Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.08 @ 04:14:13 Player: BlackCaro Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (41) 205 Value Destroyed (820) 820 Prototype IDs (15) 300 Alien Tech Used (1) 200 Bonus (7055) 7055 TOTAL SCORE: 15880 Bonus ------- High Alert Combat Kills 110 Follower Combat Kills 225 Win 3000 Win Speed 3720 Cogmind --------- Core Integrity 1370/1600 Matter 185/300 Energy 75/225 System Corruption 9% Temperature Cool (4) Movement Flying (20) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (4) --- Experimental Q-thruster > --- UTILITY (17) ----- Small Battery Structural Scanner Enhanced Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Core Analyzer Advanced Transmission Jammer Cloaking Device System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Cloaking Device Improved Arc Projector Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Small Battery Enhanced Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Core Analyzer Advanced Transmission Jammer Cloaking Device Cloaking Device Cloaking Device Layered Light Armor Plating System Shield System Guard System Guard > --- WEAPON ----------- Advanced Datajack > --- INVENTORY -------- Cloaking Device Improved Power Shielding Improved Arc Projector Fusion Bomb Launcher [Rating: 119] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Improved VTOL Module Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Advanced Signal Interpreter Device Advanced Terrain Scanner Storage Compact Battery Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Propulsion Shielding Weapon Katana Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Katana Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Upp Upp Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . 4 2 . . 2 2 . 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . . . . Utility 15 | . . 2 1 1 . . 3 2 . . 2 2 . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 132 | 8 1 7 7 18 14 12 12 3 5 . 8 4 12 21 Power 17 | 1 . . 1 4 2 . 1 1 1 . . . 2 4 Engine 8 | 1 . . 1 3 . . . 1 1 . . . . 1 Core 4 | . . . . 1 2 . 1 . . . . . . . Reactor 5 | . . . . . . . . . . . . . 2 3 Propulsion 26 | 2 . 2 3 6 4 2 2 . . . 2 . . 3 Treads . | . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 24 | . . 2 3 6 4 2 2 . . . 2 . . 3 Utility 61 | 2 1 3 1 4 4 6 6 1 4 . 5 3 9 12 Device 36 | 1 1 2 1 2 2 1 3 1 3 . 1 2 5 11 Storage 3 | 1 . . . . . . . . 1 . . . 1 . Processor 12 | . . 1 . . 1 3 2 . . . 2 1 1 1 Hackware 1 | . . . . . . 1 . . . . . . . . Protection 9 | . . . . 2 1 1 1 . . . 2 . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 28 | 3 . 2 2 4 4 4 3 1 . . 1 1 1 2 Energy Gun 3 | 1 . . 1 . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 9 | 2 . 2 . 3 . 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 9 | . . . 1 1 4 . 1 1 . . 1 . . . Special Weapon 2 | . . . . . . . 1 . . . . 1 . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . Slashing Weapon 3 | . . . . . . 1 1 . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 Unidentified Prototypes 15 | . . . . 2 3 . . . 1 . 2 2 4 1 Parts Lost 43 | . . . 1 10 6 . . 2 1 . 2 . 9 12 Power 9 | . . . 1 3 1 . . 1 1 . . . 1 1 Propulsion 9 | . . . . 2 3 . . . . . . . 1 3 Utility 21 | . . . . 3 2 . . 1 . . 2 . 6 7 Weapon 4 | . . . . 2 . . . . . . . . 1 1 Highest Loss Streak 6 | . . . 1 6 4 . . 2 3 . 1 . 6 5 Average Slot Usage (%) 81 | . 