Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.29 @ 03:20:48 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (26) 130 Value Destroyed (437) 437 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (19000) 19000 TOTAL SCORE: 26847 Bonus ------- Scavenger 9000 Win 3000 Challenge Win 7000 Cogmind --------- Core Integrity 1600/1600 Matter 36/300 Energy 98/100 System Corruption 1% Temperature Cool (4) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Backup Power VII Backup Power VII > --- PROPULSION (8) --- VTOL Module Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Array > --- UTILITY (13) ----- Advanced Power Amplifier Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Stasis Canceller Advanced Reaction Control System Phase Shifter Light Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Enhanced Nova Cannon Scythe > --- INVENTORY (5) ---- Quantum Reactor Light Quantum Reactor Advanced Terrain Scanner Improved Maneuvering Thrusters Ionic Axe Peak State ------------ > --- POWER ------------ Backup Power VII Backup Power VII > --- PROPULSION ------- VTOL Module Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Stasis Canceller Advanced Reaction Control System Phase Shifter Light Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon Scythe > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Advanced Terrain Scanner Improved Maneuvering Thrusters Ionic Axe [Rating: 131] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Improved VTOL Module Treads Light Treads Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Hacking Suite Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Scythe Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . 2 2 . 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . Propulsion 6 | . . 1 1 . . . 1 . . 1 . 1 1 Utility 11 | . . 1 1 . 2 2 1 . . . 2 1 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 108 | 6 8 7 8 12 16 4 10 9 . 4 4 14 6 Power 10 | 1 1 1 1 1 1 . . 1 . 1 . 2 . Engine 6 | 1 1 1 . 1 1 . . . . 1 . . . Core 2 | . . . 1 . . . . 1 . . . . . Reactor 2 | . . . . . . . . . . . . 2 . Propulsion 29 | 2 2 3 3 6 3 . 2 2 . 1 1 4 . Treads 2 | 2 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 2 | . . . . . . . 1 1 . . . . . Flight 25 | . 2 3 3 6 3 . 1 1 . 1 1 4 . Utility 47 | 1 1 2 2 2 11 4 7 5 . 1 2 5 4 Device 16 | . 1 . 1 . 1 1 . 4 . 1 . 3 4 Storage 2 | 1 . 1 . . . . . . . . . . . Processor 5 | . . . 1 . 2 1 1 . . . . . . Hackware 14 | . . . . 2 3 2 5 . . . 2 . . Protection 10 | . . 1 . . 5 . 1 1 . . . 2 . Artifact . | . . . . . . . . . . . . . . Weapon 22 | 2 4 1 2 3 1 . 1 1 . 1 1 3 2 Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon 6 | . . . . . . . . 1 . . 1 2 2 Ballistic Gun 5 | 1 3 . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . 1 . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 8 | . 1 . 1 2 1 . 1 . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . . Parts Lost 23 | . . 3 3 1 10 1 . 1 . . 1 3 . Power 4 | . . 1 . . 1 . . . . . . 2 . Propulsion 9 | . . 1 2 . 5 . . . . . . 1 . Utility 8 | . . 1 1 . 4 1 . . . . 1 . . Weapon 2 | . . . . 1 . . . 1 . . . . . Highest Loss Streak 4 | . . 3 3 1 4 1 . 1 . . 1 3 . Average Slot Usage (%) 83 | . 79 89 97 97 68 70 72 93 88 84 90 81 83 Engine 3 | . 14 8 . 9 1 6 5 2 . 5 4 . . Core 2 | . . . 8 . . . . 2 5 5 4 . 8 Hover 2 | . . . . . . . 3 7 5 5 1 . . Flight 17 | . 14 31 36 36 19 6 7 14 17 15 19 15 16 Device 7 | . 1 11 16 2 . 11 3 10 11 10 9 8 12 Storage 2 | . 7 11 9 9 4 . . . . . . . . Processor 12 | . . . 8 9 9 20 16 17 17 15 14 13 12 Hackware 17 | . . . . 