Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.08 @ 23:48:00

Player: Ev

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (63)      315
Value Destroyed (1986)     1986
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (55)                 55
              TOTAL SCORE: 5176

 Bonus
-------
High Alert Combat Kills    55

 Cogmind 
---------
Core Integrity             345/700
Matter                     290/300
Energy                     46/150
System Corruption          3%
Temperature                Hot (203)
Movement                   Core (100) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Nuclear Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Weight Redist. System
  Improved Signal Interpreter
           ECM Suite
  Improved Utility Shielding
           Hacking Suite
>          --- WEAPON (2) -------
           Particle Gun
>          --- INVENTORY (5) ----
  Improved Heat Sink
  Advanced Weight Redist. System
           Machine Analyzer
           Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
         Micro Nuclear Core
>              --- PROPULSION -------
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
>              --- UTILITY ----------
      Advanced Weight Redist. System
      Improved Signal Interpreter
               ECM Suite
      Improved Utility Shielding
               Hacking Suite
>              --- WEAPON -----------
  High-powered Field Laser
               Assault Cannon
>              --- INVENTORY --------
         Light Deuterium Engine
      Improved Heat Sink
      Advanced Weight Redist. System
               Machine Analyzer
               Remote Datajack
[Rating: 46]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Advanced Weight Redist. System
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Advanced Beam Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   1   1   
  Utility                  3    | .   .   .   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             67   | 5   8   .   38  2   3   11  
  Power                    10   | 1   1   .   5   .   1   2   
    Engine                 8    | 1   1   .   5   .   1   .   
    Core                   2    | .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               22   | 2   3   .   12  .   1   4   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   3   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 17   | .   3   .   9   .   1   4   
  Utility                  16   | .   2   .   11  1   .   2   
    Device                 8    | .   2   .   5   1   .   .   
    Storage                2    | .   .   .   2   .   .   .   
    Processor              3    | .   .   .   2   .   .   1   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             2    | .   .   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 2   2   .   10  1   1   3   
    Energy Gun             8    | .   1   .   3   1   .   3   
    Energy Cannon          4    | .   .   .   4   .   .   .   
    Ballistic Gun          6    | 2   1   .   3   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   .   1   
Parts Lost                 14   | .   .   .   5   .   .   9   
  Power                    3    | .   .   .   1   .   .   2   
  Propulsion               6    | .   .   .   2   .   .   4   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   4    | .   .   .   1   .   .   3   
  Highest Loss Streak      5    | .   .   .   2   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   83  100 91  99  100 89  
  Engine                   10   | .   14  14  10  11  18  6   
  Core                     1    | .   .   .   .   .   .   7   
  Wheel                    1    | .   10  .   .   .   .   .   
  Flight                   20   | .   16  28  18  22  27  24  
  Device                   16   | .   13  28  16  21  18  15  
  Processor                6    | .   .   .   10  .   .   7   
  Hackware                 5    | .   .   .   4   11  9   7   
  Protection               6    | .   .   .   7   11  9   5   
  Energy Gun               5    | .   3   14  4   1   9   8   
  Energy Cannon            8    | .   .   .   11  20  5   .   
  Ballistic Gun            5    | .   24  14  4   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   3   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             25   | 9   10  8   19  18  24  25  
  Greatest Support         33   | 20  20  14  26  19  24  33  
  Greatest Overweight (x)  3    | 1   .   .   3   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   8   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             8    | 5   5   5   8   5   5   5   
  Average Carried          4    | 2   2   4   4   4   3   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            5    | 1   4   5   5   5   5   4   

