Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 21:12:19 Player: Red_Zig Result: Destroyed by AG-26743 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (122) 610 Value Destroyed (3794) 3794 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (2896) 2896 TOTAL SCORE: 13220 Bonus ------- High Alert Combat Kills 275 Follower Combat Kills 21 Aligned with FarCom 300 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/850 Matter 184/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Flying (97) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer > --- WEAPON (4) ------- Makeshift Axe > --- INVENTORY (5) ---- Zionite Light DM Reactor Zionite Biocell (600) Zionite Laser-M Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Armored Exoskeleton Armored Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators > --- WEAPON ----------- Power Maul Makeshift Axe Makeshift Axe > --- INVENTORY -------- Carbon-fiber Leg Improved Cesium-ion Thruster Improved Cesium-ion Thruster Cryofiber Web Core Analyzer Transmission Jammer Heavy Armor Plating Improved Light Armor Plating Plasma Cannon Plasma Cannon Heavy Ion Cannon Phase Cannon High-powered Shotgun Advanced Assault Cannon [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Hover Unit Zionite Glidesys II Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device System Restoration Module Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . Utility 4 | . . . . . 2 1 . . . . 1 . . . . Weapon 2 | . . . . . 1 1 . . . . . . . . . Parts Attached 114 | 7 10 2 2 . 19 41 4 4 . . 2 5 1 . 17 Power 12 | 1 1 . . . 3 4 1 . . . . 1 . . 1 Engine 9 | 1 1 . . . 3 3 . . . . . 1 . . . Core 2 | . . . . . . 1 1 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 24 | 2 4 . 2 . 1 6 1 1 . . 1 1 . . 5 Treads 2 | . 2 . . . . . . . . . . . . . . Leg 16 | 2 2 . 2 . 1 4 1 1 . . 1 1 . . 1 Wheel . | . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . 2 Flight 4 | . . . . . . 2 . . . . . . . . 2 Utility 37 | 2 1 . . . 3 19 . 1 . . 1 3 1 . 6 Device 20 | 2 . . . . 3 11 . 1 . . . . 1 . 2 Storage 2 | . 1 . . . . . . . . . . . . . 1 Processor 10 | . . . . . . 6 . . . . 1 2 . . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 5 | . . . . . . 2 . . . . . 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 41 | 2 4 2 . . 12 12 2 2 . . . . . . 5 Energy Gun 9 | . 3 . . . 4 . . . . . . . . . 2 Energy Cannon 4 | . . . . . 2 1 . . . . . . . . 1 Ballistic Gun 11 | 2 . . . . 1 7 . . . . . . . . 1 Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . Launcher 9 | . 1 2 . . 4 1 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 1 2 1 . . . . . . . . Slashing Weapon 3 | . . . . . . . . 2 . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 1 2 . . . . . . . . 7 Parts Lost 38 | . 1 . . . 5 11 8 . . . 1 1 . . 11 Power 6 | . . . . . 1 2 1 . . . 1 . . . 1 Propulsion 7 | . . . . . . . 2 . . . . . . . 5 Utility 10 | . . . . . . 6 . . . . . 1 . . 3 Weapon 15 | . 1 . . . 4 3 5 . . . . . . . 2 Highest Loss Streak 9 | . 1 . . . 4 6 6 . . . 1 1 . . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 97 100 99 100 88 94 73 82 84 84 80 85 86 86 71 Engine 7 | . 14 14 14 14 8 6 2 . . . . 5 6 6 3 Treads 4 | . 21 28 9 . . . . . . . . . . . . Leg 16 | . 6 . 17 28 17 19 14 14 15 15 20 20 20 20 11 Device 11 | . 14 14 14 14 27 11 15 15 15 15 13 5 . 6 6 Storage 7 | . 10 14 14 14 9 7 7 7 7 7 6 6 6 6 3 Processor 12 | . . . . . . 13 15 15 15 15 14 23 26 26 24 Protection 1 | . . . . . . 2 . . . . . 4 5 . . Energy Gun 3 | . 13 14 14 14 9 . . . . . . . . . . Energy Cannon 2 | . . . . . 