Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.06 @ 15:37:14 Player: POPESNHOES Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (21) 105 Value Destroyed (513) 513 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1518 Bonus ------- None Cogmind --------- Core Integrity 146/400 Matter 126/300 Energy 85/160 System Corruption 4% Temperature Warm (105) Movement Walking (330) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Heat Sink High-capacity Storage Unit > --- WEAPON (3) ------- EM Pulse Cannon EM Pulse Cannon Ion Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Terrain Scanner Beam Rifle Beam Rifle Beam Rifle EM Pulse Cannon EM Pulse Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Visual Processing Unit > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon Ion Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Terrain Scanner Beam Rifle Beam Rifle Beam Rifle EM Pulse Cannon Ion Cannon Ion Cannon Ion Cannon Mini Grenade Launcher [Rating: 21] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Weapon EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 33 | 6 12 15 Power 5 | 1 1 3 Engine 3 | 1 1 1 Core 2 | . . 2 Reactor . | . . . Propulsion 5 | 2 2 1 Treads . | . . . Leg 5 | 2 2 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 1 4 2 Device 1 | . 1 . Storage 3 | 1 1 1 Processor 3 | . 2 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 16 | 2 5 9 Energy Gun 4 | 1 2 1 Energy Cannon 10 | . 2 8 Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Backups 9 | 1 5 12 Power 1 | . 1 1 Propulsion 2 | . 1 2 Utility . | . . . Weapon 4 | . 2 6 Tool/Special . | . . . Unused Backups 5 | . . 5 Power 2 | . . 2 Propulsion . | . . . Utility 1 | . . 1 Weapon 2 | . . 2 Tool/Special . | . . . Average Slot Usage (%) 97 | . 96 98 Engine 7 | . 14 3 Core 4 | . . 7 Leg 24 | . 28 22 Device 8 | . 5 11 Storage 12 | . 14 11 Processor 8 | . 5 9 Energy Gun 4 | . 5 3 Energy Cannon 21 | . 10 29 Ballistic Gun 4 | . 11 . Peak Build Rating 21 | 6 11 21 Average Rating 13 | 4 8 18 On Entrance 5 | . 6 10 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 64 | 11 34 64 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 3 | 2 1 3 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 15 20 Average Capacity 13 | 7 10 16 Most Carried 15 | 2 11 15 Average Carried 9 | 1 5 12 Final Capacity 20 | 8 15 20 Final Carried 11 | 2 10 11 Class Distribution -------------------- 52% | Skirmisher 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 534 | 213 192 129 Remotely . | . . . Salvage Created 666 | . 331 335 Parts 42 | . 18 24 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 17 | . 8 9 Guns 7 | . 5 2 Cannons 9 | . 2 7 Classes Destroyed 5 | . 3 2 Watcher 4 | . 2 2 Swarmer 7 | . 3 4 Grunt 8 | . 5 3 Brawler 1 | . . 1 Sentry 1 | . . 1 Best Kill Streak 5 | . 5 4 Combat Bots Only 5 | . 5 4 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 107 | . 34 73 Missed 28 | . 10 18 Hits 79 | . 24 55 Melee 2 | . . 2 Projectile 77 | . 24 53 Critical Strikes 1 | . . 1 Damage Taken 847 | . 207 640 Core 273 | . 19 254 Absorbed by Shields . | . . . Ignored by Resistances 210 | . 60 150 Core Remaining (%) 96 | 100 92 . Volleys Fired 51 | . 32 19 Largest 3 | . 2 3 Hottest 192 | . 136 192 Shots Fired 118 | . 64 54 Gun 55 | . 50 5 Cannon 63 | . 14 49 Launcher . | . . . Special . | . . . Kinetic 34 | . 34 . Thermal 73 | . 30 43 Explosive . | . . . Electromagnetic 11 | . . 11 Robot Hit Streak 18 | . 18 8 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 78 | . 48 30 Core Hits 29 | . 18 11 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 6 | . 5 1 Burn 5 | . 5 . Corrupt 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1412 | . 594 818 Guns 426 | . 369 57 Cannons 986 | . 225 761 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 205 | . 205 . Thermal 997 | . 389 608 Explosive . | . . . Electromagnetic 210 | . . 210 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . . 4 Average Corruption 4 | . . 4 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . . 1 Heat Flow Errors 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 608 | . 210 608 Average Temperature 163 | . 79 242 Received Heat Transfer 396 | . 123 273 Effects 19 | . . 19 Shutdowns 4 | . . 4 Interference 1 | . . 1 Matter Decay 4 | . . 4 Short Circuit 2 | . . 2 Damage (major) 5 | . . 5 Damage (core) 3 | . . 3 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Melted 6 | . 4 2 Heat Transferred 2294 | . 1258 1036 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 122 | . 110 122 Initial 4 | . . 4 Average 28 | . 41 22 Influence Increases 471 | . 204 267 Destroy 0b10 Robot/C 340 | . 160 180 Destroy 0b10 Robot/NC 20 | . 10 10 Destroy Leader 78 | . 34 44 Destroy Structure 3 | . . 3 Lose Combat Pursuer 30 | . . 30 Influence Decreases 379 | . 190 189 Entered New Map 10 | . . 10 Time Decay 349 | . 190 159 Lost Part 20 | . . 20 Squads Dispatched 1 | . . 1 Investigation . | . . . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 1 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 33 | . 14 19 Peak Tracking Total 6 | . 4 6 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 2 2 Terminals 4 | . 2 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . 2 2 Successful 2 | . . 2 Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 4 | . 2 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . . 2 Record 2 | . . 2 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 2 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 714 | . 53 661 Optics 714 | . 53 661 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1314 | 67 507 740 Spaces Moved 556 | 51 266 239 Core 16 | 16 . . Treads . | . . . Legs 540 | 35 266 239 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 190 Average Speed 183 | 110 140 248 Slowest Speed 330 | 150 190 330 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 28 | 3 48 33 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 2 | . . 2 Melee . | . . . Projectile 2 | . . 2 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 740 | 58 340 342 Wait 49 | . 12 37 Move 554 | 50 265 239 Hop . | . . . Pick Up 32 | 2 15 15 Fast Attach 6 | 6 . . Attach 6 | . 1 5 Detach . | . . . Swap 26 | . 11 15 Drop 16 | . 4 12 Fire 51 | . 32 19 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 16) 173 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 17) 570 | -10/Materials | Discovered new exit (range 4) 575 | -10/Materials | Entered another Materials area 575 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1085 | -9/Materials | Build established: Skirmisher 1262 | -9/Materials | Core integrity fell below 50% 1315 | -9/Materials | Self-destructed Last Messages --------------- Cannon. 01273_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 01276_ R-06 Scavenger inserts Hammer into recycling unit. 01277_ Recycling unit begins recycling process. 01277_ Power failure, Lgt. Nuclear Core shutdown. 01278_ Recycling unit begins matter transfer process. 01278_ R-06 Scavenger collects Ion Engine. 01279_ Dropped Broken Ion Cannon. 01279_ R-06 Scavenger collects Aluminum Leg. 01279_ R-06 Scavenger inserts Lgt. Treads into recycling unit. 01283_ R-06 Scavenger collects Broken Ion Cannon. 01301_ W-16 Scout distress signal alerts nearby ally. 01314_ G-34 Mercenary misfires. 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