Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.20 @ 16:27:31 Player: Moridin Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1008) 1008 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (144) 144 TOTAL SCORE: 4202 Bonus ------- Entered Garrisons 200 Friendly Fire -56 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Machine Analyzer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Machine Analyzer Improved Sensor Array Improved Sensor Array Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Surge Thruster Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Machine Analyzer Improved Sensor Array Advanced Targeting Computer Core Shielding Hacking Suite > --- WEAPON ----------- Pulse Rifle Remote Datajack > --- INVENTORY -------- Machine Analyzer Improved Sensor Array Improved Sensor Array Advanced Targeting Computer [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 3 | . . 2 . . 1 . Utility 3 | . . . . 2 1 . Weapon . | . . . . . . . Parts Attached 43 | 6 3 9 . 15 5 5 Power 4 | 1 . . . 2 . 1 Engine 1 | 1 . . . . . . Core 3 | . . . . 2 . 1 Reactor . | . . . . . . . Propulsion 17 | 2 . 6 . 4 3 2 Treads . | . . . . . . . Leg 8 | 2 . 6 . . . . Wheel . | . . . . . . . Hover 2 | . . . . 2 . . Flight 7 | . . . . 2 3 2 Utility 12 | 1 2 1 . 5 2 1 Device 3 | . 1 . . 1 . 1 Storage 3 | 1 1 1 . . . . Processor 3 | . . . . 2 1 . Hackware 1 | . . . . . 1 . Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 10 | 2 1 2 . 4 . 1 Energy Gun 3 | . . . . 3 . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 3 | 2 . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 1 . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 4 . . Parts Lost 19 | . . 2 . 4 . 13 Power 1 | . . . . . . 1 Propulsion 11 | . . 1 . 3 . 7 Utility 4 | . . 1 . . . 3 Weapon 3 | . . . . 1 . 2 Highest Loss Streak 10 | . . 2 . 2 . 10 To Critical Strikes . | . . . . . . . Average Backups 7 | 3 6 9 9 8 4 4 Power 1 | . 1 1 2 1 . . Propulsion 1 | 1 2 2 3 1 . . Utility 3 | . 2 2 3 3 3 4 Weapon 1 | . 1 2 1 1 . . Tool/Special . | . . . . . . . Unused Backups 16 | . . . . 13 . 3 Power 3 | . . . . 3 . . Propulsion 3 | . . . . 3 . . Utility 8 | . . . . 5 . 3 Weapon 2 | . . . . 2 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 87 84 100 87 81 79 Engine 6 | . 14 11 11 1 . . Core 3 | . . . . 7 7 6 Leg 25 | . 25 39 44 20 . . Hover 4 | . 2 3 . 7 10 . Flight 4 | . . . . 2 22 24 Device 3 | . 4 4 . 3 7 6 Storage 13 | . 14 16 22 13 . . Processor 6 | . . . . 12 15 15 Protection 3 | . . . . 6 7 6 Energy Gun 2 | . . . . 4 7 6 Ballistic Gun 8 | . 20 7 11 5 . . Launcher 4 | . 4 3 11 2 . . Peak Build Rating 41 | 6 10 20 20 27 37 41 Average Rating 19 | 4 7 14 20 23 30 31 On Entrance 16 | . 6 8 20 20 27 37 Naked Turns . | . . . . . . . Heaviest Build 35 | 14 21 32 32 35 12 15 Greatest Support 60 | 20 26 60 60 60 24 24 Greatest Overweight (x) 4 | 1 1 . . 4 2 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 Average Capacity 8 | 7 9 10 10 9 5 5 Most Carried 10 | 6 10 10 10 10 5 5 Average Carried 7 | 3 6 9 9 8 4 4 Final Capacity 10 | 8 10 10 10 5 5 5 Final Carried 10 | 3 10 9 10 5 5 5 Class Distribution -------------------- 89% | Mutant 9% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Sprinter | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 1007 | 223 177 149 34 375 . 49 Remotely . | . . . . . . . Salvage Created 1135 | . 229 159 18 680 . 49 Parts 73 | . 15 11 2 40 . 5 Haulers Intercepted 2 | . 1 . . 1 . . Recyclers Shooed 3 | . . . 2 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 29 | . 6 2 . 18 . 3 Guns 20 | . 6 2 . 9 . 3 Cannons 1 | . . . . 1 . . AOE 8 | . . . . 8 . . Classes Destroyed 7 | . 3 2 1 1 . . Worker 2 | . . . 1 1 . . Hauler 2 | . 1 . . 