2 6 . . . . . . . . . Ballistic Gun 9 | . 14 6 . . 2 19 9 . . . . . . . . Launcher 1 | . . 7 14 14 12 1 . . . . . . . . . Impact Weapon 2 | . . . . . . 2 3 7 7 7 6 6 6 6 3 Slashing Weapon 4 | . . . . . . . . 14 15 15 13 13 13 13 8 Peak Build Rating 65 | 7 8 10 28 28 40 63 63 46 46 46 58 64 65 65 65 Average Rating 44 | 5 7 9 21 28 33 55 44 45 46 46 55 62 64 65 56 On Entrance 37 | . 7 8 10 28 28 40 63 34 46 46 46 55 64 65 65 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 66 | 8 28 30 30 30 47 66 48 40 40 40 40 50 45 44 44 Greatest Support 76 | 20 40 40 60 60 60 75 60 45 45 45 75 76 76 76 76 Greatest Overweight (x) 9 | . . . 9 . 1 1 1 . . . . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 12 15 15 15 15 15 15 15 15 15 15 15 15 15 11 Most Carried 15 | 4 14 15 15 13 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 8 14 14 13 14 14 13 14 15 15 13 14 15 15 11 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 14 15 13 13 15 15 12 15 15 15 13 15 15 15 3 Class Distribution -------------------- 27% | Mutant 22% | Gunner 18% | Derelict-Gladiator 12% | Gladiator 11% | Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Data Miner Gladiator | -6/Proximity Caves Gladiator | -6/Factory Derelict-Gladiator | -6/Lower Caves Derelict-Gladiator | -6/Lower Caves Derelict-Gladiator | -6/Zion Derelict-Gladiator | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 2994 | 343 246 91 170 23 335 1318 296 40 . . 15 50 4 6 57 Remotely 1082 | 183 89 . . . 198 612 . . . . . . . . . Salvage Created 4247 | 165 467 189 . 113 560 1655 326 . . . 427 159 . . 186 Parts 232 | 11 34 11 . 14 32 103 10 . . . 5 4 . . 8 Haulers Intercepted 5 | . 2 . . . 1 2 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 16 . . . . 3 3 . . Prevented 2 | . . . . . . . 2 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 86 | . 12 6 . 11 12 24 7 . . . 5 6 . . 3 Melee 13 | . . . . . . 3 2 . . . 3 4 . . 1 Guns 38 | . 12 2 . . 3 17 3 . . . . . . . 1 Cannons 1 | . . . . . 1 . . . . . . . . . . AOE 23 | . . 4 . 11 8 . . . . . . . . . . Classes Destroyed 17 | 2 5 . . 1 2 6 . . . . . . . . 1 Worker 8 | . 1 1 . 1 2 3 . . . . . . . . . Builder 4 | . . . . . 2 2 . . . . . . . . . Tunneler 5 | 4 . . . . . . . . . . 1 . . . . Hauler 5 | . 2 . . . 1 2 . . . . . . . . . Recycler 3 | 1 . . . . . 1 . . . . 1 . . . . Mechanic 2 | . . . . . . 2 . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . Watcher 8 | . 2 . . . 1 5 . . . . . . . . . Swarmer 27 | . 8 . . 8 3 . 3 . . . . 5 . . . Grunt 30 | . 4 6 . 2 6 7 . . . . 5 . . . . Brawler 1 | . . . . . . 1 . . . . . . . . . Duelist 3 | . . . . 1 1 . 1 . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . Sentry 9 | . . . . . 2 4 2 . . . . 1 . . . Hunter 3 | . . . . . . 2 1 . . . . . . . . Programmer 9 | . . . . . . 9 . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . 2 Best Kill Streak 8 | 5 4 3 . 7 8 4 2 . . . 5 3 . . 1 Combat Bots Only 8 | . 3 2 . 7 8 3 2 . . . 3 3 . . 1 Max Kills in Single Turn 4 | 1 1 2 . 4 3 2 1 . . . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . 4 2 . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . . 1 1 . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 818 | . 55 7 . 11 88 312 140 15 . . 27 69 . . 94 Missed 289 | . 17 1 . 4 33 109 54 12 . . 7 24 . . 28 Damage Taken 8018 | . 433 75 . 55 843 2457 1171 46 . . 383 453 . . 2102 Core 1660 | . 98 29 . 22 211 300 126 . . . 57 39 . . 778 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 36 | . . . . . . 36 . . . . . . . . . Core Remaining (%) 60 | 100 . . . 40 61 . . . . 39 . . . . . Volleys Fired 220 | 24 53 11 . 