Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.01.08 @ 16:48:28 Player: Sandwich Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (140) 700 Value Destroyed (5979) 5979 Prototype IDs (9) 180 Alien Tech Used (1) 200 Bonus (5238) 5238 TOTAL SCORE: 16797 Bonus ------- High Alert Combat Kills 2576 Follower Combat Kills 662 Awakened Behemoth Slayer 1000 Entered Garrisons 400 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 459/1000 Matter 300/300 Energy 500/500 System Corruption 33% Temperature Warning (324) Movement Walking (116) Location -5/Factory Parts ------- > --- POWER (1) -------- Zionite Heavy DM Reactor > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Improved Cooling System Large Storage Unit Improved Energy Well > --- WEAPON (4) ------- Cooled Plasma Rifle Autogun Heavy Machine Gun > --- INVENTORY (15) --- Compact Wheel Advanced Heat Sink Improved Energy Well (400) Improved Targeting Computer Improved Weapon Cycler Improved Weapon Cycler Zionite Heavy Carapace Improved Medium Armor Plating Heavy Laser CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Improved Energy Well Improved Weapon Cycler Zionite Weapon Casing Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Wave Gun Cooled Plasma Rifle Heavy Machine Gun > --- INVENTORY -------- Zionite Heavy DM Reactor Carbon-fiber Leg Compact Wheel Advanced Heat Sink Advanced Heat Sink Improved Cooling System Improved Energy Well Improved Targeting Computer Improved Weapon Cycler Improved Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Heavy Laser CR-A16's Behemoth Slayer [Rating: 93] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Zionite Heavy DM Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Weapon Cycler Storage Large Storage Unit Processor Targeting Computer Hackware Makeshift System Shield Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Gar Fac Slots Evolved 10 | . . 2 . . . 6 . 2 . . Power . | . . . . . . . . . . . Propulsion 3 | . . . . . . 2 . 1 . . Utility 5 | . . 1 . . . 3 . 1 . . Weapon 2 | . . 1 . . . 1 . . . . Parts Attached 138 | 6 8 9 . 6 6 11 13 1 42 36 Power 15 | 1 2 . . 1 . 2 1 . 3 5 Engine 8 | 1 2 . . 1 . 1 . . 3 . Core 5 | . . . . . . 1 1 . . 3 Reactor 2 | . . . . . . . . . . 2 Propulsion 37 | 2 . 3 . 1 . 2 4 . 15 10 Treads 11 | 1 . 2 . . . 2 4 . 1 1 Leg 20 | . . . . . . . . . 13 7 Wheel 6 | 1 . 1 . 1 . . . . 1 2 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 45 | 1 4 2 . 4 1 6 1 1 12 13 Device 14 | . 1 . . 1 . 2 1 1 5 3 Storage 5 | 1 1 . . . . . . . 2 1 Processor 4 | . 2 . . . . . . . . 2 Hackware 1 | . . . . 1 . . . . . . Protection 21 | . . 2 . 2 1 4 . . 5 7 Artifact . | . . . . . . . . . . . Weapon 41 | 2 2 4 . . 5 1 7 . 12 8 Energy Gun 13 | . . . . . . . . . 7 6 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 24 | 2 2 4 . . 3 1 6 . 4 2 Ballistic Cannon 1 | . . . . . . . 1 . . . Launcher 1 | . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . 1 . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . . . . 6 Corrupted Parts 7 | . . . . . . . 2 . . 5 System Corruption 36 | . . . . . . . 16 . . 20 Parts Lost 76 | . . 5 . . . 1 7 . 37 26 Power 4 | . . . . . . . 1 . 1 2 Propulsion 26 | . . 2 . . . . 2 . 14 8 Utility 20 | . . 1 . . . . 1 . 10 8 Weapon 26 | . . 2 . . . 1 3 . 12 8 Highest Loss Streak 6 | . . 1 . . . 1 2 . 6 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 12 | 1 9 13 15 14 14 12 14 14 10 13 Power 1 | . 1 1 1 . 1 1 1 2 1 2 Propulsion 3 | 1 3 4 5 5 6 4 3 2 1 1 Utility 3 | . . 2 2 2 2 3 4 4 3 7 Weapon 4 | . 4 6 7 6 5 4 5 6 3 2 Tool/Special . | . . . . . . . . . . . Unused Backups 24 | . 4 . 1 7 1 1 . . 