Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 02:40:23 Player: sick0r Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (108) 540 Value Destroyed (3056) 3056 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (702) 702 TOTAL SCORE: 7238 Bonus ------- High Alert Combat Kills 214 Follower Combat Kills 194 Aligned with FarCom 300 Friendly Fire -6 Cogmind --------- Core Integrity 0/550 Matter 259/300 Energy 305/305 System Corruption 6% Temperature Warm (160) Movement Rolling (126) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Deuterium Engine > --- PROPULSION (3) --- Compact Wheel Compact Wheel Armored Wheel > --- UTILITY (4) ------ Huge Storage Unit Improved Signal Interpreter Core Shielding Hacking Suite > --- WEAPON (2) ------- Heavy Laser Gauss Cannon > --- INVENTORY (25) --- Light Nuclear Core Cooling System High-capacity Matter Pod (200) Experimental Sensor Array Improved Signal Interpreter Active Sensor Suite Melee Analysis Suite Heavy Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite System Shield Beamcaster YOLO Cannon Heavy Assault Rifle Gauss Cannon Rocket Launcher Rocket Launcher Datajack Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- Light Deuterium Engine Wheel Wheel Cooling System High-capacity Matter Pod Experimental Sensor Array Improved Signal Interpreter Improved Light Armor Plating System Shield Beamcaster Heavy Assault Rifle Gauss Cannon Gauss Cannon Gauss Cannon Rocket Launcher Rocket Launcher Datajack [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 2 | . . . 2 . . . . Weapon . | . . . . . . . . Parts Attached 104 | 6 14 10 25 4 5 . 40 Power 12 | 1 1 . 2 . . . 8 Engine 10 | 1 1 . 2 . . . 6 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 25 | 2 2 1 3 2 1 . 14 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 25 | 2 2 1 3 2 1 . 14 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 3 1 7 2 1 . 6 Device 5 | . 1 . 2 1 . . 1 Storage 4 | 1 1 . . . 1 . 1 Processor 2 | . . 1 1 . . . . Hackware 1 | . . . . . . . 1 Protection 9 | . 1 . 4 1 . . 3 Artifact . | . . . . . . . . Weapon 46 | 2 8 8 13 . 3 . 12 Energy Gun 15 | 1 4 1 6 . . . 3 Energy Cannon 3 | . . . 1 . . . 2 Ballistic Gun 9 | 1 2 1 2 . 2 . 1 Ballistic Cannon 3 | . . . . . . . 3 Launcher 11 | . 2 4 3 . . . 2 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 3 | . . 1 1 . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 3 | . . . 1 . . . 2 Parts Lost 24 | . 1 . 4 4 . . 15 Power 4 | . . . 1 . . . 3 Propulsion 11 | . . . 1 2 . . 8 Utility 6 | . . . 1 2 . . 3 Weapon 3 | . 1 . 1 . . . 1 Highest Loss Streak 7 | . 1 . 2 4 . . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 95 100 99 98 100 100 87 Engine 11 | . 13 14 11 11 11 11 13 Wheel 22 | . 28 28 21 20 22 22 21 Device 9 | . 5 . 9 11 11 11 8 Storage 11 | . 14 14 11 11 11 11 9 Processor 8 | . . . 11 11 11 11 9 Protection 10 | . 4 13 11 11 11 11 8 Energy Gun 4 | . 14 2 12 . . . 4 Energy Cannon 6 | . . . 1 11 11 11 . Ballistic Gun 4 | . 12 2 7 11 1 11 2 Launcher 1 | . 1 18 . . . . . Special Melee Weapon 4 | . . . . . 9 . . Naked Turns . | . . . . . . . . Heaviest Build 106 | 14 51 55 58 59 59 59 106 Greatest Support 44 | 26 26 20 20 20 20 20 44 Greatest Overweight (x) 19 | . 2 2 2 2 2 2 19 Average Overweight (x) 1 | . 1 2 2 2 2 2 2 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 Average Capacity 20 | 7 19 20 20 20 20 20 21 Most Carried 25 | 8 20 20 20 20 20 20 25 Average Carried 18 | 5 13 18 19 19 19 19 21 Final Capacity 25 | 8 20 20 20 20 20 20 25 Final Carried 24 | 6 17 20 20 20 19 20 24 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 2091 | 185 429 206 388 70 . 