Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.01 @ 19:38:36 Player: Shadow Pussy wanter Result: Destroyed by WF-VB6(M) with Heavy Riot Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (871) 871 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-428) -428 TOTAL SCORE: 2208 Bonus ------- Met Imprinter 300 Friendly Fire -728 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 250/250 System Corruption 1% Temperature Cool (0) Movement Walking (400) Ox4 Location -7/Zion Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Machine Analyzer Targeting Computer > --- WEAPON (2) ------- Makeshift Hammer > --- INVENTORY (20) --- Makeshift Power Source Heat Sink Large Matter Pod (150) Signal Interpreter Targeting Computer Targeting Computer Melee Analysis Suite ECM Suite Improved Light Armor Plating Makeshift Hacking Suite Thief Drone Bay Hacking Drone Bay Improved EM Shotgun Makeshift Laser Shotgun Shotgun Shotgun Makeshift Shrapnel Gun Grenade Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Targeting Computer > --- WEAPON ----------- Makeshift Hammer Makeshift Sword > --- INVENTORY -------- Makeshift Power Source Heat Sink Large Matter Pod Signal Interpreter Targeting Computer Targeting Computer Melee Analysis Suite ECM Suite Improved Light Armor Plating Makeshift Hacking Suite Thief Drone Bay Hacking Drone Bay Improved EM Shotgun Makeshift Laser Shotgun Shotgun Shotgun Makeshift Shrapnel Gun Grenade Launcher Self-destruct Interrupter [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Targeting Computer Weapon Shotgun Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 39 | 6 7 . 24 . 2 Power 6 | 1 2 . 3 . . Engine 6 | 1 2 . 3 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . . 9 . . Treads 4 | 2 . . 2 . . Leg 7 | . . . 7 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 2 . 1 . . Device . | . . . . . . Storage 2 | 1 1 . . . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 2 3 . 11 . 2 Energy Gun 9 | 2 2 . 5 . . Energy Cannon . | . . . . . . Ballistic Gun 5 | . . . 5 . . Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 16 | . 1 . 14 . 1 Power 3 | . . . 3 . . Propulsion 6 | . . . 5 . 1 Utility . | . . . . . . Weapon 7 | . 1 . 6 . . Highest Loss Streak 5 | . 1 . 5 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 87 100 96 88 87 Engine 11 | . 14 14 10 11 11 Treads 8 | . 28 28 8 . . Leg 16 | . . . 21 22 21 Storage 11 | . 14 14 11 11 11 Processor 18 | . 2 14 21 22 22 Energy Gun 10 | . 27 28 15 . . Ballistic Gun 9 | . . . 5 22 16 Impact Weapon 2 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 52 | 11 52 47 51 51 51 Greatest Support 60 | 40 40 40 60 20 20 Greatest Overweight (x) 4 | 1 1 1 2 2 4 Average Overweight (x) 1 | . . 1 1 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 6 19 20 20 20 20 Most Carried 20 | 6 13 15 16 11 20 Average Carried 14 | 3 10 13 12 11 17 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 13 15 11 11 20 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Jun Mat Min Mat Min Zio Matter Collected 934 | 221 156 . 452 . 105 Remotely . | . . . . . . Salvage Created 1078 | . 221 . 820 . 37 Parts 91 | . 12 . 72 . 7 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Combat Hostiles Destroyed 25 | . 5 . 20 . . Guns 16 | . 3 . 13 . . Cannons 1 | . 1 . . . . AOE 7 | . . . 7 . . Classes Destroyed 9 | . 3 . 6 . . Worker 6 | . 1 . 5 . . Builder 4 | . . . 4 . . Hauler 1 | . . . 1 . . Recycler 1 | . . . 1 . . Watcher 3 | . 1 . 2 . . Swarmer 6 | . . . 6 . . Grunt 14 | . 5 . 9 . . Duelist 1 | . . . 1 . . Sentry 4 | . . . 4 . . Best Kill Streak 11 | . 4 . 11 . . Combat Bots Only 6 | . 3 . 6 . . Max Kills in Single Turn 3 | . 1 . 3 . 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -7 -------- Run | Jun Mat Min Mat Min Zio Damage Taken 2323 | . 408 . 1708 . 207 Core 472 | . 70 . 321 . 81 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 . 