Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 21:12:19

Player: Red_Zig

Result: Destroyed by AG-26743 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (122)     610
Value Destroyed (3794)     3794
Prototype IDs (46)         920
Alien Tech Used (0)        0
Bonus (2896)               2896
              TOTAL SCORE: 13220

 Bonus
-------
High Alert Combat Kills    275
Follower Combat Kills      21
Aligned with FarCom        300
Met Data Miner             300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500

 Cogmind 
---------
Core Integrity             0/850
Matter                     184/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Flying (97) Ox1
Location                   -6/Deep Caves

 Parts 
-------
>           --- POWER (1) --------
    Zionite Light DM Reactor
>           --- PROPULSION (4) ---
   Improved Cesium-ion Thruster
   Improved Cesium-ion Thruster
>           --- UTILITY (6) ------
   Improved Signal Interpreter
   Advanced Melee Analysis Suite
   Advanced Melee Analysis Suite
            Core Analyzer
>           --- WEAPON (4) -------
  Makeshift Axe
>           --- INVENTORY (5) ----
    Zionite Light DM Reactor
    Zionite Biocell (600)
    Zionite Laser-M

 Peak State 
------------
>              --- POWER ------------
               Angular Momentum Engine
>              --- PROPULSION -------
         Light Armored Exoskeleton
       Armored Leg
               Potential Leg
>              --- UTILITY ----------
         Large Storage Unit
      Improved Signal Interpreter
      Improved Targeting Computer
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
               Microactuators
>              --- WEAPON -----------
               Power Maul
     Makeshift Axe
     Makeshift Axe
>              --- INVENTORY --------
               Carbon-fiber Leg
      Improved Cesium-ion Thruster
      Improved Cesium-ion Thruster
               Cryofiber Web
               Core Analyzer
               Transmission Jammer
         Heavy Armor Plating
      Improved Light Armor Plating
               Plasma Cannon
               Plasma Cannon
         Heavy Ion Cannon
               Phase Cannon
  High-powered Shotgun
      Advanced Assault Cannon
[Rating: 65]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Potential Leg
  Treads                   Light Treads
  Leg                      Potential Leg
  Hover Unit               Zionite Glidesys II
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   System Restoration Module
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Parts Attached             114  | 7   10  2   2   .   19  41  4   4   .   .   2   5   1   .   17  
  Power                    12   | 1   1   .   .   .   3   4   1   .   .   .   .   1   .   .   1   
    Engine                 9    | 1   1   .   .   .   3   3   .   .   .   .   .   1   .   .   .   
    Core                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               24   | 2   4   .   2   .   1   6   1   1   .   .   1   1   .   .   5   
    Treads                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    16   | 2   2   .   2   .   1   4   1   1   .   .   1   1   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   
  Utility                  37   | 2   1   .   .   .   3   19  .   1   .   .   1   3   1   .   6   
    Device                 20   | 2   .   .   .   .   3   11  .   1   .   .   .   .   1   .   2   
    Storage                2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              10   | .   .   .   .   .   .   6   .   .   .   .   1   2   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   4   2   .   .   12  12  2   2   .   .   .   .   .   .   5   
    Energy Gun             9    | .   3   .   .   .   4   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          11   | 2   .   .   .   .   1   7   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   1   2   .   .   4   1   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   7   
Parts Lost                 38   | .   1   .   .   .   5   11  8   .   .   .   1   1   .   .   11  
  Power                    6    | .   .   .   .   .   1   2   1   .   .   .   1   .   .   .   1   
  Propulsion               7    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   5   
  Utility                  10   | .   .   .   .   .   .   6   .   .   .   .   .   1   .   .   3   
  Weapon                   15   | .   1   .   .   .   4   3   5   .   .   .   .   .   .   .   2   
  Highest Loss Streak      9    | .   1   .   .   .   4   6   6   .   .   .   1   1   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   97  100 99  100 88  94  73  82  84  84  80  85  86  86  71  
  Engine                   7    | .   14  14  14  14  8   6   2   .   .   .   .   5   6   6   3   
  Treads                   4    | .   21  28  9   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      16   | .   6   .   17  28  17  19  14  14  15  15  20  20  20  20  11  
  Device                   11   | .   14  14  14  14  27  11  15  15  15  15  13  5   .   6   6   
  Storage                  7    | .   10  14  14  14  9   7   7   7   7   7   6   6   6   6   3   
  Processor                12   | .   .   .   .   .   .   13  15  15  15  15  14  23  26  26  24  
  Protection               1    | .   .   .   .   .   .   2   .   .   .   .   .   4   5   .   .   
