Cogmind - Beta 12 --- EXPLORER MODE // 2023.09.16 @ 02:17:00

Player: AnonyMouse

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (112)     560
Value Destroyed (2576)     2576
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 5584

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/700
Matter                     214/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (950) Ox18
Location                   -7/Factory

 Parts 
-------
>               --- POWER (3) --------
       Improved Deuterium Engine
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (4) -------
   High-powered Shotgun
                Remote Datajack
>               --- INVENTORY (20) ---
          Light Ion Engine
       Improved Deuterium Engine
          Light Treads
       Improved Treads
                Gravmag System
       Improved Sensor Array
                Backup Plating I
                Datajack
                Datajack
                Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
       Improved Deuterium Engine
       Improved Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
>               --- WEAPON -----------
                EM Pulse Gun
      Precision Beam Rifle
                Flak Gun
                Remote Datajack
>               --- INVENTORY --------
          Light Ion Engine
       Improved Deuterium Engine
          Light Treads
       Improved Treads
                Gravmag System
       Improved Sensor Array
                Backup Plating I
   High-powered Shotgun
   High-powered Shotgun
                Datajack
                Datajack
                Datajack
[Rating: 33]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    High-capacity Storage Unit
  Device                   Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Core Shielding
Weapon                     Mini Grenade Launcher
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Slots Evolved              7    | .   1   2   2   2   
  Power                    2    | .   .   .   2   .   
  Propulsion               3    | .   1   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   
Parts Attached             98   | 8   23  20  27  20  
  Power                    15   | 2   2   2   6   3   
    Engine                 12   | 2   .   2   5   3   
    Core                   3    | .   2   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               26   | 2   7   3   8   6   
    Treads                 11   | .   5   3   3   .   
    Leg                    10   | 2   2   .   1   5   
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   
    Flight                 4    | .   .   .   4   .   
  Utility                  11   | 2   5   1   2   1   
    Device                 4    | .   2   1   1   .   
    Storage                2    | .   1   .   1   .   
    Processor              2    | 1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | 1   1   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   46   | 2   9   14  11  10  
    Energy Gun             18   | 2   5   6   2   3   
    Energy Cannon          11   | .   .   5   4   2   
    Ballistic Gun          7    | .   .   2   2   3   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         4    | .   3   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   3   .   
  Unidentified Prototypes  2    | .   .   1   1   .   
Parts Lost                 41   | .   1   5   10  25  
  Power                    10   | .   .   1   4   5   
  Propulsion               9    | .   .   .   1   8   
  Utility                  5    | .   1   2   .   2   
  Weapon                   17   | .   .   2   5   10  
  Highest Loss Streak      8    | .   1   4   5   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     84   | .   95  94  88  51  
  Engine                   7    | .   4   2   15  6   
  Core                     4    | .   7   5   2   .   
  Treads                   16   | .   15  29  16  .   
  Leg                      7    | .   18  .   .   9   
  Flight                   4    | .   .   .   7   12  
  Device                   3    | .   8   3   2   .   
  Storage                  7    | .   1   10  10  7   
  Processor                3    | .   11  .   .   .   
  Protection               2    | .   2   5   .   .   
  Energy Gun               8    | .   13  13  3   3   
  Energy Cannon            5    | .   .   9   11  1   
  Ballistic Gun            4    | .   .   8   3   7   
  Launcher                 3    | .   .   6   5   .   
  Special Weapon           1    | .   4   .   .   .   
  Slashing Weapon          1    | .   5   .   .   .   
  Special Melee Weapon     1    | .   .   .   4   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             85   | 11  50  59  69  85  
  Greatest Support         69   | 20  60  69  69  35  
  Greatest Overweight (x)  9    | .   3   .   9   4   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 20   | 5   20  20  20  20  
  Average Capacity         15   | 5   6   20  20  20  
  Most Carried             20   | 5   9   14  20  19  
  Average Carried          10   | 1   4   9   15  15  
  Final Capacity           20   | 5   20  20  20  20  
  Final Carried            14   | 4   8   13  14  10  

 Class Distribution 
--------------------
 77% | Hacker-Mutant
 13% | Hacker-Tank
  5% | Hacker-Skirmisher
  3% | Hacker-Gunner

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
   Hacker-Tank | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  
Matter Collected           2109 | 280  195  454  780  400  
  Remotely                 10   | .    10   .    .    .    
Salvage Created            3518 | 36   707  729  1286 760  
  Parts                    220  | 2    41   70   75   32   
Haulers Intercepted        5    | .    2    1    2    .    
