Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 19:07:32

Player: BatSpy

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (120)     600
Value Destroyed (4550)     4550
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (278)                278
              TOTAL SCORE: 10768

 Bonus
-------
High Alert Combat Kills    278

 Cogmind 
---------
Core Integrity             1150/1150
Matter                     144/300
Energy                     131/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (145)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (3) --------
     Micro Fission Core
>          --- PROPULSION (4) ---
  Advanced Medium Treads
           Field Propulsion Drive
>          --- UTILITY (8) ------
  Advanced Weight Redist. System
  Enhanced Optical Array
  Improved Signal Interpreter
  Advanced Target Analyzer
           ECM Suite
>          --- WEAPON (4) -------
           Tesla Rifle
     Heavy Gauss Cannon
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Light Fission Core
>          --- PROPULSION -------
   Compact Wheel
           Field Propulsion Drive
           Nuclear Pulse Array
>          --- UTILITY ----------
     Large Storage Unit
  Enhanced Optical Array
           Active Sensor Suite
  Advanced Melee Analysis Suite
           Core Analyzer
>          --- WEAPON -----------
           Variable Charge Gun
           Remote Datajack
>          --- INVENTORY --------
           Field Propulsion Drive
           Field Propulsion Drive
           Field Propulsion Drive
  Advanced Weight Redist. System
  Advanced Sensor Array
  Improved Signal Interpreter
           Microactuators
  Improved Light Armor Plating
           Force Field
[Rating: 84]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Field Propulsion Drive
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Rocket Array
  Special Weapon           Remote Datajack
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac 
Slots Evolved              12   | .   .   2   .   2   2   .   .   2   2   2   
  Power                    2    | .   .   .   .   1   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   1   .   .   
  Utility                  6    | .   .   1   .   .   2   .   .   1   1   1   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   1   
Parts Attached             190  | 4   9   17  17  15  8   8   46  38  22  6   
  Power                    23   | 1   .   2   4   2   .   .   8   4   1   1   
    Engine                 12   | 1   .   1   4   1   .   .   2   3   .   .   
    Core                   11   | .   .   1   .   1   .   .   6   1   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               45   | 2   .   2   6   5   .   5   10  6   8   1   
    Treads                 8    | .   .   .   2   .   .   2   1   1   1   1   
    Leg                    12   | .   .   .   .   4   .   3   3   2   .   .   
    Wheel                  14   | 2   .   1   4   .   .   .   3   3   1   .   
    Hover                  4    | .   .   1   .   1   .   .   2   .   .   .   
    Flight                 7    | .   .   .   .   .   .   .   1   .   6   .   
  Utility                  73   | .   5   2   4   3   5   2   19  23  8   2   
    Device                 39   | .   2   1   2   1   3   1   10  14  3   2   
    Storage                2    | .   .   .   .   .   .   .   .   2   .   .   
    Processor              11   | .   1   .   .   .   .   .   1   5   4   .   
    Hackware               2    | .   .   .   .   .   2   .   .   .   .   .   
    Protection             19   | .   2   1   2   2   .   1   8   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 1   4   11  3   5   3   1   9   5   5   2   
    Energy Gun             18   | .   2   5   .   1   .   .   2   3   4   1   
    Energy Cannon          14   | .   .   6   2   1   3   .   2   .   .   .   
    Ballistic Gun          4    | 1   2   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   
    Launcher               3    | .   .   .   .   3   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   1   .   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   5   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   3   1   2   .   .   2   3   .   .   
Parts Lost                 58   | .   .   4   6   .   1   8   4   18  17  .   
  Power                    6    | .   .   .   .   .   .   1   .   3   2   .   
  Propulsion               19   | .   .   2   3   .   .   3   .   5   6   .   
  Utility                  18   | .   .   .   2   .   1   4   2   5   4   .   
  Weapon                   15   | .   .   2   1   .   .   .   2   5   5   .   
