Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 19:52:45 Player: harambe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (3513) 3513 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1091) 1091 TOTAL SCORE: 9104 Bonus ------- Pacifist 200 High Alert Combat Kills 824 Follower Combat Kills 67 Cogmind --------- Core Integrity 0/1000 Matter 70/300 Energy 166/340 System Corruption 42% Temperature Cool (9) Movement Hovering (360) Ox5 Location -5/Factory Parts ------- > --- POWER (1) -------- Particle Reactor > --- PROPULSION (4) --- Antigrav System > --- UTILITY (8) ------ Advanced Heat Sink (fused) High-capacity Storage Unit > --- WEAPON (4) ------- Improved Datajack > --- INVENTORY (20) --- Light Nuclear Core Medium Storage Unit Improved Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Heavy Treads Cooled Airjet Cooled Airjet > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Layered Heavy Armor Plating > --- WEAPON ----------- Ion Cannon Gauss Rifle Enhanced Gauss Cannon Tiamat Missile Launcher > --- INVENTORY -------- Enhanced Nuclear Core Particle Reactor Particle Reactor Improved Gravmag System Antigrav System High-capacity Matter Pod Core Analyzer Improved Power Shielding Layered Light Armor Plating Layered Light Armor Plating EM Disruption Field Shield Generator Advanced Shield Generator Tesla Rifle Wave Gun Plasma Cannon Improved Heavy Machine Gun Mass Driver Mini Grenade Launcher Improved Remote Datajack [Rating: 90] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Enhanced Gauss Cannon Launcher Tiamat Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 6 | . . . 2 2 . 1 1 Weapon 2 | . . . . . . 1 1 Parts Attached 171 | 6 3 13 22 10 1 7 109 Power 16 | . 1 2 2 2 . . 9 Engine 7 | . 1 2 2 1 . . 1 Core 5 | . . . . 1 . . 4 Reactor 4 | . . . . . . . 4 Propulsion 55 | 2 . 8 4 2 1 . 38 Treads 10 | . . 2 2 2 1 . 3 Leg 11 | 2 . 2 . . . . 7 Wheel 17 | . . 2 . . . . 15 Hover 17 | . . 2 2 . . . 13 Flight . | . . . . . . . . Utility 41 | 1 2 1 6 4 . 3 24 Device 21 | . 1 1 3 1 . 1 14 Storage 6 | 1 1 . 1 1 . . 2 Processor 7 | . . . 2 1 . 2 2 Hackware . | . . . . . . . . Protection 7 | . . . . 1 . . 6 Artifact . | . . . . . . . . Weapon 59 | 3 . 2 10 2 . 4 38 Energy Gun 11 | 1 . . 1 . . 1 8 Energy Cannon 6 | . . . 2 . . . 4 Ballistic Gun 20 | 2 . 1 4 2 . 3 8 Ballistic Cannon 7 | . . . . . . . 7 Launcher 10 | . . . 3 . . . 7 Special Weapon 2 | . . 1 . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 7 | . . . 2 1 . 1 3 Parts Lost 69 | . . 5 2 . . 1 61 Power 4 | . . 1 1 . . . 2 Propulsion 21 | . . 1 1 . . 1 18 Utility 22 | . . 1 . . . . 21 Weapon 22 | . . 2 . . . . 20 Highest Loss Streak 27 | . . 5 1 . . 1 27 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 93 | . 80 97 99 99 92 91 92 Engine 4 | . 4 12 10 9 7 6 1 Core 1 | . . . . . . . 3 Treads 6 | . . 5 5 9 23 18 3 Leg 2 | . 28 15 . . . . 2 Wheel 2 | . . 1 . . . . 3 Hover 8 | . . 5 16 8 . . 8 Device 15 | . 3 12 16 18 15 13 15 Storage 8 | . 14 14 11 9 7 6 7 Processor 13 | . . . 16 18 15 20 12 Protection 4 | . . . . 8 7 6 5 Energy Gun 4 | . 14 14 6 . . 6 3 Energy Cannon 4 | . . . 2 9 7 . 4 Ballistic Gun 9 | . 14 13 12 9 7 13 7 Ballistic Cannon 1 | . . . . . . . 3 Naked Turns . | . . . . . . . . Heaviest Build 102 | 7 22 18 33 58 58 61 102 Greatest Support 70 | 20 20 40 40 40 60 60 70 Greatest Overweight (x) 8 | 2 1 . 1 2 . 1 8 Average Overweight (x) . | . . . . 1 . . 1 Largest Inventory Capacity 20 | 8 10 10 15 20 20 20 20 Average Capacity 17 | 7 8 10 12 18 20 20 20 Most Carried 20 | 8 10 10 15 20 20 20 20 Average Carried 16 | 5 7 8 11 17 19 19 17 Final Capacity 20 | 8 10 10 15 20 20 20 20 Final Carried 20 | 7 10 10 15 20 20 20 3 Class Distribution -------------------- 53% | Scavenger-Skirmisher 15% | Mutant 7% | Skirmisher 6% | Scavenger-Tank 5% | Scavenger-Mutant 5% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 3320 | 221 17 169 594 130 . 177 2012 Remotely . | . . . . . . . . Salvage Created 3532 | . . 