Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.07 @ 17:06:14 Player: lofoti Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (57) 285 Value Destroyed (1241) 1241 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 6031 Bonus ------- High Alert Combat Kills 45 Cogmind --------- Core Integrity 0/1000 Matter 265/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (1350) Ox26 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Advanced ECM Suite Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet Improved Gravmag System Gyrokinetic Inverter > --- UTILITY ---------- Small Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced ECM Suite Improved Cloaking Device > --- WEAPON ----------- Plasma Cannon Power Sword > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Nuclear Pulse Thruster Nuclear Pulse Thruster High-capacity Storage Unit Huge Storage Unit Advanced ECM Suite Missile Launcher [Rating: 85] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Cooled Airjet Treads Advanced Treads Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Plasma Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . . . Power 2 | . . . . . 1 1 . . . Propulsion 4 | . . 1 1 1 1 . . . . Utility 4 | . . 1 1 1 . 1 . . . Weapon . | . . . . . . . . . . Parts Attached 99 | 7 4 20 18 15 16 7 . 5 7 Power 24 | 1 . 3 2 4 5 3 . 2 4 Engine 17 | 1 . 3 1 3 3 2 . 1 3 Core 7 | . . . 1 1 2 1 . 1 1 Reactor . | . . . . . . . . . . Propulsion 31 | 2 2 9 6 5 2 1 . 2 2 Treads 2 | . . . 2 . . . . . . Leg 6 | 2 . 2 2 . . . . . . Wheel . | . . . . . . . . . . Hover 17 | . . 5 2 5 2 1 . 2 . Flight 6 | . 2 2 . . . . . . 2 Utility 24 | 1 2 3 3 3 8 2 . 1 1 Device 12 | . 1 1 1 3 4 2 . . . Storage 6 | 1 . 2 . . 2 . . . 1 Processor 4 | . 1 . . . 2 . . 1 . Hackware 1 | . . . 1 . . . . . . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 20 | 3 . 5 7 3 1 1 . . . Energy Gun 8 | 2 . 3 3 . . . . . . Energy Cannon 3 | . . . 1 1 1 . . . . Ballistic Gun 3 | 1 . 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . 3 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 22 | . . . 4 1 . . . 1 16 Power 3 | . . . . . . . . . 3 Propulsion 9 | . . . 3 . . . . . 6 Utility 8 | . . . 1 1 . . . 1 5 Weapon 2 | . . . . . . . . . 2 Highest Loss Streak 13 | . . . 2 1 . . . 1 13 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 89 | . 95 92 85 91 96 96 100 93 74 Engine 6 | . 14 11 . 2 3 11 11 11 7 Core 5 | . . . 8 4 8 4 5 4 6 Treads 1 | . . . 4 5 . . . . . Leg 3 | . 7 . 12 5 . . . . . Hover 22 | . . 24 7 23 38 35 35 30 21 Flight 1 | . 21 4 . . . . . . . Device 14 | . 8 11 9 15 14 20 23 23 19 Storage 5 | . 3 8 9 7 6 5 5 2 . Processor 8 | . 12 11 9 7 9 5 5 5 4 Protection 1 | . . . 5 2 . . . . . Energy Gun 4 | . 28 18 3 . . . . . . Energy Cannon 3 | . . . 1 7 6 5 5 5 4 Ballistic Gun 1 | . . 2 5 . . . . . . Launcher 1 | . . . 6 4 . . . . . Slashing Weapon 2 | . . . . 1 6 5 5 5 4 Peak Build Rating 85 | 6 7 10 24 51 70 83 83 85 79 Average Rating 42 | 4 6 8 16 38 61 79 83 80 66 On Entrance 41 | . 6 7 10 24 48 70 83 83 79 Naked Turns 5 | . . . . . . . . . 5 Heaviest Build 53 | 9 9 13 27 31 47 53 48 48 43 Greatest Support 53 | 20 20 18 42 40 50 53 53 53 45 Greatest Overweight (x) 4 | . . 1 2 2 . . . 1 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 25 8 8 20 8 8 8 25 Average Capacity 7 | 5 5 7 8 8 8 8 8 6 5 Most Carried 9 | 5 5 8 8 8 9 8 8 8 5 Average Carried 6 | 3 4 7 7 7 7 7 8 6 4 Final Capacity 25 | 5 5 8 8 8 8 8 8 5 25 Final Carried 8 | 5 5 8 8 8 8 8 8 5 1 Class Distribution -------------------- 41% | Mutant 14% | Scavenger-Mutant 10% | Infiltrator-Assassin 10% | Sprinter 10% | Infiltrator-Ninja 9% | Infiltrator-Mutant 3% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Infiltrator-Ninja | -5/Factory Infiltrator-Ninja | -5/Waste Infiltrator-Ninja | -5/Factory Infiltrator-Assassin | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Matter Collected 1689 | 349 39 190 379 . 