Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.08 @ 23:48:00 Player: Ev Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (1986) 1986 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 5176 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 345/700 Matter 290/300 Energy 46/150 System Corruption 3% Temperature Hot (203) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Weight Redist. System Improved Signal Interpreter ECM Suite Improved Utility Shielding Hacking Suite > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (5) ---- Improved Heat Sink Advanced Weight Redist. System Machine Analyzer Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Weight Redist. System Improved Signal Interpreter ECM Suite Improved Utility Shielding Hacking Suite > --- WEAPON ----------- High-powered Field Laser Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Advanced Weight Redist. System Machine Analyzer Remote Datajack [Rating: 46] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . . . 1 1 Utility 3 | . . . 2 . . 1 Weapon . | . . . . . . . Parts Attached 67 | 5 8 . 38 2 3 11 Power 10 | 1 1 . 5 . 1 2 Engine 8 | 1 1 . 5 . 1 . Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 22 | 2 3 . 12 . 1 4 Treads . | . . . . . . . Leg 3 | . . . 3 . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 17 | . 3 . 9 . 1 4 Utility 16 | . 2 . 11 1 . 2 Device 8 | . 2 . 5 1 . . Storage 2 | . . . 2 . . . Processor 3 | . . . 2 . . 1 Hackware 1 | . . . 1 . . . Protection 2 | . . . 1 . . 1 Artifact . | . . . . . . . Weapon 19 | 2 2 . 10 1 1 3 Energy Gun 8 | . 1 . 3 1 . 3 Energy Cannon 4 | . . . 4 . . . Ballistic Gun 6 | 2 1 . 3 . . . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 . . 1 Parts Lost 14 | . . . 5 . . 9 Power 3 | . . . 1 . . 2 Propulsion 6 | . . . 2 . . 4 Utility 1 | . . . 1 . . . Weapon 4 | . . . 1 . . 3 Highest Loss Streak 5 | . . . 2 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 83 100 91 99 100 89 Engine 10 | . 14 14 10 11 18 6 Core 1 | . . . . . . 7 Wheel 1 | . 10 . . . . . Flight 20 | . 16 28 18 22 27 24 Device 16 | . 13 28 16 21 18 15 Processor 6 | . . . 10 . . 7 Hackware 5 | . . . 4 11 9 7 Protection 6 | . . . 7 11 9 5 Energy Gun 5 | . 3 14 4 1 9 8 Energy Cannon 8 | . . . 11 20 5 . Ballistic Gun 5 | . 24 14 4 . . . Ballistic Cannon 1 | . . . . . 3 4 Naked Turns . | . . . . . . . Heaviest Build 25 | 9 10 8 19 18 24 25 Greatest Support 33 | 20 20 14 26 19 24 33 Greatest Overweight (x) 3 | 1 . . 3 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 8 | 5 5 5 8 5 5 5 Average Carried 4 | 2 2 4 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 1 4 5 5 5 5 4 Class Distribution -------------------- 77% | Mutant 15% | Scavenger-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Matter Collected 1233 | 138 306 . 544 20 75 150 Remotely . | . . . . . . . Salvage Created 2217 | . 273 . 1189 255 241 259 Parts 154 | . 19 . 88 14 20 13 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 50 | . 8 . 26 6 4 6 Guns 22 | . 8 . 13 . . 1 Cannons 24 | . . . 13 6 4 1 AOE 3 | . . . . . . 3 Classes Destroyed 10 | . 3 . 6 . . 1 Hauler 1 | . . . 1 . . . Recycler 1 | . . . 1 . . . Operator 3 | . . . 2 . 1 . Watcher 8 | . 1 . 4 . 1 2 Swarmer 10 | . 3 . 7 . . . Grunt 28 | . 5 . 12 6 1 4 Brawler 1 | . . . 1 . . . Duelist 2 | . . . 1 . 1 . Sentry 8 | . . . 5 . 2 1 Programmer 1 | . . . . . . 1 Best Kill Streak 5 | . 4 . 4 2 2 5 Combat Bots Only 4 | . 4 . 4 2 2 4 Max Kills in Single Turn 4 | . 1 . 2 1 1 4 Gunslinging . | . . . . . . . Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Damage Taken 2343 | . 324 . 818 169 73 959 Core 733 | . 84 . 244 50 . 355 Absorbed by Shields . | . . . . . . . Redirected to Shielding 12 | . . . . 6 . 6 Regen/Repaired (Parts) 148 | . 18 . 130 . . . Core Remaining (%) 73 | 100 . 66 . 26 100 . Volleys Fired 166 | . 30 . 82 13 13 28 Largest 2 | . 2 . 2 2 2 2 Hottest 143 | . 85 . 136 136 143 120 Shots Fired 304 | . 