Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 23:59:40 Player: welikiq Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2952) 2952 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 6544 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/850 Matter 277/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer > --- WEAPON ----------- Plasma Cannon Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Medium Storage Unit Advanced Terrain Scan Processor Weapon Cycler Weapon Cycler Improved Light Armor Plating Medium Reactive Plating Improved EM Pulse Cannon Particle Cannon [Rating: 44] Favorites ----------- Power Enhanced Nuclear Core Engine Light Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Plasma Cannon Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . . 1 . 1 Utility 5 | . . 2 . 2 1 Weapon . | . . . . . . Parts Attached 100 | 7 7 16 15 49 6 Power 22 | 1 2 3 2 13 1 Engine 12 | 1 2 3 2 4 . Core 10 | . . . . 9 1 Reactor . | . . . . . . Propulsion 21 | 2 4 1 4 10 . Treads . | . . . . . . Leg 21 | 2 4 1 4 10 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 36 | 2 1 8 4 18 3 Device 14 | 1 . 4 1 7 1 Storage 4 | 1 1 1 . 1 . Processor 8 | . . . 1 5 2 Hackware . | . . . . . . Protection 10 | . . 3 2 5 . Artifact . | . . . . . . Weapon 21 | 2 . 4 5 8 2 Energy Gun 6 | . . 2 3 1 . Energy Cannon 9 | . . 2 1 5 1 Ballistic Gun 4 | 2 . . 1 1 . Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 1 1 3 . Corrupted Parts 4 | . . . . 4 . System Corruption 10 | . . . . 10 . Parts Lost 37 | . . 2 4 22 9 Power 6 | . . 1 . 3 2 Propulsion 14 | . . 1 2 9 2 Utility 7 | . . . . 5 2 Weapon 10 | . . . 2 5 3 Highest Loss Streak 6 | . . 1 2 6 3 To Critical Strikes 1 | . . . . 1 . Average Backups 9 | . 5 8 7 11 8 Power 1 | . 1 1 . 1 2 Propulsion 2 | . 2 2 1 2 . Utility 4 | . 1 3 4 5 5 Weapon 1 | . . 1 . 1 . Tool/Special . | . . . . . . Unused Backups 6 | . . 1 1 1 3 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . . . . 3 Weapon 2 | . . . 1 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 100 88 94 95 64 Engine 6 | . 14 11 15 5 . Core 6 | . . . . 8 7 Leg 18 | . 28 22 26 21 6 Device 12 | . 14 17 11 11 11 Storage 7 | . 14 11 9 7 5 Processor 16 | . . . 8 20 24 Protection 2 | . . 5 4 3 . Energy Gun 1 | . . . 12 1 . Energy Cannon 9 | . . 18 5 11 1 Ballistic Gun 2 | . 28 1 . 1 . Peak Build Rating 44 | 7 10 21 26 44 39 Average Rating 30 | 5 8 17 23 37 32 On Entrance 14 | . 7 10 12 26 32 Avg Prop Armor Cover (%) 8 | . . . . 8 . Naked Turns 30 | . . . . . 30 Heaviest Build 71 | 13 16 36 34 71 43 Greatest Support 42 | 20 26 26 39 42 20 Greatest Overweight (x) 14 | 1 . 1 . 14 11 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 15 | 8 10 10 10 15 15 Average Capacity 12 | 7 8 10 10 13 14 Most Carried 15 | 1 8 10 10 15 9 Average Carried 9 | . 5 8 7 12 8 Final Capacity 15 | 8 10 10 10 15 5 Final Carried 10 | 1 8 10 10 10 . Class Distribution -------------------- 50% | Scavenger-Mutant 32% | Mutant 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1925 | 273 181 195 262 842 172 Remotely . | . . . . . . Salvage Created 3346 | 111 268 602 611 1596 158 Parts 189 | 14 17 29 37 85 7 Haulers Intercepted 8 | . 1 3 2 2 . Recyclers Shooed 3 | . 1 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 63 | . 5 9 13 31 5 Guns 19 | . 5 . 9 5 . Cannons 34 | . . 5 3 21 5 AOE 4 | . . 2 . 2 . Classes Destroyed 13 | 2 4 4 . 