Cogmind - Beta 12 --- EXPLORER MODE // 2023.09.16 @ 02:17:00 Player: AnonyMouse Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (112) 560 Value Destroyed (2576) 2576 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 5584 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/700 Matter 214/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Core (950) Ox18 Location -7/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (4) ------- High-powered Shotgun Remote Datajack > --- INVENTORY (20) --- Light Ion Engine Improved Deuterium Engine Light Treads Improved Treads Gravmag System Improved Sensor Array Backup Plating I Datajack Datajack Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit > --- WEAPON ----------- EM Pulse Gun Precision Beam Rifle Flak Gun Remote Datajack > --- INVENTORY -------- Light Ion Engine Improved Deuterium Engine Light Treads Improved Treads Gravmag System Improved Sensor Array Backup Plating I High-powered Shotgun High-powered Shotgun Datajack Datajack Datajack [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Mini Grenade Launcher Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 2 | . . . 2 . Propulsion 3 | . 1 . . 2 Utility . | . . . . . Weapon 2 | . . 2 . . Parts Attached 98 | 8 23 20 27 20 Power 15 | 2 2 2 6 3 Engine 12 | 2 . 2 5 3 Core 3 | . 2 . 1 . Reactor . | . . . . . Propulsion 26 | 2 7 3 8 6 Treads 11 | . 5 3 3 . Leg 10 | 2 2 . 1 5 Wheel . | . . . . . Hover 1 | . . . . 1 Flight 4 | . . . 4 . Utility 11 | 2 5 1 2 1 Device 4 | . 2 1 1 . Storage 2 | . 1 . 1 . Processor 2 | 1 1 . . . Hackware . | . . . . . Protection 3 | 1 1 . . 1 Artifact . | . . . . . Weapon 46 | 2 9 14 11 10 Energy Gun 18 | 2 5 6 2 3 Energy Cannon 11 | . . 5 4 2 Ballistic Gun 7 | . . 2 2 3 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . 1 . . Special Weapon 4 | . 3 . . 1 Impact Weapon . | . . . . . Slashing Weapon 1 | . 1 . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . . 3 . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 41 | . 1 5 10 25 Power 10 | . . 1 4 5 Propulsion 9 | . . . 1 8 Utility 5 | . 1 2 . 2 Weapon 17 | . . 2 5 10 Highest Loss Streak 8 | . 1 4 5 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 95 94 88 51 Engine 7 | . 4 2 15 6 Core 4 | . 7 5 2 . Treads 16 | . 15 29 16 . Leg 7 | . 18 . . 9 Flight 4 | . . . 7 12 Device 3 | . 8 3 2 . Storage 7 | . 1 10 10 7 Processor 3 | . 11 . . . Protection 2 | . 2 5 . . Energy Gun 8 | . 13 13 3 3 Energy Cannon 5 | . . 9 11 1 Ballistic Gun 4 | . . 8 3 7 Launcher 3 | . . 6 5 . Special Weapon 1 | . 4 . . . Slashing Weapon 1 | . 5 . . . Special Melee Weapon 1 | . . . 4 . Naked Turns . | . . . . . Heaviest Build 85 | 11 50 59 69 85 Greatest Support 69 | 20 60 69 69 35 Greatest Overweight (x) 9 | . 3 . 9 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 5 20 20 20 20 Average Capacity 15 | 5 6 20 20 20 Most Carried 20 | 5 9 14 20 19 Average Carried 10 | 1 4 9 15 15 Final Capacity 20 | 5 20 20 20 20 Final Carried 14 | 4 8 13 14 10 Class Distribution -------------------- 77% | Hacker-Mutant 13% | Hacker-Tank 5% | Hacker-Skirmisher 3% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 2109 | 280 195 454 780 400 Remotely 10 | . 10 . . . Salvage Created 3518 | 36 707 729 1286 760 Parts 220 | 2 41 70 75 32 Haulers Intercepted 5 | . 2 1 2 . Recyclers Shooed 4 | . 3 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 53 | 1 9 12 19 12 Guns 29 | 1 7 5 5 11 Cannons 8 | . 1 . 7 . AOE 14 | . . 7 7 . Classes Destroyed 13 | 1 6 1 3 2 Worker 16 | . 