  Energy Gun               3    | .   13  14  14  14  9   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   2   6   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   14  6   .   .   2   19  9   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   7   14  14  12  1   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   2   3   7   7   7   6   6   6   6   3   
  Slashing Weapon          4    | .   .   .   .   .   .   .   .   14  15  15  13  13  13  13  8   
Peak Build Rating          65   | 7   8   10  28  28  40  63  63  46  46  46  58  64  65  65  65  
  Average Rating           44   | 5   7   9   21  28  33  55  44  45  46  46  55  62  64  65  56  
  On Entrance              37   | .   7   8   10  28  28  40  63  34  46  46  46  55  64  65  65  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 8   28  30  30  30  47  66  48  40  40  40  40  50  45  44  44  
  Greatest Support         76   | 20  40  40  60  60  60  75  60  45  45  45  75  76  76  76  76  
  Greatest Overweight (x)  9    | .   .   .   9   .   1   1   1   .   .   .   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 5   12  15  15  15  15  15  15  15  15  15  15  15  15  15  11  
  Most Carried             15   | 4   14  15  15  13  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | .   8   14  14  13  14  14  13  14  15  15  13  14  15  15  11  
  Final Capacity           15   | 5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 4   14  15  13  13  15  15  12  15  15  15  13  15  15  15  3   

 Class Distribution 
--------------------
 27% | Mutant
 22% | Gunner
 18% | Derelict-Gladiator
 12% | Gladiator
 11% | Skirmisher
  4% | Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
         Skirmisher | -8/Materials
             Gunner | -7/Factory
             Mutant | -7/Lower Caves
          Gladiator | -7/Lower Caves
          Gladiator | -7/Data Miner
          Gladiator | -6/Proximity Caves
          Gladiator | -6/Factory
 Derelict-Gladiator | -6/Lower Caves
 Derelict-Gladiator | -6/Lower Caves
 Derelict-Gladiator | -6/Zion
 Derelict-Gladiator | -6/Deep Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Matter Collected           2994 | 343  246  91   170  23   335  1318 296  40   .    .    15   50   4    6    57   
  Remotely                 1082 | 183  89   .    .    .    198  612  .    .    .    .    .    .    .    .    .    
Salvage Created            4247 | 165  467  189  .    113  560  1655 326  .    .    .    427  159  .    .    186  
  Parts                    232  | 11   34   11   .    14   32   103  10   .    .    .    5    4    .    .    8    
Haulers Intercepted        5    | .    2    .    .    .    1    2    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    .    .    16   .    .    .    .    3    3    .    .    
  Prevented                2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Combat Hostiles Destroyed  86   | .   12  6   .   11  12  24  7   .   .   .   5   6   .   .   3   
  Melee                    13   | .   .   .   .   .   .   3   2   .   .   .   3   4   .   .   1   
  Guns                     38   | .   12  2   .   .   3   17  3   .   .   .   .   .   .   .   1   
  Cannons                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  AOE                      23   | .   .   4   .   11  8   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | 2   5   .   .   1   2   6   .   .   .   .   .   .   .   .   1   
  Worker                   8    | .   1   1   .   1   2   3   .   .   .   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   5    | .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   2   .   .   .   1   5   .   .   .   .   .   .   .   .   .   
  Swarmer                  27   | .   8   .   .   8   3   .   3   .   .   .   .   5   .   .   .   