1 9 Power 3 | . . . . 1 1 . . . . 1 Propulsion 2 | . 1 . . . . . . . 1 . Utility 10 | . . . . 3 . 1 . . . 6 Weapon 9 | . 3 . 1 3 . . . . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 99 100 93 87 92 96 94 87 91 Engine 5 | . 14 11 11 11 11 3 . . 4 1 Core 1 | . . . . . . 2 5 5 . 2 Treads 8 | . 14 11 11 4 . 12 21 23 4 1 Leg 6 | . . . . . . . . . 14 18 Wheel 5 | . 14 10 11 10 11 6 2 . . 1 Device 11 | . 3 . . . . 9 11 17 22 17 Storage 9 | . 14 11 11 11 11 6 6 5 7 13 Processor 2 | . 10 11 11 4 . . . . . 1 Hackware 3 | . . . . 6 11 6 6 5 1 . Protection 8 | . . 10 11 11 10 15 13 11 6 6 Energy Gun 4 | . . . . . . . . . 8 16 Ballistic Gun 20 | . 28 33 33 33 32 26 25 23 12 3 Peak Build Rating 93 | 6 8 12 12 31 32 50 58 51 71 93 Average Rating 43 | 4 7 10 11 24 29 47 48 51 58 73 On Entrance 28 | . 6 8 11 12 29 31 46 46 51 70 Naked Turns . | . . . . . . . . . . . Heaviest Build 81 | 13 28 37 33 38 45 62 64 60 68 81 Greatest Support 93 | 20 16 16 10 28 28 28 80 80 90 93 Greatest Overweight (x) 7 | . 1 3 3 3 1 2 2 . 6 7 Average Overweight (x) 1 | . . 2 3 1 1 1 . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 12 15 15 15 15 15 15 14 15 15 Average Carried 12 | 1 9 13 15 14 14 12 14 14 10 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 11 15 15 15 15 15 15 14 15 11 Class Distribution -------------------- 40% | Scavenger-Tank 28% | Scavenger-Gunner 10% | Tank 8% | Mutant 5% | Gunner 3% | Messiah-Tank 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Gar Fac Matter Collected 5166 | 190 305 275 . 70 245 453 1121 . 1638 869 Remotely . | . . . . . . . . . . . Salvage Created 6815 | . 311 459 . . 322 450 957 . 2706 1610 Parts 290 | . 33 31 . . 11 19 43 . 86 67 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 6 | . . . . . . 1 . . . 5 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Gar Fac Combat Hostiles Destroyed 138 | . 12 11 . . 7 8 25 . 50 25 Guns 124 | . 12 11 . . 6 8 25 . 42 20 Cannons 2 | . . . . . . . . . . 2 AOE 5 | . . . . . 1 . . . 4 . Classes Destroyed 17 | . 3 2 . . 3 3 . . 1 5 Worker 2 | . . . . . . . . . . 2 Hauler 1 | . 1 . . . . . . . . . Recycler 3 | . . . . . . 1 . . . 2 Operator 1 | . . . . . . . . . . 1 Drone 1 | . . . . . 1 . . . . . Watcher 2 | . . 1 . . . 1 . . . . Swarmer 40 | . 9 3 . . . 2 14 . 7 5 Saboteur 1 | . . . . . . . . . . 1 Grunt 59 | . 3 3 . . 4 3 11 . 30 5 Brawler 4 | . . . . . 1 . . . 2 1 Duelist 1 | . . . . . 1 . . . . . Sentry 15 | . . 5 . . . 1 . . 6 3 Specialist 2 | . . . . . . . . . . 2 Hunter 3 | . . . . . . 1 . . . 2 Programmer 9 | . . . . . . 1 . . 4 4 Heavy 1 | . . . . . . . . . . 1 Behemoth 2 | . . . . . . . . . 1 1 Best Kill Streak 7 | . 6 3 . . 3 4 4 . 7 5 Combat Bots Only 7 | . 6 3 . . 3 3 4 . 7 4 Max Kills in Single Turn 2 | . 1 1 . . 1 1 2 . 2 2 Gunslinging 1 | . . . . . . . . . 1 . Exploded 2 | . . . . . 1 . . . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Gar Fac Hostile Shots Fired 904 | . 61 51 . . 27 84 126 . 284 271 Missed 243 | . 12 10 . . 6 22 36 . 70 87 Damage Taken 11800 | . 432 524 . . 469 808 1523 . 4530 3514 Core 956 | . 84 90 . . 78 58 105 . 413 128 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 173 | . . . . . . . . . . 173 Ignored by Resistances 31 | . . . . . . 23 . . . 8 Regen/Repaired (Parts) 303 | . . . . 139 . 164 . . . . Core Remaining (%) 76 | 100 66 . . . 58 . 80 . . . Volleys Fired 415 | . 50 32 . . 17 30 60 . 122 104 Largest 4 | . 2 3 . . 3 4 4 . 4 4 Hottest 282 | . 40 63 . . 76 87 108 . 282 276 Shots Fired 1346 | . 100 96 . . 51 120 224 . 418 337 Gun 1313 | . 100 96 . . 48 120 222 . 404 323 Cannon 23 | . . . . . . . 2 . 7 14 Launcher 10 | . . . . . 3 . . . 