14 17 11 23 23 23 21 28 26 22 Protection 2 | . . 4 . . 6 6 1 . . . . 3 4 Energy Cannon 1 | . . . . . . . . . 5 2 2 3 3 Ballistic Gun 2 | . 14 11 9 7 . . . . . . . . . Slashing Weapon 6 | . 6 7 7 7 7 6 5 9 . 2 4 3 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 39 | 13 14 18 22 17 17 8 9 18 16 20 22 39 37 Greatest Support 41 | 40 40 18 22 20 20 11 18 22 22 29 41 41 40 Greatest Overweight (x) 2 | . . . . . 2 . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 6 9 10 10 8 5 5 5 5 5 5 5 5 Most Carried 10 | 6 8 5 10 10 10 5 5 5 5 5 5 5 5 Average Carried 5 | 3 6 3 6 8 6 4 4 4 5 4 3 3 4 Final Capacity 10 | 8 5 10 10 10 5 5 5 5 5 5 5 5 5 Final Carried 10 | 6 5 5 9 10 4 5 5 5 5 5 5 5 5 Class Distribution -------------------- 35% | Hacker-Scout 15% | Mutant 14% | Wizard-Scout 13% | Hacker-Sprinter 8% | Scavenger-Sprinter 3% | Wizard-Assassin 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Matter Collected 1001 | 217 155 . 21 210 171 . 66 161 . . . . . Remotely . | . . . . . . . . . . . . . . Salvage Created 1362 | . 237 32 21 42 171 . 37 822 . . . . . Parts 55 | . 19 11 4 5 10 . 3 3 . . . . . Haulers Intercepted 3 | . 2 . . . 1 . . . . . . . . Recyclers Shooed 3 | . 1 . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 4 . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 16 | . 5 6 . 3 . . . 2 . . . . . Melee 2 | . . . . . . . . 2 . . . . . Guns 5 | . 5 . . . . . . . . . . . . AOE 9 | . . 6 . 3 . . . . . . . . . Classes Destroyed 7 | . 3 . 1 1 2 . . . . . . . . Worker 2 | . . . . . 2 . . . . . . . . Hauler 3 | . 2 . . . 1 . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . Watcher 3 | . . . . 1 1 . 1 . . . . . . Swarmer 14 | . 3 6 . 3 . . . 2 . . . . . Grunt 2 | . 2 . . . . . . . . . . . . Best Kill Streak 6 | . 3 6 1 3 2 . 1 2 . . . . . Combat Bots Only 6 | . 3 6 . 3 . . . 2 . . . . . Max Kills in Single Turn 3 | . 1 3 1 2 1 . 1 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 3 . 2 . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Damage Taken 2327 | . 171 220 118 173 946 134 51 70 . . 109 235 100 Core 627 | . 33 15 28 34 359 71 15 . . . 30 42 . Absorbed by Shields 20 | . . . . . . . . . . . . . 20 Core Remaining (%) 91 | 100 86 96 . 88 48 91 . . 98 100 97 97 100 Volleys Fired 54 | . 16 5 . 2 . . . 20 . 3 3 3 2 Largest 2 | . 2 1 . 1 . . . 1 . 1 1 1 1 Hottest 120 | . 70 30 . 30 . . . 90 . 90 90 90 120 Shots Fired 70 | . 32 5 . 2 . . . 20 . 3 3 3 2 Gun 32 | . 32 . . . . . . . . . . . . Cannon 31 | . . . . . . . . 20 . 3 3 3 2 Launcher 7 | . . 5 . 2 . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 16 | . 16 . . . . . . . . . . . . Thermal 47 | . 16 . . . . . . 20 . 3 3 3 2 Explosive 7 | . . 5 . 2 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 13 | . 10 13 . 2 . . . . . . . . . Robot Miss Streak 1 | . 1 1 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 78 | . 30 8 1 5 10 . 2 22 . . . . . Core Hits 42 | . 11 6 1 8 5 1 1 9 . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 164 | . 10 7 15 16 31 3 19 32 . 6 7 10 8 Impact . | . . . . . . . . . . . . . . Slashing 164 | . 10 7 15 16 31 3 19 32 . 6 7 10 8 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 8 | . 2 1 . 2 3 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 3843 | . 515 473 33 378 514 2 76 1852 . . . . . Guns 265 | . 265 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 535 | . . 319 . 216 . . . . . . . . . Melee 3041 | . 250 154 33 162 514 . 76 1852 . . . . . Ramming 2 | . . . . . . 2 . . . . . . . Kinetic 142 | . 