Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.04 @ 22:11:39 Player: Footbal Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (70) 350 Value Destroyed (2018) 2018 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (217) 217 TOTAL SCORE: 8745 Bonus ------- High Alert Combat Kills 167 Follower Combat Kills 50 Cogmind --------- Core Integrity 0/1300 Matter 200/300 Energy 98/100 System Corruption 18% Temperature Cool (68) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Array Quantum Rifle Matter Neutralizer Matter Neutralizer Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Particle Charger Hacking Suite Dynamic Insulation System > --- WEAPON ----------- High-powered Shock Rifle Plasma Rifle Quantum Rifle Matter Neutralizer Matter Neutralizer > --- INVENTORY -------- (None) [Rating: 67] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Core Shielding Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Ext Res Qua Slots Evolved 14 | . . . 2 2 2 2 . . 2 2 . 2 . Power 1 | . . . . . 1 . . . . . . . . Propulsion 5 | . . . 2 . . 1 . . 1 . . 1 . Utility 4 | . . . . 1 1 1 . . . 1 . . . Weapon 4 | . . . . 1 . . . . 1 1 . 1 . Parts Attached 138 | 6 3 9 21 44 6 19 3 . 7 . 6 14 . Power 20 | 1 . 2 1 7 . 5 1 . 1 . . 2 . Engine 9 | 1 . 2 . 5 . 1 . . . . . . . Core 9 | . . . 1 2 . 4 1 . 1 . . . . Reactor 2 | . . . . . . . . . . . . 2 . Propulsion 54 | 2 1 2 15 19 2 4 1 . . . 5 3 . Treads 5 | . . . . . . . . . . . 5 . . Leg 20 | 2 1 2 7 5 . . . . . . . 3 . Wheel . | . . . . . . . . . . . . . . Hover 8 | . . . 7 . . . 1 . . . . . . Flight 21 | . . . 1 14 2 4 . . . . . . . Utility 22 | 1 1 . 2 5 2 6 . . 1 . . 4 . Device 14 | . . . 2 3 1 4 . . 1 . . 3 . Storage 1 | 1 . . . . . . . . . . . . . Processor 2 | . . . . 1 . 1 . . . . . . . Hackware 1 | . . . . . . . . . . . . 1 . Protection 4 | . 1 . . 1 1 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 42 | 2 1 5 3 13 2 4 1 . 5 . 1 5 . Energy Gun 30 | 2 1 4 2 9 . 3 1 . 4 . 1 3 . Energy Cannon 6 | . . . . 1 1 1 . . 1 . . 2 . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . . 1 2 . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . . . . . . . Corrupted Parts 5 | . . . . 5 . . . . . . . . . System Corruption 27 | . . . . 27 . . . . . . . . . Parts Lost 58 | . . . 3 18 3 10 4 . 9 . 1 10 . Power 9 | . . . 1 3 . 1 . . 2 . . 2 . Propulsion 22 | . . . 2 7 1 6 1 . 1 . 1 3 . Utility 10 | . . . . 2 1 . 2 . 2 . . 3 . Weapon 17 | . . . . 6 1 3 1 . 4 . . 2 . Highest Loss Streak 10 | . . . 2 4 3 10 4 . 4 . 1 10 . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 67 | . 89 100 96 71 80 84 45 33 20 5 3 21 . Engine 6 | . 14 14 10 7 7 . . . . . . . . Core 1 | . . . . 1 . 5 1 6 2 . . . . Leg 11 | . 28 28 23 9 . . . . . . . 6 . Hover 3 | . . . 16 1 . . 2 . . . . . . Flight 8 | . . . . 13 28 28 6 6 1 . . . . Device 6 | . . . 10 8 6 12 12 6 2 . . 3 . Storage 2 | . 14 14 . . . . . . . . . . . Processor 3 | . . . . 1 7 11 13 13 9 5 2 . . Protection 6 | . 4 14 11 8 6 6 6 . . . . . . Energy Gun 13 | . 28 27 20 11 13 10 1 . 1 . . 4 . Energy Cannon 1 | . . . . . 7 4 . . . . . 1 . Launcher 1 | . . . 1 5 . . . . . . . . . Peak Build Rating 67 | 6 7 20 24 32 33 56 37 16 23 4 12 67 3 Average Rating 20 | 4 6 8 21 19 30 46 27 16 12 4 3 23 2 On Entrance 13 | . 6 7 20 18 32 33 24 16 16 4 4 2 2 Naked Turns 337 | . . . . . . . . . . . 137 113 87 Heaviest Build 55 | 11 12 22 22 21 18 24 14 6 21 . 4 55 . Greatest Support 60 | 20 20 30 45 30 18 25 10 3 3 3 46 60 3 Greatest Overweight (x) 6 | . . . 5 4 . 3 2 1 6 . 