3 . Worker 3 | . . 1 2 . . Tunneler 4 | 3 . . . 1 . Hauler 8 | . 1 3 2 2 . Recycler 2 | 1 1 . . . . Mechanic 1 | . . 1 . . . Watcher 5 | . 1 . 2 2 . Swarmer 13 | . 3 . 6 4 . Grunt 31 | . 2 7 4 16 2 Duelist 1 | . . 1 . . . Sentry 7 | . . 1 3 2 1 Specialist 2 | . . . . 2 . Programmer 8 | . . . . 6 2 Heavy 1 | . . . . 1 . Best Kill Streak 9 | 1 3 4 9 5 1 Combat Bots Only 7 | . 3 2 7 4 1 Max Kills in Single Turn 3 | 1 1 3 3 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 532 | . 36 42 69 260 125 Missed 137 | . 7 14 18 68 30 Hits 395 | . 29 28 51 192 95 Melee 2 | . . 1 . 1 . Projectile 393 | . 29 27 51 191 95 Critical Strikes 15 | . . . . 9 6 Part Disruptions 1 | . . . . . 1 Damage Taken 6754 | . 303 558 690 3647 1556 Core 1382 | . 38 36 45 413 850 Absorbed by Shields . | . . . . . . Ignored by Resistances 18 | . . . . 18 . Regen/Repaired (Parts) 48 | . . 16 . 32 . Core Remaining (%) 81 | 100 84 91 91 41 . Volleys Fired 261 | 18 39 26 40 112 26 Largest 2 | 2 2 2 2 2 1 Hottest 160 | 40 40 126 123 160 69 Shots Fired 463 | 36 78 49 68 206 26 Gun 201 | 36 78 5 58 24 . Cannon 262 | . . 44 10 182 26 Launcher . | . . . . . . Special . | . . . . . . Kinetic 160 | 36 78 . 2 20 24 Thermal 214 | . . 5 60 149 . Explosive . | . . . . . . Electromagnetic 89 | . . 44 6 37 2 Robot Hit Streak 19 | 8 7 11 19 16 7 Robot Miss Streak 4 | 2 3 3 3 4 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 321 | 25 47 33 53 144 19 Core Hits 139 | 7 17 14 27 63 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . . 5 1 1 Burn 6 | . . . 5 1 . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7850 | 216 383 1241 1172 4167 671 Guns 1888 | 216 383 85 879 325 . Cannons 4862 | . . 678 126 3441 617 Explosions 1013 | . . 478 153 382 . Melee . | . . . . . . Ramming 87 | . . . 14 19 54 Kinetic 1495 | 216 383 . 18 267 611 Thermal 4455 | . . 563 1055 2837 . Explosive 147 | . . . . 147 . Electromagnetic 1666 | . . 678 85 897 6 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . . 13 10 Average Corruption 3 | . . . . 5 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 68 | . . . . 48 20 Message Errors 14 | . . . . 7 7 Matter Fused 24 | . . . . 18 6 Heat Flow Errors 7 | . . . . 6 1 Energy Discharges 11 | . . . . 9 2 Data Loss (minor) 6 | . . . . 4 2 Data Loss (major) 4 | . . . . 2 2 Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 465 | . . 53 25 387 . Projectiles 103 | . . . 7 96 . Explosions 362 | . . 53 18 291 . Melee . | . . . . . . Knockbacks 2 | . . . 1 . 1 Impact 1 | . . . 1 . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 668 | . . 177 . 467 24 Shots 9 | . . 3 . 6 . Rammed 19 | . . . . . 19 Targets Rammed 31 | . . 1 5 6 19 Kicked 12 | . . 1 5 6 . Crushed . | . . . . . . Highest Temperature 473 | . 25 192 345 473 221 Average Temperature 109 | . 11 46 77 135 43 Received Heat Transfer 1830 | . 93 159 243 867 468 Effects 15 | . . . 1 14 . Shutdowns 7 | . . . . 7 . Energy Bleed 1 | . . . 1 . . Interference 5 | . . . . 5 . Damage (major) 2 | . . . . 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . 2 . 1 . Combat Hostiles 3 | . . 2 . 1 . Parts Fried 6 | . . 4 . 2 . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . 1 2 . Combat Hostiles 3 | . . . 1 2 . Parts Melted 16 | . . 1 8 7 . Heat Transferred 7728 | . . 585 2383 4760 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 3 . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . . 1 2 . Low Security (%) 77 | 100 100 100 18 62 100 Level 1 21 | . . . 81 35 . Level 2 . | . . . . 2 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 403 | 5 100 114 260 403 188 Initial 188 | . . . 1 106 188 Average 99 | . 39 32 192 155 26 Influence Increases 2202 | 20 169 334 460 1039 180 Destroy 0b10 Robot/C 1260 | . 100 180 260 620 100 Destroy 0b10 Robot/NC 115 | 20 15 25 30 25 . Destroy Leader 326 | . 24 56 68 148 30 Successful Hack 2 | . . 2 . . . Disable Machine 210 | . . 45 30 135 . Destroy Structure 109 | . . 11 27 66 5 Lose Combat Pursuer 180 | . 30 15 45 45 45 Influence Decreases 2187 | 20 168 329 232 888 550 Entered New Map 331 | . . 1 5 128 197 Time Decay 1536 | 20 168 308 187 550 303 Lost Part 320 | . . 20 40 210 50 Squads Dispatched 21 | . 1 3 1 12 4 Investigation 2 | . . 2 . . . Extermination 9 | . . . . 6 3 Reinforcement 9 | . 1 1 1 5 1 Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 11 | . 1 . 2 5 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 117 | . 8 16 27 52 14 Peak Tracking Total 9 | . 4 4 9 5 4 Tactical Retreats 7 | . 1 1 2 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . 1 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 14 | . . 3 2 9 . Max in Single Turn 5 | . . 1 2 5 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 8 | . . 2 1 5 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations 3 | . . 1 . 2 . Recycling Units . | . . . . . . Scanalyzers 3 | . . 1 1 1 . Garrison Access 1 | . . . . 1 . Total Hacks 15 | . . 5 1 9 . Successful 9 | . . 4 1 4 . Failed 6 | . . 1 . 5 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 2 | . . . . 2 . Fabricators . | . . . . . . Repair Stations 6 | . . 2 . 4 . Recycling Units . | . . . . . . Scanalyzers 5 | . . 3 1 1 . Garrison Access 2 | . . . . 2 . Terminal Hacks 1 | . . . . 1 . Prototype ID Bank 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 2 . 2 . Scan Component 2 | . . 1 . 1 . Repair 2 | . . 1 . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 2 1 . . Retrieve Study 3 | . . 2 1 . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . . 2 1 4 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 2 1 . . Parts Repaired 2 | . . 1 . 1 . Time 64 | . . 26 . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 7090 | 12 406 1155 193 3704 1620 Optics 5118 | . . . . 3498 1620 Sensors 2875 | . . . . 1356 1519 Terrain 1690 | . . . . 119 1571 Seismic 2579 | 12 406 1155 193 813 . T.N.C. 250 | . . . . 250 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 7704 | 168 406 1198 434 3764 1734 Spaces Moved 2992 | 88 219 433 209 1590 453 Core 174 | 2 . . . 8 164 Treads . | . . . . . . Legs 2818 | 86 219 433 209 1582 289 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 105 110 50 Average Speed 170 | 118 120 158 107 176 221 Slowest Speed 750 | 120 120 190 110 750 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 5 31 29 18 36 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 106 | . . 11 27 63 5 Melee . | . . . . . . Projectile 6 | . . . . 1 5 AOE 100 | . . 11 27 62 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 5150 | 119 302 896 344 2328 1161 Wait 1610 | 6 26 389 49 498 642 Move 2988 | 87 218 433 208 1589 453 Hop . | . . . . . . Pick Up 42 | 1 6 9 7 18 1 Fast Attach 28 | 7 . 4 4 9 4 Attach 36 | . . 8 6 19 3 Detach 13 | . . 7 1 5 . Swap 82 | . 