60 . 157 21 26 40 Gun 186 | . 60 . 88 . 13 25 Cannon 118 | . . . 69 21 13 15 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 137 | . 58 . 59 . 5 15 Thermal 164 | . 2 . 98 21 21 22 Explosive . | . . . . . . . Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 27 | . 16 . 27 12 15 13 Robot Miss Streak 5 | . 5 . 5 3 2 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 213 | . 44 . 109 15 17 28 Core Hits 90 | . 17 . 44 6 8 15 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . 1 . . 2 Burn 3 | . . . 1 . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4202 | . 461 . 1740 324 366 1311 Guns 1921 | . 461 . 879 . 104 477 Cannons 1613 | . . . 861 324 262 166 Explosions 668 | . . . . . . 668 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1271 | . 461 . 547 . 97 166 Thermal 2525 | . . . 1193 324 269 739 Explosive 350 | . . . . . . 350 Electromagnetic 56 | . . . . . . 56 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . . 4 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 77 | . . . 9 10 17 41 Projectiles 36 | . . . 9 10 17 . Explosions 41 | . . . . . . 41 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 251 | . . . . . . 251 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 403 | . 30 . 378 403 399 312 Average Temperature 121 | . 8 . 115 175 132 131 Received Heat Transfer 672 | . 96 . 264 93 27 192 Effects 14 | . . . 3 4 3 4 Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . . 1 . . Interference 11 | . . . 3 3 1 4 Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 8 | . . . 5 1 . 2 Heat Transferred 4753 | . . . 2479 592 481 1201 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Peak Influence 504 | . 234 91 504 292 306 323 Initial 162 | . . 91 35 162 113 138 Average 233 | . 110 91 303 223 226 152 Maximum Alert Level 2 | . 1 . 2 1 1 1 Low Security (%) 43 | 100 71 100 23 13 34 96 Level 1 40 | . 28 . 44 86 65 3 Level 2 16 | . . . 32 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Distress Signals 4 | . 1 . 1 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 12 . 34 10 10 17 Peak Tracking Total 8 | . 3 . 5 4 4 8 Tactical Retreats 7 | . . . 1 1 3 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Machines Disabled 7 | . . . 3 . . 4 Max in Single Turn 3 | . . . 1 . . 3 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Machines Accessed 12 | . 3 . 6 . 3 . Terminals 9 | . 2 . 4 . 3 . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 40 | . 10 . 21 . 9 . Successful 26 | . 6 . 14 . 6 . Failed 14 | . 4 . 7 . 3 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 22 | . 4 . 9 . 9 . Fabricators . | . . . . . . . Repair Stations 18 | . 6 . 12 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 3 . 5 . 6 . Record 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Maintenance Status 1 | . . . . . 1 . Transport Status 1 | . . . . . 1 . Reinforcement Status 1 | . . . 1 . . . Hauler Manifests 2 | . . . 1 . 1 . Zone Layout 3 | . 1 . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 12 | . 3 . 9 . . . Scan Component 7 | . 2 . 5 . . . Repair 5 | . 1 . 4 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . Used . | . . . . . . . Hacking Detections 9 | . 2 . 5 . 2 . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . 1 . 4 . . . Time 173 | . 26 . 147 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Turns Passed 2485 | 45 296 15 1267 243 190 429 Spaces Moved 2729 | 55 219 33 1217 303 291 611 Core 32 | 32 . . . . . . Treads . | . . . . . . . Legs 60 | . . . 60 . . . Wheels 120 | 23 97 . . . . . Hover . | . . . . . . . Flight 2517 | . 122 33 1157 303 291 611 Fastest Speed 31 | 50 37 37 34 37 34 31 Average Speed 40 | 63 56 37 42 39 34 32 Slowest Speed 280 | 100 80 37 280 107 34 40 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 13 | . 1 . 12 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 42 8 65 59 28 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 38 | . . . . . . 