435 32 . 29 236 Remotely . | . . . . . . . . . . Salvage Created 1757 | 46 69 266 754 70 192 32 . 67 261 Parts 120 | 7 7 24 43 4 16 4 . 5 10 Haulers Intercepted 2 | . . . 2 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 8 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Combat Hostiles Destroyed 28 | 1 3 4 11 1 2 . . . 6 Guns 12 | 1 3 4 4 . . . . . . Cannons 9 | . . . . 1 2 . . . 6 AOE 7 | . . . 7 . . . . . . Classes Destroyed 12 | 2 2 2 4 . 1 . . . 1 Worker 3 | 1 . . 1 . . . . 1 . Builder 4 | . . 1 2 . 1 . . . . Tunneler 2 | . . . 1 . 1 . . . . Hauler 2 | . . . 2 . . . . . . Recycler 4 | . . 1 3 . . . . . . Minesweeper 1 | . . . . . . . . . 1 Watcher 13 | . 1 4 3 2 1 1 . 1 . Swarmer 16 | . 3 4 3 . . . . . 6 Grunt 4 | 1 . . 3 . . . . . . Sentry 5 | . . . 4 . 1 . . . . Hunter 2 | . . . 1 1 . . . . . Programmer 1 | . . . . . 1 . . . . Best Kill Streak 7 | 1 3 4 7 1 1 1 . 2 4 Combat Bots Only 4 | 1 3 4 3 1 1 . . . 4 Max Kills in Single Turn 4 | 1 2 2 4 1 1 1 . 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . . 2 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Hostile Shots Fired 485 | 1 13 20 68 146 93 2 . 8 134 Missed 205 | 1 2 12 30 72 47 1 . 2 38 Damage Taken 3705 | . 82 63 552 473 517 20 . 94 1904 Core 1382 | . 24 . 108 36 185 . . 31 998 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 949 | . 26 19 139 159 85 5 . 25 491 Regen/Repaired (Parts) 37 | . . . . 37 . . . . . Core Remaining (%) 90 | 100 90 100 80 94 78 . . . . Volleys Fired 130 | 3 5 18 41 11 17 4 . 2 29 Largest 2 | 2 2 2 2 2 1 1 . 1 1 Hottest 116 | 70 100 100 116 116 80 80 . 80 80 Shots Fired 194 | 6 10 34 76 17 17 4 . 2 28 Gun 106 | 6 10 34 56 . . . . . . Cannon 64 | . . . 2 11 17 4 . 2 28 Launcher 24 | . . . 18 6 . . . . . Special . | . . . . . . . . . . Kinetic 47 | 3 . 3 41 . . . . . . Thermal 108 | 3 10 31 2 11 17 4 . 2 28 Explosive 24 | . . . 18 6 . . . . . Electromagnetic 15 | . . . 15 . . . . . . Robot Hit Streak 12 | 6 10 4 12 8 5 3 . 5 6 Robot Miss Streak 4 | . 2 4 2 2 3 1 . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 122 | 6 6 18 49 8 12 3 . 2 18 Core Hits 81 | 4 4 11 37 8 5 1 . 2 9 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | 1 . . . . . . . . . Burn 1 | 1 . . . . . . . . . Melee Attacks 44 | . . . . 1 32 4 . 5 2 Impact . | . . . . . . . . . . Slashing 44 | . . . . 1 32 4 . 5 2 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3089 | 61 75 242 1485 271 353 73 . 49 480 Guns 761 | 61 75 242 383 . . . . . . Cannons 964 | . . . 24 104 285 73 . 49 429 Explosions 1209 | . . . 1042 167 . . . . . Melee 101 | . . . . . 68 . . . 33 Ramming 54 | . . . 36 . . . . . 18 Kinetic 246 | 24 . . 222 . . . . . . Thermal 1373 | 37 75 242 79 104 285 73 . 49 429 Explosive 1154 | . . . 987 167 . . . . . Electromagnetic 161 | . . . 161 . . . . . . Impact . | . . . . . . . . . . Slashing 101 | . . . . . 68 . . . 33 Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . 1 . . 1 6 6 18 Average Corruption 3 | . . . 1 . . 1 4 6 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 31 | . . . 4 . . 1 1 6 19 Message Errors 5 | . . . 2 . . . . 1 2 Matter Fused 7 | . . . 1 . . . 1 2 3 Heat Flow Errors 5 | . . . . . . . . 2 3 Energy Discharges 4 | . . . 1 . . . . 1 2 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 1 . . 3 Data Loss (major) 3 | . . . . . . . . . 3 Alerts 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 149 | . . . 43 23 43 9 . . 31 Projectiles 83 | . . . . . 43 9 . . 31 Explosions 66 | . . . 43 23 . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 138 | . . . 97 23 . . . . 18 Shots 3 | . . . 2 1 . . . . . Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 507 | 40 92 259 129 144 180 180 . 