Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 01:01:27 Player: Cmdr.Laserstrahl Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (482) 2410 Value Destroyed (18210) 18210 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (8636) 8636 TOTAL SCORE: 37636 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 7336 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 174/300 Energy 58/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Experimental Reaction Control System > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Micro Antimatter Reactor Centrium Leg Advanced Heat Sink Layered Medium Armor Plating Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Phase Shifter Improved Core Shielding Advanced Force Field Improved Hacking Suite > --- WEAPON ----------- Matter Neutralizer KE Penetrator Railgun > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Cooled Nuclear Pulse Thruster Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Improved Diametric Drive Impulse Thruster Array Advanced Coolant Injector Medium Storage Unit Improved Focal Shield Advanced Force Field Enhanced Quantum Rifle Enhanced Quantum Rifle KE Penetrator Railgun Heavy Gauss Cannon Heavy Shock Bomb Launcher Chainsword Enhanced Force Lance Enhanced Force Lance [Rating: 179] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Centrium Leg Treads Light Treads Leg Centrium Leg Wheel Armored Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Target Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Chainsword Energy Gun Enhanced Quantum Rifle Energy Cannon Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 6 | . . 2 . . . . 2 1 . . . . . 1 . Utility 9 | . . . . . . 2 . 1 1 2 . . 1 1 1 Weapon 2 | . . . . . . . . . . . . . 1 . 1 Parts Attached 486 | 7 21 25 9 1 4 8 45 61 48 42 5 3 49 87 71 Power 60 | 1 3 2 1 . 1 2 7 5 7 5 . . 7 12 7 Engine 18 | 1 3 2 . . . 1 4 3 3 1 . . . . . Core 15 | . . . 1 . 1 1 3 2 4 3 . . . . . Reactor 27 | . . . . . . . . . . 1 . . 7 12 7 Propulsion 98 | 2 5 6 1 . 1 1 11 11 8 3 2 . 16 19 12 Treads 2 | . . . . . . . . 1 . . . . . . 1 Leg 21 | . . . . . . . . . . . . . . 16 5 Wheel 19 | 2 3 6 1 . 1 . . . . . 2 . 3 1 . Hover 24 | . 2 . . . . . . 6 8 3 . . 5 . . Flight 32 | . . . . . . 1 11 4 . . . . 8 2 6 Utility 164 | 2 5 10 3 1 . 3 20 24 12 16 2 3 17 25 21 Device 80 | 1 1 3 1 1 . 1 7 12 5 11 1 . 12 13 11 Storage 23 | 1 1 2 . . . . 4 1 3 2 . 1 2 3 3 Processor 19 | . 1 . 1 . . . 1 4 . 1 . . 2 4 5 Hackware 2 | . . . . . . . 1 . . . . . . 1 . Protection 40 | . 2 5 1 . . 2 7 7 4 2 1 2 1 4 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 164 | 2 8 7 4 . 2 2 7 21 21 18 1 . 9 31 31 Energy Gun 24 | 1 . 1 . . . . . . . 3 1 . 3 7 8 Energy Cannon 25 | . 3 2 . . . 1 . 3 4 2 . . 1 3 6 Ballistic Gun 37 | 1 4 2 2 . . . . . . 3 . . 1 17 7 Ballistic Cannon 22 | . . 1 . . . . 2 7 4 5 . . 1 1 1 Launcher 27 | . 1 1 2 . 1 1 2 5 6 2 . . . 1 5 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 25 | . . . . . 1 . 3 6 7 3 . . 3 . 2 Piercing Weapon 4 | . . . . . . . . . . . . . . 2 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . . . . 2 1 1 1 . . 3 1 2 Parts Lost 138 | . 2 . 2 . 1 3 2 5 9 17 13 1 17 26 40 Power 22 | . . . . . 1 . 2 . 4 5 2 . 1 3 4 Propulsion 41 | . 1 . 1 . . 2 . 5 1 4 4 . 7 4 12 Utility 48 | . . . . . . 1 . . 3 7 6 1 7 11 12 Weapon 27 | . 1 . 1 . . . . . 1 1 1 . 2 8 12 Highest Loss Streak 20 | . 2 . 1 . 1 3 1 2 4 5 13 14 15 12 20 To Critical Strikes 4 | . . . . . . . . . . 1 . . . 1 2 Average Slot Usage (%) 91 | . 100 99 99 100 99 97 98 89 93 91 79 44 65 92 87 Engine 2 | . 14 11 3 . . 3 2 3 5 1 4 . . . . Core 2 | . . . 7 11 10 5 4 2 4 4 3 . . . . Reactor 2 | . . . . . . . . . . . . . 5 7 7 Leg 6 | . . . . . . . . . . . . . . 25 22 Wheel 8 | . 24 43 43 44 44 31 . . . . . 10 9 . . Hover 8 | . 3 . . . . . . 18 35 33 26 10 6 . . Flight 10 | . . . . . . 4 45 17 . . . . 5 4 4 Device 9 | . 10 . . 5 11 16 6 5 8 13 15 . 10 12 11 Storage 7 | . 14 11 11 11 11 9 7 6 7 9 9 10 7 5 4 Processor 6 | . 1 . 4 5 . . . 6 5 5 . . 3 13 16 Hackware 3 | . . . . . . . 6 6 5 5 5 5 4 4 2 Protection 4 | . 2 10 6 . . 8 6 5 4 4 4 7 1 3 2 Energy Gun 1 | . 2 . . . . . . . . 1 1 . . 2 4 Energy Cannon 3 | . 11 10 11 11 11 8 . 2 2 2 3 . . . 1 Ballistic Gun 3 | . 9 2 9 11 6 . . . . 1 2 . . 6 7 Ballistic Cannon 2 | . . 