Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 18:50:12

Player: szymekc

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (407)      407
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1617

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             157/400
Matter                     203/300
Energy                     43/265
System Corruption          7%
Temperature                Cool (86)
Movement                   Core (250) Ox4
Location                   -9/Materials

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (3) ---
                 (None)
>            --- UTILITY (2) ------
             Seismic Detector
             Shield Generator
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (5) ----
             Heat Sink
             Huge Storage Unit
             Salvage Targeting Computer
             Tractor Beam

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
            (None)
>       --- UTILITY ----------
        Seismic Detector
        Shield Generator
>       --- WEAPON -----------
  Heavy EM Pulse Gun
  Heavy EM Pulse Gun
  Heavy EM Pulse Gun
>       --- INVENTORY --------
        Heat Sink
        Huge Storage Unit
        Salvage Targeting Computer
        Tractor Beam
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             25   | 3   12  3   7   
  Power                    4    | .   2   .   2   
    Engine                 4    | .   2   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   3   2   .   
    Treads                 6    | 2   3   1   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | .   3   .   2   
    Device                 4    | .   2   .   2   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 1   4   1   3   
    Energy Gun             3    | .   .   .   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 1   4   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      4    | .   .   .   4   
Parts Lost                 12   | .   .   6   6   
  Power                    1    | .   .   .   1   
  Propulsion               4    | .   .   2   2   
  Utility                  1    | .   .   1   .   
  Weapon                   6    | .   .   3   3   
  Highest Loss Streak      5    | .   .   5   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   98  99  51  
  Engine                   13   | .   13  14  10  
  Treads                   24   | .   27  27  7   
  Wheel                    1    | .   .   .   8   
  Device                   13   | .   13  13  12  
  Storage                  13   | .   14  14  8   
  Ballistic Gun            23   | .   27  27  .   
Peak Build Rating          10   | 6   8   8   10  
  Average Rating           7    | 5   7   7   5   
  On Entrance              6    | 6   6   8   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             50   | 10  50  50  46  
  Greatest Support         40   | 40  40  40  16  
  Greatest Overweight (x)  15   | .   15  2   5   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         15   | 8   14  20  16  
  Most Carried             13   | 7   9   13  6   
  Average Carried          7    | 6   8   10  4   
  Final Capacity           20   | 8   20  20  5   
  Final Carried            9    | 7   9   6   4   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           548  | 280 64  204 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            704  | 137 126 204 237 
  Parts                    57   | 16  16  12  13  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           4    | 1   1   1   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  10   | .   3   2   5   
  Guns                     8    | .   3   2   3   
  AOE                      2    | .   .   .   2   
Classes Destroyed          8    | 2   3   1   2   
  Worker                   1    | .   1   .   .   
  Tunneler                 6    | 5   .   1   .   
  Recycler                 2    | 1   .   1   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    5    | .   .   2   3   
  Brawler                  1    | .   .   .   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           4    | 3   3   2   4   
  Combat Bots Only         4    | .   3   1   4   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        133  | .   18  28  87  
  Missed                   43   | .   5   7   31  
Damage Taken               1544 | .   110 683 751 
  Core                     381  | .   20  118 243 
  Absorbed by Shields      8    | .   .   .   8   
Core Remaining (%)         72   | 100 .   44  .   
Volleys Fired              85   | 25  26  17  17  
  Largest                  3    | 2   2   2   3   
  Hottest                  135  | 40  40  40  135 
Shots Fired                161  | 50  52  34  25  
  Gun                      161  | 50  52  34  25  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  136  | 50  52  34  .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          25   | .   .   .   25  
  Robot Hit Streak         11   | 5   5   6   11  
  Robot Miss Streak        5    | 4   5   1   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   .   1   1   
    Max Gunslinging Chain  1    | .   .   1   1   
Shots Hit Robots           91   | 25  22  23  21  
  Core Hits                41   | 11  12  8   10  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1172 | 226 248 298 400 
  Guns                     1058 | 226 245 298 289 
  Cannons                  .    | .   .   .   .   
  Explosions               80   | .   .   .   80  
  Melee                    .    | .   .   .   .   
  Ramming                  34   | .   3   .   31  
  Kinetic                  769  | 226 245 298 .   
  Thermal                  80   | .   .   .   80  
  Explosive                .    | .   .   .   .   
  Electromagnetic          289  | .   .   .   289 
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         7    | .   4   4   7   
  Average Corruption       3    | .   3   4   2   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  35   | .   17  15  3   
    Message Errors         7    | .   5   2   .   
    Matter Fused           8    | .   3   5   .   
    Heat Flow Errors       6    | .   2   2   2   
    Energy Discharges      8    | .   6   1   1   
    Data Loss (minor)      2    | .   1   1   .   
    Data Loss (major)      2    | .   .   2   .   
    Misfires               2    | .   .   2   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      10   | .   .   .   10  
  Shots                    .    | .   .   .   .   
  Rammed                   15   | .   1   .   14  
Targets Rammed             15   | .   1   .   14  
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        267  | .   174 267 260 
  Average Temperature      68   | .   82  71  64  
  Received Heat Transfer   451  | .   .   159 292 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              1    | .   .   .   1   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         100  | .   .   .   100 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   .   .   1   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             158  | 30  150 71  158 
  Initial                  19   | .   19  .   .   
  Average                  30   | 17  40  17  22  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              22   | .   10  4   8   