7 28 74 13 . . . . . . . 10 Largest 4 | 2 2 2 . 1 3 4 4 . . . . . . . 2 Hottest 186 | 40 70 70 . 33 126 186 112 . . . . . . . 110 Shots Fired 523 | 48 105 14 . 7 43 249 46 . . . . . . . 11 Gun 463 | 48 105 6 . . 29 221 45 . . . . . . . 9 Cannon 30 | . . . . . 4 24 . . . . . . . . 2 Launcher 30 | . . 8 . 7 10 4 1 . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 404 | 48 67 3 . . 10 224 45 . . . . . . . 7 Thermal 62 | . 38 3 . . 10 7 . . . . . . . . 4 Explosive 29 | . . 8 . 7 10 4 . . . . . . . . . Electromagnetic 28 | . . . . . 13 14 1 . . . . . . . . Robot Hit Streak 33 | 8 12 8 . 6 13 14 33 . . . . . . . 4 Robot Miss Streak 7 | 7 3 1 . . 2 7 3 . . . . . . . 5 Penetration Max 1 | . . . . . . 1 . . . . . . . . . Secondary Targets 2 | . 1 . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . . . Shots Hit Robots 396 | 27 65 7 . 4 28 170 44 . . . 16 16 . . 19 Core Hits 196 | 9 26 10 . 13 37 75 10 . . . 5 3 . . 8 Critical Kills 5 | . . . . . . 3 . . . . . 2 . . . Critical Parts Destroyed 12 | . . . . . . 5 3 . . . 3 . . . 1 Critical Strikes 26 | . . 1 . . 3 10 3 . . . 3 3 . . 3 Burn 4 | . . 1 . . 3 . . . . . . . . . . Destroy 6 | . . . . . . 4 2 . . . . . . . . Smash 13 | . . . . . . 6 1 . . . 3 2 . . 1 Sever 3 | . . . . . . . . . . . . 1 . . 2 Melee Attacks 122 | . . . . . 2 30 11 . . . 36 22 . 2 19 Impact 88 | . . . . . 2 30 11 . . . 23 13 . 1 8 Slashing 34 | . . . . . . . . . . . 13 9 . 1 11 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 16 | . . . . . . . . . . . 6 6 . . 4 Damage Inflicted 11325 | 283 690 488 . 718 1136 4617 1120 . . . 855 717 . . 701 Guns 5022 | 283 655 51 . . 326 2981 661 . . . . . . . 65 Cannons 504 | . . . . . 69 377 . . . . . . . . 58 Explosions 2319 | . . 437 . 718 709 365 90 . . . . . . . . Melee 3366 | . . . . . . 847 369 . . . 855 717 . . 578 Ramming 114 | . 35 . . . 32 47 . . . . . . . . . Kinetic 4525 | 283 397 13 . . 94 3012 661 . . . . . . . 65 Thermal 797 | . 258 38 . 94 207 142 . . . . . . . . 58 Explosive 1988 | . . 437 . 624 612 315 . . . . . . . . . Electromagnetic 535 | . . . . . 191 254 90 . . . . . . . . Impact 2592 | . . . . . . 847 369 . . . 657 462 . . 257 Slashing 774 | . . . . . . . . . . . 198 255 . . 321 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . 4 . . . . . . . . . Average Corruption 3 | . . . . . . 3 . . . . . . . . . Corruption Purged 4 | . . . . . . 4 . . . . . . . . . Corruption Blocked 6 | . . . . . . 6 . . . . . . . . . Effects 31 | . . . . . . 31 . . . . . . . . . Message Errors 9 | . . . . . . 9 . . . . . . . . . Matter Fused 4 | . . . . . . 4 . . . . . . . . . Heat Flow Errors 2 | . . . . . . 2 . . . . . . . . . Energy Discharges 6 | . . . . . . 6 . . . . . . . . . Data Loss (minor) 4 | . . . . . . 4 . . . . . . . . . Data Loss (major) 2 | . . . . . . 2 . . . . . . . . . Alerts 2 | . . . . . . 2 . . . . . . . . . Weapon Failures 2 | . . . . . . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1066 | . . 29 . 26 22 317 176 . . . 310 118 . . 68 Projectiles 22 | . . . . . . 22 . . . . . . . . . Explosions 65 | . . 29 . 26 10 . . . . . . . . . . Melee 979 | . . . . . 12 295 176 . . . 310 118 . . 68 Knockbacks 8 | . . . . . . 3 . . . . 2 1 . . 2 Impact 7 | . . . . . . 2 . . . . 2 1 . . 2 Kinetic 1 | . . . . . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 290 | . . . . . 46 244 . . . . . . . . . Shots 9 | . . . . . 1 8 . . . . . . . . . Rammed 7 | . 7 . . . . . . . . . . . . . . Targets Rammed 14 | . 7 . . . 1 6 . . . . . . . . . Kicked 7 | . . . . . 1 6 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 234 | . 