1 . . Mechanic 1 | . . . . 1 . . Watcher 4 | . . 2 . 2 . . Swarmer 13 | . 3 . . 7 . 3 Grunt 11 | . 3 . . 8 . . Sentry 5 | . . 2 . 3 . . Best Kill Streak 9 | . 5 2 1 9 . 3 Combat Bots Only 8 | . 5 1 . 8 . 3 Max Kills in Single Turn 4 | . 1 1 1 4 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . . . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 398 | . 54 28 6 105 36 169 Missed 136 | . 19 12 3 32 19 51 Hits 262 | . 35 16 3 73 17 118 Projectile 262 | . 35 16 3 73 17 118 Critical Strikes 6 | . . . . 3 . 3 Actively Blocked 2 | . . . . 1 . 1 Damage Taken 2539 | . 224 165 76 755 103 1216 Core 881 | . 41 10 . 125 34 671 Absorbed by Shields 154 | . . . . . . 154 Redirected to Shielding 94 | . . . . 45 3 46 Ignored by Resistances 803 | . 76 46 22 223 35 401 Regen/Repaired (Parts) 149 | . 22 65 . 25 37 . Core Remaining (%) 89 | 100 83 . 97 77 . . Volleys Fired 125 | 5 25 20 7 53 . 15 Largest 2 | 2 2 2 2 2 . 1 Hottest 91 | 40 40 56 56 91 . 63 Shots Fired 168 | 10 28 21 8 86 . 15 Gun 153 | 10 28 20 7 74 . 14 Cannon 3 | . . . . 3 . . Launcher 11 | . . 1 1 9 . . Special 1 | . . . . . . 1 Kinetic 118 | 10 28 20 7 53 . . Thermal 17 | . . . . 3 . 14 Explosive 11 | . . 1 1 9 . . Electromagnetic 21 | . . . . 21 . . Robot Hit Streak 20 | 5 9 20 10 17 . 4 Robot Miss Streak 4 | 1 1 4 . 2 . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 139 | 6 24 15 8 74 . 12 Core Hits 73 | 1 11 6 4 45 . 6 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 2 | . 1 . . 1 . . Critical Strikes 3 | . 1 . . 2 . . Destroy 3 | . 1 . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3383 | 80 311 244 216 2331 . 201 Guns 2000 | 74 308 244 109 1080 . 185 Cannons 60 | . . . . 60 . . Explosions 1272 | . . . 81 1191 . . Melee . | . . . . . . . Ramming 51 | 6 3 . 26 . . 16 Kinetic 1395 | 74 308 244 109 660 . . Thermal 436 | . . . . 251 . 185 Explosive 1081 | . . . 81 1000 . . Electromagnetic 420 | . . . . 420 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 45 | . . . . 45 . . Projectiles . | . . . . . . . Explosions 45 | . . . . 45 . . Melee . | . . . . . . . Knockbacks 1 | 1 . . . . . . Impact 1 | 1 . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 79 | . . . 39 32 . 8 Shots 2 | . . . 1 1 . . Rammed 3 | . . . . 1 . 2 Targets Rammed 9 | 1 1 . 4 1 . 2 Kicked 6 | 1 1 . 4 . . . Crushed . | . . . . . . . Highest Temperature 192 | . 5 . . 75 4 192 Average Temperature 49 | . 5 . . 37 2 80 Received Heat Transfer 873 | . 51 72 27 378 48 297 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 768 | . . . . 361 . 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 77 | 100 100 100 100 22 100 100 Level 1 22 | . . . . 77 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 376 | . 96 39 9 376 125 79 Initial 110 | . . 34 . . 110 49 Average 94 | . 14 12 . 260 91 55 Influence Increases 1001 | . 153 86 14 618 70 60 Destroy 0b10 Robot/C 580 | . 120 40 . 360 . 60 Destroy 0b10 Robot/NC 45 | . 5 10 5 25 . . Destroy Leader 112 | . 22 24 . 66 . . Successful Hack 31 | . 6 3 . 12 10 . Disable Machine 9 | . . . . 9 . . Destroy Structure 59 | . . 9 9 41 . . Partial Spotted 30 | . . . . . 30 . Lose Combat Pursuer 135 | . . . . 105 30 . Influence Decreases 1001 | . 57 179 17 334 274 140 Entered New Map 270 | . . 62 3 . 174 31 Time Decay 581 | . 57 116 14 294 100 . Lost Part 150 | . . 1 . 40 . 109 Squads Dispatched 6 | . . 2 . 4 . . Investigation 3 | . . 1 . 2 . . Extermination . | . . . . . . . Reinforcement 3 | . . 1 . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 3 | . . 1 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 7 14 4 35 2 12 Peak Tracking Total 9 | . 3 8 2 7 2 9 Tactical Retreats 6 | . . . . 5 1 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 6 | . . . . 