  Highest Loss Streak      13   | .   .   2   3   .   1   6   1   6   13  .   
  To Critical Strikes      2    | .   .   1   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     86   | .   90  97  98  99  90  52  81  83  63  42  
  Engine                   7    | .   14  1   11  14  7   2   7   6   3   .   
  Core                     4    | .   .   8   .   3   7   1   5   5   2   3   
  Treads                   2    | .   .   .   7   .   .   .   .   .   2   3   
  Leg                      4    | .   .   .   .   26  23  12  2   4   .   .   
  Wheel                    8    | .   28  14  11  .   .   .   6   9   3   .   
  Hover                    1    | .   .   6   1   .   .   .   2   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   9   5   
  Device                   14   | .   8   19  12  12  21  15  17  16  5   6   
  Processor                7    | .   .   11  11  2   .   .   .   13  16  15  
  Protection               8    | .   12  2   9   12  4   .   15  4   1   .   
  Energy Gun               3    | .   9   13  .   .   .   .   .   3   3   3   
  Energy Cannon            10   | .   .   18  32  18  16  12  3   .   .   .   
  Slashing Weapon          6    | .   .   .   .   .   .   .   14  12  .   .   
Naked Turns                53   | .   .   .   .   .   .   40  13  .   .   .   
Heaviest Build             62   | 5   10  26  32  45  47  46  58  62  54  24  
  Greatest Support         56   | 26  26  32  40  54  54  54  38  56  27  39  
  Greatest Overweight (x)  11   | .   .   1   10  2   .   7   5   5   11  .   
  Average Overweight (x)   1    | .   .   .   .   .   .   .   3   .   2   .   
Largest Inventory Capacity 15   | 5   5   5   5   5   5   5   5   15  15  5   
  Average Capacity         6    | 5   5   5   5   5   5   5   5   8   14  5   
  Most Carried             10   | 4   4   5   5   5   5   5   5   8   10  5   
  Average Carried          4    | 1   1   2   3   4   4   2   3   5   6   .   
  Final Capacity           15   | 5   5   5   5   5   5   5   5   15  5   5   
  Final Carried            5    | 2   4   5   4   5   4   1   4   5   2   .   

 Class Distribution 
--------------------
 23% | Gladiator
 19% | Scavenger-Tank
 19% | Mutant
 18% | Tank
 13% | Scavenger-Mutant
  3% | Skirmisher

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials
 Scavenger-Tank | -9/Storage
           Tank | -8/Materials
           Tank | -7/Factory
         Mutant | -7/Waste
      Gladiator | -7/Factory
      Gladiator | -6/Factory
     Skirmisher | -5/Factory
         Mutant | -4/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Fac  
Matter Collected           2182 | 216  73   277  147  210  119  .    575  505  60   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5476 | .    120  887  1315 407  208  .    902  1577 60   .    
  Parts                    316  | .    10   44   83   26   8    .    57   82   6    .    
Haulers Intercepted        2    | .    .    .    .    .    .    .    2    .    .    .    
Recyclers Shooed           3    | .    .    1    .    .    1    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac 
Combat Hostiles Destroyed  92   | .   2   18  22  11  4   .   15  19  1   .   
  Melee                    32   | .   .   .   .   .   .   .   13  19  .   .   
  Guns                     8    | .   2   5   .   .   .   .   .   .   1   .   
  Cannons                  47   | .   .   11  22  8   4   .   2   .   .   .   
  AOE                      2    | .   .   .   .   2   .   .   .   .   .   .   
Classes Destroyed          15   | .   2   3   4   .   .   .   4   2   .   .   
  Worker                   2    | .   .   .   1   .   .   .   .   1   .   .   
  Builder                  3    | .   .   .   1   .   .   .   2   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   2   .   .   .   
  Recycler                 6    | .   .   .   1   .   .   .   1   4   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  14   | .   2   4   2   1   .   .   2   3   .   .   
  Swarmer                  11   | .   .   3   .   4   .   .   .   4   .   .   