  Grunt                    30   | .   4   6   .   2   6   7   .   .   .   .   5   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   .   .   2   4   2   .   .   .   .   1   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           8    | 5   4   3   .   7   8   4   2   .   .   .   5   3   .   .   1   
  Combat Bots Only         8    | .   3   2   .   7   8   3   2   .   .   .   3   3   .   .   1   
Max Kills in Single Turn   4    | 1   1   2   .   4   3   2   1   .   .   .   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   4   2   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   .   1   1   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        818   | .    55   7    .    11   88   312  140  15   .    .    27   69   .    .    94   
  Missed                   289   | .    17   1    .    4    33   109  54   12   .    .    7    24   .    .    28   
Damage Taken               8018  | .    433  75   .    55   843  2457 1171 46   .    .    383  453  .    .    2102 
  Core                     1660  | .    98   29   .    22   211  300  126  .    .    .    57   39   .    .    778  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   36    | .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         60    | 100  .    .    .    40   61   .    .    .    .    39   .    .    .    .    .    
Volleys Fired              220   | 24   53   11   .    7    28   74   13   .    .    .    .    .    .    .    10   
  Largest                  4     | 2    2    2    .    1    3    4    4    .    .    .    .    .    .    .    2    
  Hottest                  186   | 40   70   70   .    33   126  186  112  .    .    .    .    .    .    .    110  
Shots Fired                523   | 48   105  14   .    7    43   249  46   .    .    .    .    .    .    .    11   
  Gun                      463   | 48   105  6    .    .    29   221  45   .    .    .    .    .    .    .    9    
  Cannon                   30    | .    .    .    .    .    4    24   .    .    .    .    .    .    .    .    2    
  Launcher                 30    | .    .    8    .    7    10   4    1    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  404   | 48   67   3    .    .    10   224  45   .    .    .    .    .    .    .    7    
  Thermal                  62    | .    38   3    .    .    10   7    .    .    .    .    .    .    .    .    4    
  Explosive                29    | .    .    8    .    7    10   4    .    .    .    .    .    .    .    .    .    
  Electromagnetic          28    | .    .    .    .    .    13   14   1    .    .    .    .    .    .    .    .    
  Robot Hit Streak         33    | 8    12   8    .    6    13   14   33   .    .    .    .    .    .    .    4    
  Robot Miss Streak        7     | 7    3    1    .    .    2    7    3    .    .    .    .    .    .    .    5    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           396   | 27   65   7    .    4    28   170  44   .    .    .    16   16   .    .    19   
  Core Hits                196   | 9    26   10   .    13   37   75   10   .    .    .    5    3    .    .    8    
  Critical Kills           5     | .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 12    | .    .    .    .    .    .    5    3    .    .    .    3    .    .    .    1    
  Critical Strikes         26    | .    .    1    .    .    3    10   3    .    .    .    3    3    .    .    3    
    Burn                   4     | .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Destroy                6     | .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    
    Smash                  13    | .    .    .    .    .    .    6    1    .    .    .    3    2    .    .    1    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
Melee Attacks              122   | .    .    .    .    .    2    30   11   .    .    .    36   22   .    2    19   
  Impact                   88    | .    .    .    .    .    2    30   11   .    .    .    23   13   .    1    8    
  Slashing                 34    | .    .    .    .    .    .    .    .    .    .    .    13   9    .    1    11   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        16    | .    .    .    .    .    .    .    .    .    .    .    6    6    .    .    4    
Damage Inflicted           11325 | 283  690  488  .    718  1136 4617 1120 .    .    .    855  717  .    .    701  
  Guns                     5022  | 283  655  51   .    .    326  2981 661  .    .    .    .    .    .    .    65   
  Cannons                  504   | .    .    .    .    .    69   377  .    .    .    .    .    .    .    .    58   
  Explosions               2319  | .    .    437  .    718  709  365  90   .    .    .    .    .    .    .    .    
  Melee                    3366  | .    .    .    .    .    .    847  369  .    .    .    855  717  .    .    578  
  Ramming                  114   | .    35   .    .    .    32   47   .    .    .    .    .    .    .    .    .    
