Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.04.14 @ 20:45:06 Player: Ez Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (1106) 1106 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2941 Bonus ------- None Cogmind --------- Core Integrity 205/550 Matter 300/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Light Armor Plating Light Armor Plating Medium Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Hacking Suite Improved Trap Extractor Improved Trap Extractor > --- WEAPON ----------- Light EM Pulse Cannon Mining Claw > --- INVENTORY -------- Aluminum Leg Light Armor Plating Light Armor Plating Medium Armor Plating [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Trap Extractor Storage Large Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 29 | 5 4 17 3 Power 5 | 1 1 3 . Engine 5 | 1 1 3 . Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 . 8 1 Treads 5 | . . 4 1 Leg 6 | 2 . 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 1 5 2 Device 3 | . . 1 2 Storage 2 | 1 . 1 . Processor . | . . . . Hackware 1 | . . 1 . Protection 3 | . 1 2 . Artifact . | . . . . Weapon 4 | 1 2 1 . Energy Gun . | . . . . Energy Cannon 1 | . . 1 . Ballistic Gun 2 | 1 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . 1 . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 25 | . 1 14 10 Power 4 | . 1 2 1 Propulsion 10 | . . 6 4 Utility 7 | . . 4 3 Weapon 4 | . . 2 2 Highest Loss Streak 9 | . 1 9 5 To Critical Strikes . | . . . . Average Backups 3 | . 1 4 4 Power . | . . . . Propulsion . | . . 1 1 Utility 2 | . . 2 3 Weapon . | . . . . Tool/Special . | . . . . Unused Backups 3 | . . . 3 Power . | . . . . Propulsion . | . . . . Utility 3 | . . . 3 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 83 | . 86 81 86 Engine 10 | . 13 10 6 Treads 15 | . . 17 30 Leg 13 | . 28 12 . Device 2 | . . . 15 Storage 11 | . 14 11 9 Hackware 5 | . . 7 8 Protection 4 | . 2 6 . Energy Cannon 2 | . . 1 8 Ballistic Gun 9 | . 24 6 . Slashing Weapon 7 | . 3 8 8 Peak Build Rating 21 | 5 8 13 21 Average Rating 10 | 3 6 10 18 On Entrance 6 | . 5 8 12 Avg Prop Armor Cover (%) 6 | . . 6 . Naked Turns . | . . . . Heaviest Build 37 | 9 19 37 37 Greatest Support 83 | 20 20 63 83 Greatest Overweight (x) 9 | . . 9 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 12 | 6 8 14 15 Most Carried 8 | . 5 8 5 Average Carried 3 | . 2 4 4 Final Capacity 15 | 8 8 15 5 Final Carried 5 | . 5 5 4 Class Distribution -------------------- 37% | Scavenger-Mutant 34% | Mutant 27% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 633 | 130 217 256 30 Remotely . | . . . . Salvage Created 1415 | . 263 1009 143 Parts 102 | . 24 72 6 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 38 | . 11 25 2 Melee 14 | . . 14 . Guns 17 | . 11 6 . Cannons 3 | . . 2 1 AOE 3 | . . 3 . Classes Destroyed 10 | . 3 6 1 Worker 2 | . . 2 . Builder 1 | . . 1 . Recycler 1 | . . 1 . Operator 1 | . . 1 . Watcher 4 | . 1 2 1 Swarmer 18 | . 9 9 . Grunt 11 | . 2 9 . Duelist 1 | . . 1 . Sentry 6 | . . 6 . Hunter 2 | . . . 2 Best Kill Streak 8 | . 4 8 2 Combat Bots Only 5 | . 3 5 1 Max Kills in Single Turn 4 | . 1 4 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 385 | . 55 287 43 Missed 91 | . 14 66 11 Hits 294 | . 41 221 32 Melee 1 | . . 1 . Projectile 293 | . 41 220 32 Critical Strikes 4 | . . 4 . Damage Taken 3517 | . 311 2004 1202 Core 763 | . 46 372 345 Absorbed by Shields . | . . . . Ignored by Resistances 797 | . 96 600 101 Regen/Repaired (Parts) 80 | . . 80 . Core Remaining (%) 62 | 100 81 7 . Volleys Fired 88 | . 30 45 13 Largest 2 | . 2 2 1 Hottest 56 | . 40 56 56 Shots Fired 143 | . 54 76 13 Gun 118 | . 54 64 . Cannon 25 | . . 12 13 Launcher . | . . . . Special . | . . . . Kinetic 118 | . 