  Grunt                    35   | .   2   10  6   5   4   .   4   4   .   .   
  Brawler                  4    | .   .   .   3   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   24   | .   .   5   13  1   .   .   3   2   .   .   
  Demolisher               2    | .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   2   4   .   .   
  Programmer               8    | .   .   .   .   .   .   .   4   3   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | .   2   7   7   4   4   .   4   7   1   .   
  Combat Bots Only         7    | .   1   3   5   4   4   .   2   7   1   .   
Max Kills in Single Turn   2    | .   1   1   2   2   1   .   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   .   .   .   
  Melee                    2    | .   .   .   .   .   .   .   1   2   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Fac  
Hostile Shots Fired        838   | .    18   87   76   38   18   12   230  258  101  .    
  Missed                   251   | .    4    30   21   13   11   3    69   80   20   .    
Damage Taken               8800  | .    177  541  935  346  123  403  1953 2434 1888 .    
  Core                     1968  | .    48   108  170  37   .    205  379  422  599  .    
  Absorbed by Shields      158   | .    .    112  46   .    .    .    .    .    .    .    
  Redirected to Shielding  118   | .    9    8    .    .    .    .    11   90   .    .    
  Regen/Repaired (Parts)   335   | .    .    109  122  104  .    .    .    .    .    .    
Core Remaining (%)         58    | 100  80   .    30   93   .    .    16   50   40   .    
Volleys Fired              163   | .    14   51   46   18   7    1    11   2    12   1    
  Largest                  3     | .    2    3    3    3    3    1    3    1    3    2    
  Hottest                  215   | .    85   204  180  165  195  5    210  5    215  126  
Shots Fired                400   | .    28   145  121  39   21   1    24   2    17   2    
  Gun                      133   | .    28   76   .    .    .    .    11   .    17   1    
  Cannon                   261   | .    .    69   121  36   21   .    13   .    .    1    
  Launcher                 3     | .    .    .    .    3    .    .    .    .    .    .    
  Special                  3     | .    .    .    .    .    .    1    .    2    .    .    
  Kinetic                  30    | .    22   7    .    .    .    .    .    .    .    1    
  Thermal                  350   | .    6    138  121  36   21   .    16   .    12   .    
  Explosive                3     | .    .    .    .    3    .    .    .    .    .    .    
  Electromagnetic          14    | .    .    .    .    .    .    .    8    .    5    1    
  Robot Hit Streak         9     | .    3    7    9    7    6    4    7    4    7    3    
  Robot Miss Streak        6     | .    3    6    4    2    1    .    4    .    2    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           359   | .    15   80   65   21   13   1    65   86   12   1    
  Core Hits                162   | .    8    27   28   19   8    .    27   41   4    .    
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         18    | .    1    2    .    1    .    .    4    9    1    .    
    Burn                   3     | .    1    2    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    1    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    1    .    
    Sever                  13    | .    .    .    .    .    .    .    4    9    .    .    
Melee Attacks              170   | .    .    .    .    .    .    .    67   103  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 170   | .    .    .    .    .    .    .    67   103  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    .    .    .    5    7    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        17    | .    .    .    .    .    .    .    8    9    .    .    
Damage Inflicted           10052 | .    174  1444 1560 735  406  .    2324 3132 247  30   
  Guns                     1292  | .    174  720  .    .    .    .    121  .    247  30   
  Cannons                  3283  | .    .    724  1558 478  406  .    117  .    .    .    
  Explosions               257   | .    .    .    .    257  .    .    .    .    .    .    
  Melee                    5218  | .    .    .    .    .    .    .    2086 3132 .    .    
  Ramming                  2     | .    .    .    2    .    .    .    .    .    .    .    
  Kinetic                  221   | .    147  74   .    .    .    .    .    .    .    .    
  Thermal                  4235  | .    27   1370 1558 478  406  .    170  .    226  .    
  Explosive                257   | .    .    .    .    257  .    .    .    .    .    .    