1 1 . Average Overweight (x) . | . . . . . . . . 1 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 4 8 8 8 5 5 5 4 2 4 4 5 5 5 Average Carried 4 | 2 6 6 4 4 4 4 3 2 3 4 4 2 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 4 7 8 4 5 4 4 2 2 4 4 5 3 5 Class Distribution -------------------- 50% | Mutant 23% | Scavenger-Mutant 17% | Sprinter 3% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Extension Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Ext Res Qua Matter Collected 1524 | 260 20 95 251 536 41 237 . 30 . . 54 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 2361 | 65 88 61 801 966 126 254 . . . . . . . Parts 135 | 1 4 4 46 60 6 14 . . . . . . . Haulers Intercepted 2 | . . . . 2 . . . . . . . . . Recyclers Shooed 3 | . . . 1 1 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Ext Res Qua Combat Hostiles Destroyed 50 | . 2 4 11 21 3 9 . . . . . . . Guns 36 | . 1 4 11 13 . 7 . . . . . . . Cannons 7 | . . . . 2 3 2 . . . . . . . AOE 6 | . . . . 6 . . . . . . . . . Classes Destroyed 14 | 1 1 1 6 4 . 1 . . . . . . . Worker 3 | . . . 1 2 . . . . . . . . . Builder 2 | . . . . 2 . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . Hauler 2 | . . . . 2 . . . . . . . . . Recycler 4 | 1 . . 3 . . . . . . . . . . Operator 2 | . . . 1 . . 1 . . . . . . . Watcher 6 | . . . 4 . 2 . . . . . . . . Swarmer 19 | . . 4 . 5 3 7 . . . . . . . Cutter 2 | . . . . 2 . . . . . . . . . Grunt 16 | . 2 . 8 6 . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . Sentry 8 | . . . 2 6 . . . . . . . . . Hunter 2 | . . . . 2 . . . . . . . . . Programmer 2 | . . . . . . 2 . . . . . . . Best Kill Streak 7 | 1 2 3 7 5 3 5 . . . . . . . Combat Bots Only 5 | . 2 3 4 3 3 5 . . . . . . . Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Ext Res Qua Hostile Shots Fired 791 | . 24 37 47 159 54 93 33 . 98 8 62 139 37 Missed 291 | . 9 5 17 53 22 33 15 . 35 2 27 55 18 Damage Taken 9098 | . 169 266 470 1585 457 988 281 . 1326 130 976 2013 437 Core 3774 | . 34 62 66 299 93 223 63 . 677 108 836 876 437 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 200 | . . 11 13 56 20 85 15 . . . . . . Regen/Repaired (Parts) 487 | . . . 199 182 106 . . . . . . . . Core Remaining (%) 61 | 100 . 61 83 45 86 . . 66 32 . 17 . . Volleys Fired 226 | 3 14 25 53 87 17 20 . . 3 . . 4 . Largest 5 | 1 2 2 2 3 3 3 . . 3 . . 5 . Hottest 439 | 50 90 100 125 194 186 211 . . 165 . . 439 . Shots Fired 404 | 3 25 27 105 126 44 54 . . 6 . . 14 . Gun 324 | 3 25 24 94 97 27 39 . . 6 . . 9 . Cannon 51 | . . . . 14 17 15 . . . . . 5 . Launcher 26 | . . . 11 15 . . . . . . . . . Special 3 | . . 3 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 351 | 3 25 27 94 104 33 54 . . . . . 11 . Explosive 19 | . . . 11 8 . . . . . . . . . Electromagnetic 34 | . . . . 14 11 . . . 6 . . 3 . Robot Hit Streak 8 | 3 4 5 6 8 7 5 . . 5 . . 4 . Robot Miss Streak 7 | . 5 2 5 6 3 7 . . 1 . . 1 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . Shots Hit Robots 219 | 3 10 11 59 67 25 29 . . 5 . . 10 . Core Hits 112 | 2 3 4 25 43 8 21 . . 1 1 3 1 . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 12 | . 3 1 2 5 . . . . . . . 1 . Burn 12 | . 3 1 2 5 . . . . . . . 1 . Melee Attacks 1 | . . . . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1 | . . . . 1 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5093 | 37 179 140 1238 1885 525 628 . . 50 15 24 371 1 Guns 3458 | 37 179 140 936 1112 305 517 . . 50 . . 182 . Cannons 676 | . . . . 165 220 102 . . . . . 189 . Explosions 898 | . . . 