  Kinetic                  4525  | 283  397  13   .    .    94   3012 661  .    .    .    .    .    .    .    65   
  Thermal                  797   | .    258  38   .    94   207  142  .    .    .    .    .    .    .    .    58   
  Explosive                1988  | .    .    437  .    624  612  315  .    .    .    .    .    .    .    .    .    
  Electromagnetic          535   | .    .    .    .    .    191  254  90   .    .    .    .    .    .    .    .    
  Impact                   2592  | .    .    .    .    .    .    847  369  .    .    .    657  462  .    .    257  
  Slashing                 774   | .    .    .    .    .    .    .    .    .    .    .    198  255  .    .    321  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Average Corruption       3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Corruption Purged        4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Effects                  31    | .    .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    
    Message Errors         9     | .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    
    Matter Fused           4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Energy Discharges      6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1066  | .    .    29   .    26   22   317  176  .    .    .    310  118  .    .    68   
  Projectiles              22    | .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    
  Explosions               65    | .    .    29   .    26   10   .    .    .    .    .    .    .    .    .    .    
  Melee                    979   | .    .    .    .    .    12   295  176  .    .    .    310  118  .    .    68   
Knockbacks                 8     | .    .    .    .    .    .    3    .    .    .    .    2    1    .    .    2    
  Impact                   7     | .    .    .    .    .    .    2    .    .    .    .    2    1    .    .    2    
  Kinetic                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      290   | .    .    .    .    .    46   244  .    .    .    .    .    .    .    .    .    
  Shots                    9     | .    .    .    .    .    1    8    .    .    .    .    .    .    .    .    .    
  Rammed                   7     | .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             14    | .    7    .    .    .    1    6    .    .    .    .    .    .    .    .    .    
  Kicked                   7     | .    .    .    .    .    1    6    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        234   | .    70   46   .    8    36   228  234  .    .    .    .    .    .    .    92   
  Average Temperature      41    | .    22   16   .    6    14   45   101  .    .    .    .    .    .    .    28   
  Received Heat Transfer   2112  | .    174  39   .    12   405  507  159  27   .    .    198  54   .    .    537  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           12    | .    .    .    .    .    .    4    2    .    .    .    3    2    .    .    1    
  Combat Hostiles          11    | .    .    .    .    .    .    4    2    .    .    .    2    2    .    .    1    
  Parts Fried              17    | .    .    .    .    .    .    6    2    .    .    .    7    1    .    .    1    
  Impact Corruptions       33    | .    .    .    .    .    1    11   7    .    .    .    7    5    .    .    2    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    2    .    .    3    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1686  | .    611  185  .    100  518  198  .    .    .    .    .    .    .    .    74   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Peak Influence             801  | 25  225 296 .   333 577 801 .   .   .   .   452 .   .   .   .   
  Initial                  300  | .   16  25  .   .   129 262 .   .   .   .   300 .   .   .   .   
  Average                  262  | 13  116 151 .   218 249 333 .   .   .   .   353 .   .   .   .   
Maximum Alert Level        3    | .   1   1   .   1   2   3   .   .   .   .   2   .   .   .   .   
  Low Security (%)         48   | 100 94  59  .   26  58  33  .   .   .   .   4   .   .   .   .   
  Level 1                  25   | .   5   40  .   73  25  28  .   .   .   .   56  .   .   .   .   
  Level 2                  22   | .   .   .   .   .   16  34  .   .   .   .   38  .   .   .   .   
  Level 3                  2    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   .   .   .   2   13  .   .   .   .   2   .   .   .   .   
  Investigation            3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   1   .   .   .   2   3   .   .   .   .   2   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Distress Signals           5    | .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Times Spotted              182  | .   21  7   .   9   16  46  16  4   .   1   11  6   .   .   45  
  Peak Tracking Total      38   | .   5   3   .   4   9   5   8   4   .   1   5   3   .   .   38  
  Tactical Retreats        16   | .   2   1   .   .   1   5   4   .   .   .   1   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Traps Triggered            5    | .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Disabled          21   | .   .   2   .   1   1   16  .   .   .   .   .   .   .   .   1   
  Max in Single Turn       5    | .   .   1   .   1   1   5   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Accessed          24   | .   4   .   1   .   2   10  .   1   4   .   .   2   .   .   .   