  Electromagnetic          119   | .    .    .    .    .    .    .    68   .    21   30   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5218  | .    .    .    .    .    .    .    2086 3132 .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         25    | .    .    .    1    .    .    16   25   7    15   .    
  Average Corruption       11    | .    .    .    1    .    .    9    22   4    4    .    
  Corruption Purged        5     | .    .    .    .    .    .    .    5    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  133   | .    .    .    7    .    .    7    87   27   5    .    
    Message Errors         38    | .    .    .    4    .    .    6    22   5    1    .    
    Matter Fused           34    | .    .    .    .    .    .    .    24   9    1    .    
    Heat Flow Errors       13    | .    .    .    1    .    .    .    6    5    1    .    
    Energy Discharges      12    | .    .    .    .    .    .    .    9    3    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      20    | .    .    .    .    .    .    .    17   3    .    .    
    Data Loss (major)      4     | .    .    .    1    .    .    1    1    1    .    .    
    Misfires               2     | .    .    .    .    .    .    .    2    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    2    .    
    Weapon Failures        4     | .    .    .    1    .    .    .    3    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            278   | .    .    .    .    2    .    .    140  136  .    .    
  Projectiles              2     | .    .    .    .    2    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    276   | .    .    .    .    .    .    .    140  136  .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      15    | .    .    .    1    14   .    .    .    .    .    .    
  Shots                    1     | .    .    .    .    1    .    .    .    .    .    .    
  Rammed                   2     | .    .    .    2    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    2    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        382   | .    19   333  327  369  355  .    382  280  318  21   
  Average Temperature      116   | .    10   104  117  117  177  .    107  113  186  14   
  Received Heat Transfer   1488  | .    99   146  265  99   63   .    378  438  .    .    
  Effects                  12    | .    .    1    3    .    4    .    1    1    2    .    
    Shutdowns              2     | .    .    1    .    .    1    .    .    .    .    .    
    Energy Bleed           6     | .    .    .    1    .    1    .    1    1    2    .    
    Interference           2     | .    .    .    2    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    2    .    1    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    2    .    1    .    .    .    .    .    .    
  Parts Melted             22    | .    .    11   4    2    3    .    1    .    1    .    
  Heat Transferred         7421  | .    148  2805 2516 777  555  .    324  .    296  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac 
Peak Influence             700  | .   88  341 700 509 334 141 308 495 133 26  
  Initial                  248  | .   .   37  127 248 231 116 56  123 133 .   
  Average                  251  | .   39  194 514 375 247 112 133 294 83  11  
Maximum Alert Level        3    | .   .   1   3   2   1   .   1   2   .   .   
  Low Security (%)         44   | 100 100 54  11  .   .   100 69  13  100 100 
  Level 1                  35   | .   .   45  2   55  100 .   30  79  .   .   
  Level 2                  17   | .   .   .   73  44  .   .   .   6   .   .   
  Level 3                  2    | .   .   .   12  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   .   4   2   2   .   .   6   3   1   2   
  Investigation            5    | .   .   2   .   1   .   .   2   .   .   .   
  Extermination            7    | .   .   .   .   .   .   .   4   2   1   .   
  Reinforcement            6    | .   .   2   .   1   .   .   .   1   .   2   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac 
Distress Signals           6    | .   .   1   2   .   .   .   3   .   .   .   
Communications Jammed      1    | .   .   .   .   .   1   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   1   .   .   .   .   .   
Times Spotted              156  | .   6   29  28  16  4   6   24  37  5   1   
  Peak Tracking Total      6    | .   3   6   6   4   2   6   4   6   3   1   
  Tactical Retreats        13   | .   1   1   .   1   .   .   5   5   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac 
Traps Triggered            13   | .   1   1   4   1   1   .   2   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   6   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac 
Machines Disabled          8    | .   .   1   4   2   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   1   1   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac 
Machines Accessed          41   | .   2   11  13  4   1   .   6   3   .   1   
  Terminals                29   | .   2   8   10  3   1   .   3   1   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   1   1   .   .   