1 . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . . . . 3 . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 3 | . . . 2 1 . . Max in Single Turn 2 | . . . 2 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 12 | . 2 3 . 4 3 . Terminals 6 | . 1 2 . 2 1 . Fabricators . | . . . . . . . Repair Stations 5 | . 1 1 . 2 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 35 | . 10 8 . 12 5 . Successful 23 | . 6 6 . 7 4 . Failed 12 | . 4 2 . 5 1 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . 2 6 . 7 1 . Fabricators . | . . . . . . . Repair Stations 18 | . 8 2 . 5 3 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 10 | . . 4 . 5 1 . Record 1 | . . 1 . . . . Prototype ID Bank 2 | . . 1 . 1 . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Locate Traps 1 | . . . . 1 . . Reprogram Traps 1 | . . . . 1 . . Surveillance Status 1 | . . 1 . . . . Recall Investigation 1 | . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 12 | . 6 2 . 2 2 . Scan Component 6 | . 3 1 . 1 1 . Repair 5 | . 2 1 . 1 1 . Refit 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 3 . 3 1 . Full Trace Events 3 | . . 2 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . 2 1 . 1 1 . Time 141 | . 58 26 . 38 19 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Active Infowar (turns) 579 | . . . . 244 200 135 Sensors 576 | . . . . 241 200 135 Machine Analysis 579 | . . . . 244 200 135 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 2102 | 106 294 324 398 626 200 154 Spaces Moved 1721 | 72 165 224 313 388 423 136 Core 23 | 22 . . . . . 1 Treads . | . . . . . . . Legs 906 | 50 165 224 313 154 . . Wheels . | . . . . . . . Hover 437 | . . . . 234 203 . Flight 355 | . . . . . 220 135 Fastest Speed 24 | 50 120 120 120 56 24 24 Average Speed 89 | 106 137 120 120 98 40 30 Slowest Speed 310 | 190 190 120 120 310 195 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 5 26 26 49 32 11 24 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 64 | . . 9 7 48 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 64 | . . 9 7 48 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 2112 | 90 203 258 326 552 451 232 Wait 94 | . . . 2 55 19 18 Move 1717 | 72 164 223 312 387 423 136 Hop . | . . . . . . . Pick Up 39 | 7 9 4 1 17 1 . Fast Attach 17 | 2 . 1 . 8 4 2 Attach 18 | 4 1 5 . 5 1 2 Detach 1 | . . . . . . 1 Swap 10 | . 2 3 . 2 1 2 Drop 29 | . 1 2 . 24 2 . Fire 125 | 5 25 20 7 53 . 15 Melee . | . . . . . . . Ram 3 | . . . . 1 . 2 Kick 5 | . 1 . 4 . . . Crush . | . . . . . . . Escape Stasis 54 | . . . . . . 54 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Discovered new exit (range 13) 329 | -10/Materials | Build established: Mutant 359 | -10/Materials | Repaired Aluminum Leg 391 | -10/Materials | Repaired Rocket Launcher? 401 | -10/Materials | Entered another Materials area 401 | -9/Materials | Evolved 2 slots: Propulsion x2 448 | -9/Materials | Repaired Assault Rifle? 708 | -9/Materials | Discovered new exit (range 14) 725 | -9/Materials | Entered Mines 742 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1042 | -9/Mines | Learned Materials terminal intel 1083 | -9/Mines | Discovered new exit (range 8) 1123 | -9/Mines | Entered Materials 1123 | -8/Materials | Evolved 2 slots: Utility x2 1124 | -8/Materials | Loaded intel: 12 terminal locations 1238 | -8/Materials | Destroyed 8 combat bots 1636 | -8/Materials | Repaired Nuclear Core? 1739 | -8/Materials | Discovered new exit (range 11) 1749 | -8/Materials | Entered Factory 1749 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1917 | -7/Factory | Repaired Surge Thruster 1931 | -7/Factory | Discovered new exit (range 6) 1949 | -7/Factory | Identified exit to Garrison 1949 | -7/Factory | Entered Garrison 1967 | -7/Garrison | Triggered checkpoint 2026 | -7/Garrison | Lost 3 parts (3n) 2067 | -7/Garrison | Triggered checkpoint 2069 | -7/Garrison | Triggered checkpoint 2079 | -7/Garrison | Triggered checkpoint 2089 | -7/Garrison | Core integrity fell below 50% 2096 | -7/Garrison | Core integrity fell below 20% 2103 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02077_ Stasis field depleted. 