100 88 88 79 49 89 95 93 88 90 77 78 72 62 Engine 3 | . 14 11 9 5 . . . 1 2 5 4 4 1 . Core 3 | . . . . . . 7 11 8 5 5 4 4 2 . Leg 2 | . 28 8 . . . . . . . . . . . . Flight 16 | . . 13 27 29 18 28 23 21 20 20 10 8 7 5 Device 18 | . 14 23 29 27 15 12 21 25 25 25 20 16 13 12 Storage 2 | . 14 4 . . . . . . 3 5 4 4 2 3 Processor 15 | . . 9 9 7 8 16 16 15 15 15 16 23 26 26 Hackware 3 | . . . . . . 6 5 5 5 5 4 4 4 3 Protection 4 | . . . . . 2 7 5 5 5 5 6 8 7 1 Ballistic Gun 3 | . 28 17 11 1 1 1 . . . . . . . . Slashing Weapon 2 | . . . . . . 5 4 5 5 5 4 4 2 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 43 | 11 11 12 11 11 14 12 23 25 24 24 40 40 43 42 Greatest Support 52 | 20 20 20 15 19 18 27 24 24 24 24 49 40 40 52 Greatest Overweight (x) 3 | . . 2 . 2 2 3 . 1 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 3 6 6 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 1 5 4 3 3 3 3 3 3 4 3 3 3 3 3 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 3 6 4 4 2 4 4 4 4 4 4 4 4 4 4 Class Distribution -------------------- 32% | Ninja 19% | Mutant 14% | Scout 10% | Scavenger-Scout 8% | Sprinter 5% | Commander-Mutant 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Scout | -9/Materials Scavenger-Scout | -8/Materials Scout | -7/Factory Mutant | -7/Storage Sprinter | -7/Recycling Scout | -5/Factory Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Ninja | -3/Research Ninja | -2/Research Ninja | -2/Testing Infiltrator-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Upp Upp Res Res Tes Acc Matter Collected 1799 | 146 62 284 81 20 133 407 137 10 100 140 . 151 . 128 Remotely 140 | . . . . . . . . . . 140 . . . . Salvage Created 862 | 11 62 186 10 21 101 11 189 78 30 100 . . 63 . Parts 70 | 3 4 14 5 2 9 3 10 12 1 2 . . 5 . Haulers Intercepted 3 | . . 2 . . . . 1 . . . . . . . Recyclers Shooed 3 | . . 2 . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Upp Upp Res Res Tes Acc Combat Hostiles Destroyed 27 | . 1 3 3 3 6 1 4 5 . . . . 1 . Melee 2 | . . . . . . 1 . . . . . . 1 . Guns 4 | . 1 3 . . . . . . . . . . . . AOE 21 | . . . 3 3 6 . 4 5 . . . . . . Classes Destroyed 11 | 1 2 3 . 1 . 1 1 . . 1 . . 1 . Worker 2 | . . . . 1 . . 1 . . . . . . . Builder 2 | . . . . . . . 1 1 . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . Hauler 3 | . . 2 . . . . 1 . . . . . . . Minesweeper 1 | . . . . . . . . . . 1 . . . . Drone 1 | . . . . . . 1 . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . Swarmer 23 | . . 2 3 3 6 . 4 5 . . . . . . Grunt 1 | . 1 . . . . . . . . . . . . . Sentry 1 | . . 1 . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . 1 . Decomposer 4 | . . . . . . . . . 1 3 . . . . Best Kill Streak 6 | 1 1 3 3 4 4 1 5 6 . 1 . . 1 . Combat Bots Only 5 | . 1 3 3 3 4 1 4 5 . . . . 1 . Max Kills in Single Turn 4 | 1 1 1 3 2 2 1 4 4 1 1 . . 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . 3 1 2 . 3 4 . . . . . . Melee 1 | . . . . . . 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Upp Upp Res Res Tes Acc Damage Taken 4660 | . 55 105 141 801 644 26 16 281 96 . 203 19 1064 1209 Core 1089 | . . 16 15 196 270 . . 46 67 . 25 . 224 230 Absorbed by Shields 78 | . . . . 61 17 . . . . . . . . . Core Remaining (%) 88 | 100 100 96 97 . . 33 100 . . 90 98 . 84 85 Volleys Fired 63 | 2 9 26 2 13 3 2 2 3 . . . . . 1 Largest 2 | 2 2 2 2 2 1 1 1 1 . . . . . 