Recyclers Shooed           4    | .    3    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Combat Hostiles Destroyed  53   | 1   9   12  19  12  
  Guns                     29   | 1   7   5   5   11  
  Cannons                  8    | .   1   .   7   .   
  AOE                      14   | .   .   7   7   .   
Classes Destroyed          13   | 1   6   1   3   2   
  Worker                   16   | .   3   6   6   1   
  Builder                  14   | .   6   5   3   .   
  Tunneler                 2    | .   .   .   2   .   
  Hauler                   5    | .   2   1   2   .   
  Recycler                 10   | .   3   1   5   1   
  Watcher                  12   | .   2   3   5   2   
  Swarmer                  9    | .   2   2   5   .   
  Grunt                    28   | 1   7   5   7   8   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   12   | .   .   5   5   2   
  Hunter                   1    | .   .   .   1   .   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           9    | 1   5   7   9   3   
  Combat Bots Only         5    | 1   3   4   5   3   
Max Kills in Single Turn   3    | 1   1   3   3   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   2   3   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  
Damage Taken               4533 | 14   418  599  1212 2290 
  Core                     1344 | 7    92   39   486  720  
  Absorbed by Shields      16   | .    .    .    16   .    
  Redirected to Shielding  3    | .    .    3    .    .    
  Regen/Repaired (Parts)   16   | .    16   .    .    .    
Core Remaining (%)         64   | 97   60   90   11   .    
Volleys Fired              340  | 2    113  42   92   91   
  Largest                  4    | 2    2    4    4    4    
  Hottest                  237  | 90   200  226  214  237  
Shots Fired                511  | 4    142  95   146  124  
  Gun                      328  | 4    101  67   45   111  
  Cannon                   97   | .    .    11   75   11   
  Launcher                 43   | .    .    17   26   .    
  Special                  43   | .    41   .    .    2    
  Kinetic                  134  | .    .    36   18   80   
  Thermal                  316  | 4    142  39   93   38   
  Explosive                43   | .    .    17   26   .    
  Electromagnetic          16   | .    .    3    9    4    
  Robot Hit Streak         59   | 4    32   59   30   45   
  Robot Miss Streak        2    | .    1    2    1    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           390  | 4    105  48   119  114  
  Core Hits                185  | 2    38   36   67   42   
  Critical Kills           2    | .    .    .    1    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         9    | .    2    2    2    3    
    Burn                   7    | .    2    2    1    2    
    Destroy                2    | .    .    .    1    1    
Melee Attacks              11   | .    1    .    10   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 1    | .    1    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            10   | .    .    .    10   .    
    Combat Hostiles        1    | .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           7637 | 48   1208 1316 3092 1973 
  Guns                     3865 | 48   974  436  603  1804 
  Cannons                  1310 | .    .    136  1007 167  
  Explosions               2226 | .    .    744  1482 .    
  Melee                    24   | .    24   .    .    .    
  Ramming                  2    | .    .    .    .    2    
  Kinetic                  1641 | .    .    169  173  1299 
  Thermal                  3596 | 48   1184 368  1368 628  
  Explosive                2226 | .    .    744  1482 .    
  Electromagnetic          148  | .    .    35   69   44   
  Impact                   .    | .    .    .    .    .    
  Slashing                 24   | .    24   .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    1    5    3    .    
  Average Corruption       3    | .    1    4    3    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  29   | .    1    14   14   .    
    Message Errors         5    | .    1    2    2    .    
    Matter Fused           6    | .    .    4    2    .    
    Heat Flow Errors       2    | .    .    1    1    .    
    Energy Discharges      9    | .    .    4    5    .    
    Data Loss (minor)      5    | .    .    2    3    .    
    Alerts                 1    | .    .    1    .    .    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            19   | .    .    .    19   .    
  Projectiles              16   | .    .    .    16   .    
  Explosions               3    | .    .    .    3    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      35   | .    .    19   16   .    
  Shots                    3    | .    .    2    1    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   1    | .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        741  | 66   359  294  741  631  
  Average Temperature      144  | 35   67   79   232  173  
  Received Heat Transfer   1954 | 12   345  141  505  951  
  Effects                  106  | .    4    3    71   28   
    Shutdowns              37   | .    .    .    25   12   
    Energy Bleed           8    | .    3    .    3    2    
    Interference           17   | .    .    3    9    5    
    Matter Decay           4    | .    .    .    3    1    
    Short Circuit          7    | .    1    .    5    1    
    Damage (minor)         10   | .    .    .    9    1    
    Damage (major)         18   | .    .    .    13   5    
    Damage (core)          5    | .    .    .    4    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              2    | .    1    .    .    1    
  Combat Hostiles          2    | .    1    .    .    1    
  Parts Melted             7    | .    4    2    1    .    