8 . . . . 3 3 4 3 . . 2 . . Slashing Weapon 3 | . . . . . 3 9 8 5 2 . . . 3 1 . Peak Build Rating 179 | 8 12 20 21 21 22 28 50 75 101 118 107 48 122 179 176 Average Rating 84 | 5 8 18 19 19 20 25 43 63 93 105 88 43 80 161 156 On Entrance 49 | . 8 11 20 19 21 21 23 46 69 99 104 36 42 116 160 Naked Turns 24 | . . . . . . . . . . . . . . . 24 Heaviest Build 187 | 14 37 42 41 34 34 46 34 47 80 80 75 27 70 161 187 Greatest Support 240 | 20 20 48 48 46 46 44 33 64 81 80 76 32 74 240 231 Greatest Overweight (x) 9 | 1 2 1 1 . . 3 9 2 1 1 1 4 2 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 10 15 15 10 10 10 25 25 Average Capacity 14 | 7 12 14 15 15 15 15 9 10 14 14 10 10 10 22 21 Most Carried 25 | 8 15 15 15 15 15 15 14 10 15 15 10 9 10 25 25 Average Carried 14 | 2 11 14 14 14 14 14 9 9 11 13 9 7 9 21 20 Final Capacity 25 | 8 15 15 15 15 15 15 10 10 15 10 10 10 10 25 5 Final Carried 25 | 8 15 15 15 15 15 15 10 10 15 10 10 7 10 25 5 Class Distribution -------------------- 42% | Mutant 19% | Scavenger-Gunner 17% | Sprinter 12% | Scavenger-Mutant 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Extension Mutant | -4/Cetus Mutant | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Matter Collected 11341 | 280 305 518 268 10 107 150 1105 1187 1332 1296 122 . 642 2450 1569 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 23850 | 131 838 1264 786 . 333 605 3270 2232 2188 2267 114 . 910 4350 4562 Parts 1076 | 12 68 72 46 . 18 35 139 104 70 84 2 . 46 196 184 Haulers Intercepted 28 | . 2 4 . . . 3 9 1 2 4 1 . 1 1 . Recyclers Shooed 40 | . . 4 3 . 1 1 3 8 1 5 . . 2 10 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Combat Hostiles Destroyed 277 | . 18 20 12 . 8 9 23 25 34 22 . . 8 45 53 Melee 44 | . . . . . 1 5 14 7 3 1 . . 5 4 4 Guns 72 | . 8 . 3 . . . . . . 5 . . 2 34 20 Cannons 84 | . 6 16 5 . 2 . 9 7 9 8 . . 1 5 16 AOE 65 | . 3 4 4 . 4 4 . 8 19 7 . . . 1 11 Classes Destroyed 21 | 2 7 2 . . 1 . 1 2 2 1 . . . . 3 Worker 38 | . 3 1 3 . . . 6 7 2 4 . . 1 9 2 Builder 25 | . 2 . . . . . 1 7 3 2 . . . 8 2 Tunneler 11 | 2 . . 1 . 1 1 1 . 1 1 . . 1 1 1 Hauler 28 | . 2 4 . . . 3 9 1 2 4 1 . 1 1 . Recycler 71 | 1 1 6 6 . 1 1 23 8 4 4 . . 2 6 8 Mechanic 4 | . . 1 . . . . 1 . 1 . . . 1 . . Operator 9 | . 1 . . . . 1 1 4 . . . . . 1 1 Watcher 22 | . 2 1 . . . 1 6 3 1 1 . . . 3 4 Swarmer 42 | . 5 4 4 . 4 . 3 6 5 . . . . 5 6 Cutter 1 | . . . . . . . . 1 . . . . . . . Saboteur 1 | . . . . . . . . . . 1 . . . . . Grunt 111 | . 13 11 8 . 3 7 10 6 16 8 . . 2 12 15 Brawler 5 | . . . . . . . . . 3 1 . . . . 1 Duelist 10 | . . . . . . . . 4 1 1 . . . 1 3 Protector 6 | . . . . . . . . . 2 1 . . . . 3 Sentry 22 | . . 5 . . . 1 4 2 2 . . . 1 4 3 Hunter 22 | . . . . . 1 1 2 3 . 4 . . . 7 4 Programmer 53 | . . . . . . . 4 3 5 6 . . 5 16 14 Behemoth 1 | . . . . . . . . . . . . . . . 1 Striker 2 | . . . . . . . . . . . . . . . 2 Executioner 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 12 | 2 4 11 7 . 4 5 6 12 10 6 1 . 5 12 11 Combat Bots Only 10 | . 4 8 4 . 4 4 3 5 7 5 . . 5 9 10 Max Kills in Single Turn 9 | 1 3 4 3 . 3 2 2 4 9 2 1 . 1 3 4 Gunslinging 1 | . . . . . . . . . . . . . . 1 . Exploded 6 | . 1 4 2 . 3 2 . 2 6 2 . . . 1 4 Melee 1 | . . . . . 1 1 1 1 1 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Hostile Shots Fired 2839 | . 108 82 46 . 19 67 220 242 166 377 111 27 177 608 589 Missed 988 | . 31 22 12 . 5 13 99 116 65 162 40 3 52 185 183 Damage Taken 31935 | . 845 732 449 . 254 669 1378 1923 1970 3322 1276 677 2232 7890 8318 Core 5129 | . 217 115 97 . 16 148 316 407 265 838 204 67 371 468 1600 Absorbed by Shields 4691 | . . . . . . 150 . 20 27 594 329 . 531 1966 1074 Redirected to Shielding 79 | . . . . . . . . . . . . . . 62 17 Ignored by Resistances 1038 | . . . . . . . . . 128 409 . . . 161 340 Regen/Repaired (Parts) 1240 | . . 328 . . . 39 462 26 . 173 . . . 212 . Core Remaining (%) 54 | 100 13 . . . 43 73 54 52 73 . . 3 71 67 . Volleys Fired 943 | 10 69 75 47 . 16 10 56 95 95 120 6 . 15 187 142 Largest 4 | 2 2 2 2 . 2 1 2 2 2 2 2 . 2 3 4 Hottest 287 | 60 136 107 98 . 91 68 96 138 138 186 186 . 155 205 287 Shots Fired 1981 | 20 132 140 87 . 30 10 101 149 175 210 11 . 22 503 391 Gun 951 | 20 83 16 32 . 14 . . . . 88 7 . 7 415 269 Cannon 936 | . 43 122 47 . 14 3 93 134 155 115 4 . 