1 Hottest 83 | 40 40 40 50 83 50 25 50 50 . . . . . 65 Shots Fired 89 | 4 18 36 4 16 3 2 2 3 . . . . . 1 Gun 73 | 4 18 36 2 10 . 2 . . . . . . . 1 Cannon . | . . . . . . . . . . . . . . . Launcher 16 | . . . 2 6 3 . 2 3 . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 65 | 4 18 36 2 3 . 2 . . . . . . . . Thermal 7 | . . . . 7 . . . . . . . . . . Explosive 16 | . . . 2 6 3 . 2 3 . . . . . . Electromagnetic 1 | . . . . . . . . . . . . . . 1 Robot Hit Streak 8 | 1 3 8 1 3 3 . . 1 . . . . . . Robot Miss Streak 10 | 2 2 2 2 3 8 7 . 10 . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 70 | 2 9 21 1 8 3 3 4 3 1 7 2 1 4 1 Core Hits 84 | 2 5 10 4 15 13 1 12 11 1 4 . 1 4 1 Critical Hits 1 | . . . . . . 1 . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . Melee Attacks 65 | . . . . . . 3 6 . 3 7 12 11 21 2 Impact . | . . . . . . . . . . . . . . . Slashing 63 | . . . . . . 3 6 . 3 7 12 11 21 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . 1 2 . 1 4 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3397 | 27 106 298 115 387 357 148 641 400 101 499 127 38 140 13 Guns 512 | 27 106 298 10 58 . . . . . . . . . 13 Cannons . | . . . . . . . . . . . . . . . Explosions 1572 | . . . 105 329 357 . 381 400 . . . . . . Melee 1313 | . . . . . . 148 260 . 101 499 127 38 140 . Ramming . | . . . . . . . . . . . . . . . Kinetic 465 | 27 106 298 10 24 . . . . . . . . . . Thermal 34 | . . . . 34 . . . . . . . . . . Explosive 1572 | . . . 105 329 357 . 381 400 . . . . . . Electromagnetic 13 | . . . . . . . . . . . . . . 13 Impact . | . . . . . . . . . . . . . . . Slashing 1313 | . . . . . . 148 260 . 101 499 127 38 140 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 1 . . . . . . 8 9 Average Corruption 2 | . . . . . . 1 . . . . . . 5 6 Corruption Purged . | . . . . . . . . . . . . . . . Effects 8 | . . . . . . 1 . . . . . . 3 4 Message Errors 2 | . . . . . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . 1 . . . . . . 1 1 Targeting Errors 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 205 | . . . . 16 3 2 20 . . 164 . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 25 | . . . . 16 3 . 6 . . . . . . . Melee 180 | . . . . . . 2 14 . . 164 . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 133 | . . . 21 20 12 . . 80 . . . . . . Shots 7 | . . . 1 2 1 . . 3 . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 243 | . 6 6 . 19 2 7 . . . . . . . 243 Average Temperature 39 | . 6 4 . 9 2 6 . . . . . . . 99 Received Heat Transfer 608 | . 30 27 . 354 137 6 . . . . 9 . 18 27 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 74 | . . . . 74 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Upp Upp Res Res Tes Acc Peak Influence 1242 | 5 60 179 182 243 295 395 1242 779 . . 376 268 293 183 Average Influence 279 | . 28 102 138 126 110 289 1202 636 . . 295 226 201 145 Maximum Alert Level 4 | . . . . 1 1 1 4 3 . . 1 1 1 . Low Security (%) 51 | 100 100 100 100 82 90 17 . . . . . . 50 100 Level 1 37 | . . . . 17 9 82 . . . . 100 100 49 . Level 2 2 | . . . . . . . . 79 . . . . . . Level 3 . | . . . . . . . 3 20 . . . . . . Level 4 8 | . . . . . . . 96 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 17 | . 2 . . 1 6 . 2 . . . 3 . 3 . Investigation 2 | . . . . . 1 . . . . . . . 1 . Extermination 3 | . . . . . . . 1 . . . 1 . 1 . Reinforcement 10 | . 2 . . 1 3 . 1 . . . 2 . 1 . Assault 2 | . . . . . 