  Peak Tracking Total      9    | .   3   2   9   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            5    | .   5   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                3    | .   .   3   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         4    | .   .   4   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          8    | .   7   1   .   
  Terminals                8    | .   7   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                31   | .   29  2   .   
  Successful               18   | .   17  1   .   
  Failed                   13   | .   12  1   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   26   | .   24  2   .   
  Terminals                31   | .   29  2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   8   1   .   
  Record                   1    | .   1   .   .   
  Part Schematic           1    | .   1   .   .   
  Robot Analysis           3    | .   3   .   .   
  Terminal Index           1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         9    | .   9   .   .   
  Terminals                9    | .   9   .   .   
    Botnet                 2    | .   2   .   .   
    Operators              1    | .   1   .   .   
    Skim                   6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   7   1   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       3    | .   3   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               2346 | 190  1299 497  360  
Spaces Moved               894  | 74   505  181  134  
  Core                     38   | .    1    .    37   
  Treads                   757  | 74   504  179  .    
  Legs                     .    | .    .    .    .    
  Wheels                   99   | .    .    2    97   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 160  160  130  50   
  Average Speed            189  | 160  196  239  113  
  Slowest Speed            800  | 160  800  320  300  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       37   | 5    75   55   13   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          3    | .    .    .    3    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      3    | .    .    .    3    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1390 | 106 767 215 302 
  Wait                     343  | .   211 4   128 
  Move                     891  | 73  504 180 134 
  Hop                      .    | .   .   .   .   
  Pick Up                  13   | 3   6   4   .   
  Fast Attach              10   | .   5   .   5   
  Attach                   9    | 2   2   3   2   
  Detach                   .    | .   .   .   .   
  Swap                     6    | 1   5   .   .   
  Drop                     15   | 2   7   4   2   
  Fire                     85   | 25  26  17  17  
  Melee                    .    | .   .   .   .   
  Ram                      8    | .   .   .   8   
  Kick                     .    | .   .   .   .   
  Crush                    7    | .   1   .   6   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     3    | .   .   3   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / Sub)
-10/Mines
-9/Materials (discovered 4 exits: Mat x2 / Min / [*Sto])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 3)
  191 | -11/Scrapyard | Entered Materials
  265 | -10/Materials | Discovered new exit (range 16)
  316 | -10/Materials | Build established: Mutant
  367 | -10/Materials | Discovered new exit (range 9)
  367 | -10/Materials | Discovered new exit (range 16)
  715 | -10/Materials | Discovered new exit (range 16)
  802 | -10/Materials | Discovered new exit (range 3)
 1168 | -10/Materials | Learned Storage emergency access door positions
 1274 | -10/Materials | Learned Storage stockpile data
 1310 | -10/Materials | Loaded intel: 10 trap records
 1336 | -10/Materials | Learned Storage emergency access door positions
 1352 | -10/Materials | Identified exit to Subcaves
 1376 | -10/Materials | Loaded intel: 1 repair station location
 1411 | -10/Materials | Learned location of 3 exits from Materials
 1490 | -10/Materials | Entered Mines
 1789 | -10/Mines     | Found a hidden stash of uninstalled traps
 1824 | -10/Mines     | Discovered new exit (range 15)
 1965 | -10/Mines     | Assembled infested the area
 1970 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1981 | -10/Mines     | Core integrity fell below 50%
 1987 | -10/Mines     | Entered Materials
 1987 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1988 | -9/Materials  | Identified exit to Materials
 1988 | -9/Materials  | Identified exit to Mines
 2015 | -9/Materials  | Lost 5 parts (2n1u2w)
 2226 | -9/Materials  | Discovered new exit (range 4)
 2331 | -9/Materials  | Core integrity fell below 50%
 2347 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02336_ U-05 Engineer builds a Wall.
02336_ K-01 Serf collects debris.
02336_ Ion Engine destroyed.
02336_ System corrupted by crushing effect (+1).
02336_ Knocked back.
02338_ System corrupted: Heat flow error (+176).
02338_ B-36 Bruiser destroyed.
02338_ Critical hit (Burn: +37).
02340_ K-01 Serf collects debris.
02341_ U-05 Engineer builds a Wall.
02343_ Acquired Corrupted Rnf. Ion Engine.
02343_ Integrated Corrupted Rnf. Ion Engine (+4).
02344_ G-34 Mercenary IFF system glitched.
02344_ Hvy. EM Pulse Gun destroyed.
02345_ K-01 Serf collects debris.
02345_ U-05 Engineer lays Concrete.
02345_ R-06 Scavenger collects Corrupted Lgt. Treads.
02346_ U-05 Engineer lays Concrete.
02347_ Hvy. EM Pulse Gun destroyed.
02347_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
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| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
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| ? ????????????# ??????????????????????             |
| ? ????????????# ??????????????????????             |
| ? ????????????# ??????????????????????             |
| ? ????????????# #?????????????????????             |
| ? ????????????# # ??????#####?????????             |
| ? ????????????# #  ?????#"""#????#????             |
| # ??????????### ##+######"Y"#### #????             |
| # #?????????  +                  #????             |
| # #???????????#                  #????             |
| # #???????????#  T       !/[     #????             |
| # #???????????#         %! [     #????             |
| # #???????????# k       =@ [     #????             |
| # ##?????????##*%g               #????             |
|    ############u=[               #????             |
|  <          r %Y%[!              #????             |
|    ##+############;#######+#####+#????             |
| #+###      #?????#???????   ??????????             |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SeismicMasterScreen
  Manual?         0
Play Time         00:14:49
  Cumulative      395.7 hours
  Start           2024.09.01 @ 18:38:26
  End             2024.09.01 @ 18:50:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          146
  Rogue           144
  Adventurer      2
  Explorer        0
Win Type          -
  Total           20
  Types           9/0/8/1/0/0/1/1/0
Lore%             76
Gallery%          85
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: afcfde6a-bd37-4fd7-ba9a-2ee29b8c6cbd