 Class Distribution 
--------------------
 77% | Mutant
 15% | Scavenger-Mutant
  4% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   
-----------                Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  
Matter Collected           1233 | 138  306  .    544  20   75   150  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2217 | .    273  .    1189 255  241  259  
  Parts                    154  | .    19   .    88   14   20   13   
Haulers Intercepted        1    | .    .    .    1    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  50   | .   8   .   26  6   4   6   
  Guns                     22   | .   8   .   13  .   .   1   
  Cannons                  24   | .   .   .   13  6   4   1   
  AOE                      3    | .   .   .   .   .   .   3   
Classes Destroyed          10   | .   3   .   6   .   .   1   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Operator                 3    | .   .   .   2   .   1   .   
  Watcher                  8    | .   1   .   4   .   1   2   
  Swarmer                  10   | .   3   .   7   .   .   .   
  Grunt                    28   | .   5   .   12  6   1   4   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   1   .   1   .   
  Sentry                   8    | .   .   .   5   .   2   1   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | .   4   .   4   2   2   5   
  Combat Bots Only         4    | .   4   .   4   2   2   4   
Max Kills in Single Turn   4    | .   1   .   2   1   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  
Damage Taken               2343 | .    324  .    818  169  73   959  
  Core                     733  | .    84   .    244  50   .    355  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  12   | .    .    .    .    6    .    6    
  Regen/Repaired (Parts)   148  | .    18   .    130  .    .    .    
Core Remaining (%)         73   | 100  .    66   .    26   100  .    
Volleys Fired              166  | .    30   .    82   13   13   28   
  Largest                  2    | .    2    .    2    2    2    2    
  Hottest                  143  | .    85   .    136  136  143  120  
Shots Fired                304  | .    60   .    157  21   26   40   
  Gun                      186  | .    60   .    88   .    13   25   
  Cannon                   118  | .    .    .    69   21   13   15   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  137  | .    58   .    59   .    5    15   
  Thermal                  164  | .    2    .    98   21   21   22   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    .    3    
  Robot Hit Streak         27   | .    16   .    27   12   15   13   
  Robot Miss Streak        5    | .    5    .    5    3    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           213  | .    44   .    109  15   17   28   
  Core Hits                90   | .    17   .    44   6    8    15   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    1    .    .    2    
    Burn                   3    | .    .    .    1    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4202 | .    461  .    1740 324  366  1311 
  Guns                     1921 | .    461  .    879  .    104  477  
  Cannons                  1613 | .    .    .    861  324  262  166  
  Explosions               668  | .    .    .    .    .    .    668  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1271 | .    461  .    547  .    97   166  
  Thermal                  2525 | .    .    .    1193 324  269  739  
  Explosive                350  | .    .    .    .    .    .    350  
  Electromagnetic          56   | .    .    .    .    .    .    56   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    4    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            77   | .    .    .    9    10   17   41   
  Projectiles              36   | .    .    .    9    10   17   .    
  Explosions               41   | .    .    .    .    .    .    41   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      251  | .    .    .    .    .    .    251  
  Shots                    3    | .    .    .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        403  | .    30   .    378  403  399  312  
  Average Temperature      121  | .    8    .    115  175  132  131  
  Received Heat Transfer   672  | .    96   .    264  93   27   192  
  Effects                  14   | .    .    .    3    4    3    4    
    Shutdowns              1    | .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    
    Interference           11   | .    .    .    3    3    1    4    
    Matter Decay           1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             8    | .    .    .    5    1    .    2    
  Heat Transferred         4753 | .    .    .    2479 592  481  1201 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac 
Peak Influence             504  | .   234 91  504 292 306 323 
  Initial                  162  | .   .   91  35  162 113 138 
  Average                  233  | .   110 91  303 223 226 152 
Maximum Alert Level        2    | .   1   .   2   1   1   1   
  Low Security (%)         43   | 100 71  100 23  13  34  96  
  Level 1                  40   | .   28  .   44  86  65  3   
  Level 2                  16   | .   .   .   32  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   2   .   .   .   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Fac 
Distress Signals           4    | .   1   .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              83   | .   12  .   34  10  10  17  
  Peak Tracking Total      8    | .   3   .   5   4   4   8   
  Tactical Retreats        7    | .   .   .   1   1   3   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Jun Mat Min Mat Min Mat Fac 
Machines Disabled          7    | .   .   .   3   .   .   4   
  Max in Single Turn       3    | .   .   .   1   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Fac 
Machines Accessed          12   | .   3   .   6   .   3   .   
  Terminals                9    | .   2   .   4   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                40   | .   10  .   21  .   9   .   
  Successful               26   | .   6   .   14  .   6   .   
  Failed                   14   | .   4   .   7   .   3   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                22   | .   4   .   9   .   9   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          18   | .   6   .   12  .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             14   | .   3   .   5   .   6   .   
  Record                   1    | .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   
  Transport Status         1    | .   .   .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   1   .   
  Zone Layout              3    | .   1   .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   3   .   9   .   .   .   
  Scan Component           7    | .   2   .   5   .   .   .   
  Repair                   5    | .   1   .   4   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   5   .   2   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   4   .   .   .   
  Time                     173  | .   26  .   147 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Jun Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Jun Mat Min Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  
Turns Passed               2485 | 45   296  15   1267 243  190  429  
Spaces Moved               2729 | 55   219  33   1217 303  291  611  
  Core                     32   | 32   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     60   | .    .    .    60   .    .    .    
  Wheels                   120  | 23   97   .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   2517 | .    122  33   1157 303  291  611  
  Fastest Speed            31   | 50   37   37   34   37   34   31   
  Average Speed            40   | 63   56   37   42   39   34   32   
  Slowest Speed            280  | 100  80   37   280  107  34   40   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            13   | .    1    .    12   .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    42   8    65   59   28   9    
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          38   | .    .    .    .    .    .    38   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    
  AOE                      37   | .    .    .    .    .    .    37   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   
---------                  Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  
Total                      3805 | 64   334  35   1808 404  357  803  
  Wait                     711  | .    67   .    402  80   39   123  
  Move                     2697 | 54   216  32   1192 302  290  611  
  Hop                      13   | .    1    .    12   .    .    .    
  Pick Up                  88   | 5    9    2    45   3    7    17   
  Fast Attach              6    | 1    .    .    4    1    .    .    
  Attach                   38   | 4    4    .    22   .    2    6    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     23   | .    4    .    12   1    1    5    
  Drop                     63   | .    3    1    37   4    5    13   
  Fire                     166  | .    30   .    82   13   13   28   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 1 exit: *Low)