  Terminals                9    | .   2   .   .   .   2   4   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Total Hacks                68   | .   8   .   1   .   9   15  .   1   32  .   .   2   .   .   .   
  Successful               48   | .   4   .   1   .   2   6   .   1   32  .   .   2   .   .   .   
  Failed                   20   | .   4   .   .   .   7   9   .   .   .   .   .   .   .   .   .   
    Catastrophic           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   5   .   1   .   2   9   .   .   .   .   .   .   .   5   .   
  Terminals                22   | .   6   .   .   .   9   6   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Terminal Hacks             39   | .   1   .   1   .   1   1   .   1   32  .   .   2   .   .   .   
  Record                   13   | .   .   .   .   .   .   1   .   .   11  .   .   1   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   3   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Reject                 4    | .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   4   .   .   .   2   7   .   .   .   .   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   .   .   .   .   .   .   .   .   13  .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Total Allies               5    | .   1   3   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   10  40  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   10  16  .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   15  .   .   .   .   1   .   .   .   .   .   .   .   .   
  Total Damage             212  | .   .   194 .   .   .   .   18  .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   .   .   1   .   .   .   1   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Turns Passed               10622 | 187  1366 458  513  52   336  3761 363  467  103  284  421  561  360  881  509  
Spaces Moved               7125  | 89   741  229  469  41   220  2141 223  349  79   219  268  420  308  758  571  
  Core                     11    | 1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    9    
  Treads                   912   | .    568  229  115  .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5880  | 88   173  .    353  41   220  2141 223  349  79   219  268  420  308  758  240  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Flight                   312   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    312  
  Fastest Speed            32    | 50   120  160  90   90   90   90   90   130  130  130  76   115  116  116  32   
  Average Speed            113   | 119  150  160  108  90   91   104  113  130  130  130  113  115  116  116  70   
  Slowest Speed            500   | 120  160  160  500  90   170  170  170  140  130  130  130  116  116  116  250  
  Overloaded Moves         21    | .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 3    93   55   88   14   23   64   50   62   69   44   11   62   47   81   77   
  Regions Visited          15
    Branch Regions         11
  Pre-discovered Areas     2     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    .    .    .    .    .    3    2    .    2    .    2    .    2    .    
Spaces Dug                 86    | .    .    .    .    .    1    77   .    .    .    .    7    1    .    .    .    
Terrain Destroyed          312   | .    .    64   .    67   66   106  .    .    .    .    7    1    .    .    1    
  Melee                    11    | .    .    .    .    .    1    2    .    .    .    .    7    1    .    .    .    
  Projectile               5     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    1    
  AOE                      294   | .    .    64   .    67   65   98   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total                      9063 | 123  890  311  478  48   308  3440 280  360  79   218  339  466  310  757  656  
  Wait                     1380 | .    69   59   .    1    27   1094 26   2    1    .    47   27   .    .    27   
  Move                     7108 | 88   740  228  468  40   219  2140 222  348  78   218  267  419  307  755  571  
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Pick Up                  58   | 4    8    6    2    .    6    22   .    4    .    .    .    2    1    .    3    
  Fast Attach              48   | 7    1    .    2    .    7    17   1    3    .    .    .    1    .    .    9    
  Attach                   27   | .    1    .    .    .    5    6    3    1    .    .    2    1    .    .    8    
  Detach                   8    | .    1    .    .    .    1    1    1    1    .    .    .    .    .    .    3    
  Swap                     39   | .    8    2    .    .    7    18   .    .    .    .    .    3    1    .    .    
  Drop                     63   | .    2    5    6    .    5    32   .    1    .    .    .    .    1    .    11   
  Fire                     220  | 24   53   11   .    7    28   74   13   .    .    .    .    .    .    .    10   
  Melee                    94   | .    .    .    .    .    2    30   11   .    .    .    23   13   .    1    14   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7    | .    .    .    .    .    1    6    .    .    .    .    .    .    .    .    .    