7 . Special . | . . . . . . . . . . . Kinetic 948 | . 100 96 . . 48 120 224 . 265 95 Thermal 381 | . . . . . . . . . 146 235 Explosive 10 | . . . . . 3 . . . 7 . Electromagnetic . | . . . . . . . . . . . Phasic 7 | . . . . . . . . . . 7 Robot Hit Streak 17 | . 12 17 . . 10 12 9 . 16 17 Robot Miss Streak 9 | . 9 4 . . 3 4 4 . 9 7 Penetration Max 1 | . . . . . . . 1 . 1 . Secondary Targets 28 | . 2 . . . 2 1 6 . 13 4 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . 1 1 Shots Hit Robots 883 | . 58 76 . . 36 86 136 . 286 205 Core Hits 402 | . 18 32 . . 26 39 65 . 135 87 Critical Kills 2 | . 1 . . . . . . . 1 . Critical Parts Destroyed 5 | . . . . . . . 3 . 2 . Critical Strikes 25 | . 1 . . . . . 3 . 12 9 Burn 18 | . . . . . . . . . 9 9 Destroy 7 | . 1 . . . . . 3 . 3 . Melee Attacks 10 | . . . . . 1 . 1 . 7 1 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 10 | . . . . . 1 . 1 . 7 1 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17621 | . 627 755 . . 601 1129 2718 . 6672 5119 Guns 15699 | . 627 755 . . 460 1129 2718 . 5528 4482 Cannons 408 | . . . . . . . . . 135 273 Explosions 1413 | . . . . . 141 . . . 908 364 Melee 101 | . . . . . . . . . 101 . Ramming . | . . . . . . . . . . . Kinetic 10607 | . 627 755 . . 460 1129 2718 . 3516 1402 Thermal 5798 | . . . . . . . . . 2147 3651 Explosive 1049 | . . . . . 141 . . . 908 . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 101 | . . . . . . . . . 101 . Phasic 66 | . . . . . . . . . . 66 Highest Corruption 33 | . . . . . . 2 18 . 6 33 Average Corruption 9 | . . . . . . 2 14 . 5 13 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 194 | . . . . . . 7 55 . 72 60 Message Errors 46 | . . . . . . 2 16 . 16 12 Matter Fused 35 | . . . . . . 1 8 . 15 11 Heat Flow Errors 14 | . . . . . . . 3 . 8 3 Energy Discharges 22 | . . . . . . 1 4 . 8 9 Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . . . 2 Data Loss (minor) 21 | . . . . . . 1 6 . 9 5 Data Loss (major) 10 | . . . . . . 2 3 . 3 2 Misfires 9 | . . . . . . . 3 . 3 3 Alerts 2 | . . . . . . . . . 2 . Misdirections 1 | . . . . . . . 1 . . . Weapon Failures 31 | . . . . . . . 11 . 7 13 Overload Shots 2 | . . . . . . . . . . 2 Overflow Damage 37 | . . . . . . . . . . 37 Projectiles . | . . . . . . . . . . . Explosions 37 | . . . . . . . . . . 37 Melee . | . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . 8 Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . 8 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 184 | . . . . . 17 . . . 76 91 Shots 6 | . . . . . 1 . . . 3 2 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 370 | . 12 112 . . 296 52 178 . 370 348 Average Temperature 73 | . 6 30 . . 116 19 22 . 75 116 Received Heat Transfer 2824 | . 96 186 . . 180 204 370 . 1287 501 Effects 2 | . . . . . . . . . 2 . Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . 3 2 Combat Hostiles 5 | . . . . . . . . . 3 2 Parts Melted 36 | . . . . . . . . . 15 21 Heat Transferred 11902 | . . . . . . . . . 5234 6668 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Gar Fac Maximum Alert Level 5 | . . . . . . 2 3 2 5 4 Low Security (%) 23 | 100 100 100 100 . . . . . . . Level 1 10 | . . . . . . 44 27 . 4 . Level 2 17 | . . . . . . 56 27 100 19 . Level 3 31 | . . . . . . . 45 . 40 70 Level 4 10 | . . . . . . . . . 16 29 Level 5 6 | . . . . . . . . . 19 . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 2039 | . 125 62 . . . 613 880 462 2039 1527 Initial 1070 | . . . . . . 604 250 462 319 1070 Average 691 | . 34 21 . . . 461 597 451 1088 1083 Influence Increases 5767 | . 349 310 . . 145 888 740 14 2110 1211 Destroy 0b10 Robot/C 3080 | . 