  Heat Transferred         8672 | 124  3293 1000 2812 1443 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Peak Influence             523  | 20  135 306 523 150 
  Initial                  37   | .   9   9   37  21  
  Average                  97   | 8   51  104 195 47  
Maximum Alert Level        2    | .   .   1   2   .   
  Low Security (%)         83   | 100 100 84  49  100 
  Level 1                  14   | .   .   15  44  .   
  Level 2                  1    | .   .   .   6   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   2   1   3   3   
  Investigation            3    | .   2   .   .   1   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            2    | .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   2   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Distress Signals           7    | .   .   2   4   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              79   | 1   12  15  28  23  
  Peak Tracking Total      6    | 1   3   5   4   6   
  Tactical Retreats        2    | .   .   .   1   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Traps Triggered            3    | .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Jun Mat Mat Mat Fac 
Machines Disabled          11   | .   .   9   2   .   
  Max in Single Turn       3    | .   .   3   1   .   
  Garrison Access          1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Machines Accessed          16   | .   6   4   4   2   
  Terminals                11   | .   5   4   2   .   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                57   | .   21  16  15  5   
  Successful               34   | .   13  10  7   4   
  Failed                   23   | .   8   6   8   1   
    Catastrophic           2    | .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                34   | .   14  16  4   .   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          12   | .   7   .   5   .   
  Recycling Units          3    | .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          6    | .   .   .   6   .   
Terminal Hacks             19   | .   7   10  2   .   
  Record                   4    | .   3   1   .   .   
  Prototype ID Bank        3    | .   1   2   .   .   
  Unreport Threat          1    | .   .   .   1   .   
  Dispatch Records         1    | .   .   1   .   .   
  Maintenance Status       1    | .   .   1   .   .   
  Surveillance Status      1    | .   1   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   
  Recall Assault           1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Registered Components    2    | .   1   1   .   .   
  Registered Prototypes    1    | .   .   .   1   .   
  Zone Layout              2    | .   .   2   .   .   
Fabricator Hacks           2    | .   .   .   .   2   
  Network Status           2    | .   .   .   .   2   
Repair Station Hacks       8    | .   6   .   2   .   
  Scan Component           4    | .   3   .   1   .   
  Repair                   2    | .   2   .   .   .   
  Refit                    2    | .   1   .   1   .   
Recycling Unit Hacks       2    | .   .   .   .   2   
  Report Inventory         1    | .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   3   .   
  Unlock Access            1    | .   .   .   1   .   
  Seal Access              1    | .   .   .   1   .   
  Coupler Status           1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   6   3   3   2   
  Full Trace Events        9    | .   5   2   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   
  Time                     70   | .   70  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   2   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Jun Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              5    | .   .   .   4   1   
  Non-combat               3    | .   .   .   3   .   
  Combat                   2    | .   .   .   1   1   
Robot Hacks Applied        9    | .   .   .   7   2   
  parse_system             6    | .   .   .   4   2   
  no_distress              2    | .   .   .   2   .   
  find_recycling           1    | .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Jun Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  
Turns Passed               4671 | 118  1373 1090 1159 931  
Spaces Moved               2080 | 85   703  577  405  310  
  Core                     18   | 17   1    .    .    .    
  Treads                   1230 | .    347  577  306  .    
  Legs                     589  | 68   355  .    .    166  
  Wheels                   .    | .    .    .    .    .    
  Hover                    27   | .    .    .    .    27   
  Flight                   216  | .    .    .    99   117  
  Fastest Speed            50   | 50   120  160  160  190  
  Average Speed            169  | 106  139  160  204  222  
  Slowest Speed            800  | 120  200  160  800  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    
Exploration Rate (%)       38   | 9    89   50   38   8    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        4    | 1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 28   | .    15   13   .    .    
Terrain Destroyed          301  | .    17   94   190  .    
  Melee                    .    | .    .    .    .    .    
  Projectile               20   | .    17   .    3    .    
  AOE                      281  | .    .    94   187  .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Total                      2736 | 109 900 678 605 444 
  Wait                     60   | 3   14  11  26  6   
  Move                     2076 | 84  702 576 404 310 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  97   | 11  24  19  28  15  
  Fast Attach              6    | 1   5   .   .   .   
  Attach                   67   | 7   9   14  19  18  
  Detach                   6    | .   1   2   3   .   