27 786 Remotely . | . . . . . . . . Salvage Created 3708 | . 500 221 1402 186 . . 1399 Parts 226 | . 50 16 69 12 . . 79 Haulers Intercepted 3 | . 1 . 2 . . . . Recyclers Shooed 6 | . 1 . 2 . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 69 | . 10 10 22 5 . . 22 Melee 7 | . . 3 . . . . 4 Guns 31 | . 4 . 14 3 . . 10 Cannons 9 | . . . 1 2 . . 6 AOE 19 | . 6 7 4 . . . 2 Classes Destroyed 15 | . 8 . 2 2 . . 3 Worker 11 | . 3 . 5 . . . 3 Builder 6 | . 2 . . 1 . . 3 Tunneler 2 | . 1 1 . . . . . Hauler 3 | . 1 . 2 . . . . Recycler 7 | . . . 3 . . . 4 Operator 4 | . 1 . 1 . . . 2 Watcher 7 | . 3 . 3 . . . 1 Swarmer 10 | . 2 4 4 . . . . Grunt 40 | . 8 6 10 3 . . 13 Duelist 2 | . . . . . . . 2 Sentry 12 | . . . 8 . . . 4 Demolisher 1 | . . . . 1 . . . Specialist 2 | . . . . . . . 2 Hunter 1 | . . . . . . . 1 Assembled 1 | . . . . 1 . . . Best Kill Streak 8 | . 4 3 8 6 . . 6 Combat Bots Only 6 | . 3 3 4 5 . . 6 Max Kills in Single Turn 3 | . 3 2 2 1 . . 2 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . 2 2 2 . . . 1 Melee 1 | . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 375 | . 46 20 101 53 . . 155 Missed 110 | . 16 5 35 15 . . 39 Damage Taken 4397 | . 355 207 906 583 . . 2346 Core 998 | . 145 40 169 94 . . 550 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 37 | . . . . . . . 37 Regen/Repaired (Parts) 89 | . 33 . 56 . . . . Core Remaining (%) 53 | 100 . 26 . . . 34 . Volleys Fired 253 | . 45 11 111 15 . . 71 Largest 2 | . 2 2 2 2 . . 2 Hottest 123 | . 90 70 112 91 . . 123 Shots Fired 489 | . 88 19 215 30 . . 137 Gun 377 | . 82 6 208 15 . . 66 Cannon 88 | . . . 2 15 . . 71 Launcher 24 | . 6 13 5 . . . . Special . | . . . . . . . . Kinetic 189 | . 31 3 70 15 . . 70 Thermal 257 | . 32 3 140 15 . . 67 Explosive 24 | . 6 13 5 . . . . Electromagnetic 19 | . 19 . . . . . . Robot Hit Streak 11 | . 5 4 11 7 . . 9 Robot Miss Streak 8 | . 8 2 6 4 . . 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . . . 5 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 302 | . 42 13 142 16 . . 89 Core Hits 158 | . 31 16 60 8 . . 43 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 26 | . 1 . 11 . . . 14 Burn 12 | . . . 10 . . . 2 Destroy 1 | . . . 1 . . . . Blast 7 | . . . . . . . 7 Corrupt 1 | . 1 . . . . . . Sever 5 | . . . . . . . 5 Melee Attacks 28 | . . 4 1 . . . 23 Impact 4 | . . 4 . . . . . Slashing 24 | . . . 1 . . . 23 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . 1 . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8225 | . 1140 870 2315 264 . . 3636 Guns 3276 | . 486 32 1902 163 . . 693 Cannons 1337 | . . . 40 101 . . 1196 Explosions 2411 | . 654 720 308 . . . 729 Melee 1201 | . . 118 65 . . . 1018 Ramming . | . . . . . . . . Kinetic 1854 | . 181 7 373 163 . . 1130 Thermal 3395 | . 212 25 1569 101 . . 1488 Explosive 1641 | . 613 720 308 . . . . Electromagnetic 134 | . 134 . . . . . . Impact 118 | . . 118 . . . . . Slashing 1083 | . . . 65 . . . 1018 Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . . 6 Average Corruption 5 | . . . . . . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 26 | . . . . . . . 26 Message Errors 7 | . . . . . . . 7 Matter Fused 6 | . . . . . . . 6 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . 7 Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 339 | . 10 32 . 6 . . 291 Projectiles 23 | . . . . 6 . . 17 Explosions 72 | . 10 32 . . . . 30 Melee 244 | . . . . . . . 244 Knockbacks 10 | . . . . . . . 10 Impact . | . . . . . . . . Kinetic 10 | . . . . . . . 