240 220 . . 120 160 620 . 1000 720 Destroy 0b10 Robot/NC 50 | . 5 5 . . 5 10 . . . 25 Destroy Leader 446 | . 42 72 . . 20 52 40 . 50 170 Allied During Kill 62 | . . . . . . . 24 . . 38 Successful Hack 78 | . 32 12 . . . 20 . 14 . . Disable Machine 60 | . . . . . . . . . . 60 Anti-Garrison Action 700 | . . . . . . . . . 700 . Destroy Structure 166 | . . 1 . . . 1 11 . 45 108 Advance Influence 600 | . . . . . . 600 . . . . Partial Spotted 30 | . 15 . . . . . . . 15 . Lose Combat Pursuer 495 | . 15 . . . . 45 45 . 300 90 Influence Decreases 2637 | . 349 310 . . 138 534 110 20 390 786 Time Decay 1502 | . 232 232 . . 138 374 . 20 . 506 Search Patrol Dispatched 150 | . . . . . . 150 . . . . Lost Part 750 | . . 40 . . . 10 70 . 370 260 Lost Ally 80 | . . . . . . . 40 . 20 20 Purge Threat 155 | . 117 38 . . . . . . . . Squads Dispatched 17 | . 1 3 . . . 3 . . . 10 Investigation 5 | . 1 2 . . . 1 . . . 1 Extermination 4 | . . . . . . 1 . . . 3 Reinforcement 5 | . . 1 . . . 1 . . . 3 Assault 3 | . . . . . . . . . . 3 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Gar Fac Distress Signals 8 | . 1 3 . . 1 . . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 213 | . 21 21 . . 9 13 32 . 59 58 Peak Tracking Total 12 | . 4 4 . . 3 4 4 . 12 8 Tactical Retreats 22 | . 1 . . . . 3 3 . 12 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Gar Fac Traps Triggered 18 | . 1 3 . . . 2 . . 12 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Gar Fac Machines Disabled 5 | . . . . . 1 . . . . 4 Max in Single Turn 3 | . . . . . 1 . . . . 3 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Gar Fac Machines Accessed 17 | . 6 4 . 1 1 4 . 1 . . Terminals 9 | . 5 4 . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 2 | . . . . . . 1 . 1 . . Total Hacks 48 | . 22 11 . 3 1 9 . 2 . . Successful 33 | . 14 8 . 3 1 6 . 1 . . Failed 15 | . 8 3 . . . 3 . 1 . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 34 | . 15 7 . . . 2 2 . 3 5 Terminals 29 | . 18 11 . . . . . . . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 3 | . . . . . . 3 . . . . Recycling Units 4 | . 4 . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 3 | . . . . . . 1 . 2 . . Terminal Hacks 10 | . 3 3 . 3 1 . . . . . Record 1 | . . . . . 1 . . . . . Part Schematic 3 | . . . . 3 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Unreport Threat 3 | . 1 2 . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . Unlock Access 2 | . . . . . . 1 . 1 . . Unauthorized Hacks 14 | . 8 5 . . . 1 . . . . Terminals 13 | . 8 5 . . . . . . . . Botnet 7 | . 4 3 . . . . . . . . Skim 6 | . 4 2 . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Fabnet 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 6 4 . . . 2 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 18 | . . . . 18 . . . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 106 | . . . . . . 106 . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 19 | . . . . . . 19 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 1 1 Non-combat . | . . . . . . . . . . . Combat 2 | . . . . . . . . . 1 1 Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 3 Autooverrided 2 | . . . . . . . . . 1 1 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Gar Fac Total Allies 10 | . . . . 4 . . 2 . 1 3 Largest Group 4 | . . . . 4 . . 2 . 1 2 Highest-Rated Group 170 | . . . . 153 . . 124 . 29 170 Highest-Rated Ally 85 | . . . . 40 . . 62 . 29 85 Zionite Dispatches 1 | . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 44 | . . . . . . . 14 . 2 28 Total Damage 1741 | . . . . . . . 578 . 37 1126 Kills 17 | . . . . . . . 6 . . 11 Allies Corrupted 2 | . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Gar Fac Active Infowar (turns) 115 | . . . . . . 115 . . . . Sensors 115 | . . . . . . 115 . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Gar Fac Turns Passed 9807 | 61 769 746 383 1064 513 875 1184 59 2788 1365 Spaces Moved 5386 | 46 508 435 304 870 383 482 628 36 1175 519 Core 3 | 3 . . . . . . . . . . Treads 547 | 1 . . . . . . 379 36 112 19 Legs 1244 | . . . . . . . . . 897 347 Wheels 3592 | 42 508 435 304 870 383 482 249 . 166 153 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 110 125 115 115 115 130 160 120 110 Average Speed 141 | 98 110 125 125 119 115 120 149 160 186 161 Slowest Speed 320 | 160 115 130 125 125 115 130 240 160 260 320 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 3 72 53 82 89 47 15 61 1 65 13 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 5 | . . . . 5 . . . . . . Known Exits Taken 3 | . . 1 . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . Scrap Searched 5 | . . . 1 3 1 . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 100 | . . . . . 28 . 5 . 25 42 Melee . | . . . . . . . . . . . Projectile 19 | . . . . . . . 4 . 8 7 AOE 80 | . . . . . 28 . . . 17 35 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Gar Fac Total 6857 | 58 630 576 308 905 418 724 770 37 1566 865 Wait 672 | 3 44 86 3 8 4 173 51 . 146 154 Move 5376 | 45 507 434 303 869 382 482 627 36 1172 519 Hop . | . . . . . . . . . . . Pick Up 83 | 4 10 12 1 8 2 9 5 . 16 16 Fast Attach 68 | 6 3 1 . 2 3 3 4 . 25 21 Attach 61 | . . 6 . . 1 7 5 1 22 19 Detach 14 | . 1 . . . . . . . 7 6 Swap 47 | . 5 2 . 5 5 5 10 . 10 5 Drop 70 | . 10 3 1 13 3 7 7 . 6 20 Fire 415 | . 50 32 . . 17 30 60 . 122 104 Melee 10 | . . . . . 1 . 1 . 7 1 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 41 | . . . . . . 8 . . 33 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -9/Mines (discovered 2 exits: Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 3) 498 | -10/Materials | Discovered new exit (range 15) 547 | -10/Materials | Discovered new exit (range 6) 689 | -10/Materials | Discovered new exit (range 8) 712 | -10/Materials | Discovered new exit (range 10) 831 | -10/Materials | Entered another Materials area 831 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1019 | -9/Materials | Identified exit to Mines 1019 | -9/Materials | Identified exit to Storage 1120 | -9/Materials | Build established: Gunner 1211 | -9/Materials | Discovered new exit (range 8) 1577 | -9/Materials | Entered Mines 1646 | -9/Mines | Build established: Scavenger-Gunner 1793 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1938 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1950 | -9/Mines | Identified exit to Materials 1960 | -9/Mines | Entered Zion 1984 | -7/Zion | Given the Hacking Drone Bay 1985 | -7/Zion | Found Prototype Device 2077 | -7/Zion | Learned location of Quarantine (-2) 2177 | -7/Zion | Learned location of Warlord (-4) 2202 | -7/Zion | Found Prototype Device 2244 | -7/Zion | Visited the Megawrench Repair Shop 2247 | -7/Zion | Megawrench repaired 7 parts 2474 | -7/Zion | Found CR-A16's Pointy Stick 2500 | -7/Zion | Learned location of Data Miner (-6) 2549 | -7/Zion | Met Imprinter 2567 | -7/Zion | Imprinted 2569 | -7/Zion | Declared Zion's savior 2627 | -7/Zion | Build established: Tank 2655 | -7/Zion | Learned Factory emergency access door positions 2783 | -7/Zion | Learned location of Armory (-3) 2869 | -7/Zion | Given A8's code to call for help 2989 | -7/Zion | Discovered new exit (range 15) 3024 | -7/Zion | Entered Proximity Caves 3048 | -6/Proximity Caves | Found Alien Artifact 3048 | -6/Proximity