15 87 104 Launcher 94 | . 6 2 8 . 2 7 8 15 20 7 . . . 1 18 Special . | . . . . . . . . . . . . . . . . Kinetic 1124 | 10 58 72 32 . 14 . 93 67 99 148 6 . 15 336 174 Thermal 727 | . 43 66 47 . 14 3 . 67 56 55 5 . 6 166 199 Explosive 67 | . 6 2 8 . 2 7 8 15 3 . . . . . 16 Electromagnetic 63 | 10 25 . . . . . . . 17 7 . . 1 1 2 Robot Hit Streak 22 | 10 6 13 7 . 4 4 10 11 11 16 6 . 6 22 13 Robot Miss Streak 10 | 1 5 3 3 . 3 1 5 5 6 4 3 . 2 10 6 Penetration Max 2 | . . . . . . . . . . 1 . . . 2 1 Secondary Targets 7 | . 2 . . . . . . . . . . . . 3 2 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . 1 1 Shots Hit Robots 1408 | 14 67 88 43 . 17 30 157 102 112 121 4 . 57 347 249 Core Hits 807 | 5 38 37 29 . 12 33 73 70 87 89 2 . 24 142 166 Critical Kills 26 | . 1 . . . 1 . . 4 . 2 . . . 14 4 Critical Parts Destroyed 36 | . 1 . . . . . . . . 2 . . . 24 9 Critical Strikes 124 | . 2 1 . . 2 3 18 9 6 12 . . 4 49 18 Burn 3 | . . . . . . . . . . . . . . 1 2 Meltdown 9 | . 1 . . . 1 . . 4 . 1 . . . 1 1 Destroy 54 | . 1 . . . . . . . . 3 . . . 38 12 Blast 27 | . . 1 . . . . 5 1 4 8 . . . 6 2 Sever 27 | . . . . . 1 3 13 4 2 . . . 4 . . Impale 4 | . . . . . . . . . . . . . . 3 1 Melee Attacks 466 | . . . . . 4 31 146 76 34 13 . . 62 62 38 Impact . | . . . . . . . . . . . . . . . . Slashing 399 | . . . . . 4 31 146 76 34 13 . . 62 21 12 Piercing 67 | . . . . . . . . . . . . . . 41 26 Sneak Attacks 70 | . . . . . 1 5 35 11 4 1 . . 8 . 5 Combat Hostiles 4 | . . . . . . 1 2 1 . . . . . . . Follow-up Attacks 24 | . . . . . . . 8 1 1 1 . . 3 5 5 Damage Inflicted 61988 | 159 1178 1923 1100 . 609 1801 7574 6035 7730 6426 101 . 2346 11908 13098 Guns 15762 | 159 445 60 297 . 100 . . . . 1752 68 . 91 8043 4747 Cannons 15825 | . 415 1706 528 . 103 63 1399 1933 2338 1931 33 . 478 2086 2812 Explosions 15153 | . 318 157 275 . 221 608 398 2134 4309 2434 . . . 206 4093 Melee 15117 | . . . . . 185 1130 5777 1968 1083 309 . . 1777 1442 1446 Ramming 131 | . . . . . . . . . . . . . . 131 . Kinetic 18086 | 54 290 753 297 . 100 . 1399 694 1607 2599 68 . 478 6948 2799 Thermal 15745 | . 536 1013 528 . 103 63 . 1643 1948 1846 33 . 91 3181 4760 Explosive 9690 | . 197 157 275 . 221 608 398 1730 1757 390 . . . . 3957 Electromagnetic 3219 | 105 155 . . . . . . . 1335 1282 . . . 206 136 Impact . | . . . . . . . . . . . . . . . . Slashing 12655 | . . . . . 185 1130 5777 1968 1083 309 . . 1777 211 215 Piercing 2462 | . . . . . . . . . . . . . . 1231 1231 Highest Corruption 38 | . . . . . . . 1 . 5 22 18 17 12 38 10 Average Corruption 9 | . . . . . . . 1 . 2 8 17 17 7 22 5 Corruption Purged 5 | . . . . . . . . . . 4 1 . . . . Corruption Blocked 9 | . . . . . . . . . . . . . . . 9 Effects 229 | . . . . . . . 8 . 6 34 13 3 17 117 31 Message Errors 42 | . . . . . . . 4 . . 4 2 . 4 21 7 Matter Fused 50 | . . . . . . . 4 . 2 6 3 1 . 22 12 Heat Flow Errors 28 | . . . . . . . . . 1 8 2 1 3 9 4 Energy Discharges 22 | . . . . . . . . . 1 4 . . 3 13 1 Parts Rejected 5 | . . . . . . . . . . 1 . . 1 2 1 Parts Fused 5 | . . . . . . . . . . 2 1 . 1 1 . Data Loss (minor) 25 | . . . . . . . . . 1 3 1 . 4 12 4 Data Loss (major) 10 | . . . . . . . . . . 2 . . . 8 . Misfires 6 | . . . . . . . . . . 1 1 . 1 3 . Alerts 5 | . . . . . . . . . 1 . 1 . . 2 1 Misdirections 9 | . . . . . . . . . . 1 2 1 . 5 . Weapon Failures 22 | . . . . . . . . . . 2 . . . 19 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 2871 | . . 18 5 . 59 85 893 442 443 244 . . 119 209 354 Projectiles 253 | . . 13 5 . . . . 41 40 42 . . . 74 38 Explosions 679 | . . 5 . . 5 2 45 117 266 129 . . . . 110 Melee 1939 | . . . . . 54 83 848 284 137 73 . . 119 135 206 Knockbacks 54 | . . 2 . . . . 5 8 2 17 . . 5 13 2 Impact 1 | . . . . . . . . . . . . . . 1 . Kinetic 53 | . . 2 . . . . 5 8 2 17 . . 5 12 2 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 511 | . 28 . 44 . 18 . 60 . 37 79 . . . . 245 Shots 14 | . 1 . 2 . 1 . 3 . 1 1 . . . . 5 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 9 | . . . . . . . . . . . . . . 9 . Kicked 9 | . . . . . . . . . . . . . . 9 . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 583 | 60 182 330 443 . 14 . 294 344 397 583 383 266 357 380 484 Average Temperature 98 | 31 44 102 94 . 7 . 47 76 104 183 117 158 93 53 100 Received Heat Transfer 4667 | . 