  Repair Stations          5    | .   .   2   2   1   .   .   .   .   .   .   
  Recycling Units          4    | .   .   1   1   .   .   .   1   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                111  | .   3   29  34  14  6   .   14  8   .   3   
  Successful               67   | .   3   22  19  11  3   .   5   2   .   2   
  Failed                   44   | .   .   7   15  3   3   .   9   6   .   1   
    Catastrophic           6    | .   .   .   1   .   .   .   2   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   55   | .   2   20  18  5   6   .   3   1   .   .   
  Terminals                76   | .   3   23  25  10  6   .   5   1   .   3   
  Fabricators              4    | .   .   .   .   .   .   .   2   2   .   .   
  Repair Stations          17   | .   .   5   8   4   .   .   .   .   .   .   
  Recycling Units          9    | .   .   1   1   .   .   .   2   5   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   5   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             21   | .   1   7   6   3   1   .   1   .   .   2   
  Record                   3    | .   .   1   1   .   .   .   .   .   .   1   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   1   1   .   .   .   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   1   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   1   1   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   1   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   1   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   4   3   4   .   .   .   .   .   .   
  Scan Component           6    | .   .   2   2   2   .   .   .   .   .   .   
  Repair                   5    | .   .   2   1   2   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   1   1   .   .   .   1   2   .   .   
  Report Inventory         4    | .   .   1   1   .   .   .   1   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   3   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         27   | .   2   10  9   4   2   .   .   .   .   .   
  Terminals                27   | .   2   10  9   4   2   .   .   .   .   .   
    Assimilate             6    | .   .   2   2   1   1   .   .   .   .   .   
    Botnet                 21   | .   2   8   7   3   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   1   7   10  3   1   .   6   2   .   1   
  Full Trace Events        3    | .   .   2   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   2   1   2   .   .   .   .   .   .   
  Time                     178  | .   .   70  32  76  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   .   9   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
------------               Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   2   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   1   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   2   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    6    | .   .   .   2   .   .   .   .   .   4   .   
  Machine Destruction      2    | .   .   .   2   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Fac  
Turns Passed               7544 | 38   184  921  1276 689  125  166  1954 1455 640  96   
Spaces Moved               4842 | 35   133  638  769  447  72   168  1205 905  383  87   
  Core                     334  | 7    .    .    3    .    .    82   235  .    7    .    
  Treads                   270  | .    .    .    231  .    .    .    .    .    .    39   
  Legs                     703  | .    .    .    .    443  72   86   1    101  .    .    
  Wheels                   3358 | 28   133  638  535  4    .    .    969  804  247  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   177  | .    .    .    .    .    .    .    .    .    129  48   
  Fastest Speed            42   | 50   90   90   90   95   120  50   50   100  42   45   
  Average Speed            121  | 82   90   106  121  120  120  88   134  119  143  89   
  Slowest Speed            600  | 90   90   115  550  260  120  400  330  260  600  145  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    27   63   98   40   2    85   27   24   11   3    
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    .    .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    .    .    .    1    .    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          118  | .    .    1    12   100  3    .    .    .    .    2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               22   | .    .    1    12   4    3    .    .    .    .    2    
  AOE                      96   | .    .    .    .    96   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Fac  
Total                      6047 | 44   170  770  1019 559  95   182  1441 1205 460  102  
  Wait                     470  | .    .    34   162  52   .    3    65   129  20   5    
  Move                     4833 | 34   132  637  768  446  72   167  1204 904  382  87   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  147  | 6    11   19   13   15   2    3    36   22   17   3    
  Fast Attach              35   | .    .    1    2    4    5    .    9    13   .    1    
  Attach                   95   | 4    5    9    8    5    1    6    18   16   18   5    
  Detach                   1    | .    .    .    .    .    .    .    .    1    .    .    