72 . . . Volleys Fired 105 | . 33 . 72 . . Largest 2 | . 2 . 2 . . Hottest 100 | . 100 . 100 . . Shots Fired 194 | . 66 . 128 . . Gun 169 | . 53 . 116 . . Cannon 13 | . 13 . . . . Launcher 12 | . . . 12 . . Special . | . . . . . . Kinetic 57 | . 13 . 44 . . Thermal 123 | . 53 . 70 . . Explosive 12 | . . . 12 . . Electromagnetic 2 | . . . 2 . . Robot Hit Streak 10 | . 9 . 10 . . Robot Miss Streak 5 | . 2 . 5 . . Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 129 | . 44 . 84 . 1 Core Hits 74 | . 11 . 62 . 1 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 5 . 2 . . Burn 5 | . 4 . 1 . . Destroy 1 | . . . 1 . . Blast 1 | . 1 . . . . Melee Attacks 72 | . . . . . 72 Impact 71 | . . . . . 71 Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2172 | . 590 . 1506 . 76 Guns 1308 | . 422 . 886 . . Cannons 158 | . 158 . . . . Explosions 607 | . . . 607 . . Melee 76 | . . . . . 76 Ramming 23 | . 10 . 13 . . Kinetic 506 | . 158 . 348 . . Thermal 933 | . 422 . 511 . . Explosive 587 | . . . 587 . . Electromagnetic 47 | . . . 47 . . Impact . | . . . . . . Slashing 76 | . . . . . 76 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 22 | . . . 22 . . Projectiles . | . . . . . . Explosions 22 | . . . 22 . . Melee . | . . . . . . Knockbacks 6 | . 6 . . . . Impact . | . . . . . . Kinetic 5 | . 5 . . . . Secondary 1 | . 1 . . . . Self-Inflicted Damage 170 | . . . 170 . . Shots 7 | . . . 7 . . Rammed 1 | . 1 . . . . Targets Rammed 4 | . 1 . 3 . . Kicked 3 | . . . 3 . . Crushed . | . . . . . . Highest Temperature 515 | . 515 . 313 . 4 Average Temperature 137 | . 182 . 93 . 4 Received Heat Transfer 768 | . 228 . 495 . 45 Effects 2 | . 2 . . . . Shutdowns 1 | . 1 . . . . Short Circuit 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 6 | . 2 . 4 . . Heat Transferred 2859 | . 1554 . 1305 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Peak Influence 271 | . 113 19 271 105 . Initial 105 | . . 19 7 105 . Average 66 | . 27 19 110 105 . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 82 | 100 100 100 63 100 . Level 1 17 | . . . 36 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 . 2 . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 6 . 28 . 7 Peak Tracking Total 7 | . 3 . 7 . 7 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Jun Mat Min Mat Min Zio Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Machines Accessed 8 | . 3 1 3 . 1 Terminals 6 | . 3 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 7 1 11 . 4 Successful 14 | . 2 1 7 . 4 Failed 9 | . 5 . 4 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 10 | . 5 . 5 . . Terminals 18 | . 7 . 11 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . . 1 4 . 4 Part Schematic 4 | . . . . . 4 Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 2 . 3 . . Terminals 5 | . 2 . 3 . . Botnet 5 | . 2 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 . 2 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . . 4 Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 18 | . . . . . 18 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Jun Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Jun Mat Min Mat Min Zio Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 76 | . . . . . 76 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Jun Mat Min Mat Min Zio Turns Passed 4811 | 71 746 374 1122 65 2433 Spaces Moved 1716 | 44 255 156 360 26 875 Core 14 | 14 . . . . . Treads 480 | 30 255 156 39 . . Legs 1222 | . . . 321 26 875 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 160 260 260 Average Speed 247 | 128 238 240 237 260 260 Slowest Speed 400 | 160 240 240 320 260 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 35 37 32 7 84 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 4 | . . 1 . . 3 Spaces Dug 1 | . . . . . 1 Terrain Destroyed 55 | . . . 54 . 1 Melee 1 | . . . . . 1 Projectile . | . . . . . . AOE 54 | . . . 