321 324 186 . 99 219 387 332 438 512 304 54 241 698 552 Effects 66 | . . 1 4 . . . 1 8 9 37 3 . . . 3 Shutdowns 11 | . . . . . . . . . 4 5 1 . . . 1 Energy Bleed 8 | . . . . . . . . . 1 5 . . . . 2 Interference 33 | . . 1 3 . . . 1 8 2 17 1 . . . . Matter Decay 3 | . . . . . . . . . . 2 1 . . . . Short Circuit 3 | . . . . . . . . . 1 2 . . . . . Damage (minor) 5 | . . . 1 . . . . . 1 3 . . . . . Damage (major) 3 | . . . . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . 4 1 . . . . . Combat Hostiles 4 | . . . . . . . . . 3 1 . . . . . Parts Fried 17 | . 1 . . . . . . 5 8 3 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 10 | . 1 . . . 1 . . 4 . 1 . . . 1 2 Combat Hostiles 7 | . 1 . . . 1 . . 2 . . . . . 1 2 Parts Melted 35 | . 2 . 1 . 3 . . 10 3 4 . . . 4 8 Heat Transferred 18132 | . 790 1776 925 . 185 111 . 2150 1778 2071 50 . 111 3626 4559 Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 3 . . . . . . . . 1 . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Peak Influence 2380 | 15 446 761 553 . 172 334 789 1255 2193 1753 914 498 309 1332 2380 Initial 1100 | . 9 124 269 . . 19 76 340 599 1100 845 498 292 128 799 Average 703 | 7 237 561 397 . 41 176 416 582 1549 1335 858 491 207 576 1240 Maximum Alert Level 5 | . 2 3 2 . . 1 3 4 5 5 3 2 1 4 5 Low Security (%) 14 | 100 34 3 . . 100 59 10 4 . . . . 55 5 . Level 1 24 | . 63 13 39 . . 40 36 37 . . . . 44 33 . Level 2 22 | . 2 75 60 . . . 49 32 6 . . 100 . 31 . Level 3 12 | . . 7 . . . . 3 8 . 6 100 . . 15 45 Level 4 19 | . . . . . . . . 17 56 79 . . . 13 32 Level 5 3 | . . . . . . . . . 18 14 . . . . 7 High Security 3 | . . . . . . . . . 18 . . . . . 14 Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 86 | . 4 1 . . . 3 10 9 13 10 2 . 5 11 18 Investigation 14 | . 3 . . . . . 6 2 . 1 1 . 1 . . Extermination 18 | . . . . . . . 3 1 1 2 . . 3 5 3 Reinforcement 24 | . 1 . . . . 3 1 6 1 2 1 . 1 5 3 Assault 30 | . . 1 . . . . . . 11 5 . . . 1 12 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . 2 1 . . . . . . . Construction Impeded 7 | . . . . . . 1 . 1 1 1 . . . 2 1 Haulers Reinforced 4 | . . . . . . . 1 1 . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Distress Signals 20 | . . 1 . . . 2 1 1 1 1 1 1 . 8 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 601 | . 23 27 12 . 7 20 56 58 68 69 18 5 28 82 128 Peak Tracking Total 22 | . 5 7 4 . 3 6 5 9 16 11 14 5 11 12 22 Tactical Retreats 71 | . 2 2 . . . 1 11 11 6 9 2 . 5 7 15 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Traps Triggered 16 | . 2 . . . . 1 5 1 3 1 1 . . 2 . Indirectly 2 | . . . . . . . . . 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . 2 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Machines Disabled 59 | . 2 2 . . . . 2 7 37 6 . . . 1 2 Max in Single Turn 22 | . 1 2 . . . . 1 3 22 1 . . . 1 1 Garrison Access 6 | . . . . . . . 1 2 1 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills 13 | . . . . . . . . 10 . 3 . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Machines Accessed 101 | . 6 7 . 4 1 4 32 17 7 4 . . 5 8 6 Terminals 58 | . 4 6 . . 1 3 17 9 6 . . . 3 4 5 Fabricators 7 | . . . . . . . 4 1 . 1 . . 1 . . Repair Stations 9 | . . 1 . . . 1 3 1 . 1 . . . 1 1 Recycling Units 12 | . 2 . . . . . 3 4 1 1 . . . 1 . Scanalyzers 5 | . . . . . . . 4 . . . . . . 1 . Garrison Access 6 | . . . . . . . 1 2 . 1 . . 1 1 . Total Hacks 258 | . 15 16 . 9 2 13 99 48 17 6 . . 7 17 9 Successful 156 | . 9 12 . 9 1 7 62 30 8 5 . . . 11 2 Failed 102 | . 6 4 . . 1 6 37 18 9 1 . . 7 6 7 Catastrophic 14 | . 2 . . . . 1 3 3 . . . . 2 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 132 | . 12 11 . 1 2 10 38 24 11 2 . . 5 10 6 Terminals 150 | . 11 14 . . 2 11 52 27 11 . . . 5 9 8 Fabricators 12 | . . . . . . . 6 3 . 2 . . 1 . . Repair Stations 26 | . . 2 . . . 2 12 5 . 2 . . . 2 1 Recycling Units 30 | . 4 . . . . . 7 11 6 1 . . . 1 . Scanalyzers 23 | . . . . . . . 21 . . . . . . 2 . Garrison Access 8 | . . . . . . . 1 2 . 1 . . 1 3 . Terminal Hacks 49 | . 5 6 . 9 1 2 12 9 2 . . . . 1 2 Record 10 | . . . . 8 . . . . . . . . . . 2 Part Schematic 2 | . . . . . 1 . . 1 . . . . . . . Robot Analysis 4 | . 1 1 . . . 1 . 1 . . . . . . . Prototype ID Bank 4 | . 1 . . . . . 2 1 . . . . . . . Terminal Index 6 | . 1 1 . . . 1 1 1 1 . . . . . . Scanalyzer Index 2 | . . 