10 Secondary . | . . . . . . . . Self-Inflicted Damage 129 | . 25 54 . . . . 50 Shots 6 | . 2 3 . . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 285 | . 276 36 197 120 . . 285 Average Temperature 74 | . 72 14 75 58 . . 88 Received Heat Transfer 1502 | . 132 48 372 158 . . 792 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 3 . . . . Combat Hostiles 3 | . . . 3 . . . . Parts Melted 18 | . 1 . 14 . . . 3 Heat Transferred 7263 | . 568 74 4181 185 . . 2255 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 595 | . 235 198 478 208 . . 595 Initial 153 | . . . 11 153 . . . Average 169 | . 66 83 235 160 . . 293 Maximum Alert Level 2 | . 1 . 2 1 . . 2 Low Security (%) 67 | 100 89 100 56 33 . 100 44 Level 1 13 | . 10 . 19 66 . . 3 Level 2 18 | . . . 23 . . . 52 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 . 2 . . . 9 Investigation 5 | . . . 1 . . . 4 Extermination . | . . . . . . . . Reinforcement 6 | . 1 . 1 . . . 4 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 6 | . 2 . 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 138 | . 20 12 43 22 . . 41 Peak Tracking Total 21 | . 3 3 8 21 . . 6 Tactical Retreats 6 | . . . . . . . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 6 | . 3 1 1 . . . 1 Max in Single Turn 1 | . 1 1 1 . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 25 | . 8 . 8 . 2 . 7 Terminals 16 | . 6 . 6 . . . 4 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access 1 | . . . . . . . 1 Total Hacks 69 | . 20 . 23 . 2 . 24 Successful 34 | . 10 . 11 . 2 . 11 Failed 35 | . 10 . 12 . . . 13 Catastrophic 10 | . 3 . 4 . . . 3 Database Lockouts . | . . . . . . . . Manual 26 | . 11 . 7 . 1 . 7 Terminals 46 | . 17 . 17 . . . 12 Fabricators . | . . . . . . . . Repair Stations 7 | . 2 . 5 . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers 9 | . . . . . . . 9 Garrison Access 3 | . . . . . . . 3 Terminal Hacks 20 | . 7 . 7 . 2 . 4 Record 1 | . . . . . 1 . . Robot Analysis 1 | . . . 1 . . . . Emergency Access Points 3 | . 1 . 2 . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 6 | . 3 . 2 . . . 1 Locate Traps 5 | . 3 . 1 . . . 1 Recall Investigation 1 | . . . . . . . 1 Zone Layout 1 | . . . . . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 2 . 3 . . . . Scan Component 3 | . 1 . 2 . . . . Repair 2 | . 1 . 1 . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 7 | . . . . . . . 7 Insert Component 4 | . . . . . . . 4 Analyze 3 | . . . . . . . 3 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 6 . 6 . . . 7 Full Trace Events 5 | . . . 1 . . . 4 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . Time 96 | . 26 . 70 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 159 | . 159 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 4 Part Schematics Acquired 3 | . . . . . . . 3 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 4 | . . 4 . . . . . Largest Group 4 | . . 4 4 . . . . Highest-Rated Group 71 | . . 71 71 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 51 | . . 13 38 . . . . Total Damage 556 | . . 39 517 . . . . Kills 13 | . . 1 12 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 12064 | 197 1289 898 1647 509 5515 371 1638 Spaces Moved 5256 | 67 987 702 1140 376 764 315 905 Core 16 | 9 . . . . . . 7 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 5240 | 58 987 702 1140 376 764 315 898 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 110 110 110 110 110 95 Average Speed 111 | 84 105 110 110 110 110 110 126 Slowest Speed 1000 | 90 110 110 110 110 110 110 1000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 67 | 5 99 99 87 81 91 32 49 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 5 | . . 