295 603 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 61 | . . . 7 5 . 9 . . . 15 24 . 1 Kinetic . | . . . . . . . . . . . . . . Thermal 3914 | 37 179 140 936 1225 407 619 . . . . . 371 . Explosive 623 | . . . 295 328 . . . . . . . . . Electromagnetic 495 | . . . . 327 118 . . . 50 . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 28 | . . . . 28 3 5 5 5 5 . 3 14 18 Average Corruption 6 | . . . . 7 2 3 5 5 1 . 1 10 16 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 57 | . . . . 25 4 6 3 2 1 . 2 9 5 Message Errors 9 | . . . . 5 1 . . . . . 1 2 . Matter Fused 14 | . . . . 5 2 3 1 1 . . . 1 1 Heat Flow Errors 4 | . . . . 1 . . . . . . . 2 1 Energy Discharges 8 | . . . . 2 1 2 1 . . . . 1 1 Parts Rejected 2 | . . . . 1 . . . . . . . 1 . Parts Fused 1 | . . . . 1 . . . . . . . . . Data Loss (minor) 6 | . . . . 4 . . . . 1 . 1 . . Data Loss (major) 2 | . . . . . . . 1 1 . . . . . Misfires 3 | . . . . 1 . 1 . . . . . 1 . Alerts 1 | . . . . 1 . . . . . . . . . Misdirections 5 | . . . . 3 . . . . . . . . 2 Weapon Failures 2 | . . . . 1 . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 163 | . . . 28 71 11 . . . . . . 53 . Projectiles 64 | . . . . . 11 . . . . . . 53 . Explosions 99 | . . . 28 71 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 355 | . . . 89 245 . 4 . . . 7 10 . . Shots 14 | . . . 3 11 . . . . . . . . . Rammed 10 | . . . . . . 1 . . . 3 5 . 1 Targets Rammed 13 | . . . 1 2 . 1 . . . 3 5 . 1 Kicked 3 | . . . 1 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 452 | 30 378 201 230 249 268 233 . . 45 . . 452 154 Average Temperature 90 | 16 169 66 49 52 121 102 . . 17 . . 189 111 Received Heat Transfer 1548 | . 93 . 168 225 39 264 9 . 468 33 141 108 . Effects 6 | . 3 . . . . . . . . . . 3 . Shutdowns 1 | . . . . . . . . . . . . 1 . Energy Bleed 1 | . 1 . . . . . . . . . . . . Short Circuit 2 | . 1 . . . . . . . . . . 1 . Damage (minor) 2 | . 1 . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . Parts Melted 14 | . 1 3 3 6 . 1 . . . . . . . Heat Transferred 8723 | 111 717 481 2183 2738 740 1281 . . . . . 472 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Ext Res Qua Peak Influence 617 | 5 78 85 460 582 511 617 . . 287 76 291 336 118 Initial 213 | . 3 30 33 194 213 174 . . 207 32 37 152 22 Average 219 | 3 43 55 129 418 332 276 . . 194 59 122 215 44 Maximum Alert Level 2 | . . . 2 2 2 2 . . 1 . 1 1 . Low Security (%) 52 | 100 100 100 89 4 . 42 . . 35 100 71 51 100 Level 1 31 | . . . 8 33 92 40 . . 64 . 28 48 . Level 2 15 | . . . 1 61 7 17 . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . . . 3 8 3 2 . . 1 1 2 1 3 Investigation 9 | . . . 1 1 2 1 . . 1 . . . 3 Extermination 2 | . . . . . 1 . . . . . . 1 . Reinforcement 12 | . . . 2 6 . 1 . . . 1 2 . . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Ext Res Qua Distress Signals 17 | . 1 . 3 5 1 1 . . 1 . 3 1 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 199 | . 6 6 30 40 13 41 10 . 17 5 18 8 5 Peak Tracking Total 14 | . 3 3 6 6 10 14 6 . 7 3 5 7 7 Tactical Retreats 36 | . . 1 3 7 4 7 1 . 5 . 4 3 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Ext Res Qua Traps Triggered 12 | . . . 1 1 1 6 . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Ext Res Qua Machines Disabled 15 | . . . 6 7 1 1 . . . . . . . Max in Single Turn 2 | . . . 1 2 1 1 . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . Energy Cycler 1 | . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Ext Res Qua Machines Accessed 48 | . 3 . 7 7 8 9 1 . 3 1 3 2 4 Terminals 34 | . 2 . 5 5 6 5 . . 