347 507 Average Temperature 98 | 19 43 80 31 44 62 84 . 195 137 Received Heat Transfer 768 | . 36 9 207 126 66 9 . 54 261 Effects 8 | . . . . . . . . 3 5 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Interference 5 | . . . . . . . . 3 2 Short Circuit 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . 1 2 1 . 2 . . 1 2 Heat Transferred 3110 | 185 222 703 150 200 550 150 . 100 850 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Peak Influence 553 | 25 270 210 553 362 486 287 83 222 . Initial 204 | . 13 97 75 137 87 204 83 48 . Average 225 | 7 132 115 327 218 290 259 81 121 . Maximum Alert Level 2 | . 1 1 2 1 2 1 . 1 . Low Security (%) 43 | 100 81 94 14 43 16 . 100 79 . Level 1 47 | . 18 5 54 56 73 100 . 20 . Level 2 9 | . . . 30 . 9 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 . . 4 5 2 . 2 . Investigation 7 | . 1 . . . 3 1 . 2 . Extermination . | . . . . . . . . . . Reinforcement 7 | . . . . 4 2 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Distress Signals 8 | . 2 . 1 1 3 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 113 | 1 16 12 20 15 22 2 3 9 13 Peak Tracking Total 7 | 1 6 7 4 4 6 1 3 5 7 Tactical Retreats 20 | . 3 1 1 3 9 1 . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Traps Triggered 7 | . . 2 . 1 . 1 . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Machines Disabled 3 | . . . 1 1 1 . . . . Max in Single Turn 1 | . . . 1 1 1 . . . . Garrison Access 3 | . . . . . 3 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Machines Accessed 41 | . 7 7 2 3 17 3 . 2 . Terminals 30 | . 6 7 2 2 10 2 . 1 . Fabricators 2 | . . . . . 1 1 . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 3 | . 1 . . . 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . 4 . . 1 . Total Hacks 113 | . 13 24 8 5 52 6 . 5 . Successful 52 | . 3 11 4 3 25 4 . 2 . Failed 61 | . 10 13 4 2 27 2 . 3 . Catastrophic 13 | . 3 3 . . 5 . . 2 . Database Lockouts . | . . . . . . . . . . Manual 34 | . 7 11 5 . 10 1 . . . Terminals 86 | . 12 24 8 3 32 4 . 3 . Fabricators 5 | . . . . . 3 2 . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units 8 | . 1 . . . 7 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 12 | . . . . . 10 . . 2 . Terminal Hacks 38 | . 2 11 4 1 15 3 . 2 . Record 10 | . . 1 . . 8 . . 1 . Part Schematic 1 | . . . . . 1 . . . . Prototype ID Bank 3 | . 1 1 . . 1 . . . . Open DSF 4 | . . . . 1 2 1 . . . Level Access Points 2 | . . 1 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . Terminal Index 3 | . . 2 . . . . . 1 . Alert Level 5 | . . 2 1 . 2 . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . Registered Prototypes 1 | . . 1 . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . Fabricator Hacks 3 | . . . . . 2 1 . . . Load Schematic 1 | . . . . . 1 . . . . Build 2 | . . . . . 1 1 . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 6 | . 1 . . . 5 . . . . Process 2 | . . . . . 2 . . . . Report Inventory 3 | . 1 . . . 2 . . . . Retrieve Matter 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 3 . . . . Seal Access 3 | . . . . . 3 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 32 | . 5 6 1 2 14 2 . 2 . Full Trace Events 7 | . 1 . . . 3 1 . 2 . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built 4 | . . . . . 2 2 . . . Authchips . | . . . . . . . . . . Time 122 | . . . . . 58 64 . . . Total Part Build Rating 30 | . . . . . 14 16 . . . Parts Repaired 1 | . . . . 1 . . . . . Time 38 | . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 29 | . . . . . 29 . . . . Retrieved Matter 24 | . . . . . 24 . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . . . . . . 12 . . Total Damage 209 | . . . . . . . 209 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Turns Passed 4206 | 128 238 508 829 441 790 252 67 254 699 Spaces Moved 6168 | 82 464 735 531 659 1790 602 187 512 606 Core 25 | 16 . . . . . . . . 