Cogmind - Beta 12 X6 @@@ ROGUE MODE // 2023.02.16 @ 15:52:28 Player: Decinym Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (1646) 1646 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (290) 290 TOTAL SCORE: 5231 Bonus ------- High Alert Combat Kills 22 Aligned with FarCom 300 Friendly Fire -32 Cogmind --------- Core Integrity 412/550 Matter 228/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Utility Shielding > --- WEAPON (2) ------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (20) --- Nuclear Core Light Treads Superbattery (1500) Decoy Drone Bay (16/16) Improved EM Shotgun Heavy Particle Gun Heavy Particle Gun Beamcaster EM Pulse Cannon Latent Energy Streamer AWS/Autocannon Advanced EMP Blaster Rocket Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Utility Shielding Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Nuclear Core Light Treads Light Treads Light Treads Superbattery Light Armor Plating Decoy Drone Bay Improved EM Shotgun Beamcaster Latent Energy Streamer Assault Rifle AWS/Autocannon EMP Blaster Advanced EMP Blaster Rocket Launcher Improved Grenade Launcher [Rating: 32] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 2 | . . . 1 . . . 1 Weapon . | . . . . . . . . Parts Attached 43 | . . 5 15 7 3 1 12 Power 3 | . . 1 1 . 1 . . Engine 1 | . . 1 . . . . . Core 2 | . . . 1 . 1 . . Reactor . | . . . . . . . . Propulsion 10 | . . 2 3 1 . . 4 Treads 10 | . . 2 3 1 . . 4 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | . . 1 4 3 2 1 2 Device 4 | . . . 2 2 . . . Storage 3 | . . . 1 . 2 . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 6 | . . 1 1 1 . 1 2 Artifact . | . . . . . . . . Weapon 17 | . . 1 7 3 . . 6 Energy Gun 10 | . . . 3 3 . . 4 Energy Cannon . | . . . . . . . . Ballistic Gun 2 | . . 1 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . 3 . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . . 1 Parts Lost 10 | . . 1 1 1 . . 7 Power . | . . . . . . . . Propulsion 5 | . . . . . . . 5 Utility 2 | . . . . . . . 2 Weapon 3 | . . 1 1 1 . . . Highest Loss Streak 4 | . . 1 1 1 . . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 85 98 94 99 100 100 98 Engine 4 | . 14 14 4 . . . . Core 7 | . . . 6 11 11 11 9 Treads 30 | . . 25 33 33 33 33 35 Leg 1 | . 28 2 . . . . . Device 7 | . . . 6 10 11 11 9 Storage 11 | . 14 14 11 11 11 11 9 Protection 11 | . . 12 11 10 11 11 17 Energy Gun 17 | . 14 8 16 22 22 22 17 Ballistic Gun 5 | . 14 19 3 . . . . Naked Turns . | . . . . . . . . Heaviest Build 61 | 13 13 18 41 43 61 61 59 Greatest Support 80 | 20 20 40 60 60 60 60 80 Greatest Overweight (x) 1 | . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | . 8 8 15 15 20 20 20 Average Capacity 14 | . 8 8 14 15 18 20 20 Most Carried 20 | . 6 8 15 15 19 20 20 Average Carried 13 | . 6 7 11 14 16 19 18 Final Capacity 20 | 8 8 8 15 15 20 20 20 Final Carried 20 | 6 6 7 15 15 19 20 17 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Matter Collected 705 | 200 8 65 209 60 . 40 123 Remotely . | . . . . . . . . Salvage Created 2235 | . 99 66 839 486 . 84 661 Parts 157 | . 4 3 66 39 . 7 38 Haulers Intercepted 5 | . . . 3 . . . 2 Recyclers Shooed 2 | . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 55 | . 2 2 18 14 . 4 15 Guns 31 | . 2 2 7 12 . 3 5 AOE 22 | . . . 11 2 . 1 8 Classes Destroyed 12 | . 1 3 4 3 . 1 . Worker 2 | . . . 2 . . . . Builder 2 | . . . . 1 . . 1 Tunneler 2 | . . . . 2 . . . Hauler 5 | . . . 3 . . . 2 Recycler 3 | . . 1 1 . . . 1 Watcher 3 | . . . 1 . . . 2 Swarmer 22 | . . 1 7 6 . 