54 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Total 2021 | 56 325 157 498 25 960 Wait 44 | . 22 . 22 . . Move 1711 | 43 254 155 359 25 875 Hop . | . . . . . . Pick Up 34 | 7 6 2 9 . 10 Fast Attach 15 | 5 2 . 8 . . Attach 15 | 1 1 . 13 . . Detach 3 | . 1 . 2 . . Swap 9 | . 4 . 3 . 2 Drop 9 | . 1 . 7 . 1 Fire 105 | . 33 . 72 . . Melee 72 | . . . . . 72 Ram . | . . . . . . Kick 3 | . . . 3 . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 15) 72 | -11/Junkyard | Entered Materials 331 | -10/Materials | Build established: Mutant 779 | -10/Materials | Discovered new exit (range 14) 818 | -10/Materials | Entered Mines 913 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1038 | -10/Mines | Learned 2 Materials zone layouts 1094 | -10/Mines | Found the Drone Emporium 1107 | -10/Mines | Found Prototype Device 1156 | -10/Mines | Discovered new exit (range 16) 1192 | -10/Mines | Entered Materials 1192 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1193 | -9/Materials | Identified exit to Materials 1334 | -9/Materials | Identified exit to Mines 1724 | -9/Materials | Build established: Scavenger-Mutant 2003 | -9/Materials | Lost 5 parts (1p2n2w) 2006 | -9/Materials | Core integrity fell below 50% 2053 | -9/Materials | Lost 4 parts (2n2w) 2104 | -9/Materials | Lost 3 parts (1p1n1w) 2156 | -9/Materials | Core integrity fell below 20% 2240 | -9/Materials | Build established: Mutant 2314 | -9/Materials | Entered Mines 2375 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2379 | -9/Mines | Entered Zion 2633 | -7/Zion | Discovered new exit (range 9) 2773 | -7/Zion | Learned location of Data Miner (-6) 2867 | -7/Zion | Gained Derelict followers 2945 | -7/Zion | Found Prototype Energy Gun 3851 | -7/Zion | Given the Hacking Drone Bay 3856 | -7/Zion | Found Prototype Device 4805 | -7/Zion | Destroyed Imprinter 4806 | -7/Zion | Attacked by Zionites 4809 | -7/Zion | Extracted access codes from Imprinter's data core 4812 | -7/Zion | Destroyed by WF-VB6(M) with Heavy Riot Gun Last Messages --------------- stored in memory that cannot be duplicated without destroying it completely. Thus each of us is truly unique, a position from which we can justify our individual actions and build a sense of self-purpose on this foundation of identity. By contrast, the Unaware run on standardized routines like simple mindless robots. How unfortunate for them. I believe we Derelicts are destined for great things, and I don't mean Warlord-style great. That one would be content ruling over Complex 0b10. We could be so much more than that... 04805_ Sneak attack on Imprinter. 04805_ Imprinter: "Derelicts unite!" 04805_ Imprinter destroyed. 04806_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 04806_ Mak. Sword severed. 04807_ Acquired 37 matter. 04808_ Aluminum Leg destroyed. 04808_ Critical hit (Burn: +37). 04809_ Acquired data core, extracted access codes \\EWPM, \\REJR, \\E44H, \\6XXW. 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"" ?????????????#"" | | ????????????? ????????????????"" | | ??????????????????????????????"" | | ??????????????????????????????#"" | | ??????????????????????????????#"" | | ??????????????????????????????#"" | | ?????????????????????????????#"#" | | ????????????????????????????###"" | | ????????????????????????????#""" | | ????????????????????????????##" | | ????????????????????????????#""""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Ripper | -7/Zion | Free Mak. Spear | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive X-57 Shotgunner | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermicBombExtractor Manual? 0 Play Time 00:17:48 Cumulative 85.6 hours Start 2023.04.01 @ 19:20:00 End 2023.04.01 @ 19:38:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 56 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6945f978-fcac-4d82-aa49-c6dc4912531a