Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 19:07:32 Player: BatSpy Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (120) 600 Value Destroyed (4550) 4550 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (278) 278 TOTAL SCORE: 10768 Bonus ------- High Alert Combat Kills 278 Cogmind --------- Core Integrity 1150/1150 Matter 144/300 Energy 131/150 System Corruption 0% Temperature Cool (0) Movement Treading (145) Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (4) --- Advanced Medium Treads Field Propulsion Drive > --- UTILITY (8) ------ Advanced Weight Redist. System Enhanced Optical Array Improved Signal Interpreter Advanced Target Analyzer ECM Suite > --- WEAPON (4) ------- Tesla Rifle Heavy Gauss Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Compact Wheel Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Active Sensor Suite Advanced Melee Analysis Suite Core Analyzer > --- WEAPON ----------- Variable Charge Gun Remote Datajack > --- INVENTORY -------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Advanced Weight Redist. System Advanced Sensor Array Improved Signal Interpreter Microactuators Improved Light Armor Plating Force Field [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Field Propulsion Drive Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Ion Cannon Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Array Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 2 2 Power 2 | . . . . 1 . . . . 1 . Propulsion 2 | . . . . 1 . . . 1 . . Utility 6 | . . 1 . . 2 . . 1 1 1 Weapon 2 | . . 1 . . . . . . . 1 Parts Attached 190 | 4 9 17 17 15 8 8 46 38 22 6 Power 23 | 1 . 2 4 2 . . 8 4 1 1 Engine 12 | 1 . 1 4 1 . . 2 3 . . Core 11 | . . 1 . 1 . . 6 1 1 1 Reactor . | . . . . . . . . . . . Propulsion 45 | 2 . 2 6 5 . 5 10 6 8 1 Treads 8 | . . . 2 . . 2 1 1 1 1 Leg 12 | . . . . 4 . 3 3 2 . . Wheel 14 | 2 . 1 4 . . . 3 3 1 . Hover 4 | . . 1 . 1 . . 2 . . . Flight 7 | . . . . . . . 1 . 6 . Utility 73 | . 5 2 4 3 5 2 19 23 8 2 Device 39 | . 2 1 2 1 3 1 10 14 3 2 Storage 2 | . . . . . . . . 2 . . Processor 11 | . 1 . . . . . 1 5 4 . Hackware 2 | . . . . . 2 . . . . . Protection 19 | . 2 1 2 2 . 1 8 2 1 . Artifact . | . . . . . . . . . . . Weapon 49 | 1 4 11 3 5 3 1 9 5 5 2 Energy Gun 18 | . 2 5 . 1 . . 2 3 4 1 Energy Cannon 14 | . . 6 2 1 3 . 2 . . . Ballistic Gun 4 | 1 2 . 1 . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 3 | . . . . 3 . . . . . . Special Weapon 3 | . . . . . . 1 . 1 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . 5 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . 3 1 2 . . 2 3 . . Parts Lost 58 | . . 4 6 . 1 8 4 18 17 . Power 6 | . . . . . . 1 . 3 2 . Propulsion 19 | . . 2 3 . . 3 . 5 6 . Utility 18 | . . . 2 . 1 4 2 5 4 . Weapon 15 | . . 2 1 . . . 2 5 5 . Highest Loss Streak 13 | . . 2 3 . 1 6 1 6 13 . To Critical Strikes 2 | . . 1 . . . . . 1 . . Average Slot Usage (%) 86 | . 90 97 98 99 90 52 81 83 63 42 Engine 7 | . 14 1 11 14 7 2 7 6 3 . Core 4 | . . 8 . 3 7 1 5 5 2 3 Treads 2 | . . . 7 . . . . . 2 3 Leg 4 | . . . . 26 23 12 2 4 . . Wheel 8 | . 28 14 11 . . . 6 9 3 . Hover 1 | . . 6 1 . . . 2 . . . Flight 1 | . . . . . . . . . 9 5 Device 14 | . 8 19 12 12 21 15 17 16 5 6 Processor 7 | . . 11 11 2 . . . 13 16 15 Protection 8 | . 12 2 9 12 4 . 15 4 1 . Energy Gun 3 | . 9 13 . . . . . 3 3 3 Energy Cannon 10 | . . 18 32 18 16 12 3 . . . Slashing Weapon 6 | . . . . . . . 14 12 . . Naked Turns 53 | . . . . . . 40 13 . . . Heaviest Build 62 | 5 10 26 32 45 47 46 58 62 54 24 Greatest Support 56 | 26 26 32 40 54 54 54 38 56 27 39 Greatest Overweight (x) 11 | . . 