70 46 . 8 36 228 234 . . . . . . . 92 Average Temperature 41 | . 22 16 . 6 14 45 101 . . . . . . . 28 Received Heat Transfer 2112 | . 174 39 . 12 405 507 159 27 . . 198 54 . . 537 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . 4 2 . . . 3 2 . . 1 Combat Hostiles 11 | . . . . . . 4 2 . . . 2 2 . . 1 Parts Fried 17 | . . . . . . 6 2 . . . 7 1 . . 1 Impact Corruptions 33 | . . . . . 1 11 7 . . . 7 5 . . 2 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 6 | . . 2 . . 3 1 . . . . . . . . . Heat Transferred 1686 | . 611 185 . 100 518 198 . . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 3 . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 801 | 25 225 296 . 333 577 801 . . . . 452 . . . . Initial 300 | . 16 25 . . 129 262 . . . . 300 . . . . Average 262 | 13 116 151 . 218 249 333 . . . . 353 . . . . Maximum Alert Level 3 | . 1 1 . 1 2 3 . . . . 2 . . . . Low Security (%) 48 | 100 94 59 . 26 58 33 . . . . 4 . . . . Level 1 25 | . 5 40 . 73 25 28 . . . . 56 . . . . Level 2 22 | . . . . . 16 34 . . . . 38 . . . . Level 3 2 | . . . . . . 4 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . . . 2 13 . . . . 2 . . . . Investigation 3 | . . . . . . 3 . . . . . . . . . Extermination 6 | . . . . . . 6 . . . . . . . . . Reinforcement 8 | . 1 . . . 2 3 . . . . 2 . . . . Assault 1 | . . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 5 | . . . . . 2 3 . . . . . . . . . Communications Jammed 1 | . . . . . . 1 . . . . . . . . . Distress Signals 1 | . . . . . . 1 . . . . . . . . . Times Spotted 182 | . 21 7 . 9 16 46 16 4 . 1 11 6 . . 45 Peak Tracking Total 38 | . 5 3 . 4 9 5 8 4 . 1 5 3 . . 38 Tactical Retreats 16 | . 2 1 . . 1 5 4 . . . 1 . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 5 | . 1 . . . . 4 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 21 | . . 2 . 1 1 16 . . . . . . . . 1 Max in Single Turn 5 | . . 1 . 1 1 5 . . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 24 | . 4 . 1 . 2 10 . 1 4 . . 2 . . . Terminals 9 | . 2 . . . 2 4 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . Recycling Units 5 | . 2 . . . . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . Total Hacks 68 | . 8 . 1 . 9 15 . 1 32 . . 2 . . . Successful 48 | . 4 . 1 . 2 6 . 1 32 . . 2 . . . Failed 20 | . 4 . . . 7 9 . . . . . . . . . Catastrophic 3 | . . . . . . 3 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 22 | . 5 . 1 . 2 9 . . . . . . . 5 . Terminals 22 | . 6 . . . 9 6 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . Recycling Units 5 | . 2 . . . . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 4 . . . . . . . . . Terminal Hacks 39 | . 1 . 1 . 1 1 . 1 32 . . 2 . . . Record 13 | . . . . . . 1 . . 11 . . 1 . . . Part Schematic 13 | . . . . . . . . . 13 . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . Prototype ID Bank 4 | . . . . . 1 . . . 3 . . . . . . Open Door 2 | . . . . . . . . 1 . . . 1 . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks 6 | . 3 . . . 1 2 . . . . . . . . . Terminals 2 | . 1 . . . 1 . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . 2 . . . . . . . . . Reject 4 | . 2 . . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 13 | . 4 . . . 2 7 . . . . . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 5 . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . . . 13 . . . . 15 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 5 | . 1 3 . . . . 1 . . . . . . . . Largest Group 3 | . 1 3 . . . . . . . . . . . . . Highest-Rated Group 40 | . 10 40 . . . . . . . . . . . . . Highest-Rated Ally 16 | . 