42 556 227 . 115 2592 Parts 178 | . . . 37 14 . 1 126 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 64 | . . 3 12 3 . 2 44 Melee 2 | . . . . . . . 2 Guns 32 | . . 3 8 1 . 2 18 Cannons 14 | . . . 1 2 . . 11 AOE 13 | . . . 3 . . . 10 Classes Destroyed 13 | . . 1 6 . . 1 5 Worker 4 | . . . . . . . 4 Builder 10 | . . . 1 . . . 9 Tunneler 1 | . . . . . . . 1 Recycler 4 | . . . . . . . 4 Watcher 8 | . . . 3 2 . . 3 Swarmer 7 | . . . 2 . . . 5 Grunt 25 | . . . 5 2 . . 18 Brawler 3 | . . . 1 1 . . 1 Duelist 2 | . . . . . . . 2 Sentry 8 | . . . 4 . . 1 3 Hunter 4 | . . . . . . . 4 Programmer 12 | . . . . . . 1 11 Assembled 3 | . . 3 . . . . . Best Kill Streak 8 | . . 3 3 3 . 1 8 Combat Bots Only 4 | . . 3 3 2 . 1 4 Max Kills in Single Turn 5 | . . 1 2 1 . 1 5 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . . 2 . . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 707 | . . 60 51 11 . 83 502 Missed 188 | . . 10 13 3 . 33 129 Damage Taken 10141 | . 33 725 573 122 39 476 8173 Core 1377 | . . 143 153 16 . 61 1004 Absorbed by Shields 393 | . . . . . . . 393 Redirected to Shielding 100 | . . . . . . . 100 Core Remaining (%) 82 | 100 . 42 61 97 100 92 . Volleys Fired 195 | . . 20 41 10 . 20 104 Largest 4 | . . 2 2 2 . 3 4 Hottest 267 | . . 140 93 93 . 115 267 Shots Fired 540 | . . 33 82 20 . 53 352 Gun 329 | . . 32 77 10 . 53 157 Cannon 179 | . . . 3 10 . . 166 Launcher 29 | . . . 2 . . . 27 Special 3 | . . 1 . . . . 2 Kinetic 276 | . . 12 41 10 . 41 172 Thermal 230 | . . 21 39 10 . 12 148 Explosive 29 | . . . 2 . . . 27 Electromagnetic 5 | . . . . . . . 5 Robot Hit Streak 23 | . . 2 23 13 . 12 11 Robot Miss Streak 5 | . . 3 3 1 . 2 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . 1 1 . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . 1 Shots Hit Robots 343 | . . 14 56 17 . 42 214 Core Hits 175 | . . 6 22 9 . 7 131 Critical Kills 5 | . . . . . . . 5 Critical Parts Destroyed 6 | . . . . . . 1 5 Critical Strikes 21 | . . . 1 . . 1 19 Burn 4 | . . . 1 . . . 3 Meltdown 1 | . . . . . . . 1 Destroy 10 | . . . . . . 1 9 Blast 3 | . . . . . . . 3 Sever 3 | . . . . . . . 3 Melee Attacks 18 | . . . . . . . 18 Impact . | . . . . . . . . Slashing 16 | . . . . . . . 16 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10482 | . . 157 1043 325 . 742 8215 Guns 3457 | . . 157 783 121 . 742 1654 Cannons 3039 | . . . 62 204 . . 2773 Explosions 3597 | . . . 198 . . . 3399 Melee 359 | . . . . . . . 359 Ramming . | . . . . . . . . Kinetic 3548 | . . 57 408 121 . 583 2379 Thermal 2886 | . . 100 437 204 . 159 1986 Explosive 3519 | . . . 198 . . . 3321 Electromagnetic 170 | . . . . . . . 170 Impact . | . . . . . . . . Slashing 359 | . . . . . . . 359 Piercing . | . . . . . . . . Highest Corruption 42 | . . . . . 1 1 42 Average Corruption 12 | . . . . . 1 1 17 Corruption Purged . | . . . . . . . . Corruption Blocked 6 | . . . . . . . 6 Effects 57 | . . . . . . 4 53 Message Errors 10 | . . . . . . 1 9 Matter Fused 10 | . . . . . . . 10 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 7 | . . . . . . 1 6 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 9 | . . . . . . 1 8 Data Loss (major) 4 | . . . . . . . 4 Misfires 3 | . . . . . . 1 2 Alerts 2 | . . . . . . . 2 Misdirections 1 | . . . . . . . 1 Weapon Failures 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 294 | . . . . . . . 294 Projectiles 14 | . . . . . . . 14 Explosions 280 | . . . . . . . 280 Melee . | . . . . . . . . Knockbacks 12 | . . . . . . . 12 Impact . | . . . . . . . . Kinetic 11 | . . . . . . . 11 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 358 | . . . . . . . 358 Shots 7 | . . . . . . . 7 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 744 | . . 280 200 277 . 160 744 Average Temperature 153 | . . 147 75 112 . 57 184 Received Heat Transfer 2319 | . . 438 213 108 . 120 1440 Effects 37 | . . 3 . . . . 34 Shutdowns 8 | . . . . . . . 8 Energy Bleed 8 | . . 1 . . . . 7 Interference 13 | . . 