  Swap                     61   | .    4    8    7    6    2    2    19   9    4    .    
  Drop                     94   | .    4    11   11   13   6    .    23   19   7    .    
  Fire                     163  | .    14   51   46   18   7    1    11   2    12   1    
  Melee                    146  | .    .    .    .    .    .    .    56   90   .    .    
  Ram                      2    | .    .    .    2    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   39 | -11/Scrapyard | Entered Materials
  180 | -10/Materials | Discovered new exit (range 4)
  222 | -10/Materials | Identified exit to Materials
  223 | -10/Materials | Entered another Materials area
  223 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  285 | -9/Materials  | Discovered new exit (range 7)
  379 | -9/Materials  | Discovered new exit (range 11)
  387 | -9/Materials  | Identified exit to Materials
  403 | -9/Materials  | Repaired Particle Gun?
  488 | -9/Materials  | Discovered new exit (range 11)
  488 | -9/Materials  | Identified exit to Mines
  488 | -9/Materials  | Identified exit to Storage
  738 | -9/Materials  | Discovered exit to Materials (range 6)
  906 | -9/Materials  | Build established: Scavenger-Tank
  944 | -9/Materials  | Discovered exit to Materials (range 3)
 1023 | -9/Materials  | Repaired Lgt. Nuclear Core?
 1144 | -9/Materials  | Entered Storage
 1299 | -9/Storage    | Learned location of Armory (-4)
 1314 | -9/Storage    | Core integrity fell below 50%
 1315 | -9/Storage    | Garrison activated, responded to threat
 1569 | -9/Storage    | Lost 3 parts (2n1w)
 1737 | -9/Storage    | Identified exit to Recycling
 1826 | -9/Storage    | Discovered exit to Materials (range 14)
 2076 | -9/Storage    | Repaired Hrd. Light Armor Plating
 2420 | -9/Storage    | Entered Materials
 2420 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2441 | -8/Materials  | Found Prototype Launcher
 2442 | -8/Materials  | Identified Rocket Array
 2446 | -8/Materials  | Found Rocket Array
 2488 | -8/Materials  | Build established: Tank
 2533 | -8/Materials  | Repaired Ion Cannon
 2573 | -8/Materials  | Repaired Ion Cannon
 2768 | -8/Materials  | Discovered new exit (range 3)
 3109 | -8/Materials  | Entered Factory
 3109 | -7/Factory    | Evolved 2 slots: Utility x2
 3234 | -7/Factory    | Sucked down chute
 3234 | -7/Factory    | Entered Waste
 3249 | -7/Waste      | EMP discharged
 3254 | -7/Waste      | Spotted C-40 Crusher
 3266 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3288 | -7/Waste      | Spotted C-40 Crusher
 3291 | -7/Waste      | Spotted C-40 Crusher
 3296 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3305 | -7/Waste      | Spotted C-40 Crusher
 3311 | -7/Waste      | Spotted C-40 Crusher
 3343 | -7/Waste      | Spotted C-40 Crusher
 3346 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3349 | -7/Waste      | EMP discharged
 3349 | -7/Waste      | System corruption reached 10%
 3349 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3352 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3355 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3360 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3363 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 3383 | -7/Waste      | Discovered new exit (range 13)
 3394 | -7/Waste      | Lost 6 parts (2n4u)
 3400 | -7/Waste      | Entered Factory
 3605 | -7/Factory    | Build established: Mutant
 4281 | -7/Factory    | Core integrity fell below 50%
 4558 | -7/Factory    | Build established: Gladiator
 4889 | -7/Factory    | Core integrity fell below 20%
 5311 | -7/Factory    | Discovered new exit (range 15)
 5354 | -7/Factory    | Entered another Factory area
 5354 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5726 | -6/Factory    | Destroyed 7 combat bots
 6071 | -6/Factory    | Found Prototype Device
 6084 | -6/Factory    | Lost 3 parts (1p1n1w)
 6195 | -6/Factory    | Lost 3 parts (1n1u1w)
 6424 | -6/Factory    | Build established: Scavenger-Mutant
 6609 | -6/Factory    | Lost 6 parts (2n2u2w)
 6659 | -6/Factory    | Identified Active Sensor Suite
 6802 | -6/Factory    | Discovered new exit (range 5)
 6806 | -6/Factory    | Identified exit to Factory
 6809 | -6/Factory    | Entered another Factory area
 6809 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 6930 | -5/Factory    | Discovered new exit (range 8)
 6971 | -5/Factory    | Identified exit to Factory
 7268 | -5/Factory    | Lost 4 parts (1p2n1u)
 7407 | -5/Factory    | System corruption reached 10%
 7429 | -5/Factory    | Core integrity fell below 50%
 7449 | -5/Factory    | Entered another Factory area
 7449 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 7460 | -4/Factory    | Lost 13 parts (1p4n3u5w)
 7545 | -4/Factory    | Self-destructed

 Last Messages 
---------------
  than one target and reach critical systems, or
  even bore through thick walls to strike
  targets on the other side. A unique
  application of this technique was used in the
  design of the [Hypervelocity EM Gauss Rifle].