10 16 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 16 | . . 15 . . . . 1 . . . . . . . . Total Damage 212 | . . 194 . . . . 18 . . . . . . . . Kills 3 | . . 3 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . 1 . . . 1 . 3 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 10622 | 187 1366 458 513 52 336 3761 363 467 103 284 421 561 360 881 509 Spaces Moved 7125 | 89 741 229 469 41 220 2141 223 349 79 219 268 420 308 758 571 Core 11 | 1 . . 1 . . . . . . . . . . . 9 Treads 912 | . 568 229 115 . . . . . . . . . . . . Legs 5880 | 88 173 . 353 41 220 2141 223 349 79 219 268 420 308 758 240 Wheels . | . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . . . 10 Flight 312 | . . . . . . . . . . . . . . . 312 Fastest Speed 32 | 50 120 160 90 90 90 90 90 130 130 130 76 115 116 116 32 Average Speed 113 | 119 150 160 108 90 91 104 113 130 130 130 113 115 116 116 70 Slowest Speed 500 | 120 160 160 500 90 170 170 170 140 130 130 130 116 116 116 250 Overloaded Moves 21 | . . . . . . . . . . . 21 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 93 55 88 14 23 64 50 62 69 44 11 62 47 81 77 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 2 | . . . . 1 . . . . 1 . . . . . . Known Exits Taken 9 | . . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 11 | . . . . . . . 3 2 . 2 . 2 . 2 . Spaces Dug 86 | . . . . . 1 77 . . . . 7 1 . . . Terrain Destroyed 312 | . . 64 . 67 66 106 . . . . 7 1 . . 1 Melee 11 | . . . . . 1 2 . . . . 7 1 . . . Projectile 5 | . . . . . . 4 . . . . . . . . 1 AOE 294 | . . 64 . 67 65 98 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 9063 | 123 890 311 478 48 308 3440 280 360 79 218 339 466 310 757 656 Wait 1380 | . 69 59 . 1 27 1094 26 2 1 . 47 27 . . 27 Move 7108 | 88 740 228 468 40 219 2140 222 348 78 218 267 419 307 755 571 Hop 1 | . . . . . . . . . . . . . . 1 . Pick Up 58 | 4 8 6 2 . 6 22 . 4 . . . 2 1 . 3 Fast Attach 48 | 7 1 . 2 . 7 17 1 3 . . . 1 . . 9 Attach 27 | . 1 . . . 5 6 3 1 . . 2 1 . . 8 Detach 8 | . 1 . . . 1 1 1 1 . . . . . . 3 Swap 39 | . 8 2 . . 7 18 . . . . . 3 1 . . Drop 63 | . 2 5 6 . 5 32 . 1 . . . . 1 . 11 Fire 220 | 24 53 11 . 7 28 74 13 . . . . . . . 10 Melee 94 | . . . . . 2 30 11 . . . 23 13 . 1 14 Ram . | . . . . . . . . . . . . . . . . Kick 7 | . . . . . 1 6 . . . . . . . . . Crush 7 | . 7 . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . 3 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 188 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 15) 725 | -10/Materials | Discovered new exit (range 16) 1162 | -10/Materials | Discovered new exit (range 16) 1360 | -10/Materials | Discovered new exit (range 15) 1554 | -10/Materials | Entered Mines 1559 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1741 | -10/Mines | Discovered new exit (range 13) 1747 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1751 | -10/Mines | Found Prototype Device 1790 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1921 | -10/Mines | Core integrity fell below 50% 2006 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2006 | -10/Mines | Discovered new exit (range 5) 2012 | -10/Mines | Entered Exiles 2056 | -10/Exiles | Met 8R-AWN 2083 | -10/Exiles | Met EX-HEX 2132 | -10/Exiles | Met EX-BIN 2152 | -10/Exiles | Aligned with FarCom system 2153 | -10/Exiles | Given EX-Vault access code 2190 | -10/Exiles | Opened EX-Vault 2202 | -10/Exiles | Found Potential Leg 2205 | -10/Exiles | Found Potential Leg 2224 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2248 | -10/Exiles | Met EX-DEC 2365 | -10/Exiles | Visited The Gauntlet 2497 | -10/Exiles | Discovered new exit (range 14) 2525 | -10/Exiles | Left Exiles lab with Potential Leg 2525 | -10/Exiles | Entered Mines 2560 | -9/Mines | Destroyed 7 combat bots 2565 | -9/Mines | Discovered new exit (range 8) 2577 | -9/Mines | Entered Materials 2577 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2866 | -8/Materials | Lost 4 parts (1p3w) 2892 | -8/Materials | Discovered new exit (range 15) 2896 | -8/Materials | Destroyed 8 combat bots 2913 | -8/Materials | Entered Factory 2913 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2934 | -7/Factory | Build established: Skirmisher 3762 | -7/Factory | Build established: Tank 3870 | -7/Factory | Repaired Imp. Heat Sink 4015 | -7/Factory | Lost 6 parts (3u3w) 4199 | -7/Factory | Discovered new exit (range 15) 4488 | -7/Factory | Build established: Gunner 5645 | -7/Factory | Noticed a derelict Sapper rigging charges 6113 | -7/Factory | First assault squad dispatched 6357 | -7/Factory | Discovered new exit (range 16) 6371 | -7/Factory | Identified exit to Factory 6662 | -7/Factory | Discovered new exit (range 15) 6673 | -7/Factory | Identified exit to Lower Caves 6674 | -7/Factory | Entered Lower Caves 6722 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6734 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6819 | -7/Lower Caves | Core integrity fell below 50% 6830 | -7/Lower Caves | Encountered a Warlord checkpoint 6869 | -7/Lower Caves | Lost 6 parts (1p1n4w) 7026 | -7/Lower Caves | Discovered new exit (range 8) 7036 | -7/Lower Caves | Identified exit to Lower Caves 7037 | -7/Lower Caves | Entered another Lower Caves area 7142 | -7/Lower Caves | Learned Factory non-interactive machine intel 7353 | -7/Lower Caves | Build established: Gladiator 7497 | -7/Lower Caves | Discovered new exit (range 6) 7502 | -7/Lower Caves | Identified exit to Data Miner 7504 | -7/Lower Caves | Entered Data Miner 7504 | -7/Data Miner | Discovered new exit (range 6) 7529 | -7/Data Miner | Met Data Miner 7553 | -7/Data Miner | Learned location of Section 7 (-2) 7553 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7576 | -7/Data Miner | Received God Mode back door access code from Data Miner 7603 | -7/Data Miner | Identified exit to Proximity Caves 7607 | -7/Data Miner | Entered Proximity Caves 7721 | -6/Proximity Caves | Spotter reported a threat 7787 | -6/Proximity Caves | Spotter reported a threat 7880 | -6/Proximity Caves | Discovered exit to Factory (range 9) 7891 | -6/Proximity Caves | Entered Factory 7891 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7892 | -6/Factory | Loaded intel: 249 non-interactive machine locations 8241 | -6/Factory | Search patrols dispatched 8307 | -6/Factory | Discovered new exit (range 10) 8311 | -6/Factory | Identified exit to Lower Caves 8312 | -6/Factory | Entered Lower Caves 8478 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8671 | -6/Lower Caves | Build established: Derelict-Gladiator 8678 | -6/Lower Caves | Learned Factory stockpile data 8857 | -6/Lower Caves | Discovered new exit (range 15) 8872 | -6/Lower Caves | Identified exit to Lower Caves 8873 | -6/Lower Caves | Entered another Lower Caves area 9226 | -6/Lower Caves | Discovered new exit (range 7) 9231 | -6/Lower Caves | Identified exit to Zion 9233 | -6/Lower Caves | Entered Zion 9344 | -6/Zion | Learned Factory garrison access intel 9373 | -6/Zion | Received a visual enhancement algorithm 9883 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9977 | -6/Zion | Learned 4 Factory zone layouts 10075 | -6/Zion | Opened final