 History 
---------
 Turn | Location      | Event
    9 | -11/Junkyard  | Discovered new exit (range 16)
   46 | -11/Junkyard  | Entered Materials
  278 | -10/Materials | Identified exit to Mines
  309 | -10/Materials | Build established: Mutant
  318 | -10/Materials | Repaired Flight Unit
  342 | -10/Materials | Entered Mines
  352 | -10/Mines     | Discovered new exit (range 3)
  357 | -10/Mines     | Entered Materials
  357 | -9/Materials  | Evolved 2 slots: Utility x2
  712 | -9/Materials  | Discovered new exit (range 15)
  892 | -9/Materials  | Discovered new exit (range 12)
 1040 | -9/Materials  | Repaired Lgt. Deuterium Engine?
 1042 | -9/Materials  | Core integrity fell below 50%
 1119 | -9/Materials  | Repaired Flight Unit
 1264 | -9/Materials  | Repaired VTOL Module
 1274 | -9/Materials  | Discovered new exit (range 5)
 1418 | -9/Materials  | Repaired Adv. Beam Cannon
 1510 | -9/Materials  | Discovered new exit (range 15)
 1624 | -9/Materials  | Entered Mines
 1648 | -9/Mines      | Met a Derelict bent on vengeance
 1843 | -9/Mines      | Learned location of 1 exit from Materials
 1851 | -9/Mines      | Discovered new exit (range 15)
 1857 | -9/Mines      | Identified exit to Materials
 1867 | -9/Mines      | Entered Materials
 1867 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1868 | -8/Materials  | Identified exit to Factory
 1977 | -8/Materials  | Discovered exit to Factory (range 6)
 2057 | -8/Materials  | Entered Factory
 2057 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2237 | -7/Factory    | Discovered new exit (range 15)
 2249 | -7/Factory    | Identified exit to Lower Caves
 2472 | -7/Factory    | Lost 5 parts (1p3n1w)
 2484 | -7/Factory    | Core integrity fell below 50%
 2486 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02444_ G-50 Soldier destroyed.
02445_ The unstable cave ceiling collapses.
02446_ Acquired 18 matter.
02447_ Acquired 3 matter.
02448_ U-05 Engineer lays Concrete.
02449_ Acquired Particle Gun.
02450_ U-05 Engineer builds a Wall.
02453_ The unstable cave ceiling collapses.
02453_ U-05 Engineer builds a Wall.
02454_ U-05 Engineer lays Concrete. <x2>
02457_ The unstable cave ceiling collapses.
02457_ U-05 Engineer builds a Wall.
02457_ U-05 Engineer lays Concrete. <x2>
02460_ U-05 Engineer builds a Wall.
02471_ System corrupted: Component data lost.
02477_ Xenon Bombardment Thruster destroyed.
02477_ Hpw. Field Laser destroyed.
02484_ Melted Lgt. Treads.
02484_ Y-54 Guardian critical meltdown.
02484_ Flak Gun melted.

 Map 
-----
+----------------------------------------------------+
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|                 ?????????????????##   ""S"" ##     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          25
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Utility Shielding          66
Evasion (%)                63
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeartBiocellAnalyzer
  Manual?         0
Play Time         01:15:41
  Cumulative      10.2 hours
  Start           2023.11.08 @ 19:29:14
  End             2023.11.08 @ 23:48:00
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          16
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e937b605-929b-467c-a031-2f81dbd86454