142 . . . . . . . . . . . . Thermal 123 | . 123 . . . . . . . . . . . . Explosive 535 | . . 319 . 216 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 3041 | . 250 154 33 162 514 . 76 1852 . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . 1 . . . 2 . . . . . . . 1 Average Corruption 1 | . 1 . . . 1 . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 4 | . 1 . . . 2 . . . . . . . 1 Message Errors 1 | . . . . . 1 . . . . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 991 | . 16 6 . 92 58 . 22 797 . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 14 | . . 6 . 8 . . . . . . . . . Melee 977 | . 16 . . 84 58 . 22 797 . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . 1 . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 1 | . . . . . . 1 . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 264 | . 118 4 5 3 264 . . 160 . 50 108 64 62 Average Temperature 47 | . 48 4 3 2 135 . . 45 . 26 56 27 35 Received Heat Transfer 399 | . 72 45 54 81 18 30 . 9 . . 27 54 9 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 370 | . 370 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Peak Influence 374 | . 194 257 173 122 374 71 99 . . 122 75 167 159 Initial 108 | . . 81 108 57 47 20 34 . . 6 63 2 100 Average 94 | . 124 119 116 52 153 35 71 . . 40 52 104 102 Maximum Alert Level 1 | . . 1 . . 1 . . . . . . . . Low Security (%) 90 | 100 100 86 100 100 56 100 100 . . 100 100 100 100 Level 1 9 | . . 13 . . 43 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . 2 . 2 2 3 1 4 . . . . 1 2 Investigation 8 | . 1 . 1 . 1 1 2 . . . . . 2 Extermination 3 | . . . . . 2 . . . . . . 1 . Reinforcement 6 | . 1 . 1 2 . . 2 . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Distress Signals 3 | . . 1 . 1 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 114 | . 9 12 10 20 22 5 6 6 . 6 1 13 4 Peak Tracking Total 9 | . 3 8 5 8 8 2 3 3 . 5 1 9 3 Tactical Retreats 22 | . 2 1 3 1 7 1 1 1 . 1 . 3 1 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Traps Triggered 4 | . . . . . 3 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 14 | . . . . . . . . . . . . 14 . Reused 9 | . . . . . . . . . . . . 9 . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . 3 . . . 9 . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Machines Disabled 6 | . . . . 4 . . . . . 1 . . 1 Max in Single Turn 1 | . . . . 1 . . . . . 1 . . 1 Garrison Access 5 | . . . . 1 . 1 . . . 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Machines Accessed 60 | . 1 1 3 13 12 6 4 1 . 2 2 9 6 Terminals 35 | . 1 1 2 10 8 3 . 1 . 1 1 4 3 Fabricators 6 | . . . . . 1 1 2 . . . 1 . 1 Repair Stations 7 | . . . . 1 1 1 . . . . . 3 1 Recycling Units 6 | . . . 1 1 1 . 2 . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 1 1 . . . 1 . 1 1 Total Hacks 154 | . 3 3 9 33 27 12 9 1 . 5 5 31 16 Successful 99 | . . 2 3 18 11 10 8 1 . 5 4 27 10 Failed 55 | . 3 1 6 15 16 2 1 . . . 1 4 6 Catastrophic 2 | . . 1 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 57 | . 3 2 1 11 14 5 2 . . 3 2 6 8 Terminals 96 | . 3 3 7 27 19 6 . 1 . 4 3 13 10 Fabricators 15 | . . . . . 1 3 6 . . . 2 . 3 Repair Stations 22 | . . . . 2 3 1 . . . . . 14 2 Recycling Units 12 | . . . 2 2 2 . 3 . . . . 3 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 9 | . . . . 2 2 2 . . . 1 . 1 1 Terminal Hacks 46 | . . 2 3 12 5 3 . 1 . 3 2 10 5 Record 1 | . . . . . . . . 1 . . . . . Part Schematic 3 | . . . . 1 . . . . . 1 . 1 . Robot Schematic 1 | . . . . 1 . . . . . . . . . Robot Analysis 2 | . . 1 . . . . . . . . . 1 . Prototype ID Bank 3 | . . . 