3 . 1 . 1 . Spaces Dug 3 | . . . . . . . 3 Terrain Destroyed 331 | . 58 107 39 2 . . 125 Melee 3 | . . . . . . . 3 Projectile 39 | . . . . 2 . . 37 AOE 289 | . 58 107 39 . . . 85 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 10926 | 207 1152 801 1332 442 5438 339 1215 Wait 5130 | 123 74 71 25 40 4647 24 126 Move 5249 | 66 986 701 1139 375 763 314 905 Hop . | . . . . . . . . Pick Up 88 | 12 23 3 15 6 1 1 27 Fast Attach 8 | . . . 2 . 1 . 5 Attach 42 | 6 5 . 6 4 . . 21 Detach 5 | . 1 . . . . . 4 Swap 54 | . 9 10 17 . 4 . 14 Drop 51 | . 9 1 16 2 4 . 19 Fire 253 | . 45 11 111 15 . . 71 Melee 28 | . . 4 1 . . . 23 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 18 | . . . . . 18 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 198 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 604 | -10/Materials | Discovered new exit (range 10) 705 | -10/Materials | Discovered new exit (range 3) 723 | -10/Materials | Core integrity fell below 50% 851 | -10/Materials | Discovered new exit (range 7) 1119 | -10/Materials | Discovered new exit (range 7) 1377 | -10/Materials | Repaired Ion Engine 1487 | -10/Materials | Entered Mines 1493 | -10/Mines | Learned 2 Materials zone layouts 1565 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1645 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1823 | -10/Mines | Discovered new exit (range 7) 1871 | -10/Mines | Learned Materials stockpile data 2107 | -10/Mines | Learned 2 Materials zone layouts 2184 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2275 | -10/Mines | Discovered new exit (range 12) 2292 | -10/Mines | Escorted by a lone wolf Derelict 2312 | -10/Mines | Learned location of Storage (-9) 2365 | -10/Mines | Identified exit to Materials 2385 | -10/Mines | Entered Materials 2385 | -9/Materials | Accompanied by 4 allies 2385 | -9/Materials | Evolved 2 slots: Utility x2 2386 | -9/Materials | Identified exit to Materials 2386 | -9/Materials | Identified exit to Storage 2664 | -9/Materials | Build established: Scavenger-Mutant 3211 | -9/Materials | Discovered new exit (range 12) 3299 | -9/Materials | Identified exit to Mines 3394 | -9/Materials | Discovered exit to Storage (range 14) 3448 | -9/Materials | Discovered exit to Materials (range 8) 3646 | -9/Materials | Discovered exit to Mines (range 5) 3741 | -9/Materials | Repaired Broken Beamcaster 3940 | -9/Materials | Discovered exit to Materials (range 4) 4032 | -9/Materials | Entered Mines 4033 | -9/Mines | Assembled infested the area 4035 | -9/Mines | Met a Derelict bent on vengeance 4052 | -9/Mines | Core integrity fell below 50% 4112 | -9/Mines | Discovered exit to Materials (range 13) 4121 | -9/Mines | Lost 4 parts (2n2u) 4164 | -9/Mines | Build established: Mutant 4254 | -9/Mines | Discovered exit to Materials (range 5) 4407 | -9/Mines | Learned location of Recycling (-9) 4505 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4505 | -9/Mines | Discovered new exit (range 5) 4520 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4522 | -9/Mines | Found Prototype Device 4540 | -9/Mines | Identified exit to Exiles 4541 | -9/Mines | Entered Exiles 4558 | -9/Exiles | Discovered new exit (range 15) 4585 | -9/Exiles | Identified exit to Mines 4610 | -9/Exiles | Met 8R-AWN 4628 | -9/Exiles | Met EX-HEX 4665 | -9/Exiles | Met EX-BIN 4678 | -9/Exiles | Aligned with FarCom system 4679 | -9/Exiles | Given EX-Vault access code 4705 | -9/Exiles | Opened EX-Vault 4719 | -9/Exiles | Found YOLO Cannon 4747 