9 Treads 19 | . . . 19 . . . . . . Legs 426 | 66 34 . 252 74 . . . . . Wheels . | . . . . . . . . . . Hover 5060 | . . 534 260 585 1790 602 187 512 590 Flight 638 | . 430 201 . . . . . . 7 Fastest Speed 31 | 50 37 37 48 34 31 31 35 35 40 Average Speed 54 | 106 43 52 122 55 31 34 35 43 97 Slowest Speed 290 | 120 120 120 225 190 36 35 35 101 290 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . 1 . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 42 | 5 60 52 36 21 48 17 99 17 67 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 41 | . . . . 1 31 4 . 5 . Terrain Destroyed 267 | . . . 188 35 31 4 . 5 4 Melee 41 | . . . . 1 31 4 . 5 . Projectile 5 | . . . 1 . . . . . 4 AOE 220 | . . . 186 34 . . . . . Terrain Rammed 4 | . . . 1 . . . . . 3 Walls Destroyed 1 | . . . 1 . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Total 6757 | 118 491 821 640 716 1940 634 187 531 679 Wait 203 | 12 10 31 22 10 70 8 1 8 31 Move 6158 | 81 461 734 530 658 1789 602 186 511 606 Hop 1 | . 1 . . . . . . . . Pick Up 53 | 13 4 7 13 8 4 4 . . . Fast Attach 38 | . 2 8 3 8 8 2 . 4 3 Attach 24 | 6 . 5 5 2 1 1 . . 4 Detach 6 | . 1 4 . . 1 . . . . Swap 37 | 1 2 7 10 5 7 4 . 1 . Drop 58 | 2 5 7 14 13 11 5 . . 1 Fire 130 | 3 5 18 41 11 17 4 . 2 29 Melee 44 | . . . . 1 32 4 . 5 2 Ram 5 | . . . 2 . . . . . 3 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Waste -5/Factory -5/Upper Caves (discovered 1 exit: *Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 92 | -11/Scrapyard | Discovered new exit (range 8) 129 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 10) 281 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 367 | -10/Materials | Identified exit to Materials 367 | -10/Materials | Entered another Materials area 367 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 636 | -9/Materials | Discovered new exit (range 7) 653 | -9/Materials | Identified exit to Materials 737 | -9/Materials | Build established: Scavenger-Mutant 875 | -9/Materials | Entered another Materials area 875 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 881 | -8/Materials | Identified exit to Factory 1357 | -8/Materials | Discovered new exit (range 10) 1358 | -8/Materials | Build established: Mutant 1704 | -8/Materials | Entered Factory 1704 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1988 | -7/Factory | Repaired Lgt. Nuclear Core? 2106 | -7/Factory | Discovered new exit (range 12) 2144 | -7/Factory | Identified exit to Factory 2145 | -7/Factory | Entered another Factory area 2145 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2169 | -6/Factory | Identified exit to DSF 2340 | -6/Factory | Spotted B-75 Beast 2633 | -6/Factory | Build established: Sprinter 2637 | -6/Factory | Fabricated Imp. Cloaking Device (x2) 2656 | -6/Factory | Crushed by falling debris 2851 | -6/Factory | Discovered new exit (range 12) 2922 | -6/Factory | Discovered new exit (range 11) 2934 | -6/Factory | Identified exit to Factory 2935 | -6/Factory | Entered another Factory area 2935 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3041 | -5/Factory | Fabricated Adv. Recalibrator? 3119 | -5/Factory | Spotted B-75 Beast 3187 | -5/Factory | Sucked down chute 3187 | -5/Factory | Entered Waste 3188 | -5/Waste | Met a frightened Derelict 3192 | -5/Waste | Spotted C-40 Crusher 3202 | -5/Waste | EMP discharged 3204 | -5/Waste | Spotted C-40 Crusher 3210 | -5/Waste | Spotted C-40 Crusher 3232 | -5/Waste | Spotted C-40 Crusher 3237 | -5/Waste | Spotted C-40 Crusher 3238 | -5/Waste | Spotted C-40 Crusher 3250 | -5/Waste | Discovered new exit (range 10) 3253 | -5/Waste | Identified exit to Factory 3254 | -5/Waste | Entered Factory 3499 | -5/Factory | Discovered new exit (range 5) 3501 | -5/Factory | Identified exit to Upper Caves 3508 | -5/Factory | Entered Upper Caves 3595 | -5/Upper Caves | Identified exit to Upper Caves 3818 | -5/Upper Caves | Build established: Infiltrator-Assassin 3927 | -5/Upper Caves | Lost 3 parts (1p1n1u) 3978 | -5/Upper Caves | Encountered a Warlord checkpoint 4124 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4173 | -5/Upper Caves | System corruption reached 10% 4186 | -5/Upper Caves | Core integrity fell below 50% 4197 | -5/Upper Caves | Core integrity fell below 20% 4207 | -5/Upper Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- Slammed into Earth. Destabilizing: System corrupted (+2). Destabilizing: Core damaged (-30). Slammed into Earth. Destabilizing: Core damaged (-10). Destabilizing: System corrupted (+2). Slammed into Earth. Destabilizing: Core damaged (-20). Adv. ECM Suite broken. Destabilizing: Short circuit. Critical hit (Burn: +37). Broken Adv. ECM Suite destroyed. System corrupted by crushing effect (+1). Lgt. Angular Momentum Engine severed. System corrupted: Matter fused (-5). Nuclear Pulse Thruster destroyed. System corrupted by crushing effect (+3). Critical hit (Burn: +37). Angular Momentum Engine destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???????????????????????????????????# ###### | | ??????????????????????????? ???#???## # ## | | ?????????????????????????????????#?# # | | ???????????????????????????#??????## # | | ?????????????????????????? ###### # # | | ??????????????????????#??? # | | ?????????????????????? ??? ## #### | | ?????????????????????????? # # ####??# | | ?????????????????????????# ?# # # # #?????? | | ?????????????????????#?? ??# ##????? | | ?????????????? ?????? #?? ?????# ## #????? | | ?????????????????#???? ## ???#??## # #????? | | ????? ????????????????# #?#?????## # #####????? | | ??????????????????????# #?????????# ####??????? | | ????????????????????#?# #?????###?# ##??#??????# | | ???????????????###??#?# $######## ## ##??##????? ? | | ???????????????? ???# [ ##????????#??? | | ?????????????????# ### ####%#### ######? ???? | | ??????????????# # "# #??#*#### # #????? | | ????????? ????# #??# * % # # #? ??? | | ??????????#" / ####??##### #????? | | ??????????#" / > ?????###??## ## ####?#??? | | ??????????#" # ?????## ##### ##?????? ? | | ??????????#???# # ????## #;; # #????????? | | ??????????????##?# ???##b g ###???????? | | ????????????????? #????#@lY ##?????#???? | | ????????????????###?????### g ####??#????#??? | | ?????????????????????#????## ### #????#???#?#??? | | ???????????????????????????####?####?????????????? | | ??????????????#????????????????????#?????????#???? | | ?????????????????????????????????????????????????? | | ??????????????#????#????????????#????????????????? | | ?????????????????????????????????#??????????????#? | | ??????????????????#????#?????????????????#???????? | | ???????????????????????#???????????????????##????? | | ???????????????????????????#??#?????#????#???????? | | ????????????????????#????????????????????????????? | | ??????????????????????????#????????????#?????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 41 Energy Capacity 550 Matter Stores 395 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Imp. Cloaking Device | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Cloaking Device | x2 | -6/Factory Adv. Recalibrator | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control First Step to Greatness I Spy Just What I Needed Loot Pinata Part-time Excavator Party Time Risk Taker System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed ClaymoresServoCloak Manual? 0 Play Time 02:40:28 Cumulative 5.2 hours Start 2025.02.07 @ 13:07:32 End 2025.02.07 @ 17:06:14 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b72bc483-62f4-4772-abd5-921597d29b08