2 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Upp Upp Res Res Tes Acc Distress Signals 9 | . 1 1 . 2 2 . 1 1 . . . . 1 . Communications Jammed 22 | . . . . . . . . . . . 1 . 5 16 Distress Signals 17 | . . . . . . . . . . . 1 . . 16 Times Spotted 177 | . 5 8 6 34 23 28 10 6 2 . 7 5 20 23 Peak Tracking Total 16 | . 2 3 6 14 7 6 6 9 3 . 6 3 8 16 Tactical Retreats 19 | . . 1 1 7 2 . 1 . 1 . 1 . 4 1 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Upp Upp Res Res Tes Acc Traps Triggered 2 | . . . . 1 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Upp Upp Res Res Tes Acc Machines Disabled 4 | . . . 1 1 . . . . . . . . 2 . Max in Single Turn 1 | . . . 1 1 . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Upp Upp Res Res Tes Acc Machines Accessed 36 | . 1 1 1 3 8 9 4 . . . 2 2 4 1 Terminals 28 | . 1 1 1 2 8 5 1 . . . 2 2 4 1 Fabricators 2 | . . . . 1 . . 1 . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . Recycling Units 5 | . . . . . . 4 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 70 | . 2 4 1 4 14 23 8 . . . 4 3 6 1 Successful 31 | . 2 1 . 2 7 10 6 . . . 1 . 2 . Failed 39 | . . 3 1 2 7 13 2 . . . 3 3 4 1 Catastrophic 12 | . . 1 1 . . 3 1 . . . 2 1 2 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 14 | . . 4 1 . 1 1 . . . . . 3 3 1 Terminals 54 | . 2 4 1 3 14 14 2 . . . 4 3 6 1 Fabricators 2 | . . . . 1 . . 1 . . . . . . . Repair Stations 4 | . . . . . . . 4 . . . . . . . Recycling Units 10 | . . . . . . 9 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 19 | . 2 1 . 2 7 5 . . . . 1 . 1 . Record 5 | . . . . . . 5 . . . . . . . . Open Door 6 | . . . . . 6 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . . 1 . . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . . . . . . Scan Component 2 | . . . . . . . 2 . . . . . . . Repair 2 | . . . . . . . 2 . . . . . . . Recycling Unit Hacks 5 | . . . . . . 4 1 . . . . . . . Report Inventory 2 | . . . . . . 1 1 . . . . . . . Retrieve Components 3 | . . . . . . 3 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . 2 . . . . . . 3 . Terminals 2 | . . . . . . 1 . . . . . . 1 . Botnet 2 | . . . . . . 1 . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 30 | . 1 1 1 3 6 8 2 . . . 2 2 3 1 Full Trace Events 4 | . . . . . . 3 . . . . . . 1 . Feedback Events 1 | . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . . . . . . Time 38 | . . . . . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Upp Upp Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 1 4 . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Upp Upp Res Res Tes Acc Total Allies 17 | . . . . . 12 4 . . . . . . . 1 Largest Group 9 | . . . . . 9 4 . . . . . . . 1 Highest-Rated Group 157 | . . . . . 157 80 . . . . . . . 26 Highest-Rated Ally 32 | . . . . . 31 32 . . . . . . . 26 Total Orders 2 | . . . . . 1 . . . . . . . . 1 GOTO 1 | . . . . . 1 . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . 1 Ally Attacks 107 | . . . . . 81 26 . . . . . . . . Total Damage 1404 | . . . . . 1153 251 . . . . . . . . Kills 20 | . . . . . 10 10 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Upp Upp Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . . . . Drone Launches 16 | . . . . . 16 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Upp Upp Res Res Tes Acc Turns Passed 3439 | 62 210 269 76 376 200 501 278 83 100 130 300 236 364 254 Spaces Moved 5916 | 36 148 238 143 707 320 707 609 141 207 299 627 478 643 613 Core 118 | 2 . . . 