4 4 Grunt 23 | . 2 . 8 6 . . 7 Sentry 7 | . . . 3 . . . 4 Demolisher 1 | . . 1 . . . . . Zionite 1 | . . . . . . 1 . Assembled 2 | . . . . 2 . . . Best Kill Streak 7 | . 2 2 7 5 . 4 7 Combat Bots Only 7 | . 2 1 7 4 . 4 6 Max Kills in Single Turn 4 | . 1 1 4 2 . 2 2 Gunslinging 1 | . . . . 1 . . . Exploded 3 | . . . 3 1 . 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Damage Taken 2527 | . 135 297 538 290 . 139 1128 Core 415 | . 17 96 112 11 . 41 138 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 16 | . . . . . . . 16 Regen/Repaired (Parts) 38 | . . . 38 . . . . Core Remaining (%) 71 | 100 . 54 . . . 59 . Volleys Fired 126 | . 8 10 34 33 . 4 37 Largest 2 | . 2 2 2 2 . 2 2 Hottest 110 | . 70 70 90 90 . 90 110 Shots Fired 220 | . 16 20 60 51 . 8 65 Gun 207 | . 16 20 56 51 . 8 56 Cannon . | . . . . . . . . Launcher 13 | . . . 4 . . . 9 Special . | . . . . . . . . Kinetic 28 | . 8 12 8 . . . . Thermal 57 | . 8 8 . 15 . . 26 Explosive 13 | . . . 4 . . . 9 Electromagnetic 122 | . . . 48 36 . 8 30 Robot Hit Streak 20 | . 4 6 19 20 . 5 17 Robot Miss Streak 7 | . 3 2 7 2 . 5 2 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . 1 1 . 2 . Max Gunslinging Chain 1 | . . . 1 1 . 1 . Shots Hit Robots 155 | . 10 14 45 34 . 6 46 Core Hits 123 | . 6 8 41 24 . 5 39 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . 1 . . . . . Burn 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3984 | . 105 147 1348 636 . 151 1597 Guns 2330 | . 105 146 710 507 . 86 776 Cannons . | . . . . . . . . Explosions 1641 | . . . 638 125 . 65 813 Melee . | . . . . . . . . Ramming 13 | . . 1 . 4 . . 8 Kinetic 183 | . 41 86 56 . . . . Thermal 792 | . 64 60 111 189 . 65 303 Explosive 1340 | . . . 527 . . . 813 Electromagnetic 1656 | . . . 654 443 . 86 473 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 39 | . . . . . . . 39 Projectiles . | . . . . . . . . Explosions 39 | . . . . . . . 39 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 240 | . . . 112 67 . 31 30 Shots 7 | . . . 3 2 . 1 1 Rammed 2 | . . 1 . . . . 1 Targets Rammed 3 | . . 1 . 1 . . 1 Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 405 | . 200 58 405 50 . 10 36 Average Temperature 63 | . 109 27 156 12 . 6 11 Received Heat Transfer 642 | . 75 30 243 42 . . 252 Effects 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 8 | . . . 2 . . . 6 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 2 | . . . . . . . 2 Heat Transferred 1547 | . 185 259 150 311 . 50 592 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . 3 2 . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Peak Influence 422 | . 65 95 422 422 . 91 386 Initial 164 | . . 25 . 164 . . 35 Average 175 | . 13 44 295 277 . 89 191 Maximum Alert Level 2 | . . . 2 2 . . 1 Low Security (%) 50 | . 100 100 4 7 . 100 37 Level 1 40 | . . . 68 77 . . 62 Level 2 9 | . . . 26 14 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 . 1 . . . 3 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . 1 . . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Distress Signals 2 | . . . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 4 6 21 14 . 5 20 Peak Tracking Total 6 | . 2 3 6 4 . 3 5 Tactical Retreats 4 | . . 1 1 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Accessed 7 | . 1 . 2 1 2 . 1 Terminals 3 | . 1 . 1 . . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 15 | . 3 . 3 1 2 . 6 Successful 9 | . 1 . 3 1 2 . 2 Failed 6 | . 2 . . . . . 4 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 11 | . 3 . 1 . 1 . 6 Terminals 10 | . 3 . 1 . . . 