  Crush                    7    | .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-6/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 15)
   188 | -11/Scrapyard      | Entered Materials
   317 | -10/Materials      | Build established: Mutant
   574 | -10/Materials      | Discovered new exit (range 15)
   725 | -10/Materials      | Discovered new exit (range 16)
  1162 | -10/Materials      | Discovered new exit (range 16)
  1360 | -10/Materials      | Discovered new exit (range 15)
  1554 | -10/Materials      | Entered Mines
  1559 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1741 | -10/Mines          | Discovered new exit (range 13)
  1747 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1751 | -10/Mines          | Found Prototype Device
  1790 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1921 | -10/Mines          | Core integrity fell below 50%
  2006 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2006 | -10/Mines          | Discovered new exit (range 5)
  2012 | -10/Mines          | Entered Exiles
  2056 | -10/Exiles         | Met 8R-AWN
  2083 | -10/Exiles         | Met EX-HEX
  2132 | -10/Exiles         | Met EX-BIN
  2152 | -10/Exiles         | Aligned with FarCom system
  2153 | -10/Exiles         | Given EX-Vault access code
  2190 | -10/Exiles         | Opened EX-Vault
  2202 | -10/Exiles         | Found Potential Leg
  2205 | -10/Exiles         | Found Potential Leg
  2224 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2248 | -10/Exiles         | Met EX-DEC
  2365 | -10/Exiles         | Visited The Gauntlet
  2497 | -10/Exiles         | Discovered new exit (range 14)
  2525 | -10/Exiles         | Left Exiles lab with Potential Leg
  2525 | -10/Exiles         | Entered Mines
  2560 | -9/Mines           | Destroyed 7 combat bots
  2565 | -9/Mines           | Discovered new exit (range 8)
  2577 | -9/Mines           | Entered Materials
  2577 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2866 | -8/Materials       | Lost 4 parts (1p3w)
  2892 | -8/Materials       | Discovered new exit (range 15)
  2896 | -8/Materials       | Destroyed 8 combat bots
  2913 | -8/Materials       | Entered Factory
  2913 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  2934 | -7/Factory         | Build established: Skirmisher
  3762 | -7/Factory         | Build established: Tank
  3870 | -7/Factory         | Repaired Imp. Heat Sink
  4015 | -7/Factory         | Lost 6 parts (3u3w)
  4199 | -7/Factory         | Discovered new exit (range 15)
  4488 | -7/Factory         | Build established: Gunner
  5645 | -7/Factory         | Noticed a derelict Sapper rigging charges
  6113 | -7/Factory         | First assault squad dispatched
  6357 | -7/Factory         | Discovered new exit (range 16)
  6371 | -7/Factory         | Identified exit to Factory
  6662 | -7/Factory         | Discovered new exit (range 15)
  6673 | -7/Factory         | Identified exit to Lower Caves
  6674 | -7/Factory         | Entered Lower Caves
  6722 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6734 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  6819 | -7/Lower Caves     | Core integrity fell below 50%
  6830 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6869 | -7/Lower Caves     | Lost 6 parts (1p1n4w)
  7026 | -7/Lower Caves     | Discovered new exit (range 8)
  7036 | -7/Lower Caves     | Identified exit to Lower Caves
  7037 | -7/Lower Caves     | Entered another Lower Caves area
  7142 | -7/Lower Caves     | Learned Factory non-interactive machine intel
  7353 | -7/Lower Caves     | Build established: Gladiator
  7497 | -7/Lower Caves     | Discovered new exit (range 6)