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4816 | -9/Exiles | Met EX-DEC 4854 | -9/Exiles | Visited The Gauntlet 8808 | -9/Exiles | Discovered exit to Mines (range 10) 9040 | -9/Exiles | Learned location of Zion (-7) 10056 | -9/Exiles | Left Exiles lab with YOLO Cannon 10056 | -9/Exiles | Entered Mines 10231 | -8/Mines | Discovered exit to Materials (range 7) 10427 | -8/Mines | Entered Materials 10427 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 11168 | -8/Materials | Crushed by falling debris 11176 | -8/Materials | Core integrity fell below 50% 11194 | -8/Materials | Found Prototype Device 11199 | -8/Materials | Lost 7 parts (1p2n3u1w) 11223 | -8/Materials | Build established: Scavenger-Mutant 11284 | -8/Materials | Core integrity fell below 20% 11318 | -8/Materials | Lost 4 parts (1p3n) 11548 | -8/Materials | Build established: Mutant 11975 | -8/Materials | Discovered new exit (range 8) 11983 | -8/Materials | Identified exit to Factory 11997 | -8/Materials | Identified Exp. Sensor Array 12065 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Ready to analyze. >>Scanalyze Scanning: Imp. Signal Interpreter... Schematic downloaded. >>Insert(Prototype Device) Scanning Exp. Sensor Array... Ready to analyze. 11997_ ALERT: Suspicious activity at Scanalyzer M002. Dispatching Investigation squad. 12017_ G-47 Trooper destroyed. 12020_ G-47 Trooper knocked back. 12023_ Slug penetrates G-47 Trooper. 12023_ G-47 Trooper Particle Gun blasted off. 12023_ G-47 Trooper suffers critical hit (Burn). 12026_ Acquired 48 matter. 12031_ Acquired Lgt. Nuclear Core. 12040_ System corrupted: Component data lost. 12049_ M-28 Smith repairs Imp. Heat Sink. 12057_ Destroyed Flight Unit. 12063_ S-10 Pest knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?########???###########??????????????????????????? | | ?# !!! #???# #??????????????????????????? | | ?# !! #???# ##########?????????????????? | | ##]* ! ##??# # #?????????????????? | | #" "##?# # """ #?????????????????? | | "%= =%!" #?####+###### """ #?????????????????? | | #" % ###?# + """ #?????????????????? | | ####%+##"#??# ### #???###########???? | | ???# ###### #?# " " ##### #???? | | ???# #?# "R" #% %# """ #???? | | ???# ### #?# """ # < # = """ +???? | | ???#####?# % #?# @ ;[ ; """ #???? | | ?????????# #?####s##### + "S #???? | | ?????????#### #???# % ! # """ [ #???? | | ??????????! ##### # "" +???? | | ????????#! g # #???? | | ????????#! ######## #"#########???? | | ????????#! #??????#+#" a ###???????????? | | ????????#! #????? #s #?????????????? | | ????????##! #?? # "T" #?????????????? | | ?????????#### #?? # """ ???????????? | | ???????????? #? """ +s ????????? | | ????????????# ?"" """ # ???????? | | ??#?????????? ??T ?"" # #####+########???????? | | # ###???????? ??"???? ?# ?????????????????????? | | #???????????????? ??# ?????????????????????? | | #???????????????????# ?????????????????????? | | #???????? ??????????# ?????????????????????? | | #???????? ??????????# ?????????????????????? | | #???????? ?????????? ???????????????????????? | | ??###???????? ??????????? ???????????????????????? | | ????????????? ???????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ????????#???# #??????????????????????????????????? | | ????????# ??# #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupMasterDissipator Manual? 0 Play Time 01:35:02 Cumulative 50.3 hours Start 2024.05.03 @ 01:00:09 End 2024.05.03 @ 02:40:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 31 Achievement% 100 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62b094ed-012b-4b01-a88c-e465aabf02c8