6 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 1 . 1 1 2 . 1 Record 1 | . . . . . 1 . . Open Door 1 | . . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . Unreport Threat 1 | . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 Terminals 1 | . . . . . . . 1 Botnet 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . 1 . . . 1 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Turns Passed 4003 | . 83 913 674 764 825 367 377 Spaces Moved 1923 | 1 51 452 305 408 405 149 152 Core . | . . . . . . . . Treads 1816 | . . 397 305 408 405 149 152 Legs 107 | 1 51 55 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 120 160 160 160 160 160 Average Speed 172 | 120 120 155 160 160 202 236 160 Slowest Speed 240 | 120 120 160 160 160 240 240 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 2 19 84 36 78 71 42 24 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 2 | . . 1 . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 122 | . . . 54 13 . 1 54 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 122 | . . . 54 13 . 1 54 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Total 2391 | . 58 646 430 468 415 155 219 Wait 251 | . . 171 60 12 . . 8 Move 1916 | . 50 451 304 407 404 148 152 Hop . | . . . . . . . . Pick Up 23 | . . 4 8 2 4 1 4 Fast Attach 16 | . . 2 8 3 . 1 2 Attach 13 | . . 2 3 2 1 . 5 Detach 4 | . . . 3 1 . . . Swap 14 | . . 1 4 2 2 . 5 Drop 25 | . . 4 6 5 4 1 5 Fire 126 | . 8 10 34 33 . 4 37 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . 1 . 1 . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 27 | -10/Materials | Identified exit to Mines 84 | -10/Materials | Entered Mines 140 | -10/Mines | Discovered new exit (range 9) 157 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 282 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 300 | -10/Mines | Build established: Mutant 395 | -10/Mines | Assembled infested the area 877 | -10/Mines | Learned location of Recycling (-8) 988 | -10/Mines | Discovered new exit (range 7) 997 | -10/Mines | Entered Materials 997 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1051 | -9/Materials | Destroyed 7 combat bots 1295 | -9/Materials | Discovered new exit (range 14) 1415 | -9/Materials | Build established: Scavenger-Mutant 1520 | -9/Materials | Repaired Imp. Heat Sink 1583 | -9/Materials | Identified exit to Mines 1671 | -9/Materials | Entered Mines 1697 | -9/Mines | Met a Derelict bent on vengeance 1710 | -9/Mines | Learned Materials security intel 1831 | -9/Mines | Learned Materials trap positions 1894 | -9/Mines | Build established: Mutant 1904 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1928 | -9/Mines | Discovered new exit (range 16) 2098 | -9/Mines | Learned location of Storage (-8) 2098 | -9/Mines | Discovered new exit (range 9) 2206 | -9/Mines | Found the Drone Emporium 2217 | -9/Mines | Found Prototype Device 2217 | -9/Mines | Identified Decoy Drone Bay 2322 | -9/Mines | Excavation squad dispatched 2322 | -9/Mines | A large section of the Mines collapsed 2427 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2428 | -9/Mines | Discovered new exit (range 5) 2435 | -9/Mines | Entered Exiles 2475 | -9/Exiles | Met 8R-AWN 2501 | -9/Exiles | Met EX-HEX 2563 | -9/Exiles | Met EX-DEC 2576 | -9/Exiles | Learned location of Zion (-7) 2892 | -9/Exiles | Met EX-BIN 2928 | -9/Exiles | Aligned with FarCom system 2930 | -9/Exiles | Given EX-Vault access code 2988 | -9/Exiles | Opened EX-Vault 3006 | -9/Exiles | Found Superbattery 3010 | -9/Exiles | Found