  Swap                     25   | .   9   6   8   2   
  Drop                     47   | 1   22  8   15  1   
  Fire                     340  | 2   113 42  92  91  
  Melee                    11   | .   1   .   10  .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   55 | -11/Junkyard  | Identified exit to Materials
   55 | -11/Junkyard  | Discovered exit to Materials (range 8)
  119 | -11/Junkyard  | Entered Materials
  119 | -10/Materials | Evolved 1 slot: Propulsion x1
  163 | -10/Materials | Identified exit to Mines
  163 | -10/Materials | Discovered exit to Mines (range 16)
  190 | -10/Materials | Met 8R-AWN
  309 | -10/Materials | Build established: Hacker-Mutant
  368 | -10/Materials | Identified exit to Materials
  368 | -10/Materials | Discovered exit to Materials (range 11)
  878 | -10/Materials | Discovered exit to Materials (range 14)
 1129 | -10/Materials | Repaired Lgt. Nuclear Core
 1161 | -10/Materials | Repaired Particle Gun?
 1439 | -10/Materials | Discovered exit to Materials (range 16)
 1492 | -10/Materials | Entered another Materials area
 1492 | -9/Materials  | Evolved 2 slots: Weapon x2
 1805 | -9/Materials  | Build established: Hacker-Tank
 2072 | -9/Materials  | Crushed by falling debris
 2103 | -9/Materials  | Lost 4 parts (1p1u2w)
 2496 | -9/Materials  | Identified exit to Materials
 2496 | -9/Materials  | Discovered exit to Materials (range 7)
 2582 | -9/Materials  | Entered another Materials area
 2582 | -8/Materials  | Evolved 2 slots: Power x2
 2688 | -8/Materials  | Core integrity fell below 50%
 2792 | -8/Materials  | Lost 5 parts (2p1n2w)
 3122 | -8/Materials  | Garrison activated, responded to threat
 3254 | -8/Materials  | Identified exit to Garrison
 3435 | -8/Materials  | Core integrity fell below 20%
 3697 | -8/Materials  | Identified exit to Factory
 3697 | -8/Materials  | Discovered exit to Factory (range 15)
 3741 | -8/Materials  | Entered Factory
 3741 | -7/Factory    | Evolved 2 slots: Propulsion x2
 3771 | -7/Factory    | Build established: Hacker-Mutant
 3878 | -7/Factory    | Lost 6 parts (3p1u2w)
 4088 | -7/Factory    | Garrison activated, responded to threat
 4405 | -7/Factory    | Lost 3 parts (2n1w)
 4581 | -7/Factory    | Core integrity fell below 50%
 4612 | -7/Factory    | Lost 3 parts (1u2w)
 4652 | -7/Factory    | Core integrity fell below 20%
 4672 | -7/Factory    | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x2>
Kicked L-41 Fighter.
Ramming works as a last resort when unarmed or blocked, but can have
  serious negative consequences.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
Carbon-fiber Leg destroyed.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x3>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
R-06 Scavenger collects Tractor Beam.
Imp. Deuterium Engine destroyed.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
[Achievement: First Step to Greatness]
Important note for Steam players: Cogmind player global achievement rates
  displayed by Steam are all significantly underreported, in some cases by
  a huge margin, due to how they are calculated by Valve.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????   ??????????? |
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| ??????????????????????#"Y@]%       #?????????????? |
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| ????????????????"???###    | !     #?????????????? |
| ????????????????""??# ;           !#?????????????? |
| ???????????????""""?# ;          !%#?????????????? |
| ???????????????"""" # ;          k=#?????????????? |
| ???????????????"""" ; ;            #?????????????? |
| ???????????????"""" # ;]    u      #?????????????? |
| ???????????????     # ;     !      #?????????????? |
| ??????????????#+#####;;;   ##+#;;;##?????????????? |
| ??????????????           r       ;      ?????????? |
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| ???????????#  ==    ""  "" " F"  #???????????????? |
| ???????????#  ==    ""  "" """"  #??????  #??????? |
| ????????????                     #?????   #??????? |
| ????????????  ?                  #?????   #??????? |
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| ????????????????????#            #???   [????????? |
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| ???????????????????????????#    %###+###########?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          38
Energy Capacity            670
Matter Stores              439
Matter Capacity            500
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
Everything Is Under Control
First Step to Greatness
It's Just You
Loot Pinata
Made in Tau Ceti IV
Novice Programmer
One Hack Too Far
Oops
Remodeling
Risk Taker
Shopping List
Troublemaker
Uninvited Guest
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              FlakDeepStick
  Manual?         0
Play Time         01:26:18
  Cumulative      2.8 hours
  Start           2023.09.16 @ 00:48:26
  End             2023.09.16 @ 02:17:00
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/CogWide
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 303a8dc5-160c-45aa-adfa-65a641e21617