54 64 . Thermal . | . . . . Explosive . | . . . . Electromagnetic 25 | . . 12 13 Robot Hit Streak 36 | . 25 36 6 Robot Miss Streak 3 | . 3 2 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 155 | . 36 109 10 Core Hits 73 | . 22 46 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Corrupt 1 | . . . 1 Melee Attacks 77 | . 1 59 17 Impact . | . . . . Slashing 77 | . 1 59 17 Piercing . | . . . . Sneak Attacks 2 | . . 2 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2780 | . 293 2111 376 Guns 724 | . 293 431 . Cannons 488 | . . 235 253 Explosions 454 | . . 331 123 Melee 1112 | . . 1112 . Ramming 2 | . . 2 . Kinetic 724 | . 293 431 . Thermal 454 | . . 331 123 Explosive . | . . . . Electromagnetic 488 | . . 235 253 Impact . | . . . . Slashing 1112 | . . 1112 . Piercing . | . . . . Highest Corruption 15 | . . . 15 Average Corruption 10 | . . . 10 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 73 | . . 73 . Projectiles . | . . . . Explosions 33 | . . 33 . Melee 40 | . . 40 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 62 | . . 62 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 31 | . 31 28 30 Average Temperature 9 | . 10 9 9 Received Heat Transfer 1008 | . 99 747 162 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 550 | . . 350 200 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 2 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 140 | . 117 140 30 Initial 38 | . . 38 22 Average 38 | . 22 52 9 Influence Increases 1158 | . 278 774 106 Destroy 0b10 Robot/C 760 | . 220 500 40 Destroy 0b10 Robot/NC 45 | . 5 35 5 Destroy Leader 218 | . 42 154 22 Successful Hack 24 | . 10 14 . Disable Machine 9 | . . 9 . Destroy Structure 42 | . 1 32 9 Lose Combat Pursuer 60 | . . 30 30 Influence Decreases 1158 | . 171 819 168 Entered New Map 109 | . . 69 40 Time Decay 938 | . 161 660 117 Lost Part 111 | . 10 90 11 Squads Dispatched 8 | . . 7 1 Investigation 5 | . . 4 1 Extermination . | . . . . Reinforcement 3 | . . 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . . 4 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 14 38 9 Peak Tracking Total 8 | . 3 8 5 Tactical Retreats 4 | . . 2 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 4 4 1 Terminals 8 | . 4 3 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 8 9 4 Successful 9 | . 2 5 2 Failed 12 | . 6 4 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 20 | . 8 9 3 Terminals 20 | . 8 8 4 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 1 1 Repair Station Index 1 | . . 1 . Locate Traps 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 2 4 1 Terminals 6 | . 2 3 1 Assimilate 4 | . 1 2 1 Operators 2 | . 1 1 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Patch 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 3 1 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2506 | 70 530 1544 362 Spaces Moved 1230 | 57 306 719 148 Core 18 | 7 . 11 . Treads 606 | . . 458 148 Legs 606 | 50 306 250 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 160 Average Speed 152 | 111 120 166 167 Slowest Speed 500 | 120 120 500 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 18 | . . . 18 Cave-ins Triggered 4 | . . . 4 Exploration Rate (%) 35 | 4 59 57 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 20 | . 1 7 12 Terrain Destroyed 48 | . 1 32 15 Melee 20 | . 1 7 12 Projectile . | . . . . AOE 28 | . . 25 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1581 | 61 423 883 214 Wait 131 | . 73 26 32 Move 1226 | 56 305 718 147 Hop . | . . . . Pick Up 13 | . 5 7 1 Fast Attach 17 | 5 3 8 1 Attach 16 | . 3 11 2 Detach 7 | . 3 4 . Swap 2 | . . 2 . Drop 2 | . . 2 . Fire 88 | . 30 45 13 Melee 77 | . 