1 1 . . . . . . . . 1 Open Door 5 | . . . . 4 . . . . . . . . 1 Level Access Points 6 | . . . . . 1 1 . . . 1 1 1 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . Terminal Index 2 | . . . . . 1 . . . . 1 . . . Alert Level 1 | . . . . . . . . . . . . 1 . Unreport Threat 8 | . . . 1 2 2 1 . . . . 1 . 1 Locate Traps 2 | . . . . 1 . . . . . . . 1 . Reprogram Traps 3 | . . . . . . . . . . . . 3 . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Zone Layout 7 | . . . . 2 1 1 . . . . . 2 1 Fabricator Hacks 7 | . . . . . . 3 4 . . . . . . Load Schematic 3 | . . . . . . 1 2 . . . . . . Build 4 | . . . . . . 2 2 . . . . . . Repair Station Hacks 18 | . . . . 2 1 . . . . . . 13 2 Scan Component 8 | . . . . 1 . . . . . . . 6 1 Repair 8 | . . . . 1 . . . . . . . 6 1 Refit 2 | . . . . . 1 . . . . . . 1 . Recycling Unit Hacks 4 | . . . . . 1 . 2 . . . . 1 . Retrieve Components 4 | . . . . . 1 . 2 . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . 1 . . . 1 . 1 1 Seal Access 5 | . . . . 1 . 1 . . . 1 . 1 1 Unauthorized Hacks 19 | . . . . 3 4 3 2 . . 1 2 2 2 Terminals 9 | . . . . 3 2 2 . . . 1 . 1 . Track 1 | . . . . . . 1 . . . . . . . Assimilate 4 | . . . . . 1 1 . . . 1 . 1 . Botnet 3 | . . . . 2 1 . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . Fabricators 6 | . . . . . 1 . 1 . . . 2 . 2 Report 2 | . . . . . . . . . . . 1 . 1 Prioritize 1 | . . . . . . . 1 . . . . . . Haulers 3 | . . . . . 1 . . . . . 1 . 1 Repair Stations 1 | . . . . . . 1 . . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . . Recycling Units 2 | . . . . . . . 1 . . . . 1 . Mask 2 | . . . . . . . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Reprogram 1 | . . . . . 1 . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 48 | . 1 1 3 10 10 5 3 . . 1 2 7 5 Full Trace Events 9 | . 1 . 1 1 1 1 2 . . . . . 2 Feedback Events 2 | . 1 . . . . . . . . . . . 1 Corruption 2 | . 1 . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . . . Robots Built 3 | . . . . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . . . . Time 58 | . . . . . . . 58 . . . . . . Total Robot Build Rating 9 | . . . . . . . 9 . . . . . . Part Schematics Acquired 3 | . . . . 1 . . . . . 1 . 1 . Parts Built 3 | . . . . . . 2 1 . . . . . . Authchips . | . . . . . . . . . . . . . . Time 108 | . . . . . . 72 36 . . . . . . Total Part Build Rating 9 | . . . . . . 6 3 . . . . . . Parts Repaired 8 | . . . . 1 . . . . . . . 6 1 Time 197 | . . . . 26 . . . . . . . 147 24 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . 3 . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Total Allies 7 | . . . . . 1 1 3 . . 1 . 1 . Largest Group 3 | . . . . . . 1 3 . . 1 1 1 . Highest-Rated Group 72 | . . . . . . 10 72 . . 26 26 26 . Highest-Rated Ally 26 | . . . . . . 10 25 . . 26 26 26 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . 6 . . . . . . Total Damage 160 | . . . . . . . 160 . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Robot Analysis Total 2 | . . 1 . . . . . . . . . 1 . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Turns Passed 3489 | 107 242 108 159 199 569 201 226 780 13 219 97 370 199 Spaces Moved 5887 | 60 242 145 280 299 1194 460 451 1185 44 430 160 492 445 Core 24 | 5 . . . . 19 . . . . . . . . Treads 89 | 55 34 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5774 | . 208 145 280 299 1175 460 451 1185 44 430 160 492 445 Fastest Speed 26 | 50 37 34 29 26 26 35 34 30 30 29 29 32 32 Average Speed 34 | 150 54 34 30 27 32 35 34 31 30 29 30 32 32 Slowest Speed 175 | 160 160 37 31 29 175 35 35 34 30 30 32 115 32 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 37 | . . 