14 6 96 . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 243 | 34 148 61 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 5555 | . . 177 143 693 314 611 609 141 207 299 627 478 643 613 Fastest Speed 20 | 50 120 37 37 32 29 27 27 37 37 37 37 37 37 20 Average Speed 41 | 116 120 60 39 38 37 53 32 37 37 37 37 37 37 33 Slowest Speed 210 | 120 120 210 40 150 175 200 37 117 117 37 37 37 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 98 | . . 2 1 16 14 10 1 . . . 2 6 20 26 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 37 31 22 20 74 86 23 6 39 39 18 13 72 17 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . . . Scrap Searched 4 | . . . . . . . . . 3 1 . . . . Spaces Dug 26 | . . . . . . . 2 . 2 . 8 7 7 . Terrain Destroyed 170 | . . . 7 13 56 . 37 33 2 . 8 7 7 . Melee 26 | . . . . . . . 2 . 2 . 8 7 7 . Projectile . | . . . . . . . . . . . . . . . AOE 144 | . . . 7 13 56 . 35 33 . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Upp Upp Res Res Tes Acc Total 6565 | 48 165 330 156 783 377 814 672 162 224 307 674 514 711 628 Wait 251 | . . 43 3 32 20 10 38 14 . . 20 24 43 4 Move 5724 | 35 147 233 140 678 297 687 606 140 206 298 622 466 602 567 Hop 79 | . . 2 1 12 8 9 1 . . . 2 5 20 19 Pick Up 43 | 3 5 6 . 8 1 6 2 2 3 1 1 1 2 2 Fast Attach 94 | 7 1 5 2 7 12 8 8 . 6 . 7 3 10 18 Attach 27 | . . 2 2 8 2 3 2 2 . . . 1 2 3 Detach 23 | . . 2 1 3 5 3 2 . . . . 1 2 4 Swap 12 | 1 . . 3 3 . 1 2 1 . . 1 . . . Drop 73 | . 3 11 2 12 2 8 3 . 6 1 9 2 9 5 Fire 63 | 2 9 26 2 13 3 2 2 3 . . . . . 1 Melee 65 | . . . . . . 3 6 . 3 7 12 11 21 2 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . 7 15 . . . . . . . . . Rewire 81 | . . . . . 4 74 . . . . . . . 3 Trap . | . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . 8 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -7/Recycling -5/Factory (discovered 2 exits: *Fac / [Ext]) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 10) 258 | -10/Materials | Discovered new exit (range 3) 273 | -10/Materials | Entered another Materials area 273 | -9/Materials | Evolved 2 slots: Utility x2 315 | -9/Materials | Build established: Mutant 533 | -9/Materials | Discovered new exit (range 10) 542 | -9/Materials | Entered another Materials area 542 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 602 | -8/Materials | Discovered new exit (range 15) 618 | -8/Materials | Entered Factory 618 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 704 | -7/Factory | Build established: Scavenger-Scout 954 | -7/Factory | Identified exit to Storage 954 | -7/Factory | Identified exit to Lower Caves 994 | -7/Factory | Entered Storage 1018 | -7/Storage | Lost 6 parts (2p2n2u) 1077 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 1097 | -7/Storage | Core integrity fell below 50% 1149 | -7/Storage | Met a pair of Derelict thieves 1151 | -7/Storage | Lost 4 parts (1p3n) 1159 | -7/Storage | Found Prototype Launcher 1159 | -7/Storage | Identified Scatter Rocket Array 1193 | -7/Storage | Used back door to open Recycling access 1193 | -7/Storage | Discovered new exit (range 4) 1194 | -7/Storage | Entered Recycling 1220 | -7/Recycling | Spotter reported a threat 1221 | -7/Recycling | Spotter reported a threat 1224 | -7/Recycling | Spotter reported a threat 1242 | -7/Recycling | Spotter reported a threat 1244 | -7/Recycling | Spotter reported a threat 1244 | -7/Recycling | Spotter reported a threat 1279 | -7/Recycling | Spotter reported a threat 1290 | -7/Recycling | Spotter reported a threat 1297 | -7/Recycling | Spotter reported a threat 1297 | -7/Recycling | Spotter reported a threat 1309 | -7/Recycling | Spotter reported a threat 1310 | -7/Recycling | Spotter reported a threat 1331 | -7/Recycling | Spotter reported a threat 1332 | -7/Recycling | Spotter reported a threat 1343 | -7/Recycling | Spotter reported a threat 1350 | -7/Recycling | Spotter reported a threat 1363 | -7/Recycling | Spotter reported a threat 1366 | -7/Recycling | Discovered new exit (range 16) 1368 | -7/Recycling | Spotter reported a threat 1394 | -7/Recycling | Spotter reported a threat 1401 | -7/Recycling | Spotter reported a threat 1403 | -7/Recycling | Spotter reported a threat 1416 | -7/Recycling | Spotter reported a threat 1468 | -7/Recycling | Spotter reported a threat 1509 | -7/Recycling | Spotter reported a threat 1522 | -7/Recycling | Spotter reported a threat 1542 | -7/Recycling | Spotter reported a threat 1600 | -7/Recycling | Spotter reported a threat 1635 | -7/Recycling | Spotter reported a threat 1639 | -7/Recycling | Spotter reported a threat 1689 | -7/Recycling | Spotter reported a threat 1689 | -7/Recycling | Spotter reported a threat 1695 | -7/Recycling | Identified exit to Factory 1695 | -7/Recycling | Entered Factory 1695 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 1918 | -5/Factory | Discovered new exit (range 15) 1940 | -5/Factory | Repaired Adv. Terrain Scanner 1961 | -5/Factory | Repaired Katana 1965 | -5/Factory | Identified exit to Factory 1971 | -5/Factory | Discovered new exit (range 18) 1973 | -5/Factory | Entered another Factory area 1973 | -4/Factory | Evolved 2 slots: Utility x2 2050 | -4/Factory | Discovered new exit (range 15) 2056 | -4/Factory | Identified exit to Upper Caves 2056 | -4/Factory | Entered Upper Caves 2067 | -4/Upper Caves | Spotted B-86 Titan 2072 | -4/Upper Caves | Learned Research terminal intel 2100 | -4/Upper Caves | Lost 3 parts (2p1u) 2121 | -4/Upper Caves | Discovered new exit (range 12) 2132 | -4/Upper Caves | Identified exit to Upper Caves 2147 | -4/Upper Caves | Found Alien Artifact 2147 | -4/Upper Caves | Identified Core Expander 2147 | -4/Upper Caves | Installed Core Expander, added new Power slot 2156 | -4/Upper Caves | Entered another Upper Caves area 2184 | -4/Upper Caves | Discovered new exit (range 9) 2220 | -4/Upper Caves | Learned Research terminal intel 2277 | -4/Upper Caves | Build established: Ninja 2285 | -4/Upper Caves | Identified exit to Research 2286 | -4/Upper Caves | Entered Research 2286 | -3/Research | Evolved 2 slots: Utility x2 2287 | -3/Research | Loaded intel: 21 terminal locations 2336 | -3/Research | Identified exit to Quarantine 2422 | -3/Research | Found Adv. Powered Armor 2428 | -3/Research | Found Prototype Launcher 2428 | -3/Research | Identified Hellfire Missile Launcher 2562 | -3/Research | Discovered new exit (range 14) 2585 | -3/Research | Identified exit to Research 2586 | -3/Research | Entered another Research area 2586 | -2/Research | Evolved 2 slots: Utility x2 2587 | -2/Research | Loaded intel: 20 terminal locations 2680 | -2/Research | Spotted B-90 Cyclops 2744 | -2/Research | Found Prototype Device 2744 | -2/Research | Identified Exp. Thermal Shield 2794 | -2/Research | Discovered new exit (range 21) 2822 | -2/Research | Identified exit to Testing 2822 | -2/Research | Entered Testing 2935 | -2/Testing | Found Fusion Bomb Launcher 3024 | -2/Testing | Found Prototype Device 3024 | -2/Testing | Identified Beam Splitter 3138 | -2/Testing | Spotted Striker 3138 | -2/Testing | Spotted Striker 3142 | -2/Testing | Spotted Alpha 7 3172 | -2/Testing | Identified exit to Access 3186 | -2/Testing | Entered Access 3186 | -1/Access | Evolved 2 slots: Utility x2 3214 | -1/Access | Lost 6 parts (1n4u1w) 3320 | -1/Access | Lost 3 parts (1n1u1w) 3391 | -1/Access | Lost 4 parts (4u) 3420 | -1/Access | Spotted B-99 Colossus 3420 | -1/Access | Spotted B-99 Colossus 3435 | -1/Access | Lost 5 parts (1p2n2u) 3439 | -1/Access | Discovered new exit (range 7) 3440 | -1/Access | Identified exit to Surface 3440 | *** | Escaped! Last Messages --------------- 03382_ W-44 Eye distress signal jammed. 03393_ Lgt. Quantum Reactor destroyed. 03393_ Nuclear Pulse Array destroyed. 03396_ Phase Shifter destroyed. 03396_ Adv. Weight Redist. System destroyed. 03404_ Field Propulsion Array destroyed. 03404_ Identified Exp. Q-thruster. [Achievement: Can't Catch Me] 03410_ System corrupted: Energy discharge (-68). 03421_ Slug penetrates Wall. 03428_ Acquired Lgt. Ion Engine. 03429_ Acquired 21 matter. 03430_ Acquired 107 matter. Sealed Barrier opened remotely. Sealed Heavy Doors opened remotely. 03439_ The Access Shell folds into the floor. 03439_ EXIT=FOUND Sealed Heavy Doors opened remotely. 03440_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????###????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??" ?????# ??????? | | ??????????# """ """ "??" ??? ?????? | | ??????????# k ""?" ###/##### | | ??????????# u """ | | ??????????# "" "" | | ??????????# @" " | | ??????????# | | ??????????# BB ;##"##### | | ??????????# R BB ##??????? | | ??????????# #???????? | | ??????????# ####### #####################???????? | | ??????????# #?????###???????????????????????????? | | ########## #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ########## #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????######### | | ??????????# #??????????????##########???# | | ??????????# #??????????????# ???# | | ??????????# #??????????????# ???# | | ??????????# #??????????????# ???# | | ??????????# #?????????##???# ? # | | ########### ####### #???# " # | | #???# """" # | | #???# """"" # ^^^ # | | ########## ####### #???# """"" # # | | # # #?????????##???# """" ?# # | | / # #??????????????# " ???# # | | ?# + #??????????????# ???? # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 485 Jamming Range 16 Cloak Strength 2 Power Amplification 30 Additional Mass Support 9 Corruption Prevention 12 Armor Coverage 400 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 69 Targeting Accuracy 8 Core Analysis 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- Can't Catch Me Epsilon Run Challenges ------------ None Game ------ Seed DispersionCannonWell Manual? 0 Play Time 01:48:51 Cumulative 49.6 hours Start 2020.03.08 @ 01:21:21 End 2020.03.08 @ 04:14:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0 Lore% 28 Gallery% 48 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b3964ef5-6732-4bc4-a145-db2afcc150f9