7 9 19 47 . Drop 61 | . 6 11 5 25 14 Fire 261 | 18 39 26 40 112 26 Melee . | . . . . . . Ram 18 | . . . . . 18 Kick 11 | . . . 5 6 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 169 | -11/Scrapyard | Entered Materials 397 | -10/Materials | Discovered new exit (range 13) 528 | -10/Materials | Discovered new exit (range 10) 575 | -10/Materials | Entered another Materials area 575 | -9/Materials | Evolved 2 slots: Utility x2 608 | -9/Materials | Repaired Seismic Detector 664 | -9/Materials | Build established: Mutant 1740 | -9/Materials | Discovered new exit (range 15) 1773 | -9/Materials | Entered another Materials area 1773 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1880 | -8/Materials | Destroyed 7 combat bots 2107 | -8/Materials | Discovered new exit (range 16) 2165 | -8/Materials | Build established: Scavenger-Mutant 2207 | -8/Materials | Entered Factory 2207 | -7/Factory | Evolved 2 slots: Utility x2 2348 | -7/Factory | Repaired Lgt. Deuterium Engine 2860 | -7/Factory | Discovered new exit (range 5) 3136 | -7/Factory | Lost 3 parts (1p1n1u) 3222 | -7/Factory | Cargo convoy interrupted 3498 | -7/Factory | Lost 3 parts (1n1u1w) 4819 | -7/Factory | Build established: Skirmisher 5595 | -7/Factory | Discovered new exit (range 18) 5725 | -7/Factory | Lost 5 parts (4n1w) 5804 | -7/Factory | Core integrity fell below 50% 5807 | -7/Factory | First assault squad dispatched 5848 | -7/Factory | Lost 6 parts (3n1u2w) 5885 | -7/Factory | System corruption reached 10% 5968 | -7/Factory | Identified exit to Factory 5971 | -7/Factory | Entered another Factory area 5971 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6152 | -6/Factory | Build established: Scavenger-Mutant 7562 | -6/Factory | Core integrity fell below 50% 7595 | -6/Factory | Lost 3 parts (1p1u1w) 7655 | -6/Factory | Core integrity fell below 20% 7698 | -6/Factory | System corruption reached 10% 7705 | -6/Factory | Core destroyed Last Messages --------------- 07592_ Slammed into G-50 Soldier. 07597_ System corrupted: Substantial component data lost. 07613_ System corrupted: Matter fused (-10). 07614_ K-01 Serf collects debris. 07622_ Acquired Adv. Signal Interpreter. 07663_ Acquired Imp. EM Pulse Cannon. 07672_ Acquired Adv. Heat Sink. 07680_ MLJR SO B=LUB4<62:SO1Q84&3N 07680_ ALERT: Cargo convoy en route, clear transfer corridor. 07685_ Imp. EM Pulse Cannon destroyed. 07687_ Slammed into P-60 Hacker. 07687_ Adv. Heat Sink broken. 07687_ Destabilizing: Short circuit. 07688_ Slammed into P-60 Hacker. 07689_ Destabilizing: System corrupted (+1). 07690_ Slammed into P-60 Hacker. 07695_ Destabilizing: System corrupted (+1). 07696_ Slammed into P-60 Hacker. 07697_ Destabilizing: System corrupted (+2). 07698_ Slammed into P-60 Hacker. 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""" / # ?????????????????## | | ????????????""" # # ????????????? # #! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 20% | -9/Materials Lgt. Deuterium Engine | 36% | -7/Factory Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Insider Info Challenges ------------ None Game ------ Seed EfficiencyArcsightDrive Manual? 0 Play Time 01:17:18 Cumulative 21.8 hours Start 2025.11.01 @ 22:41:11 End 2025.11.01 @ 23:59:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 31% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4961585-8ebe-4081-95f7-afe74ed62ebb