2 1 3 1 4 Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 4 | . . . 1 1 2 . . . . . . . . Recycling Units 5 | . 1 . 1 1 . . . . 1 . . 1 . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . Total Hacks 121 | . 8 . 24 25 17 18 1 . 7 1 6 4 10 Successful 61 | . 3 . 13 14 10 7 1 . 2 1 1 2 7 Failed 60 | . 5 . 11 11 7 11 . . 5 . 5 2 3 Catastrophic 14 | . . . 2 3 3 . . . 3 . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 18 | . 1 . 5 8 1 . . . . . . . 3 Terminals 77 | . 6 . 13 14 11 9 . . 5 1 6 2 10 Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 22 | . . . 8 8 6 . . . . . . . . Recycling Units 12 | . 2 . 3 3 . . . . 2 . . 2 . Scanalyzers 4 | . . . . . . 4 . . . . . . . Garrison Access 4 | . . . . . . 4 . . . . . . . Terminal Hacks 31 | . 1 . 4 7 4 3 1 . 1 1 1 1 7 Record 14 | . . . 1 . 3 2 . . 1 . . . 7 Open Door 2 | . . . . . . . 1 . . . 1 . . Open DSF 3 | . . . . . 1 1 . . . . . 1 . Emergency Access Points 2 | . . . . 2 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . . Zone Layout 5 | . 1 . 1 2 . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . Repair Station Hacks 18 | . . . 6 6 6 . . . . . . . . Scan Component 9 | . . . 3 3 3 . . . . . . . . Repair 9 | . . . 3 3 3 . . . . . . . . Recycling Unit Hacks 4 | . 1 . 1 . . . . . 1 . . 1 . Retrieve Components 4 | . 1 . 1 . . . . . 1 . . 1 . Scanalyzer 1 | . . . . . . 1 . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . . . Seal Access 2 | . . . . . . 2 . . . . . . . Unauthorized Hacks 4 | . 1 . 2 1 . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 1 . . . . . . . . . Reject 3 | . 1 . 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 39 | . 2 . 6 7 7 6 . . 3 . 2 2 4 Full Trace Events 8 | . . . . 1 2 1 . . 1 . . . 3 Feedback Events 1 | . . . . . 1 . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 9 | . . . 3 3 3 . . . . . . . . Time 328 | . . . 114 112 102 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 16 | . 3 . 10 . . . . . 2 . . 1 . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Ext Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Ext Res Qua Total Allies 2 | . . 1 . . . . . . . . 1 . . Largest Group 1 | . . 1 . . . . . . . . 1 . . Highest-Rated Group 46 | . . 31 . . . . . . . . 46 . . Highest-Rated Ally 46 | . . 31 . . . . . . . . 46 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 6 | . . 2 . . . . . . . . 4 . . Total Damage 96 | . . . . . . . . . . . 96 . . Kills 1 | . . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Ext Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 . . . . . Drone Launches 3 | . . . . . . . . . 3 . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Ext Res Qua Turns Passed 5945 | 70 393 488 1109 1234 462 616 71 45 483 74 312 501 87 Spaces Moved 7306 | 47 241 343 859 1005 949 1588 151 45 591 143 569 605 170 Core 1983 | 7 . . 1 26 . . 3 45 591 143 563 434 170 Treads 6 | . . . . . . . . . . . 6 . . Legs 1426 | 40 241 343 283 348 . . . . . . . 171 . Wheels . | . . . . . . . . . . . . . . Hover 694 | . . . 575 100 . . 19 . . . . . . Flight 3197 | . . . . 531 949 1588 129 . . . . . . Fastest Speed 24 | 50 120 120 48 26 26 24 35 100 50 50 50 50 50 Average Speed 58 | 109 120 120 80 73 26 27 45 100 75 50 51 71 50 Slowest Speed 350 | 120 120 120 300 280 29 245 150 100 350 50 160 190 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 46 | . . . . 6 19 21 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 32 67 48 61 19 40 35 8 21 2 53 14 35 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . . . 1 . . . . . Spaces Dug 4 | . . 3 . 