1 . . . . 1 . . . . . . . . Alert Level 3 | . . . . . . . 1 1 . . . . . 1 . Unreport Threat 2 | . . . . . . . 1 . 1 . . . . . . Locate Traps 9 | . 1 2 . . . . 5 1 . . . . . . . Hauler Manifests 4 | . 1 1 . . . . 1 1 . . . . . . . Zone Layout 2 | . . . . . . . . 2 . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 4 . . . . . . . . Load Schematic 2 | . . . . . . . 2 . . . . . . . . Build 2 | . . . . . . . 2 . . . . . . . . Repair Station Hacks 22 | . . 2 . . . 2 10 4 . 2 . . . 2 . Scan Component 11 | . . 1 . . . 1 5 2 . 1 . . . 1 . Repair 10 | . . 1 . . . 1 5 1 . 1 . . . 1 . Refit 1 | . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 11 | . 1 . . . . . 4 4 2 . . . . . . Process 1 | . . . . . . . 1 . . . . . . . . Report Inventory 8 | . 1 . . . . . 2 4 1 . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . Scanalyzer 19 | . . . . . . . 17 . . . . . . 2 . Insert Component 9 | . . . . . . . 8 . . . . . . 1 . Analyze 10 | . . . . . . . 9 . . . . . . 1 . Garrison Access Hacks 5 | . . . . . . . 1 2 . 1 . . . 1 . Seal Access 5 | . . . . . . . 1 2 . 1 . . . 1 . Unauthorized Hacks 46 | . 3 4 . . . 3 14 11 4 2 . . . 5 . Terminals 37 | . 3 4 . . . 3 12 8 3 . . . . 4 . Botnet 37 | . 3 4 . . . 3 12 8 3 . . . . 4 . Fabricators 2 | . . . . . . . . 1 . 1 . . . . . Overload 2 | . . . . . . . . 1 . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . 1 2 1 1 . . . 1 . Mask 6 | . . . . . . . 1 2 1 1 . . . 1 . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . Extract 1 | . . . . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . . . . . . 1 3 . . . . . 1 1 Used 3 | . . . . . . . . 2 . . . . . 1 . Hacking Detections 88 | . 6 7 . . 1 4 29 14 7 2 . . 4 8 6 Full Trace Events 9 | . 1 2 . . . . 4 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 1 . 12 1 . . . . . 1 . Parts Built 3 | . . . . . . . 3 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 152 | . . . . . . . 152 . . . . . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . . . . . Parts Repaired 10 | . . 1 . . . 1 5 1 . 1 . . . 1 . Time 308 | . . 26 . . . 13 175 22 . 50 . . . 22 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 87 | . . . . . . . 87 . . . . . . . . Retrieved Matter 305 | . . . . . . . 305 . . . . . . . . Retrieved Components 1 | . . . . . . . . . 1 . . . . . . Parts Scanalyzed 9 | . . . . . . . 8 . . . . . . 1 . Part Schematics Acquired 8 | . . . . . . . 7 . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . . . . . 2 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders 16 | . . . . . . . . . . 16 . . . . . STAY 3 | . . . . . . . . . . 3 . . . . . EXPLORE 8 | . . . . . . . . . . 8 . . . . . RETURN 5 | . . . . . . . . . . 5 . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Robot Analysis Total 4 | . 1 1 . . . 1 . 1 . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . . Drone Launches 7 | . . . . . . . . . . 7 . . . . . Drone Recoveries 5 | . . . . . . . . . . 5 . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Turns Passed 16838 | 86 803 669 589 237 599 562 2507 2061 1425 1307 235 57 1022 2550 2129 Spaces Moved 17869 | 47 568 384 467 268 599 342 4920 2902 1521 1220 381 56 872 1494 1828 Core 75 | 8 . . . . . . 1 . . . . 3 . . 63 Treads 53 | . . . . . . . . 53 . . . . . . . Legs 1637 | . . . . . . . . . . . . . . 811 826 Wheels 3122 | 39 487 384 467 268 599 342 . . . . . 45 491 . . Hover 4472 | . 81 . . . . . . 1261 1521 1220 381 8 . . . Flight 8510 | . . . . . . . 4919 1588 . . . . 381 683 939 Fastest Speed 17 | 50 56 85 87 87 85 85 20 17 46 45 45 76 26 22 26 Average Speed 52 | 75 89 90 87 87 86 91 24 40 50 52 51 96 66 80 68 Slowest Speed 500 | 95 176 98 105 87 87 135 500 240 96 98 101 250 130 188 190 Overloaded Moves 408 | . . . . . . . 219 44 . . . . 55 90 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . . . . 15 3 . . . . 8 2 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 63 36 77 62 94 35 80 51 23 21 42 23 16 29 48 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . Known Exits Taken 6 | . 1 . 1 1 1 . 1 1 . . . . . . . Unknown Exits Taken 9 | 1 . 1 . . . 1 . . 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 . . . . . . . . . . Spaces Dug 153 | . . . . . . 1 16 46 13 10 . . 9 28 30 Terrain Destroyed 1075 | . 39 51 75 . 10 31 102 209 175 91 2 . 