38 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 37 | . . . . . . 37 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Total 3805 | 64 334 35 1808 404 357 803 Wait 711 | . 67 . 402 80 39 123 Move 2697 | 54 216 32 1192 302 290 611 Hop 13 | . 1 . 12 . . . Pick Up 88 | 5 9 2 45 3 7 17 Fast Attach 6 | 1 . . 4 1 . . Attach 38 | 4 4 . 22 . 2 6 Detach . | . . . . . . . Swap 23 | . 4 . 12 1 1 5 Drop 63 | . 3 1 37 4 5 13 Fire 166 | . 30 . 82 13 13 28 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 46 | -11/Junkyard | Entered Materials 278 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 318 | -10/Materials | Repaired Flight Unit 342 | -10/Materials | Entered Mines 352 | -10/Mines | Discovered new exit (range 3) 357 | -10/Mines | Entered Materials 357 | -9/Materials | Evolved 2 slots: Utility x2 712 | -9/Materials | Discovered new exit (range 15) 892 | -9/Materials | Discovered new exit (range 12) 1040 | -9/Materials | Repaired Lgt. Deuterium Engine? 1042 | -9/Materials | Core integrity fell below 50% 1119 | -9/Materials | Repaired Flight Unit 1264 | -9/Materials | Repaired VTOL Module 1274 | -9/Materials | Discovered new exit (range 5) 1418 | -9/Materials | Repaired Adv. Beam Cannon 1510 | -9/Materials | Discovered new exit (range 15) 1624 | -9/Materials | Entered Mines 1648 | -9/Mines | Met a Derelict bent on vengeance 1843 | -9/Mines | Learned location of 1 exit from Materials 1851 | -9/Mines | Discovered new exit (range 15) 1857 | -9/Mines | Identified exit to Materials 1867 | -9/Mines | Entered Materials 1867 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1868 | -8/Materials | Identified exit to Factory 1977 | -8/Materials | Discovered exit to Factory (range 6) 2057 | -8/Materials | Entered Factory 2057 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2237 | -7/Factory | Discovered new exit (range 15) 2249 | -7/Factory | Identified exit to Lower Caves 2472 | -7/Factory | Lost 5 parts (1p3n1w) 2484 | -7/Factory | Core integrity fell below 50% 2486 | -7/Factory | Self-destructed Last Messages --------------- 02444_ G-50 Soldier destroyed. 02445_ The unstable cave ceiling collapses. 02446_ Acquired 18 matter. 02447_ Acquired 3 matter. 02448_ U-05 Engineer lays Concrete. 02449_ Acquired Particle Gun. 02450_ U-05 Engineer builds a Wall. 02453_ The unstable cave ceiling collapses. 02453_ U-05 Engineer builds a Wall. 02454_ U-05 Engineer lays Concrete. 02457_ The unstable cave ceiling collapses. 02457_ U-05 Engineer builds a Wall. 02457_ U-05 Engineer lays Concrete. 02460_ U-05 Engineer builds a Wall. 02471_ System corrupted: Component data lost. 02477_ Xenon Bombardment Thruster destroyed. 02477_ Hpw. Field Laser destroyed. 02484_ Melted Lgt. Treads. 02484_ Y-54 Guardian critical meltdown. 02484_ Flak Gun melted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????###########? | | ??????????????????# """" #? | | ?????????????????## ""S"" ## | | ?????????????????# " | | ????????????????## ? | | ????????????????# #??? | | ???#????????????# #??? | | ?### ##########?# #??? | | ?# ! """""" #?# # # #??? | | ?# ""S""" ### +# ######## | | ?# %[@""" # %% | | ?# """ # % | | ?# """ # | | ?? """ + | | ?? "" # | | ?# "" # ############## | | ?# # #????????????? | | ?# # #????????????? | | ?# == # #????????????? | | ?# [ == # #############? | | ############### # ! ?? | | # #??????# # ??? | | # [ #??????# # ???? | | # ######## # """"???? | | # # # """"???? | | # # # """ # | | # # + # | | # + # """"" ? | | # !!! # # """"???? | | # !! # # """ ???? | | # !! # # ???? | | # ######## # ??? | | # ! #??????# ############?? | | # #??????# #????????????? | | # #???#### #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartBiocellAnalyzer Manual? 0 Play Time 01:15:41 Cumulative 10.2 hours Start 2023.11.08 @ 19:29:14 End 2023.11.08 @ 23:48:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e937b605-929b-467c-a031-2f81dbd86454