1 . . . . . . . . . Terrain Destroyed 151 | . . 3 104 42 . . . . . . . 2 . Melee 1 | . . . . 1 . . . . . . . . . Projectile 5 | . . 3 . . . . . . . . . 2 . AOE 145 | . . . 104 41 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Ext Res Qua Total 8489 | 59 319 388 1174 1368 1102 1697 153 44 619 145 589 660 172 Wait 684 | . 59 . 210 208 142 13 . . 17 . . 35 . Move 7204 | 46 240 342 858 992 911 1546 150 44 590 143 568 604 170 Hop 44 | . . . . 6 18 20 . . . . . . . Pick Up 52 | 4 2 4 7 16 4 9 . . 1 . 4 . 1 Fast Attach 76 | 6 1 . 12 23 4 10 1 . 7 . 3 9 . Attach 31 | . . . 5 11 1 4 2 . . . 3 5 . Detach 16 | . . . 5 1 1 3 . . 1 . 2 3 . Swap 31 | . 2 9 4 10 1 5 . . . . . . . Drop 58 | . 1 8 19 11 3 12 . . . . 4 . . Fire 226 | 3 14 25 53 87 17 20 . . 3 . . 4 . Melee 1 | . . . . 1 . . . . . . . . . Ram 9 | . . . . . . 1 . . . 2 5 . 1 Kick 3 | . . . 1 2 . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 54 | . . . . . . 54 . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Extension -3/Research -3/Quarantine History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 8) 464 | -10/Materials | Entered Mines 489 | -10/Mines | Met a Derelict bent on vengeance 503 | -10/Mines | Learned Materials garrison access intel 804 | -10/Mines | Received a Mining Laser from a helpful Derelict 912 | -10/Mines | Discovered new exit (range 6) 952 | -10/Mines | Entered Materials 952 | -9/Materials | Evolved 2 slots: Propulsion x2 1199 | -9/Materials | Build established: Scavenger-Mutant 1624 | -9/Materials | Repaired Beamcaster 1663 | -9/Materials | Repaired Carbon-fiber Leg 1691 | -9/Materials | Repaired Med. Laser 1944 | -9/Materials | Discovered new exit (range 13) 2036 | -9/Materials | Discovered new exit (range 20) 2050 | -9/Materials | Discovered new exit (range 12) 2061 | -9/Materials | Entered another Materials area 2061 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2062 | -8/Materials | Loaded intel: 1 garrison access location 2324 | -8/Materials | Lost 3 parts (2n1w) 2420 | -8/Materials | Lost 4 parts (2n2w) 2610 | -8/Materials | Lost 3 parts (2u1w) 2835 | -8/Materials | Build established: Mutant 2893 | -8/Materials | Repaired Adv. Beam Rifle 2921 | -8/Materials | Repaired Aluminum Leg 2948 | -8/Materials | Repaired Core Shielding 2984 | -8/Materials | System corruption reached 10% 3051 | -8/Materials | Lost 4 parts (2p1n1w) 3190 | -8/Materials | Garrison activated, responded to threat 3276 | -8/Materials | Core integrity fell below 50% 3284 | -8/Materials | Discovered new exit (range 16) 3295 | -8/Materials | Entered Factory 3295 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3352 | -7/Factory | Repaired Surge Thruster 3379 | -7/Factory | Repaired Core Shielding 3525 | -7/Factory | Repaired Surge Thruster 3564 | -7/Factory | Build established: Sprinter 3716 | -7/Factory | Lost 3 parts (1n1u1w) 3738 | -7/Factory | Discovered new exit (range 5) 3757 | -7/Factory | Entered another Factory area 3757 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3766 | -6/Factory | Identified exit to DSF 3951 | -6/Factory | Spotted B-75 Beast 4107 | -6/Factory | Search patrols dispatched 4363 | -6/Factory | Discovered new exit (range 19) 4366 | -6/Factory | Lost 10 parts (1p6n3w) 4373 | -6/Factory | Entered Lower Caves 4435 | -6/Lower Caves | Discovered new exit (range 9) 4444 | -6/Lower Caves | Entered another Lower Caves area 4463 | -6/Lower Caves | Learned Factory trap positions 4473 | -6/Lower Caves | Lost 4 parts (1n2u1w) 4481 | -6/Lower Caves | Discovered