1 10 2 . 7 5 5 11 . Average Overweight (x) 1 | . . . . . . . 3 . 2 . Largest Inventory Capacity 15 | 5 5 5 5 5 5 5 5 15 15 5 Average Capacity 6 | 5 5 5 5 5 5 5 5 8 14 5 Most Carried 10 | 4 4 5 5 5 5 5 5 8 10 5 Average Carried 4 | 1 1 2 3 4 4 2 3 5 6 . Final Capacity 15 | 5 5 5 5 5 5 5 5 15 5 5 Final Carried 5 | 2 4 5 4 5 4 1 4 5 2 . Class Distribution -------------------- 23% | Gladiator 19% | Scavenger-Tank 19% | Mutant 18% | Tank 13% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Storage Tank | -8/Materials Tank | -7/Factory Mutant | -7/Waste Gladiator | -7/Factory Gladiator | -6/Factory Skirmisher | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Matter Collected 2182 | 216 73 277 147 210 119 . 575 505 60 . Remotely . | . . . . . . . . . . . Salvage Created 5476 | . 120 887 1315 407 208 . 902 1577 60 . Parts 316 | . 10 44 83 26 8 . 57 82 6 . Haulers Intercepted 2 | . . . . . . . 2 . . . Recyclers Shooed 3 | . . 1 . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Combat Hostiles Destroyed 92 | . 2 18 22 11 4 . 15 19 1 . Melee 32 | . . . . . . . 13 19 . . Guns 8 | . 2 5 . . . . . . 1 . Cannons 47 | . . 11 22 8 4 . 2 . . . AOE 2 | . . . . 2 . . . . . . Classes Destroyed 15 | . 2 3 4 . . . 4 2 . . Worker 2 | . . . 1 . . . . 1 . . Builder 3 | . . . 1 . . . 2 . . . Hauler 2 | . . . . . . . 2 . . . Recycler 6 | . . . 1 . . . 1 4 . . Operator 1 | . . 1 . . . . . . . . Watcher 14 | . 2 4 2 1 . . 2 3 . . Swarmer 11 | . . 3 . 4 . . . 4 . . Grunt 35 | . 2 10 6 5 4 . 4 4 . . Brawler 4 | . . . 3 1 . . . . . . Duelist 1 | . . . . . . . . 1 . . Sentry 24 | . . 5 13 1 . . 3 2 . . Demolisher 2 | . . . . . . . 2 . . . Hunter 6 | . . . . . . . 2 4 . . Programmer 8 | . . . . . . . 4 3 1 . Heavy 1 | . . . . . . . . 1 . . Best Kill Streak 7 | . 2 7 7 4 4 . 4 7 1 . Combat Bots Only 7 | . 1 3 5 4 4 . 2 7 1 . Max Kills in Single Turn 2 | . 1 1 2 2 1 . 1 2 1 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . Melee 2 | . . . . . . . 1 2 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Hostile Shots Fired 838 | . 18 87 76 38 18 12 230 258 101 . Missed 251 | . 4 30 21 13 11 3 69 80 20 . Damage Taken 8800 | . 177 541 935 346 123 403 1953 2434 1888 . Core 1968 | . 48 108 170 37 . 205 379 422 599 . Absorbed by Shields 158 | . . 112 46 . . . . . . . Redirected to Shielding 118 | . 9 8 . . . . 11 90 . . Regen/Repaired (Parts) 335 | . . 109 122 104 . . . . . . Core Remaining (%) 58 | 100 80 . 30 93 . . 16 50 40 . Volleys Fired 163 | . 14 51 46 18 7 1 11 2 12 1 Largest 3 | . 2 3 3 3 3 1 3 1 3 2 Hottest 215 | . 85 204 180 165 195 5 210 5 215 126 Shots Fired 400 | . 28 145 121 39 21 1 24 2 17 2 Gun 133 | . 28 76 . . . . 11 . 17 1 Cannon 261 | . . 69 121 36 21 . 13 . . 1 Launcher 3 | . . . . 3 . . . . . . Special 3 | . . . . . . 1 . 2 . . Kinetic 30 | . 22 7 . . . . . . . 1 Thermal 350 | . 6 138 121 36 21 . 16 . 12 . Explosive 3 | . . . . 3 . . . . . . Electromagnetic 14 | . . . . . . . 8 . 5 1 Robot Hit Streak 9 | . 3 7 9 7 6 4 7 4 7 3 Robot Miss Streak 6 | . 3 6 4 2 1 . 4 . 2 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 359 | . 15 80 65 21 13 1 65 86 12 1 Core Hits 162 | . 8 27 28 19 8 . 27 41 4 . Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 18 | . 1 2 . 1 . . 4 9 1 . Burn 3 | . 1 2 . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . Corrupt 1 | . . . . . . . . . 1 . Sever 13 | . . . . . . . 4 9 . . Melee Attacks 170 | . . . . . . . 67 103 . . Impact . | . . . . . . . . . . . Slashing 170 | . . . . . . . 67 103 . . Piercing . | . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . 5 7 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 17 | . . . . . . . 8 9 . . Damage Inflicted 10052 | . 174 1444 1560 735 406 . 2324 3132 247 30 Guns 1292 | . 174 720 . . . . 121 . 247 30 Cannons 3283 | . . 724 1558 478 406 . 117 . . . Explosions 257 | . . . . 257 . . . . . . Melee 5218 | . . . . . . . 2086 3132 . . Ramming 2 | . . . 2 . . . . . . . Kinetic 221 | . 147 74 . . . . . . . . Thermal 4235 | . 27 1370 1558 478 406 . 170 . 226 . Explosive 257 | . . . . 257 . . . . . . Electromagnetic 119 | . . . . . . . 68 . 21 30 Impact . | . . . . . . . . . . . Slashing 5218 | . . . . . . . 2086 3132 . . Piercing . | . . . . . . . . . . . Highest Corruption 25 | . . . 1 . . 16 25 7 15 . Average Corruption 11 | . . . 1 . . 9 22 4 4 . Corruption Purged 5 | . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . Effects 133 | . . . 7 . . 7 87 27 5 . Message Errors 38 | . . . 4 . . 6 22 5 1 . Matter Fused 34 | . . . . . . . 24 9 1 . Heat Flow Errors 13 | . . . 1 . . . 6 5 1 . Energy Discharges 12 | . . . . . . . 9 3 . . Parts Rejected 1 | . . . . . . . 1 . . . Parts Fused 2 | . . . . . . . 2 . . . Data Loss (minor) 20 | . . . . . . . 17 3 . . Data Loss (major) 4 | . . . 1 . . 1 1 1 . . Misfires 2 | . . . . . . . 2 . . . Alerts 1 | . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . 2 . Weapon Failures 4 | . . . 1 . . . 3 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 278 | . . . . 2 . . 140 136 . . Projectiles 2 | . . . . 2 . . . . . . Explosions . | . . . . . . . . . . . Melee 276 | . . . . . . . 140 136 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 15 | . . . 1 14 . . . . . . Shots 1 | . . . . 1 . . . . . . Rammed 2 | . . . 2 . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 382 | . 19 333 327 369 355 . 382 280 318 21 Average Temperature 116 | . 10 104 117 117 177 . 107 113 186 14 Received Heat Transfer 1488 | . 99 146 265 99 63 . 378 438 . . Effects 12 | . . 1 3 . 4 . 1 1 2 . Shutdowns 2 | . . 1 . . 1 . . . . . Energy Bleed 6 | . . . 1 . 1 . 1 1 2 . Interference 2 | . . . 2 . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . Short Circuit 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . 2 . 1 . . . . . . Combat Hostiles 3 | . . 2 . 1 . . . . . . Parts Melted 22 | . . 11 4 2 3 . 1 . 1 . Heat Transferred 7421 | . 148 2805 2516 777 555 . 324 . 296 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Peak Influence 700 | . 88 341 700 509 334 141 308 495 133 26 Initial 248 | . . 37 127 248 231 116 56 123 133 . Average 251 | . 39 194 514 375 247 112 133 294 83 11 Maximum Alert Level 3 | . . 1 3 2 1 . 1 2 . . Low Security (%) 44 | 100 100 54 11 . . 100 69 13 100 100 Level 1 35 | . . 45 2 55 100 . 30 79 . . Level 2 17 | . . . 73 44 . . . 6 . . Level 3 2 | . . . 12 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . . 4 2 2 . . 6 3 1 2 Investigation 5 | . . 2 . 1 . . 2 . . . Extermination 7 | . . . . . . . 4 2 1 . Reinforcement 6 | . . 2 . 1 . . . 1 . 2 Assault 1 | . . . 1 . . . . . . . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Distress Signals 6 | . . 1 2 . . . 3 . . . Communications Jammed 1 | . . . . . 1 . . . . . Distress Signals 1 | . . . . . 1 . . . . . Times Spotted 156 | . 6 29 28 16 4 6 24 37 5 1 Peak Tracking Total 6 | . 3 6 6 4 2 6 4 6 3 1 Tactical Retreats 13 | . 1 1 . 1 . . 5 5 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Traps Triggered 13 | . 1 1 4 1 1 . 2 2 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Machines Disabled 8 | . . 1 4 2 . . 1 . . . Max in Single Turn 1 | . . 1 1 1 . . 1 . . . Garrison Access 1 | . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Machines Accessed 41 | . 2 11 13 4 1 . 6 3 . 1 Terminals 29 | . 2 8 10 3 1 . 3 1 . 1 Fabricators 2 | . . . . . . . 1 1 . . Repair Stations 5 | . . 2 2 1 . . . . . . Recycling Units 4 | . . 1 1 . . . 1 1 . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 111 | . 3 29 34 14 6 . 14 8 . 3 Successful 67 | . 3 22 19 11 3 . 5 2 . 2 Failed 44 | . . 7 15 3 3 . 9 6 . 1 Catastrophic 6 | . . . 1 . . . 2 2 . 1 Database Lockouts . | . . . . . . . . . . . Manual 55 | . 2 20 18 5 6 . 3 1 . . Terminals 76 | . 3 23 25 10 6 . 5 1 . 3 Fabricators 4 | . . . . . . . 2 2 . . Repair Stations 17 | . . 5 8 4 . . . . . . Recycling Units 9 | . . 1 1 . . . 2 5 . . Scanalyzers 5 | . . . . . . . 5 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 21 | . 1 7 6 3 1 . 1 . . 2 Record 3 | . . 1 1 . . . . . . 1 Robot Analysis 1 | . . . . 1 . . . . . . Prototype ID Bank 3 | . 1 . 1 1 . . . . . . Open Door 2 | . . . 2 . . . . . . . Branch Access Points 2 | . . 1 1 . . . . . . . Terminal Index 3 | . . 1 1 . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . Surveillance Status 1 | . . . . . . . . . . 1 Recall Investigation 1 | . . 1 . . . . . . . . Zone Layout 2 | . . 1 . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 11 | . . 4 3 4 . . . . . . Scan Component 6 | . . 2 2 2 . . . . . . Repair 5 | . . 2 1 2 . . . . . . Recycling Unit Hacks 5 | . . 1 1 . . . 1 2 . . Report Inventory 4 | . . 1 1 . . . 1 1 . . Retrieve Components 1 | . . . . . . . . 1 . . Scanalyzer 3 | . . . . . . . 3 . . . Insert Component 1 | . . . . . . . 1 . . . Analyze 2 | . . . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 27 | . 2 10 9 4 2 . . . . . Terminals 27 | . 2 10 9 4 2 . . . . . Assimilate 6 | . . 2 2 1 1 . . . . . Botnet 21 | . 2 8 7 3 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 31 | . 1 7 10 3 1 . 6 2 . 1 Full Trace Events 3 | . . 2 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 5 | . . 2 1 2 . . . . . . Time 178 | . . 70 32 76 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . 9 . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 . . Non-combat 1 | . . . . . . . . 1 . . Combat 1 | . . . . . . . . 1 . . Robot Hacks Applied 2 | . . . . . . . . 2 . . parse_system 1 | . . . . . . . . 1 . . no_distress 1 | . . . . . . . . 1 . . Relay Couplers Released 6 | . . . 2 . . . . . 4 . Machine Destruction 2 | . . . 2 . . . . . . . Programmers 4 | . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Turns Passed 7544 | 38 184 921 1276 689 125 166 1954 1455 640 96 Spaces Moved 4842 | 35 133 638 769 447 72 168 1205 905 383 87 Core 334 | 7 . . 3 . . 82 235 . 7 . Treads 270 | . . . 231 . . . . . . 39 Legs 703 | . . . . 443 72 86 1 101 . . Wheels 3358 | 28 133 638 535 4 . . 969 804 247 . Hover . | . . . . . . . . . . . Flight 177 | . . . . . . . . . 129 48 Fastest Speed 42 | 50 90 90 90 95 120 50 50 100 42 45 Average Speed 121 | 82 90 106 121 120 120 88 134 119 143 89 Slowest Speed 600 | 90 90 115 550 260 120 400 330 260 600 145 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 4 27 63 98 40 2 85 27 24 11 3 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 5 | . 1 1 1 . . . . 1 1 . Unknown Exits Taken 3 | 1 . . . 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 118 | . . 1 12 100 3 . . . . 2 Melee . | . . . . . . . . . . . Projectile 22 | . . 1 12 4 3 . . . . 2 AOE 96 | . . . . 96 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Total 6047 | 44 170 770 1019 559 95 182 1441 1205 460 102 Wait 470 | . . 34 162 52 . 