2 . . . . 11 Short Circuit 3 | . . . . . . . 3 Damage (minor) 2 | . . . . . . . 2 Damage (major) 1 | . . . . . . . 1 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 3 Parts Melted 15 | . . . 2 2 . . 11 Heat Transferred 5789 | . . 225 1147 370 . 370 3677 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Peak Influence 1246 | . 30 11 315 213 5 35 1246 Initial 109 | . . 11 . 109 5 2 16 Average 238 | . 3 2 179 114 5 27 362 Maximum Alert Level 4 | . . . 1 1 . . 4 Low Security (%) 69 | 100 100 100 65 73 100 100 57 Level 1 8 | . . . 34 26 . . 3 Level 2 6 | . . . . . . . 12 Level 3 11 | . . . . . . . 20 Level 4 3 | . . . . . . . 6 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . . . 1 . . 2 13 Investigation 2 | . . . . . . 1 1 Extermination 6 | . . . . . . . 6 Reinforcement 5 | . . . 1 . . 1 3 Assault 2 | . . . . . . . 2 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 11 | . 1 . 2 1 . . 7 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 138 | . 1 20 20 7 . 3 87 Peak Tracking Total 11 | . 2 11 4 5 . 1 11 Tactical Retreats 10 | . 1 2 1 . . . 6 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 11 | . 1 . . . 1 2 7 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 10 | . . . 2 . . . 8 Max in Single Turn 2 | . . . 1 . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 8 | . . . 2 2 1 1 2 Terminals 6 | . . . 2 1 1 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 19 | . . . 4 4 2 2 7 Successful 8 | . . . 2 1 1 . 4 Failed 11 | . . . 2 3 1 2 3 Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . . . 4 1 2 2 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . . . 5 Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 5 | . . . 2 1 1 . 1 Record 1 | . . . . . . . 1 Prototype ID Bank 1 | . . . 1 . . . . Open DSF 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 Report Inventory 1 | . . . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . . 1 . 1 1 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 8 | . . . . . . . 8 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies 4 | . . 3 . . . 1 . Largest Group 3 | . . . 3 . . 1 . Highest-Rated Group 40 | . . . 40 . . 29 . Highest-Rated Ally 29 | . . . 16 . . 29 . Total Orders . | . . . . . . . . Ally Attacks 25 | . . . 21 . . 4 . Total Damage 237 | . . . 200 . . 37 . Kills 4 | . . . 4 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 5662 | 92 192 199 756 569 183 539 3132 Spaces Moved 2683 | 66 150 117 557 190 113 246 1244 Core 23 | 23 . . . . . . . Treads 882 | . . 7 67 78 113 246 371 Legs 364 | 43 150 55 . . . . 116 Wheels 251 | . . 6 . . . . 245 Hover 1163 | . . 49 490 112 . . 512 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 77 77 147 160 160 101 Average Speed 158 | 113 121 102 98 200 160 172 188 Slowest Speed 480 | 150 190 160 240 320 160 240 480 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 5 32 37 46 19 5 7 32 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 313 | . . 1 14 . . . 298 Melee . | . . . . . . . . Projectile 37 | . . 1 . . . . 36 AOE 276 | . . . 14 . . . 262 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 3682 | 83 159 162 701 369 118 326 1764 Wait 379 | . . . 31 131 . 18 199 Move 2676 | 65 149 116 556 189 112 245 1244 Hop . | . . . . . . . . Pick Up 122 | 12 5 9 26 16 3 4 47 Fast Attach 38 | . 1 . 6 2 . 1 28 Attach 71 | 5 2 7 4 1 1 2 49 Detach 2 | . 1 . . . . . 1 Swap 62 | 1 . 6 12 7 . 4 32 Drop 86 | . 1 4 25 13 2 4 37 Fire 195 | . . 20 41 10 . 20 104 Melee 18 | . . . . . . . 18 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 7 | . . . . . . 2 5 Rewire 26 | . . . . . . 