Caves | Identified Dimensional Node Initializer 3048 | -6/Proximity Caves | Initialized slip node 3067 | -6/Proximity Caves | Spotter reported a threat 3080 | -6/Proximity Caves | Spotter reported a threat 3226 | -6/Proximity Caves | Spotter reported a threat 3302 | -6/Proximity Caves | Spotter reported a threat 3528 | -6/Proximity Caves | Discovered new exit (range 8) 3537 | -6/Proximity Caves | Entered Factory 3537 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3664 | -6/Factory | Fabricated Imp. Weapon Cycler (x2) 3677 | -6/Factory | Build established: Derelict-Tank 3887 | -6/Factory | Search patrols dispatched 3993 | -6/Factory | Build established: Scavenger-Tank 4106 | -6/Factory | Repaired Reactive Plating 4248 | -6/Factory | Cargo convoy interrupted 4412 | -6/Factory | Identified exit to Garrison 4412 | -6/Factory | Entered Garrison 4456 | -6/Garrison | Triggered checkpoint 4478 | -6/Garrison | Found embedded Infiltrators 4578 | -6/Garrison | Triggered checkpoint 4652 | -6/Garrison | System corruption reached 10% 4676 | -6/Garrison | Discovered new exit (range 8) 4726 | -6/Garrison | Triggered checkpoint 5252 | -6/Garrison | Discovered new exit (range 8) 5288 | -6/Garrison | Triggered checkpoint 5400 | -6/Garrison | Triggered checkpoint 5476 | -6/Garrison | Discovered new exit (range 10) 5534 | -6/Garrison | Triggered checkpoint 5596 | -6/Garrison | Entered Factory 5596 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5655 | -5/Factory | Identified exit to Garrison 5655 | -5/Factory | Entered Garrison 5700 | -5/Garrison | Spotted B-75 Beast 5743 | -5/Garrison | Revealed the true nature of CR-A16's Pointy Stick 5746 | -5/Garrison | Destroyed B-75 Beast 5798 | -5/Garrison | Lost 5 parts (2n2u1w) 5919 | -5/Garrison | Triggered checkpoint 5989 | -5/Garrison | Attempted to install RIF, but system incompatible 6001 | -5/Garrison | Attempted to install RIF, but system incompatible 6070 | -5/Garrison | Lost 5 parts (1p1u3w) 6141 | -5/Garrison | Triggered checkpoint 6361 | -5/Garrison | Destroyed 7 combat bots 6426 | -5/Garrison | Lost 5 parts (2n1u2w) 6820 | -5/Garrison | Build established: Scavenger-Gunner 6821 | -5/Garrison | Triggered checkpoint 6870 | -5/Garrison | Lost 4 parts (2n1u1w) 6961 | -5/Garrison | Discovered new exit (range 13) 7335 | -5/Garrison | Discovered new exit (range 12) 7429 | -5/Garrison | Triggered checkpoint 7543 | -5/Garrison | Triggered checkpoint 7757 | -5/Garrison | Triggered checkpoint 7761 | -5/Garrison | Triggered checkpoint 7833 | -5/Garrison | Lost 3 parts (1n2w) 7913 | -5/Garrison | Triggered checkpoint 7985 | -5/Garrison | Triggered checkpoint 7987 | -5/Garrison | Discovered new exit (range 15) 8003 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8051 | -5/Garrison | Lost 6 parts (3n2u1w) 8234 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8372 | -5/Garrison | Build established: Scavenger-Tank 8443 | -5/Garrison | Entered Factory 8864 | -5/Factory | System corruption reached 10% 8896 | -5/Factory | Lost 5 parts (1p3n1w) 8958 | -5/Factory | Spotted B-75 Beast 8992 | -5/Factory | Destroyed B-75 Beast 9020 | -5/Factory | Lost 5 parts (2n1u2w) 9067 | -5/Factory | Core integrity fell below 50% 9092 | -5/Factory | Lost 3 parts (1n2w) 9241 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9242 | -5/Factory | Zion Heavy squad teleported in 9343 | -5/Factory | First assault squad dispatched 9411 | -5/Factory | Build established: Scavenger-Gunner 9523 | -5/Factory | Found Prototype Protection 9523 | -5/Factory | Identified Zio. Weapon Casing 9617 | -5/Factory | Lost 4 parts (3u1w) 9619 | -5/Factory | Found Prototype Protection 9721 | -5/Factory | System corruption reached 30% 9750 | -5/Factory | Lost 6 parts (1p2n2u1w) 9800 | -5/Factory | Build established: Messiah-Tank 9808 | -5/Factory | Self-destructed Last Messages --------------- 09797_ C-30 ARC bursts open, deploying its payload. 