  7502 | -7/Lower Caves     | Identified exit to Data Miner
  7504 | -7/Lower Caves     | Entered Data Miner
  7504 | -7/Data Miner      | Discovered new exit (range 6)
  7529 | -7/Data Miner      | Met Data Miner
  7553 | -7/Data Miner      | Learned location of Section 7 (-2)
  7553 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7576 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7603 | -7/Data Miner      | Identified exit to Proximity Caves
  7607 | -7/Data Miner      | Entered Proximity Caves
  7721 | -6/Proximity Caves | Spotter reported a threat
  7787 | -6/Proximity Caves | Spotter reported a threat
  7880 | -6/Proximity Caves | Discovered exit to Factory (range 9)
  7891 | -6/Proximity Caves | Entered Factory
  7891 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7892 | -6/Factory         | Loaded intel: 249 non-interactive machine locations
  8241 | -6/Factory         | Search patrols dispatched
  8307 | -6/Factory         | Discovered new exit (range 10)
  8311 | -6/Factory         | Identified exit to Lower Caves
  8312 | -6/Factory         | Entered Lower Caves
  8478 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8671 | -6/Lower Caves     | Build established: Derelict-Gladiator
  8678 | -6/Lower Caves     | Learned Factory stockpile data
  8857 | -6/Lower Caves     | Discovered new exit (range 15)
  8872 | -6/Lower Caves     | Identified exit to Lower Caves
  8873 | -6/Lower Caves     | Entered another Lower Caves area
  9226 | -6/Lower Caves     | Discovered new exit (range 7)
  9231 | -6/Lower Caves     | Identified exit to Zion
  9233 | -6/Lower Caves     | Entered Zion
  9344 | -6/Zion            | Learned Factory garrison access intel
  9373 | -6/Zion            | Received a visual enhancement algorithm
  9883 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  9977 | -6/Zion            | Learned 4 Factory zone layouts
 10075 | -6/Zion            | Opened final containment barrier to the Deep Caves
 10111 | -6/Zion            | Discovered new exit (range 3)
 10111 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 10113 | -6/Zion            | Identified exit to Deep Caves
 10114 | -6/Zion            | Entered Deep Caves
 10381 | -6/Deep Caves      | Attacked by Z-Imprinter
 10422 | -6/Deep Caves      | Core integrity fell below 50%
 10425 | -6/Deep Caves      | Destroyed Z-Imprinter
 10475 | -6/Deep Caves      | Lost 9 parts (1p4n2u2w)
 10507 | -6/Deep Caves      | Found Prototype Protection
 10507 | -6/Deep Caves      | Identified Zio. Weapon Casing
 10530 | -6/Deep Caves      | Z-Facility disabled
 10576 | -6/Deep Caves      | Discovered new exit (range 6)
 10616 | -6/Deep Caves      | Spotted AG-26743
 10619 | -6/Deep Caves      | Triggered Deep Caves wall
 10619 | -6/Deep Caves      | Spotted AS-17985
 10620 | -6/Deep Caves      | Core integrity fell below 20%
 10621 | -6/Deep Caves      | Exposed GOLEM chamber
 10623 | -6/Deep Caves      | Destroyed by AG-26743 with Assembled Focal Cannon

 Last Messages 
---------------
10503_ Acquired Prototype Storage.
10503_ Identified Zio. Biocell.
10507_ Acquired Prototype Protection.
10507_ Identified Zio. Weapon Casing.
10508_ Dropped Zio. Weapon Casing.
10511_ Acquired Corrupted Zio. Light DM Reactor.
10512_ Dropped Hvy. Armor Plating.
10515_ Acquired Zio. Laser-M.
10517_ Acquired Core Analyzer.
10530_ Z-Facility disabled.
10576_ EXIT=FOUND
10616_ KW-UUX(g) destroyed.
10617_ AG-26743: "DSI9AT1D G8OHIBQ29FWG 26R186
  QD12WHW8W33 TDK1 81FTS"
10619_ The wall dematerializes.
10619_ Exp. Reaction Control System destroyed.
10619_ Zio. Glidesys II destroyed.
10621_ Wall Chamber breached.
10621_ A GOLEM Unit tumbles out of the Wall
  Chamber.