1 . 11 15 2 . . . 1 1 6 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 41 22 31 52 44 14 15 82 8 16 8 22 17 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . Scrap Searched 4 | . . . . . . . . 4 . . . . . Spaces Dug 93 | . . . 12 2 5 2 15 22 . 7 6 13 9 Terrain Destroyed 132 | . . 35 12 6 5 2 15 22 . 7 6 13 9 Melee 65 | . . . 12 2 5 2 15 2 . 4 6 10 7 Projectile 28 | . . . . . . . . 20 . 3 . 3 2 AOE 39 | . . 35 . 4 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Total 6963 | 74 306 180 320 370 1298 492 492 1532 43 505 193 673 485 Wait 684 | 3 6 16 10 32 52 22 6 288 . 63 16 154 16 Move 5806 | 59 241 142 279 279 1166 456 450 1184 43 427 157 479 444 Hop 31 | . . 1 . 8 12 2 . . . 1 1 6 . Pick Up 52 | 6 9 1 5 9 7 2 4 1 . 1 2 4 1 Fast Attach 53 | 6 3 3 4 6 4 4 6 4 . 1 1 7 4 Attach 27 | . . 2 2 2 9 . 2 . . 1 3 5 1 Detach 18 | . 3 . 2 . 5 2 1 1 . . 2 1 1 Swap 28 | . 5 2 2 4 3 . 2 5 . 2 . 2 1 Drop 48 | . 13 1 1 12 9 1 3 3 . . 1 2 2 Fire 54 | . 16 5 . 2 . . . 20 . 3 3 3 2 Melee 157 | . 10 7 15 16 31 3 18 26 . 6 7 10 8 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / [Com]) To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Build established: Mutant 300 | -10/Materials | Discovered new exit (range 8) 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 442 | -9/Materials | Discovered new exit (range 13) 458 | -9/Materials | Entered another Materials area 458 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 473 | -8/Materials | Lost 3 parts (1p1n1u) 529 | -8/Materials | Identified exit to Storage 617 | -8/Materials | Entered Storage 646 | -8/Storage | Lost 3 parts (2n1u) 649 | -8/Storage | Repaired Mining Claw 723 | -8/Storage | Build established: Scavenger-Sprinter 812 | -8/Storage | Discovered new exit (range 11) 816 | -8/Storage | Entered Factory 816 | -7/Factory | Evolved 2 slots: Utility x2 1041 | -7/Factory | Build established: Hacker-Sprinter 1147 | -7/Factory | Lost 4 parts (2n2u) 1201 | -7/Factory | Core integrity fell below 50% 1222 | -7/Factory | Lost 4 parts (2n2u) 1249 | -7/Factory | Identified exit to Factory 1385 | -7/Factory | Entered another Factory area 1385 | -6/Factory | Evolved 2 slots: Utility x2 1502 | -6/Factory | Identified exit to Factory 1520 | -6/Factory | Fabricated Hacking Suite (x1) 1559 | -6/Factory | Fabricated Hacking Suite (x1) 1577 | -6/Factory | Discovered new exit (range 13) 1586 | -6/Factory | Entered another Factory area 1586 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1662 | -5/Factory | Discovered new exit (range 13) 1665 | -5/Factory | Identified exit to Upper Caves 1736 | -5/Factory | Fabricated Hacking Suite (x1) 1802 | -5/Factory | Fabricated C-17 Slicer? 1812 | -5/Factory | Entered Upper Caves 1831 | -5/Upper Caves | Encountered a Warlord checkpoint 2111 | -5/Upper Caves | Build established: Hacker-Scout 2570 | -5/Upper Caves | Discovered new exit (range 13) 2592 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2592 | -5/Upper Caves | Identified exit to Upper Caves 2592 | -5/Upper Caves | Entered another Upper Caves area 2593 | -5/Upper Caves | Identified exit to Warlord 2593 | -5/Upper Caves | Discovered new exit (range 16) 2605 | -5/Upper Caves | Identified exit to Factory 2605 | -5/Upper Caves | Entered Factory 2605 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2771 | -4/Factory | Identified exit to Research 2824 | -4/Factory | Entered Research 2824 | -3/Research | Accompanied by 1 ally 2824 | -3/Research | Evolved 2 slots: Utility x2 2834 | -3/Research | Spotted B-86 Titan 2894 | -3/Research | Identified exit to Research 2921 | -3/Research | Entered another Research area 2921 | -2/Research | Accompanied by 1 ally 2921 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2944 | -2/Research | Spotted B-90 Cyclops 2987 | -2/Research | Lost 3 parts (1p1n1u) 2999 | -2/Research | Repaired Nuclear Pulse Array? 