07457_ Connecting with Terminal...
07466_ Acquired Mic. Fission Core.
07469_ Acquired Adv. Medium Treads.
07471_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
07472_ Acquired Hvy. Gauss Cannon.
07474_ Acquired ECM Suite.
07518_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
07519_ ALERT: All DSF locations entering
  lockdown mode.
07520_ Destroyed Hover Unit.
07520_ Slug penetrates Wall.
07535_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F009.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????########### |
| ???????????????????????????????????????# T         |
| ???????????????????????????????????????#   " " " " |
| ????????????????????????????##########?#   " " " " |
| ????????????????????????????#        #?#   " " " " |
| ????????????????????????????# ""     #?#   " " " " |
| ????????????????????????????# ""     #?#   " " " " |
| ????????????????????????????# """    #?#   " " " " |
| ????????????????????????????# """ !  #?#   " " " " |
| ????????????????????????????# """    #?#   " " " " |
| ????????????????????????????#        #?#   " " " " |
| ????????#???????????????????#        #?#           |
| ????????#   ?????????????????        #?#           |
| ???????##     ###################+""##########+### |
| ??????                                             |
| ??????                                             |
| ?????                                              |
| ?????                                              |
| ?????                                              |
| ????????????+#############+##########     #####+## |
| ????????????????????#    @       #??#     ##       |
| ????????????????????#            #??#     ##       |
| ????????????????????#   """"""   #??#     ##       |
| ???????????????????p/   """"""   #??#     ##       |
| ??????????????????###   """"""   #??#     ##       |
| ????????????????????#]  """"""   #??#     ##       |
| ????????????????????#            #??#     ##       |
| ????????????????????#   """"""   #??#     ##       |
| ????????????????????#   """"""   #??#     ##       |
| ????????????????????#   """"??   #??#     ##+####+ |
| ????????????????????#   ???????? +??       ????    |
| ????????????????????#   ????????????#      ??#     |
| ????????????????????###?????????????#       ?#     |
| ????????????????????????????????????#       ?#     |
| ????????????????????????????????????#      ??##+## |
| ????????????????????????????????????       ??????? |
| ?????????????????????????????????????     #??????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          32
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Additional Mass Support    9
Armor Coverage             675
Core Shielding             20
Propulsion Shielding       66
Melee Speed Boost          50
Phase Shifting             5
Evasion (%)                61
Melee Accuracy             14
Target Analysis            8
Core Analysis              6
Recoil Reduction           2
Defensive Hacking          20
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Neutrino Core | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetClaymoresNukerbomber
  Manual?         0
Play Time         01:35:02
  Cumulative      29.1 hours
  Start           2024.05.31 @ 19:13:00
  End             2024.06.01 @ 19:07:32
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          36
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b3db068-9dee-493c-b649-00ed0690c032