containment barrier to the Deep Caves 10111 | -6/Zion | Discovered new exit (range 3) 10111 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10113 | -6/Zion | Identified exit to Deep Caves 10114 | -6/Zion | Entered Deep Caves 10381 | -6/Deep Caves | Attacked by Z-Imprinter 10422 | -6/Deep Caves | Core integrity fell below 50% 10425 | -6/Deep Caves | Destroyed Z-Imprinter 10475 | -6/Deep Caves | Lost 9 parts (1p4n2u2w) 10507 | -6/Deep Caves | Found Prototype Protection 10507 | -6/Deep Caves | Identified Zio. Weapon Casing 10530 | -6/Deep Caves | Z-Facility disabled 10576 | -6/Deep Caves | Discovered new exit (range 6) 10616 | -6/Deep Caves | Spotted AG-26743 10619 | -6/Deep Caves | Triggered Deep Caves wall 10619 | -6/Deep Caves | Spotted AS-17985 10620 | -6/Deep Caves | Core integrity fell below 20% 10621 | -6/Deep Caves | Exposed GOLEM chamber 10623 | -6/Deep Caves | Destroyed by AG-26743 with Assembled Focal Cannon Last Messages --------------- 10503_ Acquired Prototype Storage. 10503_ Identified Zio. Biocell. 10507_ Acquired Prototype Protection. 10507_ Identified Zio. Weapon Casing. 10508_ Dropped Zio. Weapon Casing. 10511_ Acquired Corrupted Zio. Light DM Reactor. 10512_ Dropped Hvy. Armor Plating. 10515_ Acquired Zio. Laser-M. 10517_ Acquired Core Analyzer. 10530_ Z-Facility disabled. 10576_ EXIT=FOUND 10616_ KW-UUX(g) destroyed. 10617_ AG-26743: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 10619_ The wall dematerializes. 10619_ Exp. Reaction Control System destroyed. 10619_ Zio. Glidesys II destroyed. 10621_ Wall Chamber breached. 10621_ A GOLEM Unit tumbles out of the Wall Chamber. Map ----- +----------------------------------------------------+ | ???????????????????????????????## | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????## | | ?????????? ???????????????# | | ????????"" = ????????????## | | ??????### ##?????????# | | ??""""" # ???????# | | ??" a = b ##?????## | | ??" aa = ##?????# | | ??" b ?????? | | ??" aaa = = #??????# | | ??" aa = ##?????# | | ??? aa g #?????# | | ????? aaaa = #?????# | | ??????? a #?????# | | ????????#a a /M #?????# | | ?????????"aaa = #?????# | | ????????""aaa h / #?????# | | ????????"!@ l #?????# | | ????????"" / ##???## | | ?????????" #???# | | ????????# ] / #???# | | ????????" g ]Ms #???# | | ????????" ] | "#### | | ????????"G [% | | | ????????""" ]! | | | ????????? M | | ????????"" ##### | | ????????" #???# | | ????????"" ##???## | | ????????? # # #?????# | | ????????" #### ## ## ##?????? | | ????????""" ###??# ## ####??????? | | ?????????? ?????#### #?????????? | | ????????????##?????????#??????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Corruption Block 8 Armor Coverage 450 Melee Speed Boost 20 Evasion (%) 77 Targeting Accuracy 12 Melee Accuracy 16 Core Analysis 6 Recoil Reduction 2 Force Boost 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Adv. Terrain Scanner | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Armor Integrity Analyzer | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free Matter Compressor | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Remote Shield | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free K-01 Serf | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingInsulatedEngine Manual? 0 Play Time 01:33:18 Cumulative 126.0 hours Start 2025.02.05 @ 19:34:59 End 2025.02.05 @ 21:12:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 94 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 56 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a239316-2a3c-41d6-825a-44bbcd57802d