3 6 6 1 Builder 14 | . 6 5 3 . Tunneler 2 | . . . 2 . Hauler 5 | . 2 1 2 . Recycler 10 | . 3 1 5 1 Watcher 12 | . 2 3 5 2 Swarmer 9 | . 2 2 5 . Grunt 28 | 1 7 5 7 8 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 12 | . . 5 5 2 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 9 | 1 5 7 9 3 Combat Bots Only 5 | 1 3 4 5 3 Max Kills in Single Turn 3 | 1 1 3 3 1 Gunslinging . | . . . . . Exploded 3 | . . 2 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 4533 | 14 418 599 1212 2290 Core 1344 | 7 92 39 486 720 Absorbed by Shields 16 | . . . 16 . Redirected to Shielding 3 | . . 3 . . Regen/Repaired (Parts) 16 | . 16 . . . Core Remaining (%) 64 | 97 60 90 11 . Volleys Fired 340 | 2 113 42 92 91 Largest 4 | 2 2 4 4 4 Hottest 237 | 90 200 226 214 237 Shots Fired 511 | 4 142 95 146 124 Gun 328 | 4 101 67 45 111 Cannon 97 | . . 11 75 11 Launcher 43 | . . 17 26 . Special 43 | . 41 . . 2 Kinetic 134 | . . 36 18 80 Thermal 316 | 4 142 39 93 38 Explosive 43 | . . 17 26 . Electromagnetic 16 | . . 3 9 4 Robot Hit Streak 59 | 4 32 59 30 45 Robot Miss Streak 2 | . 1 2 1 2 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 390 | 4 105 48 119 114 Core Hits 185 | 2 38 36 67 42 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 2 2 2 3 Burn 7 | . 2 2 1 2 Destroy 2 | . . . 1 1 Melee Attacks 11 | . 1 . 10 . Impact . | . . . . . Slashing 1 | . 1 . . . Piercing . | . . . . . Sneak Attacks 10 | . . . 10 . Combat Hostiles 1 | . . . 1 . Follow-up Attacks . | . . . . . Damage Inflicted 7637 | 48 1208 1316 3092 1973 Guns 3865 | 48 974 436 603 1804 Cannons 1310 | . . 136 1007 167 Explosions 2226 | . . 744 1482 . Melee 24 | . 24 . . . Ramming 2 | . . . . 2 Kinetic 1641 | . . 169 173 1299 Thermal 3596 | 48 1184 368 1368 628 Explosive 2226 | . . 744 1482 . Electromagnetic 148 | . . 35 69 44 Impact . | . . . . . Slashing 24 | . 24 . . . Piercing . | . . . . . Highest Corruption 5 | . 1 5 3 . Average Corruption 3 | . 1 4 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 29 | . 1 14 14 . Message Errors 5 | . 1 2 2 . Matter Fused 6 | . . 4 2 . Heat Flow Errors 2 | . . 1 1 . Energy Discharges 9 | . . 4 5 . Data Loss (minor) 5 | . . 2 3 . Alerts 1 | . . 1 . . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 19 | . . . 19 . Projectiles 16 | . . . 16 . Explosions 3 | . . . 3 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 35 | . . 19 16 . Shots 3 | . . 2 1 . Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 741 | 66 359 294 741 631 Average Temperature 144 | 35 67 79 232 173 Received Heat Transfer 1954 | 12 345 141 505 951 Effects 106 | . 4 3 71 28 Shutdowns 37 | . . . 25 12 Energy Bleed 8 | . 3 . 3 2 Interference 17 | . . 3 9 5 Matter Decay 4 | . . . 3 1 Short Circuit 7 | . 1 . 5 1 Damage (minor) 10 | . . . 9 1 Damage (major) 18 | . . . 13 5 Damage (core) 5 | . . . 4 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . 1 . . 1 Combat Hostiles 2 | . 1 . . 1 Parts Melted 7 | . 4 2 1 . Heat Transferred 8672 | 124 3293 1000 2812 1443 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 523 | 20 135 306 523 150 Initial 37 | . 9 9 37 21 Average 97 | 8 51 104 195 47 Maximum Alert Level 2 | . . 1 2 . Low Security (%) 83 | 100 100 84 49 100 Level 1 14 | . . 15 44 . Level 2 1 | . . . 6 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 1 3 3 Investigation 3 | . 2 . . 1 Extermination 1 | . . . . 1 Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison 3 | . . . 2 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 7 | . . 