 Map 
-----
+----------------------------------------------------+
|                ???????????????????????????????##   |
|                ???????????????????????????????#    |
|                ???????????????????????????????#    |
|                ???????????????????????????????#    |
|                ????????????????????????????????#   |
|                ????????????????????????????????#   |
|                ????????????????????????????????#   |
|                ?????????????????????????????????#  |
|                ?????????????????????????????????#  |
|                ?????????????????????????????????## |
|                ??????????         ???????????????# |
|                ????????""      =    ????????????## |
|                ??????###             ##?????????#  |
|                ??"""""                #  ???????#  |
|                ??"      a    =    b      ##?????## |
|                ??"     aa    =            ##?????# |
|                ??"          b               ?????? |
|                ??"     aaa    = =         #??????# |
|                ??"       aa  =            ##?????# |
|                ???      aa           g     #?????# |
|                ?????    aaaa  =            #?????# |
|                ???????  a                  #?????# |
|                ????????#a a     /M         #?????# |
|                ?????????"aaa   =           #?????# |
|                ????????""aaa h     /       #?????# |
|                ????????"!@       l         #?????# |
|                ????????""              /   ##???## |
|                ?????????"                   #???#  |
|                ????????#      ]       /     #???#  |
|                ????????"      g   ]Ms       #???#  |
|                ????????"      ]     |       "####  |
|                ????????"G    [%       |            |
|                ????????"""   ]!     |              |
|                ?????????  M                        |
|                ????????""                   #####  |
|                ????????"                    #???#  |
|                ????????""                  ##???## |
|                ?????????             # #   #?????# |
|                ????????"       #### ## ## ##?????? |
|                ????????"""   ###??# ## ####??????? |
|                ??????????    ?????#### #?????????? |
|                ????????????##?????????#??????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          27
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Corruption Block           8
Armor Coverage             450
Melee Speed Boost          20
Evasion (%)                77
Targeting Accuracy         12
Melee Accuracy             16
Core Analysis              6
Recoil Reduction           2
Force Boost                20

 Item Schematics 
-----------------
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
             Cld. Aerolev Unit | -7/Data Miner | Free
           Gravity Neutralizer | -7/Data Miner | Free
             Antimatter Cannon | -7/Data Miner | Free
               Antigrav System | -7/Data Miner | Free
      Imp. Transmission Jammer | -7/Data Miner | Free
          Imp. Remote Datajack | -7/Data Miner | Free
          Adv. Terrain Scanner | -7/Data Miner | Free
            Arm. Medium Treads | -7/Data Miner | Free
                   Hvy. Treads | -7/Data Miner | Free
 Imp. Armor Integrity Analyzer | -7/Data Miner | Free
      Adv. Transmission Jammer | -7/Data Miner | Free
             Matter Compressor | -6/Zion       | Archive
             Imp. Focal Shield | -6/Zion       | Archive
        Field Propulsion Drive | -6/Zion       | Archive
                  Phase Cannon | -6/Zion       | Archive
             Lrn. Tractor Beam | -6/Zion       | Archive
            Imp. Hacking Suite | -6/Zion       | Archive
             Adv. Focal Shield | -6/Zion       | Archive
                    Myomer Leg | -6/Zion       | Archive
                Thermal Shield | -6/Zion       | Archive
                Mni. Drone Bay | -6/Zion       | Archive
                 Remote Shield | -6/Zion       | Archive
                Adv. Drone Bay | -6/Zion       | Archive
                      Coil Gun | -6/Zion       | Archive
 Imp. Component Analysis Suite | -6/Zion       | Archive
             Imp. Trap Scanner | -6/Zion       | Archive

 Robot Schematics 
------------------
 O-24 Administrator | -7/Data Miner | Free
      Y-54 Guardian | -7/Data Miner | Free
         S-27 Virus | -7/Data Miner | Free
       B-60 Warrior | -7/Data Miner | Free
      X-62 Marksman | -7/Data Miner | Free
          K-01 Serf | -6/Zion       | Archive
      A-15 Conveyor | -6/Zion       | Archive
        X-77 Beamer | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeldingInsulatedEngine
  Manual?         0
Play Time         01:33:18
  Cumulative      126.0 hours
  Start           2025.02.05 @ 19:34:59
  End             2025.02.05 @ 21:12:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          106
  Rogue           94
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          56
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a239316-2a3c-41d6-825a-44bbcd57802d