13 87 190 Melee 84 | . . . . . . 1 14 24 5 3 . . 8 19 10 Projectile 245 | . . 1 . . . . 17 41 35 37 2 . 5 68 39 AOE 745 | . 39 50 75 . 10 30 71 144 135 51 . . . . 140 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Total 22796 | 79 744 569 556 272 642 525 5919 3529 1953 1656 410 58 1202 2320 2362 Wait 2497 | 1 38 51 29 . 14 124 685 342 187 210 14 . 161 402 239 Move 17799 | 46 567 383 466 267 598 341 4892 2895 1520 1219 380 55 857 1489 1824 Hop 24 | . . . . . . . 11 3 . . . . 6 2 2 Pick Up 305 | 15 24 16 2 2 3 5 32 27 39 34 2 . 27 57 20 Fast Attach 140 | . 5 6 3 . 1 3 17 14 3 5 2 . 24 26 31 Attach 135 | 7 1 . 1 1 . 1 8 9 19 15 1 3 21 26 22 Detach 19 | . . . . . . . 5 . 2 1 . . 8 2 1 Swap 211 | . 15 19 5 . 3 4 20 38 26 22 2 . 4 35 18 Drop 266 | . 25 19 3 2 3 6 41 34 25 18 2 . 22 30 36 Fire 943 | 10 69 75 47 . 16 10 56 95 95 120 6 . 15 187 142 Melee 421 | . . . . . 4 31 133 72 32 12 . . 57 53 27 Ram 3 | . . . . . . . . . . . 1 . . 2 . Kick 9 | . . . . . . . . . . . . . . 9 . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . 19 . 5 . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 2 exits: [*Ext x2]) -4/Extension (discovered 2 exits: *Res / [*Cet]) -4/Cetus -3/Research -2/Research -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Core integrity fell below 50% 524 | -10/Materials | Discovered new exit (range 14) 556 | -10/Materials | Identified exit to Materials 583 | -10/Materials | Discovered new exit (range 14) 595 | -10/Materials | Build established: Scavenger-Mutant 607 | -10/Materials | Identified exit to Mines 694 | -10/Materials | Discovered exit to Materials (range 8) 865 | -10/Materials | Core integrity fell below 20% 890 | -10/Materials | Entered another Materials area 890 | -9/Materials | Evolved 2 slots: Propulsion x2 937 | -9/Materials | Build established: Mutant 979 | -9/Materials | Destroyed 8 combat bots 1134 | -9/Materials | Discovered new exit (range 11) 1180 | -9/Materials | Discovered new exit (range 16) 1290 | -9/Materials | First assault squad dispatched 1310 | -9/Materials | Discovered new exit (range 14) 1462 | -9/Materials | Repaired Lrg. Storage Unit 1559 | -9/Materials | Entered Mines 1762 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1793 | -9/Mines | Excavation squad dispatched 1793 | -9/Mines | A large section of the Mines collapsed 1881 | -9/Mines | Discovered new exit (range 12) 1892 | -9/Mines | Identified exit to Materials 1902 | -9/Mines | Identified exit to Exiles 2004 | -9/Mines | Core integrity fell below 50% 2143 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2148 | -9/Mines | Entered Exiles 2160 | -9/Exiles | Discovered new exit (range 15) 2171 | -9/Exiles | Identified exit to Mines 2189 | -9/Exiles | Met 8R-AWN 2202 | -9/Exiles | Met EX-HEX 2229 | -9/Exiles | Met EX-BIN 2242 | -9/Exiles | Aligned with FarCom system 2242 | -9/Exiles | Given EX-Vault access code 2262 | -9/Exiles | Opened EX-Vault 2268 | -9/Exiles | Found Superbattery 2295 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2319 | -9/Exiles | Met EX-DEC 2324 | -9/Exiles | Learned location of Zion (-6) 2374 | -9/Exiles | Discovered exit to Mines (range 14) 2385 | -9/Exiles | Left Exiles lab with Superbattery 2385 | -9/Exiles | Entered Mines 2892 | -8/Mines | Discovered exit to Materials (range 13) 2984 | -8/Mines | Entered Materials 2984 | -8/Materials | Evolved 2 slots: Utility x2 3310 | -8/Materials | Repaired Grenade Launcher 3426 | -8/Materials | Discovered new exit (range 3) 3546 | -8/Materials | Entered Factory 3546 | -7/Factory | Evolved 2 slots: Propulsion x2 3562 | -7/Factory | Lost 3 parts (2n1u) 3602 | -7/Factory | Repaired Arm. Wheel 3613 | -7/Factory | Discovered new exit (range 4) 3899 | -7/Factory | Repaired Hrd. Medium Armor Plating? 3953 | -7/Factory | Repaired Imp. Flight Unit 3986 | -7/Factory | Repaired Cooling System 4255 | -7/Factory | Build established: Sprinter 4525 | -7/Factory | Repaired Hrd. Medium Armor Plating? 4806 | -7/Factory | Discovered new exit (range 15) 5146 | -7/Factory | Search patrols dispatched 5386 | -7/Factory | Discovered new exit (range 14) 5396 | -7/Factory | Fabricated Imp. Flight Unit? 5397 | -7/Factory | Fabricated Imp. Launcher Guidance Computer? 