09797_ G-67 Veteran unfolds itself. 09797_ L-41 Fighter unfolds itself. 09797_ G-50 Soldier unfolds itself. 09797_ M-28 Smith unfolds itself. 09797_ System corrupted: Zio. Phaser-S failed to cycle. 09798_ Acquired 8 matter. 09799_ K-01 Serf collects debris. 09799_ R-10 Processor collects Imp. Heavy Armor Plating. 09801_ System corrupted: Autogun jammed. 09802_ Acquired 4 matter. 09802_ R-10 Processor collects Unknown Treads. 09803_ U-05 Engineer builds a Door. 09805_ Acquired 8 matter. 09805_ K-01 Serf collects debris. 09805_ Imp. Medium Armor Plating destroyed. 09806_ Zio. Phaser-S destroyed. 09807_ U-05 Engineer builds a Door. 09807_ K-01 Serf collects debris. 09808_ Imp. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????# ????????????? | | ???????????????????????????/ ??????????? | | ???????????????????????????# ??????????? | | ???????????????????????????# ???????????? | | ???????????????????????????? %w #???????????? | | ??????????????#????????????? g #???????????? | | ??????????????# ????????????# g #????????????? | | ????????????####;############ g #????????????? | | ???????????? #????? ??????? | | ??????????? #????? ?????? | | ??????????? #????? ?????? | | ??????????# R%* #???? ??????? | | ??????????# l #???? ??????? | | ??????????# g @* k #???? ????? | | ??????????; g u% % #???? ??? | | ??????????# g ######+####### ;;##???? ??# | | ??????????? ?????????????? # ######?? #??# | | ??????????????????????? #=#?######+#### | | ???????????????????? """ """ # #?# # | | ??????????????????????""" """ #[### # | | ????????????????????????" """ ?# =%+ [=# | | ?????????????????????????? ?##### !!%+% | | ??????????????????????????""" ????##[ %%# | | ???????????????????????????"" ????## !* # | | ???????????????????????????""??????# !!/ * # | | ???????????????????????????? ??????# %!! # | | ???????????????????????????? ??????#+######### | | ???????????????????????????????????# [%[= | | ???????????????????????????????????# * !% | | ???????????????????????????????##### | | ???????????????????????????????? # | | ???????????????????????????????## # | | ???????????????????????????????#"" #/# #+######## | | ??????????????????????????????##"[ | | ?????????????????????????????## " = | | ?????????????????????????????# " | | ?????????????????????????????## " | | ??????????????????????????????# " = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 35 Energy Capacity 1015 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 675 Resistance: KI 20 Resistance: TH 15 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Defensive Hacking 11 Item Schematics ----------------- Adv. Heat Sink | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Gravmag System | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Force Field | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Imp. Weapon Cycler | x2 | -6/Factory Repaired ---------- Reactive Plating | 8% | -6/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed ChainNuclearTendrils Manual? 0 Play Time 01:36:58 Cumulative 267.5 hours Start 2025.01.02 @ 09:54:34 End 2025.01.08 @ 16:48:28 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 323 Rogue 279 Adventurer 4 Explorer 40 Win Type - Total 13 Types 9/1/2/1/0/0/0/0/0 Lore% 53 Gallery% 74 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 077176b9-69e4-42a3-9e1b-659a0e391c0c