02079_ Beams of light sweep through the air. An alarm sounds. 02079_ VTOL Module destroyed. 02080_ Imp. VTOL Module destroyed. 02082_ VTOL Module destroyed. 02082_ Lgt. Nuclear Core destroyed. 02082_ Pulse Rifle destroyed. 02083_ Slammed into G-47 Trooper. 02084_ Imp. Sensor Array destroyed. 02084_ Hacking Suite destroyed. 02084_ Slammed into G-47 Trooper. 02084_ Destabilizing: System interference. 02084_ Machine Analyzer temporarily disabled. 02086_ Core Shielding destroyed. 02088_ Critical hit (Burn: +37). 02089_ G-47 Trooper suffers critical hit (Destroy). 02089_ G-47 Trooper destroyed. 02097_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????# ??????????#????????????????? | | ???????????????????# ????????? #????????????????? | | ???????????????????# ?######?? #????????????????? | | ???????????????????# ## #? #????????????????? | | ??????????????????## ## ## ##???????????????? | | ??????????????##### #######?????????? | | ??????????????? ??????????? | | ????????????????? ??????????????? | | ??????????????????# ## ^#? #???????????????? | | ????????????????### ##s ^ ## #???????????????? | | ????????????????# gg "???????????????? | | ????????????????# s g "???????????????? | | ????????????????# [ "???????????????? | | ????????????????# *%= "???????????????? | | ????????????????### ## ## #???????????????? | | ????????########### ## ## #######?????????? | | ????????# s ????????? | | ????????# ????????? | | ????????# ????????? | | ????????# ############ =%!############?????????? | | ????????# #??????????# @%!#????????????????????? | | ######??# #??????????######????????????????????? | | #"# #??# #????????????????????????????????????? | | #" #??# #????????????????????????????????????? | | #" #??# #????????????????????????????????????? | | #" #??# #????????????????????????????????????? | | #"# #??# #????????????????????????????????????? | | ### #??# #????????????????????????????????????? | | ??# #??# #????????????????????????????????????? | | ??# #??# #????????????????????????????????????? | | ### [#??# #????????????????????????????????????? | | # [ #??# #????????????????????????????????????? | | # #??# #????????????????????????????????????? | | # #??# #????????????????????????????????????? | | ### #??# #????????????????????????????????????? | | ??# #### #????????????????????????????????????? | | ??# #????????????????????????????????????? | | ??# #????????????????????????????????????? | | ??####### #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ######### #????????????????????????????????????? | | #????????????????????????????????????? | | ######### #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 33 Evasion (%) 65 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Rocket Launcher | 68% | -10/Materials Assault Rifle | 35% | -9/Materials Nuclear Core | 66% | -8/Materials Surge Thruster | 47% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me GoHome() Challenges ------------ None Game ------ Seed AnalysisCouplerVibroblade Manual? 0 Play Time 00:45:19 Cumulative 28.2 hours Start 2025.07.20 @ 15:41:40 End 2025.07.20 @ 16:27:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 40 Rogue 23 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 979bf0c5-3006-487c-858a-d40aa855c893