1 59 17 Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis 1 | . . . 1 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 11) 601 | -10/Materials | Entered another Materials area 601 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 674 | -9/Materials | Discovered new exit (range 16) 1163 | -9/Materials | Core integrity fell below 50% 1193 | -9/Materials | Lost 9 parts (1p4n2u2w) 1433 | -9/Materials | Discovered new exit (range 13) 1530 | -9/Materials | Build established: Scavenger-Mutant 1579 | -9/Materials | Core integrity fell below 20% 1774 | -9/Materials | Discovered new exit (range 12) 2145 | -9/Materials | Entered another Materials area 2145 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2444 | -8/Materials | Lost 3 parts (1p2n) 2468 | -8/Materials | Crushed by falling debris 2471 | -8/Materials | Crushed by falling debris 2471 | -8/Materials | Core integrity fell below 50% 2471 | -8/Materials | System corruption reached 10% 2491 | -8/Materials | Crushed by falling debris 2502 | -8/Materials | Lost 5 parts (1n2u2w) 2505 | -8/Materials | Crushed by falling debris 2507 | -8/Materials | Released all parts (1) 2507 | -8/Materials | Self-destructed Last Messages --------------- Lgt. EM Pulse Cannon destroyed. System corrupted by crushing effect (+1). Hacking Suite destroyed. System corrupted by crushing effect (+2). The unstable cave ceiling collapses. Crushed by falling debris. Mining Claw destroyed. System corrupted by crushing effect (+2). Lgt. Treads destroyed. System corrupted by crushing effect (+1). System corrupted: IFF burst signal emitted. The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. Lgt. Treads destroyed. System corrupted by crushing effect (+4). Imp. Trap Extractor destroyed. System corrupted by crushing effect (+1). Released Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# ????????? | | ???????????????????????????????????????# ???????? | | ???????????????????????????????????????# ####### | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????????########## | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# + | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# % # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????####/##### | | ???????????????????????????###########??#%#"""# | | ???????????????????????????# #??# #"T"# | | ???????????????????????????# ! #?## #" "# | | ???????????????????????????# #?# [ | | ???????????????????????????# [ #?# | | ???????????????????????????# ]]] #?# " """ | | ???????????????????????????# ]]] #?# T """ | | ???????????????????????##### ]] #?# " """ | | ???????????????????????##@## % #?# | | ?????????????????????###########/#######] | | ?????????????????????# ### T | | ?????????????????????##### | | ???????????????????? | | ?????????????????? ####### | | ??????????????????####### """ """ #?????? | | ???????????????????^????# """ """ #?????? | | ???????????????????^?^??# ![ * """ """ #?????? | | ??????????????????????^?# *[ #?????? | | ????????????????????????# ! ?????? | | ???????????????????^????+ ????? | | ????????????????????????# ???? | | ????????????????????????# ###+########## ???? | | ??????????????????????^?#######?????????????# ??? | | ????????????????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????^?^?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Trap Extractor Capacity 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Tune-up Challenges ------------ None Game ------ Seed LatentHellfireCapacitor Manual? 0 Play Time 00:31:17 Cumulative 38.0 hours Start 2026.04.14 @ 19:45:45 End 2026.04.14 @ 20:45:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 100 Rogue 95 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3eabe4c3-00f8-4c57-a782-19f448902737