Caves | Entered Factory 12495 | -4/Factory | Accompanied by 1 ally 12495 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12673 | -4/Factory | Central database locked down 12853 | -4/Factory | Garrison activated, responded to threat 13032 | -4/Factory | Identified exit to Garrison 13132 | -4/Factory | Entered Garrison 13132 | -4/Garrison | Accompanied by 3 allies 13139 | -4/Garrison | Expanded RIF knowledge: Autooverride 13194 | -4/Garrison | Triggered checkpoint 13219 | -4/Garrison | Garrison Relay disabled 13313 | -4/Garrison | Spotted B-86 Titan 13360 | -4/Garrison | Destroyed B-86 Titan 13366 | -4/Garrison | Triggered checkpoint 13405 | -4/Garrison | Triggered checkpoint 13446 | -4/Garrison | Triggered checkpoint 13503 | -4/Garrison | Discovered new exit (range 9) 13512 | -4/Garrison | Triggered checkpoint 13553 | -4/Garrison | Garrison Relay disabled 13606 | -4/Garrison | Entered Factory 13606 | -4/Factory | Accompanied by 3 allies 13631 | -4/Factory | Spotted B-86 Titan 13659 | -4/Factory | Destroyed B-86 Titan 13699 | -4/Factory | Lost 3 parts (3u) 13765 | -4/Factory | Identified exit to Garrison 13785 | -4/Factory | Entered Garrison 13785 | -4/Garrison | Accompanied by 1 ally 13793 | -4/Garrison | Expanded RIF knowledge: Patrol Navigation 13860 | -4/Garrison | Triggered checkpoint 13886 | -4/Garrison | Garrison Relay disabled 13970 | -4/Garrison | Spotted B-86 Titan 13980 | -4/Garrison | Triggered checkpoint 13986 | -4/Garrison | Allies destroyed B-86 Titan 13986 | -4/Garrison | Triggered checkpoint 13986 | -4/Garrison | Triggered checkpoint 14020 | -4/Garrison | Lost 4 parts (1p1n2u) 14104 | -4/Garrison | Discovered new exit (range 13) 14174 | -4/Garrison | Triggered checkpoint 14215 | -4/Garrison | Garrison Relay disabled 14261 | -4/Garrison | Entered Research 14261 | -3/Research | Accompanied by 1 ally 14261 | -3/Research | Evolved 2 slots: Utility x2 14262 | -3/Research | Loaded intel: 66 trap records 14315 | -3/Research | Build established: Bothacker-Gunner 14406 | -3/Research | Incoming investigation squad redirected 14540 | -3/Research | First assault squad dispatched 14776 | -3/Research | Build established: Scavenger-Gunner 14784 | -3/Research | Incoming assault squad redirected 15050 | -3/Research | Discovered new exit (range 6) 15098 | -3/Research | Entered another Research area 15098 | -2/Research | Accompanied by 2 allies 15098 | -2/Research | Evolved 2 slots: Power x1, Utility x1 15630 | -2/Research | Identified exit to Garrison 15649 | -2/Research | Garrison activated, responded to threat 15846 | -2/Research | Entered Garrison 15846 | -2/Garrison | Accompanied by 2 allies 15895 | -2/Garrison | Triggered checkpoint 15931 | -2/Garrison | Garrison Relay disabled 16028 | -2/Garrison | Spotted B-90 Cyclops 16047 | -2/Garrison | Allies destroyed B-90 Cyclops 16056 | -2/Garrison | Triggered checkpoint 16060 | -2/Garrison | Triggered checkpoint 16074 | -2/Garrison | Triggered checkpoint 16118 | -2/Garrison | Triggered checkpoint 16168 | -2/Garrison | Lost 3 parts (2u1w) 16286 | -2/Garrison | Triggered checkpoint 16331 | -2/Garrison | Garrison Relay disabled 16401 | -2/Garrison | Discovered new exit (range 15) 16432 | -2/Garrison | Expanded RIF knowledge: Alert ID Control 16444 | -2/Garrison | Entered Research 16444 | -2/Research | Accompanied by 1 ally 16728 | -2/Research | Build established: Botlord-Gunner 16731 | -2/Research | First assault squad dispatched 16755 | -2/Research | Incoming assault squad redirected 16907 | -2/Research | Identified exit to Garrison 16924 | -2/Research | Entered Garrison 16924 | -2/Garrison | Accompanied by 5 allies 16970 | -2/Garrison | Triggered checkpoint 17013 | -2/Garrison | Garrison Relay disabled 17090 | -2/Garrison | Found Adv. Powered Armor 17093 | -2/Garrison | Found Adv. Powered Armor 17096 | -2/Garrison | Found Adv. Powered Armor 17136 | -2/Garrison | Found Adv. Powered Armor 17246 | -2/Garrison | Spotted B-90 Cyclops 17251 | -2/Garrison | Triggered checkpoint 17265 | -2/Garrison | Allies destroyed B-90 Cyclops 17296 | -2/Garrison | Triggered checkpoint 17310 | -2/Garrison | Triggered checkpoint 17400 | -2/Garrison | Discovered new exit (range 11) 17454 | -2/Garrison | Triggered checkpoint 17502 | -2/Garrison | Garrison Relay disabled 17550 | -2/Garrison | Build established: Bothacker-Tank 17648 | -2/Garrison | Discovered new exit (range 10) 17702 | -2/Garrison | Triggered checkpoint 17712 | -2/Garrison | Garrison Relay disabled 17863 | -2/Garrison | Discovered new exit (range 10) 17898 | -2/Garrison | Expanded RIF knowledge: Autoassimilate 17926 | -2/Garrison | Triggered checkpoint 17951 | -2/Garrison | Garrison Relay disabled 18013 | -2/Garrison | Entered Access 18013 | -1/Access | Accompanied by 1 ally 18013 | -1/Access | Evolved 2 slots: Utility x2 18263 | -1/Access | First assault squad dispatched 18538 | -1/Access | Incoming assault squad redirected 18539 | -1/Access | Incoming assault squad redirected 19038 | -1/Access | Incoming assault squad redirected 19134 | -1/Access | Incoming assault squad redirected 19283 | -1/Access | Incoming assault squad redirected 19543 | -1/Access | Incoming assault squad redirected 19789 | -1/Access | Incoming assault squad redirected 19790 | -1/Access | Incoming assault squad redirected 20039 | -1/Access | High security lockdown imminent 20119 | -1/Access | High security lockdown engaged 20131 | -1/Access | Garrison activated, responded to threat 20213 | -1/Access | Lost 3 parts (3u) 20268 | -1/Access | Spotted Executioner 20268 | -1/Access | Spotted Striker 20284 | -1/Access | Spotted Executioner 20289 | -1/Access | System corruption reached 10% 20296 | -1/Access | Spotted Striker 20298 | -1/Access | Destroyed Executioner 20302 | -1/Access | Spotted Striker 20307 | -1/Access | Core integrity fell below 50% 20307 | -1/Access | Identified Transdimensional Reconstructor 20307 | -1/Access | Warped through subspace 20321 | -1/Access | Destroyed Striker 20332 | -1/Access | Destroyed Striker 20336 | -1/Access | Lost 8 parts (2p1n4u1w) 20351 | -1/Access | Destroyed Striker 20359 | -1/Access | Core integrity fell below 20% 20363 | -1/Access | Allies destroyed Executioner 20364 | -1/Access | Core destroyed Last Messages --------------- >>overwrite_iff Rewriting IFF filter. 20361_ Imp. Weapon Shielding destroyed. 20361_ U-05 Engineer lays Concrete. 20361_ Adv. Powered Armor destroyed. 20361_ U-05 Engineer lays Concrete. 20361_ U-05 Engineer builds a Wall. 20362_ U-05 Engineer lays Concrete. 20362_ P-80 Master repels hacking attempt. 20362_ U-05 Engineer lays Concrete. 20362_ Slug penetrates Wall. 20362_ K-01 Serf collects debris. 20363_ Executioner suffers critical hit. 20363_ Executioner destroyed. 20363_ U-05 Engineer lays Concrete. 20363_ System corrupted: Imp. Remote Datajack targeting data glitched. 20363_ P-80 Master repels hacking attempt. 20363_ P-80 Master hacks G-73 Enforcer, rebooting. 20364_ L-61 Swordsman destroyed. 20364_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | """""" = "!%#### | | ! """""" =!!!#??# | | %!%"""""" #??# | | = " ####??# | | """"T"""" #?????# | | """"""""""" #?????############ | | ########### ###############????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #?????????????????????????? | | ??????????? #???????????????????????????" | | ???????????? #???? ??????????????????"" | | ??????????????? ???# ?????????????????" | | ???????????????? ???# ?????????????? | | ?????????????????????# #???????????? | | ?????????????????????# #???????????? | | ????????????? ???????# #???????????? | | ???????????? ??????# #????????????? | | ???????????? ?????? #??#?????????? | | ??????????? ????? # ????????? | | ??????????? ########## # k###?????????# | | ??????????? g uu ?????????? | | ??????????# ug ! g ????????? | | ??????????# !g! !i! u%* ????????? | | ??????????# !%@i !b ???????? | | ??????????# !!%glg u ???????? | | ??????????# %@l! i k ???????? | | ??????????# [lpg ???????? | | ????????????###;;;;;#; #?????????? | | ??????????????###?? # #?????????? | | ????????????????? #?? #?????????? | | ????????????????# ! #????? ??????????? | | ??????????????? ; %! #?????????????????? | | ??????????????### * #?????????????????? | | ????????????????# #?????????????????? | | ????????????????#;;#;;######;###?????????????????? | | ????????????????# ; ?????? u???????????????????? | | ????????????????### ?????? ???????????????????? | | ??????????????????# ??????? ??????????????????? | | ??????????????????; ???????? ??????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 51 Energy Capacity 575 Matter Stores 398 Matter Capacity 600 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 4000 Resistance: TH 30 Propulsion Shielding 33 Utility Shielding 90 Weapon Shielding 66 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Core Analysis 10 Recoil Reduction 5 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 11 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalIntegrationSuite Manual? 0 Play Time 03:35:52 Cumulative 482.0 hours Start 2020.04.03 @ 12:01:02 End 2020.04.03 @ 16:39:41 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 307 Rogue 307 Adventurer 0 Explorer 0 Win Type - Total 32 Types 21/1/5/5/0/0/0 Lore% 88 Gallery% 89 Achievement% 76 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 98x62 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7408c11b-db3c-4fd1-bff9-9e334878bb10