3 65 129 20 5 Move 4833 | 34 132 637 768 446 72 167 1204 904 382 87 Hop . | . . . . . . . . . . . Pick Up 147 | 6 11 19 13 15 2 3 36 22 17 3 Fast Attach 35 | . . 1 2 4 5 . 9 13 . 1 Attach 95 | 4 5 9 8 5 1 6 18 16 18 5 Detach 1 | . . . . . . . . 1 . . Swap 61 | . 4 8 7 6 2 2 19 9 4 . Drop 94 | . 4 11 11 13 6 . 23 19 7 . Fire 163 | . 14 51 46 18 7 1 11 2 12 1 Melee 146 | . . . . . . . 56 90 . . Ram 2 | . . . 2 . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 4) 222 | -10/Materials | Identified exit to Materials 223 | -10/Materials | Entered another Materials area 223 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 285 | -9/Materials | Discovered new exit (range 7) 379 | -9/Materials | Discovered new exit (range 11) 387 | -9/Materials | Identified exit to Materials 403 | -9/Materials | Repaired Particle Gun? 488 | -9/Materials | Discovered new exit (range 11) 488 | -9/Materials | Identified exit to Mines 488 | -9/Materials | Identified exit to Storage 738 | -9/Materials | Discovered exit to Materials (range 6) 906 | -9/Materials | Build established: Scavenger-Tank 944 | -9/Materials | Discovered exit to Materials (range 3) 1023 | -9/Materials | Repaired Lgt. Nuclear Core? 1144 | -9/Materials | Entered Storage 1299 | -9/Storage | Learned location of Armory (-4) 1314 | -9/Storage | Core integrity fell below 50% 1315 | -9/Storage | Garrison activated, responded to threat 1569 | -9/Storage | Lost 3 parts (2n1w) 1737 | -9/Storage | Identified exit to Recycling 1826 | -9/Storage | Discovered exit to Materials (range 14) 2076 | -9/Storage | Repaired Hrd. Light Armor Plating 2420 | -9/Storage | Entered Materials 2420 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2441 | -8/Materials | Found Prototype Launcher 2442 | -8/Materials | Identified Rocket Array 2446 | -8/Materials | Found Rocket Array 2488 | -8/Materials | Build established: Tank 2533 | -8/Materials | Repaired Ion Cannon 2573 | -8/Materials | Repaired Ion Cannon 2768 | -8/Materials | Discovered new exit (range 3) 3109 | -8/Materials | Entered Factory 3109 | -7/Factory | Evolved 2 slots: Utility x2 3234 | -7/Factory | Sucked down chute 3234 | -7/Factory | Entered Waste 3249 | -7/Waste | EMP discharged 3254 | -7/Waste | Spotted C-40 Crusher 3266 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3288 | -7/Waste | Spotted C-40 Crusher 3291 | -7/Waste | Spotted C-40 Crusher 3296 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3305 | -7/Waste | Spotted C-40 Crusher 3311 | -7/Waste | Spotted C-40 Crusher 3343 | -7/Waste | Spotted C-40 Crusher 3346 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3349 | -7/Waste | EMP discharged 3349 | -7/Waste | System corruption reached 10% 3349 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3352 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3355 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3360 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3363 | -7/Waste | Crushed by Compactor (1 part destroyed) 3383 | -7/Waste | Discovered new exit (range 13) 3394 | -7/Waste | Lost 6 parts (2n4u) 3400 | -7/Waste | Entered Factory 3605 | -7/Factory | Build established: Mutant 4281 | -7/Factory | Core integrity fell below 50% 4558 | -7/Factory | Build established: Gladiator 4889 | -7/Factory | Core integrity fell below 20% 5311 | -7/Factory | Discovered new exit (range 15) 5354 | -7/Factory | Entered another Factory area 5354 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5726 | -6/Factory | Destroyed 7 combat bots 6071 | -6/Factory | Found Prototype Device 6084 | -6/Factory | Lost 3 parts (1p1n1w) 6195 | -6/Factory | Lost 3 parts (1n1u1w) 6424 | -6/Factory | Build established: Scavenger-Mutant 6609 | -6/Factory | Lost 6 parts (2n2u2w) 6659 | -6/Factory | Identified Active Sensor Suite 6802 | -6/Factory | Discovered new exit (range 5) 6806 | -6/Factory | Identified exit to Factory 6809 | -6/Factory | Entered another Factory area 6809 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6930 | -5/Factory | Discovered new exit (range 8) 6971 | -5/Factory | Identified exit to Factory 7268 | -5/Factory | Lost 4 parts (1p2n1u) 7407 | -5/Factory | System corruption reached 10% 7429 | -5/Factory | Core integrity fell below 50% 7449 | -5/Factory | Entered another Factory area 7449 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7460 | -4/Factory | Lost 13 parts (1p4n3u5w) 7545 | -4/Factory | Self-destructed Last Messages --------------- than one target and reach critical systems, or even bore through thick walls to strike targets on the other side. A unique application of this technique was used in the design of the [Hypervelocity EM Gauss Rifle]. 07457_ Connecting with Terminal... 07466_ Acquired Mic. Fission Core. 07469_ Acquired Adv. Medium Treads. 07471_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 07472_ Acquired Hvy. Gauss Cannon. 07474_ Acquired ECM Suite. 07518_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07519_ ALERT: All DSF locations entering lockdown mode. 07520_ Destroyed Hover Unit. 07520_ Slug penetrates Wall. 07535_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????########### | | ???????????????????????????????????????# T | | ???????????????????????????????????????# " " " " | | ????????????????????????????##########?# " " " " | | ????????????????????????????# #?# " " " " | | ????????????????????????????# "" #?# " " " " | | ????????????????????????????# "" #?# " " " " | | ????????????????????????????# """ #?# " " " " | | ????????????????????????????# """ ! #?# " " " " | | ????????????????????????????# """ #?# " " " " | | ????????????????????????????# #?# " " " " | | ????????#???????????????????# #?# | | ????????# ????????????????? #?# | | ???????## ###################+""##########+### | | ?????? | | ?????? | | ????? | | ????? | | ????? | | ????????????+#############+########## #####+## | | ????????????????????# @ #??# ## | | ????????????????????# #??# ## | | ????????????????????# """""" #??# ## | | ???????????????????p/ """""" #??# ## | | ??????????????????### """""" #??# ## | | ????????????????????#] """""" #??# ## | | ????????????????????# #??# ## | | ????????????????????# """""" #??# ## | | ????????????????????# """""" #??# ## | | ????????????????????# """"?? #??# ##+####+ | | ????????????????????# ???????? +?? ???? | | ????????????????????# ????????????# ??# | | ????????????????????###?????????????# ?# | | ????????????????????????????????????# ?# | | ????????????????????????????????????# ??##+## | | ???????????????????????????????????? ??????? | | ????????????????????????????????????? #??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 32 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 675 Core Shielding 20 Propulsion Shielding 66 Melee Speed Boost 50 Phase Shifting 5 Evasion (%) 61 Melee Accuracy 14 Target Analysis 8 Core Analysis 6 Recoil Reduction 2 Defensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Neutrino Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetClaymoresNukerbomber Manual? 0 Play Time 01:35:02 Cumulative 29.1 hours Start 2024.05.31 @ 19:13:00 End 2024.06.01 @ 19:07:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b3db068-9dee-493c-b649-00ed0690c032