2 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | 1 12 15 28 23 Peak Tracking Total 6 | 1 3 5 4 6 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 3 | . 2 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 11 | . . 9 2 . Max in Single Turn 3 | . . 3 1 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 16 | . 6 4 4 2 Terminals 11 | . 5 4 2 . Fabricators 1 | . . . . 1 Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 57 | . 21 16 15 5 Successful 34 | . 13 10 7 4 Failed 23 | . 8 6 8 1 Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 34 | . 14 16 4 . Fabricators 2 | . . . . 2 Repair Stations 12 | . 7 . 5 . Recycling Units 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access 6 | . . . 6 . Terminal Hacks 19 | . 7 10 2 . Record 4 | . 3 1 . . Prototype ID Bank 3 | . 1 2 . . Unreport Threat 1 | . . . 1 . Dispatch Records 1 | . . 1 . . Maintenance Status 1 | . . 1 . . Surveillance Status 1 | . 1 . . . Recall Reinforcements 1 | . . 1 . . Recall Assault 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Registered Components 2 | . 1 1 . . Registered Prototypes 1 | . . . 1 . Zone Layout 2 | . . 2 . . Fabricator Hacks 2 | . . . . 2 Network Status 2 | . . . . 2 Repair Station Hacks 8 | . 6 . 2 . Scan Component 4 | . 3 . 1 . Repair 2 | . 2 . . . Refit 2 | . 1 . 1 . Recycling Unit Hacks 2 | . . . . 2 Report Inventory 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks 3 | . . . 3 . Unlock Access 1 | . . . 1 . Seal Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 6 3 3 2 Full Trace Events 9 | . 5 2 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 70 | . 70 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . . . 2 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 5 | . . . 4 1 Non-combat 3 | . . . 3 . Combat 2 | . . . 1 1 Robot Hacks Applied 9 | . . . 7 2 parse_system 6 | . . . 4 2 no_distress 2 | . . . 2 . find_recycling 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 4671 | 118 1373 1090 1159 931 Spaces Moved 2080 | 85 703 577 405 310 Core 18 | 17 1 . . . Treads 1230 | . 347 577 306 . Legs 589 | 68 355 . . 166 Wheels . | . . . . . Hover 27 | . . . . 27 Flight 216 | . . . 99 117 Fastest Speed 50 | 50 120 160 160 190 Average Speed 169 | 106 139 160 204 222 Slowest Speed 800 | 120 200 160 800 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 38 | 9 89 50 38 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 28 | . 15 13 . . Terrain Destroyed 301 | . 17 94 190 . Melee . | . . . . . Projectile 20 | . 17 . 3 . AOE 281 | . . 94 187 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2736 | 109 900 678 605 444 Wait 60 | 3 14 11 26 6 Move 2076 | 84 702 576 404 310 Hop . | . . . . . Pick Up 97 | 11 24 19 28 15 Fast Attach 6 | 1 5 . . . Attach 67 | 7 9 14 19 18 Detach 6 | . 1 2 3 . Swap 25 | . 9 6 8 2 Drop 47 | 1 22 8 15 1 Fire 340 | 2 113 42 92 91 Melee 11 | . 1 . 10 . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 55 | -11/Junkyard | Identified exit to Materials 55 | -11/Junkyard | Discovered exit to Materials (range 8) 119 | -11/Junkyard | Entered Materials 119 | -10/Materials | Evolved 1 slot: Propulsion x1 163 | -10/Materials | Identified exit to Mines 163 | -10/Materials | Discovered exit to Mines (range 16) 190 | -10/Materials | Met 8R-AWN 309 | -10/Materials | Build established: Hacker-Mutant 368 | -10/Materials | Identified exit to Materials 368 | -10/Materials | Discovered exit to Materials (range 11) 878 | -10/Materials | Discovered exit to Materials (range 14) 1129 | -10/Materials | Repaired Lgt. Nuclear Core 1161 | -10/Materials | Repaired Particle Gun? 1439 | -10/Materials | Discovered exit to Materials (range 16) 1492 | -10/Materials | Entered another Materials area 1492 | -9/Materials | Evolved 2 slots: Weapon x2 1805 | -9/Materials | Build established: Hacker-Tank 2072 | -9/Materials | Crushed by falling debris 2103 | -9/Materials | Lost 4 parts (1p1u2w) 2496 | -9/Materials | Identified exit to Materials 2496 | -9/Materials | Discovered exit to Materials (range 7) 2582 | -9/Materials | Entered another Materials area 2582 | -8/Materials | Evolved 2 slots: Power x2 2688 | -8/Materials | Core integrity fell below 50% 2792 | -8/Materials | Lost 5 parts (2p1n2w) 3122 | -8/Materials | Garrison activated, responded to threat 3254 | -8/Materials | Identified exit to Garrison 3435 | -8/Materials | Core integrity fell below 20% 3697 | -8/Materials | Identified exit to Factory 3697 | -8/Materials | Discovered exit to Factory (range 15) 3741 | -8/Materials | Entered Factory 3741 | -7/Factory | Evolved 2 slots: Propulsion x2 3771 | -7/Factory | Build established: Hacker-Mutant 3878 | -7/Factory | Lost 6 parts (3p1u2w) 4088 | -7/Factory | Garrison activated, responded to threat 4405 | -7/Factory | Lost 3 parts (2n1w) 4581 | -7/Factory | Core integrity fell below 50% 4612 | -7/Factory | Lost 3 parts (1u2w) 4652 | -7/Factory | Core integrity fell below 20% 4672 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- U-05 Engineer lays Concrete. Kicked L-41 Fighter. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. U-05 Engineer builds a Wall. K-01 Serf collects debris. Carbon-fiber Leg destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-06 Scavenger collects Tractor Beam. Imp. Deuterium Engine destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? #?????????? | | ????????????????????????????????????? #?????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????##?????????? ????????????? | | ??????????????????????## #########+#?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????#"""l #?????????????? | | ??????????????????????#"Y@]% #?????????????? | | ??????????????????????#"""l/ ! #?????????????? | | ??????????????????????# !! #?????????????? | | ????????????????"???### | ! #?????????????? | | ????????????????""??# ; !#?????????????? | | ???????????????""""?# ; !%#?????????????? | | ???????????????"""" # ; k=#?????????????? | | ???????????????"""" ; ; #?????????????? | | ???????????????"""" # ;] u #?????????????? | | ??????????????? # ; ! #?????????????? | | ??????????????#+#####;;; ##+#;;;##?????????????? | | ?????????????? r ; ?????????? | | ????????????? ; ????????? | | ??????????? !% # ????????? | | ??????????? 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[????????? | | ????????????????????######## #?? ??????????? | | ???????????????????????????# %###+###########?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 38 Energy Capacity 670 Matter Stores 439 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control First Step to Greatness It's Just You Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Remodeling Risk Taker Shopping List Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed FlakDeepStick Manual? 0 Play Time 01:26:18 Cumulative 2.8 hours Start 2023.09.16 @ 00:48:26 End 2023.09.16 @ 02:17:00 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/CogWide Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 303a8dc5-160c-45aa-adfa-65a641e21617