26 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / DSF) -6/Factory -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 11) 285 | -10/Materials | Entered Mines 286 | -10/Mines | Assembled infested the area 291 | -10/Mines | Assisted by a Guerilla fighting off Assembled 328 | -10/Mines | Build established: Mutant 334 | -10/Mines | Core integrity fell below 50% 394 | -10/Mines | Lost 5 parts (1p1n1u2w) 469 | -10/Mines | Discovered new exit (range 10) 480 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 484 | -10/Mines | Entered Materials 484 | -9/Materials | Accompanied by 3 allies 484 | -9/Materials | Evolved 2 slots: Utility x2 708 | -9/Materials | Build established: Scavenger-Mutant 1040 | -9/Materials | Build established: Mutant 1201 | -9/Materials | Discovered new exit (range 7) 1232 | -9/Materials | Identified exit to Materials 1240 | -9/Materials | Entered another Materials area 1240 | -8/Materials | Evolved 2 slots: Utility x2 1527 | -8/Materials | Build established: Scavenger-Skirmisher 1762 | -8/Materials | Discovered new exit (range 5) 1807 | -8/Materials | Identified exit to Factory 1809 | -8/Materials | Entered Factory 1809 | -7/Factory | Evolved 2 slots: Propulsion x2 1912 | -7/Factory | Identified exit to DSF 1966 | -7/Factory | Discovered new exit (range 14) 1983 | -7/Factory | Identified exit to Factory 1992 | -7/Factory | Entered another Factory area 1992 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2393 | -6/Factory | Discovered new exit (range 15) 2469 | -6/Factory | Identified exit to Factory 2531 | -6/Factory | Entered another Factory area 2531 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4270 | -5/Factory | Build established: Skirmisher 4631 | -5/Factory | First assault squad dispatched 4682 | -5/Factory | System corruption reached 10% 4720 | -5/Factory | Lost 11 parts (2n6u3w) 4813 | -5/Factory | Lost 6 parts (3n2u1w) 4929 | -5/Factory | Lost 4 parts (2u2w) 5180 | -5/Factory | Core integrity fell below 50% 5192 | -5/Factory | Lost 3 parts (1n2w) 5232 | -5/Factory | Build established: Scavenger-Tank 5270 | -5/Factory | Lost 3 parts (2u1w) 5449 | -5/Factory | Cargo convoy interrupted 5583 | -5/Factory | Build established: Scavenger-Gunner 5629 | -5/Factory | System corruption reached 30% 5630 | -5/Factory | Garrison activated, responded to threat 5634 | -5/Factory | Core integrity fell below 20% 5663 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05656_ U-05 Engineer lays Concrete. 05658_ B-60 Warrior overheating. 05658_ K-01 Serf collects debris. 05658_ W-25 Informer sends out distress signal. 05659_ B-60 Warrior heat spikes uncontrollably. 05659_ B-60 Warrior overheating. 05659_ U-05 Engineer lays Concrete. 05660_ B-60 Warrior overheating. 05660_ U-05 Engineer lays Concrete. 05661_ B-60 Warrior overheating. 05661_ U-05 Engineer builds a Wall. 05661_ K-01 Serf collects debris. 05661_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 05662_ System corrupted: Adv. Heat Sink fused. 05662_ B-60 Warrior heat damages Hvy. Mace, Imp. Medium Armor Plating, Imp. Treads, Rnf. Fission Core. 05662_ B-60 Warrior overheating. 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"""#?? | | ?????????????# ##### #% ## ####?? ?????? | | ???????????????????# l g ## #????? ?????? | | ??????????????????## % b p ## #????????????? | | ??????????????????# @b ## #????????????? | | ??????????????????# b ## #????????????? | | ??????????????????## g ## #????????????? | | ???????????????????# """" ##^ #????????????? | | ???????????????????# """"" ## #????????????? | | ???????????????????# """ ## #????????????? | | ???????????????????# #? #????????????? | | ???????????????????##########? ?????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 23 Energy Capacity 350 Matter Stores 470 Matter Capacity 500 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 25 Power Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 30 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Just Browsing Challenges ------------ None Game ------ Seed EnergySpreadPropulsion Manual? 0 Play Time 02:07:47 Cumulative 22.0 hours Start 2024.07.01 @ 17:32:18 End 2024.07.01 @ 19:52:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 26 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3e449ae-687f-4e3f-b054-6ba4fe979479