new exit (range 9) 4489 | -6/Lower Caves | Entered Factory 4489 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4490 | -5/Factory | Loaded intel: 122 trap records 4571 | -5/Factory | Build established: Mutant 4601 | -5/Factory | Spotted B-75 Beast 4879 | -5/Factory | Lost 4 parts (4w) 4943 | -5/Factory | Lost 3 allies 4960 | -5/Factory | Core integrity fell below 50% 4964 | -5/Factory | Discovered new exit (range 18) 4972 | -5/Factory | Entered another Factory area 4972 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4976 | -4/Factory | Discovered new exit (range 18) 5046 | -4/Factory | Entered Extension 5102 | -4/Extension | Spotted B-86 Titan 5186 | -4/Extension | Energy Cycler disabled 5186 | -4/Extension | Rescued a captive Derelict 5186 | -4/Extension | Rescued a captive Derelict 5186 | -4/Extension | Rescued a captive Derelict 5187 | -4/Extension | Rescued a captive Derelict 5191 | -4/Extension | Rescued a captive Derelict 5193 | -4/Extension | Rescued a captive Derelict 5198 | -4/Extension | Rescued a captive Derelict 5198 | -4/Extension | Rescued a captive Derelict 5201 | -4/Extension | Rescued a captive Derelict 5322 | -4/Extension | Core integrity fell below 50% 5350 | -4/Extension | Discovered new exit (range 15) 5352 | -4/Extension | Spotted B-86 Titan 5356 | -4/Extension | Core integrity fell below 20% 5358 | -4/Extension | Entered Research 5358 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 5518 | -3/Research | Spotted B-90 Cyclops 5767 | -3/Research | System corruption reached 10% 5851 | -3/Research | Discovered new exit (range 16) 5852 | -3/Research | Core integrity fell below 50% 5859 | -3/Research | Entered Quarantine 5881 | -3/Quarantine | Lost 10 parts (2p3n3u2w) 5915 | -3/Quarantine | Core integrity fell below 20% 5946 | -3/Quarantine | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- being developed as a theoretical way to support vastly more powerful shield generators, or applied in other areas where only short but powerful bursts of energy are required. K-01 Serf cleans the Antiparticle Reservoir. System corrupted: Heat flow error (+240). Connecting with Terminal... >>Query(Particle Cleaver) Based on a completely new technology not derived from anything I've created before, I can only assume the [Tinkerers] had a hand in this one. It appears to be a long ultra-thin axe that can slice through even [Centrium], but is itself extremely brittle. I do not yet have access to a prototype, but we will be sure to remove one from the debris of the first [Knight] to set foot in [Complex 0b10]. ALERT: Suspicious activity at Terminal Q009. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | """" """" """" """" | | """" """" """" """" | | ####### ############## """" """" """" """" ## | | ??????# #????????????# """" """" """" """" # | | ??????# #????????????# ^ # | | ??????# #????????????+ """" """" """" + | | ??????# #????????????# """" """" """" # | | ??????# #????????????# """" """" """" # | | ??????# #????????????# """" """" """" # | | ??????# #????????????# "" # | | ??????# #????????????# """" """" """" """ # | | ??????# #???????????## """" """" """" T" # | | ??????# #???????????# """" """" """" """ ## | | ??????# #???????????# [ """" """" """" "" #? | | ??????# #???????????# #? | | ??????# #???????????# s #? | | ??????+ #?????########s###########"" ""#T######? | | ??????# #?????# s! #?#""T""###?????? | | ??????# #?????# """""" ""#?# """ #???????? | | ??????# #?????? 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