3027 | -2/Research | Identified exit to Access 3127 | -2/Research | Spotted B-90 Cyclops 3170 | -2/Research | Repaired Impulse Thruster Array 3200 | -2/Research | Repaired Field Propulsion Drive 3215 | -2/Research | Repaired Lgt. Armor Plating 3235 | -2/Research | Repaired Scythe 3262 | -2/Research | Repaired Phase Cannon 3291 | -2/Research | Entered Access 3291 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3344 | -1/Access | Repaired Enh. Nova Cannon 3357 | -1/Access | Identified exit to Surface 3437 | -1/Access | Discovered new exit (range 17) 3490 | *** | Escaped! Last Messages --------------- 03437_ Dropped Adv. Thermal Shield. 03439_ Discarded Hacking Suite. 03439_ Acquired Phase Shifter. 03461_ Acquired Imp. Stasis Canceller. 03468_ Triggered Stasis Trap. 03468_ A bubble of rippling energy engulfs the area. 03468_ Field strength at 93. 03470_ Field strength at 78. 03471_ Field strength at 63. 03472_ Field strength at 35. 03473_ Field strength at 20. 03474_ Field strength at 5. 03475_ Stasis field depleted. 03476_ System corrupted: Energy discharge (-36). 03487_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 03487_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 03488_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# ?????????? | | ?????????????????????????????????????# ?????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #??????#?? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# ########## | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ???????????????????????????????####### # | | ???????????????????????????????? # | | ??????????????????????????????????? # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# + | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# ########## | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" 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"""T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ???????????????????????????????????????##????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 36 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 30 Additional Mass Support 6 Armor Coverage 150 Resistance: TH 30 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 82 Target Analysis 5 Recoil Reduction 2 Stasis Canceling 2 Offensive Hacking 56 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Storage | Hacked Nuclear Pulse Array | -4/Factory | Hacked Adv. Reaction Control System | -2/Research | Hacked Robot Schematics ------------------ C-17 Slicer | -8/Storage | Hacked Fabricated ------------ Hacking Suite | x1 | -6/Factory Hacking Suite | x1 | -6/Factory Hacking Suite | x1 | -5/Factory C-17 Slicer | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Scavenger Game ------ Seed ClaymoresThrowingBlade Manual? 0 Play Time 00:57:05 Cumulative 981.6 hours Start 2021.10.29 @ 02:24:10 End 2021.10.29 @ 03:20:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 674 Rogue 670 Adventurer 4 Explorer 0 Win Type 0 Total 104 Types 79/9/6/4/2/0/0/2/2 Lore% 93 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e4b18fd-266a-49dd-8c69-61a711384096