AWS/Autocannon 3023 | -9/Exiles | Found Latent Energy Streamer 3072 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3090 | -9/Exiles | Exiles lab attacked by MAIN.C 3240 | -9/Exiles | Discovered new exit (range 10) 3260 | -9/Exiles | Stole three prototypes: Superbattery, Latent Energy Streamer, AWS/Autocannon 3260 | -9/Exiles | Entered Mines 3607 | -8/Mines | Discovered new exit (range 7) 3627 | -8/Mines | Entered Materials 3627 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3628 | -8/Materials | Loaded intel: 18 trap records 3861 | -8/Materials | Discovered new exit (range 6) 3916 | -8/Materials | Garrison activated, responded to threat 3917 | -8/Materials | Build established: Scavenger-Mutant 4004 | -8/Materials | Self-destructed Last Messages --------------- 03992_ K-01 Serf collects debris. 03992_ U-05 Engineer lays Concrete. 03993_ T-07 Excavator is excavating. 03993_ U-05 Engineer lays Concrete. 03994_ U-05 Engineer builds a Wall. 03994_ U-05 Engineer lays Concrete. 03995_ M-13 Machinist repairs U-05 Engineer. 03995_ U-05 Engineer lays Concrete. 03996_ K-01 Serf collects debris. 03996_ Lgt. Treads destroyed. 03996_ U-05 Engineer lays Concrete. 03998_ T-07 Excavator is excavating. 03999_ U-05 Engineer lays Concrete. 03999_ Lgt. Armor Plating destroyed. 04000_ U-05 Engineer lays Concrete. 04001_ U-05 Engineer builds a Wall. 04002_ T-07 Excavator is excavating. 04002_ Slammed into X-57 Shotgunner. 04003_ Penetrated by Slug. 04003_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????? ??????????############ | | ???????????????????#/#?######### | | ???????????????????# #?# ## | | ???????????????????# #?# ## | | ???????????????????# #?# """ ## """ """ | | ???????????????????# ### """ ## """ """ | | ??????### #######?## # """ ]## """ """ | | ?????# ### # # ## ? | | ?????# k ##+#############+## | | ?????? # [ u = = | | ???????? """ Y % [ = = | | ?????????? """ # u = | | ??????????? """ ?# # # ### ########### | | ??????????? ??## % #?# #! !##### | | ????????#######;### ! # ###?## # ## | | ????????# * % # #????### """ ## "" | | ????????#/ @x t #??????# """ ## "T | | ????????# # H # ##??????# """ ## | | ????????# ! # x ###???????# ## | | ????????########### #??##########+####### | | ?????????????????? | | ?????????????????? [ [ | | ?????????????????? [ [ | | ??????????????????## #################=[%# | | ???????????????????? #???????????????#%*=# | | ???????????????????? #???????????????#![%# | | ???????????????????? #?????###########**=# | | ???????????????????? #????## [ =%# !=# | | ???????????????????? #????# =%! [==# # | | ???????????????????? #?????# """ %][%# # | | ????????????????????????????# """ ]=%*+% # | | ????????????????????w???????# "S ] ==# # | | ????????????????????????????# """ # # | | ????????????????????????????# "" # # | | ????????????????????????????# !# # | | ????????????????????????????########### # | | ???????????????????????????????######## # | | ???????????????????????????????# """ + + | | ???????????????????????????????# """ # # | | ???????????????????????????????# """ # # | | ???????????????????????????????# ?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredRegenerativeHumpback Manual? 0 Play Time 00:20:25 Cumulative 450.0 hours Start 2023.02.05 @ 20:10:25 End 2023.02.16 @ 15:52:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 450 Rogue 450 Adventurer 0 Explorer 0 Win Type - Total 32 Types 18/3/4/1/2/1/3/0/0 Lore% 92 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 409bb075-4ff8-4d0d-833a-31515aa604e6