5633 | -7/Factory | Identified exit to Lower Caves 5755 | -7/Factory | Identified exit to Factory 5923 | -7/Factory | Discovered exit to Factory (range 13) 5946 | -7/Factory | Search patrols dispatched 6053 | -7/Factory | Entered another Factory area 6053 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6080 | -6/Factory | Spotted B-75 Beast 6203 | -6/Factory | Discovered new exit (range 15) 6403 | -6/Factory | Search patrols dispatched 6588 | -6/Factory | Discovered new exit (range 14) 6622 | -6/Factory | Repaired Chainsword? 7036 | -6/Factory | Build established: Mutant 7525 | -6/Factory | Discovered new exit (range 18) 7985 | -6/Factory | Identified exit to Lower Caves 8100 | -6/Factory | Identified exit to Factory 8114 | -6/Factory | Entered another Factory area 8114 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8238 | -5/Factory | Destroyed 7 combat bots 8414 | -5/Factory | First assault squad dispatched 8749 | -5/Factory | Found Imp. Powered Armor 9067 | -5/Factory | Discovered new exit (range 5) 9090 | -5/Factory | Discovered new exit (range 10) 9271 | -5/Factory | High security lockdown imminent 9351 | -5/Factory | High security lockdown engaged 9390 | -5/Factory | Lost 4 parts (2p2u) 9539 | -5/Factory | Entered another Factory area 9539 | -4/Factory | Evolved 2 slots: Utility x2 9691 | -4/Factory | Discovered new exit (range 42) 9709 | -4/Factory | Build established: Scavenger-Mutant 9789 | -4/Factory | First assault squad dispatched 9791 | -4/Factory | Repaired Gravmag Array? 9946 | -4/Factory | Discovered new exit (range 21) 10189 | -4/Factory | Lost 5 parts (1p1n2u1w) 10232 | -4/Factory | Core integrity fell below 50% 10254 | -4/Factory | Lost 3 parts (1n2u) 10263 | -4/Factory | System corruption reached 10% 10298 | -4/Factory | Lost 4 parts (1p1n2u) 10846 | -4/Factory | Entered Extension 10885 | -4/Extension | Spotted B-86 Titan 11002 | -4/Extension | Spotted B-86 Titan 11020 | -4/Extension | Core integrity fell below 20% 11066 | -4/Extension | Discovered new exit (range 15) 11068 | -4/Extension | Discovered new exit (range 14) 11081 | -4/Extension | Entered Cetus 11095 | -4/Cetus | Spotted Cetus Guard 11095 | -4/Cetus | Spotted Cetus Guard 11097 | -4/Cetus | Spotted Cetus Guard 11098 | -4/Cetus | Spotted Cetus Guard 11124 | -4/Cetus | Discovered new exit (range 16) 11132 | -4/Cetus | Lost 14 parts (2p4n7u1w) 11138 | -4/Cetus | Entered Research 11138 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11324 | -3/Research | Spotted B-86 Titan 11374 | -3/Research | Build established: Mutant 11918 | -3/Research | Lost 15 parts (1p7n5u2w) 12039 | -3/Research | System corruption reached 10% 12134 | -3/Research | Discovered new exit (range 9) 12160 | -3/Research | Entered another Research area 12160 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12237 | -2/Research | Spotted B-90 Cyclops 12316 | -2/Research | Build established: Scavenger-Sprinter 12604 | -2/Research | Repaired Imp. Medium Armor Plating? 12884 | -2/Research | Build established: Scavenger-Mutant 12920 | -2/Research | System corruption reached 10% 13187 | -2/Research | Build established: Scavenger-Gunner 14038 | -2/Research | Destroyed 9 combat bots 14044 | -2/Research | Lost 4 parts (3u1w) 14167 | -2/Research | Lost 3 parts (2u1w) 14189 | -2/Research | First assault squad dispatched 14229 | -2/Research | Found Prototype Processor 14229 | -2/Research | Identified Exp. Core Analyzer 14281 | -2/Research | System corruption reached 30% 14481 | -2/Research | Lost 12 parts (2p4n3u3w) 14579 | -2/Research | Discovered new exit (range 15) 14710 | -2/Research | Entered Access 14710 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 15713 | -1/Access | Destroyed 10 combat bots 15735 | -1/Access | First assault squad dispatched 16004 | -1/Access | Spotted B-99 Colossus 16043 | -1/Access | Found Unknown Launcher 16043 | -1/Access | Identified Fusion Bomb Launcher 16113 | -1/Access | Found Prototype Launcher 16113 | -1/Access | Identified Adv. Micro-nuke Launcher 16244 | -1/Access | Destroyed B-99 Colossus 16327 | -1/Access | Lost 20 parts (2p6n6u6w) 16538 | -1/Access | High security lockdown imminent 16545 | -1/Access | Spotted B-99 Colossus 16613 | -1/Access | Lost 3 parts (1u2w) 16615 | -1/Access | Build established: Scavenger-Sprinter 16618 | -1/Access | High security lockdown engaged 16767 | -1/Access | Spotted Striker 16767 | -1/Access | Spotted Striker 16767 | -1/Access | Spotted Executioner 16770 | -1/Access | Destroyed Striker 16783 | -1/Access | Spotted Striker 16783 | -1/Access | Spotted Executioner 16784 | -1/Access | Core integrity fell below 50% 16784 | -1/Access | Destroyed Striker 16788 | -1/Access | Destroyed Executioner 16792 | -1/Access | Released all parts (7) 16793 | -1/Access | Core integrity fell below 20% 16809 | -1/Access | Destroyed 9 combat bots 16820 | -1/Access | System corruption reached 10% 16822 | -1/Access | Lost 13 parts (2p4n3u4w) 16832 | -1/Access | Spotted Investigator 16839 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 16828_ Slug penetrates K-01 Serf. 16828_ K-01 Serf suffers critical hit (Destroy). 16829_ Penetrated by Slug. 16829_ Slug penetrates Wall. 16829_ Dropped Hvy. Gauss Cannon. 16829_ Backup Laser VII tumbles out of repair station. 16830_ Acquired Prototype Device. 16830_ Identified Exp. Reaction Control System. 16830_ K-01 Serf collects debris. 16831_ C-30 ARC bursts open, deploying its payload. 16831_ G-73 Enforcer unfolds itself. 16831_ K-01 Serf collects debris. 16832_ Investigator: "PRIMARY THREAT IDENTIFIED. CONTAINMENT PROTOCOL APPLICABLE." 16839_ H-81 Overseer calls for reinforcements. 16839_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | "" ""#? #????????????????????? | | "" ""#? #????????????????????? | | """""" T#??###########????????????????????? | | """""" ""#?????????????????????????????????? | | "" ""#?????????????????????????????????? | | "" ""#???####??????????????????????????? | | ### #??????????????????????????? | | %%" #??????????????????????????? | | " / ????????????????????? | | %##########/###C # ????????????????????? | | #???# ##/############?????????????????? | | #???# [gc# g " #?????????????????? | | #???# " E# """ #?????????????????? | | #???# "" % / g""" #?????????????????? | | #???# "R #g " * #?????????????????? | | #???# "" /%[# Y #?????????????????? | | #???# """ # == #?????????????????? | | #???# ] # == #?????????????????? | | #???# % # #?????????????????? | | #???########## ! #?????????????????? | | #???????????# #?????????????????? | | #???????????## #?????????????????? | | #????????????#######+#######??????##?????????? | | #????????????????# ####### ????????? | | #????????????????# k[ % #???????????? | | #????????????????# @ H #???????????? | | #####????????????????# * #######A #???????????? | | ?????????????????????## ##??????????????????????? | | ??????????????????????# #???????????????????????? | | ?????????????????Y????# #???????????????????????? | | ???????????????cYYY???+ #???????????????????????? | | ????????????????cc????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 100 Energy Generation 45 Energy Capacity 2050 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 200 Corruption Block 20 Armor Coverage 600 Resistance: KI 25 Resistance: TH 30 Resistance: EM 25 Core Shielding 30 Phase Shifting 15 Evasion (%) 75 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 12 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 22 Item Schematics ----------------- EMP Blaster | -8/Mines | Hacked System Restoration Module | -7/Factory | Scanalyzed Kinecellerator | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Extracted Imp. Aluminum Leg | -7/Factory | Extracted Pulse Rifle | -7/Factory | Extracted Missile Launcher | -7/Factory | Extracted Energy Filter | -7/Factory | Extracted Reaction Control System | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Imp. Flight Unit | -7/Factory | Scanalyzed Matter Filter | -7/Factory | Scanalyzed Mni. Assault Cannon | -7/Factory | Scanalyzed Imp. Cloaking Device | -6/Factory | Hacked Railgun | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Imp. Launcher Guidance Computer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 30k Club Tank Treasure Hunter Challenges ------------ None Game ------ Seed WarlordCatalystGravjet Manual? 0 Play Time 21:03:24 Cumulative 350.8 hours Start 2024.10.15 @ 10:59:19 End 2024.10.17 @ 01:01:27 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 135 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 54 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59b5e8e9-5c38-4ed9-a916-dcfcabc43b21